Patent ID: 8342967

Claim:
A method of matching players in an online asynchronous game where players alternate moves at different times, comprising: receiving values for chat communications corresponding to a plurality of users playing in instances of the online asynchronous game, the online asynchronous game being hosted by a computer system that stores online-game values in a data storage system; using at least one computer to determine chat characteristics of the users from the chat communications, the chat characteristics for a user including at least one of a chat frequency that characterizes how often the user engages in chat communications related to the online asynchronous game, a chat intensity that characterizes a chat-communication size related to the user in the online asynchronous game, or a chat substance that characterizes how often the user includes selected text elements in chat communications related to the online asynchronous game; and matching a first user and a second user for a selected instance of the online asynchronous game by comparing their corresponding chat characteristics.