new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Sep 18

EDiT: A Local-SGD-Based Efficient Distributed Training Method for Large Language Models

Distributed training methods are crucial for large language models (LLMs). However, existing distributed training methods often suffer from communication bottlenecks, stragglers, and limited elasticity, particularly in heterogeneous or large-scale environments. Local SGD methods have been proposed to address these issues, but their effectiveness remains limited to small-scale training due to additional memory overhead and lack of concerns on efficiency and stability. To tackle these issues, we propose EDiT, an innovative Efficient Distributed Training method that combines a tailored Local SGD approach with model sharding techniques to enhance large-scale training efficiency. EDiT performs layer-wise parameter synchronization during forward pass, reducing communication and memory overhead and enabling overlap. Besides, EDiT employs a pseudo gradient penalty strategy to suppress loss spikes, which ensures training stability and improves performance. Additionally, we introduce A-EDiT, a fully asynchronous variant of EDiT that accommodates heterogeneous clusters. Building on EDiT/A-EDiT, we conduct a series of experiments to validate large-scale asynchronous training for LLMs, accompanied by comprehensive analyses. Experimental results demonstrate the superior performance of EDiT/A-EDiT, establishing them as robust solutions for distributed LLM training in diverse computational ecosystems. The code is available at Atorch codebase: https://github.com/intelligent-machine-learning/atorch/tree/main/atorch/local_sgd.

  • 6 authors
·
Dec 10, 2024

A General Theory for Federated Optimization with Asynchronous and Heterogeneous Clients Updates

We propose a novel framework to study asynchronous federated learning optimization with delays in gradient updates. Our theoretical framework extends the standard FedAvg aggregation scheme by introducing stochastic aggregation weights to represent the variability of the clients update time, due for example to heterogeneous hardware capabilities. Our formalism applies to the general federated setting where clients have heterogeneous datasets and perform at least one step of stochastic gradient descent (SGD). We demonstrate convergence for such a scheme and provide sufficient conditions for the related minimum to be the optimum of the federated problem. We show that our general framework applies to existing optimization schemes including centralized learning, FedAvg, asynchronous FedAvg, and FedBuff. The theory here provided allows drawing meaningful guidelines for designing a federated learning experiment in heterogeneous conditions. In particular, we develop in this work FedFix, a novel extension of FedAvg enabling efficient asynchronous federated training while preserving the convergence stability of synchronous aggregation. We empirically demonstrate our theory on a series of experiments showing that asynchronous FedAvg leads to fast convergence at the expense of stability, and we finally demonstrate the improvements of FedFix over synchronous and asynchronous FedAvg.

  • 4 authors
·
Jun 21, 2022

FedCompass: Efficient Cross-Silo Federated Learning on Heterogeneous Client Devices using a Computing Power Aware Scheduler

Cross-silo federated learning offers a promising solution to collaboratively train robust and generalized AI models without compromising the privacy of local datasets, e.g., healthcare, financial, as well as scientific projects that lack a centralized data facility. Nonetheless, because of the disparity of computing resources among different clients (i.e., device heterogeneity), synchronous federated learning algorithms suffer from degraded efficiency when waiting for straggler clients. Similarly, asynchronous federated learning algorithms experience degradation in the convergence rate and final model accuracy on non-identically and independently distributed (non-IID) heterogeneous datasets due to stale local models and client drift. To address these limitations in cross-silo federated learning with heterogeneous clients and data, we propose FedCompass, an innovative semi-asynchronous federated learning algorithm with a computing power-aware scheduler on the server side, which adaptively assigns varying amounts of training tasks to different clients using the knowledge of the computing power of individual clients. FedCompass ensures that multiple locally trained models from clients are received almost simultaneously as a group for aggregation, effectively reducing the staleness of local models. At the same time, the overall training process remains asynchronous, eliminating prolonged waiting periods from straggler clients. Using diverse non-IID heterogeneous distributed datasets, we demonstrate that FedCompass achieves faster convergence and higher accuracy than other asynchronous algorithms while remaining more efficient than synchronous algorithms when performing federated learning on heterogeneous clients. The source code for FedCompass is available at https://github.com/APPFL/FedCompass.

  • 9 authors
·
Sep 26, 2023

QSGD: Communication-Efficient SGD via Gradient Quantization and Encoding

Parallel implementations of stochastic gradient descent (SGD) have received significant research attention, thanks to excellent scalability properties of this algorithm, and to its efficiency in the context of training deep neural networks. A fundamental barrier for parallelizing large-scale SGD is the fact that the cost of communicating the gradient updates between nodes can be very large. Consequently, lossy compression heuristics have been proposed, by which nodes only communicate quantized gradients. Although effective in practice, these heuristics do not always provably converge, and it is not clear whether they are optimal. In this paper, we propose Quantized SGD (QSGD), a family of compression schemes which allow the compression of gradient updates at each node, while guaranteeing convergence under standard assumptions. QSGD allows the user to trade off compression and convergence time: it can communicate a sublinear number of bits per iteration in the model dimension, and can achieve asymptotically optimal communication cost. We complement our theoretical results with empirical data, showing that QSGD can significantly reduce communication cost, while being competitive with standard uncompressed techniques on a variety of real tasks. In particular, experiments show that gradient quantization applied to training of deep neural networks for image classification and automated speech recognition can lead to significant reductions in communication cost, and end-to-end training time. For instance, on 16 GPUs, we are able to train a ResNet-152 network on ImageNet 1.8x faster to full accuracy. Of note, we show that there exist generic parameter settings under which all known network architectures preserve or slightly improve their full accuracy when using quantization.

  • 5 authors
·
Dec 5, 2017

ATTS: Asynchronous Test-Time Scaling via Conformal Prediction

Large language models (LLMs) benefit from test-time scaling but are often hampered by high inference latency. Speculative decoding is a natural way to accelerate the scaling process; however, scaling along both the parallel and sequential dimensions poses significant challenges, including substantial memory-bound execution and synchronization overhead. We introduce ATTS (Asynchronous Test-Time Scaling), a statistically guaranteed adaptive scaling framework that follows the hypothesis testing process to address these challenges. By revisiting arithmetic intensity, ATTS identifies synchronization as the primary bottleneck. It enables asynchronous inference through online calibration and proposes an ordinal classification algorithm that supports a three-stage rejection sampling pipeline, scaling along both the sequential and parallel axes. Across experiments on the MATH, AMC23, AIME24, and AIME25 datasets and across multiple draft-target model families, we show that ATTS delivers up to 56.7x speedup in test-time scaling and a 4.14x throughput improvement, while maintaining accurate control of the rejection rate, reducing latency and memory overhead, and incurring no accuracy loss. By scaling both in parallel and sequential dimensions, we enable the 1.5B/70B draft/target model combination to achieve the performance of the state-of-the-art reasoning model o3-mini (high) on the AIME dataset. We have released the code at https://github.com/menik1126/asynchronous-test-time-scaling.

  • 14 authors
·
Sep 18, 2025

Periodic Asynchrony: An On-Policy Approach for Accelerating LLM Reinforcement Learning

Since the introduction of the GRPO algorithm, reinforcement learning~(RL) has attracted increasing attention for LLM post-training, yet training efficiency remains a critical challenge. In mainstream RL frameworks, inference and training are co-located on the same devices, and their synchronous execution prevents concurrent inference and training. In this work, we revisit the strategy of separating inference and training deployment, and propose a periodically asynchronous framework that transforms synchronous RL training into an asynchronous producer--consumer pipeline. By synchronising model weights at the beginning of each training iteration and generating all rollouts from the same policy, the proposed framework remains inherently on-policy, avoiding the off-policy bias introduced by existing asynchronous approaches without any modification to standard RL algorithms. We further introduce a unified tri-model architecture and a shared-prompt attention mechanism to support efficient asynchronous execution and reduce redundant computation. Experiments on NPU platforms show that the proposed framework achieves around 2times throughput improvement from asynchronous execution, with additional gains from system-level optimisations, substantially outperforming mainstream RL frameworks in end-to-end training throughput while maintaining comparable accuracy. Further validation on GPU platforms confirms that the proposed framework generalises effectively across hardware architectures, indicating its potential for widespread application.

  • 1 authors
·
Apr 27

A Single Merging Suffices: Recovering Server-based Learning Performance in Decentralized Learning

Decentralized learning provides a scalable alternative to traditional parameter-server-based training, yet its performance is often hindered by limited peer-to-peer communication. In this paper, we study how communication should be scheduled over time, including determining when and how frequently devices synchronize. Our empirical results show that concentrating communication budgets in the later stages of decentralized training markedly improves global generalization. Surprisingly, we uncover that fully connected communication at the final step, implemented by a single global merging, is sufficient to match the performance of server-based training. We further show that low communication in decentralized learning preserves the mergeability of local models throughout training. Our theoretical contributions, which explains these phenomena, are first to establish that the globally merged model of decentralized SGD can converge faster than centralized mini-batch SGD. Technically, we novelly reinterpret part of the discrepancy among local models, which were previously considered as detrimental noise, as constructive components that accelerate convergence. This work challenges the common belief that decentralized learning generalizes poorly under data heterogeneity and limited communication, while offering new insights into model merging and neural network loss landscapes.

  • 5 authors
·
Jul 9, 2025

Stable Asynchrony: Variance-Controlled Off-Policy RL for LLMs

Asynchronous reinforcement learning has become increasingly central to scaling LLM post-training, delivering major throughput gains by decoupling rollout generation from policy updates. However, widely used policy-gradient objectives such as REINFORCE and GRPO suffer under high asynchrony: stale rollouts produce heavy-tailed importance weights, so a small number of trajectories dominate updates and the policy-gradient estimator becomes markedly higher variance. Through systematic analysis on math, reasoning, and tool-use benchmarks, we find that this increasing variance is reliably predicted by collapsing effective sample size (ESS), which prior stabilization methods largely fail to address. Motivated by this diagnosis, we introduce Variance Controlled Policy Optimization (VCPO), a method that (i) dynamically scales the learning rate with ESS to dampen unreliable updates and (ii) applies a closed-form minimum-variance baseline for off-policy settings, without a critic model and adding minimal overhead. Empirically, across math and general reasoning benchmarks, this enables robustly stable asynchronous training compared to previous stabilization and algorithmic methods, even in highly off-policy regimes (128 steps off-policy). In a long-horizon, tool-use task, VCPO matches synchronous performance while delivering a 2.5times speedup in training time. Code is available at: https://github.com/mit-han-lab/vcpo

  • 5 authors
·
Feb 19

TimelyFL: Heterogeneity-aware Asynchronous Federated Learning with Adaptive Partial Training

In cross-device Federated Learning (FL) environments, scaling synchronous FL methods is challenging as stragglers hinder the training process. Moreover, the availability of each client to join the training is highly variable over time due to system heterogeneities and intermittent connectivity. Recent asynchronous FL methods (e.g., FedBuff) have been proposed to overcome these issues by allowing slower users to continue their work on local training based on stale models and to contribute to aggregation when ready. However, we show empirically that this method can lead to a substantial drop in training accuracy as well as a slower convergence rate. The primary reason is that fast-speed devices contribute to many more rounds of aggregation while others join more intermittently or not at all, and with stale model updates. To overcome this barrier, we propose TimelyFL, a heterogeneity-aware asynchronous FL framework with adaptive partial training. During the training, TimelyFL adjusts the local training workload based on the real-time resource capabilities of each client, aiming to allow more available clients to join in the global update without staleness. We demonstrate the performance benefits of TimelyFL by conducting extensive experiments on various datasets (e.g., CIFAR-10, Google Speech, and Reddit) and models (e.g., ResNet20, VGG11, and ALBERT). In comparison with the state-of-the-art (i.e., FedBuff), our evaluations reveal that TimelyFL improves participation rate by 21.13%, harvests 1.28x - 2.89x more efficiency on convergence rate, and provides a 6.25% increment on test accuracy.

  • 5 authors
·
Apr 13, 2023

DADAO: Decoupled Accelerated Decentralized Asynchronous Optimization

This work introduces DADAO: the first decentralized, accelerated, asynchronous, primal, first-order algorithm to minimize a sum of L-smooth and mu-strongly convex functions distributed over a given network of size n. Our key insight is based on modeling the local gradient updates and gossip communication procedures with separate independent Poisson Point Processes. This allows us to decouple the computation and communication steps, which can be run in parallel, while making the whole approach completely asynchronous, leading to communication acceleration compared to synchronous approaches. Our new method employs primal gradients and does not use a multi-consensus inner loop nor other ad-hoc mechanisms such as Error Feedback, Gradient Tracking, or a Proximal operator. By relating the inverse of the smallest positive eigenvalue of the Laplacian matrix chi_1 and the maximal resistance chi_2leq chi_1 of the graph to a sufficient minimal communication rate between the nodes of the network, we show that our algorithm requires O(nfrac{L{mu}}log(1{epsilon})) local gradients and only O(nchi_1chi_2frac{L{mu}}log(1{epsilon})) communications to reach a precision epsilon, up to logarithmic terms. Thus, we simultaneously obtain an accelerated rate for both computations and communications, leading to an improvement over state-of-the-art works, our simulations further validating the strength of our relatively unconstrained method. We also propose a SDP relaxation to find the optimal gossip rate of each edge minimizing the total number of communications for a given graph, resulting in faster convergence compared to standard approaches relying on uniform communication weights. Our source code is released on a public repository.

  • 2 authors
·
Jul 26, 2022

Robust Collaborative Learning with Linear Gradient Overhead

Collaborative learning algorithms, such as distributed SGD (or D-SGD), are prone to faulty machines that may deviate from their prescribed algorithm because of software or hardware bugs, poisoned data or malicious behaviors. While many solutions have been proposed to enhance the robustness of D-SGD to such machines, previous works either resort to strong assumptions (trusted server, homogeneous data, specific noise model) or impose a gradient computational cost that is several orders of magnitude higher than that of D-SGD. We present MoNNA, a new algorithm that (a) is provably robust under standard assumptions and (b) has a gradient computation overhead that is linear in the fraction of faulty machines, which is conjectured to be tight. Essentially, MoNNA uses Polyak's momentum of local gradients for local updates and nearest-neighbor averaging (NNA) for global mixing, respectively. While MoNNA is rather simple to implement, its analysis has been more challenging and relies on two key elements that may be of independent interest. Specifically, we introduce the mixing criterion of (alpha, lambda)-reduction to analyze the non-linear mixing of non-faulty machines, and present a way to control the tension between the momentum and the model drifts. We validate our theory by experiments on image classification and make our code available at https://github.com/LPD-EPFL/robust-collaborative-learning.

  • 6 authors
·
Sep 22, 2022

Stale but Stable: Staleness-Adaptive Trust Regions for Stabilizing Asynchronous Reinforcement Learning

Asynchronous reinforcement learning improves throughput by decoupling rollout generation from optimization, but staleness is an inevitable byproduct compounded by policy lag, engine delays, and mixture-of-experts routing. From a trust-region perspective, this mismatch is critical: training-inference divergence governs approximation error in finite-horizon bounds, whereas PPO clipping only gates sampled outward updates, acting as a sampled surrogate rather than a full-policy constraint. As a result, high-staleness updates remain weakly controlled in the asynchronous regime where stale rollouts matter most. We introduce the Staleness-Adaptive Trust Region (SAT), which uses the detached sampled log-ratio as a practical staleness proxy, identifies high-mismatch tails within each batch via staleness-based kernel scaling, and contracts only the sign-selected endpoint of the nominal PPO interval. This preserves baseline behavior on ordinary tokens while enforcing more conservative updates on newly intercepted outward bands. We prove local interval containment and pointwise pessimism relative to PPO, showing how the adaptive rule reshapes update geometry under heterogeneous staleness. We evaluate SAT in a decoupled asynchronous RL setup built on Qwen3-30B-A3B-Base, using SGLang as the inference engine and Megatron for training. In this setting, SAT-GSPO w/ R3 achieves the best observed AIME24 avg@8, reaching 35.83 at lag 1 and 34.79 at lag 8, while SAT-GSPO reaches 34.17 at lag 1. Adaptive clipping and routing replay act as complementary stabilizers targeting mismatch tails and routing inconsistency, respectively. Overall, aligning clip intervals with staleness heterogeneity effectively stabilizes asynchronous RL.

One-Step Gradient Delay is Not a Barrier for Large-Scale Asynchronous Pipeline Parallel LLM Pretraining

Modern large-scale LLM pretraining benefits from utilizing Pipeline Parallelism; however, synchronous implementations leave GPUs idle during pipeline bubbles, wasting computational resources. Asynchronous Pipeline Parallelism eliminates these bubbles, maximizing throughput at the cost of gradient staleness. Among asynchronous schedules, PipeDream-2BW is particularly appealing: unlike the original PipeDream schedule, it ensures a constant one-step gradient delay regardless of pipeline depth. However, its adoption remains limited due to the common belief that optimizing under staleness is fundamentally unstable. In this work, we challenge this assumption, demonstrating that degradation under one-step delay depends strongly on optimizer choice rather than being an intrinsic limitation. We provide the first comprehensive empirical analysis showing that while AdamW, the predominant optimizer at the time when PipeDream-2BW was introduced, indeed suffers from severe degradation, recent methods like Muon exhibit strong robustness under a one-step delay. We introduce an optimizer-agnostic Error Feedback-inspired correction to further mitigate delay effects. We provide supporting theoretical analysis demonstrating convergence for Muon with and without this correction. Extensive evaluation on models up to 10B parameters confirms that our strategies bridge the performance gap with synchronous training, highlighting the practical potential of asynchronous pipeline parallelism at scale.

ScaleDreamer: Scalable Text-to-3D Synthesis with Asynchronous Score Distillation

By leveraging the text-to-image diffusion priors, score distillation can synthesize 3D contents without paired text-3D training data. Instead of spending hours of online optimization per text prompt, recent studies have been focused on learning a text-to-3D generative network for amortizing multiple text-3D relations, which can synthesize 3D contents in seconds. However, existing score distillation methods are hard to scale up to a large amount of text prompts due to the difficulties in aligning pretrained diffusion prior with the distribution of rendered images from various text prompts. Current state-of-the-arts such as Variational Score Distillation finetune the pretrained diffusion model to minimize the noise prediction error so as to align the distributions, which are however unstable to train and will impair the model's comprehension capability to numerous text prompts. Based on the observation that the diffusion models tend to have lower noise prediction errors at earlier timesteps, we propose Asynchronous Score Distillation (ASD), which minimizes the noise prediction error by shifting the diffusion timestep to earlier ones. ASD is stable to train and can scale up to 100k prompts. It reduces the noise prediction error without changing the weights of pre-trained diffusion model, thus keeping its strong comprehension capability to prompts. We conduct extensive experiments across different 2D diffusion models, including Stable Diffusion and MVDream, and text-to-3D generators, including Hyper-iNGP, 3DConv-Net and Triplane-Transformer. The results demonstrate ASD's effectiveness in stable 3D generator training, high-quality 3D content synthesis, and its superior prompt-consistency, especially under large prompt corpus.

  • 6 authors
·
Jul 2, 2024

AsyncSpade: Efficient Test-Time Scaling with Asynchronous Sparse Decoding

Test-time scaling (TTS) boosts LLM reasoning via long chain-of-thought (CoT), but the linear KV-cache growth amplifies the memory-bound bottleneck of LLM decoding. Query-aware page-level sparse decoding can achieve state-of-the-art performance under constrained FLOPs budgets, but is limited by both sequential-dependent page filtering and coarse-grained token selection, hampering serving efficiency and model performance on TTS tasks under high concurrency and long CoT scenarios (consuming even higher runtime than the forward pipeline itself). In this paper, we first find that the current-step query state can be accurately approximated in a unified manner from a short window of recent queries, enabling training-free query-aware sparsity without waiting in the decoding loop. We propose AsyncSpade, an asynchronous framework for efficient TTS built on two core components: (1) a novel light-weight temporal-regressive module that predicts the next-token query state; (2) an asynchronous and disaggregated framework that decouples the KV cache filtering from the auto-regressive decoding loop, overlapping the token-level KV selection with the forward inference computation through asynchronism. To our knowledge, AsyncSpade is the first to eliminate the sequential dependence without sacrificing model performance. We validate the effectiveness of AsyncSpade on common LLM serving setups with an A100 node, where AsyncSpade fully overlaps KV-cache operations with the inference pipeline, achieving theoretical optimal time-per-output-token (TPOT). Specifically, AsyncSpade delivers over 20% reduction on TPOT compared to SoTA baseline (i.e. Quest) and at least 50% TPOT reduction compared to full attention on Qwen3-8B and Qwen3-32B models, while matching or surpassing their accuracy on various TTS benchmarks (AIME-24/25, GPQA-Diamond, MATH-500).

  • 5 authors
·
Oct 7, 2025

AR-Diffusion: Asynchronous Video Generation with Auto-Regressive Diffusion

The task of video generation requires synthesizing visually realistic and temporally coherent video frames. Existing methods primarily use asynchronous auto-regressive models or synchronous diffusion models to address this challenge. However, asynchronous auto-regressive models often suffer from inconsistencies between training and inference, leading to issues such as error accumulation, while synchronous diffusion models are limited by their reliance on rigid sequence length. To address these issues, we introduce Auto-Regressive Diffusion (AR-Diffusion), a novel model that combines the strengths of auto-regressive and diffusion models for flexible, asynchronous video generation. Specifically, our approach leverages diffusion to gradually corrupt video frames in both training and inference, reducing the discrepancy between these phases. Inspired by auto-regressive generation, we incorporate a non-decreasing constraint on the corruption timesteps of individual frames, ensuring that earlier frames remain clearer than subsequent ones. This setup, together with temporal causal attention, enables flexible generation of videos with varying lengths while preserving temporal coherence. In addition, we design two specialized timestep schedulers: the FoPP scheduler for balanced timestep sampling during training, and the AD scheduler for flexible timestep differences during inference, supporting both synchronous and asynchronous generation. Extensive experiments demonstrate the superiority of our proposed method, which achieves competitive and state-of-the-art results across four challenging benchmarks.

  • 10 authors
·
Mar 10, 2025

AsyncOPD: How Stale Can On-Policy Distillation Be?

On-policy distillation (OPD) trains a student on its own rollouts guided by teacher feedback and is becoming increasingly important for large language model (LLM) post-training. Like reinforcement learning (RL), however, OPD faces an on-policy systems bottleneck, as rollouts can dominate training time for reasoning workloads. Asynchronous training pipelines can alleviate this bottleneck by decoupling rollout generation from learner updates, but doing so introduces stale-policy data. While prior work has studied stale data in asynchronous RL, its effects in OPD remain underexplored. We present the first systematic study of staleness in asynchronous OPD, focusing on a practical setting where teacher feedback is implemented through local KL losses and full-vocabulary teacher logits are too expensive to store or transfer, necessitating finite teacher-score caches. We first show that KL direction changes the stale-data problem: teacher-weighted forward KL is more robust to stale rollouts, whereas student-weighted reverse KL is vulnerable. Second, for this vulnerable reverse-KL case, we study whether methods designed to stabilize asynchronous RL can mitigate OPD staleness. In our experiments, they do not improve over a simpler OPD-specific surrogate: recomputing the reverse-KL signal under the current student at learner time. Third, we analyze how finite teacher-score caches create a bias-variance tradeoff for sparse and sampled reverse-KL OPD estimators. This motivates multi-sample Monte Carlo (MC), which preserves MC correctability while reducing one-sample variance. Finally, we present and open-source AsyncOPD, a fully asynchronous OPD training pipeline built from these estimator choices. Experiments show that AsyncOPD improves training throughput by 1.6times to 3.8times over strict synchronous training while reaching comparable accuracy.

furiosa-ai FuriosaAI
·
Jun 22 2

S2D2: Fast Decoding for Diffusion LLMs via Training-Free Self-Speculation

Block-diffusion language models offer a promising path toward faster-than-autoregressive generation by combining block-wise autoregressive decoding with within-block parallel denoising. However, in the few-step regime needed for practical acceleration, standard confidence-thresholded decoding is often brittle: aggressive thresholds hurt quality, while conservative thresholds require unnecessary denoising steps. Existing approaches that address this issue either require additional training or incur extra test-time compute. We present S2D2, a training-free self-speculative decoding framework for block-diffusion language models. Our key observation is that a block-diffusion model becomes autoregressive when the block size is reduced to one, allowing the same pretrained model to act as both drafter and verifier. S2D2 inserts a speculative verification step into standard block-diffusion decoding and uses lightweight routing policies to decide when verification is worth its cost. This yields a hybrid decoding trajectory in which diffusion proposes tokens in parallel, while the autoregressive mode acts as a local sequence-level critic. Across three mainstream block-diffusion families, S2D2 consistently improves the accuracy-speed tradeoff over strong confidence-thresholding baselines. On SDAR, we observe up to 4.7times speedup over autoregressive decoding, and up to 1.57times over a tuned dynamic decoding baseline while improving accuracy by up to 4.5 points. On LLaDA2.1-Mini, S2D2 remains complementary to built-in self-correction, including a conservative setting where it is 4.4times faster than the static baseline with slightly higher accuracy.

RedHatAI Red Hat AI
·
Mar 26 2

Single-Rollout Asynchronous Optimization for Agentic Reinforcement Learning

Reinforcement learning (RL) is becoming increasingly important for post-training large language models (LLMs). Previous RL pipelines for LLMs were mostly synchronous and batch-interleaved, which is inefficient for long-horizon agentic tasks. Recently, asynchronous RL has emerged as a more efficient alternative by updating the model as rollouts arrive. However, existing asynchronous RL systems often emphasize throughput, while leaving training stability and task effectiveness largely underexplored. For example, a key challenge is that group-wise sampling in the widely-used GRPO framework does not naturally fit asynchronous agentic training. In this paper, we present Single-rollout Asynchronous Optimization (SAO) to address the stability and off-policy challenges in asynchronous RL. To reduce off-policy effects and improve generalization, we replace group-wise sampling with single-rollout sampling, that is, using one rollout per prompt. We further improve this single-rollout strategy with practical value-model training designs. To improve optimization stability, we introduce a strict double-side token-level clipping strategy. SAO is able to train stably for one thousand steps and consistently outperform GRPO and its variants on agentic coding and reasoning benchmarks, such as SWE-Bench Verified, BeyondAIME, and IMOAnswerBench. We also demonstrate that single-rollout RL is particularly effective in a simulated online learning setting, where the model must adapt to changing evolving environments. To this end, SAO is successfully deployed in the agentic RL pipeline for training the open GLM-5.2 model (750B-A40B).

zai-org Z.ai
·
Jul 7 11

AsyncFlow: An Asynchronous Streaming RL Framework for Efficient LLM Post-Training

Reinforcement learning (RL) has become a pivotal technology in the post-training phase of large language models (LLMs). Traditional task-colocated RL frameworks suffer from significant scalability bottlenecks, while task-separated RL frameworks face challenges in complex dataflows and the corresponding resource idling and workload imbalance. Moreover, most existing frameworks are tightly coupled with LLM training or inference engines, making it difficult to support custom-designed engines. To address these challenges, we propose AsyncFlow, an asynchronous streaming RL framework for efficient post-training. Specifically, we introduce a distributed data storage and transfer module that provides a unified data management and fine-grained scheduling capability in a fully streamed manner. This architecture inherently facilitates automated pipeline overlapping among RL tasks and dynamic load balancing. Moreover, we propose a producer-consumer-based asynchronous workflow engineered to minimize computational idleness by strategically deferring parameter update process within staleness thresholds. Finally, the core capability of AsynFlow is architecturally decoupled from underlying training and inference engines and encapsulated by service-oriented user interfaces, offering a modular and customizable user experience. Extensive experiments demonstrate an average of 1.59 throughput improvement compared with state-of-the-art baseline. The presented architecture in this work provides actionable insights for next-generation RL training system designs.

  • 19 authors
·
Jul 2, 2025 1

Sequential Gradient Coding For Straggler Mitigation

In distributed computing, slower nodes (stragglers) usually become a bottleneck. Gradient Coding (GC), introduced by Tandon et al., is an efficient technique that uses principles of error-correcting codes to distribute gradient computation in the presence of stragglers. In this paper, we consider the distributed computation of a sequence of gradients {g(1),g(2),ldots,g(J)}, where processing of each gradient g(t) starts in round-t and finishes by round-(t+T). Here Tgeq 0 denotes a delay parameter. For the GC scheme, coding is only across computing nodes and this results in a solution where T=0. On the other hand, having T>0 allows for designing schemes which exploit the temporal dimension as well. In this work, we propose two schemes that demonstrate improved performance compared to GC. Our first scheme combines GC with selective repetition of previously unfinished tasks and achieves improved straggler mitigation. In our second scheme, which constitutes our main contribution, we apply GC to a subset of the tasks and repetition for the remainder of the tasks. We then multiplex these two classes of tasks across workers and rounds in an adaptive manner, based on past straggler patterns. Using theoretical analysis, we demonstrate that our second scheme achieves significant reduction in the computational load. In our experiments, we study a practical setting of concurrently training multiple neural networks over an AWS Lambda cluster involving 256 worker nodes, where our framework naturally applies. We demonstrate that the latter scheme can yield a 16\% improvement in runtime over the baseline GC scheme, in the presence of naturally occurring, non-simulated stragglers.

  • 3 authors
·
Nov 24, 2022

When RL Meets Adaptive Speculative Training: A Unified Training-Serving System

Speculative decoding can significantly accelerate LLM serving, yet most deployments today disentangle speculator training from serving, treating speculator training as a standalone offline modeling problem. We show that this decoupled formulation introduces substantial deployment and adaptation lag: (1) high time-to-serve, since a speculator must be trained offline for a considerable period before deployment; (2) delayed utility feedback, since the true end-to-end decoding speedup is only known after training and cannot be inferred reliably from acceptance rate alone due to model-architecture and system-level overheads; and (3) domain-drift degradation, as the target model is repurposed to new domains and the speculator becomes stale and less effective. To address these issues, we present Aurora, a unified training-serving system that closes the loop by continuously learning a speculator directly from live inference traces. Aurora reframes online speculator learning as an asynchronous reinforcement-learning problem: accepted tokens provide positive feedback, while rejected speculator proposals provide implicit negative feedback that we exploit to improve sample efficiency. Our design integrates an SGLang-based inference server with an asynchronous training server, enabling hot-swapped speculator updates without service interruption. Crucially, Aurora supports day-0 deployment: a speculator can be served immediately and rapidly adapted to live traffic, improving system performance while providing immediate utility feedback. Across experiments, Aurora achieves a 1.5x day-0 speedup on recently released frontier models (e.g., MiniMax M2.1 229B and Qwen3-Coder-Next 80B). Aurora also adapts effectively to distribution shifts in user traffic, delivering an additional 1.25x speedup over a well-trained but static speculator on widely used models (e.g., Qwen3 and Llama3).

  • 18 authors
·
Feb 6

ASGDiffusion: Parallel High-Resolution Generation with Asynchronous Structure Guidance

Training-free high-resolution (HR) image generation has garnered significant attention due to the high costs of training large diffusion models. Most existing methods begin by reconstructing the overall structure and then proceed to refine the local details. Despite their advancements, they still face issues with repetitive patterns in HR image generation. Besides, HR generation with diffusion models incurs significant computational costs. Thus, parallel generation is essential for interactive applications. To solve the above limitations, we introduce a novel method named ASGDiffusion for parallel HR generation with Asynchronous Structure Guidance (ASG) using pre-trained diffusion models. To solve the pattern repetition problem of HR image generation, ASGDiffusion leverages the low-resolution (LR) noise weighted by the attention mask as the structure guidance for the denoising step to ensure semantic consistency. The proposed structure guidance can significantly alleviate the pattern repetition problem. To enable parallel generation, we further propose a parallelism strategy, which calculates the patch noises and structure guidance asynchronously. By leveraging multi-GPU parallel acceleration, we significantly accelerate generation speed and reduce memory usage per GPU. Extensive experiments demonstrate that our method effectively and efficiently addresses common issues like pattern repetition and achieves state-of-the-art HR generation.

  • 8 authors
·
Dec 8, 2024

Breaking the Bubble: Asynchronous Pipeline Parallel Training with Bounded Weight Inconsistency

Pipeline parallelism is essential for training large neural networks, but existing schedules trade off throughput, memory, and optimization consistency. Synchronous pipelines preserve forward/backward weight consistency but suffer from bubbles; asynchronous pipelines remove bubbles but introduce weight-version mismatch, typically requiring weight stashing, prediction, or correction mechanisms. We introduce PACI (Pipeline Asynchronous training with Controlled Inconsistency), a bubble-free asynchronous pipeline method that bounds forward/backward version drift without weight stashing, prediction, additional parameter copies, or global synchronization. The key idea is to use local gradient accumulation as a version-control mechanism: by slowing parameter-version evolution relative to pipeline delay, PACI limits the number of optimizer updates crossed by any micro-batch while preserving steady-state utilization. In GPT-style language-model pretraining, PACI matches the stability and final perplexity of synchronous 1F1B-flush, retains the same peak memory footprint, achieves fully utilized pipeline throughput, and improves training time-to-accuracy by up to 1.69times over the fastest flush baseline. These results show that forward/backward inconsistency need not be eliminated: when explicitly bounded, it can be safely traded for substantial efficiency gains.

FRUGAL: Memory-Efficient Optimization by Reducing State Overhead for Scalable Training

With the increase in the number of parameters in large language models, the process of pre-training and fine-tuning increasingly demands larger volumes of GPU memory. A significant portion of this memory is typically consumed by the optimizer state. To overcome this challenge, recent approaches such as low-rank adaptation (LoRA (Hu et al., 2021)), low-rank gradient projection (GaLore (Zhao et al., 2024)), and blockwise optimization (BAdam (Luo et al., 2024)) have been proposed. However, in all these algorithms, the effective rank of the weight updates remains low-rank, which can lead to a substantial loss of information from the gradient. This loss can be critically important, especially during the pre-training stage. In this paper, we introduce FRUGAL (Full-Rank Updates with GrAdient spLitting), a new memory-efficient optimization framework. FRUGAL leverages gradient splitting to perform low-dimensional updates using advanced algorithms (such as Adam), while updates along the remaining directions are executed via state-free methods like SGD or signSGD (Bernstein et al., 2018). Our framework can be integrated with various low-rank update selection techniques, including GaLore and BAdam. We provide theoretical convergence guarantees for our framework when using SGDM for low-dimensional updates and SGD for state-free updates. Additionally, our method consistently outperforms concurrent approaches across various fixed memory budgets, achieving state-of-the-art results in pre-training and fine-tuning tasks while balancing memory efficiency and performance metrics.

  • 4 authors
·
Nov 12, 2024

Equivariant Differentially Private Deep Learning: Why DP-SGD Needs Sparser Models

Differentially Private Stochastic Gradient Descent (DP-SGD) limits the amount of private information deep learning models can memorize during training. This is achieved by clipping and adding noise to the model's gradients, and thus networks with more parameters require proportionally stronger perturbation. As a result, large models have difficulties learning useful information, rendering training with DP-SGD exceedingly difficult on more challenging training tasks. Recent research has focused on combating this challenge through training adaptations such as heavy data augmentation and large batch sizes. However, these techniques further increase the computational overhead of DP-SGD and reduce its practical applicability. In this work, we propose using the principle of sparse model design to solve precisely such complex tasks with fewer parameters, higher accuracy, and in less time, thus serving as a promising direction for DP-SGD. We achieve such sparsity by design by introducing equivariant convolutional networks for model training with Differential Privacy. Using equivariant networks, we show that small and efficient architecture design can outperform current state-of-the-art models with substantially lower computational requirements. On CIFAR-10, we achieve an increase of up to 9% in accuracy while reducing the computation time by more than 85%. Our results are a step towards efficient model architectures that make optimal use of their parameters and bridge the privacy-utility gap between private and non-private deep learning for computer vision.

  • 3 authors
·
Jan 30, 2023

Fast-dDrive: Efficient Block-Diffusion VLM for Autonomous Driving

End-to-end autonomous driving via Vision-Language-Action (VLA) models demands a precarious balance between high-fidelity trajectory planning and efficient inference. Existing paradigms typically fall short: autoregressive (AR) VLAs are memory-bandwidth-bound on edge hardware and prone to exposure-bias drift, while full-sequence diffusion models preclude KV-cache reuse and suffer from "logical leakage" that violates the fundamental perceive-then-plan causality. We present Fast-dDrive, a block-diffusion VLA that performs bidirectional refinement within semantic units while enforcing strict causal ordering across them. Leveraging the observation that driving VLAs often emit structured JSON-like outputs, Fast-dDrive freezes structural tokens into a section scaffold and employs a section-aware training recipe that prioritizes safety-critical planning. We further introduce Scaffold Speculative Decoding to achieve AR-equivalent quality at significantly higher throughput. Finally, we propose a low-overhead test-time scaling scheme: by forking N stochastic trajectory rollouts from a single shared-prefix KV cache and averaging them, we effectively suppress prediction variance at a fractional computational cost. Empirical results demonstrate that Fast-dDrive redefines the speed-accuracy frontier for driving agents. On the WOD-E2E test set, Fast-dDrive achieves SOTA ADE@3s and ADE@5s, alongside the highest RFS among diffusion-based VLAs; on nuScenes, it reduces average L2 error to 0.32m (a 22% improvement). When integrated with SGLang, our framework delivers 12times throughput speedup over the AR baseline, narrowing the gap between high-capacity VLAs and the efficiency demands of real-time on-vehicle deployment.

nvidia NVIDIA
·
May 24 2

SWAN: SGD with Normalization and Whitening Enables Stateless LLM Training

Adaptive optimizers such as Adam (Kingma & Ba, 2015) have been central to the success of large language models. However, they often require to maintain optimizer states throughout training, which can result in memory requirements several times greater than the model footprint. This overhead imposes constraints on scalability and computational efficiency. Stochastic Gradient Descent (SGD), in contrast, is a stateless optimizer, as it does not track state variables during training. Consequently, it achieves optimal memory efficiency. However, its capability in LLM training is limited (Zhao et al., 2024b). In this work, we show that pre-processing SGD in a stateless manner can achieve the same performance as the Adam optimizer for LLM training, while drastically reducing the memory cost. Specifically, we propose to pre-process the instantaneous stochastic gradients using normalization and whitening. We show that normalization stabilizes gradient distributions, and whitening counteracts the local curvature of the loss landscape. This results in SWAN (SGD with Whitening And Normalization), a stochastic optimizer that eliminates the need to store any optimizer states. Empirically, SWAN has the same memory footprint as SGD, achieving approx 50% reduction on total end-to-end memory compared to Adam. In language modeling tasks, SWAN demonstrates comparable or even better performance than Adam: when pre-training the LLaMA model with 350M and 1.3B parameters, SWAN achieves a 2x speedup by reaching the same evaluation perplexity using half as many tokens.

  • 4 authors
·
Dec 17, 2024

Boosting Large-scale Parallel Training Efficiency with C4: A Communication-Driven Approach

The emergence of Large Language Models (LLMs) has necessitated the adoption of parallel training techniques, involving the deployment of thousands of GPUs to train a single model. Unfortunately, we have found that the efficiency of current parallel training is often suboptimal, largely due to the following two main issues. Firstly, hardware failures are inevitable, leading to interruptions in the training tasks. The inability to quickly identify the faulty components results in a substantial waste of GPU resources. Secondly, since GPUs must wait for parameter synchronization to complete before proceeding to the next round of computation, network congestions can greatly increase the waiting time for GPUs. To address these challenges, this paper introduces a communication-driven solution, namely the C4. The key insights of C4 are two folds. First, in parallel training, collective communication exhibits periodic and homogeneous characteristics, so any anomalies are certainly due to some form of hardware malfunction. By leveraging this feature, C4 can rapidly identify the faulty components, swiftly isolate the anomaly, and restart the task, thereby avoiding resource wastage caused by delays in anomaly detection. Second, the predictable communication model of collective communication, involving few large flows, allows C4 to efficiently execute traffic planning, substantially reducing network congestion. C4 has been extensively implemented across our production systems, cutting error-induced overhead by roughly 30% and enhancing runtime performance by about 15% for certain applications with moderate communication costs.

  • 25 authors
·
Jun 6, 2024

Archer: Adaptive Reuse of Cached Hidden States for Efficient Rollback in Diffusion Language Models

Diffusion language models (DLMs) iteratively refine a sequence, allowing earlier predictions to be revised as context evolves. This rollback capability distinguishes them from irreversible autoregressive generation, but makes inference costly. Every denoising update alters the global context, forcing both prompt and response states to be recomputed even though only response tokens are revisable. Key-value (KV) caching could reduce this cost, yet conventional caching assumes immutable historical states and is therefore difficult to reconcile with rollback. In this paper, we introduce Adaptive Reuse of Cached Hidden States for Efficient Rollback (Archer), a training-free KV caching method for rollback-capable DLMs. Archer asymmetrically keeps the mutable response synchronized with the current hypothesis while reusing prompt K/V within a bounded state neighborhood. Although prompt representations also change under bidirectional attention, their token identities remain fixed; bounded reuse therefore amortizes repeated prompt computation without caching mutable response states. It also delays feedback from tentative tokens, reducing premature reinforcement of transient high-confidence errors and giving rollback more opportunity to correct them. Our analysis characterizes prompt reuse as a reversibility-aligned cache boundary, bounds its state-dependent approximation error, and gives a decoder-margin condition for preserving full-refresh decisions. Existing DLM acceleration often trades quality for speed. Archer shifts this frontier, attaining the best mean performance of 33.63% together with a 2.57x mean speedup on the main suite. Across evaluated settings, it improves Pass@1 by up to 3.05 points and reaches up to 2.95x speedup. Controlled analyses connect the quality gain to delayed prompt feedback and validate state-aware refresh. Our code is available at https://github.com/Hxnng/Archer.

  • 7 authors
·
Aug 10

Benign Oscillation of Stochastic Gradient Descent with Large Learning Rates

In this work, we theoretically investigate the generalization properties of neural networks (NN) trained by stochastic gradient descent (SGD) algorithm with large learning rates. Under such a training regime, our finding is that, the oscillation of the NN weights caused by the large learning rate SGD training turns out to be beneficial to the generalization of the NN, which potentially improves over the same NN trained by SGD with small learning rates that converges more smoothly. In view of this finding, we call such a phenomenon "benign oscillation". Our theory towards demystifying such a phenomenon builds upon the feature learning perspective of deep learning. Specifically, we consider a feature-noise data generation model that consists of (i) weak features which have a small ell_2-norm and appear in each data point; (ii) strong features which have a larger ell_2-norm but only appear in a certain fraction of all data points; and (iii) noise. We prove that NNs trained by oscillating SGD with a large learning rate can effectively learn the weak features in the presence of those strong features. In contrast, NNs trained by SGD with a small learning rate can only learn the strong features but makes little progress in learning the weak features. Consequently, when it comes to the new testing data which consist of only weak features, the NN trained by oscillating SGD with a large learning rate could still make correct predictions consistently, while the NN trained by small learning rate SGD fails. Our theory sheds light on how large learning rate training benefits the generalization of NNs. Experimental results demonstrate our finding on "benign oscillation".

  • 4 authors
·
Oct 25, 2023

No More Adam: Learning Rate Scaling at Initialization is All You Need

In this work, we question the necessity of adaptive gradient methods for training deep neural networks. SGD-SaI is a simple yet effective enhancement to stochastic gradient descent with momentum (SGDM). SGD-SaI performs learning rate Scaling at Initialization (SaI) to distinct parameter groups, guided by their respective gradient signal-to-noise ratios (g-SNR). By adjusting learning rates without relying on adaptive second-order momentum, SGD-SaI helps prevent training imbalances from the very first iteration and cuts the optimizer's memory usage by half compared to AdamW. Despite its simplicity and efficiency, SGD-SaI consistently matches or outperforms AdamW in training a variety of Transformer-based tasks, effectively overcoming a long-standing challenge of using SGD for training Transformers. SGD-SaI excels in ImageNet-1K classification with Vision Transformers(ViT) and GPT-2 pretraining for large language models (LLMs, transformer decoder-only), demonstrating robustness to hyperparameter variations and practicality for diverse applications. We further tested its robustness on tasks like LoRA fine-tuning for LLMs and diffusion models, where it consistently outperforms state-of-the-art optimizers. From a memory efficiency perspective, SGD-SaI achieves substantial memory savings for optimizer states, reducing memory usage by 5.93 GB for GPT-2 (1.5B parameters) and 25.15 GB for Llama2-7B compared to AdamW in full-precision training settings.

  • 4 authors
·
Dec 16, 2024 2

VLASH: Real-Time VLAs via Future-State-Aware Asynchronous Inference

Vision-Language-Action models (VLAs) are becoming increasingly capable across diverse robotic tasks. However, their real-world deployment remains slow and inefficient: demonstration videos are often sped up by 5-10x to appear smooth, with noticeable action stalls and delayed reactions to environmental changes. Asynchronous inference offers a promising solution to achieve continuous and low-latency control by enabling robots to execute actions and perform inference simultaneously. However, because the robot and environment continue to evolve during inference, a temporal misalignment arises between the prediction and execution intervals. This leads to significant action instability, while existing methods either degrade accuracy or introduce runtime overhead to mitigate it. We propose VLASH, a general asynchronous inference framework for VLAs that delivers smooth, accurate, and fast reaction control without additional overhead or architectural changes. VLASH estimates the future execution-time state by rolling the robot state forward with the previously generated action chunk, thereby bridging the gap between prediction and execution. Experiments show that VLASH achieves up to 2.03x speedup and reduces reaction latency by up to 17.4x compared to synchronous inference while fully preserving the original accuracy. Moreover, it empowers VLAs to handle fast-reaction, high-precision tasks such as playing ping-pong and playing whack-a-mole, where traditional synchronous inference fails. Code is available at https://github.com/mit-han-lab/vlash

mit-han-lab MIT HAN Lab
·
Nov 30, 2025 1

Towards Effective and Sparse Adversarial Attack on Spiking Neural Networks via Breaking Invisible Surrogate Gradients

Spiking neural networks (SNNs) have shown their competence in handling spatial-temporal event-based data with low energy consumption. Similar to conventional artificial neural networks (ANNs), SNNs are also vulnerable to gradient-based adversarial attacks, wherein gradients are calculated by spatial-temporal back-propagation (STBP) and surrogate gradients (SGs). However, the SGs may be invisible for an inference-only model as they do not influence the inference results, and current gradient-based attacks are ineffective for binary dynamic images captured by the dynamic vision sensor (DVS). While some approaches addressed the issue of invisible SGs through universal SGs, their SGs lack a correlation with the victim model, resulting in sub-optimal performance. Moreover, the imperceptibility of existing SNN-based binary attacks is still insufficient. In this paper, we introduce an innovative potential-dependent surrogate gradient (PDSG) method to establish a robust connection between the SG and the model, thereby enhancing the adaptability of adversarial attacks across various models with invisible SGs. Additionally, we propose the sparse dynamic attack (SDA) to effectively attack binary dynamic images. Utilizing a generation-reduction paradigm, SDA can fully optimize the sparsity of adversarial perturbations. Experimental results demonstrate that our PDSG and SDA outperform state-of-the-art SNN-based attacks across various models and datasets. Specifically, our PDSG achieves 100% attack success rate on ImageNet, and our SDA obtains 82% attack success rate by modifying only 0.24% of the pixels on CIFAR10DVS. The code is available at https://github.com/ryime/PDSG-SDA .

  • 8 authors
·
Mar 5, 2025

Low-Latency Event-Based Object Detection with Spatially-Sparse Linear Attention

Event cameras provide sequential visual data with spatial sparsity and high temporal resolution, making them attractive for low-latency object detection. Existing asynchronous event-based neural networks exploit this low-latency advantage by updating predictions event by event, but still suffer from two bottlenecks: recurrent architectures are difficult to train efficiently on long sequences, and improving accuracy often increases per-event computation and latency. Linear attention is appealing because it enables parallel training and recurrent inference. However, its dense state updates make per-event computation scale with the state size, yielding a poor accuracy-efficiency trade-off for object detection, where accurate localization requires fine-grained spatial states. The key challenge is therefore to introduce sparse state activation that exploits the spatial sparsity of events while preserving efficient parallel training. We propose Spatially-Sparse Linear Attention (SSLA), which introduces a mixture-of-spaces state decomposition and a scatter-compute-gather training procedure, enabling state-level sparsity as well as training parallelism. Building on SSLA, we develop an end-to-end asynchronous linear attention model, SSLA-Det, for low-latency event-based object detection. On Gen1 and N-Caltech101, SSLA-Det achieves state-of-the-art accuracy among asynchronous methods, reaching 0.375 mAP and 0.515 mAP, respectively, while reducing per-event computation by over 20 times compared with the strongest prior asynchronous baseline, demonstrating the potential of linear attention for low-latency event-based vision.

  • 7 authors
·
Aug 25

Minute-Long Videos with Dual Parallelisms

Diffusion Transformer (DiT)-based video diffusion models generate high-quality videos at scale but incur prohibitive processing latency and memory costs for long videos. To address this, we propose a novel distributed inference strategy, termed DualParal. The core idea is that, instead of generating an entire video on a single GPU, we parallelize both temporal frames and model layers across GPUs. However, a naive implementation of this division faces a key limitation: since diffusion models require synchronized noise levels across frames, this implementation leads to the serialization of original parallelisms. We leverage a block-wise denoising scheme to handle this. Namely, we process a sequence of frame blocks through the pipeline with progressively decreasing noise levels. Each GPU handles a specific block and layer subset while passing previous results to the next GPU, enabling asynchronous computation and communication. To further optimize performance, we incorporate two key enhancements. Firstly, a feature cache is implemented on each GPU to store and reuse features from the prior block as context, minimizing inter-GPU communication and redundant computation. Secondly, we employ a coordinated noise initialization strategy, ensuring globally consistent temporal dynamics by sharing initial noise patterns across GPUs without extra resource costs. Together, these enable fast, artifact-free, and infinitely long video generation. Applied to the latest diffusion transformer video generator, our method efficiently produces 1,025-frame videos with up to 6.54times lower latency and 1.48times lower memory cost on 8timesRTX 4090 GPUs.

  • 5 authors
·
May 27, 2025 2

Steady-State Behavior of Constant-Stepsize Stochastic Approximation: Gaussian Approximation and Tail Bounds

Constant-stepsize stochastic approximation (SA) is widely used in learning for computational efficiency. For a fixed stepsize, the iterates typically admit a stationary distribution that is rarely tractable. Prior work shows that as the stepsize αdownarrow 0, the centered-and-scaled steady state converges weakly to a Gaussian random vector. However, for fixed α, this weak convergence offers no usable error bound for approximating the steady-state by its Gaussian limit. This paper provides explicit, non-asymptotic error bounds for fixed α. We first prove general-purpose theorems that bound the Wasserstein distance between the centered-scaled steady state and an appropriate Gaussian distribution, under regularity conditions for drift and moment conditions for noise. To ensure broad applicability, we cover both i.i.d. and Markovian noise models. We then instantiate these theorems for three representative SA settings: (1) stochastic gradient descent (SGD) for smooth strongly convex objectives, (2) linear SA, and (3) contractive nonlinear SA. We obtain dimension- and stepsize-dependent, explicit bounds in Wasserstein distance of order α^{1/2}log(1/α) for small α. Building on the Wasserstein approximation error, we further derive non-uniform Berry--Esseen-type tail bounds that compare the steady-state tail probability to Gaussian tails. We achieve an explicit error term that decays in both the deviation level and stepsize α. We adapt the same analysis for SGD beyond strongly convexity and study general convex objectives. We identify a non-Gaussian (Gibbs) limiting law under the correct scaling, which is validated numerically, and provide a corresponding pre-limit Wasserstein error bound.

  • 6 authors
·
Feb 14

AsyncPatch Diffusion: spatially-flexible image generation

Standard diffusion models corrupt an entire sample with a single shared noise level, forcing all spatial regions to follow the same denoising trajectory. We introduce AsyncPatch Diffusion, a joint-diffusion framework that assigns distinct noise levels to different input dimensions, such as image pixels, or latent tokens. We show how this asynchronous corruption defines a valid generative process while supporting a richer family of spatially heterogeneous denoising trajectories, and prove the first valid ELBO for this process. We show that a single pretrained model can perform spatially adaptive generation, where different regions are denoised on different schedules. A key challenge is training: naive independent noise-level sampling overemphasizes highly heterogeneous configurations and underrepresents homogeneous noise levels, that are crucial during sampling. We address this with a controlled noise-level sampler that regulates both the average corruption level and its spatial variability. AsyncPatch achieves generation quality comparable to conventional diffusion on ImageNet 256 and LSUN, while being natively suited for inpainting without task-specific fine-tuning. We further introduce input guidance, which uses clean or partially corrupted regions to guide the generation of unknown regions, improving local consistency and texture matching. Finally, we demonstrate adaptive generation strategies including uncertainty-guided acceleration and autoregressive sampling.

  • 6 authors
·
Jun 4

Fundamental Limitations of Favorable Privacy-Utility Guarantees for DP-SGD

Differentially Private Stochastic Gradient Descent (DP-SGD) is the dominant paradigm for private training, but its fundamental limitations under worst-case adversarial privacy definitions remain poorly understood. We analyze DP-SGD in the f-differential privacy framework, which characterizes privacy via hypothesis-testing trade-off curves, and study shuffled sampling over a single epoch with M gradient updates. We derive an explicit suboptimal upper bound on the achievable trade-off curve. This result induces a geometric lower bound on the separation κ which is the maximum distance between the mechanism's trade-off curve and the ideal random-guessing line. Because a large separation implies significant adversarial advantage, meaningful privacy requires small κ. However, we prove that enforcing a small separation imposes a strict lower bound on the Gaussian noise multiplier σ, which directly limits the achievable utility. In particular, under the standard worst-case adversarial model, shuffled DP-SGD must satisfy σge 1{2ln M} quadorquad κge 1{8}!left(1-1{4πln M}right), and thus cannot simultaneously achieve strong privacy and high utility. Although this bound vanishes asymptotically as M to infty, the convergence is extremely slow: even for practically relevant numbers of updates the required noise magnitude remains substantial. We further show that the same limitation extends to Poisson subsampling up to constant factors. Our experiments confirm that the noise levels implied by this bound leads to significant accuracy degradation at realistic training settings, thus showing a critical bottleneck in DP-SGD under standard worst-case adversarial assumptions.

Small-Gain Nash: Certified Contraction to Nash Equilibria in Differentiable Games

Classical convergence guarantees for gradient-based learning in games require the pseudo-gradient to be (strongly) monotone in Euclidean geometry as shown by rosen(1965), a condition that often fails even in simple games with strong cross-player couplings. We introduce Small-Gain Nash (SGN), a block small-gain condition in a custom block-weighted geometry. SGN converts local curvature and cross-player Lipschitz coupling bounds into a tractable certificate of contraction. It constructs a weighted block metric in which the pseudo-gradient becomes strongly monotone on any region where these bounds hold, even when it is non-monotone in the Euclidean sense. The continuous flow is exponentially contracting in this designed geometry, and projected Euler and RK4 discretizations converge under explicit step-size bounds derived from the SGN margin and a local Lipschitz constant. Our analysis reveals a certified ``timescale band'', a non-asymptotic, metric-based certificate that plays a TTUR-like role: rather than forcing asymptotic timescale separation via vanishing, unequal step sizes, SGN identifies a finite band of relative metric weights for which a single-step-size dynamics is provably contractive. We validate the framework on quadratic games where Euclidean monotonicity analysis fails to predict convergence, but SGN successfully certifies it, and extend the construction to mirror/Fisher geometries for entropy-regularized policy gradient in Markov games. The result is an offline certification pipeline that estimates curvature, coupling, and Lipschitz parameters on compact regions, optimizes block weights to enlarge the SGN margin, and returns a structural, computable convergence certificate consisting of a metric, contraction rate, and safe step-sizes for non-monotone games.

Lossfunk Lossfunk
·
Dec 7, 2025 2