key stringclasses 1
value | dtype stringclasses 1
value | shape stringclasses 1
value | data unknown |
|---|---|---|---|
valid_triangle | bool | [719, 1279, 2] | "AQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQE(...TRUNCATED) |
valid_triangle | bool | [719, 1279, 2] | "AQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQE(...TRUNCATED) |
valid_triangle | bool | [719, 1279, 2] | "AQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQE(...TRUNCATED) |
valid_triangle | bool | [719, 1279, 2] | "AQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQE(...TRUNCATED) |
valid_triangle | bool | [719, 1279, 2] | "AQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQE(...TRUNCATED) |
valid_triangle | bool | [719, 1279, 2] | "AQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQE(...TRUNCATED) |
valid_triangle | bool | [719, 1279, 2] | "AQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQE(...TRUNCATED) |
valid_triangle | bool | [719, 1279, 2] | "AQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQE(...TRUNCATED) |
valid_triangle | bool | [719, 1279, 2] | "AQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQE(...TRUNCATED) |
valid_triangle | bool | [719, 1279, 2] | "AQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQE(...TRUNCATED) |
This is the dataset we created for studying behaviors of different metrics, as mentioned in Sec 3 of our paper. Each folder in it corresponds to 1 scene. Each scene has the following structure
SCENE_DIR/
- gt_depth.parquet
- rgb.png
- valid_triangle.parquet
- synth_depth/
--- affine_transformation_of_depth/
----- ...
--- boundary/
----- ...
--- curv_high_freq/
----- ...
--- relative_scale/
----- ...
--- affine_transformation_of_disparity/
----- ...
--- camera_intrinsics/
----- ...
--- curv_low_freq/
----- ...
--- surface_orientation/
----- ...
Where,
gt_depth.parquet,rgb.pngare ground truth depth and rgb image of the scene.valid_triangle.parquetis a reference file we provide for generatingTextureless Relightingvisualization. Please refer toREADME.mdof our code for the meaning of this file.- Each subfolder under
synth_depthcontains depth perturbed by different intensities of one perturbation type. The mapping between subfolder name and perturbation type can be found below. The file name of each perturbed depth stands for the perbutation intensity, which can be found in Supp. A of our paper, except for curvature perturbations, where the float before_in the file name stands for perturbation intensity and the float after_in the file name stands for $\sigma$.
| subfolder name | affine_transformation_of_depth | boundary | curv_high_freq | relative_scale | affine_transformation_of_disparity | camera_intrinsics | curv_low_freq | surface_orientation |
|---|---|---|---|---|---|---|---|---|
| perturbation type | affine transform of depth | boundary | curvature (high frequency) | relative scale | affine transform of disparity | camera intrinsics | curvature (low frequency) | surface orientation |
Please refer to README.md of our code for a detailed description of depth file format.
Our code loads depth and valid_triangle from .npz files. But due to better compatibility of .parquet to hugging face, we converted our .npz files to .parquet when uploading them. To use our code on this dataset, we provide load_parquet.py which loads .parquet files in our dataset as a dictionary of numpy arrays. The loaded dictionary is compatible with our code, i.e. can directly replace np.load($NPZ_FILE) in our code. Install python environment for load_parquet.py by pip install numpy==2.0.0 pyarrow==24.0.0.
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