text stringlengths 0 72 |
|---|
# Optional Qwen captioning pass — only needed if you want to rewrite the |
# templated subcommands into more natural English with a VLM. |
# Skip this on the rented box if you just want the raw templated data; |
# the trainer works fine with templated subcommands. |
torch>=2.5 |
transformers>=4.45 |
accelerate |
pyarrow |
pillow |
# Core ProcTHOR + AI2-THOR — exact versions tested |
ai2thor==4.3.0 |
procthor==0.0.1.dev0 |
# Data + image |
pyarrow>=14 |
pillow>=10 |
numpy>=1.24,<2 |
attrs>=23 |
# Required by AI2-THOR CloudRendering on headless boxes |
flask |
werkzeug |
PrismVLA ProcTHOR data engine
Generates R2R-superset parquet rows from procedurally-generated AI2-THOR houses:
text instruction + per-step actions + frame folds + waypointing + object pointing + QA.
Designed for training the PrismVLA stack (PRISM SSM vision + 24L Mamba LM + delta-cross
fusion + PointHead + ActionHead) but the schema is byte-compatible with R2R-style
AlignedRouteTapes loaders, so any next-token-prediction VLA can train on it.
Why this dataset matters
Real-world VLN data (R2R / RxR / EnvDrop / ScaleVLN) is forward-biased: ~64% of step actions are "move forward" because turns are short. Pure step-action supervision collapses small VLAs to a "move forward" prior. ProcTHOR rollouts can be re-sampled freely — bias toward turn-heavy episodes, balance the action distribution at generation time, and you cure the collapse without architectural changes.
This engine also exposes omniscient ground truth the real corpora don't: per-step waypoint pixel projection, goal pixel, every visible object's UV + 3D + depth, and per-step QA pairs. All of it streams through a single R2R-byte-compatible parquet so existing trainers read it unchanged.
Output schema (per row = per episode)
R2R-compatible columns (an AlignedRouteTapes loader reads these unchanged):
| column | type | source |
|---|---|---|
id |
string | episode id |
video |
string | frames-dir relpath |
instruction |
string | natural English, stitched from subcommands |
n_phases |
int32 | |
subcommands |
json[str] | templated per phase, optionally Qwen-rewritten |
phase_spans |
json[[int,int]] | from segment_actions() |
phase_kinds |
json[str] | forward / left / right / stop |
actions |
json[int] | per-timestep discrete action |
Extra GT columns enabled by simulator omniscience:
| column | shape | head it feeds |
|---|---|---|
agent_pose |
T x 6 |
optional aux |
camera_intrinsics |
dict | needed by every projection |
action_chunks |
T x K x 3 |
ActionHead (body-frame [vx, vy, ωz]) |
waypoint_uv |
T x 2 (NaN-able) |
Waypointing PointHead |
goal_uv |
T x 2 (NaN-able) |
Goal-pointing PointHead |
visible_objects |
per-step list of dicts | Object-pointing PointHead + QA |
qa_pairs |
per-step list of dicts | LM grounding loss |
meta |
dict | episode metadata |
Frames live at <out_dir>/frames/<episode_id>/rgb/00000.jpg, etc — 512x512 JPG, fov 90°,
camera intrinsics in the parquet.
Quick start (one rented box, multi-GPU)
# 1) Setup once
git clone https://huggingface.co/datasets/whab13/prismvla-procthor-engine
cd prismvla-procthor-engine
bash setup_env.sh
# 2) Edit generate_parallel.sh to set N_EPISODES_PER_SHARD + N_SHARDS,
# then launch
bash generate_parallel.sh # one shard per GPU, parallel
# 3) When done, push to a HF dataset repo
HF_TOKEN=hf_xxx OUT_DIR=./procthor_data REPO=whab13/prismvla-procthor-data \
bash upload_to_hf.sh
Throughput
Reference numbers on a single Ada-arch GPU (RTX 4090 / L40):
- ~12–15 seconds per episode (avg ~60 steps each)
- ~240 episodes/hour/GPU
- 4 GPUs in parallel ≈ ~1000 episodes/hour
So 2000 episodes ≈ 2 hours on a 4-GPU box. Disk: ~2.5 MB/episode → 2000 eps ≈ 5 GB.
Recommended rented-box specs
| spec | min | recommended |
|---|---|---|
| GPU | 1x 16 GB | 4-8x 24 GB (4090 / L40 / A6000) |
| RAM | 16 GB | 64 GB |
| disk | 20 GB | 100 GB SSD |
| OS | Ubuntu 22.04 | Ubuntu 22.04 + NVIDIA driver 535+ |
Don't need a fast network — uploads are deferred.
Customizing the generator
All knobs are in procthor_engine/sim.py::ProcTHOREngine.__init__ and
generate.py argparse. The defaults are tuned for diverse-room navigation
data:
width=512 height=512 fov=90— match PrismVLA's 512x512 trunklookahead=5— waypoint = path position 5 steps aheadmax_steps_per_ep=80— cap episode lengthmin_dist_m=2.5— reject too-short routesn_rescue=12— retry on stuck starts
The 4 action types (forward, left, right, stop) and their angular increments
(±15°) are hard-coded for compatibility with the AI2-THOR MoveAhead /
RotateLeft / RotateRight / Stop primitives. Change them in sim.py if you
need a different action set, but expect to retrain phase-segmentation thresholds
in phase_segment.py.
Captioner (optional)
If you want more-natural English subcommands than the template strings, run the Qwen captioning passes AFTER generation:
pip install -r requirements-captioner.txt
python -m procthor_engine.vlm_rewrite --in-parquet path/to/raw.parquet \
--out-parquet path/to/rewritten.parquet
This loads Qwen3-VL-4B-Instruct and rewrites each subcommand. ~10 min/100 episodes on a 24 GB GPU. The non-captioned templated data trains fine; this is purely a language-diversity boost.
License + citation
Apache 2.0. AI2-THOR / ProcTHOR are themselves AI2-licensed (free for research).
If you use this for research:
@misc{prismvla-procthor-engine,
title = {PrismVLA ProcTHOR data engine — R2R-superset synthetic VLN data},
author = {Habacivch, Will},
year = {2026},
url = {https://huggingface.co/datasets/whab13/prismvla-procthor-engine},
}
- Downloads last month
- 37