Patent Description:
Options for accessing and listening to digital audio in an out-loud setting were limited until <NPL>," and began offering a media playback system for sale in <NUM>. The Sonos Wireless HiFi System enables people to experience music from many sources via one or more networked playback devices. Through a software control application installed on a smartphone, tablet, or computer, one can play what he or she wants in any room that has a networked playback device. Additionally, using the controller, for example, different songs can be streamed to each room with a playback device, rooms can be grouped together for synchronous playback, or the same song can be heard in all rooms synchronously.

Given the ever growing interest in digital media, there continues to be a need to develop consumer-accessible technologies to further enhance the listening experience.

<CIT> relates to a method for hotword detection on multiple devices. A first computing device determines a first confidence value corresponding to the likelihood that an utterance includes a hotword. A second computing device determines an analogous second confidence value for the utterance and sends the second value to the first computing device. Speech recognition processing on the audio data then initiates based on comparing the first and second confidence values.

Aspects of the invention are defined by the appended independent claims.

The drawings are for the purpose of illustrating example embodiments, but it is understood that the inventions are not limited to the arrangements and instrumentality shown in the drawings.

Listening to media content out loud is a social activity which involves family, friends, and guests. The media content may include, for instance, talk radio, books, audio from television, music stored on a local drive, music from media sources (e.g., Pandora® Radio, Spotify®, Slacker®, Radio, Google Play™, iTunes Radio), and other audible material. For example, people may play music out loud at parties and other social gatherings. Further, the music may be played in one listening zone or multiple listening zones simultaneously, such that the music in each listening zone may be synchronized, without audible echoes or glitches.

A music experience may be enriched when voice inputs are used to control an audio playback device or system, among other devices (e.g., lights). For example, a user may wish to change audio content being played back, a playlist, a playback queue, or a listening zone, add a music track to a playlist or playback queue, or change a playback setting (e.g., play, pause, next track, previous track, playback volume, and EQ settings, among others). The user may provide a voice input associated with control of the audio playback device, among other devices, which is received by a networked microphone device (NMD). The NMD may include a microphone to detect the voice input. An NMD may be, for example, a SONOS® playback device, server, or system capable of receiving voice input via a microphone to control the audio playback device or system, among other devices. Additionally, or alternatively, the NMD may be, for example, an AMAZON® ECHO®, APPLE® IPHONE® device, server, or system capable of receiving voice inputs via a microphone to control the audio playback device or system, among other devices. <CIT> entitled, "Default Playback Device Designation," provides examples of voice-enabled household architectures.

The voice input from the user may be composed of a wakeword followed by a voice command. The wakeword may indicate to the NMD that voice input in the form of the voice command follows. The wakeword may be a spoken voice input such as "Alexa", "OK Google", "Hey Sonos", or "Hey Siri", among other examples. The voice command may be a spoken voice input which indicates to the NMD that control of a media playback device or system, among other devices is requested. Example voice commands may include commands to modify any of the media playback playback settings such as playback volume, playback transport controls, music source selection, and grouping, among other possibilities. Alternatively, the voice command may be a spoken voice input requesting information such as "What is the volume setting?" or "What songs are in the playlist?" Multiple NMDs in a listening range may detect the wakeword and receive the voice command which follows the wakeword.

Embodiments described herein are directed to a method and system for arbitrating which NMD of multiple NMDs may send a voice input (e.g., voice command or wakeword and voice command) to a cloud-based computing device, e.g., server. The NMD may send the voice input to the cloud-based computing device so that the cloud-based computing device can perform voice recognition on the voice input. The voice recognition allows for identification of the requested control or information. For example, the arbitration process avoids having multiple NMDs send a same voice command to the cloud-based computing device, and thereby avoids potentially wasting bandwidth which could otherwise be used for other activities such as playing music.

The arbitration process may begin with the NMD detecting a wakeword. The NMD may identify the wakeword, e.g., whether the wakeword was "Alexa", "OK Google", "Hey Sonos", or "Hey Siri" and also determine a measure of confidence associated with how well the wakeword was detected. The NMD may also be playing back audio content when the wakeword is detected. In this case, the NMD may also adjust the audio being played back by the NMD so that the voice command which follows the wakeword can be clearly received over the audio being played back. The audio may be adjusted in a variety of manners including pausing the audio being played back or ducking the audio being played back.

In some embodiments, the NMD may define a time interval indicative of how long the NMD may wait before determining whether to send the voice command to the cloud-based computing device. The time interval may be a static parameter or a dynamic parameter. The time interval may be selected to balance needs of providing enough time to complete the arbitration described in more detail below and addressing latency concerns.

In some embodiments, the NMD may generate a message also referred to herein as arbitration message which is sent to other NMDs, e.g., in a household. The arbitration message may include one or more of the identifier of the wakeword which was received by the NMD, the measure of confidence of how well the wakeword was detected, and the time interval. Each of the other NMDs that detected the wakeword may send a similar arbitration message associated with detection of the wakeword to other NMDs.

If the NMD receives an arbitration message from another NMD, then the NMD may determine whether it wins the arbitration with the other NMD. The NMD may win the arbitration if the measure of confidence of the wakeword detected by the NMD is greater than that detected by the other NMD as indicated by the received arbitration message. The NMD which has a greater measure of confidence associated with the detected wakeword may be in a better position to clearly receive the voice command which follows the wakeword.

If the NMD loses the arbitration, then the NMD may restore the audio being played back by the NMD. For example, the NMD may unduck or unpause the audio. Alternatively, the audio may not be so adjusted until it is notified by the NMD which wins the arbitration, another NMD in a bonded zone with the NMD, or by the cloud-based computing device.

If the NMD establishes the time interval, the NMD may receive additional arbitration messages from other NMDs until the time interval expires. The NMD may perform arbitration on these additional arbitration messages. If the NMD continues to win arbitrations, then the NMD may send the received voice command to the cloud-based computing device when the time interval expires. The cloud-based computing device may perform voice recognition on the voice command. For example, the cloud-based computing device may convert the voice command to text, interpret the text, and then formulate a response based on the text. If the voice command is a request for information, then the response may be the requested information sent to the NMD in the form of text and converted to a voice response that is audibly played back by the NMD. Additionally, or alternatively, if the voice command is associated with control of a media playback system or device, then the response may be a command associated with the control of a media playback device or system such as play certain music content or change a setting of the playback device. The server may send the command to the NMD and the NMD may perform the command or instruct another network device to perform the command.

In some embodiments, arbitration may be performed by a centralized device rather than being performed locally at each NMD. The centralized device may be a designated NMD or other network device on a local area network. The centralized device may be arranged to determine which NMD of one or more NMDs which detected a wakeword should send the voice command following the wakeword to the cloud-based computing device. In this regard, the centralized device may receive an arbitration message from the one or more NMDs and identify based on the measure of confidence associated with the arbitration message which NMD should send its received voice command to the cloud-based computing device. For example, the centralized device may determine which NMD detected the wakeword with a largest measure of confidence. The centralized device may then cause the identified NMD to send the received voice command to the cloud-based computing device.

Moving on from the above illustration, an example embodiment includes a first network device comprising a processor; memory; and computer instructions stored in the memory and executable by the processor to cause the processor to: detect a first voice input; determine a first measure of confidence associated with the first voice input; receive a message, wherein the message comprises a second measure of confidence associated with detection of the first voice input by a second network device; determine whether the first measure of confidence is greater than the second measure of confidence; and based on the determination that the first measure of confidence is greater than the second measure of confidence, send a second voice input to a server. The first network device may further comprise computer instructions for adjusting a volume of audio playback in response to detecting the first voice input. The first network device may further comprise computer instructions for determining that the audio playback is music playback, and where adjusting the volume of the audio playback in response to detecting the first voice input comprises ducking the music playback. The first network device may further comprise computer instructions for determining that the audio playback is playback of an audio book, and where adjusting the volume of the audio playback in response to detecting the first voice input comprises pausing the playback of the audio book. The first network device may further comprise computer instructions for receiving a notification to return the volume of the audio playback to a volume setting before adjustment. The message may be a first message. The first network device may further comprise computer instructions for sending a second message which comprises the first measure of the confidence associated with the detected first voice input to the second network device. The first network device may further comprise computer instructions for waiting for expiration of a timer before sending the second voice input to the server. The response may be a voice response. The first network device may further comprise computer instructions for audibly playing the voice response. The first voice input may be a wakeword and the second voice input may be a voice command. The first voice input may be the same as the second voice input.

Another example embodiment may include a method comprising: detecting a first voice input; determining a first measure of confidence associated with the first voice input; receiving a message, wherein the message comprises a second measure of confidence associated with detection of the first voice input by a network device; determining whether the first measure of confidence is greater than the second measure of confidence; and based on the determination that the first measure of confidence is greater than the second measure of confidence, sending a second voice input to a server. The method may further comprise adjusting a volume of audio playback in response to detecting the voice input. The method may further comprise determining that the audio playback is music playback, and where adjusting the volume of the audio playback in response to detecting the voice input comprises ducking the music playback. The method may further comprise determining that the audio playback is playback of an audio book, and where adjusting the volume of the audio playback in response to detecting the voice input comprises pausing the playback of the audio book. The method may further comprise receiving a notification to return the volume of the audio playback to a volume setting before adjustment. The method may further comprise waiting for expiration of a timer before sending the second voice input to the server. The method may further comprise audibly playing the voice response. The message may be a first message. The method may further comprise sending a second message which comprises the first measure of the confidence associated with the detected first voice input to the network device. The first voice input may be a wakeword and the second voice input may be voice command.

Yet another example embodiment may include a tangible non-transitory computer readable storage medium including instructions for execution by a processor, the instructions, when executed, cause the processor to implement a method comprising: detecting a first voice input; determining a first measure of confidence associated with the first voice input; receiving a message, wherein the message comprises a second measure of confidence associated with detection of the first voice input by a network device; determining whether the first measure of confidence is greater than the second measure of confidence; and based on the determination that the first measure of confidence is greater than the second measure of confidence, sending a second voice input to a server.

While some examples described herein may refer to functions performed by given actors such as "users" and/or other entities, it should be understood that this is for purposes of explanation only. The claims should not be interpreted to require action by any such example actor unless explicitly required by the language of the claims themselves. It will be understood by one of ordinary skill in the art that this disclosure includes numerous other embodiments. Moreover, the examples described herein may extend to a multitude of embodiments formed by combining the example features in any suitable manner.

<FIG> shows an example configuration of a media playback system <NUM> in which one or more embodiments disclosed herein may be practiced or implemented. The media playback system <NUM> as shown is associated with an example home environment having several rooms and spaces, such as for example, a master bedroom, an office, a dining room, and a living room. As shown in the example of <FIG>, the media playback system <NUM> includes playback devices <NUM>-<NUM>, control devices <NUM> and <NUM>, and a wired or wireless network router <NUM>.

<FIG> shows a functional block diagram of an example playback device <NUM> that may be configured to be one or more of the playback devices <NUM>-<NUM> of the media playback system <NUM> of <FIG>. The playback device <NUM> may include a processor <NUM>, software components <NUM>, memory <NUM>, audio processing components <NUM>, audio amplifier(s) <NUM>, speaker(s) <NUM>, a network interface <NUM> including wireless interface(s) <NUM> and wired interface(s) <NUM>, and microphone(s) <NUM>. In one case, the playback device <NUM> may not include the speaker(s) <NUM>, but rather a speaker interface for connecting the playback device <NUM> to external speakers. In another case, the playback device <NUM> may include neither the speaker(s) <NUM> nor the audio amplifier(s) <NUM>, but rather an audio interface for connecting the playback device <NUM> to an external audio amplifier or audio-visual receiver.

In one example, the processor <NUM> may be a clock-driven computing component configured to process input data according to instructions stored in the memory <NUM>. The memory <NUM> may be a tangible computer-readable medium configured to store instructions executable by the processor <NUM>. For instance, the memory <NUM> may be data storage that can be loaded with one or more of the software components <NUM> executable by the processor <NUM> to achieve certain functions. In one example, the functions may involve the playback device <NUM> retrieving audio data from an audio source or another playback device. In another example, the functions may involve the playback device <NUM> sending audio data to another device or playback device on a network. In yet another example, the functions may involve pairing of the playback device <NUM> with one or more playback devices to create a multi-channel audio environment.

Certain functions may involve the playback device <NUM> synchronizing playback of audio content with one or more other playback devices. During synchronous playback, a listener will preferably not be able to perceive time-delay differences between playback of the audio content by the playback device <NUM> and the one or more other playback devices. <CIT> entitled, "System and method for synchronizing operations among a plurality of independently clocked digital data processing devices," provides in more detail some examples for audio playback synchronization among playback devices.

The memory <NUM> may further be configured to store data associated with the playback device <NUM>, such as one or more zones and/or zone groups the playback device <NUM> is a part of, audio sources accessible by the playback device <NUM>, or a playback queue that the playback device <NUM> (or some other playback device) may be associated with. The data may be stored as one or more state variables that are periodically updated and used to describe the state of the playback device <NUM>. The memory <NUM> may also include the data associated with the state of the other devices of the media system, and shared from time to time among the devices so that one or more of the devices have the most recent data associated with the system. Other embodiments are also possible.

The audio processing components <NUM> may include one or more digital-to-analog converters (DAC), an audio preprocessing component, an audio enhancement component or a digital signal processor (DSP), and so on. In one embodiment, one or more of the audio processing components <NUM> may be a subcomponent of the processor <NUM>. In one example, audio content may be processed and/or intentionally altered by the audio processing components <NUM> to produce audio signals. The produced audio signals may then be provided to the audio amplifier(s) <NUM> for amplification and playback through speaker(s) <NUM>. Particularly, the audio amplifier(s) <NUM> may include devices configured to amplify audio signals to a level for driving one or more of the speakers <NUM>. The speaker(s) <NUM> may include an individual transducer (e.g., a "driver") or a complete speaker system involving an enclosure with one or more drivers. A particular driver of the speaker(s) <NUM> may include, for example, a subwoofer (e.g., for low frequencies), a mid-range driver (e.g., for middle frequencies), and/or a tweeter (e.g., for high frequencies). In some cases, each transducer in the one or more speakers <NUM> may be driven by an individual corresponding audio amplifier of the audio amplifier(s) <NUM>. In addition to producing analog signals for playback by the playback device <NUM>, the audio processing components <NUM> may be configured to process audio content to be sent to one or more other playback devices for playback.

Audio content to be processed and/or played back by the playback device <NUM> may be received from an external source, such as via an audio line-in input connection (e.g., an auto-detecting <NUM> audio line-in connection) or the network interface <NUM>.

The network interface <NUM> may be configured to facilitate a data flow between the playback device <NUM> and one or more other devices on a data network. As such, the playback device <NUM> may be configured to receive audio content over the data network from one or more other playback devices in communication with the playback device <NUM>, network devices within a local area network, or audio content sources over a wide area network such as the Internet. In one example, the audio content and other signals transmitted and received by the playback device <NUM> may be transmitted in the form of digital packet data containing an Internet Protocol (IP)-based source address and IP-based destination addresses. In such a case, the network interface <NUM> may be configured to parse the digital packet data such that the data destined for the playback device <NUM> is properly received and processed by the playback device <NUM>.

As shown, the network interface <NUM> may include wireless interface(s) <NUM> and wired interface(s) <NUM>. The wireless interface(s) <NUM> may provide network interface functions for the playback device <NUM> to wirelessly communicate with other devices (e.g., other playback device(s), speaker(s), receiver(s), network device(s), control device(s) within a data network the playback device <NUM> is associated with) in accordance with a communication protocol (e.g., any wireless standard including IEEE <NUM>. 11a, <NUM>. 11b, <NUM>, <NUM>. 11n, <NUM>. 11ac, <NUM>, <NUM> mobile communication standard, and so on). The wired interface(s) <NUM> may provide network interface functions for the playback device <NUM> to communicate over a wired connection with other devices in accordance with a communication protocol (e.g., IEEE <NUM>). While the network interface <NUM> shown in <FIG> includes both wireless interface(s) <NUM> and wired interface(s) <NUM>, the network interface <NUM> may in some embodiments include only wireless interface(s) or only wired interface(s).

The microphone(s) <NUM> may be arranged to detect sound in the environment of the playback device <NUM>. For instance, the microphone(s) may be mounted on an exterior wall of a housing of the playback device. The microphone(s) may be any type of microphone now known or later developed such as a condenser microphone, electret condenser microphone, or a dynamic microphone. The microphone(s) may be sensitive to a portion of the frequency range of the speaker(s) <NUM>. One or more of the speaker(s) <NUM> may operate in reverse as the microphone(s) <NUM>. In some aspects, the playback device <NUM> might not include the microphone(s) <NUM>.

In one example, the playback device <NUM> and one other playback device may be paired to play two separate audio components of audio content. For instance, playback device <NUM> may be configured to play a left channel audio component, while the other playback device may be configured to play a right channel audio component, thereby producing or enhancing a stereo effect of the audio content. The paired playback devices (also referred to as "bonded playback devices") may further play audio content in synchrony with other playback devices.

In another example, the playback device <NUM> may be sonically consolidated with one or more other playback devices to form a single, consolidated playback device. A consolidated playback device may be configured to process and reproduce sound differently than an unconsolidated playback device or playback devices that are paired, because a consolidated playback device may have additional speaker drivers through which audio content may be rendered. For instance, if the playback device <NUM> is a playback device designed to render low frequency range audio content (i.e. a subwoofer), the playback device <NUM> may be consolidated with a playback device designed to render full frequency range audio content. In such a case, the full frequency range playback device, when consolidated with the low frequency playback device <NUM>, may be configured to render only the mid and high frequency components of audio content, while the low frequency range playback device <NUM> renders the low frequency component of the audio content. The consolidated playback device may further be paired with a single playback device or yet another consolidated playback device.

By way of illustration, SONOS, Inc. presently offers (or has offered) for sale certain playback devices including a "PLAY:<NUM>," "PLAY:<NUM>," "PLAY:<NUM>," "PLAYBAR," "CONNECT:AMP," "CONNECT," and "SUB. " Any other past, present, and/or future playback devices may additionally or alternatively be used to implement the playback devices of example embodiments disclosed herein. Additionally, it is understood that a playback device is not limited to the example illustrated in <FIG> or to the SONOS product offerings. For example, a playback device may include a wired or wireless headphone. In another example, a playback device may include or interact with a docking station for personal mobile media playback devices. In yet another example, a playback device may be integral to another device or component such as a television, a lighting fixture, or some other device for indoor or outdoor use.

Referring back to the media playback system <NUM> of <FIG>, the environment may have one or more playback zones, each with one or more playback devices. The media playback system <NUM> may be established with one or more playback zones, after which one or more zones may be added, or removed to arrive at the example configuration shown in <FIG>. Each zone may be given a name according to a different room or space such as an office, bathroom, master bedroom, bedroom, kitchen, dining room, living room, and/or balcony. In one case, a single playback zone may include multiple rooms or spaces. In another case, a single room or space may include multiple playback zones.

As shown in <FIG>, the balcony, dining room, kitchen, bathroom, office, and bedroom zones each have one playback device, while the living room and master bedroom zones each have multiple playback devices. In the living room zone, playback devices <NUM>, <NUM>, <NUM>, and <NUM> may be configured to play audio content in synchrony as individual playback devices, as one or more bonded playback devices, as one or more consolidated playback devices, or any combination thereof. Similarly, in the case of the master bedroom, playback devices <NUM> and <NUM> may be configured to play audio content in synchrony as individual playback devices, as a bonded playback device, or as a consolidated playback device.

In one example, one or more playback zones in the environment of <FIG> may each be playing different audio content. For instance, the user may be grilling in the balcony zone and listening to hip hop music being played by the playback device <NUM> while another user may be preparing food in the kitchen zone and listening to classical music being played by the playback device <NUM>. In another example, a playback zone may play the same audio content in synchrony with another playback zone. For instance, the user may be in the office zone where the playback device <NUM> is playing the same rock music that is being playing by playback device <NUM> in the balcony zone. In such a case, playback devices <NUM> and <NUM> may be playing the rock music in synchrony such that the user may seamlessly (or at least substantially seamlessly) enjoy the audio content that is being played out-loud while moving between different playback zones. Synchronization among playback zones may be achieved in a manner similar to that of synchronization among playback devices, as described in previously referenced <CIT>.

Further, different playback zones of the media playback system <NUM> may be dynamically combined into zone groups or split up into individual playback zones. For instance, the dining room zone and the kitchen zone <NUM> may be combined into a zone group for a dinner party such that playback devices <NUM> and <NUM> may render audio content in synchrony. On the other hand, the living room zone may be split into a television zone including playback device <NUM>, and a listening zone including playback devices <NUM>, <NUM>, and <NUM>, if the user wishes to listen to music in the living room space while another user wishes to watch television.

<FIG> shows a functional block diagram of an example control device <NUM> that may be configured to be one or both of the control devices <NUM> and <NUM> of the media playback system <NUM>. As shown, the control device <NUM> may include a processor <NUM>, memory <NUM>, a network interface <NUM>, a user interface <NUM>, microphone(s) <NUM>, and software components <NUM>. In one example, the control device <NUM> may be a dedicated controller for the media playback system <NUM>. In another example, the control device <NUM> may be a network device on which media playback system controller application software may be installed, such as for example, an iPhone™, iPad™ or any other smart phone, tablet or network device (e.g., a networked computer such as a PC or Mac™).

The processor <NUM> may be configured to perform functions relevant to facilitating user access, control, and configuration of the media playback system <NUM>. The memory <NUM> may be data storage that can be loaded with one or more of the software components executable by the processor <NUM> to perform those functions. The memory <NUM> may also be configured to store the media playback system controller application software and other data associated with the media playback system <NUM> and the user.

In one example, the network interface <NUM> may be based on an industry standard (e.g., infrared, radio, wired standards including IEEE <NUM>, wireless standards including IEEE <NUM>. 11a, <NUM>. 11b, <NUM>, <NUM>. 11n, <NUM>. 11ac, <NUM>, <NUM> mobile communication standard, and so on). The network interface <NUM> may provide a means for the control device <NUM> to communicate with other devices in the media playback system <NUM>. In one example, data and information (e.g., such as a state variable) may be communicated between control device <NUM> and other devices via the network interface <NUM>. For instance, playback zone and zone group configurations in the media playback system <NUM> may be received by the control device <NUM> from a playback device or another network device, or transmitted by the control device <NUM> to another playback device or network device via the network interface <NUM>. In some cases, the other network device may be another control device.

Playback device control commands such as volume control and audio playback control may also be communicated from the control device <NUM> to a playback device via the network interface <NUM>. As suggested above, changes to configurations of the media playback system <NUM> may also be performed by a user using the control device <NUM>. The configuration changes may include adding/removing one or more playback devices to/from a zone, adding/removing one or more zones to/from a zone group, forming a bonded or consolidated player, separating one or more playback devices from a bonded or consolidated player, among others. Accordingly, the control device <NUM> may sometimes be referred to as a controller, whether the control device <NUM> is a dedicated controller or a network device on which media playback system controller application software is installed.

Control device <NUM> may include microphone(s) <NUM>. Microphone(s) <NUM> may be arranged to detect sound in the environment of the control device <NUM>. Microphone(s) <NUM> may be any type of microphone now known or later developed such as a condenser microphone, electret condenser microphone, or a dynamic microphone. The microphone(s) may be sensitive to a portion of a frequency range. Two or more microphones <NUM> may be arranged to capture location information of an audio source (e.g., voice, audible sound) and/or to assist in filtering background noise.

The user interface <NUM> of the control device <NUM> may be configured to facilitate user access and control of the media playback system <NUM>, by providing a controller interface such as the controller interface <NUM> shown in <FIG>. The controller interface <NUM> includes a playback control region <NUM>, a playback zone region <NUM>, a playback status region <NUM>, a playback queue region <NUM>, and an audio content sources region <NUM>. The user interface <NUM> as shown is just one example of a user interface that may be provided on a network device such as the control device <NUM> of <FIG> (and/or the control devices <NUM> and <NUM> of <FIG>) and accessed by users to control a media playback system such as the media playback system <NUM>. Other user interfaces of varying formats, styles, and interactive sequences may alternatively be implemented on one or more network devices to provide comparable control access to a media playback system.

For example, as shown, a "group" icon may be provided within each of the graphical representations of playback zones. The "group" icon provided within a graphical representation of a particular zone may be selectable to bring up options to select one or more other zones in the media playback system to be grouped with the particular zone. Once grouped, playback devices in the zones that have been grouped with the particular zone will be configured to play audio content in synchrony with the playback device(s) in the particular zone. Analogously, a "group" icon may be provided within a graphical representation of a zone group. In this case, the "group" icon may be selectable to bring up options to deselect one or more zones in the zone group to be removed from the zone group. Other interactions and implementations for grouping and ungrouping zones via a user interface such as the user interface <NUM> are also possible. The representations of playback zones in the playback zone region <NUM> may be dynamically updated as playback zone or zone group configurations are modified.

The playback status region <NUM> may include graphical representations of audio content that is presently being played, previously played, or scheduled to play next in the selected playback zone or zone group. The selected playback zone or zone group may be visually distinguished on the user interface, such as within the playback zone region <NUM> and/or the playback status region <NUM>. The graphical representations may include track title, artist name, album name, album year, track length, and other relevant information that may be useful for the user to know when controlling the media playback system via the user interface <NUM>.

Referring back to the user interface <NUM> of <FIG>, the graphical representations of audio content in the playback queue region <NUM> may include track titles, artist names, track lengths, and other relevant information associated with the audio content in the playback queue. In one example, graphical representations of audio content may be selectable to bring up additional selectable icons to manage and/or manipulate the playback queue and/or audio content represented in the playback queue. For instance, a represented audio content may be removed from the playback queue, moved to a different position within the playback queue, or selected to be played immediately, or after any currently playing audio content, among other possibilities. A playback queue associated with a playback zone or zone group may be stored in a memory on one or more playback devices in the playback zone or zone group, on a playback device that is not in the playback zone or zone group, and/or some other designated device.

As indicated previously, one or more playback devices in a zone or zone group may be configured to retrieve for playback audio content (e.g. according to a corresponding URI or URL for the audio content) from a variety of available audio content sources. In one example, audio content may be retrieved by a playback device directly from a corresponding audio content source (e.g., a line-in connection). In another example, audio content may be provided to a playback device over a network via one or more other playback devices or network devices.

Example audio content sources may include a memory of one or more playback devices in a media playback system such as the media playback system <NUM> of <FIG>, local music libraries on one or more network devices (such as a control device, a network-enabled personal computer, or a networked-attached storage (NAS), for example), streaming audio services providing audio content via the Internet (e.g., the cloud), or audio sources connected to the media playback system via a line-in input connection on a playback device or network devise, among other possibilities.

<FIG> shows an example plurality of devices <NUM> that may be configured to provide an audio playback experience based on voice control. One having ordinary skill in the art will appreciate that the devices shown in <FIG> are for illustrative purposes only, and variations including different and/or additional devices may be possible. As shown, the plurality of devices <NUM> includes computing devices <NUM>, <NUM>, and <NUM>; network microphone devices (NMDs) <NUM>, <NUM>, and <NUM>; playback devices (PBDs) <NUM>, <NUM>, <NUM>, and <NUM>; and a controller device (CR) <NUM>.

Each of the plurality of devices <NUM> may be network-capable devices that can establish communication with one or more other devices in the plurality of devices according to one or more network protocols, such as NFC, Bluetooth, Ethernet, and IEEE <NUM>, among other examples, over one or more types of networks, such as wide area networks (WAN), local area networks (LAN), and personal area networks (PAN), among other possibilities.

As shown, the computing devices <NUM>, <NUM>, and <NUM> may be part of a cloud network <NUM>. The cloud network <NUM> may include additional computing devices. In one example, the computing devices <NUM>, <NUM>, and <NUM> may be different servers. In another example, two or more of the computing devices <NUM>, <NUM>, and <NUM> may be modules of a single server. Analogously, each of the computing device <NUM>, <NUM>, and <NUM> may include one or more modules or servers. For ease of illustration purposes herein, each of the computing devices <NUM>, <NUM>, and <NUM> may be configured to perform particular functions within the cloud network <NUM>. For instance, computing device <NUM> may be a source of audio content for a streaming music service.

As shown, the computing device <NUM> may be configured to interface with NMDs <NUM>, <NUM>, and <NUM> via communication path <NUM>. NMDs <NUM>, <NUM>, and <NUM> may be components of one or more "Smart Home" systems. In one case, NMDs <NUM>, <NUM>, and <NUM> may be physically distributed throughout a household, similar to the distribution of devices shown in <FIG>. In another case, two or more of the NMDs <NUM>, <NUM>, and <NUM> may be physically positioned within relative close proximity of one another. Communication path <NUM> may comprise one or more types of networks, such as a WAN including the Internet, LAN, and/or PAN, among other possibilities.

In one example, one or more of the NMDs <NUM>, <NUM>, and <NUM> may be devices configured primarily for audio detection. In another example, one or more of the NMDs <NUM>, <NUM>, and <NUM> may be components of devices having various primary utilities. For instance, as discussed above in connection to <FIG>, one or more of NMDs <NUM>, <NUM>, and <NUM> may be the microphone(s) <NUM> of playback device <NUM> or the microphone(s) <NUM> of network device <NUM>. Further, in some cases, one or more of NMDs <NUM>, <NUM>, and <NUM> may be the playback device <NUM> or network device <NUM>. In an example, one or more of NMDs <NUM>, <NUM>, and/or <NUM> may include multiple microphones arranged in a microphone array.

As shown, the computing device <NUM> may be configured to interface with CR <NUM> and PBDs <NUM>, <NUM>, <NUM>, and <NUM> via communication path <NUM>. In one example, CR <NUM> may be a network device such as the network device <NUM> of <FIG>. Accordingly, CR <NUM> may be configured to provide the controller interface <NUM> of <FIG>. Similarly, PBDs <NUM>, <NUM>, <NUM>, and <NUM> may be playback devices such as the playback device <NUM> of <FIG>. As such, PBDs <NUM>, <NUM>, <NUM>, and <NUM> may be physically distributed throughout a household as shown in <FIG>. For illustration purposes, PBDs <NUM> and <NUM> may be part of a bonded zone <NUM>, while PBDs <NUM> and <NUM> may be part of their own respective zones. As described above, the PBDs <NUM>, <NUM>, <NUM>, and <NUM> may be dynamically bonded, grouped, unbonded, and ungrouped. Communication path <NUM> may comprise one or more types of networks, such as a WAN including the Internet, LAN, and/or PAN, among other possibilities.

In one example, as with NMDs <NUM>, <NUM>, and <NUM>, CR522 and PBDs <NUM>, <NUM>, <NUM>, and <NUM> may also be components of one or more "Smart Home" systems. In one case, PBDs <NUM>, <NUM>, <NUM>, and <NUM> may be distributed throughout the same household as the NMDs <NUM>, <NUM>, and <NUM>. Further, as suggested above, one or more of PBDs <NUM>, <NUM>, <NUM>, and <NUM> may be one or more of NMDs <NUM>, <NUM>, and <NUM>.

The NMDs <NUM>, <NUM>, and <NUM> may be part of a local area network, and the communication path <NUM> may include an access point that links the local area network of the NMDs <NUM>, <NUM>, and <NUM> to the computing device <NUM> over a WAN (communication path not shown). Likewise, each of the NMDs <NUM>, <NUM>, and <NUM> may communicate with each other via such an access point.

Similarly, CR <NUM> and PBDs <NUM>, <NUM>, <NUM>, and <NUM> may be part of a local area network and/or a local playback network as discussed in previous sections, and the communication path <NUM> may include an access point that links the local area network and/or local playback network of CR <NUM> and PBDs <NUM>, <NUM>, <NUM>, and <NUM> to the computing device <NUM> over a WAN. As such, each of the CR <NUM> and PBDs <NUM>, <NUM>, <NUM>, and <NUM> may also communicate with each over such an access point.

In one example, a single access point may include communication paths <NUM> and <NUM>. In an example, each of the NMDs <NUM>, <NUM>, and <NUM>, CR <NUM>, and PBDs <NUM>, <NUM>, <NUM>, and <NUM> may access the cloud network <NUM> via the same access point for a household.

As shown in <FIG>, each of the NMDs <NUM>, <NUM>, and <NUM>, CR <NUM>, and PBDs <NUM>, <NUM>, <NUM>, and <NUM> may also directly communicate with one or more of the other devices via communication means <NUM>. Communication means <NUM> as described herein may involve one or more forms of communication between the devices, according to one or more network protocols, over one or more types of networks, and/or may involve communication via one or more other network devices. For instance, communication means <NUM> may include one or more of for example, Bluetooth™ (IEEE <NUM>), NFC, Wireless direct, and/or Proprietary wireless, among other possibilities.

In one example, CR <NUM> may communicate with NMD <NUM> over Bluetooth™, and communicate with PBD <NUM> over another local area network. In another example, NMD <NUM> may communicate with CR <NUM> over another local area network, and communicate with PBD <NUM> over Bluetooth. In a further example, each of the PBDs <NUM>, <NUM>, <NUM>, and <NUM> may communicate with each other according to a spanning tree protocol over a local playback network, while each communicating with CR <NUM> over a local area network, different from the local playback network.

In some cases, communication means between the NMDs <NUM>, <NUM>, and <NUM>, CR <NUM>, and PBDs <NUM>, <NUM>, <NUM>, and <NUM> may change depending on types of communication between the devices, network conditions, and/or latency demands. For instance, communication means <NUM> may be used when NMD <NUM> is first introduced to the household with the PBDs <NUM>, <NUM>, <NUM>, and <NUM>. In one case, the NMD <NUM> may transmit identification information corresponding to the NMD <NUM> to PBD <NUM> via NFC, and PBD <NUM> may in response, transmit local area network information to NMD <NUM> via NFC (or some other form of communication). However, once NMD <NUM> has been configured within the household, communication means between NMD <NUM> and PBD <NUM> may change. For instance, NMD <NUM> may subsequently communicate with PBD <NUM> via communication path <NUM>, the cloud network <NUM>, and communication path <NUM>. In another example, the NMDs and PBDs may never communicate via local communications means <NUM>. In a further example, the NMDs and PBDs may communicate primarily via local communications means <NUM>.

In an illustrative example, NMDs <NUM>, <NUM>, and <NUM> may be configured to receive voice inputs to control PBDs <NUM>, <NUM>, <NUM>, and <NUM>. The available control commands may include any media playback system controls previously discussed, such as playback volume control, playback transport controls, music source selection, and grouping, among other possibilities. In one instance, NMD <NUM> may receive a voice input to control one or more of the PBDs <NUM>, <NUM>, <NUM>, and <NUM>. In response to receiving the voice input, NMD <NUM> may transmit via communication path <NUM>, the voice input to computing device <NUM> for processing. In one example, the computing device <NUM> may convert the voice input to an equivalent text command, and parse the text command to identify a command. Computing device <NUM> may then subsequently transmit the text command to the computing device <NUM>. In another example, the computing device <NUM> may convert the voice input to an equivalent text command, and then subsequently transmit the text command to the computing device <NUM>. The computing device <NUM> may then parse the text command to identify one or more playback commands.

For instance, if the text command is "Play 'Track <NUM>' by 'Artist <NUM>' from 'Streaming Service <NUM>' in 'Zone <NUM>'," The computing device <NUM> may identify (i) a URL for "Track <NUM>" by "Artist <NUM>" available from "Streaming Service <NUM>," and (ii) at least one playback device in "Zone <NUM>. " In this example, the URL for "Track <NUM>" by "Artist <NUM>" from "Streaming Service <NUM>" may be a URL pointing to computing device <NUM>, and "Zone <NUM>" may be the bonded zone <NUM>. As such, upon identifying the URL and one or both of PBDs <NUM> and <NUM>, the computing device <NUM> may transmit via communication path <NUM> to one or both of PBDs <NUM> and <NUM>, the identified URL for playback. One or both of PBDs <NUM> and <NUM> may responsively retrieve audio content from the computing device <NUM> according to the received URL, and begin playing "Track <NUM>" by "Artist <NUM>" from "Streaming Service <NUM>.

One having ordinary skill in the art will appreciate that the above is just one illustrative example, and that other implementations are also possible. In one case, operations performed by one or more of the plurality of devices <NUM>, as described above, may be performed by one or more other devices in the plurality of device <NUM>. For instance, the conversion from voice input to the text command may be alternatively, partially, or wholly performed by another device or devices, such as NMD <NUM>, computing device <NUM>, PBD <NUM>, and/or PBD <NUM>. Analogously, the identification of the URL may be alternatively, partially, or wholly performed by another device or devices, such as NMD <NUM>, computing device <NUM>, PBD <NUM>, and/or PBD <NUM>.

<FIG> shows a function block diagram of an example network microphone device <NUM> that may be configured to be one or more of NMDs <NUM>, <NUM>, and <NUM> of <FIG>. As shown, the network microphone device <NUM> includes a processor <NUM>, memory <NUM>, a microphone array <NUM>, a network interface <NUM>, a user interface <NUM>, software components <NUM>, and speaker(s) <NUM>. One having ordinary skill in the art will appreciate that other network microphone device configurations and arrangements are also possible. For instance, network microphone devices may alternatively exclude the speaker(s) <NUM> or have a single microphone instead of microphone array <NUM>.

The processor <NUM> may include one or more processors and/or controllers, which may take the form of a general or special-purpose processor or controller. For instance, the processing unit <NUM> may include microprocessors, microcontrollers, application-specific integrated circuits, digital signal processors, and the like. The memory <NUM> may be data storage that can be loaded with one or more of the software components executable by the processor <NUM> to perform those functions. Accordingly, memory <NUM> may comprise one or more non-transitory computer-readable storage mediums, examples of which may include volatile storage mediums such as random access memory, registers, cache, etc. and non-volatile storage mediums such as read-only memory, a hard-disk drive, a solid-state drive, flash memory, and/or an optical-storage device, among other possibilities.

The microphone array <NUM> may be a plurality of microphones arranged to detect sound in the environment of the network microphone device <NUM>. Microphone array <NUM> may include any type of microphone now known or later developed such as a condenser microphone, electret condenser microphone, or a dynamic microphone, among other possibilities. In one example, the microphone array may be arranged to detect audio from one or more directions relative to the network microphone device. The microphone array <NUM> may be sensitive to a portion of a frequency range. In one example, a first subset of the microphone array <NUM> may be sensitive to a first frequency range, while a second subset of the microphone array may be sensitive to a second frequency range. The microphone array <NUM> may further be arranged to capture location information of an audio source (e.g., voice, audible sound) and/or to assist in filtering background noise. Notably, in some embodiments the microphone array may consist of only a single microphone, rather than a plurality of microphones.

The network interface <NUM> may be configured to facilitate wireless and/or wired communication between various network devices, such as, in reference to <FIG>, CR <NUM>, PBDs <NUM>- <NUM>, computing device <NUM>-<NUM> in cloud network <NUM>, and other network microphone devices, among other possibilities. As such, network interface <NUM> may take any suitable form for carrying out these functions, examples of which may include an Ethernet interface, a serial bus interface (e.g., FireWire, USB <NUM>, etc.), a chipset and antenna adapted to facilitate wireless communication, and/or any other interface that provides for wired and/or wireless communication. In one example, the network interface <NUM> may be based on an industry standard (e.g., infrared, radio, wired standards including IEEE <NUM>, wireless standards including IEEE <NUM>. 11a, <NUM>. 11b, <NUM>, <NUM>. 11n, <NUM>. 11ac, <NUM>, <NUM> mobile communication standard, and so on).

The user interface <NUM> of the network microphone device <NUM> may be configured to facilitate user interactions with the network microphone device. In one example, the user interface <NUM> may include one or more of physical buttons, graphical interfaces provided on touch sensitive screen(s) and/or surface(s), among other possibilities, for a user to directly provide input to the network microphone device <NUM>. The user interface <NUM> may further include one or more of lights and the speaker(s) <NUM> to provide visual and/or audio feedback to a user. In one example, the network microphone device <NUM> may further be configured to playback audio content via the speaker(s) <NUM>. In this case, the NMD <NUM> may also includes the functions and features associated with the playback device <NUM>.

A plurality of NMDs may be communicatively coupled via the communication means <NUM>. One or more of the plurality of NMDs may detect a wakeword associated with a voice command spoken by a speaker. The voice command may be a request for information such as "What is the volume setting?" or "What songs are in the playlist?" Alternatively, the voice commands may include commands to modify any of media playback playback settings such as playback volume, playback transport controls, music source selection, and grouping, among other possibilities. As more household devices become "smart" (e.g., by incorporating a network interface), voice commands may be used to control household devices other than media playback devices. The voice command may take other forms as well.

Generally, it should be understood that one or more functions described herein may be performed by the NMD individually or in combination with the computing device <NUM>-<NUM>, PBDs <NUM>-<NUM>, NMDs <NUM>-<NUM>, CR <NUM>, or any other devices described herein.

Implementation <NUM> shown in <FIG> presents an embodiment of example techniques described herein. Briefly, at <NUM>, a voice input may be detected. At <NUM>, a measure of confidence may be determined for the voice input. At <NUM>, an arbitration process may be performed. The arbitration process may involve determining whether the NMD is to send a received voice command or a received voice command and the voice input to a server for voice recognition. Multiple NMDs in the household may perform the functions described in <FIG>.

Implementation <NUM> can be implemented within an operating environment including or involving, for example, the one or more NMDs <NUM>-<NUM> in the configuration shown in <FIG>. The one or more of blocks <NUM>-<NUM> may include one or more operations, functions, or actions. Although the blocks are illustrated in sequential order, these blocks may also be performed in parallel, and/or in a different order than those described herein. Also, the various blocks may be combined into fewer blocks, divided into additional blocks, and/or removed based upon the desired implementation.

In addition, for the implementation <NUM> and other processes and methods disclosed herein, the flowchart shows functionality and operation of one possible implementation of some embodiments. In this regard, each block may represent a module, a segment, or a portion of program code, which includes one or more instructions executable by a processor for implementing specific logical functions or steps in the process. The program code may be stored on any type of computer readable medium, for example, such as a storage device including a disk or hard drive. The computer readable medium may include non-transitory computer readable medium, for example, such as tangible, non-transitory computer-readable media that stores data for short periods of time like register memory, processor cache and Random Access Memory (RAM). The computer readable medium may also include non-transitory media, such as secondary or persistent long term storage, like read only memory (ROM), optical or magnetic disks, compact-disc read only memory (CD-ROM), for example. The computer readable media may also be any other volatile or non-volatile storage systems. The computer readable medium may be considered a computer readable storage medium, for example, or a tangible storage device. In addition, for the implementation <NUM> and other processes and methods disclosed herein, each block in <FIG> may represent circuitry that is wired to perform the specific logical functions in the process.

Referring back to <FIG>, at <NUM>, the voice input may be detected. For example, an NMD may have one or more microphones to receive the voice input. In some embodiments, the voice input may take the form of the wakeword. The wakeword may be a spoken voice input such as "Alexa", "OK Google", "Hey Sonos", or "Hey Siri", among other examples.

The wakeword may be an indication for the NMD to "wake up" and start receiving a voice input which follows the wakeword. The voice input may be a voice command that is received by the NMD. The NMD may store a voice recording of the received voice command, e.g., in a ring or circular buffer, as the voice command is received. In this regard, the voice recording may be discarded unless the NMD sends the received voice command to the server for processing. The ring or circular buffer may be stored locally and/or remotely via any of the devices or servers described herein.

In some instances, NMD may also adjust audio being played back by the NMD so that the voice command which follows the wakeword is clearly received. The audio may be adjusted in a variety of manners. In one embodiment, the audio may be ducked. Ducking may involve lowering the volume of the audio, for example to a volume proportional to a volume of the detected wakeword. In another embodiment, the audio may be paused. Whether the audio is ducked or paused may depend on a type of the audio and a desired user experience. The NMD may determine the type of audio based on an indicator associated with the audio. For example, the NMD may duck audio in the form of music and the NMD may pause audio in the form of an audio book or podcast. In another example, and as explained further below, audio may be ducked or paused depending on an available processing power of the NMD. Other arrangements are also possible.

The NMD may adjust the audio itself. Additionally, or alternatively, the NMD may adjust the audio played back by audio playback devices in a bonded zone with the NMD, e.g., devices playing audio in stereo. For example, a notification may be sent to the bonded audio playback devices. In some instances, the notification may take the form of a Universal Plug and Play (UPnP) control request.

In some embodiments, the detection of the voice input may also trigger the start of a time interval indicative of how long the NMD waits before sending the received voice command to the server. At one extreme, the NMD may send the voice command as soon as the wakeword is detected. Minimal latency in voice recognition is introduced but arbitration might need to be performed by the server as between two or more NMDs which send a voice command. At another extreme, the NMD may send the voice command after a long time interval, e.g., <NUM>. The long time interval may permit sufficient time to arbitrate, but significant latency is introduced into the voice recognition. Accordingly, the selection of the time interval may balance interests of providing enough time to perform arbitration and minimizing latency in voice recognition.

In some embodiments, the time interval may be the same for all NMDs. In other embodiments, the time interval may be locally determined. For example, the time interval may be based on a number of NMDs connected to communication means <NUM>. The time interval may be set longer if there are more NMDs connected to the communication means <NUM> and set shorter if there are less NMDs connected to the communication means <NUM>. More NMDs may mean it takes longer for NMDs to communicate with each other to perform the arbitration and less NMDs may mean that it takes less time for NMDs to communicate with each other to perform the arbitration.

For example, the time interval may be set based on a proximity of NMDs to each other. The closer the NMDs are to each other, the shorter the time interval. Conversely, the further apart the NMDs are, the longer the time interval. Closer NMDs may mean it takes less time for NMDs to communicate with each other to perform the arbitration and NMDs spaced further apart may mean that it takes more time for NMDs to communicate with each other to perform the arbitration.

For example, the time interval may be set based on whether the NMDs are wired or wirelessly connected to each other. Wired connections may result in setting a shorter time interval to perform arbitration because the wired connection may be more reliable and require less retransmissions. Wireless connections may result in setting a longer time interval to perform arbitration because the wireless connections may be less reliable and require more retransmissions.

For example, the time interval may be set based on a type of network that connects the NMDs to each other, e.g., a WiFi network or a propriety network such as SonosNet. Networks with fewer number of hops between NMDs may result in setting a shorter time interval to perform arbitration. Conversely, networks with larger number of hops between NMDs may result in setting a longer time interval to perform arbitration. Less hops may mean it takes less time for NMDs to communicate with each other and more hops may mean that it takes more time for NMDs to communicate with each other.

In some embodiments, the time interval may be a static value. In other embodiments, the time interval may be a dynamic value. For example, the time interval may be tuned based on a learning algorithm which balances needs of providing enough time to perform the arbitration and addressing latency concerns. The learning algorithm may initially choose a time interval (e.g., <NUM>) indicative of how long the NMD will wait before deciding whether to send the received voice command to the server. Then, the time interval may be increased (e.g., to <NUM>) if a "mistake" is detected by the server. The mistake may be that two or more NMDs separately send the voice command which follows the wakeword to the server. In this case, the server may notify the NMD to increase its time interval. The learning algorithm may be applied to the household, a group of NMDs, or a single NMD.

At <NUM>, a measure of confidence may be determined for the detected voice input. The measure of confidence may indicate how well the wakeword was detected. The NMD may determine a characteristic associated with the detected wakeword. In one example, the characteristic may take the form of an audio envelope of the wakeword. The audio envelope may define an amplitude and/or a duration of a wakeword in a time domain. In another example, the characteristic may take the form of a frequency spectrum of the wakeword. The frequency spectrum may define frequency content of a wakeword in a frequency domain. The NMD may store and/or receive from the computing device <NUM>-<NUM> an ideal characteristic for each wakeword that the NMD might receive. The ideal characteristic may be, for example, the audio envelope, duration, or frequency spectrum of a wakeword when no noise is present. A characteristic of the detected wakeword may be compared to a corresponding ideal characteristic. A high degree of correlation between the characteristic of the detected wakeword and an ideal characteristic may indicate that the detected wakeword is likely the wakeword associated with the ideal characteristic. The NMD may identify the wakeword with the highest degree of correlation.

In some embodiments, the measure of confidence may be indicative of this correlation. The measure of confidence might be, for example, a number from <NUM> to <NUM> or <NUM> to <NUM>. For example, a detection with no background noise may receive a value of <NUM> (in the <NUM> to <NUM> range) indicating a high degree of confidence that a specific wakeword was detected while a detection with a lot of distortion or noise might receive a <NUM> (in the <NUM> to <NUM> range) indicating a low degree of confidence that the specific wakeword was detected. For example, a detection with no background noise may receive a value of <NUM> (in the <NUM> to <NUM> range) indicating a high degree of confidence that a specific wakeword was detected while a detection with a lot of distortion or noise might receive a <NUM> (in the <NUM> to <NUM> range) indicating a low degree of confidence that the specific wakeword was detected. For example, a detection with no background noise may receive a value of <NUM> (in the <NUM> to <NUM> range) indicating a high degree of confidence that a specific wakeword was detected while a detection with a lot of distortion or noise might receive a <NUM> (in the <NUM> to <NUM> range) indicating a low degree of confidence that the specific wakeword was detected. For example, a detection with no background noise may receive a value of <NUM> (in the <NUM> to <NUM> range) indicating a high degree of confidence that a specific wakeword was detected while a detection with a lot of distortion or noise might receive a <NUM> (in the <NUM> to <NUM> range) indicating a low degree of confidence that the specific wakeword was detected. In some instances, the measure of confidence may correlate to a relative distance between the NMD and the speaker. Other arrangements are also possible.

In some embodiments, the NMD may generate an arbitration message which is sent to other NMDs on the communication means <NUM>, e.g., in the household. Each NMD in the household that also detected the wakeword may send an arbitration message to the other NMDs in the household. Typically, the NMDs which detected the wakeword may be within an audible range of the voice input.

<FIG> illustrates an example of the arbitration message <NUM>. The arbitration message <NUM> may identify one or more of a wakeword identifier <NUM>, a voice identifier <NUM>, measure of confidence <NUM>, a time interval <NUM>, and a time stamp <NUM>. The arbitration message is illustrated as one message but may take the form of multiple messages and include more or less identifiers than represented by <NUM>-<NUM>.

The household may support multiple wakewords. The wakeword identifier <NUM> may indicate which wakeword the NMD detected. For example, the wakeword identifier may indicate whether the NMD detected the wakeword "Alexa", "OK Google", "Hey Sonos", or "Hey Siri". The wakeword may take other forms as well.

Optionally, the arbitration message <NUM> may include a voice identifier <NUM>. The voice identifier may identify the speaker of the wakeword. The identification may be who spoke the wakeword, e.g., Mary or Tom, whether the speaker was male or female, and/or whether the speaker was old or young. The NMD may learn, during a configuration process or be provided by a network device such as the server, a characteristic of each speaker that may use the NMD. The characteristic may help identify whether the wakeword was spoken by that speaker. For example, the characteristic might be a frequency spectrum of speech by the speaker. Then, when the NMD receives a wakeword, the NMD may determine whether the wakeword has the characteristic of the speaker. If the wakeword has the characteristic, then the voice identifier may identify the speaker associated with the characteristic, e.g., whether it is Mary or Tom who spoke the wakeword and/or whether it is a male or female who spoke the wakeword.

Additionally, or alternatively, the arbitration message <NUM> may include the measure of confidence <NUM> for the detected wakeword. The arbitration message may also identify the time interval <NUM> associated with how long the NMD will wait before sending the voice recording to the server. Including the time interval in the arbitration message may allow one NMD to learn what time interval another NMD is using. For example, one NMD may change its time interval based on that of another NMD. Additionally, the arbitration message may identify a timestamp <NUM> associated with the arbitration message. The timestamp may be used to identify retransmissions of arbitration messages, among other reasons.

At <NUM>, an arbitration process based on one or more of the wakeword and the voice command may be performed to determine whether a voice input, e.g., the voice command that follows the wakeword or the wakeword and voice command, should be sent to one or more of computing device <NUM>-<NUM>, e.g., a server. For example, the NMD may determine whether to send the voice command to the one or more computing devices based on the measure of confidence of the detected wakeword. For example, the NMD may determine whether to send the voice command to the one or more computing devices based on the received voice command (or portion thereof) and the measure of confidence of the detected wakeword. If the NMD does not send the voice command, then processing may end. If the NMD sends the voice command to the server, then the NMD may receive a response from the server. The response may be a voice response to the voice command that is to be played back by the NMD or another playback device. For example, a voice response may be "The next song will be Purple Rain" in response to the voice command "What is the next song in the playback queue?". The NMD may play the voice response. Further, if the audio played by the NMD is ducked or is to be ducked, then the NMD may mix the audio with the voice response for playback when the audio is ducked. In this regard, the NMD may duck audio in response to detecting a wakeword if it has sufficient processing power to perform mixing and pause audio if it does not have sufficient processing power to perform the mixing. Additionally, or alternatively, the response may be a command associated with control of a media playback device or system. Examples may include playing certain music content such as "When Doves Cry by Prince" indicated in the voice command or setting the volume of playback.

<FIG> shows a detailed flow diagram <NUM> of functions associated with the arbitration between one or more NMDs in accordance with a first embodiment. The first embodiment is based on an arbitration message being received from another NMD and a voice command being sent to a server based on the received arbitration message. The described functions may be performed by an NMD individually or in combination with the computing device <NUM>-<NUM>, PBDs <NUM>-<NUM>, NMDs <NUM>-<NUM>, CR <NUM>, or any other devices described herein.

At <NUM>, a first voice input may be detected. The first voice input may be, for example, a wakeword. In some embodiments, the detection may trigger start of a time interval. At <NUM>, a first measure of confidence associated with the first voice input may be determined. The measure of confidence may be how well the wakeword was detected. The first measure of confidence may be determined by the NMD itself. Additionally, or alternatively, the NMD may send the voice input to a computing device <NUM>-<NUM> or other network device and receive the measure of confidence from the computing device <NUM>-<NUM> or other network device.

At <NUM>, a message may be received. The message may be an arbitration message sent from an NMD which detected the same wakeword. The message may comprise a second measure of confidence associated with detection of the first voice input.

In some embodiments, the NMD may also send an arbitration message which comprises the first measure of confidence associated with the first voice input to other NMDs. For example, the NMD may send an arbitration message to another NMD coupled to communication means <NUM>. This way the other NMD, e.g., in a household, may perform arbitration as well based on the wakeword detected by the NMD.

At <NUM>, a determination is made whether the first measure of confidence is greater than the second measure of confidence. If the first measure of confidence is greater than the second measure of confidence, then the NMD may win the arbitration. The greater measure of confidence indicates that the NMD may be in a better position to clearly receive the voice command which follows the wakeword.

The NMD may receive a plurality of arbitration messages from a plurality of NMDs during a time interval. The NMD may continue to compare the measure of confidence in each arbitration message to the measure of confidence associated with the detected first voice input until, for example, the time interval expires. So long as the measure of confidence of the detected first voice input is greater than the measure of confidence in any of the received arbitration messages, then the NMD may continue to win the arbitration.

In some embodiments, the NMD may wait for expiration of the time interval before performing any arbitration. At expiration of the time interval, the NMD may compare the measure of confidence associated with its detected wakeword with the measure of confidences indicated in the arbitration messages that have been received during the time interval. The NMD may determine whether the measure of confidence associated with its detected wakeword is the highest. Based on this determination, the NMD may send the second voice input to one or more of computing devices <NUM>-<NUM> at expiration of the time interval.

At <NUM>, the second voice input may be sent to one or more of computing devices <NUM>-<NUM>, e.g., server based on the determination that the first measure of confidence is greater than the second measure of confidence. In some embodiments, the second voice input may be a voice command that follows the first voice input, e.g., wakeword. In other embodiments, the second voice input may be the same as the first voice input to the extent that the first voice input is indicative of both a wakeword as well as a voice command. In yet other embodiments, the first voice input may also be sent with the second voice input to the one or more computing devices. The server may use the first voice input to arbitrate "in the cloud" as between two or more NMDs which send a voice command associated with a same wakeword to the server. The server may then determine which sent voice command to use for voice recognition.

The server may then send a response to the second voice input. The response may be a voice response which is played by the NMD or other network device or a command associated with control of a media playback device or system such as play certain music content or change a setting of the playback device.

<FIG> shows a detailed flow diagram <NUM> of functions associated with arbitration between network microphone devices in accordance with a second embodiment. The second embodiment illustrates a scenario where an arbitration message associated with detection of the wakeword is not received from any other NMD during a time interval and a voice command which follows a wakeword is sent to a server after the time interval expires. Again, the described functions may be performed by an NMD individually or in combination with the computing device <NUM>-<NUM>, PBDs <NUM>-<NUM>, NMDs <NUM>-<NUM>, CR <NUM>, or any other devices described herein.

At <NUM>, a first voice input may be detected. The first voice input may be, for example, a wakeword. The detection may trigger the start of a time interval. At <NUM>, a measure of confidence associated with the first voice input may be determined. The measure of confidence may be determined by the NMD itself. Additionally, or alternatively, the NMD may send the voice input to a computing device <NUM>-<NUM> or other network device and then receive the measure of confidence from the computing device <NUM>-<NUM> or other network device.

In some embodiments, a message, e.g., arbitration message, may be sent which comprises the first measure of confidence associated with the first voice input. For example, the NMD may send the arbitration message to other NMDs coupled to communication means <NUM>, e.g., in a household. At <NUM>, a determination may be made that no message associated with detection of the first input by another NMD is received in the time interval. For example, the NMD may determine that it received no arbitration message from any other NMDs on the communication means <NUM>. At <NUM>, based on the determination that no message is received, a second voice input may be sent to one or more of computing devices <NUM>-<NUM>, e.g., server. The second voice input may be a voice command that the NMD received and which followed the voice input in the form of the wakeword.

The server may send a response to the second voice input. For example, the NMD which sent the second voice input may receive the response to the second voice input. The response may be a voice response to a request for information which is played by the NMD or other network device. Additionally, or alternatively, the response may be a command associated with control of a media playback device or system such as play certain music content or change a setting of the playback device. The NMD or another network device may perform the command defined by the response.

<FIG> is a flow chart <NUM> which describes in more detail the functions associated with the arbitration process at <NUM> of <FIG>. The described functions may be performed by an NMD individually or in combination with the computing device <NUM>-<NUM>, PBDs <NUM>-<NUM>, NMDs <NUM>-<NUM>, CR <NUM>, or any other devices described herein.

At <NUM>, the NMD may establish a time interval for an arbitration timer. The arbitration timer may be a clock-based timer. The arbitration timer may be initially set to a time interval indicative of how long the NMD should wait before sending a voice command which follows the wakeword to one or more of the computing devices, e.g., server. The length of time may be a configurable parameter, such as <NUM> to <NUM>. The time interval may be set in a manner so as to quickly arbitrate between NMDs without adding much latency to voice recognition.

At <NUM>, a determination is made whether the arbitration timer has expired. If the arbitration timer has not expired, then processing continues at <NUM> to determine whether an arbitration message is received. The arbitration message may be message from another NMD which detected the same wakeword. If an arbitration message is not received, then processing may return back to <NUM> to determine whether the arbitration timer expired. If an arbitration message is received, then at <NUM>, the NMD may compare characteristics of the voice input, e.g., wakeword, that it detected with the characteristics of the wakeword detected by the NMD which sent the arbitration message.

For example, the NMD may compare the measure of confidence of the wakeword it detected to the measure of confidence in the arbitration message that it received. For example, the NMD may compare the voice identifier of the wakeword it detected to the voice identifier in the arbitration message that it received. For example, the NMD may compare the wakeword identifier of the wakeword it detected to the wakeword indicator in the arbitration message that it received.

The NMD may determine whether it "wins" or "loses" the arbitration with the other NMD based on the comparison.

The NMD may win the arbitration based on one or more of the following determinations: (i) the measure of confidence determined by the NMD is larger than that associated with the received arbitration message; (ii) the voice identifier determined by the NMD is different from the voice identifier associated with the received arbitration message; (ii) the wakeword detected by the NMD is different from the wakeword identified in the received arbitration message. The NMD may win based on other criteria as well.

The NMD may lose the arbitration if the measure of confidence determined by the NMD is less than that associated with the received arbitration message for the same detected wakeword. If the NMD supports voice identification and the arbitration message also indicate a voice identifier, the NMD may lose the arbitration if the measure of confidence determined by the NMD is less than that associated with the received arbitration message for the same voice identifier and same detected wakeword. The NMD may lose based on other criteria as well.

If the NMD wins the arbitration, then processing may return to <NUM>. If the NMD loses the arbitration, then at <NUM>, the arbitration may terminate. The audio played back by the NMD may have been adjusted, e.g., ducked or paused, when a wakeword was detected so as to better receive the voice command which follows the wakeword. If the NMD loses the arbitration, then the NMD may adjust the audio back to where the audio was before the wakeword was detected and the audio was adjusted. For example, if the audio was paused, the audio may be unpaused, e.g., audio playback may continue from where it was stopped. For example, if the audio was ducked, then the audio may be unducked, e.g., the volume of the audio may be increased. For example, if the audio was ducked, the audio may be returned to a point in the audio prior to ducking. The NMD may store a position in the audio, e.g., time stamp, where the audio is ducked. Upon losing the arbitration, the audio may begin playback at the position in the audio, e.g., timestamp, where the audio was ducked. Other arrangements are also possible.

In yet another embodiment, if the NMD loses the arbitration, then the NMD may not adjust its audio to a level, e.g., volume, where it was before being adjusted until it receives a notification. In a first example, the notification may take the form of a message from the NMD which wins the arbitration. In a second example, the notification may take the form of a message from another playback device (or NMD) which is in a bonded zone with the NMD. The other playback device may be playing audio in synchrony with the NMD, win arbitration, provide the voice command to the server, and then send the notification to the NMD to adjust the audio back when voice recognition is complete. In a third example, the notification may take the form of presence or absence of a signal that is transmitted by the NMD which may have won arbitration. The signal may be output by the NMD via the speakers. For example, the signal may be outside a frequency range of music, e.g., outside a <NUM> to <NUM> frequency range, but still within an audible by the microphone of the NMD. Presence of this signal may indicate that the NMD should adjust the audio to a level where it was before a wakeword was detected. Alternatively, absence of this signal may indicate that the NMD should adjust the audio to a level where it was before a wakeword was detected. The notification may take other forms as well, such as Universal Plug and Play (UPnP) control requests.

If at <NUM>, the time interval expires, then at <NUM> the NMD may send the received voice command to the server. The time interval may expire if the NMD continues to win arbitrations. Alternatively, the time interval may expire if the NMD does not receive any arbitration message associated with detection of the wakeword from any other NMD before the time interval expires. In embodiments, the voice command may be sent to the server by streaming the voice command to the server.

<FIG> a flow diagram associated with voice recognition of the voice command as between a network microphone device and a computing device, e.g., server. The described functions may be performed by an NMD in combination with the computing device <NUM>-<NUM>, PBDs <NUM>-<NUM>, NMDs <NUM>-<NUM>, CR <NUM>, or any other devices described herein.

At <NUM>, a recognition timer may be established. The recognition timer may be a clock-based timer which defines a duration for which the NMD may send (e.g., stream) the voice command that the NMD receives to the server. For example, the duration may be set to <NUM>-<NUM> seconds and used to recover in the extent that the server does not notify the NMD to stop sending the voice command. The server may not notify the NMD to stop sending due to a communication problem over the communications means <NUM> or if the server fails to inform the NMD that the server decided to process the voice command received by another NMD. At <NUM>, a determination is made whether the recognition timer expires. If the recognition timer expires, then, the streaming of the voice command terminates. In some embodiments, the streaming of the voice command may also terminate if the server sends an abort message to terminate the voice command streaming. The abort message may indicate that another NMD won arbitration.

If the recovery timer does not expire, then at <NUM>, the NMD may determine whether the server sent an indication to stop the streaming of the voice command. If the server did not send an indication to stop the streaming of the voice command, then processing may return to <NUM> to determine if the recognition timer expired. If the server sent an indication to stop the streaming of the voice command, then at <NUM> the NMD may establish a busy timer. The busy timer may indicate a time duration by which the server is to send a response to the voice command that followed the wakeword after the NMD sent the voice command.

The server may be cloud-based server system. The server may perform voice recognition on the voice command. For example, the server may convert the voice command to text, interpret the text, and then formulate a response based on the text. At <NUM>, expiration of the busy timer is checked. If the busy timer is not expired, then at <NUM>, the NMD checks to see if the response is received. The response may take a variety of forms.

In one example, if the voice command is a request for information, then the response may be a voice response. The voice response may be the requested information which is sent to the NMD in the form of text and converted to a voice response that is audibly played back by the NMD. For example, the voice response may be "The weather sunny" in response to a voice command querying "What is the weather?". Further, the voice response may be mixed with the audio being played back by the NMD in the case when the NMD is also playing back audio. If the audio is paused, then the voice response may be played back alone.

In another example, the voice response may be an indication that the voice command was not understood. For example, the voice response may be "I did not understand the command. " The voice response may take other forms as well.

Additionally, or alternatively, the response may be a command associated with control of a media playback device or system such as play certain music content or change a setting of the playback device. The server may send the command to the NMD and the NMD may perform the command or instruct another network device to perform the command. For example, the command may be for the NMD to play certain audio content or change a setting of the playback device. If a command is received, then the NMD may perform the command or instruct another network device to perform the command.

The response may take other forms as well, including a response in the form of text which is displayed on the control device <NUM>. Other arrangements are also possible.

At <NUM>, an action is performed associated with the response, e.g., play the voice response or perform the command. If no response is received from the server, then processing returns to <NUM>. If the busy timer expires with no response received, then the processing may terminate.

While the server is processing the voice command, the NMD may not be arranged to detect any additional wakewords. However, the NMD may receive additional voice input as a result of playing a voice response. The server may provide an indication to the NMD that the voice response will result in additional voice input. The NMD may establish a timer to wait for the additional voice input. For example, the additional voice input may be an audio signal with an average amplitude which exceeds a threshold level. If the NMD detects an audio signal above a threshold level, then the NMD may receive the additional voice input and stream the voice input to the server, at which point, the server may provide a response to the NMD. The response may be processed as a voice command in the manner described herein. If the additional voice input is not received before the timer expires, the NMD may stop receiving the voice input and terminate processing.

In some embodiments, arbitration may be performed by a centralized device rather than being performed locally at each NMD. The centralized device may be a designed NMD or network device connected to the communication means <NUM>, e.g., in a household, making a determination of which NMD which detected a wakeword should send the voice command following the wakeword to the server. In this regard, the centralized device may receive an arbitration message from the one or more NMDs and identify based on the measure of confidence associated with the arbitration message which NMD should send its received voice command to the cloud-based computing device. For example, the centralized device may determine which NMD detected the wakeword with a highest measure of confidence. The centralized device may then cause the identified NMD to send its received voice command to the computing device.

NMDs may have received a voice command with a sufficiently high measure of confidence that providing the voice command to the computing device would assist in performing reliable voice recognition. Accordingly, in some embodiments, the voice command received by NMDs which did not win an arbitration may also be sent to the computing device to improve reliability in voice recognition of the voice command. The received voice command sent may be those having a measure of confidence that exceeds a threshold level. The NMD which wins arbitration may notify those NMDs to send its received voice command to the server if the measure of confidence exceeds the threshold level. The multiple versions of the voice command may facilitate reliable voice recognition.

Additionally, references herein to "embodiment" means that a particular feature, structure, or characteristic described in connection with the embodiment can be included in at least one example embodiment of an invention. The appearances of this phrase in various places in the specification are not necessarily all referring to the same embodiment, nor are separate or alternative embodiments mutually exclusive of other embodiments. As such, the embodiments described herein, explicitly and implicitly understood by one skilled in the art, can be combined with other embodiments.

The specification is presented largely in terms of illustrative environments, systems, procedures, steps, logic blocks, processing, and other symbolic representations that directly or indirectly resemble the operations of data processing devices coupled to networks. These process descriptions and representations are typically used by those skilled in the art to most effectively convey the substance of their work to others skilled in the art. Numerous specific details are set forth to provide a thorough understanding of the present disclosure. However, it is understood to those skilled in the art that certain embodiments of the present disclosure can be practiced without certain, specific details. In other instances, well known methods, procedures, components, and circuitry have not been described in detail to avoid unnecessarily obscuring aspects of the embodiments. Accordingly, the scope of the present disclosure is defined by the appended claims rather than the forgoing description of embodiments.

When any of the appended claims are read to cover a purely software and/or firmware implementation, at least one of the elements in at least one example is hereby expressly defined to include a tangible, non-transitory medium such as a memory, DVD, CD, Blu-ray, and so on, storing the software and/or firmware.

Claim 1:
A method for a first network device (<NUM>), the method comprising:
detecting a first voice input;
determining a first measure of confidence (<NUM>) indicating how well the first voice input was detected by the first network device (<NUM>);
receiving a message (<NUM>) comprising a second measure of confidence (<NUM>) indicating how well the first voice input was detected by a second network device (<NUM>); and
detecting a second voice input that follows the first voice input;
the method characterized by:
sending, by the first network device (<NUM>), the second voice input to a server responsive to a determination that the first measure of confidence (<NUM>) is greater than the second measure of confidence (<NUM>), so that the server can perform voice recognition on the second voice input; and
receiving, from the server, a response based on the second voice input.