Patent ID: 8069258

Claim:
A method for improving perceived responsiveness of a networked interactive game system comprising at least one local game system and at least one remote game system, thereby allowing for distributed game play of an interactive game with improved perceived responsiveness at the local game system, wherein a display of game events is done with a series of game frames at least at the local game system, comprising: intercepting a local input command from a local user of the at least one local game system before the local input command is sent to the at least one remote game system, wherein the local input command is generated in a present time phase by a local user of the local game system that controls a local object of the interactive game that is displayed in a first game frame in the present time phase; determining state data of a remote object of the interactive game in a network simulation of a game frame preceding the first game frame, the network simulation determining interactions of nondeterministic objects from at least two game systems for use in at least one of game processing and display; retrieving in the present time phase the state data of a remote object of the interactive game retrieving interaction data of the local object for a local simulation of a game frame immediately preceding the first game frame, wherein a local simulation at least determines interactions of objects in order to generate at least one of game processing and display for use at the local game system; and generating a local simulation in the present time phase of the first game frame by combining data from the local input command for the first game frame, the state data of a remote object, and the interaction data.