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First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.263 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.461 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across a natural sunflower plain in clear daylight. Low grassy rises, scattered oak trees, broad sunflower patches, and distant plains remain visible across the open landscape. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains s... |
First-person Minecraft gameplay walking across a natural sunflower plain in clear daylight. Low grassy rises, scattered oak trees, broad sunflower patches, and distant plains remain visible across the open landscape. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains s... |
First-person Minecraft gameplay walking across a natural sunflower plain in clear daylight. Low grassy rises, scattered oak trees, broad sunflower patches, and distant plains remain visible across the open landscape. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains s... |
First-person Minecraft gameplay walking across a natural sunflower plain in clear daylight. Low grassy rises, scattered oak trees, broad sunflower patches, and distant plains remain visible across the open landscape. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains s... |
First-person Minecraft gameplay walking across a natural sunflower plain in clear daylight. Low grassy rises, scattered oak trees, broad sunflower patches, and distant plains remain visible across the open landscape. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains s... |
First-person Minecraft gameplay walking across a natural sunflower plain in clear daylight. Low grassy rises, scattered oak trees, broad sunflower patches, and distant plains remain visible across the open landscape. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains s... |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.263 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.461 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.263 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.461 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward and moves right (W+D). The rotation direction of the camera remains stationary (·).Actual distance moved:8.432 at 100 meters per second.Angular change rate (turn speed):0.000.View rotati... |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward and moves right (W+D). The rotation direction of the camera remains stationary (·).Actual distance moved:8.633 at 100 meters per second.Angular change rate (turn speed):0.000.View rotati... |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward and moves right (W+D). The rotation direction of the camera remains stationary (·).Actual distance moved:8.634 at 100 meters per second.Angular change rate (turn speed):0.000.View rotati... |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward and moves right (W+D). The rotation direction of the camera remains stationary (·).Actual distance moved:8.634 at 100 meters per second.Angular change rate (turn speed):0.000.View rotati... |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward and moves right (W+D). The rotation direction of the camera remains stationary (·).Actual distance moved:8.634 at 100 meters per second.Angular change rate (turn speed):0.000.View rotati... |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward and moves right (W+D). The rotation direction of the camera remains stationary (·).Actual distance moved:8.634 at 100 meters per second.Angular change rate (turn speed):0.000.View rotati... |
First-person Minecraft gameplay in a sunflower plains biome in clear daylight. First-person perspective. The camera pushes forward and moves right (W+D). The rotation direction of the camera remains stationary (·).Actual distance moved:21.080 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation... |
First-person Minecraft gameplay in a sunflower plains biome in clear daylight. First-person perspective. The camera pushes forward and moves right (W+D). The rotation direction of the camera remains stationary (·).Actual distance moved:21.584 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation... |
First-person Minecraft gameplay in a sunflower plains biome in clear daylight. First-person perspective. The camera pushes forward and moves right (W+D). The rotation direction of the camera remains stationary (·).Actual distance moved:21.586 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation... |
First-person Minecraft gameplay in a sunflower plains biome in clear daylight. First-person perspective. The camera pushes forward and moves right (W+D). The rotation direction of the camera remains stationary (·).Actual distance moved:21.586 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation... |
First-person Minecraft gameplay in a sunflower plains biome in clear daylight. First-person perspective. The camera pushes forward and moves right (W+D). The rotation direction of the camera remains stationary (·).Actual distance moved:21.586 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation... |
First-person Minecraft gameplay in a sunflower plains biome in clear daylight. First-person perspective. The camera pushes forward and moves right (W+D). The rotation direction of the camera remains stationary (·).Actual distance moved:21.586 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation... |
First-person Minecraft gameplay on a mushroom island in clear daylight. The ground route passes close to giant red and brown mushrooms, terraced mycelium banks, water pockets, and short earthen walls that repeatedly reveal new parts of the rugged island. First-person perspective. The camera pushes forward (W). The rota... |
First-person Minecraft gameplay on a mushroom island in clear daylight. The ground route passes close to giant red and brown mushrooms, terraced mycelium banks, water pockets, and short earthen walls that repeatedly reveal new parts of the rugged island. First-person perspective. The camera pushes forward (W). The rota... |
First-person Minecraft gameplay on a mushroom island in clear daylight. The ground route passes close to giant red and brown mushrooms, terraced mycelium banks, water pockets, and short earthen walls that repeatedly reveal new parts of the rugged island. First-person perspective. The camera pushes forward (W). The rota... |
First-person Minecraft gameplay on a mushroom island in clear daylight. The ground route passes close to giant red and brown mushrooms, terraced mycelium banks, water pockets, and short earthen walls that repeatedly reveal new parts of the rugged island. First-person perspective. The camera pushes forward (W). The rota... |
First-person Minecraft gameplay on a mushroom island in clear daylight. The ground route passes close to giant red and brown mushrooms, terraced mycelium banks, water pockets, and short earthen walls that repeatedly reveal new parts of the rugged island. First-person perspective. The camera pushes forward (W). The rota... |
First-person Minecraft gameplay on a mushroom island in clear daylight. The ground route passes close to giant red and brown mushrooms, terraced mycelium banks, water pockets, and short earthen walls that repeatedly reveal new parts of the rugged island. First-person perspective. The camera pushes forward (W). The rota... |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.263 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.461 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.263 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.461 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay in an ice-spikes biome in clear daylight. The route crosses bright snow between tall blue-white packed-ice spires, with rugged frozen terrain and open sky. First-person perspective. The camera pushes forward and moves right (W+D). The rotation direction of the camera remains stationary (... |
First-person Minecraft gameplay in an ice-spikes biome in clear daylight. The route crosses bright snow between tall blue-white packed-ice spires, with rugged frozen terrain and open sky. First-person perspective. The camera pushes forward and moves right (W+D). The rotation direction of the camera remains stationary (... |
First-person Minecraft gameplay in an ice-spikes biome in clear daylight. The route crosses bright snow between tall blue-white packed-ice spires, with rugged frozen terrain and open sky. First-person perspective. The camera pushes forward and moves right (W+D). The rotation direction of the camera remains stationary (... |
First-person Minecraft gameplay in an ice-spikes biome in clear daylight. The route crosses bright snow between tall blue-white packed-ice spires, with rugged frozen terrain and open sky. First-person perspective. The camera pushes forward and moves right (W+D). The rotation direction of the camera remains stationary (... |
First-person Minecraft gameplay in an ice-spikes biome in clear daylight. The route crosses bright snow between tall blue-white packed-ice spires, with rugged frozen terrain and open sky. First-person perspective. The camera pushes forward and moves right (W+D). The rotation direction of the camera remains stationary (... |
First-person Minecraft gameplay in an ice-spikes biome in clear daylight. The route crosses bright snow between tall blue-white packed-ice spires, with rugged frozen terrain and open sky. First-person perspective. The camera pushes forward and moves right (W+D). The rotation direction of the camera remains stationary (... |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.263 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.461 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:8.432 at 100 meters per second.Angular change rate (turn speed):0.000.View rotatio... |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:8.633 at 100 meters per second.Angular change rate (turn speed):0.000.View rotatio... |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:8.634 at 100 meters per second.Angular change rate (turn speed):0.000.View rotatio... |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:8.634 at 100 meters per second.Angular change rate (turn speed):0.000.View rotatio... |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:8.634 at 100 meters per second.Angular change rate (turn speed):0.000.View rotatio... |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:8.634 at 100 meters per second.Angular change rate (turn speed):0.000.View rotatio... |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.263 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.461 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.263 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.461 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:8.432 at 100 meters per second.Angular change rate (turn speed):0.000.View rotatio... |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:8.633 at 100 meters per second.Angular change rate (turn speed):0.000.View rotatio... |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:8.634 at 100 meters per second.Angular change rate (turn speed):0.000.View rotatio... |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:8.634 at 100 meters per second.Angular change rate (turn speed):0.000.View rotatio... |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:8.634 at 100 meters per second.Angular change rate (turn speed):0.000.View rotatio... |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:8.634 at 100 meters per second.Angular change rate (turn speed):0.000.View rotatio... |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.263 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.461 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.263 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.461 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
First-person Minecraft gameplay walking across natural terrain in clear daylight. First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·).Actual distance moved:8.462 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000. |
PWM-Bench
First-person source videos with aligned captions and action annotations for scene-specific video model training and evaluation.
Data
| Category | Content | Scenes | Train videos | Test videos |
|---|---|---|---|---|
| Indoor | Real indoor first-person recordings | 50 | 50 | 50 |
| Outdoor | Real outdoor first-person recordings | 50 | 50 | 50 |
| Gaming | Minecraft/MineDojo-rendered first-person recordings | 50 | 50 | 50 |
| Total | 150 | 150 | 150 |
300 videos, 33,750 frames. All videos are 832×480, 16 fps, H.264 MP4, with no audio. Each scene has train80 (5 seconds) and test145 (9.0625 seconds). There is no validation split.
Indoor/Outdoor clips are segmented from existing real egocentric recordings (EgoVid and the extended source pool). Gaming clips are captured from rendered Minecraft/MineDojo environments with simulator poses. All are organized into train/test pairs and paired with window-level captions. Movement and camera tokens are extracted from those captions. Source frames are retained in H5 and encoded as MP4 for viewing; no interpolation or padding is applied.
These are within-scene train/test pairs. The collection is curated, and different
scenes may share an upstream source or game location; source information is in
manifest.json.
Files
README.md
manifest.json # scene list, format and source information
splits.json # train/test video paths
SHA256SUMS # file integrity checks
indoor/indoor1/
train.mp4
test.mp4
data.h5
annotations.json
train_caption.txt
test_caption.txt
indoor/indoor2/ ... indoor50/
outdoor/outdoor1/ ... outdoor50/
gaming/gaming1/ ... gaming50/
Each TXT is UTF-8, with one complete caption per line and no header: six lines for train, five for test. TXT, JSON and H5 captions match exactly.
Annotations
| Split | Clip frames | Windows per scene | Window length | Start frames |
|---|---|---|---|---|
| train | 80 | 6 | 29 | 0, 9, 18, 27, 36, 45 |
| test | 145 | 5 | 29 | 0, 29, 58, 87, 116 |
Indices are zero-based and clip-local; ends are exclusive. Train windows overlap;
the final window is [45:74], leaving six source frames without an additional
annotated window. Test windows cover all 145 frames. Use the explicit bounds,
not a per-frame or implicit 9-frame caption index.
H5 stores <scene_id>/<train|test>/, where the scene ID matches its folder:
video_clip: JPEG byte arrays, 80 or 145 entries; decode to RGB for training.chunk_captions,chunk_keys,chunk_mouse: six train or five test entries.chunk_start_frames,chunk_end_frames_exclusive: window boundaries.poses: source matrices, shaped(N,4,4). Real-video poses are placeholders, not ground-truth trajectories; Gaming uses simulator matrices.prompt: auxiliary scene description. Do not prepend it to captions, which already contain the full conditioning text.
annotations.json contains scene_id, train_windows and test_windows.
Each window has caption, key, camera, frame bounds and motion_scalars
(distance, turn-speed, view-rotation-speed).
Movement tokens: W/S/A/D = forward/backward/left/right; combinations use +.
· means stationary. Camera tokens: · = no turn, ← = left, → = right.
These are conditioning labels; motion numbers and speed-unit wording in captions
are not calibrated physical speeds.
Loading
Requires Python, h5py, NumPy and OpenCV. Run from the dataset directory.
from pathlib import Path
import h5py
import cv2
import numpy as np
def load_windows(folder, split="train"):
folder = Path(folder)
with h5py.File(folder / "data.h5", "r") as f:
g = f[f"{folder.name}/{split}"]
for i, caption in enumerate(g["chunk_captions"].asstr()[:]):
start = int(g["chunk_start_frames"][i])
end = int(g["chunk_end_frames_exclusive"][i])
video = np.stack([
cv2.cvtColor(cv2.imdecode(jpeg, cv2.IMREAD_COLOR),
cv2.COLOR_BGR2RGB)
for jpeg in g["video_clip"][start:end]
])
assert video.shape == (29, 480, 832, 3) # uint8 RGB
yield video, caption
for video, caption in load_windows("indoor/indoor1", "train"):
pass # Apply your model's normalization and train with this pair.
# Use split="test" for the five test windows.
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Please respect the rights and applicable terms of use of the original content and assets.
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