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The dataset viewer is not available for this split.
Cannot load the dataset split (in streaming mode) to extract the first rows.
Error code: StreamingRowsError
Exception: CastError
Message: Couldn't cast
passed: bool
unity: string
resolution: string
gpu: string
frames: int64
avg_frame_ms: double
p99_frame_ms: double
max_frame_ms: double
time_left_s: double
payout: int64
voxels_destroyed: int64
falling_chunks: int64
gamebench_spawned: struct<street_lamp_post: int64, park_bench: int64, warning_beacon: int64, delivery_van: int64, archi (... 34 chars omitted)
child 0, street_lamp_post: int64
child 1, park_bench: int64
child 2, warning_beacon: int64
child 3, delivery_van: int64
child 4, archive_case: int64
child 5, police_car: int64
checks: list<item: struct<name: string, ok: bool>>
child 0, item: struct<name: string, ok: bool>
child 0, name: string
child 1, ok: bool
log: list<item: string>
child 0, item: string
started: string
failed: int64
perf: struct<menu: struct<fps: double, worstFrameMs: double>, hall: struct<fps: double, worstFrameMs: doub (... 361 chars omitted)
child 0, menu: struct<fps: double, worstFrameMs: double>
child 0, fps: double
child 1, worstFrameMs: double
child 1, hall: struct<fps: double, worstFrameMs: double>
child 0, fps: double
child 1, worstFrameMs: double
child 2, machine: struct<fps: double, worstFrameMs: double>
child 0, fps: double
child 1, worstFrameMs: double
child 3, machineCpu: struct<physMs: double, renderSubmitMs: double, frameCpuMs: double>
child 0, physMs: double
child 1, renderSubmitMs: double
child 2, frameCpuMs: double
child 4, stress600: struct<coinsAtStart: int64, fps: double, worstFrameMs: double, cpu: struct<physMs: double, renderSub (... 54 chars omitted)
child 0, coinsAtStart: int64
child 1, fps: double
child 2, worstFrameMs: double
child 3, cpu: struct<physMs: double, renderSubmitMs: double, frameCpuMs: double>
child 0, physMs: double
child 1, renderSubmitMs: double
child 2, frameCpuMs: double
child 4, coinsAfter: int64
child 5, webgl2Machine: struct<fps: double, worstFrameMs: double>
child 0, fps: double
child 1, worstFrameMs: double
url: string
mode: string
finished: string
runs: struct<webgpu: struct<warnings: list<item: string>>>
child 0, webgpu: struct<warnings: list<item: string>>
child 0, warnings: list<item: string>
child 0, item: string
to
{'mode': Value('string'), 'url': Value('string'), 'started': Value('string'), 'checks': List({'name': Value('string'), 'ok': Value('bool'), 'detail': Value('string')}), 'perf': {'menu': {'fps': Value('float64'), 'worstFrameMs': Value('float64')}, 'hall': {'fps': Value('float64'), 'worstFrameMs': Value('float64')}, 'machine': {'fps': Value('float64'), 'worstFrameMs': Value('float64')}, 'machineCpu': {'physMs': Value('float64'), 'renderSubmitMs': Value('float64'), 'frameCpuMs': Value('float64')}, 'stress600': {'coinsAtStart': Value('int64'), 'fps': Value('float64'), 'worstFrameMs': Value('float64'), 'cpu': {'physMs': Value('float64'), 'renderSubmitMs': Value('float64'), 'frameCpuMs': Value('float64')}, 'coinsAfter': Value('int64')}, 'webgl2Machine': {'fps': Value('float64'), 'worstFrameMs': Value('float64')}}, 'runs': {'webgpu': {'warnings': List(Value('string'))}}, 'finished': Value('string'), 'passed': Value('int64'), 'failed': Value('int64')}
because column names don't match
Traceback: Traceback (most recent call last):
File "/src/services/worker/src/worker/utils.py", line 149, in get_rows_or_raise
return get_rows(
dataset=dataset,
...<4 lines>...
column_names=column_names,
)
File "/src/libs/libcommon/src/libcommon/utils.py", line 272, in decorator
return func(*args, **kwargs)
File "/src/services/worker/src/worker/utils.py", line 129, in get_rows
rows_plus_one = list(itertools.islice(safe_iter(ds, dataset=dataset), rows_max_number + 1))
File "/src/services/worker/src/worker/utils.py", line 544, in safe_iter
yield from ds.decode(False) if ds.features else ds
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 3052, in __iter__
for key, example in ex_iterable:
^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2559, in __iter__
for key, pa_table in self._iter_arrow():
~~~~~~~~~~~~~~~~^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2584, in _iter_arrow
for key, pa_table in self.ex_iterable._iter_arrow():
~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 558, in _iter_arrow
for key, pa_table in iterator:
^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 440, in _iter_arrow
for key, pa_table in self.generate_tables_fn(**gen_kwags):
~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 361, in _generate_tables
self._cast_table(pa_table, json_field_paths=json_field_paths),
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 132, in _cast_table
pa_table = table_cast(pa_table, self.info.features.arrow_schema)
File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2381, in table_cast
return cast_table_to_schema(table, schema)
File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2309, in cast_table_to_schema
raise CastError(
...<3 lines>...
)
datasets.table.CastError: Couldn't cast
passed: bool
unity: string
resolution: string
gpu: string
frames: int64
avg_frame_ms: double
p99_frame_ms: double
max_frame_ms: double
time_left_s: double
payout: int64
voxels_destroyed: int64
falling_chunks: int64
gamebench_spawned: struct<street_lamp_post: int64, park_bench: int64, warning_beacon: int64, delivery_van: int64, archi (... 34 chars omitted)
child 0, street_lamp_post: int64
child 1, park_bench: int64
child 2, warning_beacon: int64
child 3, delivery_van: int64
child 4, archive_case: int64
child 5, police_car: int64
checks: list<item: struct<name: string, ok: bool>>
child 0, item: struct<name: string, ok: bool>
child 0, name: string
child 1, ok: bool
log: list<item: string>
child 0, item: string
started: string
failed: int64
perf: struct<menu: struct<fps: double, worstFrameMs: double>, hall: struct<fps: double, worstFrameMs: doub (... 361 chars omitted)
child 0, menu: struct<fps: double, worstFrameMs: double>
child 0, fps: double
child 1, worstFrameMs: double
child 1, hall: struct<fps: double, worstFrameMs: double>
child 0, fps: double
child 1, worstFrameMs: double
child 2, machine: struct<fps: double, worstFrameMs: double>
child 0, fps: double
child 1, worstFrameMs: double
child 3, machineCpu: struct<physMs: double, renderSubmitMs: double, frameCpuMs: double>
child 0, physMs: double
child 1, renderSubmitMs: double
child 2, frameCpuMs: double
child 4, stress600: struct<coinsAtStart: int64, fps: double, worstFrameMs: double, cpu: struct<physMs: double, renderSub (... 54 chars omitted)
child 0, coinsAtStart: int64
child 1, fps: double
child 2, worstFrameMs: double
child 3, cpu: struct<physMs: double, renderSubmitMs: double, frameCpuMs: double>
child 0, physMs: double
child 1, renderSubmitMs: double
child 2, frameCpuMs: double
child 4, coinsAfter: int64
child 5, webgl2Machine: struct<fps: double, worstFrameMs: double>
child 0, fps: double
child 1, worstFrameMs: double
url: string
mode: string
finished: string
runs: struct<webgpu: struct<warnings: list<item: string>>>
child 0, webgpu: struct<warnings: list<item: string>>
child 0, warnings: list<item: string>
child 0, item: string
to
{'mode': Value('string'), 'url': Value('string'), 'started': Value('string'), 'checks': List({'name': Value('string'), 'ok': Value('bool'), 'detail': Value('string')}), 'perf': {'menu': {'fps': Value('float64'), 'worstFrameMs': Value('float64')}, 'hall': {'fps': Value('float64'), 'worstFrameMs': Value('float64')}, 'machine': {'fps': Value('float64'), 'worstFrameMs': Value('float64')}, 'machineCpu': {'physMs': Value('float64'), 'renderSubmitMs': Value('float64'), 'frameCpuMs': Value('float64')}, 'stress600': {'coinsAtStart': Value('int64'), 'fps': Value('float64'), 'worstFrameMs': Value('float64'), 'cpu': {'physMs': Value('float64'), 'renderSubmitMs': Value('float64'), 'frameCpuMs': Value('float64')}, 'coinsAfter': Value('int64')}, 'webgl2Machine': {'fps': Value('float64'), 'worstFrameMs': Value('float64')}}, 'runs': {'webgpu': {'warnings': List(Value('string'))}}, 'finished': Value('string'), 'passed': Value('int64'), 'failed': Value('int64')}
because column names don't matchNeed help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
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