Patent Description:
Amusement parks often include interactive areas, including rides and attractions. Interactive areas may produce effects in response to user inputs, producing a user experience that is unique for the user. Interactive areas may generate great memories for guests. In view of such experiences and memories, it is now recognized that it is desirable to provide unique products based on such experiences and memories.

<CIT> describes a camera system that operates to time-stamp video content captured from multiple cameras relative to a recorded and time-synchronized location of a portable tracking unit, where the position of the cameras is known to the system. Based on the time and position data for each uniquely identifiable tracking unit, an editing suite automatically compiles a composite video made up from time-spliced video segments from the various cameras. Video or still images captured by the cameras are cross-referenced against the client address stored in database and related to the assigned, uniquely identifiable tracking unit. A server is arranged to use the client address to send reminder messages, which reminder messages may include selected images taken by the composite video.

Certain embodiments commensurate in scope with the originally claimed subject matter are discussed below. These embodiments are not intended to limit the scope of the disclosure, which is determined by the appended claims. Indeed, the present invention may encompass a variety of forms that may be similar to or different from the embodiments set forth below.

In accordance with an embodiment, an attraction system of an amusement park includes a sensor of a plurality of sensors, the sensor being configured to detect an activity of a user in an interactive attraction area by monitoring a reference object associated with the user. The attraction system also includes a controller including one or more processors. The one or more processors are configured to receive an indication of the activity from the sensor. The one or more processors are also configured to initiate capture of a piece of digital media and data via the sensor or a separate sensor in response to receiving the indication, and mint the digital media and data as a non-fungible token (NFT).

In accordance with an embodiment, a method for operating an attraction system of an amusement park includes receiving, via a sensor, a first indication of a user of an attraction performing an activity. The activity comprises interacting with an attraction area using a reference object. The method also includes, in response to receiving the first indication, initiating, via the sensor or a separate sensor, capture of a piece of digital media, and minting an NFT associated with the digital media.

Amusement parks may include attractions configured to be interactive. That is, operation of the attraction may vary based on qualities and actions of a user. For example, an attraction may include a lighting system and a sound effect system that produce environmental effects, which can be changed based on user activity. As a specific example, a user may move a reference object (e.g., a toy sword, wizard staff, or wand) in various path shapes, and each shape (or gesture) may be detected by a control system (e.g., via a camera of a control system) and, in response, the control system may cause the lighting system and sound system to create different environmental effects. In accordance with the disclosed embodiments, a system associated with an attraction may produce user-customized items for users to keep as souvenirs or to be used as entitlements. For example, an attraction system may capture an image of a user interacting with the attraction, including effects generated as a result of the user interaction. The image may be a digital image that may be downloaded directly to a user device, including the user's reference object, or to a user account in the cloud. However, mere digital images may not impart the same feeling of ownership that physical photographs do.

Non-fungible tokens (NFTs) are uniquely identifiable assets consisting of digital data on a distributed ledger, including a blockchain or a hashgraph. NFTs often contain references to digital media files or physical objects that can be stored off-chain, and can include metadata and smart contracts. A smart contract is generally an automatically executing program or protocol stored on the distributed ledger as a part of the NFT or referred to by the unique identifier of the NFT. In an embodiment, a smart contract may be stored in metadata associated with the NFT. Ownership of NFTs is recorded on the blockchain or other distributed ledger, and can be transferred, providing for the tokenization of the digital media or physical objects referenced. An NFT, being certifiably unique, may impart a feeling of ownership similar to a unique physical object, such as a physical photograph or a collectable. Accordingly, the disclosed embodiments are directed to systems and methods for minting customized NFTs corresponding to an amusement park attraction based on user experiences. An attraction system may mint an NFT that captures a unique activity or experience of an individual user, that may include the user or certain elements of the experience, including elements of the experience unique to the user (e.g., performance, gestures, accomplishments, or creations). The NFT may reference and represent any digital media, which may contain augmented reality (AR) elements to enhance the visual experience of the user. For example, a gesture may be tracked by a sensor, and a trailing light effect specific to the path of the user gesture might be generated. The attraction system may recognize possession of an NFT in a file storage or library (e.g., a digital wallet) associated with the user and initiate certain experiences based on the identity or characteristics of the NFT. Upon detecting that a user is in possession of an NFT, the attraction system may generate previously unseen effects to ensure a novel experience for users that have visited the attraction before. Additionally, the attraction system may grant access to new areas for users in possession of a particular NFT having particular digital data. Further, NFTs acquired through such experiences may be utilized outside of the amusement park. For example, NFTs may be bought or sold in marketplaces or utilized to grant access to other experiences. For example, once authenticated (e.g., via a console, computer, website, or the like), an NFT acquired in a particular amusement park experience may allow access to new material (e.g., a new level or character) in a video game, which may have some relationship (e.g., thematically) to the amusement park experience.

With the foregoing in mind, <FIG> is schematic diagram of an attraction system <NUM> for minting customized non-fungible tokens (NFTs) in an amusement park attraction <NUM> (e.g., an interactive attraction area). The amusement park attraction <NUM> may be a recreational or themed environment, a ride, or another suitable attraction configured to interactively entertain one or more users <NUM>. The amusement park attraction <NUM> may include one or more sensors <NUM> to monitor the users <NUM>. The sensors <NUM> may be cameras, infrared cameras, light detection and ranging (LiDAR) sensors, radio detecting and ranging (radar) sensors, radio-frequency identification (RFID) sensors, facial recognition cameras, motion characteristic sensors, identity sensors, or the like. The sensors <NUM> may be installed at various locations in the amusement park attraction <NUM>. The sensors <NUM> may detect one or more attributes of the user <NUM>, such as body temperature, gait, posture, facial structure, skeletal structure, speech, apparel, accessories, or the like. The sensors <NUM> detect an activity being performed by the user <NUM> by monitoring the motion of a reference object <NUM> (e.g., a wand) associated with the user <NUM>. The reference object may include a trackable visual reference, an RFID chip, a motion sensor (e.g., an accelerometer), or a combination thereof. The sensors <NUM> may track motion of the reference object <NUM> by monitoring the trackable visual reference, receiving data from the RFID chip, detecting a signal emitted by the motion sensor, including sound or reflected light, or a combination thereof. In other embodiments, the sensors <NUM> may detect the motion of the user via a user device <NUM>.

The user <NUM> may perform the activity to interact with one or more environmental elements of the amusement park attraction <NUM>. For example, the amusement park attraction <NUM> may include an interactive object <NUM> (e.g., an interactive feature), a lighting system <NUM>, a sound system <NUM>, a pyrotechnics system, a haptic system, a fog system, a projection system, an actuator or motion system, a thermostat system, or any other suitable systems (as generally represented by elements <NUM> and <NUM>) for manipulating an environment. The interactive object <NUM> may be an object including a plurality of sensors, actuators, lighting devices, sound devices and the like to produce an effect in response to the activity of the user <NUM>. However, the interactive object <NUM> may also be an object with more passive features that are trackable features <NUM> (e.g., an RFID chip, unique shape, or reflective material). In an embodiment, the interactive object <NUM> may include one or more RFID chips configured to store data. In certain embodiments, the user may activate the interactive object <NUM> by performing the action via the reference object <NUM>. For example, the user <NUM> may manipulate the reference object <NUM> to draw a certain shape <NUM> in the air (i.e., perform a gesture), or make contact with the interactive object <NUM>. In response, the interactive object <NUM> may produce an effect. The effect may be a motion effect, a lighting effect, a sound effect, a haptic effect, a digital effect communicated via the user device <NUM>, or a combination thereof. The interactive object <NUM> may produce different effects in response to the user <NUM> drawing different shapes in the air with the reference object <NUM>, or in response to the user <NUM> contacting different spots on the interactive object <NUM> with the reference object <NUM>. In other embodiments, the activity may be a virtual activity performed by the user partially or fully in a game or application on the user device <NUM>. For example, the activity may be collecting a virtual item, defeating a virtual enemy, solving a virtual puzzle, capturing a virtual character, or the like, including through use of a camera onboard the user device or near field communication. In certain embodiments, the activity of the user <NUM> may prompt effects caused by the lighting system <NUM>, the sound system <NUM>, or both. The lighting system <NUM> may be a plurality of lighting devices. The sound system <NUM> may be a plurality of speakers. Additionally, the activity may prompt environmental changes of the amusement park attraction <NUM>, such as changing a soundtrack, opening a new area or level <NUM>, or the like. The environmental effects may be operated by a controller <NUM>.

The controller <NUM> may include one or more processors <NUM> and a memory <NUM>. The one or more processors <NUM> may be any type of computer processors or microprocessors capable of executing computer-executable code. The one or more processors <NUM> may perform the operations described below. The memory <NUM>, which may include multiple separate memory components, may be include suitable articles of manufacture that can serve as media to store processor-executable code, data, or the like. These articles of manufacture may represent computer-readable media (e.g., any suitable form of memory or storage) that may store the processor-executable code used by the one or more processor <NUM> to perform the presently disclosed techniques. The memory <NUM> may also be used to store data, various other software applications for analyzing the data, and the like. The memory <NUM> may represent non-transitory computer-readable media (e.g., any suitable form of physical memory or storage) that may store the processor-executable code used by the one or more processors <NUM> to perform various techniques described herein. It should be noted that non-transitory merely indicates that the media is tangible and not a signal.

The controller <NUM> may operate the amusement park attraction <NUM> to perform one of the one more effects described above. For example, the controller may receive data (e.g., an indication) from the sensors <NUM> indicative of the user <NUM> performing an activity (e.g., drawing the shape <NUM> in the air with the reference object <NUM>) to interact with the interactive object <NUM>. The controller may couple to and operate the interactive object <NUM>, the lighting system <NUM>, the sound system <NUM>, the user device <NUM>, or a combination thereof to create an environmental effect in response to the activity. In certain embodiments, the controller <NUM> may utilize data received from the sensors <NUM> to identify a user profile (e.g., a user account) associated with the user <NUM>. The user profile may include personal data, park visiting history, transaction history, achievements and scores, digital wallet address, and the like associated with the user <NUM>. The address of the user profile and the address of the user's digital wallet may be stored on the RFID chip of the reference object <NUM>. In certain embodiments, the controller <NUM> may operate the amusement park attraction based on information of the user profile, which may include information related to a previously acquired NFT. For example, in response to data or an NFT indicating that the user <NUM> has visited the amusement park attraction <NUM> in the past, the controller <NUM> may operate the interactive object <NUM>, the lighting system <NUM>, and the sound system <NUM> to generate an environmental effect previously unexperienced by the user <NUM>. The controller <NUM> may also generate media in response to the activity.

The controller <NUM> may initiate capture of one or more pieces of digital media <NUM> in response to the activity of the user <NUM> via the sensors <NUM>. In certain embodiments, the piece of digital media <NUM> may be an image of a virtual scenario in the game or application. The game or application may be accessed via the user device <NUM> or another suitable device. In other embodiments the piece of digital media <NUM> may be a still image or video of the user <NUM> performing the activity in the amusement park attraction <NUM>. For example, in response to the user <NUM> drawing a shape in the air with the reference object <NUM>, the controller <NUM> may operate a camera of the sensors <NUM> to initiate capture of a still image of the user <NUM> performing the activity. In certain embodiments, the controller <NUM> may capture the piece of digital media <NUM> by retrieving previously recorded data (e.g., historical data) in response to detection of the activity by the sensors <NUM>. For example, imagery of a user may be recorded upon detection of the user <NUM> (e.g., detection of the user's presence in a particular area) but wait until an activity has been performed before designating a certain portion of the recorded media for capture. In certain embodiments, the activity may be a gesture and when the gesture is detected as complete, the system may go back to capture imagery preceding and during performance of the gesture. Imagery beyond a certain time threshold in the past may be discarded to improve related computer operations. With respect to identifying a gesture, the controller <NUM> may determine that the gesture, captured by the sensors <NUM>, correlates to a gesture template (e.g., a stored motion path). In certain embodiments, the controller <NUM> may incorporate augmentation media into the piece of digital media <NUM>. In certain embodiments, the augmentation media may be one or more augmented reality (AR) elements <NUM> imposed over the still image or video. In other embodiments, the augmentation media may be a graphic that is rendered based on the activity. For example, the AR elements <NUM> may be rendered in a shape of a movement path of the reference object. For example, the AR elements <NUM> may include a graphic of a glittering trail depicted in video or still imagery over a path (e.g., a shape of a gesture performed over a time period) traced by the reference object <NUM>. In certain embodiments, the piece of digital media may be pre-generated, and withheld from the user <NUM> until the user <NUM> performs the activity. For example, the digital media may consist of a token or an animated virtual character that is collected by the user as a reward for completion of an activity. The AR elements <NUM> may also correspond to environmental effects (e.g., effects from <NUM>, <NUM>) previously experienced by the user <NUM>. For example, the user <NUM> may hear noises, feel wind, or see shadows that are later shown through digital media <NUM> augmented with AR elements <NUM> to reveal the presence of a virtual character that the user <NUM> did not perceive at the time of the environmental effects. In accordance with present embodiments, various digital media and digital media modifications may be combined or utilized separately to recognize, reward, and emphasize completion of user activities.

The controller <NUM> may transmit the piece of digital media <NUM> to a media library <NUM> associated with the user <NUM> based on the capture of the piece of digital media <NUM>. The media library may be a cloud library or a local library (e.g., an album stored on a smart phone). In certain embodiments, the address or location of the media library <NUM> may be stored in the data associated with the user profile or stored on the RFID chip of the reference object <NUM>. The controller <NUM> may identify the user <NUM> and identify the media library <NUM> associated with the user <NUM> based on identification data detected by an identity sensor of the sensors <NUM>. The identity sensor may be a facial recognition camera, an RFID sensor, a motion characteristic sensor, or a combination thereof. In certain embodiments, the media library <NUM> may be a digital wallet. The media library <NUM> may be accessible by the user <NUM> via the associated user profile. The user may view the piece of digital media <NUM> via a display of the user device <NUM>, a display of the amusement park attraction <NUM>, a display on the reference object <NUM>, or the like. The user <NUM> may access the digital wallet via the user device <NUM> or the reference object <NUM> to manipulate the piece of digital media <NUM>. For example, the user <NUM> may edit, delete, or save the piece of digital media <NUM> via a user interface of the user device <NUM> or the reference object <NUM>.

The controller <NUM> may mint a non-fungible token (NFT) associated with the piece of digital media <NUM>. Upon receipt of the piece of digital media <NUM> into the media library <NUM>, the user <NUM> may provide an input (e.g., user instructions) to mint an NFT referencing the piece of digital media <NUM>. This may require payment of a fee. In response, the controller <NUM> may mint the NFT associated with the piece of digital media based on the user instructions and other requirements (e.g., user identity authentication, payment of a fee). The user <NUM> may also provide an input to delete the piece of digital media from the media library <NUM>, or to retain the piece of digital media <NUM> in non-NFT format. In certain embodiments, the controller <NUM> may mint the NFT based on a digital receipt generated alongside the piece of digital media <NUM>. The controller <NUM> may delay minting of the NFT to reduce minting cost based on resource availability. The user <NUM> may keep one or more customized NFTs representing unique experiences at the amusement park attraction <NUM>. Upon minting the NFT, the controller <NUM> may associate NFT ownership data with the user profile.

In certain embodiments, the controller <NUM> may detect that the user <NUM> possesses an NFT indicating previous experiences at the amusement park attraction <NUM>. In response, the controller <NUM> may operate the amusement park <NUM> to generate previously unexperienced effects. For example, the controller may analyze the NFT to determine a first effect previously experienced by the user <NUM>. In response to the determination, the controller <NUM> may generate a second effect that the user <NUM> has not experienced. In other embodiments, the controller may grant the user <NUM> access to new areas <NUM> or levels of the amusement park attraction <NUM> or other attractions, unlock digital content in a game or application (e.g., new characters, abilities, levels), or grant the user <NUM> access to other content based on the NFT. The game or application may be accessed via the user device <NUM>, a home video game console, a computing device, or the like. Additionally, the user <NUM> may buy, sell, or trade the NFTs with other users. For example, the user <NUM> may purchase an alternative NFT from another user. Royalties may be generated from each NFT transaction. The user <NUM> may use the alternative NFT to access content in the amusement park attraction <NUM> or attractions that the user <NUM> has not visited before. The attraction system <NUM> may operate a method, as described below.

<FIG> illustrates a method <NUM> for minting customized non-fungible tokens associated with an amusement park attraction in accordance with embodiments of the present disclosure. Although the following description of the method <NUM> is described in a particular order, it should be noted that the method <NUM> is not limited to the depicted order; and, instead, the method <NUM> may be performed in any suitable order. This method <NUM> (or algorithm) may be performed by the one or more processors <NUM> of the controller <NUM>, in accordance with present embodiments.

At block <NUM>, the one or more processors <NUM> may receive a first indication of the activity being performed by the user <NUM>. The first indication may be received from the sensors <NUM> in response to detecting the user performing the activity (e.g., drawing the shape <NUM> with the reference object <NUM>, touching the interactive object <NUM> with the reference object <NUM>). The first indication may indicate a type of activity being performed. The activity may represent the user <NUM> interacting with the amusement park attraction <NUM> (e.g., an attraction area). For example, the activity may represent the user <NUM> forming a gesture (e.g., with the reference object) for detection by a sensor of the amusement park attraction <NUM>. It should be noted that block <NUM> may represent detecting general activity of the user <NUM> to initiate a first response (e.g., initiate recording of the user <NUM>) and detecting a more specific activity (e.g., gesture presentation) to initiate as second response (e.g., activation of an effect).

At block <NUM>, the one or more processors <NUM> may operate an interactive feature of the amusement park attraction <NUM> (e.g., the attraction area) to produce a first effect. The first effect may be produced in response to the first indication of the activity being performed (e.g., completing a gesture corresponding to a gesture template) by the user <NUM>, as generally represented by block <NUM>. In certain embodiments, the one or more processors <NUM> may operate the interactive object <NUM>, the lighting system <NUM>, the sound system <NUM>, another suitable effect system, or a combination thereof to produce the first effect. In certain embodiments, the first effect may be a digital effect produced virtually in a game or application. The user may experience the first effect in the game or application via the user device <NUM> or another suitable device.

At block <NUM>, the one or more processors <NUM> may initiate capture or collection of the piece of digital media <NUM> (e.g., a piece of media). Collection of a virtual asset (e.g., virtual character, virtual token), or minting of NFT representing collected virtual asset, may be conveyed to the user through the reference object <NUM> or user device <NUM>, such as by haptic vibration. The piece of digital media may be customized to represent a unique experience of the user <NUM>. In certain embodiments, the piece of digital media may be a virtual still image or video of an in-game moment in the game or application. In other embodiments, the piece of digital media may be a still image or video of the user <NUM> performing the activity, as well as the first effect. For example, the user <NUM> may draw the shape <NUM> in the air using the reference object <NUM>. A camera of the sensors <NUM> may capture a video of the user <NUM> drawing the shape <NUM> in the air and the corresponding effect. The effect may be the appearance of a virtual character or object depicted on media, and digital media representing the virtual character or object may be captured or collected by the user through the user device <NUM>, reference object <NUM>, or within the associated user media library <NUM>. In certain embodiments, the one or more processors <NUM> may select the piece of digital media from previously recorded media. The one or more processors <NUM> may initiate the capture of the piece of digital media <NUM> based on user activity detection, the first indication of the activity being performed, production of the first effect, or another trigger. This process may include selecting pre-recorded data for capture and/or initiating the recording based on detected user activity, predicted user activity, or other operations (e.g., initiation of effects or a high thrill portion of a ride).

At block <NUM>, the one or more processors <NUM> may incorporate augmentation media into the piece of digital media <NUM>. In certain embodiments, the augmentation media may be the augmented reality (AR) elements <NUM> imposed over the still image or video. The AR elements may be generated based on the activity. For example, the AR elements <NUM> may include a shape of a path (e.g., the shape <NUM>) defined by a gesture performed via movement of the reference object <NUM> as the activity. This may provide an immersive effect to the piece of digital media <NUM> and increase the value to the user <NUM> by providing a more impactful and authentic device for memory stimulation. For example, the user <NUM> may be experiencing augmented reality when the image is captured, wherein a themed character (e.g., a super villain) is depicted via AR goggles being worn by the user <NUM> as being present in front of the user <NUM>, and the piece of digital media <NUM> may be modified with the AR elements to present the themed character as present in the scene (e.g., at the location in which the user <NUM> perceived the themed character).

At block <NUM>, the one or more processors <NUM> may store the piece of digital media <NUM> in the media library <NUM>. The media library <NUM> may be associated with the user profile associated with the user <NUM>. In certain embodiments, the user <NUM> may access the media library <NUM> via the user device <NUM> using log-in information associated with the user profile. The user may access the media library <NUM> by passing an authentication test. The authentication test may include a biometric input, a personal data query, or the like.

At block <NUM>, the one or more processors <NUM> may receive an input indicating whether the user <NUM> wishes to mint a non-fungible token (NFT) associated with the piece of digital media <NUM>. The user may be prompted on a device (e.g., the user device <NUM>) associated with the user profile and the media library to input whether the user <NUM> wishes to mint an NFT associated with the piece of digital media <NUM>. If the user does not wish to mint an NFT associated with the piece of digital media <NUM>, the method continues to block <NUM>. If the user wishes to mint an NFT associated with the piece of digital media <NUM>, the method continues to block <NUM>.

At block <NUM>, the one or more processors <NUM> may receive an input determining whether the user wishes to save the piece of digital media <NUM> or delete the piece of digital media. If the user wishes to save the piece of digital media <NUM>, the method continues to block <NUM>. If the user does not wish to save the piece of digital media <NUM>, the method continues to block <NUM>.

At block <NUM>, the one or more processors <NUM> may save the piece of digital media <NUM>. In certain embodiments, the piece of digital media <NUM> may be saved to the media library <NUM>. In other embodiments, the piece of digital media <NUM> may be saved to a library external to the attraction system <NUM>.

At block <NUM>, the one or more processors <NUM> may delete the piece of digital media <NUM>. In certain embodiments, in response to the input that the user does not wish to save the piece of digital media <NUM>, the one or more processors <NUM> may save the piece of digital media <NUM> in a digital recycle bin for a period of time. During the period of time, the user <NUM> may retrieve the piece of digital media <NUM> and save it to the media library <NUM>. At the end of the period of time, the one or more processors may permanently delete the piece of digital media <NUM>.

At block <NUM>, the one or more processors <NUM> may mint an NFT associated with the piece of digital media and any related data. The one or more processors <NUM> may mint the NFT by recording the piece of digital media in a distributed ledger associated with a blockchain, hashgraph or similar distributed ledger technology. The one or more processors <NUM> may store data associated with the NFT (e.g., ownership data, metadata, performance data, smart contracts) in the media library <NUM>, or in a database associated with the user profile. It should be noted that a fee may be required for minting the NFT or for transferring the NFT after it has been minted. Fee payment may be made through a user account or the like and as part of steps <NUM>, <NUM>, or a different step.

At block <NUM>, the one or more processors <NUM> receive a second indication of the activity being performed. The second indication may be sent by the sensors <NUM> in response to detecting the user performing the activity (e.g., drawing the shape <NUM> with the reference object <NUM>, touching the interactive object <NUM> with the reference object <NUM>) a second time following the minting of the NFT. The second indication may indicate a type of activity being performed. In certain embodiments, the second indication may indicate that the user <NUM> has performed an alternative activity that is distinct from the activity detected at block <NUM>.

At block <NUM>, the one or more processors <NUM> may receive a third indication that the user possesses the NFT, which was previously minted. The one or more processors <NUM> may receive the third indication by traversing the media library <NUM>, the database associated with the user profile, or the like. In certain embodiments, the third indication may indicate that the user <NUM> is in possession of multiple NFTs. The third indication may indicate one or more attraction experiences that the user <NUM> has experienced and one or more unexperienced attraction experiences to which the user <NUM> has access.

At block <NUM>, the one or more processors <NUM> may enable locked content. In certain embodiments, in response to receiving the second indication and the third indication, the one or more processors <NUM> may operate the interactive feature of the amusement park attraction <NUM> to produce a second effect. The second effect may be different than the first effect described at block <NUM>. The one or more processors <NUM> may operate the interactive object <NUM>, the lighting system <NUM>, the sound system <NUM>, another suitable effect system, or a combination thereof to produce the second effect. In certain embodiments, the second effect may be a digital effect produced virtually in a game or application. The user may experience the second effect in the game or application via, the user device <NUM>, a home video game console, a computing device of the amusement park attraction <NUM>, another type of gaming system, or the like. For example, an authenticator (e.g., a computer-based system that may be in communication with the one or more processors <NUM> and a gaming system) may operate to confirm authenticity of an NFT in a user account and then (upon confirmed authenticity) facilitate access to a new level in a video game on a console in communication with the authenticator. In other embodiments, in response to receiving the second indication and the third indication, the one or more processors <NUM> may operate an access feature of the amusement park attraction <NUM> to give the user <NUM> access to an interactive area. The access feature may be a locked door, a fog machine that controls visibility of an area, or the like. The interactive area may be a physical area of the amusement park attraction <NUM> (e.g., the new area or level <NUM>), or a virtual area in the game or application. In further embodiments, in response to receiving the second indication and the third indication, the one or more processors <NUM> may grant the user <NUM> access to the physical area and the virtual area.

Claim 1:
An attraction system (<NUM>) of an amusement park, the attraction system (<NUM>) comprising:
a sensor (<NUM>) of a plurality of sensors, the sensor being configured to detect an activity of a user (<NUM>) in an interactive attraction area (<NUM>) by monitoring a reference object (<NUM>) associated with the user (<NUM>); and
a controller (<NUM>), comprising one or more processors (<NUM>), wherein the one or more processors (<NUM>) is configured to:
receive, from the sensor (<NUM>), an indication of the activity;
in response to receiving the indication, initiate capture of a piece of digital media (<NUM>) via the sensor (<NUM>) or a separate sensor; and
mint a non-fungible token (NFT) associated with the piece of digital media.