Patent ID: 8851993

Claim:
A device for playing a game in which a plurality of player characters move on a prescribed route in a game space displayed on a display, comprising: an information processing device including one or more processing units configured to perform functions and operates as: an indication acceptance unit that accepts a movement indication for determining an amount of player character movement on said prescribed route directed to a player character among said plurality of player characters; a movement amount determination unit that determines an amount of player character movement on said prescribed route when said indication acceptance unit accepts the movement indication; a position updating unit that updates positions of said player character for which the movement indication has been accepted and of all other player characters on said prescribed route in accordance with said amount of player character movement determined by said movement amount determination unit; an item acquirement/loss processing unit that performs processing by which player characters acquire or lose a prescribed item in accordance with an update of a position of said player character for which said movement indication has been accepted; an event processing unit that executes an event at least on said player character for which the movement indication has been accepted in accordance with the position to which said player character has been moved; and a win/loss processing unit that performs a win/loss determination in which winning and losing is determined for player characters based on an amount of said prescribed items acquired by each of said plurality of player characters; wherein said indication acceptance unit further operates as: a normal movement indication determiner that accepts a normal movement indication for determining an amount of player character movement of a type that is a normal movement for a player character in the game, wherein said normal movement indication corresponds to a value of a cast shown by using a normal die, and a special movement indication determiner that accepts a special movement indication for determining an amount of player character special movement which is of a type that is different from said type that is a normal movement for a player character in the game, the special movement indication being used as an alternative to said normal movement indication and for which a number of permitted times of usage by each of said plurality of player characters is limited, and wherein said special movement indication corresponds to a value of a cast shown by using a special die different from said normal die.