Patent ID: 7997987

Claim:
A method for computer-based gaming team interaction, the method comprising: forming a group representing computergame players; receiving an indication for each of the computergame players in the group indicating agreement to be a group member of the group, wherein the group members share at least one social interest in common, and wherein the social interest is not required to be game-related, and wherein the group is not directly associated with a game; forming a team representing at least a portion of the group members wherein the team members of the team share at least one game-related interest in common, and wherein at least a first computergame player of the group is not a member of the team, and wherein a team member ejected from the team remains a group member, but a team member ejected from the group is also ejected from the team; generating a team identity for the team; creating a plurality of entity profiles that include a group profile that represents the group, and a distinct team profile that represents the team, and distinct gamer profiles, wherein each distinct gamer profile uniquely represents one of the computergame players, and wherein each of the group profile and the team profile and the gamer profiles is configured to include its own calculated skill value and its own friends list and its own publically-visible reputation, and wherein each publically-visible reputation is based on feedback from other entities, and wherein each friends list is configured for scrolling through entities listed in the each friends list, and wherein each of the listed entities corresponds to one of the plurality of entity profiles, and wherein a visual representation of various of the plurality of entity profiles that correspond to the listed entities is displayed in accordance with the scrolling; and wherein the method is performed by a computer.