MushroomBody_Othello v1

Synaptic weights for the Othello game of BeatTheFly -- A Smart Fruit Fly is playing Othello against you: a spiking network wired as the real Drosophila mushroom-body connectome that plays Othello.

The anatomical connectome gives you wiring, not synaptic strengths. Ours are trained.

Synaptic weights trained with PHCSSM parallel-scan mode, deployment in sequential RSNN mode (PHCSSM).

made by Po-Han Chiang @ NYCU

Architecture

  • Wiring: MaleCNS v1.0 mushroom body -- 4,510 neurons (4,064 Kenyon cells, 97 MBONs, 340 DANs, 2 APL, 2 DPM, 5 MB-C1) and 1,027,152 neuron-to-neuron connections. The connectivity mask is fixed to the connectome; 763,700 connections carry a nonzero weight and 0 weights lie off the connectome.
  • Dale's law: one sign per presynaptic neuron from neurotransmitter annotations (excitatory 4,114, inhibitory 52, modulatory 344); 0 weights violate it.
  • Inputs: each ply provides the move token (one of 68 tokens: the 64 squares, pass, and start, end and padding markers) and the board after it (138 binary features: the discs of the side to move, the opponent's discs, which side is to move, and a disc-count bucket). Two linear encoders with their own LayerNorm drive the Kenyon cells; the move token also drives the dopaminergic neurons.
  • Rules: a pass is a move only when the side to move has no legal square; the network takes one timestep per move, forced passes included.
  • Neurons: leaky integrate-and-fire with per-neuron leak, threshold and reset; synaptic delay of one step.
  • Fast weight: dopamine-gated associative memory on the Kenyon-cell -> MBON synapses, read back into the MBON voltages.
  • Readout: linear map from the membrane voltage of all neurons to the move vocabulary.
  • Deployment: sequential RSNN mode, one timestep per ply, with the neuron state and fast weight carried across the whole game.

Data sources

Data source: Egaroucid Free Training Data (Takuto Yamana).

Evaluation

Agreement with the engine's move on 10,570 held-out Egaroucid games (legal moves only): 50.1% overall (moves 1โ€“15 43.4%, 16โ€“30 38.6%, 31โ€“45 39.6%, 46+ 61.2%).

Strength: Beats simple greedy and corner-heuristic bots about 80โ€“86% of the time; scores about one third against the Edax engine at level 1 (32โ€“1โ€“67 in 100 games). Matches: 100 games per opponent, colours swapped; the fly uses no search, one network timestep per move.

Files

  • manifest.json -- every tensor (file, dtype, shape, bytes), the model scalars, the token map (scalars.tokens: pad 0, start 1, end 2, pass 3, square a1 = 4 ... h8 = 67, row-major from a1) and a connectome audit.
  • info.json -- neuron metadata used by the page (cell classes, hemispheres, soma coordinates).
  • selfcheck_<precision>.json -- reference moves and logits that the page replays when it loads.
  • fp16/, fp32/ -- raw little-endian arrays.

Two precisions are listed in the manifest: fp16w32 (default, 7.6 MB: float16 for the four large dense matrices, float32 for the recurrent weights and all small tensors) and fp16 (6.1 MB, recurrent weights in float16 as well).

The recurrent weight matrix W[dst, src] is stored in CSC order by source neuron (W_colptr, W_rowidx, W_vals): each step multiplies W by a sparse binary spike vector, so the engine visits only the columns of the neurons that spiked. Dense matrices are stored in the orientation they are read: enc_tok_T [vocab, H] (a move token selects one row), enc_brd_T [138, H] (sum of the active rows), dec_w [vocab, H] and v2d_T [vocab, n_dan].

name file dtype shape
enc_tok_T fp16/enc_tok_T.bin float16 68x4510
enc_tok_b fp32/enc_tok_b.bin float32 4510
ln_tok_w fp32/ln_tok_w.bin float32 4510
ln_tok_b fp32/ln_tok_b.bin float32 4510
enc_brd_T fp16/enc_brd_T.bin float16 138x4510
enc_brd_b fp32/enc_brd_b.bin float32 4510
ln_brd_w fp32/ln_brd_w.bin float32 4510
ln_brd_b fp32/ln_brd_b.bin float32 4510
v2d_T fp16/v2d_T.bin float16 68x340
v2d_b fp32/v2d_b.bin float32 340
dec_w fp16/dec_w.bin float16 68x4510
dec_b fp32/dec_b.bin float32 68
Wg fp32/Wg.bin float32 97x340
W_dan_val fp32/W_dan_val.bin float32 97x340
alpha_exc fp32/alpha_exc.bin float32 4510
alpha_inh fp32/alpha_inh.bin float32 4510
v_th fp32/v_th.bin float32 4510
reset_weight fp32/reset_weight.bin float32 4510
kc_idx fp32/kc_idx.bin int32 4064
mbon_idx fp32/mbon_idx.bin int32 97
dan_idx fp32/dan_idx.bin int32 340
W_colptr fp32/W_colptr.bin uint32 4511
W_rowidx fp32/W_rowidx.bin uint16 763700
W_vals fp32/W_vals.bin float32 763700

Numerical check: legal top-1 1948/1949 vs the fp32 reference (32 fly-vs-fly reference games); 0 of 8,934,310 spike bits differ from the reference on the same weights.

Limitations

There is no search and no evaluation function: each move is a single timestep of the network, restricted to the legal squares.

License and attribution

Weights: CC-BY-NC-4.0. They are derived from the MaleCNS v1.0 connectome (Janelia FlyEM and collaborators, https://male-cns.janelia.org/, CC-BY-4.0) and trained with PHCSSM (https://arxiv.org/abs/2604.01295); please credit both. Training data: Egaroucid Free Training Data by Takuto Yamana (https://www.egaroucid.nyanyan.dev/en/technology/train-data/).

Citation

PHCSSM: https://arxiv.org/abs/2604.01295

Downloads last month

-

Downloads are not tracked for this model. How to track
Inference Providers NEW
This model isn't deployed by any Inference Provider. ๐Ÿ™‹ Ask for provider support

Paper for phclab/MushroomBody_Othello