Patent ID: 8734216

Claim:
A video game processing apparatus that causes an image display apparatus to display a player character on an image display screen of the image display apparatus, the video game processing apparatus controlling a progress of a video game by controlling an action of the player character in accordance with operations by a player, the video game processing apparatus comprising: a time point adder that adds a predetermined time point to an accumulated time point value in accordance with a lapse of time, the accumulated time point value being at most equal to a maximum time point value; an accumulated time point displayer that displays, on the image display screen, the accumulated time point value and the maximum time point value; a special effect specification receiver that receives, in accordance with the operations by the player, a specification of a special effect, the special effect corresponding to a special effect value; a received special effect memory that stores the special effect received by the special effect specification receiver in correspondence with the special effect value; a maximum time point value subtracter that subtracts the special effect value from the maximum time point value when the special effect specification receiver receives the specification of the special effect; a special effect applier that applies the special effect to the player character when the special effect specification receiver receives the specification of the special effect; an action command displayer that displays, on the image display screen, at least one selectable action command from among a plurality of action commands, each of the plurality of action commands corresponding to an action command value, the action command value of each of the at least one selectable action command being at most equal to a difference between the maximum time point value and an accumulated action command value; an action command receiver that receives specification of at least one received action command from among the at least one selectable action command for specifying an action of the player character; an accumulated action command value adder that adds the action command value of the at least one received action command to the accumulated action command value when the action command receiver receives the specification of the at least one received action command; an action command memory that stores the at least one received action command and a received order of the at least one received action command; an action command activator that activates an earliest received action command from among the at least one received action command when the accumulated time point value is at least equal to the action command value of the earliest received action command; and a time point subtracter that subtracts the action command value of the earliest received action command from the accumulated time point value and from the accumulated action command value when the action command activator activates the earliest received action command.