Patent ID: 8092288

Claim:
A method of managing multi-player game input as single-player game input for a computer gaming apparatus, the method comprising: building, at the computer gaming apparatus, a command queue, the command queue being a series of time-slices, each time-slice of the series of time-slices including a sequence of commands received from the multi-player game input; extracting a most recent time-slice from the command queue, the most recent time-slice including at least one command from a master player input of the multi-player game input and at least one command from a slave player input of the multi-player input; building alternate command queues with information extracted from the most recent time-slice, each alternate command queue including different input arrangements of the master player input and the slave player input; analyzing the command queue and the alternate command queues to determine an optimum command queue, the optimum command queue including commands from at least one input of the multi-player input, and the optimum command queue providing a sequence of commands as the single-player input; and outputting the optimum command queue as the single-player game input.