Patent ID: 8641521

Claim:
A method of managing a gaming network, comprising: providing a first game of chance on a gaming machine, the gaming machine having a first gaming machine architecture; storing game information, including but not limited to at least one game state for the gaming machine while the first game of chance is being provided, on a non-volatile memory; receiving an indication that a second game of chance will be provided on the gaming machine; uploading the game information to a memory of a first networked device via the gaming network; determining whether the second game of chance was written for the first gaming machine architecture; providing the second game of chance according to whether the second game of chance was written for the first gaming machine architecture; loading the game information, including the at least one game state, from the non-volatile memory into a memory of a second networked device; emulating the first game of chance on the second networked device in accordance with the at least one game state to provide an emulated game of chance; and reproducing at least one game display of the first game of chance in the emulated game of chance on the second networked device.