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scene_id string | scene_label string | split string | regime string | eval_subset string | map_name string | character_mesh string | animation string | num_frames int32 | focal_length_mm float32 | sensor_width_mm float32 | sensor_height_mm float32 | aperture_fstop float32 | baselines_adjacent_cm list | baseline_min_cm float32 | baseline_max_cm float32 | baseline_mean_cm float32 | baseline_std_cm float32 | cam_00_first_frame image | cam_00_depth_vis image | cam_01_first_frame image | cam_01_depth_vis image | cam_02_first_frame image | cam_02_depth_vis image | cam_03_first_frame image | cam_03_depth_vis image | cam_04_first_frame image | cam_04_depth_vis image | cam_05_first_frame image | cam_05_depth_vis image |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
scene_000026 | AssetsvilleTown_scene_1166 | train | IPD_Gaussian | null | AssetsvilleTown | SK_Ch13_nonPBR | AN_Pontera | 81 | 32.599998 | 23.76 | 23.76 | 4 | [
6.351179122924805,
7.125977993011475,
6.912143230438232,
6.140570163726807,
6.731539726257324
] | 6.14057 | 33.26141 | 15.583685 | 8.336864 | ||||||||||||
scene_000441 | GangnyeongieonComplex_scene_932 | train | IPD_Gaussian | null | GangnyeongieonComplex | SK_Ch37_nonPBR | AN_Pontera | 81 | 65.5 | 23.76 | 23.76 | 10 | [
7.214993476867676,
6.796512126922607,
6.788549423217773,
6.3665242195129395,
6.8171844482421875
] | 6.366524 | 33.983765 | 15.770808 | 8.435605 | ||||||||||||
scene_000211 | GangnyeongieonComplex_scene_1000 | train | IPD_Gaussian | null | GangnyeongieonComplex | SK_Ch17_nonPBR | AN_Pistol_Kneeling_Idle | 81 | 18 | 23.76 | 23.76 | 20 | [
6.963263511657715,
7.610325813293457,
6.764106273651123,
5.783386707305908,
6.759078502655029
] | 5.783387 | 33.880161 | 15.775891 | 8.462435 | ||||||||||||
scene_000861 | AssetsvilleTown_scene_1700 | train | Pairwise_Uniform | null | AssetsvilleTown | SK_Ch07_nonPBR | AN_Brooklyn_Uprock | 81 | 20 | 23.76 | 23.76 | 9 | [
31.531850814819336,
12.031310081481934,
103.8927993774414,
21.969003677368164,
29.149188995361328
] | 12.03131 | 198.574142 | 100.69619 | 60.983829 | ||||||||||||
scene_000236 | SeyeonjeongPavilion_scene_2432 | train | Pairwise_Uniform | null | SeyeonjeongPavilion | SK_Ch22_nonPBR | AN_Boxing | 81 | 18 | 23.76 | 23.76 | 11 | [
40.001094818115234,
60.03828048706055,
72.37515258789062,
10.162315368652344,
16.85478973388672
] | 10.162315 | 199.431625 | 99.817368 | 60.508926 | ||||||||||||
scene_000093 | SeyeonjeongPavilion_scene_2206 | train | Pairwise_Uniform | null | SeyeonjeongPavilion | SK_Ch28_nonPBR | AN_Taunt | 81 | 20.9 | 23.76 | 23.76 | 2.8 | [
11.557332038879395,
67.56636047363281,
41.04571533203125,
54.49280548095703,
20.303625106811523
] | 11.557332 | 194.965836 | 100.34597 | 56.642345 | ||||||||||||
scene_000010 | Car_Dealer_scene_491 | train | Uniform | null | Car_Dealer | SK_Ch16_nonPBR | AN_Brutal_Assassination_1 | 81 | 45.599998 | 23.76 | 23.76 | 4.5 | [
6.010944366455078,
105.42782592773438,
65.85206604003906,
41.78021240234375,
12.734426498413086
] | 6.010944 | 231.805466 | 124.270645 | 75.75544 | ||||||||||||
scene_000017 | ProceduralNtr_vol2_scene_625 | train | Uniform | null | ProceduralNtr_vol2 | SK_Ch20_nonPBR | AN_Petting_Animal | 81 | 18 | 23.76 | 23.76 | 16 | [
3.868986129760742,
25.0068302154541,
17.262678146362305,
22.173864364624023,
17.579235076904297
] | 3.868986 | 85.891594 | 42.670048 | 23.788309 | ||||||||||||
scene_000116 | GeunjeongjeonComplex_scene_206 | train | Uniform | null | GeunjeongjeonComplex | SK_Ch20_nonPBR | AN_Dismissing_Gesture | 81 | 18 | 23.76 | 23.76 | 18 | [
83.59646606445312,
30.083343505859375,
117.75074768066406,
53.8447151184082,
97.66741943359375
] | 30.083344 | 382.942688 | 175.833374 | 97.292442 |
Stereo Dataset
Dataset Summary
StereoDataset is a synthetic multiview stereo dataset rendered in Unreal Engine.
Each scene combines a map, a character mesh, an animation clip, a validated
spawn location, and a camera trajectory. The released scene folders contain
synchronized per-camera RGB videos (cam_XX_rgb.mp4), per-camera depth videos
(cam_XX_depth.mkv), and scene-level metadata including _scene_complete.json,
trajectory.json, and baseline.json.
The dataset is organized by split (train, eval) and by camera-baseline
regime. IPD_Gaussian, Uniform, and Pairwise_Uniform refer to different
baseline sampling regimes used during generation; the realized baseline values
for each scene are stored explicitly in baseline.json.
How the data was generated
The data were generated from Unreal Engine map assets under /Game/<MapRoot>/...,
where <MapRoot> is also used as the map name in this dataset. For each scene,
the pipeline selected a map, a character mesh, and an animation asset; placed the
character at a validated spawn location; built a camera trajectory; instantiated
a rigid 6-camera rig; and rendered synchronized RGB and depth sequences for all
cameras.
During generation, the engine exported raw per-frame camera poses, camera
intrinsics, the scene label, the map path, the spawn key, and the trajectory
key. A post-processing step then converted these raw pose exports into the
released metadata files, including trajectory.json, baseline.json, and
_scene_complete.json.
Directory layout
<repo>/
βββ train/
β βββ IPD_Gaussian/<map>/scene_XXXXXX/...
β βββ Pairwise_Uniform/<map>/scene_XXXXXX/...
β βββ Uniform/<map>/scene_XXXXXX/...
βββ eval/
βββ MapSeenInTrain/
β βββ IPD_Gaussian/<map>/scene_XXXXXX/...
β βββ Uniform/<map>/scene_XXXXXX/...
βββ MapUnseenInTrain/
βββ IPD_Gaussian/<map>/scene_XXXXXX/...
βββ Uniform/<map>/scene_XXXXXX/...
Each scene_XXXXXX/ contains 15 core files:
| File | Purpose |
|---|---|
_scene_complete.json |
scene completeness marker |
baseline.json |
realized adjacent/pairwise baselines + camera intrinsics |
trajectory.json |
per-frame 6-camera poses + character / animation metadata |
cam_00_rgb.mp4 β¦ cam_05_rgb.mp4 |
RGB from 6 cameras |
cam_00_depth.mkv β¦ cam_05_depth.mkv |
log-encoded metric depth from 6 cameras |
Some train scenes also include _post_hf_addition.json, which marks scenes
that were incorporated after the original Hugging Face upload. The marker is
retained as provenance for those already-included scenes.
RGB, depth, and camera geometry contract
This section is about public loading and evaluation contract for the released scene files.
Frame alignment and camera indexing
Within each scene, the six RGB videos and six depth videos are synchronized by
frame index. Frame t in cam_XX_rgb.mp4 corresponds to frame t in
cam_XX_depth.mkv and to frames[t] in trajectory.json. Use this frame-index
contract for RGB/depth/pose alignment; do not infer alignment from container
timestamps alone.
The current release uses 1280 x 1280 videos with 81 frames per scene. RGB MP4 streams are encoded at 15 fps. Depth MKV streams have the same frame count and spatial resolution, but the FFV1 container stream metadata in the checked release files reports 30 fps. This does not change the frame-index alignment contract above.
Camera indices in filenames match the metadata: cam_00_* is camera index 0,
..., cam_05_* is camera index 5. The camera_order field in
trajectory.json records the mapping from camera names to these output stems.
Depth video decoding
cam_XX_depth.mkv is an FFV1/gray16le uint16 video containing logarithmically
encoded metric depth. It is not a linear uint16 depth scale. Decode each stored
uint16 value v to meters with:
import numpy as np
def decode_depth_uint16(v: np.ndarray) -> np.ndarray:
v = np.asarray(v, dtype=np.uint16)
depth_m = np.full(v.shape, np.nan, dtype=np.float32)
valid = v > 0
t = (v[valid].astype(np.float32) - 1.0) / 65534.0
depth_m[valid] = 0.1 * (50000.0 ** t)
return depth_m
v == 0 is reserved for invalid pixels. v == 65535 is the maximum encoded
value and decodes to the upper supported depth, 5000 m. It can include depths
that were clipped to that upper bound, so evaluations that exclude far or
saturated regions may choose to mask it.
The decoded depth_m values are metric optical-axis depth in meters. Metadata
translations and baselines are stored in centimeters, so convert units before
combining depth with camera metadata.
Intrinsics
Per-scene camera intrinsics are stored in baseline.json under
camera_intrinsics. The released cameras in a scene share these intrinsics. For
an image of width W and height H, compute pixel focal lengths as:
fx_px = focal_length_mm / sensor_width_mm * W
fy_px = focal_length_mm / sensor_height_mm * H
For the current 1280 x 1280 videos, use W = H = 1280 unless reading the size
directly from the video stream. If no principal-point override is recorded in
baseline.json, use the image center for (cx, cy).
Baselines and rectified-pair disparity
The released rig is a rigid rectified lateral camera array. Within a frame, the
six cameras share orientation and differ by lateral translation along the
stereo axis. baseline.json records realized scalar baseline distances in
centimeters:
adjacent_pairsgives neighboring camera pairs.pairwise_pairsgives all 15 unordered pairs in the 6-camera rig.baseline_cmis a distance magnitude. It is not by itself a signed image-x displacement; the sign of disparity depends on the chosen left/right camera order and projection convention.
The generation code constructs the array by offsetting cameras along the local camera right vector while keeping their rotation shared within the frame. This is why the scalar baseline is sufficient for an absolute-disparity sanity check on a selected rectified pair, but the camera order still determines the sign.
For a selected rectified pair, the expected absolute disparity sanity check is:
disparity_px = fx_px * baseline_m / depth_m
where baseline_m = baseline_cm / 100.0, depth_m is decoded as above, and
fx_px is computed from the released intrinsics. If this value does not match
the visible RGB disparity for a frame, first verify:
- the depth video was decoded with the logarithmic mapping above;
- centimeters from metadata were converted to meters before combining with decoded depth;
fx_pxwas computed in pixels, not left in millimeters;- the baseline was read for the same camera pair being compared;
- RGB, depth, and pose frame indices are aligned;
- the expected disparity sign matches the selected left/right camera order.
Poses and projective reprojection
trajectory.json stores per-frame poses for all six cameras. Translations are
camera centers in the Unreal/world coordinate frame, in centimeters.
rotation_representation is quaternion_xyzw; rotation_deg is also provided
for readability. These records are exported from the Unreal camera actor pose:
the camera optical axis is the actor forward vector, the horizontal image axis
uses the actor right vector, and the vertical image axis uses the actor up
vector. The generation-side projection check computes depth as
dot(point - camera_center, forward), image x from the right-vector component,
and image y from the up-vector component. If your pixel coordinate convention
uses y increasing downward, handle that sign convention explicitly.
For geometry-sensitive evaluation or debugging, use the per-frame poses in
trajectory.json together with the intrinsics from baseline.json to
back-project source pixels using source depth, compose the source-to-target
relative pose in a single chosen coordinate convention, and project into the
target camera. For rectified lateral pairs, this full projective reprojection
should agree with the scalar fx * baseline / depth sanity check up to camera
ordering/sign, quantization, occlusion, and rounding effects.
Splits and sampling families
- Train split:
7754complete scenesIPD_Gaussian:3289Pairwise_Uniform:3691Uniform:774
- Eval split:
739complete scenesMapSeenInTrain:546MapUnseenInTrain:193IPD_Gaussianwithin eval:356Uniformwithin eval:383
MapSeenInTrain evaluates held-out scenes from maps that also appear in train.
MapUnseenInTrain evaluates generalization to maps not present in the train split.
Per-scene captions
Each of the 8,493 scenes has a machine-generated description of a single
sampled frame (camera cam_00, frame index 19 zero-based / 20 one-based).
Captions are released as Parquet (one row per scene) and as JSONL (the same
content plus the raw model output for reproducibility).
| File | Rows | Notes |
|---|---|---|
metadata/captions_train.parquet |
7,754 | one row per train scene |
metadata/captions_eval.parquet |
739 | one row per eval scene |
metadata/scene_descriptions_cam00_frame20_qwen_dataset_level/dataset_level_descriptions.jsonl |
8,493 | combined JSONL with raw_model_output |
metadata/scene_descriptions_cam00_frame20_qwen_dataset_level/{summary,quality_stats,assign_to_scene_dirs_summary}.json |
β | pipeline statistics (top scene types, word-length distributions, shard breakdown) |
Each Parquet row has 24 fields:
| Field | Type | Description |
|---|---|---|
scene_id |
string | Scene folder name (e.g. scene_000000) |
split, branch, eval_subset, map, seen_group |
string | Identifiers from the directory layout |
scene_dir_rel, video_path_rel |
string | Repo-relative paths to the scene directory and the captioned cam_00 video |
scene_dir_hf_url, video_path_hf_url |
string | Hugging Face resolve URLs |
caption_short |
string | One-line scene description (avg ~7 words) |
caption_detailed |
string | Multi-sentence scene description (avg ~44 words) |
scene_type, setting, spatial_layout, lighting |
string | Structured scene attributes |
primary_elements, materials_surfaces, tags |
list[string] | Free-form lists |
frame_index_zero_based, frame_number_one_based |
int | Sampled frame (always 19 / 20) |
uncertainty_notes |
string | Filled when the model expressed low confidence (often empty) |
annotation_schema |
string | dataset_level_scene_v1 |
model |
string | Qwen/Qwen2.5-VL-3B-Instruct |
Captions were produced automatically by the open-weights
Qwen/Qwen2.5-VL-3B-Instruct
vision-language model from a single RGB frame per scene. They are intended
as auxiliary text metadata (e.g. for retrieval, conditioning, scene typing)
and are not human-curated ground truth; expect VLM hallucinations and
biases inherited from the underlying model. Field-level statistics are in
metadata/scene_descriptions_cam00_frame20_qwen_dataset_level/quality_stats.json.
Current snapshot
- Total scenes:
8,493(7,754train +739eval), all with_scene_complete.jsonpresent. - Croissant metadata:
croissant.jsonat the repository root.
A 16-scene, ~1.8 GiB inspection sample is also available at
stereo-dataset/stereo-dataset-small-sample-2gb
License
Rendered RGB, depth, and metadata in this dataset are released under CC-BY-4.0. Accompanying code (loaders, evaluation scripts, generation pipeline) is released under the MIT license in the linked code repositories. Source Unreal Engine assets used during generation retain their original licenses and are not redistributed here; this dataset only contains rendered outputs.
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