Patent ID: 8366525

Claim:
A method of determining the player performance of a player in a simulated combat game, the method comprising the steps of: a. providing a simulated combat game system including at least one beam emitting device adapted to be used by a player participating in the game, at least one beam detecting device adapted to be used by another player participating in the game, at least one transmitting device operably connected to at least one of the at least one beam emitting device or the at least one beam detecting device, and at least one central processing unit configured to receive signals from the at least one transmitting device and compile player performance data for individual players therefrom; b. sending signals from the at least one beam emitting device or the at least one beam receiving device via the at least one transmitting device to the at least one central processing unit; and c. compiling the signals in the central processing unit to create the player performance data, wherein the step of compiling the signals into the player performance data comprises the steps of: i. determining a number of player performance values from the signals; and ii calculating a comparative player value based on the player performance values, and wherein the step of calculating the comparative player value comprises using the comparative player value to form a ranking in comparison with comparative player values of other players, and wherein the step of determining the player performance values includes determining the length of time spent by a player in an active role in the game.