Patent ID: 7931534

Claim:
A non-transitory computer readable storage medium with an executable game program stored thereon, the program instructs a computer to: (a) provide an action game space in which a player character moves in response to an operation of a game player and in which a plurality of target characters are arranged as attack targets; (b) display a game scene with the plural target characters arranged within a visual range viewed from the player character, on a monitor display connected to the computer; (c) set a first zone, a second zone set outside of and next to the first zone, and an outer zone set outside of and next to the second zone at every time when the player character moves in the game space, wherein said first, second and outer zones are defined within said visual range based on one of distances from a reference point and angles from a reference line, which reference point or line is defined based on the current location of the player character, so that said first zone is nearest to the reference point or line; (d) judge a current location with respect to each of said plurality of target characters displayed within the visual range; (e) select any target character which is currently in the first zone and any target character which is currently in the second zone but was in the first zone at a certain time, said selection omits any target character which is currently in the outer zone and any target character which has moved in the second zone from the outer zone at said certain time; (f) decide recommended priorities of selections to the respective target characters selected at (e) as candidate objects for attack in accordance with the current locations so that the candidate object located nearer to the reference point or line is given with the higher priority; (g) allow the player to change selection of the candidate object for attack sequentially in accordance with the order of the priorities from a higher priority to a lower priority in response to operation by the game player; and (h) allow the player to attack the object selected at (g).