Patent ID: 8715068

Claim:
An anti-sandbagging hybrid game, comprising: one or more processors; memory coupled to the one or more processors, the memory storing processor-executable instructions that when executed by the one or more processors, cause the one or more processors to execute a process of: executing a gambling game comprising a real world engine constructed to provide a randomly generated real world credit payout for a wager of an amount of real world credits in the gambling game; executing an entertainment software engine constructed to provide an entertainment game of skill providing a game world credit outcome upon a player's execution of the entertainment game of skill; executing a game world engine constructed to manage the entertainment software engine and communicate a gameplay gambling event occurrence based upon the player's execution of the entertainment game of skill, the gameplay gambling event occurrence triggering the wager of the amount of real world credits in the gambling game and generation of the randomly generated real world credit payout for the gambling game for the wager of the amount of credits, to the gambling game; and executing an anti-sandbagging module constructed to: receive player performance measurements for the player from the game world engine, the player performance measurements including the game world credit outcome of the player's execution of the entertainment game of skill and the amount of real world credits utilized by the player in the wager of the amount of real world credits as triggered in the gambling game; assign an anti-sandbagging provision to the player based at least in part upon a relationship between the game world credit outcome of the player's execution of the entertainment game of skill and the amount of real world credits utilized by the player in the real world credit wager as triggered in the gambling game included in the performance measurements for the player from the game world engine; and send information concerning the assigned anti-sandbagging provision to the game world engine that configures the game world engine to implement the assigned anti-sandbagging provision within the anti-sandbagging hybrid game, wherein the anti-sandbagging module is further constructed to assign the anti-sandbagging provision to the player based at least in part upon the performance measurements for the player from the game world engine by determining if the player's performance measurements are a significant deviation from expected player performance measurements.