Patent ID: 8905838

Claim:
A method to change a game, the method comprising: providing, by a processor, a game simultaneously to a plurality of computing devices; identifying, by the processor, a game scenario type of the game that includes one or more game tests provided to the plurality of computing devices; obtaining, by the processor, one or more game actions from the plurality of computing devices in response to the one or more game tests of the game scenario type; determining, by the processor, a convergence of the one or more game actions across the plurality of computing devices that pass the one or more game tests, wherein determining the convergence with respect to the one or more game tests across the plurality of computing devices that pass the one or more game tests includes analyzing the one or more game actions to identify co-occurrent game actions from each of two or more of the plurality of computing devices in response to a common one of the one or more game tests, and wherein the co-occurrent game actions are co-occurrent at each of the two or more of the plurality of computing devices individually; changing, by the processor, the common one of the one or more game tests of the game scenario type such that the one or more game actions of the convergence fail the changed common one of the one or more game tests; recording a first log of the one or more game actions, wherein first log data of the first log is independent of any specific computing device of the plurality of computing devices; recording a second log of the one or more game actions, wherein second log data of the second log is dependent on a specific computing device of the plurality of computing devices; extracting one or more game actions with at least a preselected co-occurrence from the one or more game actions of the first log; calculating a frequency of occurrence of the extracted one or more game actions in the second log; and comparing the calculated frequency of occurrence with a frequency of occurrence threshold, wherein, the extracted one or more game actions are determined to converge in response to the calculated frequency of occurrence being greater than or equal to the frequency of occurrence threshold.