Patent Description:
In game halls such as casinos, various attempts have been made to prevent dealers from mishandling game tokens (chips). Game halls are equipped with surveillance cameras for monitoring the mishandling of chips by dealers to, for example, determine mishandling and fraud in collecting game tokens and distributing game tokens as a reward contradicting win-loss results on the basis of images obtained from the surveillance cameras, thereby preventing mishandling and fraud.

On the other hand, there has been proposed a technique of grasping the number and total amount of bet game tokens by attaching an IC tag to each game token to grasp the amount of the game token.

The card game monitoring system disclosed in <CIT> is designed to determine whether the game tokens placed on a game table have been collected or distributed as a reward according to win-loss results, by image analysis of the movements of the game tokens, thereby monitoring the mishandling of chips by the dealer.

The prior art document <CIT> discloses a card dispensing system for table games in casinos.

The prior art document <CIT> discloses value tokens.

In a game arcade such as a casino, gaming substitute currencies are bulky stacked on each other and placed on a game table. In such a situation, there is a difficulty in that the total amount cannot be read accurately with a reading device for an integrated circuit (IC) tag provided under the game table. When the sensitivity of the reading device is increased, there is a problem that a game token placed at a different position (win or lose depends on the position) is added up and the total amount of gaming substitute currencies at each position cannot be grasped. Moreover, conventionally, a game token (chip) T has a complicated design as illustrated in <FIG> and there is a problem that, when a large number of chips are stacked, the number of stacked chips cannot be accurately grasped by a camera.

In addition, the fraud in the game table has become further sophisticated and a new problem that the camera cannot find a fraud such as one by an advanced betting method is also grasped, as such a problem cannot be found through the detection of the fact that, for example, simply a large amount is won in a specific game table.

Meanwhile, a dealer needs to collect or redeem the game token placed on the game table in accordance with the result of win or lose. Even if it is attempted to judge this task by analyzing the image of the chip, since the game token (chip) has a complicated design, it is difficult for an existing practical image analysis technology to judge whether the dealer correctly redeems chips corresponding to betted chips at the time of redemption and there has been a problem that mistake prevention is not sufficient.

In order to solve the above problems, the table game management system according to the invention of the present application is a table game management system including:.

In the table game management system described above, a pattern made up of a first color different according to a type of the game token and a second color not depending on the type of the game token is the side face of the game token, and the management control device grasps the type of the game token based on the first color.

In the table game management system described above, the first color is continuous in a circumferential direction.

In the table game management system described above, the second color is continuous in a circumferential direction.

In the table game management system described above, the side face of the game token has a portion whose color changes in a thickness direction.

In the table game management system described above, a striped pattern made up of a layer characterized by a first color different according to a type of the game token and a layer characterized by a second color not depending on the type of the game token is formed on the side face of the game token, and the management control device may be equipped with a function of measuring the number of the layers characterized by the first color or the layers characterized by the second color of the game token and judging the number of the gaming substitute currencies.

In the table game management system described above, the game table may be equipped with a chip tray that holds the game token, and the management control device may grasp a type of the game token held in the chip tray captured by the camera.

In order to solve the above problems, the game token according to the present invention is a game token having a side face on which a pattern made up of a first color different according to a type of the game token and a second color not depending on the type of the game token is formed.

In the game token described above, the first color is continuous in a circumferential direction.

In the game token described above, the second color is continuous in a circumferential direction.

In the game token described above, the side face of the game token has a portion whose color changes in a thickness direction.

In the game token described above, a striped pattern made up of a layer characterized by the first color and a layer characterized by the second color may be formed on the side face.

In the game token described above, layers characterized by the second color may be arranged on both sides of a layer characterized by the first color.

The game token described above may have a plurality of layers characterized by the first color.

The game token described above may be obtained by laminating a plastic layer of the first color and a plastic layer of the second color.

In the game token described above, the plastic layer of the first color and the plastic layer of the second color may be compressively bonded by thermocompression bonding.

In the game token described above, a sign representing a type of the game token may be made on the side face.

In the game token described above, the sign may be made by ultraviolet (UV) ink or carbon black ink.

In the game token described above, a transparent layer may be provided on an outermost layer.

In the game token described above, an embossing process may be applied to the transparent layer.

In the game token described above, a rounding (R) process may be applied to an end of the transparent layer.

A radio frequency identification (RIFD) may be embedded in the game token described above.

In order to solve the above problems, the inspection apparatus configured to inspect the game token according to the present invention is an inspection apparatus including:.

According to the table game management system of the present invention, since the type of the game token placed on the game table is grasped based on the color of the side face of the game token imaged by the camera, it is possible to grasp the type of each game token even when a plurality of gaming substitute currencies is stacked up.

A table game management system in a game hall having game tables according to an embodiment of the present invention will be described below. <FIG> illustrates an overall outline of the system. The table game management system in a game hall having a plurality of game tables <NUM> includes a measurement device <NUM> including an image analysis device <NUM> that records the progress state of a game played on the game table <NUM>, including game participants <NUM> and a dealer <NUM>, as a video, via a plurality of cameras <NUM>, and also performs image analysis on the recorded video of the progress state of the game, and a card distributor <NUM> that determines and displays win-loss results on each game on the game table <NUM>. The card distributor <NUM> has been used and known by a person skilled in the art. The card distributor is a so-called electronic shoe, in which game rules are programmed in advance to determine a win or loss on the game by reading the information (rank and suite) of a distributed card C. In playing the Baccarat game, a banker's win, player's win, and tie (draw) are basically determined on the basis of the ranks of two or three cards, and a display lamp <NUM> displays the determination results (win-loss results).

A management control device <NUM> reads the information (rank and suite) of the card C obtained from the card distributor <NUM> and determines a win-loss result on each game. The management control device <NUM> also determines winners 2W and a loser <NUM> of the participants <NUM> in each game by using measurement results on the positions, types, and number of game tokens <NUM> (chips T) placed by the game participants <NUM>. The management control device <NUM> also has a calculation function of calculating, for each game, a casino-side balance on the game table <NUM> (the amount obtained by subtracting the total amount of the game tokens <NUM> (chips T) distributed as a reward to the winners 2W of the participants <NUM> from the total amount of the game tokens <NUM> (chips T) bet by the loser <NUM>).

The image analysis device <NUM>, the measurement device <NUM>, and the management control device <NUM> in this detection system each have a composite structure including a computer, program, and memory in an integrated or discrete form.

A game token (chip) used in this detection system will be described in detail next. <FIG> is a front sectional view of the game token (chip T) <NUM> used in the detection system. This game token has a multi-layer structure having a plurality of plastic layers with a plurality of different colors stacked on each other. This multi-layer structure includes a colored layer <NUM> provided at least intermediately, with white layers <NUM> or light-colored layers (although not illustrated, any layers lighter in color than the colored layer <NUM>) being stacked on the two sides of the colored layer <NUM>. As described above, the game token includes the colored layer <NUM> and has the white layers <NUM> or light-colored layers (although not illustrated, any layers lighter in color than the colored layer <NUM>) stacked on the two sides of the colored layer <NUM>, thus forming a multi-layer structure. As illustrated in <FIG>, this forms a striped pattern on a side surface in the stacking direction. Changing the color of the colored layer <NUM> (to red, green, yellow, blue, or the like) makes it possible to identify the type of game token <NUM> (for example, <NUM> points, <NUM> points, <NUM> points, and <NUM>,<NUM> points).

In addition, as illustrated in <FIG>, prints <NUM> (indicating <NUM> points or the like) indicating the type of game token <NUM> are formed on the surfaces (upper and lower surfaces) of the white layer <NUM> of the game token <NUM>, and transparent layers <NUM> are provided on the outermost layers. The respective layers are bonded to each other by thermal compression to form at least a five-layer structure. Each game token <NUM> is formed by bonding the respective layers (the colored layer <NUM>, the white layers <NUM>, and the transparent layers <NUM>), each formed from an elongated plastic material, by thermal compression into a tightly bonded structure (for example, a five-layer structure) and then punching it into, for example, a circular or rectangular shape using a press or like. When this structure is punched by a press, the dimensions of the die and punch used for punching are designed to provide R chamfering (round edges) to the edges of the transparent layers <NUM> on the outermost layers.

In addition, the surfaces of the white layer <NUM> of the game token <NUM> are provided with marks M printed by UV ink or carbon black ink. The marks M authenticate the game token <NUM>. The marks M are visible when irradiated with ultraviolet light (or infrared light). A combination of the shape and number of such marks implements authentication. The transparent layers <NUM> are formed on the outermost layers by thermal compression bonding or a coating process (application) so as to cover the prints <NUM> and the marks M. The transparent layers <NUM> are embossed to prevent the game tokens <NUM> from clinging to each other.

The edges of the transparent layers <NUM> on the outermost layers, which are provided with the prints <NUM> (indicating <NUM> points or the like), are R-chamfered (R) to prevent the surfaces of the white layers <NUM> from being deformed and exposed from the side surface in a punching process for the game token <NUM>. This also prevents the game token <NUM> from damaging the hands and other chips T with sharp edges that are left unchamfered.

As illustrated in <FIG>, the colored layer <NUM> may be formed from a plurality of colored layers (three layers in <FIG>). Because the plurality of colored layers (three layers in <FIG>) are bonded to each other by thermal compression, the three-layer structure cannot be visually recognized unlike in <FIG>. That is, <FIG> illustrates the three layers for the sake of descriptive convenience. In addition, a hollow portion B is provided in part of the intermediate layer of the three layers of the colored layer <NUM>, and an RFID is embedded in the hollow portion.

The management control device <NUM> captures images of the game tokens <NUM> placed by the participants <NUM> in a game on the game table <NUM> by using the camera <NUM>, and performs measurement for each area <NUM>, on which the game tokens are placed, (to detect whether the participant has bet on the banker, player, pair ("PAIR"), or tie ("TIE")) by using the measurement device <NUM> including the image analysis device <NUM>. In addition, the management control device <NUM> determines the types and number of game tokens <NUM> (chips T) stacked on each area by causing the measurement device <NUM> (using the information obtained by the image analysis device <NUM>) to analytically measure the number and colors of the colored layers <NUM> (or light-colored layers) or the white layers <NUM> of the game tokens <NUM>.

The management control device <NUM> may be a control device using artificial intelligence or having a deep learning structure. The management control device <NUM> can grasp, via the camera <NUM> and the image analysis device <NUM>, the positions <NUM> (each position indicating whether the corresponding participant has bet on the player, banker, or pair), types (different amounts are assigned to the game tokens <NUM> for the respective colors), and numbers of game tokens T bet by the respective participants <NUM>. A computer or control system using artificial intelligence and a deep learning (structure) technique can grasp the positions <NUM> (each position indicating whether the corresponding participant has bet on the player, banker, or pair), types (different amounts are assigned to the game tokens for the respective colors), and numbers of the game tokens T by using a self-learning function or the like. This allows the management control device <NUM> to determine, on the basis of analysis on each video indicating the progress state of each game via the image analysis device <NUM>, whether the game token <NUM> bet by the participant <NUM> who has lost the game has been properly collected (indicated by an arrow L) and the game tokens <NUM> have been properly distributed as a reward to the participants 2W who have won the game in accordance with the win-loss results on the game determined by the card distributor <NUM>.

In such a case, as illustrated in <FIG>, each chip has a multilayer structure having stacked layers (as compared with the conventional chip illustrated in <FIG>), with a stripe pattern being sharply formed on the side surface in the stacking direction, and hence the measurement device <NUM> including the image analysis device <NUM> can easily and correctly measure the types and number of chips. In addition, using a computer or control system using artificial intelligence or a deep learning (structure) technique makes it possible to implement more correct image analysis and determination. Because the computer or control system using artificial intelligence and the deep learning (structure) technique have already been known by a person skilled in the art, and are available, a detailed description of them will omitted.

The management control device <NUM> can analytically grasp the total amount of the game tokens T in a game token tray <NUM> of the game table <NUM> which belongs to the dealer <NUM> by using the image analysis device <NUM>. After balance settlement at the end of a given game, the management control device <NUM> can comparatively calculate, on the basis of win-loss results on the game, whether the total amount of the game tokens T in the game token tray <NUM> has increased or decreased, in accordance with the collection of the game tokens T bet by each participant <NUM> who has lost the game and a redemption amount TW of the game tokens bet by the game participants 2W who have won the game. Although the total amount of the game tokens T in the game token tray <NUM> is always grasped by means such as RFIDs, the management control device <NUM> determines whether an increase or decrease in the total amount is correct, by analyzing a video representing the progress state of a game via the image analysis device <NUM>. These operations may also be performed by using an artificial intelligence structure or deep learning structure.

The management control device <NUM> may have an artificial intelligence structure or deep learning structure that can grasp the position of a game token bet at each play position <NUM> on the game table <NUM> (each position indicating whether the corresponding participant has bet on the player, banker, or pair) and an amount (the types and number of game tokens), and can extract a peculiar situation (set by the casino) by comparing the win-loss history of each game participant <NUM> and the obtained amount of game tokens (winning amount) obtained from a win-loss result on each game with the statistical data of many past games (big data). Typically, the management control device <NUM> having such an artificial intelligence structure or deep learning structure can extract, as peculiar situations, a situation in which a winning amount has exceeded a certain amount (million dollars) and a situation in which the amounts of game tokens lost are small and the amounts of game tokens won are large at a given one of the positions <NUM> on the game table <NUM> over several consecutive games as compared with the statistical data (big data or the like) of past games.

The management control device <NUM> has a structure capable of comparatively calculating the total amount of the game tokens <NUM> in the game token tray <NUM> of the game table <NUM> which belongs to the dealer <NUM> so as to indicate, after balance settlement of the game tokens <NUM> bet by the respective participants <NUM> in each game, whether the calculated increase or decrease in the amount of game tokens corresponds to the balance settlement is correct. In the chip tray <NUM> for holding the game tokens <NUM> of the dealer <NUM> illustrated in <FIG>, the types and number of game tokens <NUM> can be determined by causing the measurement device <NUM> (using the information obtained by the image analysis device <NUM>) to analytically measure the number and colors of the colored layers <NUM> or white layers <NUM> of the game tokens <NUM> (chips T) stacked in the lateral direction. The total amount of the game tokens <NUM> in the chip tray <NUM> for holding chips is always (or at predetermined time intervals) grasped in this manner. The management control device <NUM> has a calculation function of performing, for each game, calculation of the settled amount of each game (casino-side balance calculation on the game table <NUM> (the amount obtained by subtracting the total amount of game tokens <NUM> (chips T) distributed as a reward to the winners 2W of the participants <NUM> from the total amount of game tokens <NUM> (chips T) bet by the loser <NUM>)) (see paragraph <NUM>). This makes it possible to always (or at predetermined time intervals) verify the total amount of the game tokens <NUM> in the game token tray <NUM>. That is, it is verified whether an increase or decrease in the amount of game tokens matches the settled amount of each game on the basis of the image analysis result dealer <NUM> obtained by the image analysis device <NUM>.

An inspection apparatus <NUM> that inspects the game token <NUM> according to the embodiment of the present invention will be described next. The inspection apparatus <NUM> includes a path <NUM> having an inlet <NUM> and an outlet <NUM> through which the game token <NUM> can pass in the radial direction (the arrow Y direction). The path <NUM> is inclined, and the game token <NUM> passes through the path <NUM> in the arrow Y direction. The path <NUM> includes a chip type determination device <NUM> that determines the color of the striped pattern on the side surface of the game token <NUM> in the stacking direction by shooting the side surface, a mark reader <NUM> that reads the marks M printed by UV ink or carbon black ink and provided on the surface of the passing game token <NUM>, a print inspection apparatus <NUM> that reads the print <NUM> provided on the surface of the game token from a direction perpendicular to the path <NUM>, and a control device <NUM> for the overall apparatus. The control device <NUM> is configured to inspect whether the chip type determined by the chip type determination device <NUM> matches the information of the print representing a type, which is obtained from the print inspection apparatus <NUM>.

Claim 1:
A table game management system comprising:
a camera (<NUM>); and
a management controller (<NUM>), wherein:
the management controller (<NUM>) is configured to use an image of a game token (<NUM>) generated by the camera (<NUM>) when the game token (<NUM>) is on a game table (<NUM>) to identify a type of the game token (<NUM>) based on a color of a side face of the game token (<NUM>) as captured in the image;
the color, on the basis of which the management controller (<NUM>) is configured to identify the type, is a first color of a pattern on the side face of the game token (<NUM>) captured in the image, the pattern being made up of the first color, which corresponds to the type of the game token (<NUM>) and a second color that is not dependent on the type of the game token (<NUM>); and
wherein the side face of the game token (<NUM>) comprises a first layer (<NUM>) containing the first color that extends in a direction that is circumferential about the game token (<NUM>) and a second layer (<NUM>) containing the second color that extends in the direction that is circumferential about the game token (<NUM>), and the first layer (<NUM>) and the second layer (<NUM>) are stacked in a thickness direction of the game token (<NUM>).