Patent ID: 7371163

Claim:
A portable game system comprising: (a) a processor for generating polygon vertex data that represents shapes of a player-controlled 3-dimensional simulated object moving in a 3-dimensional simulated game space; (b) a processor for rendering said polygon vertex data as first pixel data that represents an image of said simulated object from a variable first viewpoint in said 3-dimensional game space; (c) a processor for rendering said polygon vertex data as second pixel data that represents an image of said simulated object from a variable second viewpoint that is displaced in said 3-dimensional game space from said first viewpoint; (d) a portable autostereoscopic discrete display device that displays said first and second pixel data as corresponding left and right interlaced images for stereoscopic viewing from at least one viewing zone; (e) a parallax barrier mounted on said discrete display device that inhibits said left and right interlaced images from being simultaneously displayed to one eye; (f) a touch sensitive transparent panel mounted on said discrete display device for detecting a variable sequence of locations touched on said panel by a manually operated physical object moving in contact with the surface of said panel, wherein said discrete display device displays said left and right interlaced images through said transparent panel into said viewing zone; (g) first writable data memory for storing at least a portion of a sequence of 2-dimensional coordinates of said touched locations, a corresponding sequence of 3-dimensional spatial coordinates of a portion of said player-controlled object, and a corresponding sequence of 2-dimensional coordinates of display locations on said discrete display device; (h) a manually operable control device that generates control data that causes said simulated object to move in a third dimension of said sequence of 3-dimensional spatial coordinates; (i) wherein at least one of said 2-dimensional coordinates of said display locations is different in at least one value compared to said corresponding 2-dimensional coordinates of touched locations; (j) a processor for converting said portion of a sequence of 2-dimensional coordinates of touched locations to said corresponding sequence of 3-dimensional spatial coordinates for storage in said first writable data memory; (k) a processor for generating simulated 3-dimensional motion of at least a portion of said player-controlled object moving through said first sequence of 3-dimensional spatial coordinates in said game space; and (l) said discrete display device stereoscopically displaying said left and right interlaced images of said player-controlled object moving through said sequence of display coordinates corresponding to said 3-dimensional spatial coordinates.