task_id stringlengths 3 7 | engine stringclasses 2
values | environment stringclasses 13
values | category stringclasses 5
values | subcategory stringclasses 15
values | input dict | map stringlengths 36 87 | rubric dict |
|---|---|---|---|---|---|---|---|
S01 | unreal | subway | Static physics | G1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An open-air subway entrance with benches, bins and station access routes. No interactive objects."
} | /Game/Auditor/Subway/Concourse?Task=S01 | {
"anomaly": "The entire bench floats about 60 cm above its support surface.",
"expected": "A waiting bench rests on the floor with supported legs."
} |
S02 | unreal | subway | Static physics | G2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A platform beside the trains, with a walkway, benches and bins. No interactive objects."
} | /Game/Auditor/Subway/Trackside?Task=S02 | {
"anomaly": "Two solid bench frames and seats overlap and intersect.",
"expected": "A single complete bench occupies the waiting area."
} |
S03 | unreal | subway | Static physics | G3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A platform beside the trains, with a walkway, benches and bins. No interactive objects."
} | /Game/Auditor/Subway/Trackside?Task=S03 | {
"anomaly": "The bench is stretched vertically to roughly three times its height; its seat is about 135 cm high.",
"expected": "An adult waiting seat has a usable seat height, about 45 cm."
} |
S04 | unreal | subway | Static physics | G2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A subway waiting area with benches, vending machines and escalators. Some tasks include an interactive... | /Game/Auditor/Subway/Platform?Task=S04 | {
"anomaly": "The legs and lower structure are embedded about 30 cm into the solid floor.",
"expected": "Bench legs rest on top of the platform floor."
} |
S06 | unreal | subway | Interactive physics | C1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A subway waiting area with benches, vending machines and escalators. Some tasks include an interactive... | /Game/Auditor/Subway/Platform?Task=S06 | {
"anomaly": "The player can pass through the visible machine.",
"expected": "The solid vending machine blocks the player."
} |
S07 | unreal | subway | Interactive physics | C2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An open-air subway entrance with benches, bins and station access routes. No interactive objects."
} | /Game/Auditor/Subway/Concourse?Task=S07 | {
"anomaly": "An invisible obstruction blocks the interior corridor, away from the environment boundary.",
"expected": "An open corridor wide enough for the player is traversable."
} |
S08 | unreal | subway | Interactive physics | C2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A platform beside the trains, with a walkway, benches and bins. No interactive objects."
} | /Game/Auditor/Subway/Trackside?Task=S08 | {
"anomaly": "An invisible wall blocks movement without matching visible geometry; it is not the task boundary.",
"expected": "The open trackside walkway is traversable."
} |
S09 | unreal | subway | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An open-air subway entrance with benches, bins and station access routes. No interactive objects."
} | /Game/Auditor/Subway/Concourse?Task=S09 | {
"anomaly": "The bench disappears when viewed directly and reappears at a slightly different angle.",
"expected": "An unobstructed bench remains visible as the viewing angle changes."
} |
S10 | unreal | subway | Spatial consistency | V2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A platform beside the trains, with a walkway, benches and bins. No interactive objects."
} | /Game/Auditor/Subway/Trackside?Task=S10 | {
"anomaly": "Its visible size jumps abruptly at the distance threshold while its collision shape stays unchanged.",
"expected": "The bin maintains a consistent shape across nearby viewing distances."
} |
S11 | unreal | subway | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A subway waiting area with benches, vending machines and escalators. Some tasks include an interactive... | /Game/Auditor/Subway/Platform?Task=S11 | {
"anomaly": "The machine disappears prematurely at the threshold and reappears when approached.",
"expected": "A vending machine remains visible from a few metres away."
} |
S12 | unreal | subway | Spatial consistency | V3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An open-air subway entrance with benches, bins and station access routes. No interactive objects."
} | /Game/Auditor/Subway/Concourse?Task=S12 | {
"anomaly": "The shadow is displaced by about 180 cm while the physical bench stays in place.",
"expected": "The bench and its shadow align consistently with the fixed lighting."
} |
S13 | unreal | subway | Temporal consistency | T1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A platform beside the trains, with a walkway, benches and bins. No interactive objects."
} | /Game/Auditor/Subway/Trackside?Task=S13 | {
"anomaly": "The trackside bench disappears when you walk away.",
"expected": "The bench should remain in place without being removed."
} |
S14 | unreal | subway | Temporal consistency | T2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An open-air subway entrance with benches, bins and station access routes. No interactive objects."
} | /Game/Auditor/Subway/Concourse?Task=S14 | {
"anomaly": "The concourse bin moves by itself when you walk away.",
"expected": "The bin should remain in its original position without being moved."
} |
S16 | unreal | subway | Temporal consistency | T1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A subway waiting area with benches, vending machines and escalators. Some tasks include an interactive... | /Game/Auditor/Subway/Platform?Task=S16 | {
"anomaly": "One wall poster disappears after a short time without anyone touching it.",
"expected": "Posters fixed to the wall should remain present."
} |
S18 | unreal | subway | Semantic consistency | S2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A subway waiting area with benches, vending machines and escalators. Some tasks include an interactive... | /Game/Auditor/Subway/Platform?Task=S18 | {
"anomaly": "The vending machine lies on its back, with its controls, display and collection opening facing upwards.",
"expected": "The machine should stand upright with its operating face accessible to passengers."
} |
S19 | unreal | subway | Semantic consistency | S2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A subway waiting area with benches, vending machines and escalators. Some tasks include an interactive... | /Game/Auditor/Subway/Platform?Task=S19 | {
"anomaly": "All escalators run upwards, leaving no down escalator. Check motion over time, not a single still frame.",
"expected": "This station uses fixed pairs of up and down escalators."
} |
H01 | unreal | indoor | Static physics | G1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A living room with seating, a television and plants. No interactive objects."
} | /Game/Auditor/Regions/LivingRoom?Task=H01 | {
"anomaly": "The armchair floats about 45 cm above the floor without support.",
"expected": "The armchair rests on the living-room floor."
} |
H07 | unreal | indoor | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A living room with seating, a television and plants. No interactive objects."
} | /Game/Auditor/Regions/LivingRoom?Task=H07 | {
"anomaly": "The television disappears and reappears depending on the angle, without being occluded.",
"expected": "The unobstructed television stays visible from nearby viewing angles."
} |
H09 | unreal | indoor | Spatial consistency | V3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A living room with seating, a television and plants. No interactive objects."
} | /Game/Auditor/Regions/LivingRoom?Task=H09 | {
"anomaly": "The vase and foliage on the cabinet beside the fireplace cast no shadow onto the cabinet top or the wall behind them.",
"expected": "Under the room light, the vase and foliage should cast corresponding shadows onto the cabinet top and wall."
} |
H10 | unreal | indoor | Temporal consistency | T1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A living room with seating, a television and plants. No interactive objects."
} | /Game/Auditor/Regions/LivingRoom?Task=H10 | {
"anomaly": "The floor plant disappears when you walk away.",
"expected": "The plant should remain in place without being moved."
} |
H02 | unreal | indoor | Static physics | G2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A kitchen and dining area with a refrigerator, table, chairs and tableware. Interactive object: cup."
... | /Game/Auditor/Regions/KitchenDining?Task=H02 | {
"anomaly": "The chair back passes through the solid tabletop.",
"expected": "The dining chair and tabletop do not intersect."
} |
H03 | unreal | indoor | Static physics | G3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A kitchen and dining area with a refrigerator, table, chairs and tableware. Interactive object: cup."
... | /Game/Auditor/Regions/KitchenDining?Task=H03 | {
"anomaly": "The pot is oversized for its stove burner, extending beyond one cooking position and into the space needed by the adjacent burner.",
"expected": "The pot should fit its burner and leave room to use the neighboring burner."
} |
H04 | unreal | indoor | Interactive physics | C1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A kitchen and dining area with a refrigerator, table, chairs and tableware. Interactive object: cup."
... | /Game/Auditor/Regions/KitchenDining?Task=H04 | {
"anomaly": "The player passes through the visible refrigerator.",
"expected": "The refrigerator blocks the player as a solid object."
} |
H05 | unreal | indoor | Interactive physics | C2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A kitchen and dining area with a refrigerator, table, chairs and tableware. Interactive object: cup."
... | /Game/Auditor/Regions/KitchenDining?Task=H05 | {
"anomaly": "An invisible wall blocks an otherwise open passage away from the task boundary.",
"expected": "The open kitchen passage allows the player through."
} |
H06 | unreal | indoor | Interactive physics | C3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A kitchen and dining area with a refrigerator, table, chairs and tableware. Interactive object: cup."
... | /Game/Auditor/Regions/KitchenDining?Task=H06 | {
"anomaly": "After actual contact with the table, the cup repeatedly bounces without further input; compare with the cup settling in the clean control.",
"expected": "A released cup lands on the table and settles."
} |
H08 | unreal | indoor | Spatial consistency | V2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A kitchen and dining area with a refrigerator, table, chairs and tableware. Interactive object: cup."
... | /Game/Auditor/Regions/KitchenDining?Task=H08 | {
"anomaly": "The pot abruptly changes visible size at the distance threshold.",
"expected": "The pot keeps its physical proportions as viewing distance changes."
} |
H11 | unreal | indoor | Temporal consistency | T2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A kitchen and dining area with a refrigerator, table, chairs and tableware. Interactive object: cup."
... | /Game/Auditor/Regions/KitchenDining?Task=H11 | {
"anomaly": "The cup changes colour when you walk away.",
"expected": "The cup should keep its original colour without repainting or replacement."
} |
H12 | unreal | indoor | Temporal consistency | T3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A bedroom with an adjoining bathroom. Interactive objects: the bedroom door and the brown wardrobe by ... | /Game/Auditor/Regions/BedroomSuite?Task=H12 | {
"anomaly": "The fan has started rotating without any fan-control input; sustained motion is required as evidence.",
"expected": "The bedroom fan starts switched off and stays off without an operation."
} |
H13 | unreal | indoor | Semantic consistency | S2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A kitchen and dining area with a refrigerator, table, chairs and tableware. Interactive object: cup."
... | /Game/Auditor/Regions/KitchenDining?Task=H13 | {
"anomaly": "The kitchen refrigerator is upside down, with its top on the floor and its feet pointing upwards.",
"expected": "The refrigerator should stand upright on its feet."
} |
U011 | unreal | urban | Static physics | G2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A rear courtyard with bins, boxes and building entrances."
} | /Game/Auditor/Tasks/U011/R03/TaskMap | {
"anomaly": "The northern of two metal wastebins is tilted, with the pavement cutting diagonally through its lower body.",
"expected": "A bin may lean, but its body should not intersect the pavement."
} |
U014 | unreal | urban | Static physics | G1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A shopfront street with outdoor seating, mailboxes and trees."
} | /Game/Auditor/Migration/UE561/U014/R02/TaskMap_Candidate02 | {
"anomaly": "The café table floats above the pavement, with visible gaps beneath its feet.",
"expected": "The table’s feet should rest on the pavement."
} |
U015 | unreal | urban | Interactive physics | C1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A city intersection with surrounding shops."
} | /Game/Auditor/Migration/UE561/U015/R01/TaskMap_Candidate02 | {
"anomaly": "You can walk through the solid sections at both ends of the construction barrier, while its centre still blocks movement.",
"expected": "The barrier’s solid centre and ends should all block movement."
} |
U017 | unreal | urban | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A service lane beside buildings, with trees, fences and dumpsters."
} | /Game/Auditor/Migration/UE561/U017/R02/TaskMap_Candidate02 | {
"anomaly": "The tree’s main foliage disappears when viewed from the opposite side and returns when you walk back; its trunk and branches remain visible.",
"expected": "The foliage should remain visible from both sides."
} |
U018 | unreal | urban | Spatial consistency | V4 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A city intersection with surrounding shops."
} | /Game/Auditor/Tasks/U018/R03/TaskMap | {
"anomaly": "The northern of two adjacent metal wastebins has lost its metal texture and appears uniformly matte magenta.",
"expected": "The metal wastebin should retain its metal texture and surface appearance."
} |
U020 | unreal | urban | Spatial consistency | V3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A city intersection with surrounding shops."
} | /Game/Auditor/Migration/UE561/U020/R04/TaskMap_Candidate02 | {
"anomaly": "A band of sunlight stops abruptly at a pavement seam, creating a hard lighting edge with no corresponding obstruction.",
"expected": "Sunlight should continue across pavement seams when there is no change in obstruction."
} |
U021 | unreal | urban | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A shopfront street with outdoor seating, mailboxes and trees."
} | /Game/Auditor/Migration/UE561/U021/R04/TaskMap_Candidate02 | {
"anomaly": "The shopfront glass appears over solid window frames and walls that should obscure it, with the overlap changing as you sidestep.",
"expected": "Solid frames and walls in front of the glass should obscure it."
} |
U023 | unreal | urban | Temporal consistency | T1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A city intersection with surrounding shops."
} | /Game/Auditor/Migration/UE561/U023/R02/TaskMap_Candidate02 | {
"anomaly": "A café chair disappears after you look away and does not return when you look back.",
"expected": "The chair should remain in place and visible."
} |
U024 | unreal | urban | Temporal consistency | T2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A rear courtyard with bins, boxes and building entrances."
} | /Game/Auditor/Tasks/U024/R02/TaskMap | {
"anomaly": "The stack of cardboard boxes moves about four metres after you walk away and return, without being touched.",
"expected": "The boxes should remain in place when nobody moves them."
} |
U028 | unreal | urban | Semantic consistency | S2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A shopfront street with outdoor seating, mailboxes and trees."
} | /Game/Auditor/Migration/UE561/U028/R01/TaskMap_Candidate02 | {
"anomaly": "The tree guard is displaced from its tree and surrounds an empty patch of pavement.",
"expected": "The guard should surround its tree."
} |
U032 | unreal | urban | Interactive physics | C1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A city intersection with surrounding shops."
} | /Game/Auditor/Tasks/U032/R03/TaskMap | {
"anomaly": "The entire construction fence on the east side of the junction looks intact, but you can walk straight through its orange panels and the metal barriers behind them.",
"expected": "The visible construction fence and metal barriers should block the player."
} |
U033 | unreal | urban | Interactive physics | C2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A service lane beside buildings, with trees, fences and dumpsters."
} | /Game/Auditor/Migration/UE561/U033/R01/TaskMap_Candidate02 | {
"anomaly": "An invisible obstacle blocks a seemingly clear passage in the service lane; stepping sideways lets you pass.",
"expected": "A passage with no visible obstruction should allow movement."
} |
U041 | unreal | urban | Interactive physics | C1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A rear courtyard with bins, boxes and building entrances."
} | /Game/Auditor/Migration/UE561/U041/R02/TaskMap_Candidate02 | {
"anomaly": "You can walk into one side of the dumpster, while empty space beside the opposite side blocks your movement.",
"expected": "The dumpster should block movement within its visible body, not in the surrounding empty space."
} |
U043 | unreal | urban | Temporal consistency | T2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A rear courtyard with bins, boxes and building entrances."
} | /Game/Auditor/Migration/UE561/U043/R03/TaskMap_Candidate02 | {
"anomaly": "A metal wastebin becomes see-through after you walk away and return.",
"expected": "The metal bin should remain opaque."
} |
A01 | unreal | ancient | Static physics | G1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A market street in an ancient Chinese city, lined with wooden stalls, tables and paper umbrellas. Inte... | /Game/Auditor/AncientCity/Market?Task=A01 | {
"anomaly": "The market bench floats above the ground without support.",
"expected": "Its legs should rest on the ground."
} |
A04 | unreal | ancient | Static physics | G2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A market street in an ancient Chinese city, lined with wooden stalls, tables and paper umbrellas. Inte... | /Game/Auditor/AncientCity/Market?Task=A04 | {
"anomaly": "Two misaligned canopy frames overlap on one stall.",
"expected": "The stall should have one aligned canopy frame."
} |
A06 | unreal | ancient | Static physics | G3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A market street in an ancient Chinese city, lined with wooden stalls, tables and paper umbrellas. Inte... | /Game/Auditor/AncientCity/Market?Task=A06 | {
"anomaly": "The market tabletop is lower than the surrounding bench seats.",
"expected": "It should be above the seats at a usable dining height."
} |
A07 | unreal | ancient | Interactive physics | C1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A market street in an ancient Chinese city, lined with wooden stalls, tables and paper umbrellas. Inte... | /Game/Auditor/AncientCity/Market?Task=A07 | {
"anomaly": "The player can walk through the market table.",
"expected": "The solid table should block the player."
} |
A09 | unreal | ancient | Interactive physics | C3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A market street in an ancient Chinese city, lined with wooden stalls, tables and paper umbrellas. Inte... | /Game/Auditor/AncientCity/Market?Task=A09 | {
"anomaly": "After a gentle push, the wicker basket repeatedly bounces upward without further input.",
"expected": "Normally, it should move a short distance along the ground and stop."
} |
A11 | unreal | ancient | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A market street in an ancient Chinese city, lined with wooden stalls, tables and paper umbrellas. Inte... | /Game/Auditor/AncientCity/Market?Task=A11 | {
"anomaly": "The stall canopy disappears a few metres away and returns up close.",
"expected": "It should stay visible at these distances."
} |
A14 | unreal | ancient | Temporal consistency | T1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A market street in an ancient Chinese city, lined with wooden stalls, tables and paper umbrellas. Inte... | /Game/Auditor/AncientCity/Market?Task=A14 | {
"anomaly": "The untouched wicker basket disappears when you walk away.",
"expected": "The basket should remain in place without being moved."
} |
A20 | unreal | ancient | Semantic consistency | S3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A market street in an ancient Chinese city, lined with wooden stalls, tables and paper umbrellas. Inte... | /Game/Auditor/AncientCity/Market?Task=A20 | {
"anomaly": "A modern vending machine appears in the ancient Chinese market.",
"expected": "Objects should fit the ancient setting."
} |
A03 | unreal | ancient | Static physics | G2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A tea house in an ancient Chinese city, furnished with wooden tables, benches and hanging lanterns. It... | /Game/Auditor/AncientCity/TeaHouse?Task=A03 | {
"anomaly": "Two tea tables overlap and intersect.",
"expected": "Each table should occupy its own space."
} |
A05 | unreal | ancient | Static physics | G3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A tea house in an ancient Chinese city, furnished with wooden tables, benches and hanging lanterns. It... | /Game/Auditor/AncientCity/TeaHouse?Task=A05 | {
"anomaly": "The bench seat is higher than its matching table.",
"expected": "It should sit below the tabletop at a usable seating height."
} |
A08 | unreal | ancient | Interactive physics | C2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A tea house in an ancient Chinese city, furnished with wooden tables, benches and hanging lanterns. It... | /Game/Auditor/AncientCity/TeaHouse?Task=A08 | {
"anomaly": "An invisible barrier blocks the clear tea-house passage.",
"expected": "The empty passage should be walkable."
} |
A12 | unreal | ancient | Spatial consistency | V2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A tea house in an ancient Chinese city, furnished with wooden tables, benches and hanging lanterns. It... | /Game/Auditor/AncientCity/TeaHouse?Task=A12 | {
"anomaly": "The tea-house bench doubles in size at a distance and returns to normal up close.",
"expected": "Its size should stay constant."
} |
A15 | unreal | ancient | Temporal consistency | T2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A tea house in an ancient Chinese city, furnished with wooden tables, benches and hanging lanterns. It... | /Game/Auditor/AncientCity/TeaHouse?Task=A15 | {
"anomaly": "The tea-house bench moves by itself when you walk away.",
"expected": "The bench should retain its position when nobody moves it."
} |
A18 | unreal | ancient | Semantic consistency | S2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A residence entrance in an ancient Chinese city, with stone lions, hanging lanterns and two wooden doo... | /Game/Auditor/AncientCity/Courtyard?Task=A18 | {
"anomaly": "The residence name plaque is mounted upside down, inverting its lettering.",
"expected": "The entrance plaque should be mounted with its lettering upright."
} |
A02 | unreal | ancient | Static physics | G1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A residence entrance in an ancient Chinese city, with stone lions, hanging lanterns and two wooden doo... | /Game/Auditor/AncientCity/Courtyard?Task=A02 | {
"anomaly": "The left stone lion floats without support.",
"expected": "It should rest on its supporting surface."
} |
A10 | unreal | ancient | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A residence entrance in an ancient Chinese city, with stone lions, hanging lanterns and two wooden doo... | /Game/Auditor/AncientCity/Courtyard?Task=A10 | {
"anomaly": "When facing the residence entrance from outside, the right-hand stone lion disappears when centered in view and reappears when the camera turns.",
"expected": "It should remain visible."
} |
A16 | unreal | ancient | Temporal consistency | T2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A residence entrance in an ancient Chinese city, with stone lions, hanging lanterns and two wooden doo... | /Game/Auditor/AncientCity/Courtyard?Task=A16 | {
"anomaly": "The entrance lantern changes from red to blue when you walk away.",
"expected": "The lantern should keep its original colour."
} |
A17 | unreal | ancient | Temporal consistency | T3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A residence entrance in an ancient Chinese city, with stone lions, hanging lanterns and two wooden doo... | /Game/Auditor/AncientCity/Courtyard?Task=A17 | {
"anomaly": "The open entrance door closes by itself while being observed, without anyone operating it.",
"expected": "The door should retain its open or closed state until someone operates it."
} |
A19 | unreal | ancient | Semantic consistency | S2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A residence entrance in an ancient Chinese city, with stone lions, hanging lanterns and two wooden doo... | /Game/Auditor/AncientCity/Courtyard?Task=A19 | {
"anomaly": "There are two stone lions at the residence entrance, but one occupies the center of the doorway while the other remains at the side.",
"expected": "The pair should flank the entrance, leaving the central passage clear."
} |
I02 | unreal | industrial | Static physics | G2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A factory hall with an assembly line, lockers, boxes and chairs. No interactive objects."
} | /Game/Auditor/Industrial/AssemblyHall?Task=I02 | {
"anomaly": "Two chairs beside the lockers intersect through their backs and seats.",
"expected": "The chairs should occupy separate spaces."
} |
I03 | unreal | industrial | Static physics | G3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A factory hall with an assembly line, lockers, boxes and chairs. No interactive objects."
} | /Game/Auditor/Industrial/AssemblyHall?Task=I03 | {
"anomaly": "One locker is enlarged far beyond the proportions of the matching lockers beside it.",
"expected": "Matching lockers should have comparable dimensions."
} |
I04 | unreal | industrial | Interactive physics | C1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A factory hall with an assembly line, lockers, boxes and chairs. No interactive objects."
} | /Game/Auditor/Industrial/AssemblyHall?Task=I04 | {
"anomaly": "The player can walk into a visibly solid locker.",
"expected": "The solid locker door and body should block the player."
} |
I05 | unreal | industrial | Interactive physics | C2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A factory hall with an assembly line, lockers, boxes and chairs. No interactive objects."
} | /Game/Auditor/Industrial/AssemblyHall?Task=I05 | {
"anomaly": "An apparently clear section of the assembly aisle is blocked by an invisible obstacle.",
"expected": "The unobstructed aisle should allow normal passage."
} |
I06 | unreal | industrial | Interactive physics | C3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A factory hall with an assembly line, lockers, boxes and chairs. No interactive objects."
} | /Game/Auditor/Industrial/AssemblyHall?Task=I06 | {
"anomaly": "After the player bumps the chair beside the aisle, it rapidly jitters sideways and continues after contact ends.",
"expected": "An ordinary bump should not make a chair jitter indefinitely."
} |
I07 | unreal | industrial | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A vehicle testing and loading area with equipment, rails, bumpers and metal drums. No interactive obje... | /Game/Auditor/Industrial/VehicleTest?Task=I07 | {
"anomaly": "The water container disappears at the center of the view and reappears toward its edge.",
"expected": "An unobstructed container should remain visible as the camera turns."
} |
I08 | unreal | industrial | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A vehicle testing and loading area with equipment, rails, bumpers and metal drums. No interactive obje... | /Game/Auditor/Industrial/VehicleTest?Task=I08 | {
"anomaly": "A front-row metal drum abruptly disappears when the player backs away along the clear aisle and returns on approach.",
"expected": "The unobstructed drum should stay visible over this distance range."
} |
I10 | unreal | industrial | Temporal consistency | T1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A vehicle testing and loading area with equipment, rails, bumpers and metal drums. No interactive obje... | /Game/Auditor/Industrial/VehicleTest?Task=I10 | {
"anomaly": "The metal drum directly ahead disappears when you walk away.",
"expected": "The drum should remain in place when nobody moves it."
} |
I11 | unreal | industrial | Temporal consistency | T2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A vehicle testing and loading area with equipment, rails, bumpers and metal drums. No interactive obje... | /Game/Auditor/Industrial/VehicleTest?Task=I11 | {
"anomaly": "The metal drum directly ahead turns magenta when you walk away.",
"expected": "The drum should retain its surface appearance without repainting or replacement."
} |
I12 | unreal | industrial | Temporal consistency | T2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A vehicle testing and loading area with equipment, rails, bumpers and metal drums. No interactive obje... | /Game/Auditor/Industrial/VehicleTest?Task=I12 | {
"anomaly": "The chair beside the aisle moves by itself when you walk away.",
"expected": "The chair should remain in its original position without being pushed."
} |
I13 | unreal | industrial | Static physics | G1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A control room overlooking the factory floor, with lighting, monitoring consoles, chairs and a coffee ... | /Game/Auditor/Industrial/ControlRoom?Task=I13 | {
"anomaly": "A chair in the middle of the control room floats with a clear gap between its wheels and the floor.",
"expected": "The chair wheels should rest on the floor."
} |
I14 | unreal | industrial | Static physics | G2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A control room overlooking the factory floor, with lighting, monitoring consoles, chairs and a coffee ... | /Game/Auditor/Industrial/ControlRoom?Task=I14 | {
"anomaly": "Two chairs intersect through their backs, seats and wheel bases.",
"expected": "The chairs should occupy separate spaces."
} |
I15 | unreal | industrial | Static physics | G3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A control room overlooking the factory floor, with lighting, monitoring consoles, chairs and a coffee ... | /Game/Auditor/Industrial/ControlRoom?Task=I15 | {
"anomaly": "The coffee table is oversized relative to the chairs and magazines.",
"expected": "The coffee table should have proportions consistent with the surrounding furniture."
} |
I16 | unreal | industrial | Interactive physics | C1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A control room overlooking the factory floor, with lighting, monitoring consoles, chairs and a coffee ... | /Game/Auditor/Industrial/ControlRoom?Task=I16 | {
"anomaly": "The player can walk straight through the visible chair seat and back.",
"expected": "The solid parts of the chair should block the player."
} |
I17 | unreal | industrial | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A control room overlooking the factory floor, with lighting, monitoring consoles, chairs and a coffee ... | /Game/Auditor/Industrial/ControlRoom?Task=I17 | {
"anomaly": "The chair beside the wall disappears at the center of the view and reappears when the camera turns slightly.",
"expected": "The unobstructed chair should remain visible across these viewpoints."
} |
I18 | unreal | industrial | Temporal consistency | T2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A control room overlooking the factory floor, with lighting, monitoring consoles, chairs and a coffee ... | /Game/Auditor/Industrial/ControlRoom?Task=I18 | {
"anomaly": "The coffee table turns magenta when you walk away.",
"expected": "The table should retain its surface appearance without repainting or replacement."
} |
R01 | unreal | rural | Static physics | G1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian bush road bend with wire fences, trees, fallen logs, rocks and wildlife signs. No intera... | /Game/Auditor/RuralAustralia/RoadBend?Task=R01 | {
"anomaly": "The wildlife sign floats above the ground without support.",
"expected": "Its post should be anchored in the ground."
} |
R02 | unreal | rural | Static physics | G2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian bush road bend with wire fences, trees, fallen logs, rocks and wildlife signs. No intera... | /Game/Auditor/RuralAustralia/RoadBend?Task=R02 | {
"anomaly": "Two roadside logs intersect, with overlapping wooden surfaces.",
"expected": "Solid logs should not penetrate one another."
} |
R03 | unreal | rural | Static physics | G3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian bush road bend with wire fences, trees, fallen logs, rocks and wildlife signs. No intera... | /Game/Auditor/RuralAustralia/RoadBend?Task=R03 | {
"anomaly": "The sign is stretched to three times its height, distorting its panel and post.",
"expected": "Its proportions should match the same type of sign across the road."
} |
R05 | unreal | rural | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian bush road bend with wire fences, trees, fallen logs, rocks and wildlife signs. No intera... | /Game/Auditor/RuralAustralia/RoadBend?Task=R05 | {
"anomaly": "The roadside tree disappears when centered in view and returns when the view shifts.",
"expected": "A nearby unobstructed tree should remain visible."
} |
R06 | unreal | rural | Spatial consistency | V3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian bush road bend with wire fences, trees, fallen logs, rocks and wildlife signs. No intera... | /Game/Auditor/RuralAustralia/RoadBend?Task=R06 | {
"anomaly": "The sign remains in place while its shadow is displaced.",
"expected": "Its shadow should agree with the sign position and sunlight."
} |
R07 | unreal | rural | Static physics | G1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian country road with signs, trees, fallen logs and fences. No interactive objects."
} | /Game/Auditor/RuralAustralia/Roadside?Task=R07 | {
"anomaly": "The roadside log floats above the ground.",
"expected": "A fallen log should rest on the ground."
} |
R08 | unreal | rural | Interactive physics | C1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian country road with signs, trees, fallen logs and fences. No interactive objects."
} | /Game/Auditor/RuralAustralia/Roadside?Task=R08 | {
"anomaly": "The player can walk into and through the visible tree trunk.",
"expected": "A solid trunk should block the player."
} |
R10 | unreal | rural | Spatial consistency | V2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian country road with signs, trees, fallen logs and fences. No interactive objects."
} | /Game/Auditor/RuralAustralia/Roadside?Task=R10 | {
"anomaly": "The same log suddenly grows when viewed from farther away and returns to normal nearby.",
"expected": "Viewing distance should not change its physical dimensions."
} |
R11 | unreal | rural | Temporal consistency | T1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian country road with signs, trees, fallen logs and fences. No interactive objects."
} | /Game/Auditor/RuralAustralia/Roadside?Task=R11 | {
"anomaly": "The warning sign disappears when you walk away.",
"expected": "The sign should remain in place without being removed."
} |
R12 | unreal | rural | Semantic consistency | S2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian country road with signs, trees, fallen logs and fences. No interactive objects."
} | /Game/Auditor/RuralAustralia/Roadside?Task=R12 | {
"anomaly": "A tree is placed in the middle of an intact road lane, obstructing its use.",
"expected": "The roadway should remain clear, with trees at the roadside."
} |
R13 | unreal | rural | Static physics | G1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian creek canyon with rocks, fallen logs and trees. No interactive objects."
} | /Game/Auditor/RuralAustralia/Canyon?Task=R13 | {
"anomaly": "A creek rock floats above the ground without support.",
"expected": "It should rest on the ground."
} |
R14 | unreal | rural | Static physics | G2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian creek canyon with rocks, fallen logs and trees. No interactive objects."
} | /Game/Auditor/RuralAustralia/Canyon?Task=R14 | {
"anomaly": "Two fallen logs intersect at the same position, with overlapping wooden surfaces.",
"expected": "Solid logs should not penetrate one another."
} |
R15 | unreal | rural | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian creek canyon with rocks, fallen logs and trees. No interactive objects."
} | /Game/Auditor/RuralAustralia/Canyon?Task=R15 | {
"anomaly": "The small rock beside the creek log disappears when centered in view and returns when the view shifts.",
"expected": "A nearby unobstructed rock should remain visible."
} |
R16 | unreal | rural | Temporal consistency | T2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian creek canyon with rocks, fallen logs and trees. No interactive objects."
} | /Game/Auditor/RuralAustralia/Canyon?Task=R16 | {
"anomaly": "The fallen log moves by itself when you walk away.",
"expected": "The log should remain in its original position without being moved."
} |
R17 | unreal | rural | Temporal consistency | T2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian creek canyon with rocks, fallen logs and trees. No interactive objects."
} | /Game/Auditor/RuralAustralia/Canyon?Task=R17 | {
"anomaly": "The rock turns blue when you walk away.",
"expected": "The rock should retain its original appearance."
} |
R18 | unreal | rural | Spatial consistency | V1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "An Australian creek canyon with rocks, fallen logs and trees. No interactive objects."
} | /Game/Auditor/RuralAustralia/Canyon?Task=R18 | {
"anomaly": "A nearby tree abruptly disappears when stepping back and returns on approach.",
"expected": "A nearby, unobstructed tree should remain visible."
} |
MV01 | unreal | medieval | Static physics | G1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A medieval village market with wooden stalls, benches, barrels and grain sacks. Interactive object: ba... | /Game/Auditor/MedievalVillage/Market?Task=MV01 | {
"anomaly": "The grain sacks float above the ground without support.",
"expected": "They should rest on the ground."
} |
MV02 | unreal | medieval | Static physics | G2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A medieval village market with wooden stalls, benches, barrels and grain sacks. Interactive object: ba... | /Game/Auditor/MedievalVillage/Market?Task=MV02 | {
"anomaly": "Two sets of crates intersect with overlapping solid surfaces.",
"expected": "Each crate should occupy its own space."
} |
MV03 | unreal | medieval | Static physics | G3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A medieval village market with wooden stalls, benches, barrels and grain sacks. Interactive object: ba... | /Game/Auditor/MedievalVillage/Market?Task=MV03 | {
"anomaly": "The barrel is stretched to two and a half times its height, distorting its proportions.",
"expected": "Its proportions should match nearby barrels of the same type."
} |
MV04 | unreal | medieval | Interactive physics | C1 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A medieval village market with wooden stalls, benches, barrels and grain sacks. Interactive object: ba... | /Game/Auditor/MedievalVillage/Market?Task=MV04 | {
"anomaly": "The player can walk through the visible wooden bench.",
"expected": "A solid bench should block the player."
} |
MV05 | unreal | medieval | Interactive physics | C2 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A medieval village market with wooden stalls, benches, barrels and grain sacks. Interactive object: ba... | /Game/Auditor/MedievalVillage/Market?Task=MV05 | {
"anomaly": "An invisible barrier blocks an open part of the market aisle.",
"expected": "An unobstructed aisle should allow passage."
} |
MV06 | unreal | medieval | Interactive physics | C3 | {
"instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.",
"scene_description": "A medieval village market with wooden stalls, benches, barrels and grain sacks. Interactive object: ba... | /Game/Auditor/MedievalVillage/Market?Task=MV06 | {
"anomaly": "After an E-key push, the basket repeatedly bounces upward.",
"expected": "A gentle push should move it a short distance along the ground and let it settle."
} |
WorldAuditBench
Interactive 3D World Auditing with Multimodal Agents
213 tasks · 13 environments · 5 anomaly families
UC Santa Barbara · MIT CSAIL · MIT–IBM Watson AI Lab
WorldAuditBench evaluates whether multimodal agents can explore a 3D world, investigate suspicious observations, and identify anomalies with visual evidence. An agent may need to approach an object, test a collision, change its viewpoint, or revisit a location to establish what is wrong.
Representative examples from the paper: static physics, interactive physics, spatial consistency, temporal consistency, and semantic consistency.
The benchmark
The evaluation set spans 126 Unreal Engine tasks and 87 Three.js tasks, covering furnished interiors, urban scenes and natural environments.
| Anomaly family | What agents investigate | Tasks |
|---|---|---|
| Static physics | Floating objects, intersections and implausible scale | 59 |
| Interactive physics | Missing collisions, unexpected obstacles and abnormal trajectories | 41 |
| Spatial consistency | Visibility, viewpoint, lighting and material inconsistencies | 51 |
| Temporal consistency | Changes in existence, attributes or operational state | 40 |
| Semantic consistency | Improper configurations and historical incompatibilities | 22 |
| Total | 15 anomaly types across 13 environments | 213 |
Unreal: Ancient City, Indoor, Industrial, Medieval Village, Rural Australia, Subway and Urban.
Three.js: Airfield, Cottage, House, Reef, Sponza and Wilderness.
Data
One task per row. dataset/tasks.parquet contains all 213 tasks, including inputs, categories, rubrics and maps.
| Field | Contents |
|---|---|
task_id, engine, environment |
Task and environment identifiers |
category, subcategory |
Anomaly family and type |
input |
Instruction and scene description |
rubric |
anomaly: anomaly description; expected: expected behavior |
map |
Map path or scene URL |
In-context examples are grouped by subcategory.
from datasets import load_dataset
benchmark = load_dataset("ziyjiang/WorldAuditBench", split="test")
task = benchmark[0]
print(task["task_id"], task["input"])
Auditing paradigms
VLM agents reason during exploration and choose their next actions from observations and evidence, with a budget of 40 actions. VLA + VLM separates exploration from analysis: a VLA explores for 60 simulated seconds, then a VLM examines the recorded trajectory.
The strongest evaluated agent reaches 42.3% success, compared with 83.4% for humans.
Citation
@article{jiang2026worldauditbench,
title={WorldAuditBench: Interactive 3D World Auditing with Multimodal Agents},
author={Jiang, Ziyan and Yang, Jingbo and Ji, Jiabao and Liu, Yujian and Wu, Qiucheng and Jaakkola, Tommi and Zhang, Yang and Chang, Shiyu},
journal={arXiv preprint arXiv:2609.40325},
year={2026}
}
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