Patent ID: 8894494

Claim:
A networked game system comprising: a network interface configured to receive packetized information from a packet network; a console server system comprising a console virtualization engine, including an audio and video encoder and a memory emulator, and a memory emulation unit, the console server system including a processor, the console server system configured to perform operations comprising: receiving a first game selection of a first electronic game by the user; providing the user with access to a first of a plurality of game consoles coupled to the console server system to play the first electronic game with the user; establishing a first game session with the first game console; receiving via the network interface a packetized game controller signal from a remote game controller; converting the received packetized game controller signal to a corresponding controller input signal compatible with a game controller input of the first game console; communicating the converted game controller signal to the first game console; receiving audio and video data output from the first game console; encoding and packetizing the audio and video output from the first game console; transmitting over the packet network to a client associated with the user, at least a portion of the encoded and packetized audio and video data; determining if the first game session with the first game console is ending; uploading a game configuration corresponding to the first game session with the first game console to a repository; determining if a second game session is initiated by the user; downloading the uploaded game configuration from the repository to a second game console different than the first game console to preserve continuity of game play from the first game session with the first game console to the second game session with the second game console with respect to the first electronic game.