Patent ID: 8226486

Claim:
A computer-implemented method comprising: accessing social network information associated with a player of a first online multiplayer game and a second online multiplayer game, the player controlling a first player character in the first online multiplayer game and controlling a second player character in the second online multiplayer game, the first player character and the second player character each having respective associated character attributes; accessing profile information associated with a friend of the player, the friend of the player controlling a third player character in the first online multiplayer game; creating, using one or more processors, a proxy based on the third player character, the proxy having a plurality of proxy attributes based on the profile information associated with the friend of the player; determining, with respect to the first online multiplayer game, a first game event outcome associated with the first player character based on one or more of the first player character attributes and on at least one proxy attribute; and determining, with respect to the second online multiplayer game, a second game event outcome associated with the second player character based on one or more of the second player character attributes and on at least one proxy attribute.