SpikeVLA catcher for the reBot B601-DM

SpikeVLA policy that catches an 8 m/s ball thrown from 4 m with a reBot Arm B601-DM and a five-finger hand, from two event cameras only. Code, simulator and real-robot steps: taucatch.

Same 300 tosses, 8 m/s, 4 m (simulation, 20 ms latency, 24 V motor limits) Caught
SpikeVLA, actions from the action head 84.7%
SpikeVLA ball track + expert planner 91.3%
Fastest balls, 4 m, first 100 tosses 8 m/s 9 m/s 10 m/s
Expert with the true ball state 98% 95% 73%
SpikeVLA ball track + expert planner 87% 45% 13%
SpikeVLA, actions from the action head 84% 49% 22%

Model

  • Input: two 224 x 224 trace frames (per pixel, the time since its latest event, decayed with 10 / 50 / 250 ms as the three channels) and the arm state.
  • SDT-V3 19M spiking backbone; an in-model ball locator on its tokens, a ballistic track over the calls; spiking vision-language fusion; spiking action head with Spatially Grounded Spike Attention (SGSA).
  • Output: a 12 x 20 ms chunk of end-effector targets and the hand command, every 4 ms.
  • 39.2 M parameters. The text model is not included: the instruction "catch the ball" is fixed and its frozen SmoothSpike-BERT states are stored in the weights.
  • Trained in MuJoCo on expert demonstrations and one DAgger round on its own tosses (saim_r1_b601/ema_3000.pt).

Files

File
config.json model configuration, policy flags, state / action normalisation
model.safetensors weights (vla.* SpikeVLA, locator.* ball locator)

Use

git clone https://github.com/wxqnl/taucatch.git && cd taucatch
pip install -r requirements/vla_catch.txt
python tools/fetch_spikevla_deps.py         # SDT-V3 model source
tools/fetch_b601.sh                         # B601 URDF and meshes (simulation)
python -m taucatch.vla_catch.evaluate --ckpt Minko030/taucatch ...   # see the taucatch README
from taucatch.vla_catch.policy import load_release
policy, config = load_release("Minko030/taucatch")    # locator.CatchPolicy, eval it on CUDA
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Model size
39.5M params
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F32
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