Patent ID: 8366111

Claim:
A computerized multi-player gaming method of transforming a set of virtual game tiles from a randomized state to at least a partially ordered state, said partially ordered state at least partially determined by a predetermined menu of tile distribution outcomes; said method comprising: obtaining a set of virtual game tiles, said virtual game tile set comprising a plurality of number tiles, a plurality of first illustrated tiles, a plurality of second illustrated tiles, a plurality of third illustrated tiles, a plurality of fourth illustrated tiles, a plurality of fifth illustrated tiles, and a plurality of joker illustrated tiles; randomizing said set of virtual game tiles and randomly distributing said virtual game tiles to different players, so that each player obtains the same number of tiles and at least some tiles remain unassigned after said random distribution process; determining, on a per player basis, one or more tile distribution outcome from said predetermined menu of tile distribution outcomes that appear to be most compatible with the player's initial random assortment of tiles; manipulating said tiles on a per player turn basis, through a series of steps selected from the group consisting of tile exchange, tile picking, tile throwing, tile and tile calling steps; wherein the first player to obtain a tile distribution that matches a tile distribution on said menu of tile distributions is declared a winner; and wherein if the set of unassigned tiles is exhausted before any player obtains a tile distribution that matches a tile distribution on said menu of tile distributions, then the game is declared a draw; and wherein said method is implemented by at least one microprocessor.