Patent ID: 8740682

Claim:
A computer readable non-transitory storage medium storing a program to cause a computer to be used as a game machine that activates a player character operated by a human player and an enemy character that attacks the player character in a three dimensional virtual game space, the program causing the computer to operate as: a player position information acquisition unit that acquires player position information indicating a position of the player character in the virtual game space; an enemy position information acquisition unit that acquires enemy position information indicating a position of the enemy character in the virtual game space; an attack direction acquisition unit that acquires a direction of an attack received by the player character from the enemy character based on the player position information and the enemy position information; a damage mark generation unit that generates, when the player character is attacked by the enemy character, a damage mark at a position corresponding to the attack direction in a predetermined player region set around the player character, the damage mark being an object including a first portion and a second portion, the first portion having a shape indicating the attack direction, the second portion having a shape indicating the attack direction, wherein the damage mark generation unit locates a center of the indicating portion of the second portion so as to overlap the indicating portion of the first portion; and a display controller that displays at least part of the three dimensional virtual game space including the player character and the damage mark, wherein the shape of the second portion is an arc that is part of a circle about a reference point of the player character, the arc protruding toward the attack direction.