Patent ID: 7281982

Claim:
In a video-graphics game apparatus having a game operations controller capable of being manipulated by a human operator for displaying an aiming point on a game display screen, the aiming point being of use when an item used as a projectile in a game is targeted at a displayed object in a virtual 3-D game space, a method for controlling a projectile used in a game comprising: displaying virtual three-dimensional game space having a plurality of objects and items, the plurality of objects including at least one player object; selecting, in accordance with an operation made using the controller, one of a plurality of displayed items which are accessible to the player object as throwable items and specifying as a target object an object existing in a direction in which the throwable item is to be thrown; storing correspondence information defining which throwable item is effective on which object on an item-by-item basis; determining an effectiveness of a selected throwable item upon the target object based on the correspondence information; and generating aiming point data for displaying an aiming point indicating the direction in which the throwable item is to be thrown, the aiming point being displayed in a manner that is varied depending on a determination of the effectiveness of the throwable item; wherein said plurality of objects and items are displayed on the game display screen as three-dimensional images and the aiming point is displayed so as to overlap the target object based on the aiming point data and, thereafter, the throwable item appears thrown at the aiming point in response to another operation made using the controller.