Patent ID: 8042050

Claim:
A method of producing a broadcast of a multi-character game in which the characters are divided into teams, in a virtual space, the method comprising: accepting signals representing votes of a plurality of participants monitoring the broadcast, the votes being associated with an aspect of the multi-character game in the virtual space that is being broadcasted and subject to being influenced during the broadcast based on a collective evaluation of the signals accepted from tile plurality of participants, and processing the signals representing the votes so as to determine how the multi-character game in the virtual space should be influenced in view of the votes of the participants, wherein at least part of the broadcasted multi-character game is generated by a computer in accordance with predetermined stored data and wherein the multi-character game comprises a computer generated animated multi-character game, wherein the aspect of the multi-character game comprises an animated character in the computer animated generated multi-character game whose behavior is influenced by the preferences of the plurality of participants, and wherein the animated character acts in a manner that is determined from the processing of the signals representing the preferences, wherein the dynamic collective results of the votes determine a series of behavioral interactive sequences of the characters in real time within the game to affect progression of the game such that the game evolves favorably for different teams dynamically according to the votes.