Patent ID: 8317621

Claim:
A video game processing device for controlling a progress of a video game by displaying a player character operated by a player, the video game processing device comprising: a communicator configured to carry out data communication with any of other video game processing devices operated by other players; a command distributor configured to distribute distributed commands to each of a plurality of other player characters, the plurality of other player characters being operated by each of the other players of the other video game processing devices, each distributed command of the distributed commands causing a predetermined special effect to the player character when the player instructs the video game processing device to execute the distributed command; a command releaser configured to perform a command releasing operation, when a predetermined releasing condition is satisfied, in which, by erasing at least one released command from retained commands retained by the player character, the at least one released command is released; a command visualizer configured to visualize the at least one released command released by the command releaser as at least one released command icon; a distance determiner configured to determine a distance between each of the at least one released command icon iconified by the command visualizer and the player character; a collision determiner configured to determine that a collision occurs between the player character and a released command icon of the at least one released command icon indicating a released command of the at least one released command; and a command acquirer configured to cause the player character to newly retain the released command when the collision determiner determines that the collision occurs between the player character and the released command icon, wherein the collision determiner is configured to determine that the collision occurs when a collision determination region provided a predetermined distance from a central coordinate of the released command icon is overlapped with at least a portion of a coordinate position at which the player character is positioned, the released command icon being configured to move about the central coordinate; wherein a number of the at least one released command released by the command releaser is determined based on a strength of a finally applied attack on the player character.