Patent ID: 8810585

Claim:
A vertex processing method of a graphics pipeline for tile-based rendering (TBR), the vertex processing method comprising: fetching, by a processor, pieces of position information of vertexes; outputting pieces of target position information pertaining to primitives displayed on a viewport among the fetched pieces of position information; performing tile binning on the output pieces of target position information, and outputting a result of the tile binning; fetching pieces of attribute information of vertexes corresponding to the pieces of target position information among the vertexes, and shading the fetched pieces of attribute information; and simultaneously storing the result of the tile binning and the shaded pieces of attribute information, wherein the performing of the tile binning on the pieces of target position information is performed in parallel with the fetching or the shading of the pieces of attribute information when the pieces of attribute information correspond to the pieces of target position information.