new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Jul 1

InstanceControl: Controllable Complex Image Generation without Instance Labeling

Controllable image generation methods, such as ControlNet, have demonstrated a remarkable capacity to introduce visual conditions(e.g., depth maps) to guide image generation. However, these methods often struggle with complex multi-instance scenes, frequently leading to attribute confusion among instances. While recent approaches attempt to mitigate this via manual instance labeling, such requirements are labor-intensive. In this paper, we propose InstanceControl, a novel multi-instance controllable generation method that eliminates the need for instance labeling. We identify the primary bottleneck in existing methods as the inability to accurately associate instance descriptions with their corresponding regions within visual conditions. To address this, we leverage the Vision-Language Model (VLM) to establish instance-level correspondences between text prompts and visual conditions. Specifically, the VLM automatically parses instance descriptions from the text prompts and simultaneously predicts instance masks based on the visual conditions. Furthermore, since the predicted masks may contain noise, we introduce an adaptive mask refinement strategy that dynamically refines these instance masks during the generation process. Extensive experiments demonstrate that our approach outperforms state-of-the-art methods, achieving superior fidelity and precise instance-level control.

  • 7 authors
·
Jun 29 1

T$^3$-S2S: Training-free Triplet Tuning for Sketch to Scene Generation

Scene generation is crucial to many computer graphics applications. Recent advances in generative AI have streamlined sketch-to-image workflows, easing the workload for artists and designers in creating scene concept art. However, these methods often struggle for complex scenes with multiple detailed objects, sometimes missing small or uncommon instances. In this paper, we propose a Training-free Triplet Tuning for Sketch-to-Scene (T3-S2S) generation after reviewing the entire cross-attention mechanism. This scheme revitalizes the existing ControlNet model, enabling effective handling of multi-instance generations, involving prompt balance, characteristics prominence, and dense tuning. Specifically, this approach enhances keyword representation via the prompt balance module, reducing the risk of missing critical instances. It also includes a characteristics prominence module that highlights TopK indices in each channel, ensuring essential features are better represented based on token sketches. Additionally, it employs dense tuning to refine contour details in the attention map, compensating for instance-related regions. Experiments validate that our triplet tuning approach substantially improves the performance of existing sketch-to-image models. It consistently generates detailed, multi-instance 2D images, closely adhering to the input prompts and enhancing visual quality in complex multi-instance scenes. Code is available at https://github.com/chaos-sun/t3s2s.git.

  • 7 authors
·
Dec 17, 2024

ISAC: Training-Free Instance-to-Semantic Attention Control for Improving Multi-Instance Generation

Text-to-image diffusion models have recently become highly capable, yet their behavior in multi-object scenes remains unreliable: models often produce an incorrect number of instances and exhibit semantics leaking across objects. We trace these failures to vague instance boundaries; self-attention already reveals instance layouts early in the denoising process, but existing approaches act only on semantic signals. We introduce ISAC (Instance-to-Semantic Attention Control), a training-free, model-agnostic objective that performs hierarchical attention control by first carving out instance layouts from self-attention and then binding semantics to these instances. In Phase 1, ISAC clusters self-attention into the number of instances and repels overlaps, establishing an instance-level structural hierarchy; in Phase 2, it injects these instance cues into cross-attention to obtain instance-aware semantic masks and decomposes mixing semantics by tying attributes within each instance. ISAC yields consistent gains on T2I-CompBench, HRS-Bench, and IntraCompBench, our new benchmark for intra-class compositions where failures are most frequent, with improvements of at least 50% in multi-class accuracy and 7% in multi-instance accuracy on IntraCompBench, without any fine-tuning or external models. Beyond text-to-image setups, ISAC also strengthens layout-to-image controllers under overlapping boxes by refining coarse box layouts into dense instance masks, indicating that hierarchical decoupling of instance formation and semantic assignment is a key principle for robust, controllable multi-object generation. Code will be released upon publication.

  • 4 authors
·
Nov 25, 2025

Scenes as Objects, Not Primitives: Instance-Structured 3D Tokenization from Unposed Views

A 3D scene is understood through its objects, not the primitives that compose them. Yet feed-forward reconstruction methods output dense, unstructured sets of points or Gaussians, leaving object-level structure to be recovered after the fact. We propose a feed-forward framework that decomposes a scene into instance-structured 3D token groups directly from unposed multi-view images -- compact object-centric units from which reconstruction, segmentation, and manipulation all follow. Each token group pairs an instance token capturing entity-level identity with anchor tokens that encode local geometry and appearance, which are decoded into a set of 3D Gaussians. This two-level factorization decouples object identity from local appearance, making object instances a native interface of the representation rather than a derived product. The token groups are learned through differentiable rendering with joint reconstruction and segmentation supervision, requiring no 3D annotations. Our feed-forward model surpasses per-scene optimization baselines in class-agnostic instance segmentation while remaining competitive in novel view synthesis. Beyond these metrics, the same token groups directly unlock instance-level scene editing -- removing, translating, or inserting objects by operating on their groups -- as well as efficient open-vocabulary 3D instance retrieval, where retrieval complexity scales with the number of instances rather than primitives.

  • 6 authors
·
Jun 27 1

EgoSplat: Open-Vocabulary Egocentric Scene Understanding with Language Embedded 3D Gaussian Splatting

Egocentric scenes exhibit frequent occlusions, varied viewpoints, and dynamic interactions compared to typical scene understanding tasks. Occlusions and varied viewpoints can lead to multi-view semantic inconsistencies, while dynamic objects may act as transient distractors, introducing artifacts into semantic feature modeling. To address these challenges, we propose EgoSplat, a language-embedded 3D Gaussian Splatting framework for open-vocabulary egocentric scene understanding. A multi-view consistent instance feature aggregation method is designed to leverage the segmentation and tracking capabilities of SAM2 to selectively aggregate complementary features across views for each instance, ensuring precise semantic representation of scenes. Additionally, an instance-aware spatial-temporal transient prediction module is constructed to improve spatial integrity and temporal continuity in predictions by incorporating spatial-temporal associations across multi-view instances, effectively reducing artifacts in the semantic reconstruction of egocentric scenes. EgoSplat achieves state-of-the-art performance in both localization and segmentation tasks on two datasets, outperforming existing methods with a 8.2% improvement in localization accuracy and a 3.7% improvement in segmentation mIoU on the ADT dataset, and setting a new benchmark in open-vocabulary egocentric scene understanding. The code will be made publicly available.

  • 7 authors
·
Mar 13, 2025

Generating Compositional Scenes via Text-to-image RGBA Instance Generation

Text-to-image diffusion generative models can generate high quality images at the cost of tedious prompt engineering. Controllability can be improved by introducing layout conditioning, however existing methods lack layout editing ability and fine-grained control over object attributes. The concept of multi-layer generation holds great potential to address these limitations, however generating image instances concurrently to scene composition limits control over fine-grained object attributes, relative positioning in 3D space and scene manipulation abilities. In this work, we propose a novel multi-stage generation paradigm that is designed for fine-grained control, flexibility and interactivity. To ensure control over instance attributes, we devise a novel training paradigm to adapt a diffusion model to generate isolated scene components as RGBA images with transparency information. To build complex images, we employ these pre-generated instances and introduce a multi-layer composite generation process that smoothly assembles components in realistic scenes. Our experiments show that our RGBA diffusion model is capable of generating diverse and high quality instances with precise control over object attributes. Through multi-layer composition, we demonstrate that our approach allows to build and manipulate images from highly complex prompts with fine-grained control over object appearance and location, granting a higher degree of control than competing methods.

  • 5 authors
·
Nov 16, 2024 2

Understanding Humans in Crowded Scenes: Deep Nested Adversarial Learning and A New Benchmark for Multi-Human Parsing

Despite the noticeable progress in perceptual tasks like detection, instance segmentation and human parsing, computers still perform unsatisfactorily on visually understanding humans in crowded scenes, such as group behavior analysis, person re-identification and autonomous driving, etc. To this end, models need to comprehensively perceive the semantic information and the differences between instances in a multi-human image, which is recently defined as the multi-human parsing task. In this paper, we present a new large-scale database "Multi-Human Parsing (MHP)" for algorithm development and evaluation, and advances the state-of-the-art in understanding humans in crowded scenes. MHP contains 25,403 elaborately annotated images with 58 fine-grained semantic category labels, involving 2-26 persons per image and captured in real-world scenes from various viewpoints, poses, occlusion, interactions and background. We further propose a novel deep Nested Adversarial Network (NAN) model for multi-human parsing. NAN consists of three Generative Adversarial Network (GAN)-like sub-nets, respectively performing semantic saliency prediction, instance-agnostic parsing and instance-aware clustering. These sub-nets form a nested structure and are carefully designed to learn jointly in an end-to-end way. NAN consistently outperforms existing state-of-the-art solutions on our MHP and several other datasets, and serves as a strong baseline to drive the future research for multi-human parsing.

  • 7 authors
·
Apr 9, 2018

TALC: Time-Aligned Captions for Multi-Scene Text-to-Video Generation

Recent advances in diffusion-based generative modeling have led to the development of text-to-video (T2V) models that can generate high-quality videos conditioned on a text prompt. Most of these T2V models often produce single-scene video clips that depict an entity performing a particular action (e.g., `a red panda climbing a tree'). However, it is pertinent to generate multi-scene videos since they are ubiquitous in the real-world (e.g., `a red panda climbing a tree' followed by `the red panda sleeps on the top of the tree'). To generate multi-scene videos from the pretrained T2V model, we introduce Time-Aligned Captions (TALC) framework. Specifically, we enhance the text-conditioning mechanism in the T2V architecture to recognize the temporal alignment between the video scenes and scene descriptions. For instance, we condition the visual features of the earlier and later scenes of the generated video with the representations of the first scene description (e.g., `a red panda climbing a tree') and second scene description (e.g., `the red panda sleeps on the top of the tree'), respectively. As a result, we show that the T2V model can generate multi-scene videos that adhere to the multi-scene text descriptions and be visually consistent (e.g., entity and background). Further, we finetune the pretrained T2V model with multi-scene video-text data using the TALC framework. We show that the TALC-finetuned model outperforms the baseline methods by 15.5 points in the overall score, which averages visual consistency and text adherence using human evaluation. The project website is https://talc-mst2v.github.io/.

  • 6 authors
·
May 7, 2024

MULAN: A Multi Layer Annotated Dataset for Controllable Text-to-Image Generation

Text-to-image generation has achieved astonishing results, yet precise spatial controllability and prompt fidelity remain highly challenging. This limitation is typically addressed through cumbersome prompt engineering, scene layout conditioning, or image editing techniques which often require hand drawn masks. Nonetheless, pre-existing works struggle to take advantage of the natural instance-level compositionality of scenes due to the typically flat nature of rasterized RGB output images. Towards adressing this challenge, we introduce MuLAn: a novel dataset comprising over 44K MUlti-Layer ANnotations of RGB images as multilayer, instance-wise RGBA decompositions, and over 100K instance images. To build MuLAn, we developed a training free pipeline which decomposes a monocular RGB image into a stack of RGBA layers comprising of background and isolated instances. We achieve this through the use of pretrained general-purpose models, and by developing three modules: image decomposition for instance discovery and extraction, instance completion to reconstruct occluded areas, and image re-assembly. We use our pipeline to create MuLAn-COCO and MuLAn-LAION datasets, which contain a variety of image decompositions in terms of style, composition and complexity. With MuLAn, we provide the first photorealistic resource providing instance decomposition and occlusion information for high quality images, opening up new avenues for text-to-image generative AI research. With this, we aim to encourage the development of novel generation and editing technology, in particular layer-wise solutions. MuLAn data resources are available at https://MuLAn-dataset.github.io/.

  • 8 authors
·
Apr 3, 2024

Lowis3D: Language-Driven Open-World Instance-Level 3D Scene Understanding

Open-world instance-level scene understanding aims to locate and recognize unseen object categories that are not present in the annotated dataset. This task is challenging because the model needs to both localize novel 3D objects and infer their semantic categories. A key factor for the recent progress in 2D open-world perception is the availability of large-scale image-text pairs from the Internet, which cover a wide range of vocabulary concepts. However, this success is hard to replicate in 3D scenarios due to the scarcity of 3D-text pairs. To address this challenge, we propose to harness pre-trained vision-language (VL) foundation models that encode extensive knowledge from image-text pairs to generate captions for multi-view images of 3D scenes. This allows us to establish explicit associations between 3D shapes and semantic-rich captions. Moreover, to enhance the fine-grained visual-semantic representation learning from captions for object-level categorization, we design hierarchical point-caption association methods to learn semantic-aware embeddings that exploit the 3D geometry between 3D points and multi-view images. In addition, to tackle the localization challenge for novel classes in the open-world setting, we develop debiased instance localization, which involves training object grouping modules on unlabeled data using instance-level pseudo supervision. This significantly improves the generalization capabilities of instance grouping and thus the ability to accurately locate novel objects. We conduct extensive experiments on 3D semantic, instance, and panoptic segmentation tasks, covering indoor and outdoor scenes across three datasets. Our method outperforms baseline methods by a significant margin in semantic segmentation (e.g. 34.5%sim65.3%), instance segmentation (e.g. 21.8%sim54.0%) and panoptic segmentation (e.g. 14.7%sim43.3%). Code will be available.

  • 6 authors
·
Aug 1, 2023

PanopticNeRF-360: Panoramic 3D-to-2D Label Transfer in Urban Scenes

Training perception systems for self-driving cars requires substantial annotations. However, manual labeling in 2D images is highly labor-intensive. While existing datasets provide rich annotations for pre-recorded sequences, they fall short in labeling rarely encountered viewpoints, potentially hampering the generalization ability for perception models. In this paper, we present PanopticNeRF-360, a novel approach that combines coarse 3D annotations with noisy 2D semantic cues to generate consistent panoptic labels and high-quality images from any viewpoint. Our key insight lies in exploiting the complementarity of 3D and 2D priors to mutually enhance geometry and semantics. Specifically, we propose to leverage noisy semantic and instance labels in both 3D and 2D spaces to guide geometry optimization. Simultaneously, the improved geometry assists in filtering noise present in the 3D and 2D annotations by merging them in 3D space via a learned semantic field. To further enhance appearance, we combine MLP and hash grids to yield hybrid scene features, striking a balance between high-frequency appearance and predominantly contiguous semantics. Our experiments demonstrate PanopticNeRF-360's state-of-the-art performance over existing label transfer methods on the challenging urban scenes of the KITTI-360 dataset. Moreover, PanopticNeRF-360 enables omnidirectional rendering of high-fidelity, multi-view and spatiotemporally consistent appearance, semantic and instance labels. We make our code and data available at https://github.com/fuxiao0719/PanopticNeRF

  • 7 authors
·
Sep 19, 2023

Count Anything at Any Granularity

Open-world object counting remains brittle: despite rapid advances in vision-language models (VLMs), reliably counting the objects a user intends is far from solved. We argue that a central reason is that counting granularity is left implicit; users may refer to a specific identity, an attribute, an instance type, a category, or an abstract concept, yet most methods treat "what to count" as a single, category-level matching problem. In this work, we redefine open-world counting as multi-grained counting, where visual exemplars specify target appearance and fine-grained text, with optional negative prompts, specifies the intended semantic granularity across five explicit levels. Making granularity explicit, however, exposes a critical data bottleneck: existing counting datasets lack the multi-category scenes, controlled distractors, and instance-level annotations needed to verify fine-grained prompt semantics. To address this, we propose the first fully automatic data-scaling pipeline that integrates controllable 3D synthesis with consistent image editing and VLM-based filtering, and use it to construct KubriCount, the largest and most comprehensively annotated counting dataset to date, supporting both training and multi-grained evaluation. Systematic benchmarking reveals that both multimodal large language models and specialist counting models exhibit severe prompt-following failures under fine-grained distinctions. Motivated by these findings, we train HieraCount, a multi-grained counting model that jointly leverages text and visual exemplars as complementary target specifications. HieraCount substantially improves multi-grained counting accuracy and generalizes robustly to challenging real-world scenarios. The project page is available here: https://verg-avesta.github.io/KubriCount/.

  • 3 authors
·
May 10 2

Griffin: Aerial-Ground Cooperative Detection and Tracking Dataset and Benchmark

Despite significant advancements, autonomous driving systems continue to struggle with occluded objects and long-range detection due to the inherent limitations of single-perspective sensing. Aerial-ground cooperation offers a promising solution by integrating UAVs' aerial views with ground vehicles' local observations. However, progress in this emerging field has been hindered by the absence of public datasets and standardized evaluation benchmarks. To address this gap, this paper presents a comprehensive solution for aerial-ground cooperative 3D perception through three key contributions: (1) Griffin, a large-scale multi-modal dataset featuring over 200 dynamic scenes (30k+ frames) with varied UAV altitudes (20-60m), diverse weather conditions, and occlusion-aware 3D annotations, enhanced by CARLA-AirSim co-simulation for realistic UAV dynamics; (2) A unified benchmarking framework for aerial-ground cooperative detection and tracking tasks, including protocols for evaluating communication efficiency, latency tolerance, and altitude adaptability; (3) AGILE, an instance-level intermediate fusion baseline that dynamically aligns cross-view features through query-based interaction, achieving an advantageous balance between communication overhead and perception accuracy. Extensive experiments prove the effectiveness of aerial-ground cooperative perception and demonstrate the direction of further research. The dataset and codes are available at https://github.com/wang-jh18-SVM/Griffin.

  • 7 authors
·
Mar 10, 2025

SAGOnline: Segment Any Gaussians Online

3D Gaussian Splatting (3DGS) has emerged as a powerful paradigm for explicit 3D scene representation, yet achieving efficient and consistent 3D segmentation remains challenging. Current methods suffer from prohibitive computational costs, limited 3D spatial reasoning, and an inability to track multiple objects simultaneously. We present Segment Any Gaussians Online (SAGOnline), a lightweight and zero-shot framework for real-time 3D segmentation in Gaussian scenes that addresses these limitations through two key innovations: (1) a decoupled strategy that integrates video foundation models (e.g., SAM2) for view-consistent 2D mask propagation across synthesized views; and (2) a GPU-accelerated 3D mask generation and Gaussian-level instance labeling algorithm that assigns unique identifiers to 3D primitives, enabling lossless multi-object tracking and segmentation across views. SAGOnline achieves state-of-the-art performance on NVOS (92.7% mIoU) and Spin-NeRF (95.2% mIoU) benchmarks, outperforming Feature3DGS, OmniSeg3D-gs, and SA3D by 15--1500 times in inference speed (27 ms/frame). Qualitative results demonstrate robust multi-object segmentation and tracking in complex scenes. Our contributions include: (i) a lightweight and zero-shot framework for 3D segmentation in Gaussian scenes, (ii) explicit labeling of Gaussian primitives enabling simultaneous segmentation and tracking, and (iii) the effective adaptation of 2D video foundation models to the 3D domain. This work allows real-time rendering and 3D scene understanding, paving the way for practical AR/VR and robotic applications.

  • 10 authors
·
Aug 11, 2025

MIGC++: Advanced Multi-Instance Generation Controller for Image Synthesis

We introduce the Multi-Instance Generation (MIG) task, which focuses on generating multiple instances within a single image, each accurately placed at predefined positions with attributes such as category, color, and shape, strictly following user specifications. MIG faces three main challenges: avoiding attribute leakage between instances, supporting diverse instance descriptions, and maintaining consistency in iterative generation. To address attribute leakage, we propose the Multi-Instance Generation Controller (MIGC). MIGC generates multiple instances through a divide-and-conquer strategy, breaking down multi-instance shading into single-instance tasks with singular attributes, later integrated. To provide more types of instance descriptions, we developed MIGC++. MIGC++ allows attribute control through text \& images and position control through boxes \& masks. Lastly, we introduced the Consistent-MIG algorithm to enhance the iterative MIG ability of MIGC and MIGC++. This algorithm ensures consistency in unmodified regions during the addition, deletion, or modification of instances, and preserves the identity of instances when their attributes are changed. We introduce the COCO-MIG and Multimodal-MIG benchmarks to evaluate these methods. Extensive experiments on these benchmarks, along with the COCO-Position benchmark and DrawBench, demonstrate that our methods substantially outperform existing techniques, maintaining precise control over aspects including position, attribute, and quantity. Project page: https://github.com/limuloo/MIGC.

  • 5 authors
·
Jul 2, 2024

Grounding Referring Expressions in Images by Variational Context

We focus on grounding (i.e., localizing or linking) referring expressions in images, e.g., "largest elephant standing behind baby elephant". This is a general yet challenging vision-language task since it does not only require the localization of objects, but also the multimodal comprehension of context --- visual attributes (e.g., "largest", "baby") and relationships (e.g., "behind") that help to distinguish the referent from other objects, especially those of the same category. Due to the exponential complexity involved in modeling the context associated with multiple image regions, existing work oversimplifies this task to pairwise region modeling by multiple instance learning. In this paper, we propose a variational Bayesian method, called Variational Context, to solve the problem of complex context modeling in referring expression grounding. Our model exploits the reciprocal relation between the referent and context, i.e., either of them influences the estimation of the posterior distribution of the other, and thereby the search space of context can be greatly reduced, resulting in better localization of referent. We develop a novel cue-specific language-vision embedding network that learns this reciprocity model end-to-end. We also extend the model to the unsupervised setting where no annotation for the referent is available. Extensive experiments on various benchmarks show consistent improvement over state-of-the-art methods in both supervised and unsupervised settings.

  • 3 authors
·
Dec 5, 2017

MSTAR: Box-free Multi-query Scene Text Retrieval with Attention Recycling

Scene text retrieval has made significant progress with the assistance of accurate text localization. However, existing approaches typically require costly bounding box annotations for training. Besides, they mostly adopt a customized retrieval strategy but struggle to unify various types of queries to meet diverse retrieval needs. To address these issues, we introduce Muti-query Scene Text retrieval with Attention Recycling (MSTAR), a box-free approach for scene text retrieval. It incorporates progressive vision embedding to dynamically capture the multi-grained representation of texts and harmonizes free-style text queries with style-aware instructions. Additionally, a multi-instance matching module is integrated to enhance vision-language alignment. Furthermore, we build the Multi-Query Text Retrieval (MQTR) dataset, the first benchmark designed to evaluate the multi-query scene text retrieval capability of models, comprising four query types and 16k images. Extensive experiments demonstrate the superiority of our method across seven public datasets and the MQTR dataset. Notably, MSTAR marginally surpasses the previous state-of-the-art model by 6.4% in MAP on Total-Text while eliminating box annotation costs. Moreover, on the MQTR benchmark, MSTAR significantly outperforms the previous models by an average of 8.5%. The code and datasets are available at https://github.com/yingift/MSTAR.

  • 5 authors
·
Dec 21, 2025

3DIS-FLUX: simple and efficient multi-instance generation with DiT rendering

The growing demand for controllable outputs in text-to-image generation has driven significant advancements in multi-instance generation (MIG), enabling users to define both instance layouts and attributes. Currently, the state-of-the-art methods in MIG are primarily adapter-based. However, these methods necessitate retraining a new adapter each time a more advanced model is released, resulting in significant resource consumption. A methodology named Depth-Driven Decoupled Instance Synthesis (3DIS) has been introduced, which decouples MIG into two distinct phases: 1) depth-based scene construction and 2) detail rendering with widely pre-trained depth control models. The 3DIS method requires adapter training solely during the scene construction phase, while enabling various models to perform training-free detail rendering. Initially, 3DIS focused on rendering techniques utilizing U-Net architectures such as SD1.5, SD2, and SDXL, without exploring the potential of recent DiT-based models like FLUX. In this paper, we present 3DIS-FLUX, an extension of the 3DIS framework that integrates the FLUX model for enhanced rendering capabilities. Specifically, we employ the FLUX.1-Depth-dev model for depth map controlled image generation and introduce a detail renderer that manipulates the Attention Mask in FLUX's Joint Attention mechanism based on layout information. This approach allows for the precise rendering of fine-grained attributes of each instance. Our experimental results indicate that 3DIS-FLUX, leveraging the FLUX model, outperforms the original 3DIS method, which utilized SD2 and SDXL, and surpasses current state-of-the-art adapter-based methods in terms of both performance and image quality. Project Page: https://limuloo.github.io/3DIS/.

  • 4 authors
·
Jan 9, 2025 2

LLM Blueprint: Enabling Text-to-Image Generation with Complex and Detailed Prompts

Diffusion-based generative models have significantly advanced text-to-image generation but encounter challenges when processing lengthy and intricate text prompts describing complex scenes with multiple objects. While excelling in generating images from short, single-object descriptions, these models often struggle to faithfully capture all the nuanced details within longer and more elaborate textual inputs. In response, we present a novel approach leveraging Large Language Models (LLMs) to extract critical components from text prompts, including bounding box coordinates for foreground objects, detailed textual descriptions for individual objects, and a succinct background context. These components form the foundation of our layout-to-image generation model, which operates in two phases. The initial Global Scene Generation utilizes object layouts and background context to create an initial scene but often falls short in faithfully representing object characteristics as specified in the prompts. To address this limitation, we introduce an Iterative Refinement Scheme that iteratively evaluates and refines box-level content to align them with their textual descriptions, recomposing objects as needed to ensure consistency. Our evaluation on complex prompts featuring multiple objects demonstrates a substantial improvement in recall compared to baseline diffusion models. This is further validated by a user study, underscoring the efficacy of our approach in generating coherent and detailed scenes from intricate textual inputs.

  • 5 authors
·
Oct 16, 2023 1

Mask is All You Need: Rethinking Mask R-CNN for Dense and Arbitrary-Shaped Scene Text Detection

Due to the large success in object detection and instance segmentation, Mask R-CNN attracts great attention and is widely adopted as a strong baseline for arbitrary-shaped scene text detection and spotting. However, two issues remain to be settled. The first is dense text case, which is easy to be neglected but quite practical. There may exist multiple instances in one proposal, which makes it difficult for the mask head to distinguish different instances and degrades the performance. In this work, we argue that the performance degradation results from the learning confusion issue in the mask head. We propose to use an MLP decoder instead of the "deconv-conv" decoder in the mask head, which alleviates the issue and promotes robustness significantly. And we propose instance-aware mask learning in which the mask head learns to predict the shape of the whole instance rather than classify each pixel to text or non-text. With instance-aware mask learning, the mask branch can learn separated and compact masks. The second is that due to large variations in scale and aspect ratio, RPN needs complicated anchor settings, making it hard to maintain and transfer across different datasets. To settle this issue, we propose an adaptive label assignment in which all instances especially those with extreme aspect ratios are guaranteed to be associated with enough anchors. Equipped with these components, the proposed method named MAYOR achieves state-of-the-art performance on five benchmarks including DAST1500, MSRA-TD500, ICDAR2015, CTW1500, and Total-Text.

  • 8 authors
·
Sep 8, 2021

Inst3D-LMM: Instance-Aware 3D Scene Understanding with Multi-modal Instruction Tuning

Despite encouraging progress in 3D scene understanding, it remains challenging to develop an effective Large Multi-modal Model (LMM) that is capable of understanding and reasoning in complex 3D environments. Most previous methods typically encode 3D point and 2D image features separately, neglecting interactions between 2D semantics and 3D object properties, as well as the spatial relationships within the 3D environment. This limitation not only hinders comprehensive representations of 3D scene, but also compromises training and inference efficiency. To address these challenges, we propose a unified Instance-aware 3D Large Multi-modal Model (Inst3D-LMM) to deal with multiple 3D scene understanding tasks simultaneously. To obtain the fine-grained instance-level visual tokens, we first introduce a novel Multi-view Cross-Modal Fusion (MCMF) module to inject the multi-view 2D semantics into their corresponding 3D geometric features. For scene-level relation-aware tokens, we further present a 3D Instance Spatial Relation (3D-ISR) module to capture the intricate pairwise spatial relationships among objects. Additionally, we perform end-to-end multi-task instruction tuning simultaneously without the subsequent task-specific fine-tuning. Extensive experiments demonstrate that our approach outperforms the state-of-the-art methods across 3D scene understanding, reasoning and grounding tasks. Source code is available at https://github.com/hanxunyu/Inst3D-LMM

  • 5 authors
·
Mar 1, 2025

Knowledge Guided Disambiguation for Large-Scale Scene Classification with Multi-Resolution CNNs

Convolutional Neural Networks (CNNs) have made remarkable progress on scene recognition, partially due to these recent large-scale scene datasets, such as the Places and Places2. Scene categories are often defined by multi-level information, including local objects, global layout, and background environment, thus leading to large intra-class variations. In addition, with the increasing number of scene categories, label ambiguity has become another crucial issue in large-scale classification. This paper focuses on large-scale scene recognition and makes two major contributions to tackle these issues. First, we propose a multi-resolution CNN architecture that captures visual content and structure at multiple levels. The multi-resolution CNNs are composed of coarse resolution CNNs and fine resolution CNNs, which are complementary to each other. Second, we design two knowledge guided disambiguation techniques to deal with the problem of label ambiguity. (i) We exploit the knowledge from the confusion matrix computed on validation data to merge ambiguous classes into a super category. (ii) We utilize the knowledge of extra networks to produce a soft label for each image. Then the super categories or soft labels are employed to guide CNN training on the Places2. We conduct extensive experiments on three large-scale image datasets (ImageNet, Places, and Places2), demonstrating the effectiveness of our approach. Furthermore, our method takes part in two major scene recognition challenges, and achieves the second place at the Places2 challenge in ILSVRC 2015, and the first place at the LSUN challenge in CVPR 2016. Finally, we directly test the learned representations on other scene benchmarks, and obtain the new state-of-the-art results on the MIT Indoor67 (86.7\%) and SUN397 (72.0\%). We release the code and models at~https://github.com/wanglimin/MRCNN-Scene-Recognition.

  • 5 authors
·
Oct 4, 2016

VirPro: Visual-referred Probabilistic Prompt Learning for Weakly-Supervised Monocular 3D Detection

Monocular 3D object detection typically relies on pseudo-labeling techniques to reduce dependency on real-world annotations. Recent advances demonstrate that deterministic linguistic cues can serve as effective auxiliary weak supervision signals, providing complementary semantic context. However, hand-crafted textual descriptions struggle to capture the inherent visual diversity of individuals across scenes, limiting the model's ability to learn scene-aware representations. To address this challenge, we propose Visual-referred Probabilistic Prompt Learning (VirPro), an adaptive multi-modal pretraining paradigm that can be seamlessly integrated into diverse weakly supervised monocular 3D detection frameworks. Specifically, we generate a diverse set of learnable, instance-conditioned prompts across scenes and store them in an Adaptive Prompt Bank (APB). Subsequently, we introduce Multi-Gaussian Prompt Modeling (MGPM), which incorporates scene-based visual features into the corresponding textual embeddings, allowing the text prompts to express visual uncertainties. Then, from the fused vision-language embeddings, we decode a prompt-targeted Gaussian, from which we derive a unified object-level prompt embedding for each instance. RoI-level contrastive matching is employed to enforce modality alignment, bringing embeddings of co-occurring objects within the same scene closer in the latent space, thus enhancing semantic coherence. Extensive experiments on the KITTI benchmark demonstrate that integrating our pretraining paradigm consistently yields substantial performance gains, achieving up to a 4.8% average precision improvement than the baseline. Code is available at https://github.com/AustinLCP/VirPro.

  • 5 authors
·
Mar 18

Multiple Instance Learning Framework with Masked Hard Instance Mining for Gigapixel Histopathology Image Analysis

Digitizing pathological images into gigapixel Whole Slide Images (WSIs) has opened new avenues for Computational Pathology (CPath). As positive tissue comprises only a small fraction of gigapixel WSIs, existing Multiple Instance Learning (MIL) methods typically focus on identifying salient instances via attention mechanisms. However, this leads to a bias towards easy-to-classify instances while neglecting challenging ones. Recent studies have shown that hard examples are crucial for accurately modeling discriminative boundaries. Applying such an idea at the instance level, we elaborate a novel MIL framework with masked hard instance mining (MHIM-MIL), which utilizes a Siamese structure with a consistency constraint to explore the hard instances. Using a class-aware instance probability, MHIM-MIL employs a momentum teacher to mask salient instances and implicitly mine hard instances for training the student model. To obtain diverse, non-redundant hard instances, we adopt large-scale random masking while utilizing a global recycle network to mitigate the risk of losing key features. Furthermore, the student updates the teacher using an exponential moving average, which identifies new hard instances for subsequent training iterations and stabilizes optimization. Experimental results on cancer diagnosis, subtyping, survival analysis tasks, and 12 benchmarks demonstrate that MHIM-MIL outperforms the latest methods in both performance and efficiency. The code is available at: https://github.com/DearCaat/MHIM-MIL.

  • 6 authors
·
Sep 14, 2025 2

MultiRef: Controllable Image Generation with Multiple Visual References

Visual designers naturally draw inspiration from multiple visual references, combining diverse elements and aesthetic principles to create artwork. However, current image generative frameworks predominantly rely on single-source inputs -- either text prompts or individual reference images. In this paper, we focus on the task of controllable image generation using multiple visual references. We introduce MultiRef-bench, a rigorous evaluation framework comprising 990 synthetic and 1,000 real-world samples that require incorporating visual content from multiple reference images. The synthetic samples are synthetically generated through our data engine RefBlend, with 10 reference types and 33 reference combinations. Based on RefBlend, we further construct a dataset MultiRef containing 38k high-quality images to facilitate further research. Our experiments across three interleaved image-text models (i.e., OmniGen, ACE, and Show-o) and six agentic frameworks (e.g., ChatDiT and LLM + SD) reveal that even state-of-the-art systems struggle with multi-reference conditioning, with the best model OmniGen achieving only 66.6% in synthetic samples and 79.0% in real-world cases on average compared to the golden answer. These findings provide valuable directions for developing more flexible and human-like creative tools that can effectively integrate multiple sources of visual inspiration. The dataset is publicly available at: https://multiref.github.io/.

  • 9 authors
·
Aug 9, 2025 2

MC-Bench: A Benchmark for Multi-Context Visual Grounding in the Era of MLLMs

While multimodal large language models (MLLMs) have demonstrated extraordinary vision-language understanding capabilities and shown potential to serve as general-purpose assistants, their abilities to solve instance-level visual-language problems beyond a single image warrant further exploration. In order to assess these unproven abilities of MLLMs, this paper proposes a new visual grounding task called multi-context visual grounding, which aims to localize instances of interest across multiple images based on open-ended text prompts. To facilitate this research, we meticulously construct a new dataset MC-Bench for benchmarking the visual grounding capabilities of MLLMs. MC-Bench features 2K high-quality and manually annotated samples, consisting of instance-level labeled image pairs and corresponding text prompts that indicate the target instances in the images. In total, there are three distinct styles of text prompts, covering 20 practical skills. We benchmark over 20 state-of-the-art MLLMs and foundation models with potential multi-context visual grounding capabilities. Our evaluation reveals a non-trivial performance gap between existing MLLMs and humans across all metrics. We also observe that existing MLLMs typically outperform foundation models without LLMs only on image-level metrics, and the specialist MLLMs trained on single images often struggle to generalize to multi-image scenarios. Moreover, a simple stepwise baseline integrating advanced MLLM and a detector can significantly surpass prior end-to-end MLLMs. We hope our MC-Bench and empirical findings can encourage the research community to further explore and enhance the untapped potentials of MLLMs in instance-level tasks, particularly in multi-image contexts. Project page: https://xuyunqiu.github.io/MC-Bench/.

  • 3 authors
·
Oct 16, 2024

Openstory++: A Large-scale Dataset and Benchmark for Instance-aware Open-domain Visual Storytelling

Recent image generation models excel at creating high-quality images from brief captions. However, they fail to maintain consistency of multiple instances across images when encountering lengthy contexts. This inconsistency is largely due to in existing training datasets the absence of granular instance feature labeling in existing training datasets. To tackle these issues, we introduce Openstory++, a large-scale dataset combining additional instance-level annotations with both images and text. Furthermore, we develop a training methodology that emphasizes entity-centric image-text generation, ensuring that the models learn to effectively interweave visual and textual information. Specifically, Openstory++ streamlines the process of keyframe extraction from open-domain videos, employing vision-language models to generate captions that are then polished by a large language model for narrative continuity. It surpasses previous datasets by offering a more expansive open-domain resource, which incorporates automated captioning, high-resolution imagery tailored for instance count, and extensive frame sequences for temporal consistency. Additionally, we present Cohere-Bench, a pioneering benchmark framework for evaluating the image generation tasks when long multimodal context is provided, including the ability to keep the background, style, instances in the given context coherent. Compared to existing benchmarks, our work fills critical gaps in multi-modal generation, propelling the development of models that can adeptly generate and interpret complex narratives in open-domain environments. Experiments conducted within Cohere-Bench confirm the superiority of Openstory++ in nurturing high-quality visual storytelling models, enhancing their ability to address open-domain generation tasks. More details can be found at https://openstorypp.github.io/

  • 12 authors
·
Aug 7, 2024 2

What Makes a Scene ? Scene Graph-based Evaluation and Feedback for Controllable Generation

While text-to-image generation has been extensively studied, generating images from scene graphs remains relatively underexplored, primarily due to challenges in accurately modeling spatial relationships and object interactions. To fill this gap, we introduce Scene-Bench, a comprehensive benchmark designed to evaluate and enhance the factual consistency in generating natural scenes. Scene-Bench comprises MegaSG, a large-scale dataset of one million images annotated with scene graphs, facilitating the training and fair comparison of models across diverse and complex scenes. Additionally, we propose SGScore, a novel evaluation metric that leverages chain-of-thought reasoning capabilities of multimodal large language models (LLMs) to assess both object presence and relationship accuracy, offering a more effective measure of factual consistency than traditional metrics like FID and CLIPScore. Building upon this evaluation framework, we develop a scene graph feedback pipeline that iteratively refines generated images by identifying and correcting discrepancies between the scene graph and the image. Extensive experiments demonstrate that Scene-Bench provides a more comprehensive and effective evaluation framework compared to existing benchmarks, particularly for complex scene generation. Furthermore, our feedback strategy significantly enhances the factual consistency of image generation models, advancing the field of controllable image generation.

  • 4 authors
·
Nov 22, 2024

Cross-Level Multi-Instance Distillation for Self-Supervised Fine-Grained Visual Categorization

High-quality annotation of fine-grained visual categories demands great expert knowledge, which is taxing and time consuming. Alternatively, learning fine-grained visual representation from enormous unlabeled images (e.g., species, brands) by self-supervised learning becomes a feasible solution. However, recent researches find that existing self-supervised learning methods are less qualified to represent fine-grained categories. The bottleneck lies in that the pre-text representation is built from every patch-wise embedding, while fine-grained categories are only determined by several key patches of an image. In this paper, we propose a Cross-level Multi-instance Distillation (CMD) framework to tackle the challenge. Our key idea is to consider the importance of each image patch in determining the fine-grained pre-text representation by multiple instance learning. To comprehensively learn the relation between informative patches and fine-grained semantics, the multi-instance knowledge distillation is implemented on both the region/image crop pairs from the teacher and student net, and the region-image crops inside the teacher / student net, which we term as intra-level multi-instance distillation and inter-level multi-instance distillation. Extensive experiments on CUB-200-2011, Stanford Cars and FGVC Aircraft show that the proposed method outperforms the contemporary method by upto 10.14% and existing state-of-the-art self-supervised learning approaches by upto 19.78% on both top-1 accuracy and Rank-1 retrieval metric.

  • 5 authors
·
Jan 16, 2024

MACRO: Advancing Multi-Reference Image Generation with Structured Long-Context Data

Generating images conditioned on multiple visual references is critical for real-world applications such as multi-subject composition, narrative illustration, and novel view synthesis, yet current models suffer from severe performance degradation as the number of input references grows. We identify the root cause as a fundamental data bottleneck: existing datasets are dominated by single- or few-reference pairs and lack the structured, long-context supervision needed to learn dense inter-reference dependencies. To address this, we introduce MacroData, a large-scale dataset of 400K samples, each containing up to 10 reference images, systematically organized across four complementary dimensions -- Customization, Illustration, Spatial reasoning, and Temporal dynamics -- to provide comprehensive coverage of the multi-reference generation space. Recognizing the concurrent absence of standardized evaluation protocols, we further propose MacroBench, a benchmark of 4,000 samples that assesses generative coherence across graded task dimensions and input scales. Extensive experiments show that fine-tuning on MacroData yields substantial improvements in multi-reference generation, and ablation studies further reveal synergistic benefits of cross-task co-training and effective strategies for handling long-context complexity. The dataset and benchmark will be publicly released.

Gamma: Toward Generic Image Assessment with Mixture of Assessment Experts

Image assessment aims to evaluate the quality and aesthetics of images and has been applied across various scenarios, such as natural and AIGC scenes. Existing methods mostly address these sub-tasks or scenes individually. While some works attempt to develop unified image assessment models, they have struggled to achieve satisfactory performance or cover a broad spectrum of assessment scenarios. In this paper, we present Gamma, a Generic imAge assessMent model using Mixture of Assessment Experts, which can effectively assess images from diverse scenes through mixed-dataset training. Achieving unified training in image assessment presents significant challenges due to annotation biases across different datasets. To address this issue, we first propose a Mixture of Assessment Experts (MoAE) module, which employs shared and adaptive experts to dynamically learn common and specific knowledge for different datasets, respectively. In addition, we introduce a Scene-based Differential Prompt (SDP) strategy, which uses scene-specific prompts to provide prior knowledge and guidance during the learning process, further boosting adaptation for various scenes. Our Gamma model is trained and evaluated on 12 datasets spanning 6 image assessment scenarios. Extensive experiments show that our unified Gamma outperforms other state-of-the-art mixed-training methods by significant margins while covering more scenes. Codes are available at https://github.com/zht8506/Gamma.

  • 6 authors
·
Mar 9, 2025

Break-A-Scene: Extracting Multiple Concepts from a Single Image

Text-to-image model personalization aims to introduce a user-provided concept to the model, allowing its synthesis in diverse contexts. However, current methods primarily focus on the case of learning a single concept from multiple images with variations in backgrounds and poses, and struggle when adapted to a different scenario. In this work, we introduce the task of textual scene decomposition: given a single image of a scene that may contain several concepts, we aim to extract a distinct text token for each concept, enabling fine-grained control over the generated scenes. To this end, we propose augmenting the input image with masks that indicate the presence of target concepts. These masks can be provided by the user or generated automatically by a pre-trained segmentation model. We then present a novel two-phase customization process that optimizes a set of dedicated textual embeddings (handles), as well as the model weights, striking a delicate balance between accurately capturing the concepts and avoiding overfitting. We employ a masked diffusion loss to enable handles to generate their assigned concepts, complemented by a novel loss on cross-attention maps to prevent entanglement. We also introduce union-sampling, a training strategy aimed to improve the ability of combining multiple concepts in generated images. We use several automatic metrics to quantitatively compare our method against several baselines, and further affirm the results using a user study. Finally, we showcase several applications of our method. Project page is available at: https://omriavrahami.com/break-a-scene/

  • 5 authors
·
May 25, 2023

Inst-IT: Boosting Multimodal Instance Understanding via Explicit Visual Prompt Instruction Tuning

Large Multimodal Models (LMMs) have made significant breakthroughs with the advancement of instruction tuning. However, while existing models can understand images and videos at a holistic level, they still struggle with instance-level understanding that requires a more nuanced comprehension and alignment. Instance-level understanding is crucial, as it focuses on the specific elements that we are most interested in. Excitingly, existing works find that the state-of-the-art LMMs exhibit strong instance understanding capabilities when provided with explicit visual cues. Motivated by this, we introduce an automated annotation pipeline assisted by GPT-4o to extract instance-level information from images and videos through explicit visual prompting for instance guidance. Building upon this pipeline, we proposed Inst-IT, a solution to enhance LMMs in Instance understanding via explicit visual prompt Instruction Tuning. Inst-IT consists of a benchmark to diagnose multimodal instance-level understanding, a large-scale instruction-tuning dataset, and a continuous instruction-tuning training paradigm to effectively enhance spatial-temporal instance understanding capabilities of existing LMMs. Experimental results show that, with the boost of Inst-IT, our models not only achieve outstanding performance on Inst-IT Bench but also demonstrate significant improvements across various generic image and video understanding benchmarks. This highlights that our dataset not only boosts instance-level understanding but also strengthens the overall capabilities of generic image and video comprehension.

  • 10 authors
·
Dec 4, 2024 2

OpenWorldSAM: Extending SAM2 for Universal Image Segmentation with Language Prompts

The ability to segment objects based on open-ended language prompts remains a critical challenge, requiring models to ground textual semantics into precise spatial masks while handling diverse and unseen categories. We present OpenWorldSAM, a framework that extends the prompt-driven Segment Anything Model v2 (SAM2) to open-vocabulary scenarios by integrating multi-modal embeddings extracted from a lightweight vision-language model (VLM). Our approach is guided by four key principles: i) Unified prompting: OpenWorldSAM supports a diverse range of prompts, including category-level and sentence-level language descriptions, providing a flexible interface for various segmentation tasks. ii) Efficiency: By freezing the pre-trained components of SAM2 and the VLM, we train only 4.5 million parameters on the COCO-stuff dataset, achieving remarkable resource efficiency. iii) Instance Awareness: We enhance the model's spatial understanding through novel positional tie-breaker embeddings and cross-attention layers, enabling effective segmentation of multiple instances. iv) Generalization: OpenWorldSAM exhibits strong zero-shot capabilities, generalizing well on unseen categories and an open vocabulary of concepts without additional training. Extensive experiments demonstrate that OpenWorldSAM achieves state-of-the-art performance in open-vocabulary semantic, instance, and panoptic segmentation across multiple benchmarks. Code is available at https://github.com/GinnyXiao/OpenWorldSAM.

  • 6 authors
·
Feb 1

An Efficient General-Purpose Modular Vision Model via Multi-Task Heterogeneous Training

We present a model that can perform multiple vision tasks and can be adapted to other downstream tasks efficiently. Despite considerable progress in multi-task learning, most efforts focus on learning from multi-label data: a single image set with multiple task labels. Such multi-label data sets are rare, small, and expensive. We say heterogeneous to refer to image sets with different task labels, or to combinations of single-task datasets. Few have explored training on such heterogeneous datasets. General-purpose vision models are still dominated by single-task pretraining, and it remains unclear how to scale up multi-task models by leveraging mainstream vision datasets designed for different purposes. The challenges lie in managing large intrinsic differences among vision tasks, including data distribution, architectures, task-specific modules, dataset scales, and sampling strategies. To address these challenges, we propose to modify and scale up mixture-of-experts (MoE) vision transformers, so that they can simultaneously learn classification, detection, and segmentation on diverse mainstream vision datasets including ImageNet, COCO, and ADE20K. Our approach achieves comparable results to single-task state-of-the-art models and demonstrates strong generalization on downstream tasks. Due to its emergent modularity, this general-purpose model decomposes into high-performing components, efficiently adapting to downstream tasks. We can fine-tune it with fewer training parameters, fewer model parameters, and less computation. Additionally, its modularity allows for easy expansion in continual-learning-without-forgetting scenarios. Finally, these functions can be controlled and combined to meet various demands of downstream tasks.

  • 7 authors
·
Jun 29, 2023

Instance Brownian Bridge as Texts for Open-vocabulary Video Instance Segmentation

Temporally locating objects with arbitrary class texts is the primary pursuit of open-vocabulary Video Instance Segmentation (VIS). Because of the insufficient vocabulary of video data, previous methods leverage image-text pretraining model for recognizing object instances by separately aligning each frame and class texts, ignoring the correlation between frames. As a result, the separation breaks the instance movement context of videos, causing inferior alignment between video and text. To tackle this issue, we propose to link frame-level instance representations as a Brownian Bridge to model instance dynamics and align bridge-level instance representation to class texts for more precisely open-vocabulary VIS (BriVIS). Specifically, we build our system upon a frozen video segmentor to generate frame-level instance queries, and design Temporal Instance Resampler (TIR) to generate queries with temporal context from frame queries. To mold instance queries to follow Brownian bridge and accomplish alignment with class texts, we design Bridge-Text Alignment (BTA) to learn discriminative bridge-level representations of instances via contrastive objectives. Setting MinVIS as the basic video segmentor, BriVIS surpasses the Open-vocabulary SOTA (OV2Seg) by a clear margin. For example, on the challenging large-vocabulary VIS dataset (BURST), BriVIS achieves 7.43 mAP and exhibits 49.49% improvement compared to OV2Seg (4.97 mAP).

  • 8 authors
·
Jan 18, 2024

MambaMIL: Enhancing Long Sequence Modeling with Sequence Reordering in Computational Pathology

Multiple Instance Learning (MIL) has emerged as a dominant paradigm to extract discriminative feature representations within Whole Slide Images (WSIs) in computational pathology. Despite driving notable progress, existing MIL approaches suffer from limitations in facilitating comprehensive and efficient interactions among instances, as well as challenges related to time-consuming computations and overfitting. In this paper, we incorporate the Selective Scan Space State Sequential Model (Mamba) in Multiple Instance Learning (MIL) for long sequence modeling with linear complexity, termed as MambaMIL. By inheriting the capability of vanilla Mamba, MambaMIL demonstrates the ability to comprehensively understand and perceive long sequences of instances. Furthermore, we propose the Sequence Reordering Mamba (SR-Mamba) aware of the order and distribution of instances, which exploits the inherent valuable information embedded within the long sequences. With the SR-Mamba as the core component, MambaMIL can effectively capture more discriminative features and mitigate the challenges associated with overfitting and high computational overhead. Extensive experiments on two public challenging tasks across nine diverse datasets demonstrate that our proposed framework performs favorably against state-of-the-art MIL methods. The code is released at https://github.com/isyangshu/MambaMIL.

  • 3 authors
·
Mar 11, 2024

LaSO: Label-Set Operations networks for multi-label few-shot learning

Example synthesis is one of the leading methods to tackle the problem of few-shot learning, where only a small number of samples per class are available. However, current synthesis approaches only address the scenario of a single category label per image. In this work, we propose a novel technique for synthesizing samples with multiple labels for the (yet unhandled) multi-label few-shot classification scenario. We propose to combine pairs of given examples in feature space, so that the resulting synthesized feature vectors will correspond to examples whose label sets are obtained through certain set operations on the label sets of the corresponding input pairs. Thus, our method is capable of producing a sample containing the intersection, union or set-difference of labels present in two input samples. As we show, these set operations generalize to labels unseen during training. This enables performing augmentation on examples of novel categories, thus, facilitating multi-label few-shot classifier learning. We conduct numerous experiments showing promising results for the label-set manipulation capabilities of the proposed approach, both directly (using the classification and retrieval metrics), and in the context of performing data augmentation for multi-label few-shot learning. We propose a benchmark for this new and challenging task and show that our method compares favorably to all the common baselines.

  • 8 authors
·
Feb 26, 2019

Rethinking Multiple Instance Learning for Whole Slide Image Classification: A Good Instance Classifier is All You Need

Weakly supervised whole slide image classification is usually formulated as a multiple instance learning (MIL) problem, where each slide is treated as a bag, and the patches cut out of it are treated as instances. Existing methods either train an instance classifier through pseudo-labeling or aggregate instance features into a bag feature through attention mechanisms and then train a bag classifier, where the attention scores can be used for instance-level classification. However, the pseudo instance labels constructed by the former usually contain a lot of noise, and the attention scores constructed by the latter are not accurate enough, both of which affect their performance. In this paper, we propose an instance-level MIL framework based on contrastive learning and prototype learning to effectively accomplish both instance classification and bag classification tasks. To this end, we propose an instance-level weakly supervised contrastive learning algorithm for the first time under the MIL setting to effectively learn instance feature representation. We also propose an accurate pseudo label generation method through prototype learning. We then develop a joint training strategy for weakly supervised contrastive learning, prototype learning, and instance classifier training. Extensive experiments and visualizations on four datasets demonstrate the powerful performance of our method. Codes will be available.

  • 5 authors
·
Jul 5, 2023

What's in Common? Multimodal Models Hallucinate When Reasoning Across Scenes

Multimodal language models possess a remarkable ability to handle an open-vocabulary's worth of objects. Yet the best models still suffer from hallucinations when reasoning about scenes in the real world, revealing a gap between their seemingly strong performance on existing perception benchmarks that are saturating and their reasoning in the real world. To address this gap, we build a novel benchmark of in-the-wild scenes that we call Common-O. With more than 10.5k examples using exclusively new images not found in web training data to avoid contamination, Common-O goes beyond just perception, inspired by cognitive tests for humans, to probe reasoning across scenes by asking "what's in common?". We evaluate leading multimodal language models, including models specifically trained to perform chain-of-thought reasoning. We find that perceiving objects in single images is tractable for most models, yet reasoning across scenes is very challenging even for the best models, including reasoning models. Despite saturating many leaderboards focusing on perception, the best performing model only achieves 35% on Common-O -- and on Common-O Complex, consisting of more complex scenes, the best model achieves only 1%. Curiously, we find models are more prone to hallucinate when similar objects are present in the scene, suggesting models may be relying on object co-occurrence seen during training. Among the models we evaluated, we found scale can provide modest improvements while models explicitly trained with multi-image inputs show bigger improvements, suggesting scaled multi-image training may offer promise. We make our benchmark publicly available to spur research into the challenge of hallucination when reasoning across scenes.

  • 5 authors
·
Nov 5, 2025

LoMOE: Localized Multi-Object Editing via Multi-Diffusion

Recent developments in the field of diffusion models have demonstrated an exceptional capacity to generate high-quality prompt-conditioned image edits. Nevertheless, previous approaches have primarily relied on textual prompts for image editing, which tend to be less effective when making precise edits to specific objects or fine-grained regions within a scene containing single/multiple objects. We introduce a novel framework for zero-shot localized multi-object editing through a multi-diffusion process to overcome this challenge. This framework empowers users to perform various operations on objects within an image, such as adding, replacing, or editing many objects in a complex scene in one pass. Our approach leverages foreground masks and corresponding simple text prompts that exert localized influences on the target regions resulting in high-fidelity image editing. A combination of cross-attention and background preservation losses within the latent space ensures that the characteristics of the object being edited are preserved while simultaneously achieving a high-quality, seamless reconstruction of the background with fewer artifacts compared to the current methods. We also curate and release a dataset dedicated to multi-object editing, named LoMOE-Bench. Our experiments against existing state-of-the-art methods demonstrate the improved effectiveness of our approach in terms of both image editing quality and inference speed.

  • 4 authors
·
Mar 1, 2024

BeyondScene: Higher-Resolution Human-Centric Scene Generation With Pretrained Diffusion

Generating higher-resolution human-centric scenes with details and controls remains a challenge for existing text-to-image diffusion models. This challenge stems from limited training image size, text encoder capacity (limited tokens), and the inherent difficulty of generating complex scenes involving multiple humans. While current methods attempted to address training size limit only, they often yielded human-centric scenes with severe artifacts. We propose BeyondScene, a novel framework that overcomes prior limitations, generating exquisite higher-resolution (over 8K) human-centric scenes with exceptional text-image correspondence and naturalness using existing pretrained diffusion models. BeyondScene employs a staged and hierarchical approach to initially generate a detailed base image focusing on crucial elements in instance creation for multiple humans and detailed descriptions beyond token limit of diffusion model, and then to seamlessly convert the base image to a higher-resolution output, exceeding training image size and incorporating details aware of text and instances via our novel instance-aware hierarchical enlargement process that consists of our proposed high-frequency injected forward diffusion and adaptive joint diffusion. BeyondScene surpasses existing methods in terms of correspondence with detailed text descriptions and naturalness, paving the way for advanced applications in higher-resolution human-centric scene creation beyond the capacity of pretrained diffusion models without costly retraining. Project page: https://janeyeon.github.io/beyond-scene.

  • 5 authors
·
Apr 6, 2024

MultiBanana: A Challenging Benchmark for Multi-Reference Text-to-Image Generation

Recent text-to-image generation models have acquired the ability of multi-reference generation and editing; the ability to inherit the appearance of subjects from multiple reference images and re-render them under new contexts. However, the existing benchmark datasets often focus on the generation with single or a few reference images, which prevents us from measuring the progress on how model performance advances or pointing out their weaknesses, under different multi-reference conditions. In addition, their task definitions are still vague, typically limited to axes such as "what to edit" or "how many references are given", and therefore fail to capture the intrinsic difficulty of multi-reference settings. To address this gap, we introduce MultiBanana, which is carefully designed to assesses the edge of model capabilities by widely covering multi-reference-specific problems at scale: (1) varying the number of references, (2) domain mismatch among references (e.g., photo vs. anime), (3) scale mismatch between reference and target scenes, (4) references containing rare concepts (e.g., a red banana), and (5) multilingual textual references for rendering. Our analysis among a variety of text-to-image models reveals their superior performances, typical failure modes, and areas for improvement. MultiBanana will be released as an open benchmark to push the boundaries and establish a standardized basis for fair comparison in multi-reference image generation. Our data and code are available at https://github.com/matsuolab/multibanana .

  • 7 authors
·
Nov 28, 2025 2

Set2Seq Transformer: Temporal and Position-Aware Set Representations for Sequential Multiple-Instance Learning

In many real-world applications, modeling both the internal structure of sets and their temporal relationships is essential for capturing complex underlying patterns. Sequential multiple-instance learning aims to address this challenge by learning permutation-invariant representations of sets distributed across discrete timesteps. However, existing methods either focus on learning set representations at a static level, ignoring temporal dynamics, or treat sequences as ordered lists of individual elements, lacking explicit mechanisms for representing sets. Crucially, effective modeling of such sequences of sets often requires encoding both the positional ordering across timesteps and their absolute temporal values to jointly capture relative progression and temporal context. In this work, we propose Set2Seq Transformer, a novel architecture that jointly models permutation-invariant set structure and temporal dependencies by learning temporal and position-aware representations of sets within a sequence in an end-to-end multimodal manner. We evaluate our Set2Seq Transformer on two tasks that require modeling set structure alongside temporal and positional patterns, but differ significantly in domain, modality, and objective. First, we consider a fine art analysis task, modeling artists' oeuvres for predicting artistic success using a novel dataset, WikiArt-Seq2Rank. Second, we utilize our Set2Seq Transformer for short-term wildfire danger forecasting. Through extensive experimentation, we show that our Set2Seq Transformer consistently improves over traditional static multiple-instance learning methods by effectively learning permutation-invariant set, temporal, and position-aware representations across diverse domains, modalities, and tasks. We release all code and datasets at https://github.com/thefth/set2seq-transformer.

  • 5 authors
·
Aug 6, 2024

Compositional Scene Representation Learning via Reconstruction: A Survey

Visual scenes are composed of visual concepts and have the property of combinatorial explosion. An important reason for humans to efficiently learn from diverse visual scenes is the ability of compositional perception, and it is desirable for artificial intelligence to have similar abilities. Compositional scene representation learning is a task that enables such abilities. In recent years, various methods have been proposed to apply deep neural networks, which have been proven to be advantageous in representation learning, to learn compositional scene representations via reconstruction, advancing this research direction into the deep learning era. Learning via reconstruction is advantageous because it may utilize massive unlabeled data and avoid costly and laborious data annotation. In this survey, we first outline the current progress on reconstruction-based compositional scene representation learning with deep neural networks, including development history and categorizations of existing methods from the perspectives of the modeling of visual scenes and the inference of scene representations; then provide benchmarks, including an open source toolbox to reproduce the benchmark experiments, of representative methods that consider the most extensively studied problem setting and form the foundation for other methods; and finally discuss the limitations of existing methods and future directions of this research topic.

  • 4 authors
·
Feb 14, 2022

MultiEdits: Simultaneous Multi-Aspect Editing with Text-to-Image Diffusion Models

Text-driven image synthesis has made significant advancements with the development of diffusion models, transforming how visual content is generated from text prompts. Despite these advances, text-driven image editing, a key area in computer graphics, faces unique challenges. A major challenge is making simultaneous edits across multiple objects or attributes. Applying these methods sequentially for multi-aspect edits increases computational demands and efficiency losses. In this paper, we address these challenges with significant contributions. Our main contribution is the development of MultiEdits, a method that seamlessly manages simultaneous edits across multiple attributes. In contrast to previous approaches, MultiEdits not only preserves the quality of single attribute edits but also significantly improves the performance of multitasking edits. This is achieved through an innovative attention distribution mechanism and a multi-branch design that operates across several processing heads. Additionally, we introduce the PIE-Bench++ dataset, an expansion of the original PIE-Bench dataset, to better support evaluating image-editing tasks involving multiple objects and attributes simultaneously. This dataset is a benchmark for evaluating text-driven image editing methods in multifaceted scenarios. Dataset and code are available at https://mingzhenhuang.com/projects/MultiEdits.html.

  • 5 authors
·
Jun 3, 2024

Betrayed by Captions: Joint Caption Grounding and Generation for Open Vocabulary Instance Segmentation

In this work, we focus on open vocabulary instance segmentation to expand a segmentation model to classify and segment instance-level novel categories. Previous approaches have relied on massive caption datasets and complex pipelines to establish one-to-one mappings between image regions and words in captions. However, such methods build noisy supervision by matching non-visible words to image regions, such as adjectives and verbs. Meanwhile, context words are also important for inferring the existence of novel objects as they show high inter-correlations with novel categories. To overcome these limitations, we devise a joint Caption Grounding and Generation (CGG) framework, which incorporates a novel grounding loss that only focuses on matching object nouns to improve learning efficiency. We also introduce a caption generation head that enables additional supervision and contextual modeling as a complementation to the grounding loss. Our analysis and results demonstrate that grounding and generation components complement each other, significantly enhancing the segmentation performance for novel classes. Experiments on the COCO dataset with two settings: Open Vocabulary Instance Segmentation (OVIS) and Open Set Panoptic Segmentation (OSPS) demonstrate the superiority of the CGG. Specifically, CGG achieves a substantial improvement of 6.8% mAP for novel classes without extra data on the OVIS task and 15% PQ improvements for novel classes on the OSPS benchmark.

  • 7 authors
·
Jan 2, 2023

Benchmarking the Robustness of Instance Segmentation Models

This paper presents a comprehensive evaluation of instance segmentation models with respect to real-world image corruptions as well as out-of-domain image collections, e.g. images captured by a different set-up than the training dataset. The out-of-domain image evaluation shows the generalization capability of models, an essential aspect of real-world applications and an extensively studied topic of domain adaptation. These presented robustness and generalization evaluations are important when designing instance segmentation models for real-world applications and picking an off-the-shelf pretrained model to directly use for the task at hand. Specifically, this benchmark study includes state-of-the-art network architectures, network backbones, normalization layers, models trained starting from scratch versus pretrained networks, and the effect of multi-task training on robustness and generalization. Through this study, we gain several insights. For example, we find that group normalization enhances the robustness of networks across corruptions where the image contents stay the same but corruptions are added on top. On the other hand, batch normalization improves the generalization of the models across different datasets where statistics of image features change. We also find that single-stage detectors do not generalize well to larger image resolutions than their training size. On the other hand, multi-stage detectors can easily be used on images of different sizes. We hope that our comprehensive study will motivate the development of more robust and reliable instance segmentation models.

  • 4 authors
·
Sep 2, 2021

InstructSAM: Segment Any Instance with Any Instructions

In this paper, we introduce InstructSAM, a unified and streamlined framework designed for multi-instance segmentation under arbitrary instructions. We formulates instruction-driven instance segmentation as a set-structured query prediction problem and propose an explicit reasoning-to-instance query interface that elegantly bridges a vision-language model (VLM) and SAM3. Specifically, a bank of learnable instance queries is injected into the VLM and contextualized with instruction and visual information, enabling each query to serve as an instance-aware slot. A hybrid-attention mechanism further promotes interaction among these queries, visual tokens, and instruction tokens, improving instance enumeration and reducing duplicate predictions. The resulting LLM-conditioned queries are projected into SAM3's detector query space to drive accurate multi-instance segmentation in a single forward pass. This design equips SAM3 with high-level instruction understanding, compositional reasoning, and instance-level set prediction without modifying its core architecture. To support training and evaluation, we further construct Inst2Seg, a high-quality and large-scale instruction-based instance segmentation dataset and benchmark that couples free-form instructions with instance-level masks. Extensive experiments show that only 2B-scale InstructSAM achieves strong results across complex instruction-driven and phrase-level referring segmentation benchmarks, outperforming prior end-to-end methods and SAM3's agentic pipeline while enabling efficient single-pass multi-instance prediction.

  • 9 authors
·
May 24 3

Improving Generalized Visual Grounding with Instance-aware Joint Learning

Generalized visual grounding tasks, including Generalized Referring Expression Comprehension (GREC) and Segmentation (GRES), extend the classical visual grounding paradigm by accommodating multi-target and non-target scenarios. Specifically, GREC focuses on accurately identifying all referential objects at the coarse bounding box level, while GRES aims for achieve fine-grained pixel-level perception. However, existing approaches typically treat these tasks independently, overlooking the benefits of jointly training GREC and GRES to ensure consistent multi-granularity predictions and streamline the overall process. Moreover, current methods often treat GRES as a semantic segmentation task, neglecting the crucial role of instance-aware capabilities and the necessity of ensuring consistent predictions between instance-level boxes and masks. To address these limitations, we propose InstanceVG, a multi-task generalized visual grounding framework equipped with instance-aware capabilities, which leverages instance queries to unify the joint and consistency predictions of instance-level boxes and masks. To the best of our knowledge, InstanceVG is the first framework to simultaneously tackle both GREC and GRES while incorporating instance-aware capabilities into generalized visual grounding. To instantiate the framework, we assign each instance query a prior reference point, which also serves as an additional basis for target matching. This design facilitates consistent predictions of points, boxes, and masks for the same instance. Extensive experiments obtained on ten datasets across four tasks demonstrate that InstanceVG achieves state-of-the-art performance, significantly surpassing the existing methods in various evaluation metrics. The code and model will be publicly available at https://github.com/Dmmm1997/InstanceVG.

  • 7 authors
·
Sep 17, 2025

IDMR: Towards Instance-Driven Precise Visual Correspondence in Multimodal Retrieval

Multimodal retrieval systems are becoming increasingly vital for cutting-edge AI technologies, such as embodied AI and AI-driven digital content industries. However, current multimodal retrieval tasks lack sufficient complexity and demonstrate limited practical application value. It spires us to design Instance-Driven Multimodal Image Retrieval (IDMR), a novel task that requires models to retrieve images containing the same instance as a query image while matching a text-described scenario. Unlike existing retrieval tasks focused on global image similarity or category-level matching, IDMR demands fine-grained instance-level consistency across diverse contexts. To benchmark this capability, we develop IDMR-bench using real-world object tracking and first-person video data. Addressing the scarcity of training data, we propose a cross-domain synthesis method that creates 557K training samples by cropping objects from standard detection datasets. Our Multimodal Large Language Model (MLLM) based retrieval model, trained on 1.2M samples, outperforms state-of-the-art approaches on both traditional benchmarks and our zero-shot IDMR-bench. Experimental results demonstrate previous models' limitations in instance-aware retrieval and highlight the potential of MLLM for advanced retrieval applications. The whole training dataset, codes and models, with wide ranges of sizes, are available at https://github.com/BwLiu01/IDMR.

  • 8 authors
·
Apr 1, 2025

Attention-Challenging Multiple Instance Learning for Whole Slide Image Classification

In the application of Multiple Instance Learning (MIL) methods for Whole Slide Image (WSI) classification, attention mechanisms often focus on a subset of discriminative instances, which are closely linked to overfitting. To mitigate overfitting, we present Attention-Challenging MIL (ACMIL). ACMIL combines two techniques based on separate analyses for attention value concentration. Firstly, UMAP of instance features reveals various patterns among discriminative instances, with existing attention mechanisms capturing only some of them. To remedy this, we introduce Multiple Branch Attention (MBA) to capture more discriminative instances using multiple attention branches. Secondly, the examination of the cumulative value of Top-K attention scores indicates that a tiny number of instances dominate the majority of attention. In response, we present Stochastic Top-K Instance Masking (STKIM), which masks out a portion of instances with Top-K attention values and allocates their attention values to the remaining instances. The extensive experimental results on three WSI datasets with two pre-trained backbones reveal that our ACMIL outperforms state-of-the-art methods. Additionally, through heatmap visualization and UMAP visualization, this paper extensively illustrates ACMIL's effectiveness in suppressing attention value concentration and overcoming the overfitting challenge. The source code is available at https://github.com/dazhangyu123/ACMIL.

  • 6 authors
·
Nov 13, 2023

VideoDrafter: Content-Consistent Multi-Scene Video Generation with LLM

The recent innovations and breakthroughs in diffusion models have significantly expanded the possibilities of generating high-quality videos for the given prompts. Most existing works tackle the single-scene scenario with only one video event occurring in a single background. Extending to generate multi-scene videos nevertheless is not trivial and necessitates to nicely manage the logic in between while preserving the consistent visual appearance of key content across video scenes. In this paper, we propose a novel framework, namely VideoDrafter, for content-consistent multi-scene video generation. Technically, VideoDrafter leverages Large Language Models (LLM) to convert the input prompt into comprehensive multi-scene script that benefits from the logical knowledge learnt by LLM. The script for each scene includes a prompt describing the event, the foreground/background entities, as well as camera movement. VideoDrafter identifies the common entities throughout the script and asks LLM to detail each entity. The resultant entity description is then fed into a text-to-image model to generate a reference image for each entity. Finally, VideoDrafter outputs a multi-scene video by generating each scene video via a diffusion process that takes the reference images, the descriptive prompt of the event and camera movement into account. The diffusion model incorporates the reference images as the condition and alignment to strengthen the content consistency of multi-scene videos. Extensive experiments demonstrate that VideoDrafter outperforms the SOTA video generation models in terms of visual quality, content consistency, and user preference.

  • 4 authors
·
Jan 2, 2024 2

MultiBind: A Benchmark for Attribute Misbinding in Multi-Subject Generation

Subject-driven image generation is increasingly expected to support fine-grained control over multiple entities within a single image. In multi-reference workflows, users may provide several subject images, a background reference, and long, entity-indexed prompts to control multiple people within one scene. In this setting, a key failure mode is cross-subject attribute misbinding: attributes are preserved, edited, or transferred to the wrong subject. Existing benchmarks and metrics largely emphasize holistic fidelity or per-subject self-similarity, making such failures hard to diagnose. We introduce MultiBind, a benchmark built from real multi-person photographs. Each instance provides slot-ordered subject crops with masks and bounding boxes, canonicalized subject references, an inpainted background reference, and a dense entity-indexed prompt derived from structured annotations. We also propose a dimension-wise confusion evaluation protocol that matches generated subjects to ground-truth slots and measures slot-to-slot similarity using specialists for face identity, appearance, pose, and expression. By subtracting the corresponding ground-truth similarity matrices, our method separates self-degradation from true cross-subject interference and exposes interpretable failure patterns such as drift, swap, dominance, and blending. Experiments on modern multi-reference generators show that MultiBind reveals binding failures that conventional reconstruction metrics miss.

  • 7 authors
·
Mar 23 2

3DIS: Depth-Driven Decoupled Instance Synthesis for Text-to-Image Generation

The increasing demand for controllable outputs in text-to-image generation has spurred advancements in multi-instance generation (MIG), allowing users to define both instance layouts and attributes. However, unlike image-conditional generation methods such as ControlNet, MIG techniques have not been widely adopted in state-of-the-art models like SD2 and SDXL, primarily due to the challenge of building robust renderers that simultaneously handle instance positioning and attribute rendering. In this paper, we introduce Depth-Driven Decoupled Instance Synthesis (3DIS), a novel framework that decouples the MIG process into two stages: (i) generating a coarse scene depth map for accurate instance positioning and scene composition, and (ii) rendering fine-grained attributes using pre-trained ControlNet on any foundational model, without additional training. Our 3DIS framework integrates a custom adapter into LDM3D for precise depth-based layouts and employs a finetuning-free method for enhanced instance-level attribute rendering. Extensive experiments on COCO-Position and COCO-MIG benchmarks demonstrate that 3DIS significantly outperforms existing methods in both layout precision and attribute rendering. Notably, 3DIS offers seamless compatibility with diverse foundational models, providing a robust, adaptable solution for advanced multi-instance generation. The code is available at: https://github.com/limuloo/3DIS.

  • 4 authors
·
Oct 16, 2024

StableSemantics: A Synthetic Language-Vision Dataset of Semantic Representations in Naturalistic Images

Understanding the semantics of visual scenes is a fundamental challenge in Computer Vision. A key aspect of this challenge is that objects sharing similar semantic meanings or functions can exhibit striking visual differences, making accurate identification and categorization difficult. Recent advancements in text-to-image frameworks have led to models that implicitly capture natural scene statistics. These frameworks account for the visual variability of objects, as well as complex object co-occurrences and sources of noise such as diverse lighting conditions. By leveraging large-scale datasets and cross-attention conditioning, these models generate detailed and contextually rich scene representations. This capability opens new avenues for improving object recognition and scene understanding in varied and challenging environments. Our work presents StableSemantics, a dataset comprising 224 thousand human-curated prompts, processed natural language captions, over 2 million synthetic images, and 10 million attention maps corresponding to individual noun chunks. We explicitly leverage human-generated prompts that correspond to visually interesting stable diffusion generations, provide 10 generations per phrase, and extract cross-attention maps for each image. We explore the semantic distribution of generated images, examine the distribution of objects within images, and benchmark captioning and open vocabulary segmentation methods on our data. To the best of our knowledge, we are the first to release a diffusion dataset with semantic attributions. We expect our proposed dataset to catalyze advances in visual semantic understanding and provide a foundation for developing more sophisticated and effective visual models. Website: https://stablesemantics.github.io/StableSemantics

  • 6 authors
·
Jun 19, 2024 1