Patent ID: 8425324

Claim:
Method of balancing a computer game, in which at least one player can choose at least one actor within the game and/or between different options for the at least one actor, comprising the following steps: a) providing at least one parameter vector defining characteristics of the at least one actor; b) defining the cost of the at least one actor, wherein the cost of an actor characterizes the amount of inherent game elements which can be consumed or produced by actors needed to obtain the actor; c) defining the rank of the at least one actor, wherein the rank of an actor characterizes a usefulness or a value of the actor; c1) wherein the rank of the at least one actor is continuous with respect to changes in said parameter vector; d) modifying the parameter vectors of the at least one actor until the rank of the at least one actor is proportional to the cost of the at least one actor, wherein the constant of proportionality is the same for all actors, e) whereby the various options become approximately equally successful.