Patent ID: 8297621

Claim:
A card game system for learning and practicing experience elements to players for the models of behavioral and financial success, comprising: a computer configured to implement the following card game instructions: providing a financial center as an operating center of the card game for setting initial conditions of each player, setting playing time, setting economic market status, setting final target, calculating tables and lists, setting financial markets, setting consumer markets, issuing payment, and issuing year-end performance-related pay; a plurality of simulated life event cards including events related to at least health, society, career, and wealth, the events being either independent or affecting one another, the event being a simulated event about daily life, and the event being adapted to set payment and earning of each player when playing the card game wherein the life event cards are randomly issued to the players when the card game begins, one player can execute any life event card of himself, and the other players can join the executed life event card or not that may change the financial status of those following players; a plurality of different variable element cards each for changing the life event card from players, the variable element card adapted to change, exchange, and replace the life event cards of the players, and change required payments and earning of the life event cards wherein the variable element cards and the life event cards are mixed and randomly distributed to each player when the card game begins, one player can execute any variable element card for change, and the other players have to execute events given by the executed variable element card and change the life event cards or combine the life event cards of the players; a plurality of different energy element cards each corresponding to the required payment and earning of the life event card wherein a set of the energy element cards are distributed to each player when the card game begins, and each player can execute any event by sending or receiving the energy element card; and a plurality of different game recordation and learning reports generated by the player executing the life event card, paying the required payment, and obtaining the earning wherein the player can declare a qualifier by reaching a qualified target, any qualifier who self-confident become the winner can declare a state of entering the final decisive contest to 5 challenge the champion and announce how many cycles the competition ended simultaneously, the final competition period should not be less than three times cycling trough the financial center and the game will be finished after these cycles, scores of all players will be calculated after ending with a genuine winner being declared thereafter, and the winner is not only a qualifier but also the genuine victor.