Patent ID: 7969442

Claim:
A system for producing a cartoon animation using a character animation and mesh deformation, comprising: a memory, the memory having stored thereon: a motion analysis module for receiving original motion data having information about non-deformed motions of a character, and extracting parameters from the original motion data by analyzing an animation value of each of a plurality of joints of the character; a mesh deformation module for receiving original mesh data having information about an external appearance of a character and original skinning data having information for cohering the parameters or bones with mesh, and generating deformed mesh data, wherein the deformed mesh data is calculated by Equation: Md ⁡ ( x , y , z ) = ∑ i 0 = 0 n 0 ⁢ ∑ i 1 = 0 n 1 ⁢ ∑ i 2 = 0 n 2 ⁢ N i 0 , d 0 ⁡ ( x ) ⁢ N i 1 , d 1 ⁡ ( y ) ⁢ N i 2 , d 2 ⁡ ( z ) ⁢ B i 0 , i 1 , i 2 , where Md(x,y,z) is a mesh function for outputting the deformed mesh data B i0,i1,i2 denotes control points formed by combining the parameters and the backward parameters, N i0,d0 (x) is a weight on a x axis in a 3-D coordinate system for controlling a freeform mesh deformation (FFD) function, N i1,d1 (y) is the weight on a y axis in a 3-D coordinate system for controlling the FFD function, N i2,d2 (z) is the weight on a z axis in a 3-D coordinate system for controlling the FFD function, and N i0,d0 (x), N i1,d1 (y),and N i2,d2 (z) are the FFD functions; a motion deformation module for receiving the original motion data and deforming motion into a cartoon like motion using the parameters; and a skinning module for receiving the deformed mesh data, the deformed motion data, and the original skinning data and generating character animation data having cartoon like motion.