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id
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19
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1
4
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57
1.8k
duration_bin
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6 values
transcript
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802
36.8k
turns
listlengths
3
225
target_audio
audioduration (s)
57
1.8k
prompt_S1
audioduration (s)
3.85
29.5
prompt_S2
audioduration (s)
3.9
28.4
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prompt_S3
audioduration (s)
3.55
27.7
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audioduration (s)
8.3
28.1
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733
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37
563
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4 values
en_047c80ed9cba9720
en
1
112.439
<5min
All right, starting to look kind of like one of those mallets. So, same type of deal with this ball. We need to add like one of those stripes. I'll make this red black mask paint layer. Just want to do like one of those stripes that go straight down. Let's go down this way. It'll be easier. You just hold Shift and. Lef...
[ { "speaker": "S1", "start": 0, "end": 15.299, "text": "All right, starting to look kind of like one of those mallets. So, same type of deal with this ball. We need to add like one of those stripes.", "time_estimated": false }, { "speaker": "S1", "start": 19.02, "end": 27.319, ...
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Then I'm gonna just add in another fill on top of that, and it's just gonna add in like some chips.
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en_0a0826ad3bf8194b
en
1
69.86
<5min
Add a new solid with black color. We are creating vignette effect by this layer. Go to your Shape Tool and select Ellipse Tool. Double-click on this ellipse icon, and it will create perfect ellipse onto your layer. Go to Mask and change it to Subtract. Press F key to open Feather, and change to something six hundred pi...
[ { "speaker": "S1", "start": 0, "end": 2.16, "text": "Add a new solid with black color.", "time_estimated": false }, { "speaker": "S1", "start": 2.161, "end": 4.781, "text": "We are creating vignette effect by this layer.", "time_estimated": false }, { "speaker": "...
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We are using simple techniques for animating this, but first rename them so you can remember what is neon layer and what is wire layer.
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en_0cb28811d879a126
en
1
69.28
<5min
Phase one, I call it establishment. Phase two, I call it improvements, and phase three, I call it optimization. So I almost like thinking of like a YouTube's channels like growth along those lines. First of all, you just need to establish yourself. Like, what am I? What am I doing? I need to start making videos. I need...
[ { "speaker": "S1", "start": 0, "end": 17.161, "text": "Phase one, I call it establishment. Phase two, I call it improvements, and phase three, I call it optimization. So I almost like thinking of like a YouTube's channels like growth along those lines. First of all, you just need to establish yourse...
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Number one, the video has to have CCN fit. So we've already talked about that core casual new year fit. Does this idea have?
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en_0e82bcc16521a270
en
1
86.64
<5min
Is it not called the stock? uhm. These pictures are very hard to see. It. Oh my God! Please. All right, wooden gun. A wooden weapon, sorry. Okay, firearm. I should just wrote gun. You know, like no, no. This isn't what I wanted. This is what I want. So usually, if you've got a wooden stock, that's a good example. It wi...
[ { "speaker": "S1", "start": 0, "end": 1.16, "text": "Is it not called the stock?", "time_estimated": false }, { "speaker": "S1", "start": 5, "end": 6.28, "text": "uhm.", "time_estimated": false }, { "speaker": "S1", "start": 10.159, "end": 11.84, "text...
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That's really artist life for you, mate. Don't.
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en_8edcf6868574a11b
en
1
116.07
<5min
Oh, it looks a lot better now. There we go, Marin Wild. So now the other side is going to. Now we're going to move on to the feet. So fingers are pretty much the the hands are pretty much done. Now the feet are still a disaster, so we are going to be fixing those. You know, so for the most part, like the fingers, you k...
[ { "speaker": "S1", "start": 0, "end": 4.71, "text": "Oh, it looks a lot better now. There we go, Marin Wild. So now the other side is going to.", "time_estimated": false }, { "speaker": "S1", "start": 10.17, "end": 20.691, "text": "Now we're going to move on to the feet. So f...
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I could have extracted in ZBrush, but in this case, it's very simple to just do it in Maya or any, you know, whatever software sculpting software, not sculpting, whatever modeling software you you'll be using for this, and kind of just do it, do the final version here already, so that you know you can import that into ...
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en_a038718f27b4c0a3
en
1
85.48
<5min
When I opened it, it was. Just written live stream. Yeah, I've been playing around with live stream settings today. I figured I would get off the whole use NVIDIA GeForce, just start a live stream, and then I literally just go into NVIDIA GeForce, hit a button, it would start live streaming. I'd live stream, and then h...
[ { "speaker": "S1", "start": 0, "end": 1.86, "text": "When I opened it, it was.", "time_estimated": false }, { "speaker": "S1", "start": 2.279, "end": 31.68, "text": "Just written live stream. Yeah, I've been playing around with live stream settings today. I figured I would ge...
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There's basically you either use hot pixel removal, which will also make your image look more blurry. You reduce your GI clamp, which will make it look less realistic, or you up your caustic blur, which is probably the best option, but then you'll also make it look less realistic. What you could do if it's still made s...
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null
en_ad96eb5f1753cc73
en
1
82.271
<5min
Our ministers, who have been totally involved in these discussions and have set the stage for these discussions and for an agreement. Of course, I want to be very cautious and very modest, but I think that this is going to lead us to putting an end to escalation and reaching a suitable solution. The discussions that we...
[ { "speaker": "S1", "start": 0, "end": 29.911, "text": "Our ministers, who have been totally involved in these discussions and have set the stage for these discussions and for an agreement. Of course, I want to be very cautious and very modest, but I think that this is going to lead us to putting an ...
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And through this digital tax, well, on this digital tax, we worked a lot bilaterally as well, and we have reached an agreement and to overcome the hurdles. So we are going to work on a bilateral and multilateral basis to find a solution together. And the day international tax exists on digital services, France will do ...
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null
en_f2c45d08e9c0a077
en
1
88.42
<5min
My dad is also an actor, but he started acting after I did, because he was like, "It's so easy, you can do it. I can." I'm like that. Fine. If you think my life's so easy, why don't you go to some open call auditions and you understand how hard it is, how much rejection I face every day at my job? He was like, okay. An...
[ { "speaker": "S1", "start": 0, "end": 8.049, "text": "My dad is also an actor, but he started acting after I did, because he was like, \"It's so easy, you can do it. I can.\"", "time_estimated": false }, { "speaker": "S1", "start": 11.819, "end": 37.02, "text": "I'm like that...
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My plan completely backfired. My plan completely backfired. Needless to say, I grew up with low self-esteem. Needless to say, I grew up with low self-esteem. Needless to say, I grew up with low self-esteem. Needless to say, I grew up with low self-esteem. She goes to Ross, and she freaks out.
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en_0466ed37bdf57926
en
1
708.21
10-15min
What's going on, you 3D modeling beast? This is JL Musi, and welcome to my Maya retopology tutorial for beginners. And in this tutorial, I'll be showing you step by step how I retopologize a character's head within Maya. I chose to do a creature's head versus a human, and I chose that for a reason. And I think that thi...
[ { "speaker": "S1", "start": 0, "end": 28.409, "text": "What's going on, you 3D modeling beast? This is JL Musi, and welcome to my Maya retopology tutorial for beginners. And in this tutorial, I'll be showing you step by step how I retopologize a character's head within Maya. I chose to do a creature...
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My quadra, but if I stay in quadra, I do control right click and go to the multi cut. Doesn't mess up our visibility, so that's kind of a nice thing. So I can just add that edge loop there. Hold on control middle mouse click, and now just go back to quadra, and we can do our little bit of edge flow work here that we ki...
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en_0581fb1ee6361512
en
1
797.339
10-15min
This looks to be about right. Let's zoom out, and once you're satisfied with the position of everything, just hit OK. Everything has been applied in that design. Now, of course, we need to change blend modes to see if it looks right. So, first of all, let's change the blend mode of the graphic on stairs from normal to ...
[ { "speaker": "S1", "start": 0, "end": 24.319, "text": "This looks to be about right. Let's zoom out, and once you're satisfied with the position of everything, just hit OK. Everything has been applied in that design. Now, of course, we need to change blend modes to see if it looks right. So, first o...
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And drop it on the stairs, and have a look at this. Isn't that fantastic? Now, of course, this is too big. So all we have to do now is to control the size of this thing. So to control the size, it's pretty simple. Press Control or Command T for the transformation tool. Now, let's just move it a little bit to the left s...
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null
en_a1a68a722ced6c8a
en
1
708.919
10-15min
That's pretty good, and what we're going to do here is same exactly. You only need to duplicate the pieces that match up on the edges. Uhm, that would naturally appear next when you tile the texture. So basically, just this this green one goes over here. Make sure it's exactly set to four meters. And this pink one goes...
[ { "speaker": "S1", "start": 0, "end": 18.86, "text": "That's pretty good, and what we're going to do here is same exactly. You only need to duplicate the pieces that match up on the edges. Uhm, that would naturally appear next when you tile the texture. So basically, just this this green one goes ov...
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And this is where it hopefully all comes together, but you can also have the nicest sculpt in the world, and if the final surface materials and textures don't look that great, it's kind of all for nothing. But we're going to totally avoid that by using some smart materials that I have in my library to quickly prototype...
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en_2038257620678edc
en
1
1,061.97
15-20min
So the ball of foot, I want to try to keep it somewhat centered. Uhm now the ball of foot is going to end up being where your foot bends, uhm and I get different results with this. In most rigging systems I've used, I prefer the ball to be on the ground as well, uhm so it's rotating from back here. This this point, you...
[ { "speaker": "S1", "start": 0, "end": 29.929, "text": "So the ball of foot, I want to try to keep it somewhat centered. Uhm now the ball of foot is going to end up being where your foot bends, uhm and I get different results with this. In most rigging systems I've used, I prefer the ball to be on th...
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At this point, you could test this out. It's not going to look too pretty, uhm so I still have this on reference mode, so I don't accidentally select the mesh. But if you grab, say, the foot control movie, you'll see lots of crazy skinning thing going on here. And this is typically what happens whenever you uhm wheneve...
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null
en_397a20bcc0da6d8e
en
1
1,077.999
15-20min
Hey everybody, it's EJ from iDesign.com, and today I got a really fun Sketch and Tune tutorial for you on how to use it to create really fun blueprint style renders. I'm going to cover a lot of very, very important Sketch and Tune tricks and tips for how to prevent those pesky flickering lines that happen whenever you ...
[ { "speaker": "S1", "start": 0, "end": 27.06, "text": "Hey everybody, it's EJ from iDesign.com, and today I got a really fun Sketch and Tune tutorial for you on how to use it to create really fun blueprint style renders. I'm going to cover a lot of very, very important Sketch and Tune tricks and tips...
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One thing that is going to really help, as far as these dots go, so it's not so overwhelming, is double-clicking on this dotted line material and changing this color to not white, but maybe if we just sample a blue here, and maybe make this a lighter blue, so it kind of fades into the background more and is less pronou...
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Continuo-Testset

Continuo-Testset is a benchmark for long-form, multi-speaker zero-shot speech generation. Each case asks a system to synthesize a complete speaker-attributed script as one recording, given a reference prompt for every speaker. The output is scored against a human-verified target recording.

This dataset accompanies an anonymous ICLR 2027 submission.

Statistics

Chinese (zh) English (en) Total
Cases 59 59 118
Single-speaker long-form 18 24 42
Dialogues (2–4 speakers) 41 35 76
Target audio (h) 11.64 11.66 23.30
Speaker prompts 126 114 240
  • Targets last from 51.1 s to 30.0 min, 11.85 min on average.
  • By target length, there are 32 cases under 5 min, 22 of 5–10 min, 21 of 10–15 min, 18 of 15–20 min, 15 of 20–25 min, and 10 of 25–30 min.
  • Prompts last 3.55–29.98 s, 16.42 s on average.
  • All audio is mono 44.1 kHz FLAC, embedded in the parquet files.

Usage

from datasets import load_dataset

ds = load_dataset("path/to/this/repo", "zh", split="test")   # or "en"
case = ds[0]
case["transcript"], case["target_audio"], case["prompt_S1"]

Columns

Column Type Description
id string Case id, <language>_<sid>
language string zh or en
num_speakers int Number of speakers, 1–4
duration float Target duration in seconds
duration_bin string <5min, 5-10min, 10-15min, 15-20min, 20-25min or 25-30min
transcript string Full script. Dialogues mark each speaker change with [S1], [S2], …; speakers are numbered by first appearance
turns list One entry per turn: speaker, start and end (seconds within target_audio), text, and time_estimated (true when the boundary is approximate: it was estimated when a turn was split during verification)
target_audio audio Human-verified target recording
prompt_S1 … prompt_S4 audio Reference prompt for each speaker; null for speakers not in the case
prompt_text_S1 … prompt_text_S4 string Transcript of each prompt; null for speakers not in the case

Intended use

This dataset is for research evaluation of speech generation only. The recordings come from publicly accessible in-the-wild media. Do not use it to identify speakers or to imitate a specific person's voice. To request removal of a recording, open a discussion on this repository.

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