Patent ID: 7762890

Claim:
A game processing method in which a battle form is set in a lattice showing a plurality of phases for each of a plurality of player characters that can be manipulated by a player, wherein: the phases each show a step of reciprocal attacks between an enemy character and each player character; the plurality of phases constitutes 1 turn corresponding to a game stage for successive attacks conducted between the enemy character and each player character; the type of an attack or defense is selectable in each phase in said 1 turn for each player character and displayed on the lattice, and wherein the type of the attack or defense is selectable in one phase for a particular player character to apply continuously into one or more of its following phases according to the type of attack or defense as selected in that one phase; a defense display is provided on the lattice representing a determined defensive characteristic of each of the phases applied to the player characters, and an offense display is provided on the lattice aligned with the defense display representing a determined offensive characteristic of each of the phases applied to the player characters, the defense display and the offense display being determined independent of the player's selectable attack or defense for each player character in each phase; and a computer implements a changing of a degree of an attack or defense which corresponds to each phase in the lattice.