Patent ID: 8251812

Claim:
A non-transitory computer readable storage medium with an executable control program for an action game stored thereon, the control program, when executed by a computer, instructs said computer to: (a) arrange a game space in which a player character is moved in response to an operation of a game player and in which a plurality of enemy characters move in the game space; (b) display a current game scene on a monitor display connected to the computer, in which said current game scene is a projection image of said game space projected to a display plane from a view point so that the game player can view said several of the enemy characters on the current game scene displayed on the monitor display; (c) set, in the game space corresponding to the displayed current game scene, an inner zone, an outer zone, and a middle zone, which is located between said inner and outer zones, at every time when the player character moves in the game space in response to an operation of the game player, wherein said zones are defined within the game space corresponding to said displayed current game scene based on angles of lines extending from an origin against a base line so that said inner zone is nearest to the base line, wherein said origin is positioned at a current location of said player character and said lines are extended from said origin within a view range from said player character; (d) detect respective current locations of said several of the enemy characters displayed on the current game scene; (e) select, as candidate target objects, any enemy character which is currently in the inner zone and any enemy character which was in the inner zone at a certain period of time prior to the current timing of display and is currently in the middle zone, omitting any enemy character which is currently in the outer zone; (f) assign serial priorities through the candidate target objects selected at (e) based upon the current locations so that the candidate target object located nearer to the base line is given with a higher priority; (g) allow the game player to sequentially change a current target object, which the game player wants to attack, among the respective candidate target objects selected at (e) in accordance with an order of the priorities from higher to lower so that the game player selects one of the candidate target objects as the current target object for attack; and (h) attack the target object selected at (g) while the selected current target object is within said inner or middle zone.