Patent ID: 8500559

Claim:
A game apparatus determining an operation result based on a player's input operation with respect to an operation instruction, comprising: an operating unit defining a plurality of subregions and configured to receive the input operation from the player in one subregion or the plurality of subregions; a region display pattern storage unit configured to store a plurality of input/output levels, a plurality of region display pattern IDs, a plurality of region display patterns, the region display pattern storage unit being configured to associate one region display pattern with a corresponding region display pattern ID, the region display pattern storage unit being further configured to associate each input/output level with a plurality of the region display pattern IDs, the region display pattern storage unit being further configured such that each of the region display patterns is to be outputted to corresponding ones of the plurality of subregions; an operation sequence data storage unit configured to store operation sequence data, and configured to associate operation timing of the plurality of subregions with the region display patterns to be outputted to or the plurality of subregions; a difficulty level storage unit configured to store a plurality of difficulty level values and a plurality of game difficulty levels associated with one another, with a plurality of the input/output levels being associated with a portion of the difficulty level values and a portion of the game difficulty levels, such that each one of the operation sequences is associated to at least two of the plurality of the difficulty level values; an input region forming unit configured to search the plurality of the input/output levels of the difficulty level storage unit for a selected one of the game difficulty levels and read-out associated ones of the region display patterns corresponding to the searched game difficulty level and associated with the data in the region display pattern storage unit and output the associated the region display pattern to the plurality of subregions based on the read-out region display pattern; an operation instructing unit configured to output operation instruction based on the operation sequence data associated with the game difficulty level in the difficulty level storage unit; and a determining unit configured to determine the player's operation result based on a comparison between the operation instruction outputted to the plurality of subregions of the operation unit and thereby provided to the player, the region display patterns displayed on corresponding ones of the plurality of subregions, the player's input operation being accepted and the timing the player's operation being accepted, and the determining unit further determining whether the player's input and operation was correct or incorrect.