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Define a 3D model of 1sttom with 194 polygons in its grid. Write coordinates of vertices and vertex definitions of polygons in the following format: verts = [(x,y,z), ...] # where x, y and z are real numbers faces = [[i, j, k, n], ... ] # where i, j, k, and n are numeric indices of exist...
verts = [(-1.0, 0.0, 0.497), (-0.909, 0.0, 0.702), (-0.891, 0.172, 0.702), (-0.981, 0.189, 0.497), (-0.981, -0.189, 0.497), (-0.891, -0.172, 0.702), (-0.909, 0.0, 0.702), (-1.0, 0.0, 0.497), (-0.981, 0.189, 0.497), (-0.891, 0.172, 0.702), (-0.84, 0.337, 0.702), (-0.924, 0.371, 0.497), (-0.972, 0.0, 0.224), (-1.0, 0.0, ...
Define a 3D model of pointer with 512 polygons in its grid. Write coordinates of vertices and vertex definitions of polygons in the following format: verts = [(x,y,z), ...] # where x, y and z are real numbers faces = [[i, j, k, n], ... ] # where i, j, k, and n are numeric indices of exis...
verts = [(-1.0, -0.0, 0.0), (-0.981, -0.0, 0.195), (-0.962, 0.191, 0.195), (-0.981, 0.195, 0.0), (-0.981, -0.195, 0.0), (-0.962, -0.191, 0.195), (-0.981, -0.0, 0.195), (-1.0, -0.0, 0.0), (-0.981, -0.0, -0.195), (-1.0, -0.0, 0.0), (-0.981, 0.195, 0.0), (-0.962, 0.191, -0.195), (-0.981, -0.0, 0.195), (-0.924, -0.0, 0.383...
Define a 3D model of bobanimated-idle with 163 polygons in its grid. Write coordinates of vertices and vertex definitions of polygons in the following format: verts = [(x,y,z), ...] # where x, y and z are real numbers faces = [[i, j, k, n], ... ] # where i, j, k, and n are numeric indice...
verts = [(-1.019, 0.263, 0.007), (-1.008, 0.311, -0.003), (-1.076, 0.304, -0.015), (-1.013, -0.216, 0.004), (-1.073, -0.257, -0.009), (-1.006, -0.26, 0.01), (-1.006, 0.27, -0.024), (-1.07, 0.304, -0.022), (-0.995, 0.318, -0.034), (-1.006, 0.27, -0.024), (-1.019, 0.263, 0.007), (-1.076, 0.304, -0.015), (-1.07, 0.304, -0...
Define a 3D model of printer with 228 polygons in its grid. Write coordinates of vertices and vertex definitions of polygons in the following format: verts = [(x,y,z), ...] # where x, y and z are real numbers faces = [[i, j, k, n], ... ] # where i, j, k, and n are numeric indices of exis...
verts = [(-0.22, 0.501, 1.759), (-0.22, -0.581, 1.759), (0.98, -0.581, 1.759), (0.98, 0.501, 1.759), (-0.22, 0.619, 0.004), (-0.22, -0.581, 0.004), (-0.22, -0.581, 1.759), (-0.22, 0.501, 1.759), (-0.22, 0.619, 1.573), (-0.22, 0.619, 0.004), (0.98, 0.619, 0.004), (0.98, -0.581, 0.004), (-0.22, -0.581, 0.004), (-0.22, 0....
Define a 3D model of kazarma with 133 polygons in its grid. Write coordinates of vertices and vertex definitions of polygons in the following format: verts = [(x,y,z), ...] # where x, y and z are real numbers faces = [[i, j, k, n], ... ] # where i, j, k, and n are numeric indices of exis...
verts = [(-0.962, -0.724, -0.026), (-0.708, -0.198, -0.037), (-0.499, -0.294, 0.484), (-0.752, -0.819, 0.495), (-0.962, -0.724, -0.017), (-0.752, -0.819, 0.495), (-0.499, -0.294, 0.484), (-0.708, -0.198, -0.028), (-0.708, -0.198, -0.028), (-0.499, -0.294, 0.484), (-0.499, -0.294, 0.396), (-0.655, -0.223, -0.044), (-0.5...
"Define a 3D model of level42 with 755 polygons in its grid. Write coordinates of vertices and verte(...TRUNCATED)
"verts = [(-8.0, 11.0, -1.0), (-8.0, 11.0, -0.0), (-8.0, 16.0, -0.0), (-8.0, 16.0, -1.0), (-8.0, 11.(...TRUNCATED)
"Define a 3D model of cheesesticks with 216 polygons in its grid. Write coordinates of vertices and (...TRUNCATED)
"verts = [(-0.048, -0.224, -0.018), (-0.048, -0.224, 0.01), (-0.044, -0.197, 0.01), (-0.044, -0.197,(...TRUNCATED)
"Define a 3D model of zeldahyrulecastle with 153 polygons in its grid. Write coordinates of vertices(...TRUNCATED)
"verts = [(-13.114, -9.426, -0.11), (-13.114, -9.426, 0.249), (-13.114, -8.826, 0.249), (-13.114, -8(...TRUNCATED)
"Define a 3D model of qualifying-gate-marker_1 with 154 polygons in its grid. Write coordinates of v(...TRUNCATED)
"verts = [(-8.454, -0.245, -2.11), (-8.453, -0.245, -1.86), (-8.453, 0.255, -1.86), (-8.454, 0.255, (...TRUNCATED)
"Define a 3D model of arrows with 111 polygons in its grid. Write coordinates of vertices and vertex(...TRUNCATED)
"verts = [(-2.0, 0.2, -0.4), (-2.0, -0.0, -0.4), (-2.0, 0.0, 0.4), (-2.0, 0.2, 0.4), (-2.0, 0.2, 0.4(...TRUNCATED)
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