LocalImageGen SDXS Mobile
Mixed-precision Unity Sentis conversion of SDXS DreamShaper for LocalImageGen: UINT8 text encoder and UNet with an FP16 TAESD decoder.
This is a transformed inference artifact, not a newly trained model. All training credit belongs to the upstream authors.
LocalImageGen
These files are ready for the LocalImageGen Unity asset. Use its model manager to download them; do not rename files or folders.
Converted with Unity 6000.5.5f1 and Unity Inference Engine 2.6.1. The customer-facing asset does not contain model weights.
Source and validation
- Upstream: IDKiro/sdxs-512-dreamshaper
- Pinned upstream revision:
76f720262bb051da75666b22c902a78c8e16c763 - Validation: Reference pipeline at 384x384 and 512x512; Unity GPUCompute at 384x384 and Unity CPU at 512x512 with one Euler step and guidance 0; prompt-aligned watercolor fox in a greenhouse. Physical mobile-device testing is still required.
This is the experimental mobile tier. It uses staged worker loading to reduce peak memory, but it is not guaranteed to run on every phone or tablet. Treat 4 GB of system RAM as a practical minimum, prefer recent devices, and test the exact target hardware before shipping. The validated range is 384x384 to 512x512; this distilled model requires exactly one denoising step and guidance 0.
The SDXS checkpoint is distributed under OpenRAIL++, while the DreamShaper teacher/model lineage also carries CreativeML OpenRAIL-M terms. Both license texts are included.
License
CreativeML OpenRAIL-M and OpenRAIL++. See LICENSE.md. Downstream users are responsible for
reviewing and complying with the model license and any applicable laws.
Model tree for dtaddis/localimagegen-sdxs-mobile
Base model
IDKiro/sdxs-512-dreamshaper