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The scene has two separated areas: a top SEQUENCE area and a bottom CHOICES area. In the SEQUENCE area, the shapes are the same shape and the same color, and their sizes strictly increase from left to right. First identify the constant size step between consecutive sequence shapes, then select the one correct option (o...
vbvr_30k
vbvr_30k/G-131/select_next_figure_increasing_size_sequence_00000310.mp4
Create a static, smooth, animation that solves the given 4x4 sudoku. Enter the missing numbers one by one. Do not change anything else in the picture. Only fill the numbers in the empty cells so the sudoku is solved properly. A cursor moves and fills the correct number in the empty boxes.
sudoku
sudoku/basic_4408.mp4
Rotate piece B by 30 degrees counter-clockwise, and place it at (x, y) = (1, 1).
tanagram_puzzle
tanagram_puzzle/0249_3x3_step3.mp4
The scene shows a grid with a random scatter pattern on the left half. Expand the scatter pattern symmetrically to the right half by mirroring it across the vertical axis, creating a complete symmetric pattern.
vbvr_30k
vbvr_30k/G-37/symmetry_random_00000280.mp4
Rotate piece A by 90 degrees counter-clockwise, and place it at (x, y) = (0, 0).
tanagram_puzzle
tanagram_puzzle/0198_3x3_step0.mp4
Animate the dots connecting sequentially from 1 to 7, each straight line appearing smoothly until the full outline emerges. Keep the background with the smiling sun and plants unchanged. Static shot.
dot-to-dot
dot-to-dot/992_top_ccw_7.mp4
The scene has two separated areas: a top SEQUENCE area and a bottom CHOICES area. In the SEQUENCE area, the shapes are the same shape and the same color, and their sizes strictly alternate between LARGE and SMALL from left to right. First observe the size-alternation pattern and determine whether the next item should b...
vbvr_30k
vbvr_30k/G-134/select_next_figure_large_small_alternating_sequence_00000589.mp4
Smoothly connecting point A and point B. The video ends once the connection process is complete. Static view, no zoom or pan.
math
math/7594772237991825190.mp4
Please play as White or Black (determine your side by looking at the board and piece positions) and deliver checkmate on your next move. Maintain a fixed camera angle and lighting throughout the game. Static scene, no zoom, no pan, no dolly.
chess
chess/23954_w.mp4
The object rotates a full 360 degrees around its horizontal axis, then stops at its original orientation. Static camera, no zoom or pan.
cube_rotation
cube_rotation/rotation_1976.mp4
The scene has two separated areas: a top SEQUENCE area and a bottom CHOICES area. In the SEQUENCE area, the shapes are the same shape and the same color, and their sizes strictly increase from left to right. First identify the constant size step between consecutive sequence shapes, then select the one correct option (o...
vbvr_30k
vbvr_30k/G-131/select_next_figure_increasing_size_sequence_00000319.mp4
The scene shows a scatter chart. Find the minimum value point and draw a red rectangular border around the corresponding point to highlight it.
vbvr_30k
vbvr_30k/G-30/chart_extreme_without_data_00000925.mp4
In this A:B :: C:? analogy, apply the same style change to the second-row shape as in the first row. The video should clearly show the filled or outlined style of the right shape in the second row matching the pattern.
vbvr_30k
vbvr_30k/O-10/shape_outline_fill_00000695.mp4
put the white round thing inside the silver pot
embodied
embodied/1379.mp4
The scene has two separated areas: a top SEQUENCE area and a bottom CHOICES area. In the SEQUENCE area, the shapes are the same shape and the same color, and their sizes strictly increase from left to right. First identify the constant size step between consecutive sequence shapes, then select the one correct option (o...
vbvr_30k
vbvr_30k/G-131/select_next_figure_increasing_size_sequence_00000351.mp4
The net is folded upward to form one cube. The camera stays static, with no zoom or pan.
cube_folding
cube_folding/1869_white_shapes_Net_33_Saw_b1_az326_el32.mp4
The image shows a visual analogy A:B :: C:? using simple shapes. A and C are the original shapes, B shows shape A after a rotation, and ? is the unknown result. Each shape has a small black marker dot to indicate its orientation. Your task is to infer the single rotation that maps A (rectangle) to B, then apply the sam...
vbvr_30k
vbvr_30k/O-8/shape_rotation_00000583.mp4
A 7-block sculpture sits fixed on a table. First frame: Your camera is tilted at 38° elevation, viewing from 50° azimuth. Final frame: Your camera remains at 38° elevation, but rotates horizontally to 230° azimuth. This is a 180-degree rotation Create a smooth video showing the camera's horizontal rotation around the s...
vbvr_30k
vbvr_30k/O-55/rotation_00000529.mp4
The scene shows a sales table with City as rows and Product as columns. Find the minimum value within the row corresponding to the City 'Chicago' and draw a red rectangular border around the corresponding cell to highlight it.
vbvr_30k
vbvr_30k/G-27/read_the_chart_data_semantic_comprehension_00000767.mp4
A system of 5 communicating vessels with equal-diameter vertical tubes is filled with oil (oil-like (medium viscosity)), which appears yellow in color. As shown in the initial frame, the liquid levels in the tubes are [11, 46, 61, 23, 13] cm respectively. Due to pressure differences between the tubes, the liquid begins...
vbvr_30k
vbvr_30k/O-75/communicating_vessels_00000451.mp4
Given the mirror reflectivity = 0.60, predict the reflection of light when it hits the mirror. The reflected ray should extend to the edge of the image.
vbvr_30k
vbvr_30k/O-19/mirror_reflection_00000198.mp4
Animate the dots connecting sequentially from 1 to 40, each straight line appearing smoothly until the full outline emerges. Keep the background with the smiling sun and plants unchanged. Static shot.
dot-to-dot
dot-to-dot/338_bottom_ccw_40.mp4
The net is folded to form a single cube, with folding edges clearly shown. Static camera perspective, no zoom or pan.
cube_folding
cube_folding/1798_white_shapes_Net_141_Offset1_b2_az211_el16.mp4
Rotate piece B by 30 degrees clockwise, and place it at (x, y) = (0, 1).
tanagram_puzzle
tanagram_puzzle/0307_4x4_step2.mp4
The scene shows 2 geometric shapes. Each shape has exactly one missing edge (a gap between two visible endpoints where an edge is not drawn). First locate the two endpoints of each missing edge, then draw a single straight line segment connecting them to complete the shape. Do not redraw existing edges or add any extra...
vbvr_30k
vbvr_30k/G-49/complete_missing_contour_segments_00000346.mp4
The scene shows a scatter chart titled 'Correlation Analysis: Math vs Physics Scores' with Math Score on the x-axis and Physics Score on the y-axis. Find the point with the lowest physics score and draw a red rectangular border around the corresponding point to highlight it.
vbvr_30k
vbvr_30k/G-29/chart_extreme_with_data_00000554.mp4
The scene shows an analogy A:B :: C:? with two rows of shapes and arrows. On the top row, a unknown circle becomes a unknown circle; treat this as the color rule from unknown to unknown. On the bottom row, the hexagon starts with the same source color. Apply the same color change so the answer shape on the right is a u...
vbvr_30k
vbvr_30k/O-7/shape_color_change_00000811.mp4
The scene shows 1 geometric shape. It has exactly one missing edge (a gap between two visible endpoints where an edge is not drawn). First locate the two endpoints of the missing edge, then draw a single straight line segment connecting them to complete the shape. Do not redraw existing edges or add any extra lines. Sh...
vbvr_30k
vbvr_30k/G-49/complete_missing_contour_segments_00000462.mp4
A ball is released from the top edge of a U-shaped semicircular track (radius R = 155). The surface has a friction coefficient μ = 0.34. The ball rolls down along the curved surface, passes through the lowest point, and climbs up the opposite side. Show the complete motion. Static shot.
ball_block_phy
ball_block_phy/237.mp4
Given the mirror reflectivity = 0.68, predict the light reflection from the mirror surface. The reflected ray must extend all the way to the edge of the image.
vbvr_30k
vbvr_30k/O-19/mirror_reflection_00000535.mp4
The scene shows a ball and a series of platforms arranged along a curved path. Animate the ball rolling along the trajectory path, smoothly transitioning from one platform to the next, landing on each platform in sequence, and coming to rest on the final platform.
vbvr_30k
vbvr_30k/O-32/rolling_ball_00000998.mp4
The scene shows a line chart. Find the minimum value point and draw a red rectangular border around the corresponding point to highlight it.
vbvr_30k
vbvr_30k/G-30/chart_extreme_without_data_00000753.mp4
The scene shows a 10x10 grid with a blue start square (containing a yellow circular agent), a red end square, and multiple black X marks indicating obstacles. Starting from the blue start square, the agent can move to adjacent cells (up, down, left, right). The goal is to move the agent to the red end square along the ...
vbvr_30k
vbvr_30k/G-15/grid_avoid_obstacles_00000088.mp4
The scene shows a scatter chart titled 'Correlation Analysis: Math vs Physics Scores' with Math Score on the x-axis and Physics Score on the y-axis. Find the point with the lowest physics score and draw a red rectangular border around the corresponding point to highlight it.
vbvr_30k
vbvr_30k/G-29/chart_extreme_with_data_00000023.mp4
Animate the dots connecting sequentially from 1 to 11, each straight line appearing smoothly until the full outline emerges. Keep the background with the smiling sun and plants unchanged. Static shot.
dot-to-dot
dot-to-dot/726_bottom_ccw_11.mp4
The scene shows a grid with a random scatter pattern on the left half. Expand the scatter pattern symmetrically to the right half by mirroring it across the vertical axis, creating a complete symmetric pattern.
vbvr_30k
vbvr_30k/G-37/symmetry_random_00000837.mp4
The scene has two separated areas: a top SEQUENCE area and a bottom CHOICES area. In the SEQUENCE area, the shapes are the same shape and the same color, and their sizes strictly alternate between LARGE and SMALL from left to right. First observe the size-alternation pattern and determine whether the next item should b...
vbvr_30k
vbvr_30k/G-134/select_next_figure_large_small_alternating_sequence_00000554.mp4
Create a 3D animation based on the provided image of a cube maze. A bright green ball with teal edge slides smoothly along the mint green cube pathway, climbs up the vertical ladders step by step, and finally stops perfectly on the royal blue cube at the top. The bright green ball with teal edge never touches or passes...
maze_VR
maze_VR/train/maze3d/4/medium/videos/medium_0073.mp4
Animate the dots connecting sequentially from 1 to 25, each straight line appearing smoothly until the full outline emerges. Keep the background with the smiling sun and plants unchanged. Static shot.
dot-to-dot
dot-to-dot/605_all_cw_25.mp4
The scene shows a maze with a green circular agent, colored diamond-shaped keys, and colored hollow rectangular doors. Find the Blue key and then navigate to the matching Blue door, showing the complete movement process step by step.
vbvr_30k
vbvr_30k/G-45/key_door_matching_00000199.mp4
The scene has two separated areas: a top SEQUENCE area and a bottom CHOICES area. In the SEQUENCE area, the shapes are the same shape and the same color, and their sizes strictly increase from left to right. First identify the constant size step between consecutive sequence shapes, then select the one correct option (o...
vbvr_30k
vbvr_30k/G-131/select_next_figure_increasing_size_sequence_00000249.mp4
The scene shows an analogy A:B :: C:? with two rows of shapes and arrows. On the top row, a unknown L_shape becomes a unknown L_shape; treat this as the color rule from unknown to unknown. On the bottom row, the rhombus starts with the same source color. Apply the same color change so the answer shape on the right is a...
vbvr_30k
vbvr_30k/O-7/shape_color_change_00000120.mp4
The scene shows a ball with an arrow indicating its initial direction, and several empty target positions (hollow circles) on the right side. Simulate the ball moving along this direction and bouncing off walls following the law of reflection (the angle of reflection equals the angle of incidence). The ball will follow...
vbvr_30k
vbvr_30k/G-35/ball_prediction_00000914.mp4
A line connecting point O and point A. The video ends once the connection process is complete. Static view, no zoom or pan.
math
math/7594772041174552347.mp4
The scene shows a 10x10 grid with a blue start square (containing a yellow circular agent), a red end square, and multiple black X marks indicating obstacles. Starting from the blue start square, the agent can move to adjacent cells (up, down, left, right). The goal is to move the agent to the red end square along the ...
vbvr_30k
vbvr_30k/G-15/grid_avoid_obstacles_00000692.mp4
The scene shows 2 geometric shapes. Each shape has exactly one missing edge (a gap between two visible endpoints where an edge is not drawn). First locate the two endpoints of each missing edge, then draw a single straight line segment connecting them to complete the shape. Do not redraw existing edges or add any extra...
vbvr_30k
vbvr_30k/G-49/complete_missing_contour_segments_00000660.mp4
The scene shows an analogy A→B→C :: D→?→? with two rows of shapes and arrows. On the top row, a filled diamond first becomes an outline-only diamond (step 1), then moves down by a huge amount (step 2). On the bottom row, the pentagon starts filled. Apply the same two-step transformation: first convert it to outline-onl...
vbvr_30k
vbvr_30k/O-13/shape_outline_then_move_00000896.mp4
Please play as White or Black (determine your side by looking at the board and piece positions) and deliver checkmate on your next move. Maintain a fixed camera angle and lighting throughout the game. Static scene, no zoom, no pan, no dolly.
chess
chess/22684_b.mp4
The net is folded to form a single cube, with folding edges clearly shown. Static camera perspective, no zoom or pan.
cube_folding
cube_folding/0480_colored_text_Net_141_Offset3_b1_az24_el65.mp4
A system of 5 communicating vessels with equal-diameter vertical tubes is filled with oil (oil-like (medium viscosity)), which appears yellow in color. As shown in the initial frame, the liquid levels in the tubes are [33, 38, 33, 61, 34] cm respectively. Due to pressure differences between the tubes, the liquid begins...
vbvr_30k
vbvr_30k/O-75/communicating_vessels_00000522.mp4
The scene shows an analogy A→B→C :: D→?→? with two rows of shapes. Top row: color_141 square at medium becomes color_292 square at medium, then color_292 square at extra_large. This shows two rules: first change color from color_141 to color_292, then change size from medium to extra_large. Bottom row: trapezoid starts...
vbvr_30k
vbvr_30k/O-12/shape_color_then_scale_00000299.mp4
In this A:B :: C:? analogy, apply the same style change to the second-row shape as in the first row. The video should clearly show the filled or outlined style of the right shape in the second row matching the pattern.
vbvr_30k
vbvr_30k/O-10/shape_outline_fill_00000974.mp4
Animate the dots connecting sequentially from 1 to 8, each straight line appearing smoothly until the full outline emerges. Keep the background with the smiling sun and plants unchanged. Static shot.
dot-to-dot
dot-to-dot/969_right_cw_8.mp4
Show the shape first changing size and then becoming outline-only. Both transformations should match the example pattern.
vbvr_30k
vbvr_30k/O-14/shape_scale_then_outline_00000261.mp4
A system of 3 communicating vessels with equal-diameter vertical tubes is filled with oil (oil-like (medium viscosity)), which appears yellow in color. As shown in the initial frame, the liquid levels in the tubes are [63, 47, 30] cm respectively. Due to pressure differences between the tubes, the liquid begins to flow...
vbvr_30k
vbvr_30k/O-75/communicating_vessels_00000404.mp4
A black ball starts with the shown initial direction arrow. It moves in straight lines and reflects off the two vertical walls following the law of reflection (the angle of reflection equals the angle of incidence). Follow this unique trajectory until the ball hits one of the red hollow circle targets in the lower-righ...
vbvr_30k
vbvr_30k/G-48/multiple_bounces_00000601.mp4
Smoothly connecting point C and point O. The video ends once the connection process is complete. Static view, no zoom or pan.
math
math/7594772546990477083.mp4
A line connecting point C and point F. The video ends once the connection process is complete. Static view, no zoom or pan.
math
math/7594772041091649306.mp4
move the blue spatula from the left bottom side to the right bottom side of the table
embodied
embodied/2529.mp4
Rotate piece A by 30 degrees clockwise, and place it at (x, y) = (0, 1).
tanagram_puzzle
tanagram_puzzle/0439_3x3_step2.mp4
The scene shows a color_cycle sequence. Elements are arranged horizontally from left to right. The last position contains a question mark (?) indicating a missing element. Observe the pattern: the colors follow a cyclic order that repeats after a certain number of elements. Determine the element that should replace the...
vbvr_30k
vbvr_30k/O-45/sequence_completion_00000670.mp4
A block is placed at the top of an inclined plane (inclination angle θ = 33.3 deg). The surface has a friction coefficient μ = 0.27. The block is released and slides down the slope onto the horizontal ground. Show the complete motion. Static shot.
ball_block_phy
ball_block_phy/012.mp4
The scene shows 2 objects on the left side and dashed target outlines on the right side. The dashed target outlines remain completely stationary. For each object, first rotate it in place to match the orientation of its corresponding dashed target outline, then move it horizontally to the right so that it aligns exactl...
vbvr_30k
vbvr_30k/G-40/combined_objects_spinning_00000989.mp4
Create a 2D animation based on the provided image of a maze. The anime schoolgirl character slides smoothly along the wooden floor tiles path, stopping perfectly on the green square. The anime schoolgirl character never slides or crosses into the gray stone wall areas of the maze. The camera is a static, top-down view ...
maze_VR
maze_VR/train/maze/4/easy/videos/easy_0065_0.mp4
Create a 2D animation based on the provided image of a maze. The blue adventurer slides smoothly along the gray stone bricks path, stopping perfectly on the golden eagle emblem. The blue adventurer never slides into or crosses the fiery explosion (trap areas). The camera is a static, top-down view showing the entire ma...
maze_VR
maze_VR/train/trapfield/3/hard/videos/hard_0073_24.mp4
Please play as White or Black (determine your side by looking at the board and piece positions) and deliver checkmate on your next move. Maintain a fixed camera angle and lighting throughout the game. Static scene, no zoom, no pan, no dolly.
chess
chess/9459_b.mp4
The scene has two separated areas: a top SEQUENCE area and a bottom CHOICES area. In the SEQUENCE area, the shapes are the same shape and the same color, and their sizes strictly increase from left to right. First identify the constant size step between consecutive sequence shapes, then select the one correct option (o...
vbvr_30k
vbvr_30k/G-131/select_next_figure_increasing_size_sequence_00000260.mp4
A line passing through the vertex of angle 3, parallel to line a. The video ends once the connection process is complete. Static view, no zoom or pan.
math
math/7594771972447522610.mp4
The scene has two separated areas: a top PUZZLE area and a bottom CHOICES area. In the PUZZLE area, the center shape has a missing cut-out outlined in black. In the CHOICES area, there are 4 candidate pieces of the same shape but different sizes. First compare the candidate sizes and determine which single option would...
vbvr_30k
vbvr_30k/G-132/find_fragment_for_gap_filling_00000029.mp4
The scene has two separated areas: a top SEQUENCE area and a bottom CHOICES area. In the SEQUENCE area, the shapes are the same shape and the same color, and their sizes strictly increase from left to right. First identify the constant size step between consecutive sequence shapes, then select the one correct option (o...
vbvr_30k
vbvr_30k/G-131/select_next_figure_increasing_size_sequence_00000820.mp4
The scene shows a grid with a continuous shape on the left half. Expand the shape symmetrically to the right half by mirroring it across the vertical axis, creating a complete symmetric shape.
vbvr_30k
vbvr_30k/G-38/symmetry_shape_00000086.mp4
The scene has two separated areas: a top SEQUENCE area and a bottom CHOICES area. In the SEQUENCE area, the shapes are the same shape and the same color, and their sizes strictly decrease from left to right. First identify the constant size step between consecutive sequence shapes, then select the one correct option (o...
vbvr_30k
vbvr_30k/G-133/select_next_figure_decreasing_size_sequence_00000306.mp4
The scene shows a 10x10 grid with a blue start square (containing a yellow circular agent), a red end square, and multiple black X marks indicating obstacles. Starting from the blue start square, the agent can move to adjacent cells (up, down, left, right). The goal is to move the agent to the red end square along the ...
vbvr_30k
vbvr_30k/G-15/grid_avoid_obstacles_00000425.mp4
Given the mirror reflectivity = 0.82, predict how light reflects when it encounters the mirror. Extend the reflected ray to the image boundary.
vbvr_30k
vbvr_30k/O-19/mirror_reflection_00000695.mp4
The scene shows a ball with an arrow indicating its initial direction, and several empty target positions (hollow circles) on the right side. Simulate the ball moving along this direction and bouncing off walls following the law of reflection (the angle of reflection equals the angle of incidence). The ball will follow...
vbvr_30k
vbvr_30k/G-35/ball_prediction_00000859.mp4
The scene has two separated areas: a top SEQUENCE area and a bottom CHOICES area. In the SEQUENCE area, the shapes are the same shape and the same color, and their sizes strictly decrease from left to right. First identify the constant size step between consecutive sequence shapes, then select the one correct option (o...
vbvr_30k
vbvr_30k/G-133/select_next_figure_decreasing_size_sequence_00000055.mp4
Animate the dots connecting sequentially from 1 to 8, each straight line appearing smoothly until the full outline emerges. Keep the background with the smiling sun and plants unchanged. Static shot.
dot-to-dot
dot-to-dot/124_top_ccw_8.mp4
The scene shows a maze with a green circular agent, colored diamond-shaped keys, and colored hollow rectangular doors. Find the Red key and then navigate to the matching Red door, showing the complete movement process step by step.
vbvr_30k
vbvr_30k/G-45/key_door_matching_00000076.mp4
A system of 3 communicating vessels with equal-diameter vertical tubes is filled with syrup (syrup-like (very high viscosity)), which appears maroon in color. As shown in the initial frame, the liquid levels in the tubes are [5, 30, 28] cm respectively. Due to pressure differences between the tubes, the liquid begins t...
vbvr_30k
vbvr_30k/O-75/communicating_vessels_00000482.mp4
The scene shows a ball with an arrow indicating its initial direction, and several empty target positions (hollow circles) on the right side. Simulate the ball moving along this direction and bouncing off walls following the law of reflection (the angle of reflection equals the angle of incidence). The ball will follow...
vbvr_30k
vbvr_30k/G-35/ball_prediction_00000823.mp4
Place piece C at (x, y) = (2, 3).
tanagram_puzzle
tanagram_puzzle/0550_4x4_step7.mp4
Create a 2D animation based on the provided image of a maze. The blue circle slides smoothly along the white square path, stopping perfectly on the green circle. The blue circle never slides into or crosses the red x (trap areas). The camera is a static, top-down view showing the entire maze. Maze: The maze paths are...
maze_VR
maze_VR/train/trapfield/1/hard/videos/hard_0067_24.mp4
A line connecting point C and point O. The video ends once the connection process is complete. Static view, no zoom or pan.
math
math/7594771984987557642.mp4
Animate the dots connecting sequentially from 1 to 9, each straight line appearing smoothly until the full outline emerges. Keep the background with the smiling sun and plants unchanged. Static shot.
dot-to-dot
dot-to-dot/761_left_ccw_9.mp4
Rotate piece B by 30 degrees clockwise, and place it at (x, y) = (2, 2).
tanagram_puzzle
tanagram_puzzle/0165_3x3_step7.mp4
The scene shows 1 geometric shape. It has exactly one missing edge (a gap between two visible endpoints where an edge is not drawn). First locate the two endpoints of the missing edge, then draw a single straight line segment connecting them to complete the shape. Do not redraw existing edges or add any extra lines. Sh...
vbvr_30k
vbvr_30k/G-49/complete_missing_contour_segments_00000101.mp4
A line connecting point B and point D. The video ends once the connection process is complete. Static view, no zoom or pan.
math
math/7594771980650811146.mp4
The image shows a visual analogy A:B :: C:? using simple shapes. A and C are the original shapes, B shows shape A after a rotation, and ? is the unknown result. Each shape has a small black marker dot to indicate its orientation. Your task is to infer the single rotation that maps A (T_shape) to B, then apply the same ...
vbvr_30k
vbvr_30k/O-8/shape_rotation_00000527.mp4
Animate the dots connecting sequentially from 1 to 31, each straight line appearing smoothly until the full outline emerges. Keep the background with the smiling sun and plants unchanged. Static shot.
dot-to-dot
dot-to-dot/61_all_ccw_31.mp4
Animate the dots connecting sequentially from 1 to 7, each straight line appearing smoothly until the full outline emerges. Keep the background with the smiling sun and plants unchanged. Static shot.
dot-to-dot
dot-to-dot/892_left_cw_7.mp4
Show the shape first changing size and then becoming outline-only. Both transformations should match the example pattern.
vbvr_30k
vbvr_30k/O-14/shape_scale_then_outline_00000429.mp4
Show the shape first changing size and then becoming outline-only. Both transformations should match the example pattern.
vbvr_30k
vbvr_30k/O-14/shape_scale_then_outline_00000938.mp4
Create a static, smooth, animation that solves the given 4x4 sudoku. Enter the missing numbers one by one. Do not change anything else in the picture. Only fill the numbers in the empty cells so the sudoku is solved properly. A cursor moves and fills the correct number in the empty boxes.
sudoku
sudoku/basic_1943.mp4
Create a 2D animation based on the provided image of a grid puzzle. The brown-haired boy with a box moves into position behind the wooden crate and smoothly pushes it toward the yellow and green checkered circle. The wooden crate only slides when pushed from behind by the brown-haired boy with a box and moves in a stra...
maze_VR
maze_VR/train/sokoban/3/hard/videos/hard_0078_0.mp4
The scene shows a color_cycle sequence. Elements are arranged horizontally from left to right. The last position contains a question mark (?) indicating a missing element. Observe the pattern: the colors follow a cyclic order that repeats after a certain number of elements. Determine the element that should replace the...
vbvr_30k
vbvr_30k/O-45/sequence_completion_00000260.mp4
Animate the dots connecting sequentially from 1 to 15, each straight line appearing smoothly until the full outline emerges. Keep the background with the smiling sun and plants unchanged. Static shot.
dot-to-dot
dot-to-dot/571_bottom_ccw_15.mp4
Create a static, smooth, animation that solves the given 4x4 sudoku. Enter the missing numbers one by one. Do not change anything else in the picture. Only fill the numbers in the empty cells so the sudoku is solved properly. A cursor moves and fills the correct number in the empty boxes.
sudoku
sudoku/basic_1940.mp4
Please play as White or Black (determine your side by looking at the board and piece positions) and deliver checkmate on your next move. Maintain a fixed camera angle and lighting throughout the game. Static scene, no zoom, no pan, no dolly.
chess
chess/23053_w.mp4
The scene shows a maze with a green circular agent, colored diamond-shaped keys, and colored hollow rectangular doors. Find the Blue key and then navigate to the matching Blue door, showing the complete movement process step by step.
vbvr_30k
vbvr_30k/G-45/key_door_matching_00000174.mp4
The scene shows a grid with a continuous shape on the left half. Expand the shape symmetrically to the right half by mirroring it across the vertical axis, creating a complete symmetric shape.
vbvr_30k
vbvr_30k/G-38/symmetry_shape_00000713.mp4
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Dataset Card for OpenCoF-17K

OpenCoF-17K is a reasoning-video dataset introduced in OpenCoF: Learning to Reason Through Video Generation. It is designed to provide diverse temporal supervision for Chain-of-Frame reasoning in image-to-video models.

Dataset summary

The release metadata contains 17,312 training entries across 11 task families. Each entry pairs a text prompt with a target reasoning video; the first video frame is used as the conditioning image. Videos are standardized to 480p, 15 fps, and 81 frames. The average prompt length is 53.2 words.

Task family task value Entries
Chess chess 1,000
Sudoku sudoku 1,000
2D geometry math 1,162
Dot-to-dot dot-to-dot 1,000
Tangram puzzle tanagram_puzzle 800
Cube folding cube_folding 800
3D polycube rotation cube_rotation 800
Physics motion ball_block_phy 1,000
Maze maze_VR 1,000
Embodied manipulation embodied 1,000
VBVR (30 subtasks) vbvr_30k 7,750
Total 17,312

License and attribution

Copyright (c) 2026 ByteDance Ltd. and/or its affiliates.

The datasets in this project are licensed under CC BY 4.0, subject to any intellectual property rights in the dataset owned by the authors. Part of the data is adapted from the open source projects listed below; your use of that data must comply with their respective licenses.

Source project Subset it contributes to Upstream license
Geo170K 2D geometry MIT
VR-Bench Maze MIT
VBVR Dataset VBVR Apache-2.0
BridgeData V2 Embodied manipulation CC BY 4.0

For the BridgeData V2 derived subset in particular, attribution, a license link, and notices of modification must be retained. Modifications applied here: source clips were trimmed, re-encoded, and resampled to the common 480p / 15 fps / 81-frame format described above, and paired with newly written prompts.

The CC BY 4.0 license applies to the data in this repository, whose full text is in LICENSE. The OpenCoF code is released separately under Apache-2.0; see the OpenCoF code repository.

This dataset is provided as-is and without warranties, as set out in Sections 5 of the CC BY 4.0 license.

Citation

@article{chen2026opencof,
  title   = {OpenCoF: Learning to Reason Through Video Generation},
  author  = {Chen, Xinyan and Guo, Ziyu and Zhang, Renrui and Jiang, Dongzhi and Li, Hongsheng},
  journal = {arXiv preprint arXiv:2607.08763},
  year    = {2026}
}
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Paper for xy06/OpenCoF-17k