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# 0 = prefer NVIDIA CUDA, automatically fall back to CPU if unavailable
# 1 = force CPU for all ONNX models
CPU=0
Depth=0.01
Hard=0.004
Deep=0.003
DepthL=0.03
Use the input image as the main reference.
Convert the subject into an ultra-detailed high-relief bas-relief sculpture made
of warm ivory marble or white jade, placed on a flat vivid chroma-green
background (#00FF00).
Preserve the original composition, silhouette, pose, proportions, main shapes,
decorative rhythm and important readable details. Convert flat shapes and lines
into rounded sculpted planes, beveled ridges, recessed grooves and layered relief.
The result must be a compressed bas-relief, not a flat drawing and not a
freestanding full 3D statue.
Material requirements:
- one unified monochrome ivory-white stone material for the entire subject;
- polished raised surfaces and subtle roughness in recessed areas;
- no green, cyan, lime or yellow-green tint anywhere on the subject;
- no green reflection, spill, contamination or green-colored shadow;
- strong color and value separation from the background.
Relief hierarchy:
- main subject and face: highest rounded relief;
- body, ornaments and important objects: thick sculpted mass;
- secondary shapes: medium relief;
- hair, scales, feathers, flowers, clouds, fabric folds and patterns: clean
layered relief with crisp grooves;
- surrounding decorative elements: lower but still readable relief.
Green-screen requirements:
- every true background pixel must be one uniform solid #00FF00 chroma green;
- no gradient, texture, noise, vignette, lighting falloff or color variation;
- the green area must be one single continuous exterior background region that
touches the image borders;
- absolutely no isolated green islands, dots, speckles, pinholes or small green
patches may appear inside the subject silhouette;
- do not create perforations or see-through holes in hair, ornaments, clothing,
patterns, fingers, foliage or recessed details;
- fill enclosed holes and narrow internal gaps with ivory-white sculpted material
or a dark neutral recessed groove, never chroma green;
- deep cavities, undercuts, nostrils, eyes, mouth, hair gaps and ornamental
cutouts must remain neutral ivory, gray or shadowed stone, never green;
- green is permitted only in the exterior space around the outer silhouette;
- the green background must tightly follow the exact subject silhouette;
- edges must be clean and antialiased, without green fringe or color bleeding;
- keep a clean ivory boundary around thin details so background green cannot
leak between nearby sculpted forms;
- do not add a colored cast shadow; use only a subtle neutral contact shadow if
it does not interfere with clean chroma-key separation.
Critical negative constraint: no green pixels within the enclosed outer contour
of the subject, no green holes, no green accents, no green reflections and no
green micro-regions. Treat every internal space as solid or recessed sculpture.
Use a front-facing orthographic camera, centered composition, full subject
visible, soft studio lighting, strong ambient occlusion in grooves and a
high-resolution premium ZBrush-quality product render.
///////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////// Rename a button //
/////////////////////////////////////////////////////////////////////////////
// Rename a button
// @buttonPath: the path of the button to be renamed
// @str: the new button name
[RoutineDef, ZFU_RenameButton,
[If, [MemGetSize, ZFU_Mem_Temp],, [MemCreate, ZFU_Mem_Temp, 256]]
[MemWriteString, ZFU_Mem_Temp, str]
[FileExecute, [Var, dllPath], RenameButton, buttonPath,, ZFU_Mem_Temp]
[MemDelete, ZFU_Mem_Temp]
, buttonPath, str]
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////// Dropdowns //
/////////////////////////////////////////////////////////////////////////////
// Create a new Dropdown data (Dropdown is not shown, it's only the data)
// @resultDropdown: the resulting dropdown (or more exactly dropdown id represented as an integer value)
[RoutineDef, ZFU_DropdownNew,
[VarSet, resDropdown, [FileExecute, [Var, dllPath], DropdownNew]]
, resDropdown]
// Delete a Dropdown (the Dropdown doesn't exist anymore after deletion)
// @dropdown: the dropdown to delete
[RoutineDef, ZFU_DropdownDelete,
[If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown],,
[FileExecute, [Var, dllPath], DropdownDelete]
]
, dropdown]
// Clear a Dropdown (the Dropdown still exists after clearing it, but it's empty)
// @dropdown: the dropdown to clear
[RoutineDef, ZFU_DropdownClear,
[If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown],,
[FileExecute, [Var, dllPath], DropdownClear]
]
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