Patent ID: 8262468

Claim:
A method, implemented as computer code being executed by one or more processors, comprising: hosting a computer-implemented online multiuser role-playing game on a game server, wherein a first player controls a first player character in the online multiuser role-playing game; accessing, using a computing device, a social graph containing social network information associated with the first player; maintaining a database of in-game assets, wherein one or more of the in-game assets has an acquisition requirement comprising a social requirement, the social requirement comprising each of a predetermined number of friends indicated in the social network information joining the online multiuser role-playing game and creating a corresponding player character in the online multiuser role-playing game in response to being invited by the first player to join the online multiuser role-playing game; wherein the acquisition requirement further comprises an asset requirement, wherein the asset requirement is paying a number of second in-game assets; and providing to the first player character an in-game asset for use in the online multiuser role-playing game, based on the first player satisfying the acquisition requirement including the social requirement.