Patent ID: 8147336

Claim:
A competitive game system, comprising: a plurality of terminal devices which are connected via a network, with one of the terminal devices being a master terminal device which manages the progress of the game and the remaining terminal devices being client terminal devices, each of the terminal devices recording a master experience time corresponding to a total length of time each terminal device has been the master terminal device in the game, the length of the time that one terminal device is the master terminal device is measured every time a terminal device becomes the master terminal device, and the master experience time is updated by adding the measured value to the master experience time of the terminal device; wherein a game that includes a plurality of game progress units is played by transmitting and receiving data via the network to and the master terminal device and the client terminal devices including the master experience times for each of the plurality of the terminal devices; before a start of one game progress unit, the master terminal device for the game progress unit to be started is determined such that the terminal device having the shortest master experience time being selected as the master terminal device for the next game progress unit being started; the master terminal device is switched after the one game progress unit is completed; and the master terminal device does not accept data from the client terminal devices when the master terminal device is being switched.