Patent ID: 8633933

Claim:
A method for use with a performer having a body, the method comprising: (1) receiving at least one of: (a) motion capture data from a motion capture device that is configured to be worn on the body of the performer during a performance, the motion capture device including a plurality of markers, and (b) puppetry data from an input device during a performance; (2) rendering a computer generated animated character in real-time with the received at least one of motion capture data and puppetry data; (3) creating, from a first reference point, a first view of the computer generated animated character; (4) creating, from a second reference point that is distinct from the first reference point, a second view of the computer generated animated character; (5) displaying the first view of the computer generated animated character in real-time with receiving the at least one of motion capture data and puppetry data; (6) recording the first view of the computer generated animated character; (7) displaying the second view of the computer generated animated character in real-time with receiving the at least one of motion capture data and puppetry data; (8) recording the second view of the computer generated animated character; (9) receiving a series of view switches between the first view and the second view in real-time as the first and second views are displayed; (10) recording the series of view switches independent of recording the first and second views; (11) displaying a lower animation quality rough first edit of an animated performance in real-time, the rough first edit comprising portions of the first view of the computer generated animated character and portions of the second view of the computer generated animated character displayed in accordance with the series of view switches; (12) synchronizing the recorded series of view switches between the first view and the second view, the recorded first view of the computer generated animated character, and the recorded second view of the computer generated animated character with each other; and (13) creating a higher animation quality second edit of the animated performance using the synchronized series of view switches between the first view and the second view, the recorded first view, and the recorded second view.