Patent ID: 7402104

Claim:
A game performing method for executing a given game by arranging a plurality of objects comprising a plurality of objects to be stuck and an operation object, in a 3D virtual space, controlling rolling and movement of the operation object according to operation input by a player via an input device, and rolling and moving the operation object while sticking the objects to be stuck which the operation object comes in contact with, the method comprising: setting a plurality of first displacement points capable of displacing only in predetermined radial directions from a reference point in the operation object respectively, the radial directions being different from each other; displacing a first displacement point from among the plurality of first displacement points in its respective predetermined radial direction when the operation object comes in contact with an object to be stuck, the first displacement point to be displaced being adjacent to a position where the operation object comes in contact with the object to be stuck; setting a second displacement point in a position where a distance from the reference point to a predetermined part of the object stuck to the operation object meets a predetermined distance condition; controlling the rolling of the operation object on a basis of rolling surface reference points comprising the first displacement point and the second displacement point; and outputting an output to a display device, based upon the 3D virtual space.