Patent ID: 7182342

Claim:
A method of teaching math skills comprising: A) providing a game board; B) placing a spinning wheel on the game board; C) placing a plurality of numbers circumjacent to the spinning wheel; D) placing a plurality of arithmetic operations circumjacent to the numbers and to the spinning wheel; E) placing a plurality of position indicators on the game board and arranging the indicators in a tortuous path on the game board; F) placing a “start” position indicator on the game board adjacent to one of the position indicators; G) placing a “finish” position indicator on the game board adjacent to a second position indicator; H) providing a plurality of game pieces; I) providing a plurality of players and assigning one game piece to each player and placing all of the game pieces in the “start” position indicator; J) selecting one of the players to begin play; K) having the selected player spin the spinning wheel a first time to determine which arithmetic operation is to be performed and a first number; L) having the selected player spin the spinning wheel a second time to determine a second number for the determined arithmetic operation; M) assigning a value to each of arithmetic operation; N) having the player performing the determined arithmetic operation on the first and second numbers; O) if the player correctly performs the determined arithmetic operation on the first and second numbers, having the player advance his game piece from the “start” position indicator a number of position indicators equal to the value assigned to the arithmetic operation correctly performed by the player; P) assigning special values to results of selected arithmetic operations; Q) if the player correctly performs an arithmetic operation and the result of the operation is one of the results of the selected operations having the player advance his game piece toward the “finish” position indicator along the position indicators a number of positions equal to the special value associated with the result of the selected arithmetic operation; R) placing a maximum on the number of position indicators that the player can move his game piece on any single turn; S) having the player move his game piece in a direction toward the “finish” position indicator if the correct result of the arithmetic operation is a positive number and move his game piece in an opposite direction toward the “start” position indicator if the correct result of the arithmetic operation is a negative number; T) having the player forfeit his turn if he does not correctly perform the arithmetic operation; U) having a second player follow the first player; and V) declaring the first player to reach the “finish” position indicator to be a winner.