traj_path stringlengths 22 32 | difficulty stringclasses 3
values |
|---|---|
/gibson_1/Adrian/traj_-1 | hard |
/gibson_1/Adrian/traj_-2 | medium |
/gibson_1/Adrian/traj_1 | hard |
/gibson_1/Adrian/traj_2 | medium |
/gibson_1/Adrian/traj_3 | easy |
/gibson_1/Adrian/traj_4 | easy |
/gibson_1/Anaheim/traj_-1 | hard |
/gibson_1/Anaheim/traj_-2 | easy |
/gibson_1/Anaheim/traj_2 | easy |
/gibson_1/Anaheim/traj_3 | hard |
/gibson_1/Anaheim/traj_4 | medium |
/gibson_1/Anaheim/traj_5 | easy |
/gibson_1/Anaheim/traj_6 | easy |
/gibson_1/Anaheim/traj_7 | easy |
/gibson_1/Andover/traj_-1 | medium |
/gibson_1/Andover/traj_-2 | easy |
/gibson_1/Andover/traj_-3 | medium |
/gibson_1/Andover/traj_1 | medium |
/gibson_1/Andover/traj_2 | easy |
/gibson_1/Andover/traj_4 | easy |
/gibson_1/Andover/traj_6 | easy |
/gibson_1/Annawan/traj_-1 | medium |
/gibson_1/Annawan/traj_-2 | medium |
/gibson_1/Annawan/traj_1 | medium |
/gibson_1/Annawan/traj_2 | medium |
/gibson_1/Applewold/traj_-1 | hard |
/gibson_1/Applewold/traj_-2 | hard |
/gibson_1/Applewold/traj_1 | hard |
/gibson_1/Applewold/traj_2 | hard |
/gibson_1/Applewold/traj_3 | easy |
/gibson_1/Applewold/traj_4 | medium |
/gibson_1/Applewold/traj_5 | easy |
/gibson_1/Avonia/traj_-1 | easy |
/gibson_1/Avonia/traj_1 | easy |
/gibson_1/Azusa/traj_-1 | hard |
/gibson_1/Azusa/traj_-2 | easy |
/gibson_1/Azusa/traj_1 | hard |
/gibson_1/Azusa/traj_2 | easy |
/gibson_1/Azusa/traj_4 | easy |
/gibson_1/Azusa/traj_5 | easy |
/gibson_1/Ballou/traj_-2 | medium |
/gibson_1/Ballou/traj_-3 | hard |
/gibson_1/Ballou/traj_1 | hard |
/gibson_1/Ballou/traj_2 | medium |
/gibson_1/Ballou/traj_3 | hard |
/gibson_1/Ballou/traj_4 | easy |
/gibson_1/Ballou/traj_5 | easy |
/gibson_1/Ballou/traj_6 | easy |
/gibson_1/Ballou/traj_7 | medium |
/gibson_1/Ballou/traj_8 | easy |
/gibson_1/Ballou/traj_9 | easy |
/gibson_1/Beach/traj_-1 | easy |
/gibson_1/Beach/traj_1 | easy |
/gibson_1/Bolton/traj_-1 | medium |
/gibson_1/Bolton/traj_1 | medium |
/gibson_1/Bowlus/traj_-1 | medium |
/gibson_1/Bowlus/traj_-2 | hard |
/gibson_1/Bowlus/traj_-4 | medium |
/gibson_1/Bowlus/traj_1 | medium |
/gibson_1/Bowlus/traj_10 | easy |
/gibson_1/Bowlus/traj_2 | hard |
/gibson_1/Bowlus/traj_3 | hard |
/gibson_1/Bowlus/traj_4 | medium |
/gibson_1/Bowlus/traj_5 | medium |
/gibson_1/Bowlus/traj_6 | easy |
/gibson_1/Bowlus/traj_7 | easy |
/gibson_1/Bowlus/traj_8 | hard |
/gibson_1/Bowlus/traj_9 | easy |
/gibson_1/Cantwell/traj_-1 | easy |
/gibson_1/Cantwell/traj_1 | easy |
/gibson_1/Capistrano/traj_-1 | medium |
/gibson_1/Capistrano/traj_-2 | medium |
/gibson_1/Capistrano/traj_-3 | medium |
/gibson_1/Capistrano/traj_-4 | hard |
/gibson_1/Capistrano/traj_1 | medium |
/gibson_1/Capistrano/traj_10 | easy |
/gibson_1/Capistrano/traj_11 | easy |
/gibson_1/Capistrano/traj_12 | easy |
/gibson_1/Capistrano/traj_2 | medium |
/gibson_1/Capistrano/traj_3 | medium |
/gibson_1/Capistrano/traj_4 | hard |
/gibson_1/Capistrano/traj_5 | easy |
/gibson_1/Capistrano/traj_6 | easy |
/gibson_1/Capistrano/traj_7 | easy |
/gibson_1/Capistrano/traj_8 | easy |
/gibson_1/Capistrano/traj_9 | easy |
/gibson_1/Colebrook/traj_-2 | easy |
/gibson_1/Colebrook/traj_2 | easy |
/gibson_1/Cooperstown/traj_-1 | easy |
/gibson_1/Cooperstown/traj_1 | easy |
/gibson_1/Crandon/traj_-1 | hard |
/gibson_1/Crandon/traj_-2 | hard |
/gibson_1/Crandon/traj_-3 | easy |
/gibson_1/Crandon/traj_1 | hard |
/gibson_1/Crandon/traj_3 | easy |
/gibson_1/Crandon/traj_4 | easy |
/gibson_1/Crandon/traj_5 | easy |
/gibson_1/Crandon/traj_6 | easy |
/gibson_1/Crandon/traj_7 | easy |
/gibson_1/Delton/traj_-1 | easy |
Mirror of valyentine/Indoor_UAV from ModelScope. All credit to the original authors. Not an official release from them. License unchanged (apache-2.0).
IndoorUAV Dataset
IndoorUAV: Benchmarking Vision-Language UAV Navigation in Continuous Indoor Environments. This project contains the dataset of our AAAI 2026 paper. The usage of the dataset can be found in our github repo.
VLN File Hierarchy
scene_group_id/ # e.g. replica, gibson_1, hm3d_15.
βββscene_id/ # e.g. Adrian, 226REUyJh2K.
βββtraj_id/ # Trajectory collected from the scene; the traj_-* is the inverse edtion of the corresponding traj_*.
βββ screenshots/ # The 720P, 10FPS camera view in the trajectory.
βββ saved_transformations/ # The raw posture matrix obtained from habitat-sim.
βββ posture.txt # The formatted posture information, equivalent to saved_transformations.
βββ real_action.json # The actual movement type and displacement magnitude per frame.
βββ annotation.json # Frame numbers annotated with standard action labels.
βββ key_frames.json # Key frame numbers and their corresponding descriptive captions.
βββ instruction.json # Simplified edition of the natural language instruction.
βββ instruction_pro.json # Detailed edition of the natural language instruction.
The posture.txt file contains the agent's pose for each frame, stored as 4-dimensional coordinates corresponding to x,y,z (in meters), yaw (in degrees, range 0-360Β°).
For a concrete example of how to load and use this data, please refer to the load_position function in utils.py and test_sim.py.
VLA File Hierarchy
scene_group_id/
βββscene_id/
βββtraj_id/
βββ vla_ins_*.json # VLA instruction and the start & end frame in the corresponding VLN trajctory.
Other Files
scene_datasets.zip: scenes data in gibson, mp3d, hm3d and replica for habitat-sim.
without_screenshots.zip: IndoorUAV-VLN dataset without images to save the space (use the posture.txt to get images instead~).
train.csv, test_seen.csv, test_unseen.csv: contain the trajectories for the training set, seen test set and unseen test set, respectively.
- [Feb 2026]
depth_images: depth information of the VLN trajctories collected from the habitat-sim, similiar file hierarchy to VLN part.
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