Patent ID: 8043150

Claim:
A method for a video game that utilizes a processor for simulating a ball game whereby a user hits a ball, the method comprising: a) providing a twin gage displayed on a video screen to a user for selecting input values for range and impact zone, said twin gage having a first swing gage with a first scroll bar movable on the first swing gage and a second swing gage with a second scroll bar movable on the second swing gage, said range value being selected on at least one of the swing gages with a respective said scroll bar, said impact zone being used for determining a direction of movement and a spin amount of a hit ball; b) determining, using the processor, a batting point of the ball according to the user's input; and c) changing the position of the impact zone of the twin gage according to the determined batting point, the direction of movement and the spin amount of the hit ball being determined according to a positional relation between the first and second scroll bars and the impact zone; and d) moving the first and second scroll bars at respective speeds in response to a user input and changing the respective speeds according to the determined batting point such that a round trip time of the first scroll bar from said impact zone to a turning end of the first swing gage is equal to a round trip time of the second scroll bar from said impact zone to a turning end of the second swing gage.