Patent ID: 8821272

Claim:
A method of gamification of real-life events over a computerized network, comprising the steps of: a) receiving real-life data corresponding to an observation of a real-life event; b) automatically building a game object using a processor of an R-to-G translation module, the game object sharing a characteristic with the received real-life data and including a variably selected characteristic that is not associated with the real-life data; c) injecting the game object into an ongoing computer game such that a player of the ongoing computer game interacts with the game object; d) triggering a G-to-R translation module based on an interaction of a player with the game object; and e) automatically creating a non-transitory, computer readable instruction using a processor of a G-to-R translation module, wherein the instruction relates to deployment of real-life resources and is derived from the interaction of a player with the game object.