Patent ID: 8342929

Claim:
A method for providing a live-action interactive game, the method comprising: providing a play participant with a game token comprising a machine-readable unique identification number uniquely identifying the play participant within said game, wherein the game token comprises a card, passport, tag or wristband; providing first, second and third reader devices in association with corresponding first, second and third interactive gaming devices distributed throughout a live-action play environment, each said first, second and third reader device configured to wirelessly and electronically read said game token to thereby obtain said unique identification number, and each said first, second and third reader device comprising an input/output device; providing a first clue to the play participant using a first input/output device of said first interactive gaming device, wherein the first clue is provided, at least in part, in response to obtaining the play participant's corresponding unique identification number using said first reader device; providing a second clue to the play participant using a second input/output device of said second interactive gaming device, wherein the second clue is provided by video or computer animation such that the play participant obtains the second clue by viewing the video or computer animation; and providing a third clue to the play participant using a third input/output device of said third interactive gaming device, wherein the third clue is provided, at least in part, in response to the play participant completing a challenge, wherein the challenge is at least one of: finding a hidden item, finding another play participant, solving a puzzle and learning new information.