Patent ID: 7654900

Claim:
An image display method for a game apparatus that executes game processing by obtaining an operating signal input by a player, generates a game image, and displays the game image, comprising: displaying, in a first game scene, a score in a first display form that is obtained based on the operation signal input by the player as the game processing is executed, wherein it is determined whether the score is more than zero or not, and if the score is determined to be more than zero the score is a variable that increases or decreases according to an evaluated extent of an advantage or a disadvantage of a state of the player relative to progress of the game, which is necessary for a character played by the player to continue playing the game and that is displayed in the first game scene as a number or graph, and if the score is determined to be zero, the game is over; switching from the first game scene to a second game scene, wherein the first game scene and the second game scene are scenes in which the player is playing the game, and the switching includes changing the display form of the variable according to the game scene, the display form being dependent on the game scene, and the switching further comprising converting the score from a first display form to a second display form; and displaying the score in the second display form in the second game scene, wherein the score is converted into a number for a predetermined plurality of display objects representing a number of times a match can be performed that decreases in accordance with a number of times the player has made mistakes, wherein it is determined whether a converted number of display objects is more than zero or not, and if the converted number of display objects is more than zero the converted number of display objects are displayed in the second game scene, and if the converted number of display objects is zero, the game is over.