RenderFlow-mini — DDPM noise-diffusion baseline (run B)
Baseline arm for the RenderFlow scaled reproduction: identical UNet, data, training budget and G-buffer conditioning as run A (mewvan/renderflow-mini-bridge), but trained as an ε-prediction DDPM from Gaussian noise (cosine schedule) and sampled iteratively with 50 ancestral steps — the "iterative diffusion" paradigm RenderFlow argues against.
Test results (300 frames):
| model | inference | PSNR | SSIM | LPIPS | latency/frame |
|---|---|---|---|---|---|
| A: bridge (albedo prior) | 1 step | 25.50 dB | 0.796 | 0.230 | 20.1 ms |
| B: diffusion (noise prior) | 50 steps | 13.47 dB | 0.501 | 0.536 | 1007.6 ms |
B's PSNR varies ±0.50 dB across sampling seeds (stochastic); A varies ±0.16 dB (deterministic). Note: at equal training budget the diffusion baseline is undertrained relative to the paper's baselines (RGB-X was fine-tuned 100k steps); the gap here therefore overstates the paper's ~10×/SOTA claim, but confirms the direction: for G-buffer→image maps, an albedo-prior single-step flow beats a noise-prior iterative diffusion trained on the same compute.