Patent ID: 7341253

Claim:
Method of playing a game with a number of persons, the steps comprising; providing a main game board with a plurality of sequential squares forming an outer perimeter of squares having a start square, an inner perimeter of squares with a level one square, a second inner perimeter of squares with a level two square, a third inner perimeter of squares with a level three square and a middle area, providing a plurality of game pieces, two dice, a deck of instructional cards, a stack of lettered squares, five lettered cubes, point chip pool and pegs, choosing a player to be responsible for handing out pegs and handing out and receiving back point chips and providing each player with a game piece on the start square and a personal point board having three sections and a final section with holes, a player given an option of forming a word or words from any lettered squares in their possession or turn in any point chips in their possession to receive a peg or pegs, a player choosing the option of rolling the two dice to move a game piece on the squares of the outer perimeter or rolling one die to determine a number of lettered squares to pick, each player receiving point chips or pegs for any words formed, whereby a number of said point chips may be turned in for pegs, a player moving said game piece around the outer perimeter of said main game board until the player earns twenty point chips which may be used for pegs, filling the holes of the players point board when a peg is received, filling the holes of a first section of said point board with pegs received for forming a three letter word and each is worth five points in point chips or one peg, the holes of a second section with pegs received for forming a four letter word and each is worth ten points in point chips or one peg and filling the holes of a third section with pegs received for forming a five letter word and each is worth fifteen points in point chips or one peg, a player moving his game piece to the level one square once a player has filled in all peg holes in said first section, a player moving his game piece to the level two square when said second section is filled, a player moving his game piece to the level three square when said third section is filled.