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Zevra Self-Play Training Data
Raw self-play positions generated by the Zevra 2 chess engine, used to train its NNUE evaluation network.
Provenance — trained from scratch on own play only. Every position here was produced by Zevra playing itself. No hand-crafted-evaluation labels and no games from any other engine were used. The data is the product of a reinforcement loop seeded by the Zevra 2.6 network: each generation's champion generates self-play games, a fresh network is trained from scratch on them, and the stronger network then generates the next, better games (g0 → g1 → g2 → g3).
Contents
zevra-selfplay-raw.tar.zst— the full cumulative corpus, zstd-compressed (~20 GB compressed, ~110 GB / ~1.8 billion positions uncompressed).SHA256SUMS.txt— checksum for integrity.
The public Zevra 2.7 network was trained on the ~1.5B-position subset available at the g3 generation; this archive is the full cumulative set.
Format
Plain text, one position per line:
<FEN> | <eval_cp> | <result>
rn1qkbnr/pb1pp1pp/2p5/1p3p2/2P5/1Q5N/PP1PPPPP/RNB1KBR1 w KQkq - 6 7 | 123 | 0.0
FEN— the position.eval_cp— the engine's search evaluation in centipawns.result— the game's final result (1.0win /0.5draw /0.0loss).
Positions were generated by fixed-node self-play with light opening randomness. For the exact sign/perspective conventions see the datagen code in the engine repository.
Usage
Decompress:
# modern GNU tar auto-detects zstd:
tar xf zevra-selfplay-raw.tar.zst
# or explicitly:
zstd -d --long=27 zevra-selfplay-raw.tar.zst && tar xf zevra-selfplay-raw.tar
This unpacks a collected/ tree of .txt shards in the format above. To train
an NNUE the same way Zevra does, convert the text to the
bullet bulletformat and train with bullet:
# using bullet-utils (from the bullet repo)
bullet-utils convert --from text --input <shards.txt> --output data.bin
License
Released under CC0-1.0 (public domain dedication) — use it for anything.
Citation
If you use this data, a link back to the engine is appreciated: https://github.com/sovaz1997/Zevra2
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