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train
training2
57
57_0
1
images/train/57/57_0.png
tensors/train/57/57_0.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_1
1
images/train/57/57_1.png
tensors/train/57/57_1.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_10
1
images/train/57/57_10.png
tensors/train/57/57_10.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_11
1
images/train/57/57_11.png
tensors/train/57/57_11.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_12
1
images/train/57/57_12.png
tensors/train/57/57_12.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_13
1
images/train/57/57_13.png
tensors/train/57/57_13.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_14
1
images/train/57/57_14.png
tensors/train/57/57_14.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_15
1
images/train/57/57_15.png
tensors/train/57/57_15.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_16
1
images/train/57/57_16.png
tensors/train/57/57_16.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_17
1
images/train/57/57_17.png
tensors/train/57/57_17.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_18
1
images/train/57/57_18.png
tensors/train/57/57_18.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_19
1
images/train/57/57_19.png
tensors/train/57/57_19.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_2
1
images/train/57/57_2.png
tensors/train/57/57_2.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_20
1
images/train/57/57_20.png
tensors/train/57/57_20.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_21
1
images/train/57/57_21.png
tensors/train/57/57_21.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_22
1
images/train/57/57_22.png
tensors/train/57/57_22.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_23
1
images/train/57/57_23.png
tensors/train/57/57_23.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_24
1
images/train/57/57_24.png
tensors/train/57/57_24.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_25
1
images/train/57/57_25.png
tensors/train/57/57_25.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_26
1
images/train/57/57_26.png
tensors/train/57/57_26.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_27
1
images/train/57/57_27.png
tensors/train/57/57_27.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_28
1
images/train/57/57_28.png
tensors/train/57/57_28.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_29
1
images/train/57/57_29.png
tensors/train/57/57_29.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_3
1
images/train/57/57_3.png
tensors/train/57/57_3.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_4
1
images/train/57/57_4.png
tensors/train/57/57_4.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_5
1
images/train/57/57_5.png
tensors/train/57/57_5.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_6
1
images/train/57/57_6.png
tensors/train/57/57_6.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_7
1
images/train/57/57_7.png
tensors/train/57/57_7.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_8
1
images/train/57/57_8.png
tensors/train/57/57_8.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
57
57_9
1
images/train/57/57_9.png
tensors/train/57/57_9.pt
A structure must contain at least 1 upside_down pieces touching a upright piece.
generate_valid_structure([at_least_interaction(upside_down, upright, touching, 1, Structure)], Structure)
train
training2
58
58_0
1
images/train/58/58_0.png
tensors/train/58/58_0.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_1
1
images/train/58/58_1.png
tensors/train/58/58_1.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_10
1
images/train/58/58_10.png
tensors/train/58/58_10.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_11
1
images/train/58/58_11.png
tensors/train/58/58_11.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_12
1
images/train/58/58_12.png
tensors/train/58/58_12.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_13
1
images/train/58/58_13.png
tensors/train/58/58_13.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_14
1
images/train/58/58_14.png
tensors/train/58/58_14.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_15
1
images/train/58/58_15.png
tensors/train/58/58_15.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_16
1
images/train/58/58_16.png
tensors/train/58/58_16.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_17
1
images/train/58/58_17.png
tensors/train/58/58_17.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_18
1
images/train/58/58_18.png
tensors/train/58/58_18.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_19
1
images/train/58/58_19.png
tensors/train/58/58_19.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_2
1
images/train/58/58_2.png
tensors/train/58/58_2.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_20
1
images/train/58/58_20.png
tensors/train/58/58_20.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_21
1
images/train/58/58_21.png
tensors/train/58/58_21.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_22
1
images/train/58/58_22.png
tensors/train/58/58_22.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_23
1
images/train/58/58_23.png
tensors/train/58/58_23.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_24
1
images/train/58/58_24.png
tensors/train/58/58_24.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_25
1
images/train/58/58_25.png
tensors/train/58/58_25.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_26
1
images/train/58/58_26.png
tensors/train/58/58_26.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_27
1
images/train/58/58_27.png
tensors/train/58/58_27.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_28
1
images/train/58/58_28.png
tensors/train/58/58_28.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_29
1
images/train/58/58_29.png
tensors/train/58/58_29.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_3
1
images/train/58/58_3.png
tensors/train/58/58_3.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_4
1
images/train/58/58_4.png
tensors/train/58/58_4.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_5
1
images/train/58/58_5.png
tensors/train/58/58_5.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_6
1
images/train/58/58_6.png
tensors/train/58/58_6.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_7
1
images/train/58/58_7.png
tensors/train/58/58_7.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_8
1
images/train/58/58_8.png
tensors/train/58/58_8.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training2
58
58_9
1
images/train/58/58_9.png
tensors/train/58/58_9.pt
A structure must contain exactly 2 upright pieces touching a upside_down piece.
generate_valid_structure([exactly_interaction(upright, upside_down, touching, 2, Structure)], Structure)
train
training5
153
153_0
1
images/train/153/153_0.png
tensors/train/153/153_0.pt
A structure must contain either 2 or 1 of total pieces.
generate_valid_structure([either_or(2, 1, Structure)], Structure)
train
training5
153
153_1
1
images/train/153/153_1.png
tensors/train/153/153_1.pt
A structure must contain either 2 or 1 of total pieces.
generate_valid_structure([either_or(2, 1, Structure)], Structure)
train
training5
153
153_10
1
images/train/153/153_10.png
tensors/train/153/153_10.pt
A structure must contain either 2 or 1 of total pieces.
generate_valid_structure([either_or(2, 1, Structure)], Structure)
train
training5
153
153_11
1
images/train/153/153_11.png
tensors/train/153/153_11.pt
A structure must contain either 2 or 1 of total pieces.
generate_valid_structure([either_or(2, 1, Structure)], Structure)
train
training5
153
153_12
1
images/train/153/153_12.png
tensors/train/153/153_12.pt
A structure must contain either 2 or 1 of total pieces.
generate_valid_structure([either_or(2, 1, Structure)], Structure)
train
training5
153
153_13
1
images/train/153/153_13.png
tensors/train/153/153_13.pt
A structure must contain either 2 or 1 of total pieces.
generate_valid_structure([either_or(2, 1, Structure)], Structure)
train
training5
153
153_14
1
images/train/153/153_14.png
tensors/train/153/153_14.pt
A structure must contain either 2 or 1 of total pieces.
generate_valid_structure([either_or(2, 1, Structure)], Structure)
train
training5
153
153_2
1
images/train/153/153_2.png
tensors/train/153/153_2.pt
A structure must contain either 2 or 1 of total pieces.
generate_valid_structure([either_or(2, 1, Structure)], Structure)
train
training5
153
153_3
1
images/train/153/153_3.png
tensors/train/153/153_3.pt
A structure must contain either 2 or 1 of total pieces.
generate_valid_structure([either_or(2, 1, Structure)], Structure)
train
training5
153
153_4
1
images/train/153/153_4.png
tensors/train/153/153_4.pt
A structure must contain either 2 or 1 of total pieces.
generate_valid_structure([either_or(2, 1, Structure)], Structure)
train
training5
153
153_5
1
images/train/153/153_5.png
tensors/train/153/153_5.pt
A structure must contain either 2 or 1 of total pieces.
generate_valid_structure([either_or(2, 1, Structure)], Structure)
train
training5
153
153_6
1
images/train/153/153_6.png
tensors/train/153/153_6.pt
A structure must contain either 2 or 1 of total pieces.
generate_valid_structure([either_or(2, 1, Structure)], Structure)
train
training5
153
153_7
1
images/train/153/153_7.png
tensors/train/153/153_7.pt
A structure must contain either 2 or 1 of total pieces.
generate_valid_structure([either_or(2, 1, Structure)], Structure)
train
training5
153
153_8
1
images/train/153/153_8.png
tensors/train/153/153_8.pt
A structure must contain either 2 or 1 of total pieces.
generate_valid_structure([either_or(2, 1, Structure)], Structure)
train
training5
153
153_9
1
images/train/153/153_9.png
tensors/train/153/153_9.pt
A structure must contain either 2 or 1 of total pieces.
generate_valid_structure([either_or(2, 1, Structure)], Structure)
train
training5
154
154_0
1
images/train/154/154_0.png
tensors/train/154/154_0.pt
A structure must contain either 6 or 7 of total pieces.
generate_valid_structure([either_or(7, 6, Structure)], Structure)
train
training5
154
154_1
1
images/train/154/154_1.png
tensors/train/154/154_1.pt
A structure must contain either 6 or 7 of total pieces.
generate_valid_structure([either_or(7, 6, Structure)], Structure)
train
training5
154
154_10
1
images/train/154/154_10.png
tensors/train/154/154_10.pt
A structure must contain either 6 or 7 of total pieces.
generate_valid_structure([either_or(7, 6, Structure)], Structure)
train
training5
154
154_11
1
images/train/154/154_11.png
tensors/train/154/154_11.pt
A structure must contain either 6 or 7 of total pieces.
generate_valid_structure([either_or(7, 6, Structure)], Structure)
train
training5
154
154_12
1
images/train/154/154_12.png
tensors/train/154/154_12.pt
A structure must contain either 6 or 7 of total pieces.
generate_valid_structure([either_or(7, 6, Structure)], Structure)
train
training5
154
154_13
1
images/train/154/154_13.png
tensors/train/154/154_13.pt
A structure must contain either 6 or 7 of total pieces.
generate_valid_structure([either_or(7, 6, Structure)], Structure)
train
training5
154
154_14
1
images/train/154/154_14.png
tensors/train/154/154_14.pt
A structure must contain either 6 or 7 of total pieces.
generate_valid_structure([either_or(7, 6, Structure)], Structure)
train
training5
154
154_2
1
images/train/154/154_2.png
tensors/train/154/154_2.pt
A structure must contain either 6 or 7 of total pieces.
generate_valid_structure([either_or(7, 6, Structure)], Structure)
train
training5
154
154_3
1
images/train/154/154_3.png
tensors/train/154/154_3.pt
A structure must contain either 6 or 7 of total pieces.
generate_valid_structure([either_or(7, 6, Structure)], Structure)
train
training5
154
154_4
1
images/train/154/154_4.png
tensors/train/154/154_4.pt
A structure must contain either 6 or 7 of total pieces.
generate_valid_structure([either_or(7, 6, Structure)], Structure)
train
training5
154
154_5
1
images/train/154/154_5.png
tensors/train/154/154_5.pt
A structure must contain either 6 or 7 of total pieces.
generate_valid_structure([either_or(7, 6, Structure)], Structure)
train
training5
154
154_6
1
images/train/154/154_6.png
tensors/train/154/154_6.pt
A structure must contain either 6 or 7 of total pieces.
generate_valid_structure([either_or(7, 6, Structure)], Structure)
train
training5
154
154_7
1
images/train/154/154_7.png
tensors/train/154/154_7.pt
A structure must contain either 6 or 7 of total pieces.
generate_valid_structure([either_or(7, 6, Structure)], Structure)
train
training5
154
154_8
1
images/train/154/154_8.png
tensors/train/154/154_8.pt
A structure must contain either 6 or 7 of total pieces.
generate_valid_structure([either_or(7, 6, Structure)], Structure)
train
training5
154
154_9
1
images/train/154/154_9.png
tensors/train/154/154_9.pt
A structure must contain either 6 or 7 of total pieces.
generate_valid_structure([either_or(7, 6, Structure)], Structure)
train
training5
158
158_0
1
images/train/158/158_0.png
tensors/train/158/158_0.pt
A structure must contain an odd number of wedge pieces pointing at a pyramid piece.
generate_valid_structure([odd_number_of_interaction(wedge, pyramid, pointing, Structure)], Structure)
train
training5
158
158_1
1
images/train/158/158_1.png
tensors/train/158/158_1.pt
A structure must contain an odd number of wedge pieces pointing at a pyramid piece.
generate_valid_structure([odd_number_of_interaction(wedge, pyramid, pointing, Structure)], Structure)
train
training5
158
158_10
1
images/train/158/158_10.png
tensors/train/158/158_10.pt
A structure must contain an odd number of wedge pieces pointing at a pyramid piece.
generate_valid_structure([odd_number_of_interaction(wedge, pyramid, pointing, Structure)], Structure)
train
training5
158
158_11
1
images/train/158/158_11.png
tensors/train/158/158_11.pt
A structure must contain an odd number of wedge pieces pointing at a pyramid piece.
generate_valid_structure([odd_number_of_interaction(wedge, pyramid, pointing, Structure)], Structure)
train
training5
158
158_12
1
images/train/158/158_12.png
tensors/train/158/158_12.pt
A structure must contain an odd number of wedge pieces pointing at a pyramid piece.
generate_valid_structure([odd_number_of_interaction(wedge, pyramid, pointing, Structure)], Structure)
train
training5
158
158_13
1
images/train/158/158_13.png
tensors/train/158/158_13.pt
A structure must contain an odd number of wedge pieces pointing at a pyramid piece.
generate_valid_structure([odd_number_of_interaction(wedge, pyramid, pointing, Structure)], Structure)
train
training5
158
158_14
1
images/train/158/158_14.png
tensors/train/158/158_14.pt
A structure must contain an odd number of wedge pieces pointing at a pyramid piece.
generate_valid_structure([odd_number_of_interaction(wedge, pyramid, pointing, Structure)], Structure)
train
training5
158
158_2
1
images/train/158/158_2.png
tensors/train/158/158_2.pt
A structure must contain an odd number of wedge pieces pointing at a pyramid piece.
generate_valid_structure([odd_number_of_interaction(wedge, pyramid, pointing, Structure)], Structure)
train
training5
158
158_3
1
images/train/158/158_3.png
tensors/train/158/158_3.pt
A structure must contain an odd number of wedge pieces pointing at a pyramid piece.
generate_valid_structure([odd_number_of_interaction(wedge, pyramid, pointing, Structure)], Structure)
train
training5
158
158_4
1
images/train/158/158_4.png
tensors/train/158/158_4.pt
A structure must contain an odd number of wedge pieces pointing at a pyramid piece.
generate_valid_structure([odd_number_of_interaction(wedge, pyramid, pointing, Structure)], Structure)
End of preview. Expand in Data Studio

Zendo Synthetic Visual Reasoning Dataset

Synthetic Zendo-style scenes with associated rules and per-scene tensor representations. Each scene either follows ("positive", label=1) or violates ("negative", label=0) a rule that is given in natural language and as a Prolog query.

Splits

split scenes
train 56475
test 3344
rules total 3439

Layout

  • images/<split>/<batch>/<rule_id>/<scene_id>.png — rendered scene
  • tensors/<split>/<batch>/<rule_id>/<scene_id>.pt — pre-computed scene tensor
  • metadata/scenes_train.parquet, metadata/scenes_test.parquet — main tables (one row per scene, with image_path, tensor_path, label, rule_nl, rule_query)
  • metadata/rules.parquet — one row per (batch, rule_id) with rule_nl, query_pos, query_neg

Loading

from datasets import load_dataset
ds = load_dataset("ss567uhg/zendo-synthetic-data")
ds["train"][0]

Tensors are not auto-loaded by datasets; load them via:

import torch
scene = ds["train"][0]
t = torch.load(scene["tensor_path"]) if scene["tensor_path"] else None

Citation

TBD.

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