Instructions to use litert-community/PIDNet-S-Cityscapes-LiteRT with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- LiteRT
How to use litert-community/PIDNet-S-Cityscapes-LiteRT with LiteRT:
# No code snippets available yet for this library. # To use this model, check the repository files and the library's documentation. # Want to help? PRs adding snippets are welcome at: # https://github.com/huggingface/huggingface.js
- Notebooks
- Google Colab
- Kaggle
PIDNet-S — LiteRT (real-time semantic segmentation, GPU)
On-device real-time semantic segmentation running fully on the LiteRT
CompiledModel GPU delegate (no CPU fallback). PIDNet-S
(CVPR 2023) segments a road scene into the 19 Cityscapes classes at ~17 FPS on a
Pixel 8a.
- Architecture: PIDNet-S — a three-branch CNN (P: detail, I: context, D: boundary).
- Weights: XuJiacong/PIDNet · MIT · 78.8% mIoU (Cityscapes val).
- Size: 30 MB · ~7.6 M params · pure CNN.
I/O
- Input:
[1, 3, 1024, 1024]NCHW, RGB, ImageNet-normalized (mean[0.485,0.456,0.406], std[0.229,0.224,0.225]). - Output:
[1, 19, 128, 128]class logits at 1/8 resolution — argmax over the 19 classes per pixel, then upscale (nearest) to display.
Classes (index order): road, sidewalk, building, wall, fence, pole, traffic light, traffic sign, vegetation, terrain, sky, person, rider, car, truck, bus, train, motorcycle, bicycle.
GPU conversion
PIDNet is a pure CNN — no attention, no dynamic shapes at a fixed input size, and
align_corners=False on every bilinear resize. It converts to a fully
GPU-compatible graph with zero patches: CONV_2D ×75, RESIZE_BILINEAR ×11
(align_corners=False), AVERAGE_POOL_2D, ADD/MUL/SUB/SUM, LOGISTIC —
0 tensors of rank > 4, 0 GPU-incompatible ops. The converted graph matches the
original PyTorch model bit-for-bit on CPU (corr 0.99999999999, 100% argmax); on the
Mali GPU (fp16) it agrees with the fp32 reference at 97% of pixels with correct
classes.
Minimal usage
Kotlin (Android, LiteRT CompiledModel GPU)
val options = CompiledModel.Options(Accelerator.GPU)
val model = CompiledModel.create(context.assets, "pidnet_s.tflite", options, null)
val inBufs = model.createInputBuffers()
val outBufs = model.createOutputBuffers()
inBufs[0].writeFloat(inputNCHW) // [1,3,1024,1024], RGB, ImageNet-norm
model.run(inBufs, outBufs)
val logits = outBufs[0].readFloat() // [19,128,128] (NCHW, batch dropped)
// argmax over 19 classes per pixel:
val hw = 128 * 128
val label = IntArray(hw) { i ->
var best = 0; var bv = logits[i]
for (c in 1 until 19) { val v = logits[c * hw + i]; if (v > bv) { bv = v; best = c } }
best
}
Python (LiteRT / ai-edge-litert)
from ai_edge_litert.interpreter import Interpreter
import numpy as np
it = Interpreter(model_path="pidnet_s.tflite"); it.allocate_tensors()
inp, out = it.get_input_details(), it.get_output_details()
it.set_tensor(inp[0]["index"], x) # [1,3,1024,1024] float32, ImageNet-norm
it.invoke()
logits = it.get_tensor(out[0]["index"])[0] # [19,128,128]
label = logits.argmax(0) # [128,128] class ids
Conversion
Re-authored/converted with litert-torch (build_pidnet.py): the trained PIDNet-S
weights are loaded from an ONNX mirror whose initializer names match the original
repo's PyTorch keys, then converted directly — zero GPU patches.
License
MIT (PIDNet / XuJiacong/PIDNet). Cityscapes label taxonomy from the Cityscapes dataset.
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