Patent ID: 8727877

Claim:
An electronic entertainment system for controlling character dialog between at least two characters in a video game, said electronic entertainment system comprising: a) a processor, b) a data storage medium coupled to said processor for storing executable files for said video game including files containing a plurality of game character dialog encounters, each encounter comprising a multiplicity of individual character dialog interactions, each interaction having varying exit emotional multiplier values and exit additive modifier values, which are used to calculate an emotional score value in combination with an emotional attribute value activated by a game player of said video game through the use of a computing input device in communication with said processor, c) said input computing device having a mechanical mechanism for controlling forward momentum of each said plurality of game character dialog encounters such that one of a plurality of single pass-through dialog sequences is affected for each said encounter and whereby movement from one of said multiplicity of individual character dialog interactions to a subsequent one of said multiplicity of individual character dialog interactions for each said encounter is affected based upon said emotional score value until an at least one end point for any particular said encounter is reached, and d) a display means.