Patent ID: 7435170

Claim:
A game processing method, for an action game in which a player character defeats an enemy character in a virtual space displayed by a display device through operation of a controller by a player, said method comprising the steps: executing an attack target decision process of deciding the enemy character according to a lock-on operation of the enemy character through said controller as an attack target; executing a branch attack preparation process, said branch attack preparation process comprising: moving said player character in said virtual space, generating a branch character that imitates a form of said player character and is not a function for judging hits by said enemy character on said moving start position of said player character in said virtual space, and displaying said player character, said enemy character and said branch character according to branch generation operations by said player using said controller; executing a branch attack processing comprising attacking said enemy character decided said attack target by, at least, said branch character to cause a damage to said enemy character during the displaying of said branch character, according to the branch attack operation by said player using said controller; and executing a branch disappear process comprising disappearing said branch character after attacking said enemy character by said branch character.