mario-dqn-workshop
Educational Super Mario Bros. World 1-1 Deep Q-Network (DQN) checkpoints for the SLM-RL Colab workshop.
These weights exist so a 15–20 minute live-training cell can start from a warm-start policy and so a final evaluation cell can show a stronger public policy. They are not a product, a Nintendo-approved model, or a replacement for the workshop’s Atari RAM-vector teacher.
Files
| File | Role |
|---|---|
warm-start.chkpt |
Early World 1-1 play. Default starting point for live training. |
final.chkpt |
Later World 1-1 play. Default public evaluation policy. |
config.json |
Action map, frame stack, and preprocessing. |
checksums.json |
SHA-256 pins for the checkpoint files. |
metrics.json |
Recorded evaluation distances and rewards. |
A random / untrained baseline is generated locally. It is not stored here.
Environment
- Title: Super Mario Bros. World 1-1 (
SuperMarioBros-1-1-v0) - Observation: 4 stacked 84×84 grayscale frames
- Actions:
RIGHT,RIGHT+A - Encoder: Nature-style CNN
- Frame skip: 4
How the notebook uses this repo
The Colab cell MARIO_MODEL_REPO defaults to BLANK/mario-dqn-workshop and pins MARIO_MODEL_REVISION. Downloads are anonymous. A checksum mismatch or network failure falls back to the committed workshop clips.
Live training writes local-trained.chkpt on the Colab disk. Participant uploads stay off unless the participant supplies their own token.
Limitations
- A short workshop run does not equal full training.
- Super Mario Bros is owned by Nintendo. These weights are educational evidence only.
- The workshop’s production teacher remains the Atari RAM-vector MLP in
slm_rl.teachers.dqn.
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