Patent ID: 8764570

Claim:
A non-transitory computer-readable storage medium storing a game program for causing a computer to execute a battle game in which a plurality of players battle with an opposing character that is common to the players, the game program instructing the computer to perform the following processes: a notification process to notify a second player of participation information indicating that the second player can participate in a battle between a first player and the opposing character, the second player being associated with the first player; a reception process to receive a first operational input from the first player and a second operational input from the second player who participates in the battle based on the notification; a player-information recording process to record in a storage unit player information of each of the first player and the second player; an opposing-character-information recording process to record in a storage unit a hit point parameter indicative of an amount of damage that the opposing character can withstand; a battle process in which a battle between the first player and the opposing character starts in response to the first operational input, a hit point parameter of the opposing character changes through the battle based on the player information of the first player, an outcome of the battle between the first player and the opposing character is determined, a battle between the second player and the opposing character starts in response to the second operational input, the hit point parameter of the opposing character further changes through the battle based on the player information of the second player, and an outcome of the battle between the second player and the opposing character is determined; and a sequential notification process in which, when the second player is defeated in the battle of the first player and the second player with the opposing character, a third player who is not associated with the first player and is associated with the second player is selected independent of the operational input from the second player, the third player is sequentially notified of participation information indicating that the third player can participate in the battle with the opposing character, and the first player is not sequentially notified of participation information indicating that the first player can participate in the battle with the opposing character; and a reward process in which, when it has been determined that the opposing character is defeated as a result of the battle in the battle process, a player who has secured the defeat of the opposing character is identified out of the plurality of players based on changes in the hit point parameter of the opposing character and the identified player is provided with not only a normal reward that is equally given to the plurality of players but also a special reward that is different from the normal reward.