Patent ID: 8858331

Claim:
An exercise game system, comprising: a plurality of game clients to transmit, over a network, exercise intensity information in which exercise intensities of a plurality of players performing various types of exercises are measured; and a game server to drive an exercise game by receiving exercise intensity information of the respective players from the game clients over the network, and by determining a motion of a game object to be displayed on a game screen based on exercise intensity information that is balanced according to a predetermined balancing rule about at least one element of exercise intensity, a change rate, and a duration time according to different types of exercises, wherein the game screen is represented to be capable of recognizing the motion of the game object that is affected by adjusting the intensity of exercise performed by the players, wherein the game server operates to provide the balanced exercise intensity information by normalizing the exercise intensity information to the same scale using a difference between the minimum exercise intensity and the maximum exercise intensity that are empirically obtained according to the different types of exercises with respect to the balancing rule of the exercise intensity, and wherein the balanced exercise intensity information is defined as v obj =α×(v ex −v ex — min ), where v obj denotes the balanced exercise intensity information, v ex denotes received current exercise intensity information, α is defined as v obj — max /(v ex — vig −v ex — min ), v obj — max denotes the maximum speed of the game object, v ex — vig denotes the maximum exercise intensity of a corresponding exercise, and v ex — min denotes the minimum exercise intensity.