Patent ID: 8449391

Claim:
A game program driving a computer to function as: a game space control unit for generating a virtual game space; and a player object control unit for generating a player object operated by a user and for causing the player object to perform an activity in the game space based on operational information, wherein a plurality of the player object control units is provided to cause a plurality of player objects to perform activities in the game space, each of the player object control units includes: a unit for storing an activity ability value that indicates activity ability of a corresponding player object; an activity ability value control unit for reducing the activity ability value when the corresponding player object receives damage; a unit for maintaining the activities by the corresponding player object for a predetermined recoverable time in a recovery wait state and for accepting a predetermined recovery action by another player object during the recoverable time in the recovery wait state, when the activity ability value of the corresponding player object is reduced to zero; and a unit for causing the corresponding player object to enter an activity inability state when the recovery action is not received from the another player object within the recoverable time; and an enemy object control unit for generating an enemy object that attacks the player object and for causing the enemy object to perform activities in the game space, wherein the activity ability value control unit includes a unit for reducing the activity ability value when the corresponding player object receives an attack from the enemy object, and the enemy object control unit determines whether the player object is in the recovery wait state, and controls the enemy object so that the enemy object does not attack the player object when the player object is determined to be in the recovery wait state during either a part of or an entirety of the recoverable time.