Patent ID: 8905840

Claim:
A substitution hybrid game, comprising: a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game; an entertainment software engine constructed to execute a multiplayer entertainment game providing outcomes upon a player's skillful execution of the entertainment game to earn a payout of game world credits; and a game world engine constructed to manage the entertainment software engine and communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger at least one wager in the gambling game, on the basis of consumption by the player of enabling elements that enable a player's play of the entertainment game and whose consumption by the player through skillful play of the entertainment game trigger a wager in the gambling game, to the gambling game, wherein the game world engine utilizes a substitution module constructed to access a database containing player profiles associated with players of the substitution hybrid game, and the substitution module is constructed to: detect a substitution request from a human player to replace a player of the multiplayer entertainment game via a user interface concerning a gameplay session, where a player profile within the database describes the human player, the player profile including an amount of real world credit that can be expended to generate enabling elements in the gameplay session, and an accumulation of game world credits accrued by the human player as a function of the human player's demonstrated skill at the multiplayer entertainment game; evaluate whether the substitution request involves a substitution of the player by the human player players that satisfies at least one substitution standard using at least the player profile that describes the human player, the at least one substitution standard including allowing the human player to substitute for the player when the human player's player profile is attributed with a sufficient amount of real world credit that can be expended to generate enabling elements in the gameplay session, and the human player's demonstrated skill matches the player's skill level as determined on the basis of the accumulation of game world credits accrued by the human player as a function of the human player's demonstrated skill at the multiplayer entertainment game; and perform a player substitution in accordance with the substitution request when the substitution request satisfies the at least one substitution standard.