Patent ID: 8096876

Claim:
A method for a game device controller computer system for a desired sports game, the method comprising: (a) providing a game console housing containing a game field operationally connected to a computer system having a processor means operationally coupled to an user interface means, a scoreboard, a display means, at least one holographic projecting cameras, external storage, and a computer memory means; (b) physically incorporating onto the game field an actual miniature physical replica of the field of the desired sports game that is removable; (c) inputting into the memory means characteristic statistical data for each team in a list of teams and realistic visual image data; (d) for a first manager, selecting a first team with a group of active players from the list of teams; (e) for a second manager, selecting a second team with a group of active players from the list of teams; (f) assigning an offensive play between the first team and the second team; (g) assigning a defensive play between the first team and the second team; (h) accepting input commands through the user interface means from the first manager to setup a play for the first team; (i) create a holographic display based upon visual image data stored in the computer memory means; (j) initiate a holographic projecting camera; (k) transfer the holographic display to the holographic projecting camera; (l) accepting input commands through the user interface means from the second manager to setup a play for the second team; (m) creating a random play based upon the characteristic statistical data for the first group and the second group of active players in conjunction with the first manager and the second manager input commands; (n) displaying onto the game field with the at least one holographic projecting-camera a three-dimensional realistic dynamic holographic image that represents the random results of the first team and the second team from the input commands of the first manager and the second manager plays; (o) determining the next game event; and (p) repeating steps h through I while until the game is ended.