Patent ID: 8851991

Claim:
A game device in which a skeleton part which is set for a character object placed in a virtual three-dimensional space is rotated so that a position of a vertex of the character object changes from a first position to a second position, the game device comprising: guiding means for guiding a player to change at least one of the first position and the second position by inputting a transformation parameter; and correcting means for correcting, in a case where at least one of the first position and the second position is changed by the player inputting the transformation parameter, a position of the skeleton part indicative of a joint so that the position of the vertex of the character object changes from the first position to the second position in a case where the skeleton part is rotated by an angle, wherein the transformation parameter input by the player via the guiding means indicates a transformation in a size of a body part of the character object, and wherein the correcting means corrects the position of the skeleton part based on position correction data in which a condition related to at least one of the first position and the second position, and correction information which is a basis for correction of the position of the skeleton part, are correlated, wherein the correcting means corrects the position of the skeleton part based on the correction information corresponding to the condition satisfied by at least one of the first position and the second position in a case where at least one of the first position and the second position is changed by the player.