Patent ID: 8547396

Claim:
A method for generating a computer animation of a game, comprising: receiving game play data of the game; determining at least one scene based on the game play data; preparing at least one non-game pre-production element of the game that cannot be displayed to a player of the game during play of the game and corresponds to a counterpart in-game pre-production item displayed to the player during play of the game, wherein the game play data includes information of frequency of usage of the counterpart in-game pre-production item during play of the game; performing an statistical analysis of the information of frequency of usage; transfiguring the non-game pre-production element based on the statistical analysis setting up one or more frames in the scene, at least one of the frames including the transfigured non-game pre-production element of the game; rendering the frames; and combining the rendered frames to generate the computer animation.