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Cannot load the dataset split (in streaming mode) to extract the first rows.
Error code:   StreamingRowsError
Exception:    CastError
Message:      Couldn't cast
passed: bool
unity: string
resolution: string
gpu: string
frames: int64
avg_frame_ms: double
p99_frame_ms: double
max_frame_ms: double
time_left_s: double
payout: int64
voxels_destroyed: int64
falling_chunks: int64
gamebench_spawned: struct<street_lamp_post: int64, park_bench: int64, warning_beacon: int64, delivery_van: int64, archi (... 34 chars omitted)
  child 0, street_lamp_post: int64
  child 1, park_bench: int64
  child 2, warning_beacon: int64
  child 3, delivery_van: int64
  child 4, archive_case: int64
  child 5, police_car: int64
checks: list<item: struct<name: string, ok: bool>>
  child 0, item: struct<name: string, ok: bool>
      child 0, name: string
      child 1, ok: bool
log: list<item: string>
  child 0, item: string
started: string
failed: int64
perf: struct<menu: struct<fps: double, worstFrameMs: double>, hall: struct<fps: double, worstFrameMs: doub (... 361 chars omitted)
  child 0, menu: struct<fps: double, worstFrameMs: double>
      child 0, fps: double
      child 1, worstFrameMs: double
  child 1, hall: struct<fps: double, worstFrameMs: double>
      child 0, fps: double
      child 1, worstFrameMs: double
  child 2, machine: struct<fps: double, worstFrameMs: double>
      child 0, fps: double
      child 1, worstFrameMs: double
  child 3, machineCpu: struct<physMs: double, renderSubmitMs: double, frameCpuMs: double>
      child 0, physMs: double
      child 1, renderSubmitMs: double
      child 2, frameCpuMs: double
  child 4, stress600: struct<coinsAtStart: int64, fps: double, worstFrameMs: double, cpu: struct<physMs: double, renderSub (... 54 chars omitted)
      child 0, coinsAtStart: int64
      child 1, fps: double
      child 2, worstFrameMs: double
      child 3, cpu: struct<physMs: double, renderSubmitMs: double, frameCpuMs: double>
          child 0, physMs: double
          child 1, renderSubmitMs: double
          child 2, frameCpuMs: double
      child 4, coinsAfter: int64
  child 5, webgl2Machine: struct<fps: double, worstFrameMs: double>
      child 0, fps: double
      child 1, worstFrameMs: double
url: string
mode: string
finished: string
runs: struct<webgpu: struct<warnings: list<item: string>>>
  child 0, webgpu: struct<warnings: list<item: string>>
      child 0, warnings: list<item: string>
          child 0, item: string
to
{'mode': Value('string'), 'url': Value('string'), 'started': Value('string'), 'checks': List({'name': Value('string'), 'ok': Value('bool'), 'detail': Value('string')}), 'perf': {'menu': {'fps': Value('float64'), 'worstFrameMs': Value('float64')}, 'hall': {'fps': Value('float64'), 'worstFrameMs': Value('float64')}, 'machine': {'fps': Value('float64'), 'worstFrameMs': Value('float64')}, 'machineCpu': {'physMs': Value('float64'), 'renderSubmitMs': Value('float64'), 'frameCpuMs': Value('float64')}, 'stress600': {'coinsAtStart': Value('int64'), 'fps': Value('float64'), 'worstFrameMs': Value('float64'), 'cpu': {'physMs': Value('float64'), 'renderSubmitMs': Value('float64'), 'frameCpuMs': Value('float64')}, 'coinsAfter': Value('int64')}, 'webgl2Machine': {'fps': Value('float64'), 'worstFrameMs': Value('float64')}}, 'runs': {'webgpu': {'warnings': List(Value('string'))}}, 'finished': Value('string'), 'passed': Value('int64'), 'failed': Value('int64')}
because column names don't match
Traceback:    Traceback (most recent call last):
                File "/src/services/worker/src/worker/utils.py", line 149, in get_rows_or_raise
                  return get_rows(
                      dataset=dataset,
                  ...<4 lines>...
                      column_names=column_names,
                  )
                File "/src/libs/libcommon/src/libcommon/utils.py", line 272, in decorator
                  return func(*args, **kwargs)
                File "/src/services/worker/src/worker/utils.py", line 129, in get_rows
                  rows_plus_one = list(itertools.islice(safe_iter(ds, dataset=dataset), rows_max_number + 1))
                File "/src/services/worker/src/worker/utils.py", line 544, in safe_iter
                  yield from ds.decode(False) if ds.features else ds
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 3052, in __iter__
                  for key, example in ex_iterable:
                                      ^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2559, in __iter__
                  for key, pa_table in self._iter_arrow():
                                       ~~~~~~~~~~~~~~~~^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2584, in _iter_arrow
                  for key, pa_table in self.ex_iterable._iter_arrow():
                                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 558, in _iter_arrow
                  for key, pa_table in iterator:
                                       ^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 440, in _iter_arrow
                  for key, pa_table in self.generate_tables_fn(**gen_kwags):
                                       ~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 361, in _generate_tables
                  self._cast_table(pa_table, json_field_paths=json_field_paths),
                  ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 132, in _cast_table
                  pa_table = table_cast(pa_table, self.info.features.arrow_schema)
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2381, in table_cast
                  return cast_table_to_schema(table, schema)
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2309, in cast_table_to_schema
                  raise CastError(
                  ...<3 lines>...
                  )
              datasets.table.CastError: Couldn't cast
              passed: bool
              unity: string
              resolution: string
              gpu: string
              frames: int64
              avg_frame_ms: double
              p99_frame_ms: double
              max_frame_ms: double
              time_left_s: double
              payout: int64
              voxels_destroyed: int64
              falling_chunks: int64
              gamebench_spawned: struct<street_lamp_post: int64, park_bench: int64, warning_beacon: int64, delivery_van: int64, archi (... 34 chars omitted)
                child 0, street_lamp_post: int64
                child 1, park_bench: int64
                child 2, warning_beacon: int64
                child 3, delivery_van: int64
                child 4, archive_case: int64
                child 5, police_car: int64
              checks: list<item: struct<name: string, ok: bool>>
                child 0, item: struct<name: string, ok: bool>
                    child 0, name: string
                    child 1, ok: bool
              log: list<item: string>
                child 0, item: string
              started: string
              failed: int64
              perf: struct<menu: struct<fps: double, worstFrameMs: double>, hall: struct<fps: double, worstFrameMs: doub (... 361 chars omitted)
                child 0, menu: struct<fps: double, worstFrameMs: double>
                    child 0, fps: double
                    child 1, worstFrameMs: double
                child 1, hall: struct<fps: double, worstFrameMs: double>
                    child 0, fps: double
                    child 1, worstFrameMs: double
                child 2, machine: struct<fps: double, worstFrameMs: double>
                    child 0, fps: double
                    child 1, worstFrameMs: double
                child 3, machineCpu: struct<physMs: double, renderSubmitMs: double, frameCpuMs: double>
                    child 0, physMs: double
                    child 1, renderSubmitMs: double
                    child 2, frameCpuMs: double
                child 4, stress600: struct<coinsAtStart: int64, fps: double, worstFrameMs: double, cpu: struct<physMs: double, renderSub (... 54 chars omitted)
                    child 0, coinsAtStart: int64
                    child 1, fps: double
                    child 2, worstFrameMs: double
                    child 3, cpu: struct<physMs: double, renderSubmitMs: double, frameCpuMs: double>
                        child 0, physMs: double
                        child 1, renderSubmitMs: double
                        child 2, frameCpuMs: double
                    child 4, coinsAfter: int64
                child 5, webgl2Machine: struct<fps: double, worstFrameMs: double>
                    child 0, fps: double
                    child 1, worstFrameMs: double
              url: string
              mode: string
              finished: string
              runs: struct<webgpu: struct<warnings: list<item: string>>>
                child 0, webgpu: struct<warnings: list<item: string>>
                    child 0, warnings: list<item: string>
                        child 0, item: string
              to
              {'mode': Value('string'), 'url': Value('string'), 'started': Value('string'), 'checks': List({'name': Value('string'), 'ok': Value('bool'), 'detail': Value('string')}), 'perf': {'menu': {'fps': Value('float64'), 'worstFrameMs': Value('float64')}, 'hall': {'fps': Value('float64'), 'worstFrameMs': Value('float64')}, 'machine': {'fps': Value('float64'), 'worstFrameMs': Value('float64')}, 'machineCpu': {'physMs': Value('float64'), 'renderSubmitMs': Value('float64'), 'frameCpuMs': Value('float64')}, 'stress600': {'coinsAtStart': Value('int64'), 'fps': Value('float64'), 'worstFrameMs': Value('float64'), 'cpu': {'physMs': Value('float64'), 'renderSubmitMs': Value('float64'), 'frameCpuMs': Value('float64')}, 'coinsAfter': Value('int64')}, 'webgl2Machine': {'fps': Value('float64'), 'worstFrameMs': Value('float64')}}, 'runs': {'webgpu': {'warnings': List(Value('string'))}}, 'finished': Value('string'), 'passed': Value('int64'), 'failed': Value('int64')}
              because column names don't match

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