Been playing around with Astra the last few days and gave it my usual dumb Minecraft test lol
Started with a super vague oneshot prompt in Work on Astra Max, got a surprisingly complete voxel game back, then pushed the same project through one more Max revision and finally into Codex CLI with Astra xHigh for /plan + Astra Low for /goal.
Whole run was about 145 mins from first prompt to the final top-down sim version, and the overall dev experience was noticeably smoother than my similar Sol 5.6 runs.
Wrote up the process, timings, screenshots and linked the original one-shot Wildblock source here:
I tested the current architect of FWKV/Myosotis-1-base (that beinng FWKV) @ different sized and sequence lengths among RWKV and Transformer architecture. I did not include Mamba since that would require a costume kernel.
Note: the evaluation might not be accurate. CSV avalible @ FlameF0X/evals