Patent ID: 8202166

Claim:
In a multiplayer game environment in which game content may be both edited and consumed, a method of game content editing, comprising: placing a game server in signal communication with a network, the network accessible by a plurality of game clients, the game server and game clients defining a multiplayer environment; transferring from the game server to the plurality of game clients a game playing application, the game playing application at least allowing a user to play a multiplayer game incorporating game items, game properties, or game maps in the multiplayer environment; transferring from the game server to at least one of the plurality of game clients a game content editing application, the game content editing application at least enabling one user to edit game content in the multiplayer environment; displaying user interfaces for the game content editing application and the game playing application on respective different display screens, wherein the enabling includes enabling the user to add, delete, or edit game items, properties, or maps using the game content editing application user interface; displaying a toggle switch on the game playing application display screen for permitting the user to switch from the game playing application display screen to the game content editing application display screen while a game is being played; and displaying a toggle switch on the game content editing application display screen for permitting the user to switch the user interface from the game content editing application display screen to the game playing application display screen after the user has made any additions, edits, or deletions of game items, properties, or maps using the game content editing application user interface, wherein the user can incorporate any said additions, edits, or deletions into the game being played.