VTM-Elf 0.01

Pose-conditioned character generation for VTuber pipelines.
Status: beta ยท Platform: Windows + NVIDIA CUDA only


Architecture

  • Dual-stream DiT-30M (pose + identity in one backbone)
  • Pose from keypoints; identity from a reference image
  • Rectified flow + SD VAE @ 768ร—768
  • Checkpoint: VTM-elf.pt-000060000 (~436 MB, step 60k)

Measured latency

Hardware Resolution Observed rate
RTX 5060 Ti 768ร—768 ~7 FPS

Data

Training used a small private character set:

  • ~1,500 characters
  • ~16โ€“30 images per character

Generation quality in this release is limited mainly by model capacity (DiT-30M) and dataset scale.


Getting started

Requirements

  • Windows
  • NVIDIA GPU + CUDA
  • Other OS / AMD / CPU: not supported in this release

Download

hf download sinBoo1/VTM-Elf-0.01 VTM-elf.pt-000060000 --local-dir ./VTM-Elf-0.01
from huggingface_hub import hf_hub_download

ckpt = hf_hub_download(
    repo_id="sinBoo1/VTM-Elf-0.01",
    filename="VTM-elf.pt-000060000",
)

Files

File Description
VTM-elf.pt-000060000 DiT-30M weights (step 60k)
README.md This card

Runtime code for live camera โ†’ keypoints โ†’ inference is separate from this weight repo.


Limitations

  • Beta: soft detail, identity drift, and pose errors are common
  • Small data + DiT-30M capacity constrain image quality
  • ~7 FPS on RTX 5060 Ti at 768
  • Windows + CUDA only
  • Framing: torso-up only (roughly head โ†’ mid-torso). Legs / most of the waist are not supported
  • Hands: not supported
  • Character types not supported: realistic humans; non-humanoid / furries
  • Accessories: glasses and hats generally work; most other accessories are not supported

Intended use

Research and prototyping of VTuber pose โ†’ image pipelines (live drive, pose retarget experiments). Not a finished production renderer.

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