Patent Description:
Additionally, optical systems that can project wide FOV images to the user with sufficiently high resolution over the entire field of view are also difficult to design. Systems architectures that are able to present the user with high resolution images over a wide field of view, while simultaneously reducing the rendering, data rate, and panel requirements will enable new applications for augmented and virtual reality systems.

<CIT> discloses a method and system that enhances a user's experience when using a near eye display device, such as a see-through display device or a head mounted display device. An optimized image for display relative to a field of view of a user in a scene is created. The user's head and eye position and movement are tracked to determine a focal region for the user. A portion of the optimized image is coupled to the user's focal region in the current position of the eyes, a next position of the head and eyes predicted, and a portion of the optimized image coupled to the user's focal region in the next position.

The present application discloses a steerable foveal display, referred to as a foveal display. The foveal display in one embodiment is positioned to provide the high resolution area where the user's fovea is located. The "fovea" is small depression in the retina of the eye where visual acuity is highest. <FIG> illustrates the eye, showing the retina and the fovea. The center of the field of vision is focused in this region, where retinal cones are particularly concentrated. The center of the fovea is the region of the retina with the highest resolution but has a field of view which is around <NUM> degrees. The regions of visual acuity, ranging from the highest resolution foveal region to the lowest resolution far peripheral region, are illustrated in <FIG>. The resolution of the eye decreases by almost an order of magnitude farther than <NUM> degrees away from the center of the fovea. <FIG> illustrates the drop-off in acuity (Snellen fraction) based on the distance from the center of the fovea (eccentricity).

In one embodiment, the system takes advantage of this by providing a steerable foveal display directed to align with the center of the field of view of the user's eye, or another calculated position. In one embodiment, a field display provides a lower resolution field display image over a larger field of view. This means that the user perceives the images in their peripheral vision, as well as in the direction of their gaze. In one embodiment, the system provides a high resolution image using a foveal display, directed primarily toward the center of the field of view of the user's eye, and a field display image over a large field of view utilizing a second field display. This means that the user perceives the images in their peripheral vision, as well as in the direction of their gaze. In one embodiment, the system uses a high pixel density display per eye to present a high resolution image over a small field of view and a lower-resolution image over a large field to fill in the binocular and peripheral regions. In one embodiment, the resolution of the foveal display is between <NUM> arc-minutes per pixel and <NUM> arc-minutes per pixel. In one embodiment, the resolution of the field display is between <NUM> arc-minutes per pixel and <NUM> arc-minutes per pixel. In one embodiment, the field display and foveal display may be combined in a single variable pixel display. In one embodiment, the system uses a variable pixel density display for each eye to present a high resolution image over a small field of view to the foveal regions of each eye and a lower resolution image over a large field to fill in the binocular and peripheral regions. In one embodiment, the variable pixel density display may be a standard display addressed at a variable density.

Such a system creates the perception of a high resolution image with a wide field of view while requiring only a fraction of the number of pixels or amount of processing of a traditional near-eye display of equally high perceived resolution. In one embodiment, such a system also reduces the power consumption of the rendering system significantly by reducing the number of pixels rendered.

The system may include more than two displays, in one embodiment. In one embodiment, there may be three levels of resolution, covering the foveal area for each eye, the area of binocular overlap, and the peripheral area. In one embodiment, the video images for multiple displays and resolutions may be aggregated together. In another embodiment, the video images for multiple displays and resolutions may be separate.

<FIG> illustrates an exemplary vertical field of view, showing the <NUM>-degree area of focus, or comfort zone, as well as the peripheral areas. The symbol recognition area is approximately <NUM> degrees vertically.

<FIG> illustrates an exemplary horizontal field of view, showing a <NUM>-degree area of focus, and <NUM>-degree symbol recognition zone, as well as the peripheral vision areas, and the full binocular range of <NUM> degrees. Beyond that, there is a monocular range (for the right and left eyes), and a temporal range which is only visible when the user shifts the eye.

In one embodiment, the steerable foveal display is positioned within the vertical and horizontal <NUM>-degree symbol recognition area. In another embodiment, the steerable foveal display is positioned within the <NUM>-degree vertical and <NUM>-degree horizontal area of focus/comfort zone.

<FIG> illustrate the fields of view of the foveal display for one eye. In one embodiment, the foveal display <NUM> is positioned to be centered around the gaze vector <NUM>. The gaze vector defines the center of the eye's field of view.

In one embodiment, the field of view of the foveal display <NUM> is a monocular field of view of a minimum field of view spanning <NUM> degree and a maximum field of view spanning <NUM> degrees. The field of view of field display <NUM> in one embodiment provides a monocular field of view spanning <NUM> degrees, and at most the full monocular range. The full monocular range of the field of view is typically considered to be <NUM> degrees toward the nose, <NUM> degrees away from the nose, and <NUM> degrees above the horizontal, and <NUM> below the horizontal.

In one embodiment, a field display <NUM> may provide image data outside the range of the foveal display <NUM>. <FIG> provides a top view, showing the eye, and the field of view of a foveal display <NUM> centered around the gaze vector <NUM>. <FIG> provides a front view, showing the exemplary position of the field of view of the foveal display <NUM>. In one embodiment, a foveal display <NUM> has a total scannable field of view <NUM> between <NUM> and <NUM> degrees, within which it can be positioned. As noted above, the foveal display <NUM> has a monocular field of view of at least <NUM> degree. In one embodiment, the foveal display foveal <NUM> has a monocular field of view of <NUM> degrees, and the total scannable field of view <NUM> for the foveal display is <NUM> degrees. This enables the positioning of the foveal display <NUM> at the correct location.

<FIG> show the field of view of the foveal display <NUM> positioned in a different location, as the user is looking up and to the left. As can be seen in this configuration, the field of view of the foveal display <NUM> is moved, and the portion of the field of view of the field display above and below the field of view of the foveal display <NUM> is not even. <FIG> shows an exemplary positioning of the field of view of the display from the front.

Using a system including a foveal display in combination with a field display creates the perception of a high resolution image with a wide field of view while requiring only a fraction of the number of pixels and amount of processing of a traditional near-eye display. In one embodiment, such a system also reduces the power consumption of the rendering system significantly by reducing the number of pixels rendered.

The system may include more than two displays per eye, in one embodiment. In one embodiment, there may be three levels of resolution, covering the foveal area for each eye, the area of binocular overlap, and the peripheral area. In another embodiment, the system includes only the steerable foveal display, and the field display may be provided by an external system. In another embodiment, the system may consist only of the steerable foveal display with no associated field display.

<FIG> illustrates one embodiment of the binocular display including the field of view of the right eye foveal display <NUM>0A, and the field of view for the left eye foveal display <NUM>0B. For each of the right eye 150A and left eye 150B, there is also a field display with a larger field of view, 120A and 120B respectively. The field display field of view 120A, 120B, in one embodiment extends through at least the area of focus.

<FIG> illustrates one embodiment of the binocular display including the field of view of the right eye foveal display 110A and the field of view for the left eye foveal display 110B. In this configuration, however, the field display <NUM> is a single display that extends across the user's field of view. In one embodiment, the foveal display and the field display may be a display integrated into wearable display, such as goggles. In another embodiment, the foveal display may be part of a wearable device, while the field display is a separate display such as a projector or screen.

<FIG> illustrates one embodiment of the exemplary optical system <NUM>, <NUM> and associated processing system <NUM>. In one embodiment, the processing system may be implemented in a computer system including a processor. In one embodiment, the processing system <NUM> may be part of the display system. In another embodiment, the processing system <NUM> may be remote. In one embodiment, the optical system <NUM>, <NUM> may be implemented in a wearable system, such as a head mounted display. The foveal image is presented to the user's eye through a right eye foveal display <NUM> and left eye foveal display <NUM>, which direct the foveal display. In one embodiment, the foveal displays <NUM>, <NUM> direct the foveal display image primarily toward the center of the field of view of the user's eye. In another embodiment, the image may be directed to a different location, as will be described below.

The foveal image for the right eye is created using a first display element <NUM>. In one embodiment, the display element is a digital micromirror device (DMD). In one embodiment, the display element <NUM> is a scanning micromirror device. In one embodiment, the display element <NUM> is a scanning fiber device. In one embodiment, the display element is an organic light-emitting diode (OLED). In one embodiment, the display element <NUM> is a liquid crystal on silicon (LCOS) panel. In one embodiment, the display element <NUM> is a liquid crystal display (LCD) panel. In one embodiment, the display element <NUM> is a micro-LED or micro light emitting diode (µLED) panel. In one embodiment, the display element is a scanned laser system. In one embodiment, the system is a hybrid system with an off axis holographic optical element (HOE). In one embodiment, the system includes a waveguide. In one embodiment, the waveguide is a multilayer waveguide. In one embodiment, the display element may include a combination of such elements. <FIG> below discuss the display elements in more detail.

In one embodiment, the first display element <NUM> is located in a near-eye device such as glasses or goggles.

The focus and field of view for the foveal display is set using intermediate optical elements <NUM>. The intermediate optical elements <NUM> may include but are not limited to, lenses, mirrors, and diffractive optical elements. In one embodiment, the focus of the virtual image is set to infinity. In another embodiment, the focus of the virtual image is set closer than infinity. In one embodiment, the focus of the virtual image can be changed. In one embodiment, the virtual image can have two or more focal distances perceived simultaneously.

In one embodiment, the foveal display image is directed primarily toward the center of the field of view of the user's eye. In one embodiment, the field of view (FOV) of the foveal display image is greater than <NUM> degree. In one embodiment, the FOV of the foveal display image is between <NUM> degree and <NUM> degrees. In one embodiment, the foveal display image may be larger than <NUM> degrees to address inaccuracies in eye tracking, provide the region needed to successfully blend such that the user cannot perceive the blending, and account for the time it takes to reposition the foveal display for the various types of eye movements.

In one embodiment, the system further includes a lower resolution field display image, which has a field of view of <NUM>-<NUM> degrees.

In one embodiment, the foveal display image is projected directly onto the user's eye using a set of one or more totally or partially transparent positioning elements <NUM>. In one embodiment, the positioning elements <NUM> include a steerable mirror. In one embodiment, the positioning elements <NUM> include a curved mirror. In one embodiment, the positioning elements <NUM> include a Fresnel reflector. In one embodiment, the positioning elements <NUM> include a diffractive element. In one embodiment, the diffractive element is a surface relief grating. In one embodiment, the diffractive element is a volume hologram. In one embodiment, the display <NUM> may include a focal adjustor <NUM>, which enables the display to show image elements at a plurality of focal distances in the same frame. In one embodiment, the focal adjustor <NUM> may be an optical path length extender, as described in <CIT> filed on <NUM>/<NUM>/<NUM>.

A similar set of elements are present for the left eye foveal display <NUM>. In one embodiment, the right eye foveal display <NUM> and the left eye foveal display <NUM> are matched. In another embodiment, they may include different elements.

In one embodiment, an eye tracker <NUM> tracks the gaze vector of the user, e.g. where the eye is looking. In one embodiment, the eye tracking system is a camera-based eye tracking system <NUM>. In one embodiment, eye tracking system <NUM> is an infrared scanning laser with a receiving sensor. Other eye tracking mechanisms may be used. Foveal position calculator <NUM> determines a center of the user's field of view based on data from the eye tracking system <NUM>.

In one embodiment, the adjustable positioning elements <NUM>, <NUM> are used to adjust the foveal display <NUM>, <NUM> to position the foveal image to be directed primarily toward the center of the field of view of the user's eye. In one embodiment, the direction of the image is adjusted by changing the angle of a mirror, one of the position elements <NUM>, <NUM>. In one embodiment, the angle of the mirror is changed by using electromagnetic forces. In one embodiment, the angle of the mirror is changed by using electrostatic forces. In one embodiment, the angle of the mirror is changed by using piezoelectric forces. In one embodiment, the adjustable element is the image source, or display element <NUM>, <NUM> which is moved to position the image. In one embodiment, the foveal image is positioned to be directed to the center of the field of view of the user's eye. In another embodiment, another position element <NUM>, <NUM> may be changed, such as a steering element <NUM>, <NUM>.

A field display <NUM> communicates with the processing system <NUM> via communication logics <NUM>, <NUM>. In one embodiment, there may be multiple displays. Here, two field displays are indicated, field display <NUM> and peripheral display <NUM>. Additional levels of resolution may also be shown. In one embodiment, the field display <NUM> may include a single field display <NUM> viewed by both eyes of the user, or one field display per eye. In one embodiment, the field display <NUM> may have variable resolution.

In one embodiment, when the field display <NUM> is a separate system, sync signal generator <NUM> is used to synchronize the display of the independent foveal display <NUM> with the display of the field display <NUM>. In one embodiment, the sync signal generator <NUM> is used to synchronize the adjustable mirror, or other positioning element of the foveal display with the field display. This results in the synchronization of the displays. In one embodiment, field display <NUM> includes blender system <NUM> to blend the edges of the foveal display image with the field display image to ensure that the transition is smooth.

In one embodiment, the lower resolution field display image is presented to the user with a fully or partially transparent optical system. In one embodiment, this partially transparent system includes a waveguide optical system. In one embodiment, this partially transparent system includes a partial mirror which may be flat or have optical power. In one embodiment, this partially transparent system includes a diffractive optical element. In one embodiment, this image is presented to the user through a direct view optical system. In one embodiment, this partially transparent system includes inclusions to reflect or scatter light.

In one embodiment of the field display <NUM>, an additional display sub-system is used to display images in the region of monovision peripheral view <NUM>. In one embodiment, this sub-system is an LED array. In one embodiment, this sub-system is an OLED array. In one embodiment, this display sub-system uses a scanned laser. In one embodiment, this sub-system uses an LCD panel. In one embodiment, this sub-system has no intermediate optical elements to manipulate the FOV or focus of the image. In one embodiment, this sub-system has intermediate optical elements. In one embodiment, these intermediate optical elements include a micro-lens array.

The image data displayed by the steerable foveal display <NUM> and field display <NUM> are generated by processing system <NUM>. In one embodiment, the system includes an eye tracker <NUM>. In one embodiment, an eye tracker <NUM> tracks the gaze vector of the user, e.g. where the eye is looking. In one embodiment, the eye tracking system is a camera-based eye tracking system <NUM>. Alternately, eye tracking system <NUM> may be infrared laser based. Foveal position calculator <NUM> determines a center of the user's field of view based on data from the eye tracking system <NUM>.

The processing system <NUM> in one embodiment further includes foveal position validator <NUM> which validates the positioning of the position elements <NUM>, <NUM>, to ensure that the displays <NUM>, <NUM> are properly positioned. In one embodiment, this includes re-evaluating the foveal display location with respect to the center of the field of view of the user's eye, in light of the movement of the foveal display. In one embodiment, the foveal position validator <NUM> provides feedback to verify that the positioning element has reached its target location, using a sensing mechanism. The sensing mechanism may be a camera, in one embodiment. The sensing mechanism may be gearing in one embodiment. The sensing mechanism may be another type of sensor that can determine the position of an optical element. In one embodiment, if the actual position of the foveal display is not the target position, the foveal position validator <NUM> may alter the display to provide the correct image data. This is described in more detail below.

In one embodiment, eye movement classifier <NUM> can be used to predict where the user's gaze vector will move. This data may be used by predictive positioner <NUM> to move the foveal display <NUM>, <NUM> based on the next position of the user's gaze vector. In one embodiment, smart positioner <NUM> may utilize user data such as eye movement classification and eye tracking to predictively position the displays <NUM>, <NUM>. In one embodiment, smart positioner <NUM> may additionally use data about upcoming data in the frames to be displayed to identify an optimal positioning for the displays <NUM>, <NUM>. In one embodiment, smart positioner <NUM> may position the display <NUM>, <NUM> at a position not indicated by the gaze vector. For example, if the displayed frame data has only a small amount of relevant data (e.g. a butterfly illuminated on an otherwise dark screen) or the intention of the frame is to cause the viewer to look in a particular position.

The processing system <NUM> further includes a cut-out logic <NUM>. Cut-out logic <NUM> defines the location of the foveal display <NUM>, <NUM> and provides the display information with the cut-out to the associated field display <NUM>. The field display <NUM> renders this data to generate the lower resolution field display image including the cut out the corresponding portion of the image in the field display. This ensures that there isn't interference between the foveal image and field image. In one embodiment, when there is a cut-out, blender logic <NUM> blends the edges of the cutout with the foveal image to ensure that the transition is smooth. In another embodiment, the foveal display may be used to display a sprite, a brighter element overlaid over the lower resolution field image. In such a case, neither the cut out logic <NUM> nor blender logic <NUM> is necessary. In one embodiment, the cut out logic <NUM> and blender logic <NUM> may be selectively activated as needed.

In one embodiment, the system may synchronize the foveal display <NUM> with an independent field display <NUM>. In this case, in one embodiment, synchronization logic <NUM> synchronizes the displays. In one embodiment, the independent field display <NUM> is synchronized with the adjustable mirror, or other positioning element of the foveal display <NUM>. This results in the synchronization of the displays. The field display <NUM> may receive positioning data. In one embodiment, there may not be a cutout in this case.

In one embodiment, the processing system <NUM> may include an optical distortion system <NUM> for the foveal display <NUM> with distortion that increases from the center to the edge of the image. This intentional distortion would cause the pixels to increase in perceived size moving from the center of the foveal image to the edge. This change in perceived resolution would reduce the amount of processing required, as fewer pixels would be needed to cover the same angular area of the foveal display image.

<FIG> shows an example of a distorted image with lower resolution as the angle from the optical axis increases. The optical distortion may help with the blending between the foveal display <NUM> and the field display <NUM>. In another embodiment, the foveal display <NUM> including the optical distortion system <NUM> could be used without a field display. It also provides for an easier optical design, and saves processing on the blending.

In one embodiment, the variable resolution highly distorted image has a large ratio between center and edge. The total FOV of this display would be large (up to <NUM> degrees).

In one embodiment, roll-off logic <NUM> provides a roll-off at the edges of the display. Roll-off in one embodiment may include resolution roll-off (decreasing resolution toward the edges of the display area). In one embodiment, this may be implemented with magnification by the optical distortion system <NUM>. Roll-off includes in one embodiment brightness and/or contrast roll off (decreasing brightness and/or contrast toward the edges. ) Such roll-off is designed to reduce the abruptness of the edge of the display. In one embodiment, the roll-off may be designed to roll off into "nothing," that is gradually decreased from the full brightness/contrast to gray or black or environmental colors. In one embodiment, roll-off logic <NUM> may be used by the foveal display <NUM> when there is no associated field display. In one embodiment, the roll-off logic <NUM> may be part of the field display <NUM>, when there is a field display in the system.

<FIG> illustrates one embodiment of the movement of the foveal image over time, as the user's eye moves. In any time instance, there is a small zone, to which the foveal image is displayed. The location of the <NUM> degree display of high resolution (in this example) is focused on the center of the user's field of view. The low resolution field image provides a large field of view. But because the relative resolution of the eye outside the foveal area is lower, the user perceives this combination image, including the small high resolution foveal image and the larger low resolution field image as high resolution across the large field of view.

<FIG> is a flowchart of one embodiment of utilizing the foveal display. The process starts at block <NUM>. In one embodiment, prior to the start of this process the display system is fitted to the user. This initial set-up includes determining the interpupillary distance (IPD) and any prescription needed, to ensure that the "baseline" display for the user is accurate.

At block <NUM>, the user's eyes are tracked. In one embodiment, an IR camera is used for tracking eyes. In one embodiment, eye tracking identifies the gaze vector of the user, e.g. where the user is focused. The eye tracking may identify left and right eye gaze vector/angle, and gaze center (derived from the L/R eye gaze vectors). The eye tracking may determine the location (X, Y, Z) and orientation (roll, pitch, yaw) of the left and right eyes relative to a baseline reference frame. The baseline reference frame is, in one embodiment, established when the display is initially fitted to the user and the user's interpupillary distance, diopters, and other relevant data are established.

At block <NUM>, the location of the fovea is determined based on the gaze vector data. In one embodiment, the fovea location includes coordinates (X, Y, Z) and orientation (roll, pitch, yaw) for each eye.

At block <NUM>, the process determines whether the foveal display should be repositioned. This is based on comparing the current position of the foveal display with the user's gaze vector or the intended position of the foveal image. If they are misaligned, the system determines that the foveal display should be repositioned. If so, at block <NUM>, the display is repositioned. In one embodiment, if the foveal display is moved more than a particular distance, the display is turned off during the move. This ensures that the user does not perceive the movement. In one embodiment, the particular distance is more than <NUM> degrees. In one embodiment, the foveal display is not turned off if the movement is occurring while the user is blinking. Note that although the term "repositioning" is used, this does not generally mean that there is a physical movement of the eye pieces. In one embodiment, a mirror or other optical elements which position the display are used to alter the center positioning of the foveal image. The process then continues to block <NUM>, whether or not the display was repositioned.

At block <NUM>, the system cuts out the portion of the field display that would be positioned in the same location as the foveal display. This prevents the field display from interfering with the foveal display. The cut-out, in one embodiment, is performed at the rendering engine. In another embodiment, the foveal image may be a sprite or other bright image element which does not need a cut-out to be clear. In that instance, this block may be skipped. In one embodiment, the cut-out is skipped if the user eye tracking indicates that the user's gaze has moved substantially from the baseline reference. The baseline reference is the user's default gaze position, from which the movement of the gaze is tracked. A substantial movement from the baseline reference means that the system cannot determine the user's correct gaze position. In this instance, in one embodiment, the foveal image may be dropped, or the foveal display may be turned off momentarily.

At block <NUM>, in one embodiment, the edges between the foveal image and the field image are blended. This ensures a smooth and imperceptible transition between the field image and the foveal image. At block <NUM>, the hybrid image is displayed to the user, incorporating the foveal display and the field display. The process then returns to block <NUM> to continue tracking and displaying. Note that while the description talks about a foveal image and a field image, the images contemplated include the sequential images of video.

<FIG> illustrates one embodiment of the corrective actions which may be taken when the display position validation indicates that the actual location of the foveal display does not match the intended location. The process starts at block <NUM>.

At block <NUM>, the foveal display positioning is initiated. In one embodiment, this corresponds to block <NUM> of <FIG>. Returning to <FIG>, at block <NUM>, the actual position of the foveal display is verified. In one embodiment, one or more sensors are used to determine the location and orientation of the foveal display. In one embodiment, the sensors may include cameras, mechanical elements detecting the position of the adjustable mirror or other positioning element, etc..

At block <NUM> the process determines whether the foveal display is correctly positioned. Correct positioning has the foveal display in the calculated location, to display the foveal image in the appropriate location for the user. If the foveal display is correctly positioned, at block <NUM> the image is displayed. In one embodiment, this includes displaying a hybrid image including the foveal image in the calculated location and the associated field display image. The process then ends at block <NUM>.

If, at block <NUM>, the process determines that the foveal display was not correctly positioned, the process continues to block <NUM>.

At block <NUM>, the process determines whether there is enough time for the foveal display to be repositioned. This determination is based on a distance that needs to be moved, the speed of movement, and time until the next image will be sent by the processing system. In one embodiment, it also depends on the eye movement of the user. In one embodiment, the system preferentially moves the foveal display while the user is blinking, when no image is perceived. In one embodiment, the repositioning occurs within a blanking period of the display. For example, a movement of just one degree along one coordinate takes less time than moving the foveal display significantly and in three dimensions. If there is enough time, the process returns to block <NUM> to reposition the foveal display. Otherwise, the process continues to block <NUM>.

At block <NUM>, the process determines whether the actual position of the foveal display is within range of the intended position. In one embodiment, "within range" in this context means that the system is capable of adjusting the display for the difference. If it is within range, the process continues to block <NUM>.

At block <NUM>, the foveal image is adjusted for rendering in the actual position, and the image is displayed at block <NUM>. For example, in one embodiment, the original calculated foveal image may be rendered in the wrong location if the position difference is very small, without causing visual artifacts. In another embodiment, the foveal image may be adjusted to render appropriately at the actual location. For example, the foveal image may be cropped, brightened, distorted, contrast adjusted, chromatic coordinate (white point) adjusted, cropped, and laterally shifted to account for the location difference. In one embodiment, the radial location of the edge blending may be shifted or changed. In one embodiment, the system may over-render, e.g. render <NUM> degrees of visual image for a <NUM>-degree foveal display, enabling a shift of <NUM> degrees without needing re-rendering.

If the foveal display is not within range, at block <NUM>, in one embodiment the frame data is sent to the field display for rendering. At block <NUM>, in one embodiment the foveal image is not displayed. In one embodiment, the frame is dropped. In another embodiment, the foveal display is turned off momentarily. In one embodiment, the foveal display is not considered within range if the user eye tracking indicates that the user's gaze has moved too far outside of the baseline reference.

At block <NUM>, the field display image is rendered, without the image cut-out and without the display or rendering of the foveal image. At block <NUM>, the field display image is displayed. The process then ends.

<FIG> illustrates one embodiment of the display including a foveal display sub-system <NUM> and a field display sub-system <NUM>. The foveal display sub-system <NUM> includes a display panel <NUM> or another image source, and intermediate optics <NUM>, in one embodiment. The output of the intermediate optics <NUM> is directed to an adjustable mirror <NUM> or other element which provides positioning. The adjustable mirror <NUM> directs the image to partial mirror <NUM> and curved partial mirror <NUM>, which direct the image toward the user's eye <NUM>. In one embodiment, the adjustable mirror <NUM> may be replaced by a tunable prism, in which one surface of a prism is moved to adjust the angle such as the Tunable prism TP-<NUM>-<NUM> from OPTOTUNE™. In one embodiment, the adjustable mirror <NUM> may be replaced by an acousto-optical modulator and mirror. In one embodiment, each of these elements may be replaced with similar elements, which enable the selective movement of the high resolution display to be directed to align with the center of the field of view of the user's eye <NUM>. The field display sub-system <NUM> in one embodiment includes a projection sub-system <NUM> and a light guide <NUM>. Alternative embodiments may utilize different projection methods for the field display sub-system <NUM>.

<FIG> illustrates one embodiment of roll-off which may be used to blend the foveal image with the field image. In one embodiment, the system resolution roll-off comprises magnifying the edges of the display to show lower resolution data outside the foveal area. This also increases the field of view. Magnification may be provided in various ways using hardware, software, or a combination. Figure 16B illustrates an exemplary display <NUM> showing the distribution of the pixel density, as the resolution rolls off. As can be seen in the center, the pixels are uniform size (illustrated by the central polygon <NUM>). Toward the edge of the display area the pixel size gets larger, and distorts. This can be seen in left polygon <NUM>. Because the distance between pixel edges increases both horizontally and vertically, in one embodiment the pixels which are horizontally and vertically removed from the central area are more distorted, and larger, as can be seen in bottom polygon <NUM>. Note that <FIG> illustrates a relatively small display and the ratio between the central polygon <NUM>, and a corner polygon <NUM> may range from greater than <NUM> to less than or equal to <NUM>.

<FIG> illustrates another embodiment of the display including a foveal sub-system <NUM> and a field display sub-system <NUM>. In addition to those two sub-systems, the embodiment of <FIG> includes a peripheral vision display <NUM>. The peripheral vision display in one embodiment is an OLED display.

<FIG> illustrates another embodiment of the display including a foveal display sub-system <NUM> and a field display sub-system <NUM>. The field display sub-system in this embodiment is an OLED with microlens array <NUM>.

<FIG> illustrates another embodiment of the display including a foveal display sub-system <NUM> and an optional field display sub-system <NUM>. In this embodiment, the foveal display sub-system <NUM> may be implemented in glasses or goggles, being worn by the user. The optional field display sub-system <NUM> in one embodiment may be a display screen such as a TV monitor <NUM>. The field display sub-system <NUM> may be a modular element which may be optionally attached to the glasses or goggles. In one embodiment, the system may provide a high resolution image only through the foveal display sub-system <NUM>. When the user does have the optional field display sub-system <NUM> available, the rendering system (not shown) can communicate with the foveal display sub-system <NUM> and field display sub-system <NUM> provide a wider field of view. In one embodiment, in this configuration, the foveal display sub-system may provide up to <NUM> degree field of view.

<FIG> illustrates another embodiment of the display including a foveal display sub-system <NUM> and a field display sub-system <NUM>. In this embodiment, the foveal display sub-system <NUM> comprises a light guide <NUM> that has a FoV of <NUM>-55º, coupled with a projector <NUM> which acts as a display panel, like an OLED microdisplay. In one embodiment, the display panel <NUM> only sends a small image, associated with the area that covers the foveal region of the user's field of view instead of sending the full <NUM>-55º image. The rest of the waveguide <NUM>, outside of the spot, would be transparent. Outside of the foveal region, this could be filled in with a lower resolution field display <NUM>, such as an OLED display <NUM>.

<FIG> illustrates another embodiment of the display including a foveal display sub-system <NUM> and a field display sub-system <NUM>. In this embodiment, the foveal display sub-system <NUM> includes a display panel <NUM>, intermediate optics <NUM>, an adjustable mirror <NUM> directing the light to an off-axis holographic optical element (HOE) <NUM>. The HOE <NUM> guides the light from the display <NUM> to the user's eye. The adjustable mirror <NUM> provides the movement to enable the foveal display sub-system <NUM> to be correctly positioned. In one embodiment, the field display sub-system <NUM> comprises a projection subsystem <NUM> and a light guide <NUM>.

<FIG> illustrates another embodiment of the display including a foveal display sub-system <NUM> and a field display sub-system <NUM>. In this embodiment, the foveal display sub-system <NUM> includes a display panel <NUM>, intermediate optics <NUM>, an adjustable mirror <NUM> directing the light to a prism with an embedded partial mirror <NUM>. The light from the embedded partial mirror in the prism <NUM> is reflected by a curved partial mirror <NUM> to the user's eye. The adjustable mirror <NUM> provides the movement to enable the foveal display subsystem <NUM> to be correctly positioned. In one embodiment, the field display sub-system <NUM> comprises a projection subsystem <NUM> and a light guide <NUM>.

<FIG> illustrates another embodiment of the display which provides a spatially multiplexed high resolution display and a low resolution display. In the embodiment of <FIG>, the light is provided by a single display panel <NUM>. The single display panel <NUM> displays two separate images, the foveal display portion and the field display portion. The foveal display portion passes through foveal display intermediate optics <NUM>, an adjustable mirror <NUM>, and a partial mirror <NUM> and curved partial mirror <NUM>. In one embodiment, the mirrors <NUM>, <NUM> may be replaced by another mechanism to redirect the light.

The field display image portion from the single display panel <NUM> goes to field display intermediate options <NUM>, which passes them to light guide <NUM>, in one embodiment. This enables a single display panel <NUM> to provide the data for both the foveal display and the field display, utilizing spatial multiplexing. In one embodiment, the relative size of the image on the display panel <NUM> for the foveal display portion and the field display portion are not identical. In one embodiment, the display size is identical, but the field display intermediate optics <NUM> enlarge the portion of the image which will be utilized as the field display.

<FIG> and <FIG> illustrate one embodiment of a time multiplexed display including a foveal image and a lower resolution field display image. The system utilizes a single display panel <NUM> and a color or polarization selective mirror <NUM> which selectively sends the data through (for foveal image data) or reflects it to the field display intermediate optics <NUM>. The display panel <NUM> displays foveal image data and lower resolution field display data in a time multiplexed way, e.g. alternating frames at a speed fast enough to create two sets of images in human perception.

<FIG> illustrates the light path for the foveal image frame. The data goes through foveal display intermediate optics <NUM>, and then is directed through the color or polarization sensitive mirror <NUM>. It is reflected by adjustable mirror <NUM>. In one embodiment, a partial mirror <NUM> and curved partial mirror <NUM> are used to direct the image to the user's eye. In one embodiment, additional foveal display intermediate optics <NUM> may be positioned after the color or polarization selective mirror <NUM>. Alternate configurations for directing the image may be used.

<FIG> illustrates the light path for the field display image data. The image data from the single panel display <NUM> travels through foveal display intermediate optics <NUM> before being reflected by the color or polarization selective mirror <NUM>, toward the field display intermediate optics. In one embodiment, one or more redirecting mirrors <NUM> may be used to direct the light. From the field display intermediate optics <NUM> the light goes through a light guide <NUM>. The output then passes through the curved partial mirror <NUM> and partial mirror <NUM> to the user's eye.

By switching the display rapidly between the foveal image and the field display image, the system displays the two images in a time multiplexed way so that both are simultaneously perceived by the user.

<FIG> illustrate one embodiment of a foveal display sub-system using a waveguide. This configuration of the foveal display sub-system may be used in any of the embodiments described above, in one embodiment. In one embodiment, the foveal image utilizes the display panel <NUM>. The output of display panel <NUM> passes through optics <NUM>. Though optics <NUM> is illustrated as a single lens, one of skill in the art would understand that any intermediate optics element may be included as optics <NUM>. The output of optics <NUM> passes to steering element <NUM>, which steers it into the light guide in-couplers <NUM>. Steering element <NUM> direct the light to the appropriate portion of the light-guide in-coupler <NUM>. The image data then passes through the light guide <NUM>, and out through light-guide out-coupler <NUM> to the user's eye. The steering element <NUM> correctly directs the light for the foveal image, adjusted to the user's eye position.

<FIG> illustrate one embodiment of field display image using a multi-layer light guide. This stacked waveguide may be used in the configurations described above for the field display. In this example, there are two waveguides, one for each portion of the field of view. In another embodiment, there may be four stacked waveguides.

The output of display panel <NUM> pass through optics <NUM>. Though optics <NUM> is illustrated as a single lens, one of skill in the art would understand that any intermediate optics element may be included as optics <NUM>. The output of optics <NUM> pass to the light guide in-couplers <NUM>, <NUM>. In one embodiment, optics <NUM> split the data from display panel <NUM> based on color or polarization, and direct it to one of the light guide in-couplers <NUM>, <NUM>. In this example, the top light guide <NUM> is used for the first field of view portion of the image, and the bottom light guide <NUM> is used for the second field of view portion of the image. The output from the foveal light guides <NUM>, <NUM> are directed by the light guide out coupler <NUM>, <NUM> to the user's eye.

<FIG> illustrates another embodiment of the display including a foveal display sub-system <NUM> and a field display sub-system <NUM>. This configuration is similar to the configuration described above with respect to <FIG>, however instead of using an adjustable mirror, a movable display panel <NUM> is used to position the foveal display for the user's eye. This configuration for the movable element of the foveal display sub-system may be utilized in the systems described above, replacing the adjustable mirror.

Figure 16B illustrates another embodiment of the display including a foveal display sub-system <NUM> and a field display sub-system <NUM>. This configuration is similar to the configuration described above with respect to <FIG>, however instead of using an adjustable mirror, a tunable prism <NUM> is used to position the foveal display for the user's eye. In this embodiment, one surface of the tunable prism is moved to adjust the angle such to position the foveal image. The tunable prism may be tunable prism TP-<NUM>-<NUM> from OPTOTUNE™. This configuration for the movable element of the foveal display sub-system may be utilized in the systems described above, replacing the adjustable mirror with the tunable prism <NUM>. In another embodiment, the adjustable mirror <NUM> may be replaced by an acousto-optical modulator and mirror. This configuration for the movable element of the foveal display sub-system may be utilized in the systems described above, replacing the adjustable mirror.

Note that the configurations shown in <FIG> are presented with optics, and particular layouts. However, the design does not require the particular layouts, and additional optical elements may be utilized in the system. Furthermore, elements may be mixed and matched between the configurations.

<FIG> is a flowchart of one embodiment of using the foveal display with an external display. An external display is a display not controlled by the same system as the foveal display. For example, the external display may be a projected system, for example in virtual reality (VR) cave or another environment which provides a field display. In one embodiment, the user may wear an augmented reality (AR) or virtual reality (VR) headset, which interacts with the environment to provide the hybrid display, with the AR/VR headset providing foveal display, in addition to the field display provided by other systems.

The process starts at block <NUM>. At block <NUM>, a handshake is performed between the foveal display system and the external display system. In one embodiment, the handshake establishes that both systems are capable of working together to provide the combination display. In one embodiment, the handshake comprises setting up a connection between the foveal display system and the field display system.

At block <NUM>, synchronization data is set from the external display system. Because the foveal system is designed to be fully synchronized with the external system, in one embodiment, this synchronization signal provides the frame data.

At block <NUM>, the positioning for the foveal display is determined. As noted above, this determination may be based on the user's gaze vector, predicted gaze, or smart positioning based on data from the frame being displayed.

At block <NUM>, the process determines whether the foveal display should be repositioned, to be displaying at the selected location. If so, at block <NUM>, the positioning is triggered.

At block <NUM>, the foveal display is overlaid, to enhance the external display. In one embodiment, because the external display is separate, it does not include a cut-out logic. In another embodiment, there may be a cut-out logic which keeps the system from rendering a portion of the low-resolution image from the location at which the foveal display image is shown.

At block <NUM>, a blur is applied to blend the edges between the foveal display and field display images. The hybrid image including the foveal image and the field image is displayed to the user, at block <NUM>. In this way, the user can have an enhanced viewing quality when entering a VR cave or other display environment which has a large field of view but field display. The process then loops back to block <NUM> to continue the process, until the video or other display ends.

<FIG> is a flowchart of one embodiment of using a foveal display without an associated field display. In this case, the system provides only a foveal display, without the field display discussed above. However, in one embodiment, the foveal display may have blending or magnification applied to increase the field of view.

At block <NUM>, the process determines the position for the foveal display, based on user data, or other data. The user data may include gaze vector, predicted gaze vector, etc. The external data may include information about the image data which will be displayed.

At block <NUM>, the process determines whether the foveal display should be repositioned. The display may not need to be repositioned for multiple frames because the user's gaze is unvarying. If the position should be altered, at block <NUM> the foveal display is adjusted. In one embodiment, the adjustment may include a steerable eye box to correct for eye position. In one embodiment, the adjustment may include shifting the position of the display with respect to the foveal region of the user's field of view. In one embodiment, the foveal display is turned off during the move, if the move is greater than a certain distance. In one embodiment, the distance is more than <NUM> degrees. In one embodiment, if the user is blinking during the move, the foveal display may not be turned off.

At block <NUM>, the foveal display is provided at the appropriate position for the user.

At block <NUM>, in one embodiment, roll-off is provided at the edges of the display. Roll-off includes in one embodiment resolution roll-off (decreasing resolution toward the edges of the display area). Roll-off includes in one embodiment brightness and/or contrast roll off (decreasing brightness and/or contrast toward the edges. ) Such roll-off is designed to reduce the abruptness of the end of the display. In one embodiment, the roll-off may be designed to roll off into "nothing," that is gradually decreased from the full brightness/contrast to gray or black or environmental colors.

In one embodiment, resolution roll-off comprises enlarging the pixel size at the edges of the foveal display to better blend with the lower resolution field display image outside the foveal area. This also increases the field of view. Magnification may be provided in various ways using hardware, software, or a combination. <FIG> illustrates an exemplary display showing the distribution of the pixel density, as the resolution rolls off.

At block <NUM>, the appropriate gaze angle based correction is applied to the image. As the gaze vector changes from the straight ahead, there is increased distortion across the field of view. Gaze angle based correction utilizes the known gaze angle, used for positioning, to correct for any distortion in software. The process then returns to block <NUM>. In this way, the steerable foveal display may be used to provide a steerable foveal display following the user's gaze, or other cues. In one embodiment, the foveal display may provide a variable field of view.

<FIG> is a flowchart of one embodiment of blending edges of the foveal display. The process starts at block <NUM>. As discussed above, when the foveal display is positioned with a field display, the edges between the displays are blended. This creates a continuous impression for the user. This process in one embodiment corresponds to block <NUM> of <FIG>, and block <NUM> of <FIG>.

At block <NUM>, the process identifies the edges of the foveal image. The edges, in one embodiment, are defined by the field of view available to the foveal display. In another embodiment, the foveal display may display a field of view less than the maximum it can display.

At block <NUM>, the process determines the best blending technique, and applies it. In one embodiment, the blending techniques may include blending using an alpha mask, dithered blend, interlacing pixels, color based alpha channel blending, pixel based alpha channel blending, multi-sample antialiasing (MSAA), temporal filtering blending, and/or other blending techniques.

At block <NUM>, the process determines whether other techniques should be applied. If so, at block <NUM> the next technique is selected, and the process returns to block <NUM>. If not, the process ends at block <NUM>. As noted above, in one embodiment this process is invoked with each frame that includes a high resolution foveal display image and a lower resolution field display image superimposed. In one embodiment, when the foveal display shows a sprite or other image element that is superimposed on a background, no blending may be applied.

<FIG> is a flowchart of one embodiment of using eye movement classification. Eye movement classification is used to predict the future location of the user's eye for positioning the foveal display. The process starts at block <NUM>. At block <NUM>, the location of the foveal region of the user's field of view is determined <NUM>. At block <NUM>, the user's eye movement is classified. <FIG> illustrates some exemplary eye movements that may be identified. The eye movements include fixated, blinking, micro-saccade, slow pursuit, and fast movement/saccade. In one embodiment, in addition to the eye movement, the head position may be used in classifying the eye movement for predictive purposes. These types of eye movements are known in the art.

At block <NUM>, the process determines an appropriate response to the eye movement. The responses may include altering the position of the display, altering the field of view, altering the resolution, altering depth data (which may depend on 3D gaze vector), altering the convergence point. The determination may be based on predicting a subsequent location of the user's gaze vector based on the eye movement classification.

At block <NUM>, the process determines whether the foveal display should be changed. If so, at block <NUM>, the foveal display is altered. As noted above, the alteration may include changes in position, field of view, resolution, etc..

At block <NUM> the process determines whether the field display should be changed based on the analysis. If so, at block <NUM> the field display is changed. In one embodiment, the field display may be changed by changing resolution, depth data, convergence point, etc. In one embodiment, the field display is not steerable, but other changes may be made.

At block <NUM>, the edges are blurred between the foveal display and the field display images. At block <NUM> the hybrid image is displayed to the user. The process then returns to block <NUM> to continue processing the next image. Note that this process, in one embodiment, occurs very quickly so that the evaluation is made for each frame prior to its display.

<FIG> is a flowchart of one embodiment of smart positioning. The process starts at block <NUM>. This process may be used when a system is designed to utilize positioning not just based on the gaze vector of the user.

At block <NUM>, the user's eyes are tracked. In one embodiment, the user's head movement may also be tracked. This is useful in predicting the user's eye movements based on the vestibular ocular reflex. Head movement and eye movement may be combined to determine the position and orientation of each eye.

At block <NUM>, external data is received. This external data may include a highlighted element that should be shown in high resolution, using the foveal display, a location which the user's eyes should be guided, or another external factor. In one embodiment, the foveal display may be pointed to a relevant element that is not at the user's gaze vector. For example, when there is a dark screen and only one element of interest, the high resolution foveal display is best deployed at the interesting element. As another example, if the majority of the screen is deliberately blurry, but there is some portion with writing or other fine detail content, that may be the place to deploy the foveal display. Other reasons to position the display may be used.

At block <NUM>, the optimal positioning and configuration is determined for the foveal display based on external data and user data. As noted above, the user data includes the user's eye and head positioning. The external data is independent of the user, and reflects information about the frame being displayed, in one embodiment. In one embodiment, unless there is external data retargeting the foveal display, the default configuration is to position it at foveal center for the user. However, based on external information, this may be changed for certain frames and content.

At block <NUM>, the process determines whether the foveal display should be altered. The change may be a change in position, resolution, focal distance, etc. If so, at block <NUM>, the display is changed.

At block <NUM>, the process determines whether the field display portion should be altered. The change may be a change in resolution, brightness, contrast, etc. If so, at block <NUM>, the display is changed.

At block <NUM>, the edges between the foveal display and the field display images are blended, and at block <NUM> the combination image is displayed. The process then returns to block <NUM>.

Although the above processes are illustrated in flowchart form, one of skill in the art would understand that this is done for simplicity. The order of the various elements need not remain the same, unless there is a dependency between the elements. For example, the adjustment of the foveal display and field displays may be done in any order. The tracking of the user's eyes and head may be done continuously. The system may receive external data when it is available, rather than continuously or at a particular time in the process. Other such adjustments to the flowcharts are within the scope of this invention.

<FIG> is a block diagram of one embodiment of a computer system that may be used with the present invention. It will be apparent to those of ordinary skill in the art, however that other alternative systems of various system architectures may also be used.

The data processing system illustrated in <FIG> includes a bus or other internal communication means <NUM> for communicating information, and a processing unit <NUM> coupled to the bus <NUM> for processing information. The processing unit <NUM> may be a central processing unit (CPU), a digital signal processor (DSP), or another type of processing unit <NUM>.

The system further includes, in one embodiment, a random access memory (RAM) or other volatile storage device <NUM> (referred to as memory), coupled to bus <NUM> for storing information and instructions to be executed by processor <NUM>. Main memory <NUM> may also be used for storing temporary variables or other intermediate information during execution of instructions by processing unit <NUM>.

The system also comprises in one embodiment a read only memory (ROM) <NUM> and/or static storage device <NUM> coupled to bus <NUM> for storing static information and instructions for processor <NUM>. In one embodiment, the system also includes a data storage device <NUM> such as a magnetic disk or optical disk and its corresponding disk drive, or Flash memory or other storage which is capable of storing data when no power is supplied to the system. Data storage device <NUM> in one embodiment is coupled to bus <NUM> for storing information and instructions.

The system may further be coupled to an output device <NUM>, such as a cathode ray tube (CRT) or a liquid crystal display (LCD) coupled to bus <NUM> through bus <NUM> for outputting information. The output device <NUM> may be a visual output device, an audio output device, and/or tactile output device (e.g. vibrations, etc.).

An input device <NUM> may be coupled to the bus <NUM>. The input device <NUM> may be an alphanumeric input device, such as a keyboard including alphanumeric and other keys, for enabling a user to communicate information and command selections to processing unit <NUM>. An additional user input device <NUM> may further be included. One such user input device <NUM> is cursor control device <NUM>, such as a mouse, a trackball, stylus, cursor direction keys, or touch screen, may be coupled to bus <NUM> through bus <NUM> for communicating direction information and command selections to processing unit <NUM>, and for controlling movement on display device <NUM>.

Another device, which may optionally be coupled to computer system <NUM>, is a network device <NUM> for accessing other nodes of a distributed system via a network. The communication device <NUM> may include any of a number of commercially available networking peripheral devices such as those used for coupling to an Ethernet, token ring, Internet, or wide area network, personal area network, wireless network or other method of accessing other devices. The communication device <NUM> may further be a null-modem connection, or any other mechanism that provides connectivity between the computer system <NUM> and the outside world.

Note that any or all of the components of this system illustrated in <FIG> and associated hardware may be used in various embodiments of the present invention.

It will be appreciated by those of ordinary skill in the art that the particular machine that embodies the present invention may be configured in various ways according to the particular implementation. The control logic or software implementing the present invention can be stored in main memory <NUM>, mass storage device <NUM>, or other storage medium locally or remotely accessible to processor <NUM>.

It will be apparent to those of ordinary skill in the art that the system, method, and process described herein can be implemented as software stored in main memory <NUM> or read only memory <NUM> and executed by processor <NUM>. This control logic or software may also be resident on an article of manufacture comprising a computer readable medium having computer readable program code embodied therein and being readable by the mass storage device <NUM> and for causing the processor <NUM> to operate in accordance with the methods and teachings herein.

The present invention may also be embodied in a handheld or portable device containing a subset of the computer hardware components described above. For example, the handheld device may be configured to contain only the bus <NUM>, the processor <NUM>, and memory <NUM> and/or <NUM>.

The handheld device may be configured to include a set of buttons or input signaling components with which a user may select from a set of available options. These could be considered input device #<NUM><NUM> or input device #<NUM><NUM>. The handheld device may also be configured to include an output device <NUM> such as a liquid crystal display (LCD) or display element matrix for displaying information to a user of the handheld device. Conventional methods may be used to implement such a handheld device. The implementation of the present invention for such a device would be apparent to one of ordinary skill in the art given the disclosure of the present invention as provided herein.

The present invention may also be embodied in a special purpose appliance including a subset of the computer hardware components described above, such as a kiosk or a vehicle. For example, the appliance may include a processing unit <NUM>, a data storage device <NUM>, a bus <NUM>, and memory <NUM>, and no input/output mechanisms, or only rudimentary communications mechanisms, such as a small touch-screen that permits the user to communicate in a basic manner with the device. In general, the more special-purpose the device is, the fewer of the elements need be present for the device to function. In some devices, communications with the user may be through a touch-based screen, or similar mechanism. In one embodiment, the device may not provide any direct input/output signals, but may be configured and accessed through a website or other network-based connection through network device <NUM>.

It will be appreciated by those of ordinary skill in the art that any configuration of the particular machine implemented as the computer system may be used according to the particular implementation. The control logic or software implementing the present invention can be stored on any machine-readable medium locally or remotely accessible to processor <NUM>. A machine-readable medium includes any mechanism for storing information in a form readable by a machine (e.g. a computer). For example, a machine readable medium includes read-only memory (ROM), random access memory (RAM), magnetic disk storage media, optical storage media, flash memory devices, or other storage media which may be used for temporary or permanent data storage. In one embodiment, the control logic may be implemented as transmittable data, such as electrical, optical, acoustical or other forms of propagated signals (e.g. carrier waves, infrared signals, digital signals, etc.).

Claim 1:
A display system (<NUM>) comprising:
a sensor to track a user's eye position and orientation;
a field display (<NUM>) having a monocular field of view of at least <NUM> degrees;
a foveal display (<NUM>) having a monocular field of view of at least <NUM> degree, the foveal display being configured to create a foveal image which is movably positioned based on the user's eye position and orientation within a scannable field of view of at least <NUM> degrees, the foveal image positioned within a field of view of the field display to present a hybrid image to a user including image data from the field display and the foveal display;
a cut-out logic (<NUM>) to keep the display system from rendering a portion of the image data of the field display corresponding to a position of the foveal image.