ArtVIP: Articulated Digital Assets of Visual Realism, Modular Interaction, and Physical Fidelity for Robot Learning
Paper • 2506.04941 • Published • 2
Simulation assets for the PackingBench robot-manipulation benchmark (Cybernetic Labs). All scene files are OpenUSD, Z-up, meters.
backgrounds/
packing_area_simple/ Self-contained warehouse packing-area scene in
scene.usd NVIDIA Isaac Sim's Simple_Warehouse shell
(~24x39 m hall). Flattened stage: warehouse
shell, packing bench, dressing props (loaded box
rack, box piles, pallet truck, cartons), tuned
lighting. Static colliders only. FRAME CONTRACT
-- reference at identity; the scene is the
anchor and everything else is placed in its
coordinates: origin at the table surface center,
x = table long axis (surface x -1.24..1.24,
y -0.38..0.38), y = away from the robot, floor
z=0, work surface z=0.994. Depth order along -y:
table, robot spot (~y=-0.5, kept clear), box
rack behind the robot, warehouse wall ~11.6 m
behind that; open warehouse beyond the table
(+y).
resource/ All referenced textures/materials
(self-contained; building-shell textures capped
at 512 px, prop textures at 2K)
objects/
carton/ 4-flap packing carton (main: carton.usd),
0.221 x 0.110 x 0.084 m, 4 articulated flaps
carton_small/ Same carton with 0.8 scale BAKED into the asset
(main: carton_small.usd), 0.177 x 0.088 x 0.067 m --
reference it plainly, no scale config needed
shipping_box_small/ Small rigid shipping box (main:
shipping_box_small.usd), 0.8 scale baked in,
0.051 x 0.039 x 0.037 m
pressure_pump/ Pump bottle, 2 joints (main: pressure_pump.usd),
0.4 scale baked in, 0.042 x 0.038 x 0.113 m
stapler/ Stapler, 3 joints (main: stapler.usd),
0.9 scale baked in, 0.029 x 0.099 x 0.047 m
spray_can/ Spray paint can with cap (main: spray_can.usd),
0.9 scale baked in, 0.038 x 0.038 x 0.103 m
hobby_knife/ Pen-style hobby knife (main: hobby_knife.usd),
0.9 scale baked in, 0.020 x 0.160 x 0.015 m
thinner_can/ Paint-thinner can (main: thinner_can.usd),
0.9 scale baked in, 0.059 x 0.081 x 0.129 m
LICENSE Apache-2.0 (applies to objects/, from ArtVIP)
scripts/ Generator scripts that rebuild the background
deterministically from the source datasets
Each object folder is self-contained (main USD + resource/); copy the whole
folder, reference the main USD.
Reference backgrounds/packing_area_simple/scene.usd under an Xform in an
Isaac Sim / OpenUSD stage. The scene is fully self-contained — asset paths
resolve relative to scene.usd, so keep the folder together. The area in
front of the packing bench (world -y) is left clear for a robot; the bench's
long axis runs along x.
backgrounds/packing_area_simple/ — embeds environment content from
NVIDIA Isaac Sim (Simple_Warehouse, fetched from NVIDIA's public asset CDN),
combined with CC-BY-4.0 props from NVIDIA's
PhysicalAI-SimReady-Warehouse-01
dataset (packing bench, box rack, piles, pallet truck, cartons), recomposed,
flattened, and with textures downscaled via
scripts/package_simple_background.py. NVIDIA Isaac Sim content remains
subject to NVIDIA's Isaac Sim Additional Software and Materials License;
attribution: NVIDIA.objects/ — licensed per object:objects/LICENSE), derived from
ArtVIP by
X-Humanoid (paper): carton is
ArtVIP's carton_10; carton_small is the same asset with a baked 0.8
uniform scale; shipping_box_small is ArtVIP's model_box
(Scenes/small_living_room/box) with a baked 0.8 uniform scale;
pressure_pump is ArtVIP's pressure_pump_13 with a baked 0.4 uniform
scale; stapler is ArtVIP's stapler_6 with a baked 0.9 uniform scale.spray_can
(paint_container_spraycan_a01), hobby_knife
(tool_cutting_hobbyknife_a01), thinner_can
(paint_supplies_thinner_a01).