Patent ID: 8025571

Claim:
A method of interactive gaming comprising: transmitting a gaming application from a gaming system to a plurality of receivers via a first communications network, and storing the gaming application at the receiver, wherein each receiver in the plurality of receivers allows for a plurality of users to use the gaming application; selecting a game from a plurality of games in the gaming system, wherein each game in the plurality of games is playable from a beginning of the selected game at the time of selection, the time of selection being after a time of transmission; initiating the beginning of a game selected from the plurality of games from the gaming application at a time after a time of transmission of the gaming application; submitting a user identification; generating a plurality of questions per skill level; initiating a question answer sequence; incrementing through the plurality of questions while progressing through the question answer sequence; incrementing each skill level upon completion of the question answer sequence for the plurality of questions; calculating a time based score component for each skill level; calculating a bonus score component for each skill level based on consecutive correct answers; summing the time based score component and the bonus score component in order to determine a total level score for each skill level; calculating a real time total user score associated with results of the question answer sequence by summing the total level score for each skill level completed by each user; transmitting the real time total user score to the gaming system via a second communications network; and transmitting a ranking of real time total user scores to each user via the first communications network.