Patent ID: 8662898

Claim:
A method of teaching to modify a student's behavior in cooperation with a goal achievement game comprising a theme-based gameboard with a theme-based path comprising a plurality of positions representative of completion of theme-defined tasks, a place marker for marking the student's instant position on the theme-based gameboard, thereby tracking the student's instant and cumulative progress in traversing the path through a theme-based plan, a set of instructions for educating a home teacher and a teacher or behaviorist at school on the theme-based behavior to be modified and on how to support the student to modify said theme-based behavior in cooperation with the theme-based gameboard and a coupon or certificate of achievement utilized as a reward, the method comprising steps of: the home teacher and, the teacher or behaviorist at school, reading and understanding the instructions to determine their respective role in supporting the student's effort to modify his/her behavior while participating in the game in cooperation with the theme-based gameboard and determining specific interim and final achievement tasks for the student and marking the theme-based gameboard to reflect the specific task positions; providing the student with a score card and a marker to mark the student's path position as the student completes each theme-based task; displaying the theme-based gameboard in a place in the student's home or in a classroom at school that is frequented by the student in order to engage the student's attention as often as possible throughout each day of actively participating in the game; the student marking the theme-based gameboard to reflect the student's achievement including that achievement indicia marked on the scorecard by the home teacher and that achievement indicia identified by the school teacher or behaviorist; once per school day or once per week, the home teacher receiving the scorecard from the student to confirm that the student has completed a particular day's scheduled task(s), and initialing the scorecard and the student presenting the scorecard to the teacher or behaviorist at school who then, based on the student's home task completion or achievement, as confirmed by the home teacher, awards the student by placing a sticker on the scorecard or some comment for communication to the home teacher; presenting the coupon or the certificate of achievement to the student when the scorecard is filled with stickers; and redeeming the coupon or the certificate of achievement with at least one local business to receive discounted or free items that promote self-care and wellness as a reward.