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file_name
string
id
string
source
string
source_file
string
format
string
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float64
license
string
attribution_url
string
generated_on
timestamp[s]
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data/AncientGeneral.glb
AncientGeneral
generated
AncientGeneral.glb
glb
37.42
evs-sample-assets-1.0
2026-08-09T00:00:00
true
59,999
true
data/AncientKing.glb
AncientKing
generated
AncientKing.glb
glb
40.21
evs-sample-assets-1.0
2026-08-09T00:00:00
true
60,000
true
data/AncientOfficer.glb
AncientOfficer
generated
AncientOfficer.glb
glb
32.71
evs-sample-assets-1.0
2026-08-09T00:00:00
true
59,999
true
data/AncientRankedOfficer.glb
AncientRankedOfficer
generated
AncientRankedOfficer.glb
glb
35.74
evs-sample-assets-1.0
2026-08-09T00:00:00
true
60,000
true
data/AncientSoldier.glb
AncientSoldier
generated
AncientSoldier.glb
glb
25.67
evs-sample-assets-1.0
2026-08-09T00:00:00
true
59,999
true

Metrixel Animated Character Samples

A small set of rigged, animated humanoid character models, free to use in your own projects. Each file ships with a skeleton, skin weights and a motion clip, so it drops straight into a scene — or retarget your own motion onto the rig instead.

They are published as complimentary sample content for Metrixel, a local 3D dataset-preparation toolchain — handy starting assets if you want to try a multi-view render, SDF or mesh-tensor export pipeline without hunting for content first.

Want this on your own models? Sign up free — 1,000 export tokens, no credit card. Point the Metrixel CLI at your model library to reproduce the same multi-view renders, SDF volumes and mesh tensors.

These are source assets only. No renders, SDF volumes or mesh tensors are included — this repository is the input side. For Metrixel's generated output from these very assets, see the companion dataset linked below.

Preview

What's inside

data/
├── AncientGeneral.glb
├── AncientKing.glb
├── AncientOfficer.glb
├── AncientRankedOfficer.glb
└── AncientSoldier.glb
metadata.jsonl   one row per asset: filename + provenance + geometry stats
LICENSE.md       evs-sample-assets-1.0

Formats: .glb ×5.

Assets

asset format rigged tris generated
AncientGeneral.glb glb yes 59999 2026-08-09
AncientKing.glb glb yes 60000 2026-08-09
AncientOfficer.glb glb yes 59999 2026-08-09
AncientRankedOfficer.glb glb yes 60000 2026-08-09
AncientSoldier.glb glb yes 59999 2026-08-09

Licensing

Released under the EVS Sample Assets Licence 1.0 (evs-sample-assets-1.0). You may use, modify, redistribute and sell work made with these assets, in commercial projects, with no attribution required.

One category of use is excluded: these models may not be used as training, fine-tuning or validation data for generative 3D models (text-to-3D, image-to-3D, mesh generation), nor included in datasets assembled for that purpose. Analytical and computer-vision research, benchmarking of existing tools, and reconstruction or segmentation work are all expressly permitted — see Clause 2.

The models were produced with generative tooling and the motion is retargeted from a freely-usable capture source. Everything here is provided as is, with no warranty of uniqueness, originality or non-infringement.

Full terms in LICENSE.md. Read Clause 3 before use — it excludes one specific category of use that permissive licences would allow.

Honest limits

  • Clean, watertight generated geometry — useful as tidy test inputs, not as a substitute for scanned real-world meshes.
  • Small set, single class (humanoid characters). Not a benchmark and not a corpus.
  • Rigs are auto-generated and the motion is retargeted onto them. Expect to check weights around shoulders and hips, and to review foot contact and hand placement, before production use.
  • Every character performs the same clip. This is a set of animated samples, not a motion library — bring your own clips if you need variety.
  • Textures are embedded at 4K, so each file is 26-40 MB.

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