Patent ID: 8282456

Claim:
A gaming machine comprising: a plurality of operation units each being configured to accept an input operation from a player; an operation sequence storing unit that stores an operation sequence in which a plurality of groups are stored, each of the groups including a plurality of input timings correlated with specific ones of the operation units to be operated for input by the player based on the one or more groups of the input timings, each of the groups of the plurality of input timings being sequential in time series such that the player should perform an input operation using a corresponding one or ones of the operation units based on the input timings correlated with the operation units; an operation instructing unit that outputs selected groups of the operation instruction to the operation units in accordance with the input timings for input operation, based on the operation sequence; a change pattern storing unit that stores a plurality of change patterns separate from those in the operation sequence storing unit, each of the change patterns correlating data corresponding to selected input timings with selected operation units; an evaluation unit that evaluates a game score of the player based on comparison between the input timings and operation timings when the player performed the input operations using the operation units; an criterion storing unit that stores a criterion for determining a master level of the player; a master level determining unit that determines a master level of the player based on the criterion; and an operation sequence changing unit that selects one of the groups of the operation sequence stored in the operation sequence storing unit and replaces that one group with one of the change patterns stored in the change pattern storing unit thereby changing one of the groups of input timings in response to the master level of the player being determined to be equal to or more than a predetermined value by the master level determining unit.