Patent ID: 8740681

Claim:
A computer readable non-transitory storage medium storing a program to cause a computer to be used as a game machine that activates a player character operated by a human player and an enemy character that attacks the player character in a three dimensional virtual game space, the program causing the computer to operate as: a player position information acquisition unit that acquires player position information indicating an attack impact point that is a position where the player character receives an attack in the virtual game space; an enemy position information acquisition unit that acquires enemy position information indicating an attack firing point that is a position where the enemy character performs an attack in the virtual game space; an attack direction acquisition unit that acquires a direction of an attack received by the player character from the enemy character based on the player position information and the enemy position information; a damage mark generation unit that generates, when the player character is attacked by the enemy character, a damage mark which is an object that indicates the attack direction, at a position corresponding to the attack direction in a predetermined player region set around the player character; and a display controller that displays at least part of the three dimensional virtual game space including the player character and the damage mark, wherein the direction of the attack includes an attack direction height information indicated by an angle of a straight line that passes the attack impact point and the attack firing point with respect to one of a horizontal plane, or an angle of the straight line and a vertical line extending in a direction of gravity, and wherein the damage mark is of a conical shape, and a heightwise direction of the cone indicates the attack direction, and an apex of the cone is directed to the player character.