Patent ID: 7300345

Claim:
A character deployment method for a game device that executes a program for a game in which each of a plurality of characters assumes a role corresponding to a position from among a plurality of positions divided into a plurality of groups on a field in a game display, the method comprising: acquiring information indicating a formation selected by a player that performs input operations on the game device, the formation being selected from a plurality of formations that define a number of the characters deployed to each of the groups; acquiring information that has been preset to indicate each character's ability to play an inherent role corresponding to a selected one of the positions; and deploying a first character, said first character having a higher ability corresponding to a first one of the groups from among the plurality of characters belonging to the first group prior to a formation change, to positions belonging to the first group by priority, and deploying a second character, said second character having a lower ability corresponding to the first group from among the plurality of characters belonging to the first group prior to the formation change, to positions belonging to a second one of the groups when the number of characters deployed to the first group prior to the formation change is greater than the number of characters defined by the selected formation, wherein the number of the characters deployed to each of the groups is predetermined depending on the selected formation, and the second group as a destination to which the second character moves is predetermined when the number of the characters deployed to the first group prior to the formation change is greater than the number of the characters defined by the selected formation.