Patent Description:
The present disclosure relates to display systems, including augmented reality imaging and visualization systems.

Modern computing and display technologies have facilitated the development of systems for so called "virtual reality" or "augmented reality" experiences, in which digitally reproduced images or portions thereof are presented to a user in a manner wherein they seem to be, or may be perceived as, real. A virtual reality, or "VR", scenario typically involves the presentation of digital or virtual image information without transparency to other actual real-world visual input; an augmented reality, or "AR", scenario typically involves presentation of digital or virtual image information as an augmentation to visualization of the actual world around the user. A mixed reality, or "MR", scenario is a type of AR scenario and typically involves virtual objects that are integrated into, and responsive to, the natural world. For example, an MR scenario may include AR image content that appears to be blocked by or is otherwise perceived to interact with objects in the real world.

In a system known from <CIT>, the display detects a face of an interlocutor in the real world and covers the face with virtual content visible to a user of the display, so that the user can see virtual content while the interlocutor believes he has the attention of the user. In another system known from <CIT>, a stereoscopic HMD with augumented reality tracks the gaze of the users eyes and adjusts the accommodation and binocular cues accordingly.

In another system, referring to <FIG>, an augmented reality scene <NUM> is depicted. The user of an AR technology sees a real-world park-like setting <NUM> featuring people, trees, buildings in the background, and a concrete platform <NUM>. The user also perceives that he/she "sees" "virtual content" such as a robot statue <NUM> standing upon the real -world platform <NUM>, and a flying cartoon-like avatar character <NUM> which seems to be a personification of a bumble bee. These elements <NUM>, <NUM> are "virtual" in that they do not exist in the real world. Because the human visual perception system is complex, it is challenging to produce AR technology that facilitates a comfortable, natural-feeling, rich presentation of virtual image elements amongst other virtual or real-world imagery elements.

Systems and methods disclosed herein address various challenges related to AR and VR technology.

The invention relates to a system and a method according to the appended independent claims. Further embodiments of the invention are the subject of the dependent claims. Additional, alternative or complementary embodiments are also disclosed in the following paragraphs.

In some other embodiments, a display system is provided. The display system comprises a display device configured to present virtual objects to a user, each virtual object on one or more depth planes of a plurality of depth planes; one or more processors; and one or more computer storage media storing instructions that when executed by the display system, cause the display system to perform operations. The operations comprise monitoring information associated with eye movements of the user; determining, based on the monitored information, a fixation point of the eyes of the user, each fixation point indicating a three-dimensional location being fixated upon by the eyes of the user, tracked over time; and based on the determined fixation points, adjusting at least one virtual object such that the at least one virtual object is displayed on a same depth plane as corresponds to the depth plane region that a determined fixation point falls within for greater than a threshold metric. The determined fixation point is determined to fall within the depth plane region for greater than a threshold metric before adjusting the at least one virtual object.

Augmented reality display systems present virtual content to a user (or viewer), with the virtual content appearing to be located at three-dimensional locations in space in the user's field of view. The virtual content may also be referred to as virtual objects, which may include images, graphics, and other visual content that may be presented by the display system to the user. The display system may present different virtual objects at distinct depths or distances from the user, such that from the user's perspective, each virtual object may be associated with a three-dimensional location. The three-dimensional location may correspond to a position on a horizontal axis, a position on a vertical axis, and a position on the depth axis away from the user. As the user switches from viewing a near virtual object, for example, to viewing a farther virtual object, or vice versa, changes in vergence and/or accommodation occur. As will be described in more detail below, vergence relates to the directional movement of the user's eyes, and accommodation relates to changes in the lenses and pupils of the eyes (which may serve to focus light on the retina of the eyes).

In some embodiments, techniques are provided for adjusting the presentation of virtual objects to limit an extent to which the user's visual system changes accommodation and/or changes vergence as the user views different virtual objects, or a combination of virtual objects and real objects. For example, the presentation of a virtual object may be adjusted such that the difference between one or more depth cues for the virtual object and corresponding depth cues for other virtual objects, or real objects, is reduced. For example, the one or more depth cues for the virtual object that the user may be adjusted to be similar to corresponding depth cues for the other virtual objects, or real objects, that the user is looking between. The depth cues may include accommodation cues and/or binocular cues. As will be described, adjusting accommodation cues of a virtual object may include adjusting wavefront divergence of light being output to the user by the display system, and adjusting binocular cues may include adjusting views of the virtual object that are being provided to each eye of the user (e.g., adjusting binocular disparity). Adjusting views of the virtual object includes adjusting dichoptic presentations of the virtual object. In some embodiments, a user may switch between viewing two virtual objects being presented at different depths, and comfortably view each of the virtual objects without needing to change their accommodative response for each virtual object after a switch.

Utilizing the techniques described herein, the perceived presentation quality of virtual content may be improved. For example, perceptible visual artifacts, such as flicker caused by switching content between different depth planes, may be reduced, particularly when certain augmented reality display systems are utilized, e.g., as vari-focal display systems, as described further herein. As another example, rapid switching of fixation between a virtual object and another virtual or real object may be facilitated by reducing the need for the user to change accommodation between those objects. For instance, a change in accommodation may take a perceptible amount of time as the user's eyes focus, and this perceptible amount of time may degrade the user experience, e.g., by slowing down the user's ability to absorb information as the user is repeatedly switching their attention between two objects. This slowing down may be undesirable, for example, in contexts such as games in which quick user reactions are a basis for competitive play. Examples of other contexts include fast paced environments that require multitasking and/or high levels of attention, for example, operating rooms.

Regarding vari-focal display systems, it will be appreciated that such systems may present virtual content at discrete depth planes, with all virtual content being presented at a same depth plane for each frame presented to the user (e.g., only one depth plane is active, or outputting image information, at a time). As will be described, the vari- focal display system may determine a three-dimensional fixation point at which the user is fixating, and may select a depth plane to present all virtual content based on the fixation point. As an example of determining a fixation point, the display system may monitor the orientations and/or shapes of the user's eyes and determine a three-dimensional location at which respective determined gazes of the eyes intersect. The display system may determine that the user is viewing a particular virtual object being presented at a particular three-dimensional location, and the display system may present all virtual content at a depth plane corresponding to the three-dimensional location. In this way, the display system may ensure that the particular virtual object, and optionally other virtual content, are in focus to the user. When presenting virtual content at a subsequently selected depth plane, perceptible flicker may, as an example, be introduced as the display system switches to presenting virtual content at the subsequently selected depth plane and back again to the previous depth plane. For example, as the user modifies his/her eyes to fixate on a subsequent fixation point, the display system may select the subsequent depth plane to present virtual content in a subsequently presented frame. Errors in determining the fixation point and/or a fixation point near the interface between depth planes may cause undesired and/or random switching back and forth between the depth planes. As will be described below with respect to <FIG>, each depth plane may encompass a particular range of depths from the user, such that a depth plane may be selected according to the three-dimensional location at which the user's eyes are fixating.

To present virtual content at discrete depth planes, a display system may include one or more waveguides configured to output light with different wavefront divergence corresponding to different depth planes. Using the different wavefront divergences, different accommodation cues may be provided to the user and the display system may cause a first virtual object to appear to be located at a first depth in the user's field of view, while causing a second virtual object (using light having different wavefront divergence) to appear to be located at a second depth in the user's field of view. Additionally, the display system may present different images to each eye of the user; for example, the display system may be a binocular display that presents slightly different views of a virtual object to each eye, with each view corresponding to the view of the virtual object by each respective eye at a given depth plane. That is, the display system may provide dichoptic presentations of the virtual object to the eyes, such that depth can, in part, be represented through binocular disparity. A virtual object may therefore be perceived by the user as existing at different depths based on the output wavefront divergence and different views of the virtual object provided to each eye.

The vari-focal display system, as described above, may therefore present all virtual content using a particular wavefront divergence (corresponding to a particular depth plane) for each frame. As the user modifies his/her fixation point, light having different wavefront divergence may be selected to present other virtual content on other depth planes. It will be appreciated that a user that is switching fixation between two objects on different depth planes may cause rapid and repeated switching between depth planes, which may be perceived by the user as flicker as the different depth planes become active at different times. In addition, as noted herein, there may be a momentary lag in the viewing of content by the user as the accommodation of their eyes changes.

The techniques described herein may advantageously be utilized to reduce the occurrence of flicker and/or the lag in viewing content caused by depth plane switching and/or display system initiated changes in the user's accommodation. It will be appreciated that the display system may have access to a map or database indicating where various virtual objects may be placed in three-dimensional space. In some embodiments, the display system may determine that a user is switching between viewing a first virtual object and either (<NUM>) a second virtual object or (<NUM>) a real-world object that are located at a different depth plane (e.g., farther or closer) from the first virtual object. The display system may then cause the objects to be presented at a same depth plane. For example, the display system may cause the first virtual object and the second virtual object to be output with same, or similar, wavefront divergence (e.g., presented via a same waveguide) regardless of whether the user is fixating on the first virtual object or second virtual object. Additionally, the display system may cause the first virtual object to be output with wavefront divergence that is associated with a depth of the real -world object. In some other embodiments, the display system may determine the depth plane at which the user is fixating and modify the depth plane indicated by the display system's map before outputting the virtual content in the first instance.

The display system reduces switching in the accommodative response of a user by adjusting an output wavefront divergence, so that a virtual object is presented with the same wavefront divergence (corresponding to the same depth plane) as another virtual object or real object, while retaining (e.g., not adjusting) the views of the virtual object that are provided to each eye. Without being limited by theory, since the views of the virtual object are unmodified, the perceived location in three- dimensional space may be preserved based on binocular cues (e.g., binocular disparity). As a result, the perceived three-dimensional location may be maintained while avoiding changes in accommodation. However, and as will be described, modifying wavefront divergence of a virtual object while retaining the same views of the virtual object presented to each eye may result in negative physiological responses (e.g., headaches, eye strain, fatigue, etc.), due to a mismatch between a perceived depth associated with a modified wavefront divergence, and a perceived depth associated with binocular disparity. The perceived depth (e.g., in diopters) associated with a particular wavefront divergence and the perceived depth (e.g., in diopters) associated with binocular disparity may be determined by the display system and the mismatch between these two values may be calculated to determine the accommodation vergence mismatch. In some embodiments, the display system may perform additional actions (in addition to modifying the output wavefront divergence) if the mismatch is greater than a threshold (e.g., <NUM> diopter). As an example, the display system may adjust binocular disparity, for example, modifying views of the virtual object provided to each eye to correspond to the depth plane associated with the wavefront divergence.

Optionally, the display system may adjust binocular disparity of a virtual object, without modifying wavefront divergence of the virtual object. That is, in contrast to the display system adjusting wavefront divergence to limit a frequency with which a user accommodates to virtual objects, the display system may adjust binocular disparity such that virtual objects are perceived to be at a same, or similar, depth plane as other objects.

While vari-focal display systems were described in portions above, other display systems referred to herein as multi-focal display systems may be utilized. A multi-focal display system may simultaneously output light with wavefront divergence associated with multiple different depth planes, such that content is simultaneously displayed on multiple depth planes for each frame presented to a user. Since the multi-focal display system may present virtual objects at different depth planes in a same frame, the multi-focal display system may avoid introducing certain visual artifacts (e.g., flicker) as a user switches his/her view to different virtual objects. However, utilizing the techniques described herein, such as adjusting a depth plane at which a virtual object is to be presented, the need to change accommodation may be reduced in conformance with the description above.

It will be appreciated that the display system may be part of an augmented reality display system, or a virtual reality display system. As one example, the display system may be transmissive and may allow the user a view of the real world, while providing virtual content in the form of images, video, interactivity, and so on, to the user. As another example, the display system may block the user's view of the real world, and virtual reality images, video, interactivity, and so on, may be presented to the user.

It will also be appreciated that various embodiments described herein may advantageously be applied in various contexts. As an example, the techniques and systems disclosed herein may be applied to healthcare contexts where virtual objects may be viewed in conjunction with real objects. For example, a surgeon may be operating on a real-life patient while wearing a display system. The display system may advantageously present medical information to the surgeon, such as heart rate information. The display system may cause the medical information to be presented on a depth plane closest to the patient, such that the surgeon may avoid having to switch accommodation between the patient and the medical information as the surgeon performs his/her duties. As another example, a user may be playing a racecar driving game while wearing a display system. The display system may present virtual content, such as an interior of the user's car and an exterior of the car (e.g., a road, competitor cars). The display system may adjust particular virtual content, such as a speedometer, to be presented on a same depth plane as the exterior of the car or as a competitor's car (e.g., a field of view through a windshield of the car). In this way, the user may easily and quickly view his/her speed while avoiding having to change accommodation to the speedometer each time he/she looks at the car's dash and view the speedometer. Additionally, flicker may be eliminated as the user views the speedometer, which may otherwise negatively affect game play.

Reference will now be made to the figures.

<FIG> illustrates an example of wearable display system <NUM>. The display system <NUM> includes a display <NUM>, and various mechanical and electronic modules and systems to support the functioning of that display <NUM>. The display <NUM> may be coupled to a frame <NUM>, which is wearable by a display system user or viewer <NUM> and which is configured to position the display <NUM> in front of the eyes of the user <NUM>. The display <NUM> may be considered eyewear in some embodiments. In some embodiments, a speaker <NUM> is coupled to the frame <NUM> and configured to be positioned adjacent the ear canal of the user <NUM> (in some embodiments, another speaker, not shown, may optionally be positioned adjacent the other ear canal of the user to provide stereo/shapeable sound control). The display system may also include one or more microphones <NUM> or other devices to detect sound. In some embodiments, the microphone is configured to allow the user to provide inputs or commands to the system <NUM> (e.g., the selection of voice menu commands, natural language questions, etc.), and/or may allow audio communication with other persons (e.g., with other users of similar display systems. The microphone may further be configured as a peripheral sensor to collect audio data (e.g., sounds from the user and/or environment). In some embodiments, the display system may also include a peripheral sensor 120a, which may be separate from the frame <NUM> and attached to the body of the user <NUM> (e.g., on the head, torso, an extremity, etc. of the user <NUM>). The peripheral sensor 120a may be configured to acquire data characterizing a physiological state of the user <NUM> in some embodiments. For example, the sensor 120a may be an electrode.

With continued reference to <FIG>, the display <NUM> is operatively coupled by communications link <NUM>, such as by a wired lead or wireless connectivity, to a local data processing module <NUM> which may be mounted in a variety of configurations, such as fixedly attached to the frame <NUM>, fixedly attached to a helmet or hat worn by the user, embedded in headphones, or otherwise removably attached to the user <NUM> (e.g., in a backpack-style configuration, in a belt-coupling style configuration). Similarly, the sensor 120a may be operatively coupled by communications link 120b, e.g., a wired lead or wireless connectivity, to the local processor and data module <NUM>. The local processing and data module <NUM> may comprise a hardware processor, as well as digital memory, such as non-volatile memory (e.g., flash memory or hard disk drives), both of which may be utilized to assist in the processing, caching, and storage of data. Optionally, the local processor and data module <NUM> may include one or more central processing units (CPUs), graphics processing units (GPUs), dedicated processing hardware, and so on. The data may include data a) captured from sensors (which may be, e.g., operatively coupled to the frame <NUM> or otherwise attached to the user <NUM>), such as image capture devices (such as cameras), microphones, inertial measurement units, accelerometers, compasses, GPS units, radio devices, gyros, and/or other sensors disclosed herein; and/or b) acquired and/or processed using remote processing module <NUM> and/or remote data repository <NUM> (including data relating to virtual content), possibly for passage to the display <NUM> after such processing or retrieval. The local processing and data module <NUM> may be operatively coupled by communication links <NUM>, <NUM>, such as via a wired or wireless communication links, to the remote processing module <NUM> and remote data repository <NUM> such that these remote modules <NUM>, <NUM> are operatively coupled to each other and available as resources to the local processing and data module <NUM>. In some embodiments, the local processing and data module <NUM> may include one or more of the image capture devices, microphones, inertial measurement units, accelerometers, compasses, GPS units, radio devices, and/or gyros. In some other embodiments, one or more of these sensors may be attached to the frame <NUM>, or may be standalone structures that communicate with the local processing and data module <NUM> by wired or wireless communication pathways.

With continued reference to <FIG>, in some embodiments, the remote processing module <NUM> may comprise one or more processors configured to analyze and process data and/or image information, for instance including one or more central processing units (CPUs), graphics processing units (GPUs), dedicated processing hardware, and so on. In some embodiments, the remote data repository <NUM> may comprise a digital data storage facility, which may be available through the internet or other networking configuration in a "cloud" resource configuration. In some embodiments, the remote data repository <NUM> may include one or more remote servers, which provide information, e.g., information for generating augmented reality content, to the local processing and data module <NUM> and/or the remote processing module <NUM>. In some embodiments, all data is stored and all computations are performed in the local processing and data module, allowing fully autonomous use from a remote module. Optionally, an outside system (e.g., a system of one or more processors, one or more computers) that includes CPUs, GPUs, and so on, may perform at least a portion of processing (e.g., generating image information, processing data) and provide information to, and receive information from, modules <NUM>, <NUM>, <NUM>, for instance via wireless or wired connections.

With reference now to <FIG>, the perception of an image as being "three-dimensional" or "<NUM>-D" may be achieved by providing slightly different presentations of the image to each eye of the viewer. <FIG> illustrates a conventional display system for simulating three-dimensional imagery for a user. Two distinct images <NUM>, <NUM>- one for each eye <NUM>, <NUM>- are outputted to the user to provide binocular cues that the user's visual system may interpret to derive a perception of depth. The images <NUM>, <NUM> are spaced from the eyes <NUM>, <NUM> by a distance <NUM> along an optical or z-axis that is parallel to the line of sight of the viewer. The images <NUM>, <NUM> are flat and the eyes <NUM>, <NUM> may focus on the images by assuming a single accommodated state. Such <NUM>-D display systems rely on the human visual system to combine the images <NUM>, <NUM> to provide a perception of depth and/or scale for the combined image.

It will be appreciated, however, that the human visual system is more complicated and providing a realistic perception of depth is more challenging. For example, many viewers of conventional "<NUM>-D" display systems find such systems to be uncomfortable or may not perceive a sense of depth at all. Without being limited by theory, it is believed that viewers of an object may perceive the object as being "three-dimensional" due to a combination of vergence and accommodation. Vergence movements (e.g., rotation of the eyes so that the pupils move toward or away from each other to converge the lines of sight of the eyes to fixate upon an object) of the two eyes relative to each other are closely associated with focusing (or "accommodation") of the lenses and pupils of the eyes. Under normal conditions, changing the focus of the lenses of the eyes, or accommodating the eyes, to change focus from one object to another object at a different distance will automatically cause a matching change in vergence to the same distance, under a relationship known as the "accommodation-vergence reflex," as well as pupil dilation or constriction. Likewise, a change in vergence will trigger a matching change in accommodation of lens shape and pupil size, under normal conditions. As noted herein, many stereoscopic or "<NUM>-D" display systems display a scene using slightly different presentations (and, so, slightly different images) to each eye such that a three-dimensional perspective is perceived by the human visual system. Such systems are uncomfortable for many viewers, however, since they, among other things, simply provide different presentations of a scene, but with the eyes viewing all the image information at a single accommodated state, and work against the "accommodation-vergence reflex. " Display systems that provide a better match between accommodation and vergence may form more realistic and comfortable simulations of three-dimensional imagery.

<FIG> illustrates aspects of an approach for simulating three- dimensional imagery using multiple depth planes. With reference to <FIG>, objects at various distances from eyes <NUM>, <NUM> on the z-axis are accommodated by the eyes <NUM>, <NUM> so that those objects are in focus. The eyes <NUM>, <NUM> assume particular accommodated states to bring into focus objects at different distances along the z-axis. Consequently, a particular accommodated state may be said to be associated with a particular one of depth planes <NUM>, which has an associated focal distance, such that objects or parts of objects in a particular depth plane are in focus when the eye is in the accommodated state for that depth plane. In some embodiments, three-dimensional imagery may be simulated by providing different presentations of an image for each of the eyes <NUM>, <NUM>, and also by providing different presentations of the image corresponding to each of the depth planes. While shown as being separate for clarity of illustration, it will be appreciated that the fields of view of the eyes <NUM>, <NUM> may overlap, for example, as distance along the z-axis increases. In addition, while shown as flat for ease of illustration, it will be appreciated that the contours of a depth plane may be curved in physical space, such that all features in a depth plane are in focus with the eye in a particular accommodated state.

The distance between an object and the eye <NUM> or <NUM> may also change the amount of divergence of light from that object, as viewed by that eye. <FIG> illustrate relationships between distance and the divergence of light rays. The distance between the object and the eye <NUM> is represented by, in order of decreasing distance, RI, R2, and R3. As shown in <FIG>, the light rays become more divergent as distance to the object decreases. As distance increases, the light rays become more collimated. Stated another way, it may be said that the light field produced by a point (the object or a part of the object) has a spherical wavefront curvature, which is a function of how far away the point is from the eye of the user. The curvature increases with decreasing distance between the object and the eye <NUM>. Consequently, at different depth planes, the degree of divergence of light rays is also different, with the degree of divergence increasing with decreasing distance between depth planes and the viewer's eye <NUM>. While only a single eye <NUM> is illustrated for clarity of illustration in <FIG> and other figures herein, it will be appreciated that the discussions regarding eye <NUM> may be applied to both eyes <NUM> and <NUM> of a viewer.

Without being limited by theory, it is believed that the human eye typically can interpret a finite number of depth planes to provide depth perception. Consequently, a highly believable simulation of perceived depth may be achieved by providing, to the eye, different presentations of an image corresponding to each of these limited number of depth planes. The different presentations may be separately focused by the viewer's eyes, thereby helping to provide the user with depth cues based on the accommodation of the eye required to bring into focus different image features for the scene located on different depth plane and/or based on observing different image features on different depth planes being out of focus.

<FIG> illustrates an example of a waveguide stack for outputting image information to a user. A display system <NUM> includes a stack of waveguides, or stacked waveguide assembly, <NUM> that may be utilized to provide three-dimensional perception to the eye/brain using a plurality of waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM>. In some embodiments, the display system <NUM> is the system <NUM> of <FIG>, with <FIG> schematically showing some parts of that system <NUM> in greater detail. For example, the waveguide assembly <NUM> may be part of the display <NUM> of <FIG>. It will be appreciated that the display system <NUM> may be considered a light field display in some embodiments.

With continued reference to <FIG>, the waveguide assembly <NUM> may also include a plurality of features <NUM>, <NUM>, <NUM>, <NUM> between the waveguides. In some embodiments, the features <NUM>, <NUM>, <NUM>, <NUM> may be one or more lenses. The waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM> and/or the plurality of lenses <NUM>, <NUM>, <NUM>, <NUM> may be configured to send image information to the eye with various levels of wavefront curvature or light ray divergence. Each waveguide level may be associated with a particular depth plane and may be configured to output image information corresponding to that depth plane. Image injection devices <NUM>, <NUM>, <NUM>, <NUM>, <NUM> may function as a source of light for the waveguides and may be utilized to inject image information into the waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM>, each of which may be configured, as described herein, to distribute incoming light across each respective waveguide, for output toward the eye <NUM>. Light exits an output surface <NUM>, <NUM>, <NUM>, <NUM>, <NUM> of the image injection devices <NUM>, <NUM>, <NUM>, <NUM>, <NUM> and is injected into a corresponding input surface <NUM>, <NUM>, <NUM>, <NUM>, <NUM> of the waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM>. In some embodiments, the each of the input surfaces <NUM>, <NUM>, <NUM>, <NUM>, <NUM> may be an edge of a corresponding waveguide, or may be part of a major surface of the corresponding waveguide (that is, one of the waveguide surfaces directly facing the world <NUM> or the viewer's eye <NUM>). In some embodiments, a single beam of light (e.g. a collimated beam) may be injected into each waveguide to output an entire field of cloned collimated beams that are directed toward the eye <NUM> at particular angles (and amounts of divergence) corresponding to the depth plane associated with a particular waveguide. In some embodiments, a single one of the image injection devices <NUM>, <NUM>, <NUM>, <NUM>, <NUM> may be associated with and inject light into a plurality (e.g., three) of the waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM>.

In some embodiments, the image injection devices <NUM>, <NUM>, <NUM>, <NUM>, <NUM> are discrete displays that each produce image information for injection into a corresponding waveguide <NUM>, <NUM>, <NUM>, <NUM>, <NUM>, respectively. In some other embodiments, the image injection devices <NUM>, <NUM>, <NUM>, <NUM>, <NUM> are the output ends of a single multiplexed display which may, e.g., pipe image information via one or more optical conduits (such as fiber optic cables) to each of the image injection devices <NUM>, <NUM>, <NUM>, <NUM>, <NUM>. It will be appreciated that the image information provided by the image injection devices <NUM>, <NUM>, <NUM>, <NUM>, <NUM> may include light of different wavelengths, or colors (e.g., different component colors, as discussed herein).

In some embodiments, the light injected into the waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM> is provided by a light projector system <NUM>, which comprises a light module <NUM>, which may include a light emitter, such as a light emitting diode (LED). The light from the light module <NUM> may be directed to and modified by a light modulator <NUM>, e.g., a spatial light modulator, via a beam splitter <NUM>. The light modulator <NUM> may be configured to change the perceived intensity of the light injected into the waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM>. Examples of spatial light modulators include liquid crystal displays (LCD) including a liquid crystal on silicon (LCOS) displays.

In some embodiments, the display system <NUM> may be a scanning fiber display comprising one or more scanning fibers configured to project light in various patterns (e.g., raster scan, spiral scan, Lissajous patterns, etc.) into one or more waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM> and ultimately to the eye <NUM> of the viewer. In some embodiments, the illustrated image injection devices <NUM>, <NUM>, <NUM>, <NUM>, <NUM> may schematically represent a single scanning fiber or a bundle of scanning fibers configured to inject light into one or a plurality of the waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM>. In some other embodiments, the illustrated image injection devices <NUM>, <NUM>, <NUM>, <NUM>, <NUM> may schematically represent a plurality of scanning fibers or a plurality of bundles of scanning fibers, each of which are configured to inject light into an associated one of the waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM>. It will be appreciated that one or more optical fibers may be configured to transmit light from the light module <NUM> to the one or more waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM>. It will be appreciated that one or more intervening optical structures may be provided between the scanning fiber, or fibers, and the one or more waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM> to, e.g., redirect light exiting the scanning fiber into the one or more waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM>.

A controller <NUM> controls the operation of one or more of the stacked waveguide assembly <NUM>, including operation of the image injection devices <NUM>, <NUM>, <NUM>, <NUM>, <NUM>, the light source <NUM>, and the light modulator <NUM>. In some embodiments, the controller <NUM> is part of the local data processing module <NUM>. The controller <NUM> includes programming (e.g., instructions in a non-transitory medium) that regulates the timing and provision of image information to the waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM> according to, e.g., any of the various schemes disclosed herein. In some embodiments, the controller may be a single integral device, or a distributed system connected by wired or wireless communication channels. The controller <NUM> may be part of the processing modules <NUM> or <NUM> (<FIG>) in some embodiments.

With continued reference to <FIG>, the waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM> may be configured to propagate light within each respective waveguide by total internal reflection (TIR). The waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM> may each be planar or have another shape (e.g., curved), with major top and bottom surfaces and edges extending between those major top and bottom surfaces. In the illustrated configuration, the waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM> may each include out-coupling optical elements <NUM>, <NUM>, <NUM>, <NUM>, <NUM> that are configured to extract light out of a waveguide by redirecting the light, propagating within each respective waveguide, out of the waveguide to output image information to the eye <NUM>. Extracted light may also be referred to as out-coupled light and the out-coupling optical elements light may also be referred to light extracting optical elements. An extracted beam of light may be outputted by the waveguide at locations at which the light propagating in the waveguide strikes a light extracting optical element. The out-coupling optical elements <NUM>, <NUM>, <NUM>, <NUM>, <NUM> may, for example, be gratings, including diffractive optical features, as discussed further herein. While illustrated disposed at the bottom major surfaces of the waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM>, for ease of description and drawing clarity, in some embodiments, the out-coupling optical elements <NUM>, <NUM>, <NUM>, <NUM>, <NUM> may be disposed at the top and/or bottom major surfaces, and/or may be disposed directly in the volume of the waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM>, as discussed further herein. In some embodiments, the out-coupling optical elements <NUM>, <NUM>, <NUM>, <NUM>, <NUM> may be formed in a layer of material that is attached to a transparent substrate to form the waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM>. In some other embodiments, the waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM> may be a monolithic piece of material and the out-coupling optical elements <NUM>, <NUM>, <NUM>, <NUM>, <NUM> may be formed on a surface and/or in the interior of that piece of material.

With continued reference to <FIG>, as discussed herein, each waveguide <NUM>, <NUM>, <NUM>, <NUM>, <NUM> is configured to output light to form an image corresponding to a particular depth plane. For example, the waveguide <NUM> nearest the eye may be configured to deliver collimated light (which was injected into such waveguide <NUM>), to the eye <NUM>. The collimated light may be representative of the optical infinity focal plane. The next waveguide up <NUM> may be configured to send out collimated light which passes through the first lens <NUM> (e.g., a negative lens) before it can reach the eye <NUM>; such first lens <NUM> may be configured to create a slight convex wavefront curvature so that the eye/brain interprets light coming from that next waveguide up <NUM> as coming from a first focal plane closer inward toward the eye <NUM> from optical infinity. Similarly, the third up waveguide <NUM> passes its output light through both the first <NUM> and second <NUM> lenses before reaching the eye <NUM>; the combined optical power of the first <NUM> and second <NUM> lenses may be configured to create another incremental amount of wavefront curvature so that the eye/brain interprets light coming from the third waveguide <NUM> as coming from a second focal plane that is even closer inward toward the person from optical infinity than was light from the next waveguide up <NUM>.

The other waveguide layers <NUM>, <NUM> and lenses <NUM>, <NUM> are similarly configured, with the highest waveguide <NUM> in the stack sending its output through all of the lenses between it and the eye for an aggregate focal power representative of the closest focal plane to the person. To compensate for the stack of lenses <NUM>, <NUM>, <NUM>, <NUM> when viewing/interpreting light coming from the world <NUM> on the other side of the stacked waveguide assembly <NUM>, a compensating lens layer <NUM> may be disposed at the top of the stack to compensate for the aggregate power of the lens stack <NUM>, <NUM>, <NUM>, <NUM> below. Such a configuration provides as many perceived focal planes as there are available waveguide/lens pairings. Both the out-coupling optical elements of the waveguides and the focusing aspects of the lenses may be static (i.e., not dynamic or electro-active). In some alternative embodiments, either or both may be dynamic using electro-active features.

In some embodiments, two or more of the waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM> may have the same associated depth plane. For example, multiple waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM> may be configured to output images set to the same depth plane, or multiple subsets of the waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM> may be configured to output images set to the same plurality of depth planes, with one set for each depth plane. This may provide advantages for forming a tiled image to provide an expanded field of view at those depth planes.

With continued reference to <FIG>, the out-coupling optical elements <NUM>, <NUM>, <NUM>, <NUM>, <NUM> may be configured to both redirect light out of their respective waveguides and to output this light with the appropriate amount of divergence or collimation for a particular depth plane associated with the waveguide. As a result, waveguides having different associated depth planes may have different configurations of out-coupling optical elements <NUM>, <NUM>, <NUM>, <NUM>, <NUM>, which output light with a different amount of divergence depending on the associated depth plane. In some embodiments, the light extracting optical elements <NUM>, <NUM>, <NUM>, <NUM>, <NUM> may be volumetric or surface features, which may be configured to output light at specific angles. For example, the light extracting optical elements <NUM>, <NUM>, <NUM>, <NUM>, <NUM> may be volume holograms, surface holograms, and/or diffraction gratings. In some embodiments, the features <NUM>, <NUM>, <NUM>, <NUM> may not be lenses; rather, they may simply be spacers (e.g., cladding layers and/or structures for forming air gaps).

In some embodiments, the out-coupling optical elements <NUM>, <NUM>, <NUM>, <NUM>, <NUM> are diffractive features that form a diffraction pattern, or "diffractive optical element" (also referred to herein as a "DOE"). Preferably, the DOE's have a sufficiently low diffraction efficiency so that only a portion of the light of the beam is deflected away toward the eye <NUM> with each intersection of the DOE, while the rest continues to move through a waveguide via TIR. The light carrying the image information is thus divided into a number of related exit beams that exit the waveguide at a multiplicity of locations and the result is a fairly uniform pattern of exit emission toward the eye <NUM> for this particular collimated beam bouncing around within a waveguide.

In some embodiments, one or more DOEs may be switchable between "on" states in which they actively diffract, and "off states in which they do not significantly diffract. For instance, a switchable DOE may comprise a layer of polymer dispersed liquid crystal, in which microdroplets comprise a diffraction pattern in a host medium, and the refractive index of the microdroplets may be switched to substantially match the refractive index of the host material (in which case the pattern does not appreciably diffract incident light) or the microdroplet may be switched to an index that does not match that of the host medium (in which case the pattern actively diffracts incident light).

In some embodiments, a camera assembly <NUM> (e.g., a digital camera, including visible light and infrared light cameras) may be provided to capture images of the eye <NUM> and/or tissue around the eye <NUM> to, e.g., detect user inputs and/or to monitor the physiological state of the user. As used herein, a camera may be any image capture device. In some embodiments, the camera assembly <NUM> may include an image capture device and a light source to project light (e.g., infrared light) to the eye, which may then be reflected by the eye and detected by the image capture device. In some embodiments, the camera assembly <NUM> may be attached to the frame <NUM> (<FIG>) and may be in electrical communication with the processing modules <NUM> and/or <NUM>, which may process image information from the camera assembly <NUM>. In some embodiments, one camera assembly <NUM> may be utilized for each eye, to separately monitor each eye.

In some embodiments, an inward facing camera may also be configured to detect the accommodative response, or accommodation state, of the user's eyes, to display content to the user without requiring the user to change that accommodative response. Optionally, the inward facing camera may be configured to detect the accommodative response, or accommodation state, of each of the user's eyes. The displayed content may include alerts, menu items, or other content that may be beneficial for the user to clearly see irrespective of the depth at which their eyes are focused. In some embodiments, the display system <NUM> may be configured to detect shape change of the lens in the user's eyes to determine what the user's eyes are focused on and, in turn, the display system <NUM> may render displayed images on the appropriate depth plane with corresponding and appropriate depth cues (e.g., with appropriate resolution, detail, color saturation, contrast, etc. for particular depth planes).

With reference now to <FIG>, an example of exit beams outputted by a waveguide is shown. One waveguide is illustrated, but it will be appreciated that other waveguides in the waveguide assembly <NUM> (<FIG>) may function similarly, where the waveguide assembly <NUM> includes multiple waveguides. Light <NUM> is injected into the waveguide <NUM> at the input surface <NUM> of the waveguide <NUM> and propagates within the waveguide <NUM> by TIR. At points where the light <NUM> impinges on the DOE <NUM>, a portion of the light exits the waveguide as exit beams <NUM>. The exit beams <NUM> are illustrated as substantially parallel but, as discussed herein, they may also be redirected to propagate to the eye <NUM> at an angle (e.g., forming divergent exit beams), depending on the depth plane associated with the waveguide <NUM>. It will be appreciated that substantially parallel exit beams may be indicative of a waveguide with out-coupling optical elements that out-couple light to form images that appear to be set on a depth plane at a large distance (e.g., optical infinity) from the eye <NUM>. Other waveguides or other sets of out-coupling optical elements may output an exit beam pattern that is more divergent, which would require the eye <NUM> to accommodate to a closer distance to bring it into focus on the retina and would be interpreted by the brain as light from a distance closer to the eye <NUM> than optical infinity.

In some embodiments, a full color image may be formed at each depth plane by overlaying images in each of the component colors, e.g., three or more component colors. <FIG> illustrates an example of a stacked waveguide assembly in which each depth plane includes images formed using multiple different component colors. The illustrated embodiment shows depth planes 240a - 240f, although more or fewer depths are also contemplated. Each depth plane may have three or more component color images associated with it, including: a first image of a first color, G; a second image of a second color, R; and a third image of a third color, B. Different depth planes are indicated in the figure by different numbers for diopters (dpt) following the letters G, R, and B. Just as examples, the numbers following each of these letters indicate diopters (<NUM>/m), or inverse distance of the depth plane from a viewer, and each box in the figures represents an individual component color image. In some embodiments, to account for differences in the eye's focusing of light of different wavelengths, the exact placement of the depth planes for different component colors may vary. For example, different component color images for a given depth plane may be placed on depth planes corresponding to different distances from the user. Such an arrangement may increase visual acuity and user comfort and/or may decrease chromatic aberrations.

In some embodiments, light of each component color may be outputted by a single dedicated waveguide and, consequently, each depth plane may have multiple waveguides associated with it. In such embodiments, each box in the figures including the letters G, R, or B may be understood to represent an individual waveguide, and three waveguides may be provided per depth plane where three component color images are provided per depth plane. While the waveguides associated with each depth plane are shown adjacent to one another in this drawing for ease of description, it will be appreciated that, in a physical device, the waveguides may all be arranged in a stack with one waveguide per level. In some other embodiments, multiple component colors may be outputted by the same waveguide, such that, e.g., only a single waveguide may be provided per depth plane.

With continued reference to <FIG>, in some embodiments, G is the color green, R is the color red, and B is the color blue. In some other embodiments, other colors associated with other wavelengths of light, including magenta and cyan, may be used in addition to or may replace one or more of red, green, or blue.

It will be appreciated that references to a given color of light throughout this disclosure will be understood to encompass light of one or more wavelengths within a range of wavelengths of light that are perceived by a viewer as being of that given color. For example, red light may include light of one or more wavelengths in the range of about <NUM>- <NUM>, green light may include light of one or more wavelengths in the range of about <NUM>- <NUM>, and blue light may include light of one or more wavelengths in the range of about <NUM>-<NUM>.

In some embodiments, the light source <NUM> (<FIG>) may be configured to emit light of one or more wavelengths outside the visual perception range of the viewer, for example, infrared and/or ultraviolet wavelengths. In addition, the in-coupling, out- coupling, and other light redirecting structures of the waveguides of the display <NUM> may be configured to direct and emit this light out of the display towards the user's eye <NUM>, e.g., for imaging and/or user stimulation applications.

With reference now to <FIG>, in some embodiments, light impinging on a waveguide may need to be redirected to in-couple that light into the waveguide. An in- coupling optical element may be used to redirect and in-couple the light into its corresponding waveguide. <FIG> illustrates a cross-sectional side view of an example of a plurality or set <NUM> of stacked waveguides that each includes an in-coupling optical element. The waveguides may each be configured to output light of one or more different wavelengths, or one or more different ranges of wavelengths. It will be appreciated that the stack <NUM> may correspond to the stack <NUM> (<FIG>) and the illustrated waveguides of the stack <NUM> may correspond to part of the plurality of waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM>, except that light from one or more of the image injection devices <NUM>, <NUM>, <NUM>, <NUM>, <NUM> is injected into the waveguides from a position that requires light to be redirected for in- coupling.

The illustrated set <NUM> of stacked waveguides includes waveguides <NUM>, <NUM>, and <NUM>. Each waveguide includes an associated in-coupling optical element (which may also be referred to as a light input area on the waveguide), with, e.g., in-coupling optical element <NUM> disposed on a major surface (e.g., an upper major surface) of waveguide <NUM>, in- coupling optical element <NUM> disposed on a major surface (e.g., an upper major surface) of waveguide <NUM>, and in-coupling optical element <NUM> disposed on a major surface (e.g., an upper major surface) of waveguide <NUM>. In some embodiments, one or more of the in- coupling optical elements <NUM>, <NUM>, <NUM> may be disposed on the bottom major surface of the respective waveguide <NUM>, <NUM>, <NUM> (particularly where the one or more in-coupling optical elements are reflective, deflecting optical elements). As illustrated, the in-coupling optical elements <NUM>, <NUM>, <NUM> may be disposed on the upper major surface of their respective waveguide <NUM>, <NUM>, <NUM> (or the top of the next lower waveguide), particularly where those incoupling optical elements are transmissive, deflecting optical elements. In some embodiments, the incoupling optical elements <NUM>, <NUM>, <NUM> may be disposed in the body of the respective waveguide <NUM>, <NUM>, <NUM>. In some embodiments, as discussed herein, the in- coupling optical elements <NUM>, <NUM>, <NUM> are wavelength selective, such that they selectively redirect one or more wavelengths of light, while transmitting other wavelengths of light. While illustrated on one side or corner of their respective waveguide <NUM>, <NUM>, <NUM>, it will be appreciated that the in-coupling optical elements <NUM>, <NUM>, <NUM> may be disposed in other areas of their respective waveguide <NUM>, <NUM>, <NUM> in some embodiments.

As illustrated, the in-coupling optical elements <NUM>, <NUM>, <NUM> may be laterally offset from one another. In some embodiments, each in-coupling optical element may be offset such that it receives light without that light passing through another in- coupling optical element. For example, each incoupling optical element <NUM>, <NUM>, <NUM> may be configured to receive light from a different image injection device <NUM>, <NUM>, <NUM>, <NUM>, and <NUM> as shown in <FIG>, and may be separated (e.g., laterally spaced apart) from other in- coupling optical elements <NUM>, <NUM>, <NUM> such that it substantially does not receive light from the other ones of the in-coupling optical elements <NUM>, <NUM>, <NUM>.

Each waveguide also includes associated light distributing elements, with, e.g., light distributing elements <NUM> disposed on a major surface (e.g., a top major surface) of waveguide <NUM>, light distributing elements <NUM> disposed on a major surface (e.g., a top major surface) of waveguide <NUM>, and light distributing elements <NUM> disposed on a major surface (e.g., a top major surface) of waveguide <NUM>. In some other embodiments, the light distributing elements <NUM>, <NUM>, <NUM>, may be disposed on a bottom major surface of associated waveguides <NUM>, <NUM>, <NUM>, respectively. In some other embodiments, the light distributing elements <NUM>, <NUM>, <NUM>, may be disposed on both top and bottom major surface of associated waveguides <NUM>, <NUM>, <NUM>, respectively; or the light distributing elements <NUM>, <NUM>, <NUM>, may be disposed on different ones of the top and bottom major surfaces in different associated waveguides <NUM>, <NUM>, <NUM>, respectively.

The waveguides <NUM>, <NUM>, <NUM> may be spaced apart and separated by, e.g., gas, liquid, and/or solid layers of material. For example, as illustrated, layer 760a may separate waveguides <NUM> and <NUM>; and layer 760b may separate waveguides <NUM> and <NUM>. In some embodiments, the layers 760a and 760b are formed of low refractive index materials (that is, materials having a lower refractive index than the material forming the immediately adjacent one of waveguides <NUM>, <NUM>, <NUM>). Preferably, the refractive index of the material forming the layers 760a, 760b is <NUM> or more, or <NUM> or less than the refractive index of the material forming the waveguides <NUM>, <NUM>, <NUM>. Advantageously, the lower refractive index layers 760a, 760b may function as cladding layers that facilitate total internal reflection (TIR) of light through the waveguides <NUM>, <NUM>, <NUM> (e.g., TIR between the top and bottom major surfaces of each waveguide). In some embodiments, the layers 760a, 760b are formed of air. While not illustrated, it will be appreciated that the top and bottom of the illustrated set <NUM> of waveguides may include immediately neighboring cladding layers.

Preferably, for ease of manufacturing and other considerations, the material forming the waveguides <NUM>, <NUM>, <NUM> are similar or the same, and the material forming the layers 760a, 760b are similar or the same. In some embodiments, the material forming the waveguides <NUM>, <NUM>, <NUM> may be different between one or more waveguides, and/or the material forming the layers 760a, 760b may be different, while still holding to the various refractive index relationships noted above.

With continued reference to <FIG>, light rays <NUM>, <NUM>, <NUM> are incident on the set <NUM> of waveguides. It will be appreciated that the light rays <NUM>, <NUM>, <NUM> may be injected into the waveguides <NUM>, <NUM>, <NUM> by one or more image injection devices <NUM>, <NUM>, <NUM>, <NUM>, <NUM> (<FIG>).

In some embodiments, the light rays <NUM>, <NUM>, <NUM> have different properties, e.g., different wavelengths or different ranges of wavelengths, which may correspond to different colors. The incoupling optical elements <NUM>, <NUM>, <NUM> each deflect the incident light such that the light propagates through a respective one of the waveguides <NUM>, <NUM>, <NUM> by TIR. In some embodiments, the incoupling optical elements <NUM>, <NUM>, <NUM> each selectively deflect one or more particular wavelengths of light, while transmitting other wavelengths to an underlying waveguide and associated incoupling optical element.

For example, in-coupling optical element <NUM> may be configured to deflect ray <NUM>, which has a first wavelength or range of wavelengths, while transmitting rays <NUM> and <NUM>, which have different second and third wavelengths or ranges of wavelengths, respectively. The transmitted ray <NUM> impinges on and is deflected by the incoupling optical element <NUM>, which is configured to deflect light of a second wavelength or range of wavelengths. The ray <NUM> is deflected by the in-coupling optical element <NUM>, which is configured to selectively deflect light of third wavelength or range of wavelengths.

With continued reference to <FIG>, the deflected light rays <NUM>, <NUM>, <NUM> are deflected so that they propagate through a corresponding waveguide <NUM>, <NUM>, <NUM>; that is, the in-coupling optical elements <NUM>, <NUM>, <NUM> of each waveguide deflects light into that corresponding waveguide <NUM>, <NUM>, <NUM> to in-couple light into that corresponding waveguide. The light rays <NUM>, <NUM>, <NUM> are deflected at angles that cause the light to propagate through the respective waveguide <NUM>, <NUM>, <NUM> by TIR. The light rays <NUM>, <NUM>, <NUM> propagate through the respective waveguide <NUM>, <NUM>, <NUM> by TIR until impinging on the waveguide's corresponding light distributing elements <NUM>, <NUM>, <NUM>.

With reference now to <FIG>, a perspective view of an example of the plurality of stacked waveguides of <FIG> is illustrated. As noted above, the in-coupled light rays <NUM>, <NUM>, <NUM>, are deflected by the in-coupling optical elements <NUM>, <NUM>, <NUM>, respectively, and then propagate by TIR within the waveguides <NUM>, <NUM>, <NUM>, respectively. The light rays <NUM>, <NUM>, <NUM> then impinge on the light distributing elements <NUM>, <NUM>, <NUM>, respectively. The light distributing elements <NUM>, <NUM>, <NUM> deflect the light rays <NUM>, <NUM>, <NUM> so that they propagate towards the out-coupling optical elements <NUM>, <NUM>, <NUM>, respectively.

In some embodiments, the light distributing elements <NUM>, <NUM>, <NUM> are orthogonal pupil expanders (OPE's). In some embodiments, the OPE's deflect or distribute light to the out-coupling optical elements <NUM>, <NUM>, <NUM> and, in some embodiments, may also increase the beam or spot size of this light as it propagates to the out-coupling optical elements. In some embodiments, the light distributing elements <NUM>, <NUM>, <NUM> may be omitted and the in-coupling optical elements <NUM>, <NUM>, <NUM> may be configured to deflect light directly to the out-coupling optical elements <NUM>, <NUM>, <NUM>. For example, with reference to <FIG>, the light distributing elements <NUM>, <NUM>, <NUM> may be replaced with out-coupling optical elements <NUM>, <NUM>, <NUM>, respectively. In some embodiments, the out-coupling optical elements <NUM>, <NUM>, <NUM> are exit pupils (EP's) or exit pupil expanders (EPE's) that direct light in a viewer's eye <NUM> (<FIG>). It will be appreciated that the OPE's may be configured to increase the dimensions of the eye box in at least one axis and the EPE's may be to increase the eye box in an axis crossing, e.g., orthogonal to, the axis of the OPEs. For example, each OPE may be configured to redirect a portion of the light striking the OPE to an EPE of the same waveguide, while allowing the remaining portion of the light to continue to propagate down the waveguide. Upon impinging on the OPE again, another portion of the remaining light is redirected to the EPE, and the remaining portion of that portion continues to propagate further down the waveguide, and so on. Similarly, upon striking the EPE, a portion of the impinging light is directed out of the waveguide towards the user, and a remaining portion of that light continues to propagate through the waveguide until it strikes the EP again, at which time another portion of the impinging light is directed out of the waveguide, and so on. Consequently, a single beam of incoupled light may be "replicated" each time a portion of that light is redirected by an OPE or EPE, thereby forming a field of cloned beams of light, as shown in <FIG>. In some embodiments, the OPE and/or EPE may be configured to modify a size of the beams of light.

Accordingly, with reference to <FIG> and <FIG>, in some embodiments, the set <NUM> of waveguides includes waveguides <NUM>, <NUM>, <NUM>; in-coupling optical elements <NUM>, <NUM>, <NUM>; light distributing elements (e.g., OPE's) <NUM>, <NUM>, <NUM>; and out-coupling optical elements (e.g., EP's) <NUM>, <NUM>, <NUM> for each component color. The waveguides <NUM>, <NUM>, <NUM> may be stacked with an air gap/cladding layer between each one. The in-coupling optical elements <NUM>, <NUM>, <NUM> redirect or deflect incident light (with different in-coupling optical elements receiving light of different wavelengths) into its waveguide. The light then propagates at an angle which will result in TIR within the respective waveguide <NUM>, <NUM>, <NUM>. In the example shown, light ray <NUM> (e.g., blue light) is deflected by the first in- coupling optical element <NUM>, and then continues to bounce down the waveguide, interacting with the light distributing element (e.g., OPE's) <NUM> and then the out-coupling optical element (e.g., EPs) <NUM>, in a manner described earlier. The light rays <NUM> and <NUM> (e.g., green and red light, respectively) will pass through the waveguide <NUM>, with light ray <NUM> impinging on and being deflected by in-coupling optical element <NUM>. The light ray <NUM> then bounces down the waveguide <NUM> via TIR, proceeding on to its light distributing element (e.g., OPEs) <NUM> and then the out-coupling optical element (e.g., EP's) <NUM>. Finally, light ray <NUM> (e.g., red light) passes through the waveguide <NUM> to impinge on the light in-coupling optical elements <NUM> of the waveguide <NUM>. The light in-coupling optical elements <NUM> deflect the light ray <NUM> such that the light ray propagates to light distributing element (e.g., OPEs) <NUM> by TIR, and then to the out-coupling optical element (e.g., EPs) <NUM> by TIR. The out-coupling optical element <NUM> then finally out-couples the light ray <NUM> to the viewer, who also receives the out-coupled light from the other waveguides <NUM>, <NUM>.

<FIG> illustrates a top-down plan view of an example of the plurality of stacked waveguides of <FIG> and <FIG>. As illustrated, the waveguides <NUM>, <NUM>, <NUM>, along with each waveguide's associated light distributing element <NUM>, <NUM>, <NUM> and associated out-coupling optical element <NUM>, <NUM>, <NUM>, may be vertically aligned. However, as discussed herein, the in-coupling optical elements <NUM>, <NUM>, <NUM> are not vertically aligned; rather, the in-coupling optical elements are preferably nonoverlapping (e.g., laterally spaced apart as seen in the top-down view). As discussed further herein, this nonoverlapping spatial arrangement facilitates the injection of light from different resources into different waveguides on a one-to-one basis, thereby allowing a specific light source to be uniquely coupled to a specific waveguide. In some embodiments, arrangements including nonoverlapping spatially-separated in-coupling optical elements may be referred to as a shifted pupil system, and the in-coupling optical elements within these arrangements may correspond to sub pupils.

As described herein, display systems (e.g., augmented reality display systems such as the display system <NUM>, <FIG>) according to various embodiments may adjust a depth at which a virtual object is to be presented. As described above, a virtual object that is to be presented at a first depth may be adjusted to correspond to a second depth at which a second virtual object is to be presented or at which a real object is present. It will be appreciated that the different depth may correspond to different depth planes that the display system is configured to place virtual objects on. In some embodiments, a user of the display system may therefore switch between viewing the first virtual object and the second virtual or real object without needing to change accommodation and/or without perceiving that the two objects are on different depth planes. Adjusting a depth may include adjusting one or both of accommodation cues (e.g., adjusting wavefront divergence) and binocular cues (e.g., adjusting respective views of a virtual object being provided to each eye of the user).

A display system may determine that the user is switching focus between a virtual object and a real object based on determining three-dimensional fixation points of the user. For example, the display system may determine that the user is switching fixation between virtual objects that are being presented at the determined fixation points. The fixation point may indicate the location of a point in space along (<NUM>) an x-axis (e.g., a lateral axis), (<NUM>) a y-axis (e.g., a vertical axis), and (<NUM>) a z-axis (e.g., a depth of the point, for example a depth from the user). In some embodiments, the display system may utilize sensors such as cameras (e.g. sensor <NUM> of <FIG>) to monitor the user's eyes (e.g., a pupil and/or cornea, and so on, of each eye), to determine a gaze of each eye. The gaze of each eye may be understood to be a vector extending from the fovea through the lens of the eye. The display system may be configured to extrapolate where the vectors associated with the eyes intersect, and this intersection point may be understood to be the fixation point of the eyes. Stated another way, the fixation point may be a location in three-dimensional space on which the user's eyes are verging. In some embodiments, the display system may filter small movements of the user's eyes for example during rapid movements (e.g., saccades, microsaccades), and may update the fixation point upon determining that the eyes are fixating on a location in three-dimensional space. For example, the display system may be configured to ignore movements of the eye that fixate on a point for less than a threshold duration and/or ignore involuntary eye movements (e.g., blinks).

With reference now to <FIG>, an example is illustrated of a representation of a user viewing content (e.g., content included in a display frustum representing the user's field of view <NUM>) presented by a display system (e.g., the display system <NUM>, <FIG>). The representation includes the user's eyes <NUM>, and the content includes a first virtual object <NUM> (e.g., a book) and a second virtual object <NUM> (e.g., a tree). As an example, the user may be reading about trees as described in the first virtual object <NUM> (e.g., a book, or a representation of text, may appear to be presented to the user), and as the user reads the first virtual object <NUM>, different representations of trees may be presented. Additionally, the book <NUM> may optionally be a real-world object (e.g., an actual book), and as the user reads the book <NUM>, the display system may present different trees to the user corresponding to trees described in the book <NUM>. The first virtual object <NUM>, or first real -world object, and second virtual object <NUM>, will hereinafter be referred to as the first object and the second object, respectively.

As illustrated, the first object <NUM> and the second object <NUM> may be associated with different depth planes, which may be the depth planes the display system is configured to present virtual content on. In some embodiments, the perceived depth of the second object <NUM> is adjusted based on the perceived depth of the first object <NUM>, or vice versa. As an example, if the user is determined to be fixating on the first object <NUM>, the virtual content may be presented at depth plane B. Alternatively, if the user is determined to be fixating on the second object <NUM>, the virtual content may be presented at depth plane C. As described above, the display system (e.g., a vari-focal display system) may present all virtual content at a same depth plane for each frame being presented to the user. For example, the display system may output all virtual content via a same waveguide (e.g. one of waveguides <NUM>, <NUM>, <NUM>, <NUM>, <NUM>, <FIG>) for each frame. As will be described below with respect to <FIG>, each depth plane may be associated with a range of depths from the user. The display system may therefore determine a three-dimensional fixation point of the user, and select a depth plane based on a depth associated with the fixation point. For example, a depth range <NUM> is associated with depth plane C, such that for a virtual object presented at a depth included in the depth range <NUM>, the virtual object is presented at depth plane C when fixated on by the user. While <FIG> illustrates four example depth planes (e.g., depth planes A-D), other quantities of depth planes may be utilized (e.g., <NUM>, <NUM>, or <NUM> or more depth planes).

While the illustrations of <FIG> illustrate depth planes as having planar boundaries, it will be appreciated that the sizes and shapes of the depth planes may be different than that illustrated. For example, the depth planes described herein may be curved.

With continued reference to <FIG> and the example scenario represented in 1010A, the user views the first object <NUM>. For example, the user may be fixating his/her eyes <NUM> on that first object <NUM>. The display system may determine a fixation point of the eyes <NUM>, and determine that the fixation point corresponds to a location of the first object <NUM>. After viewing the first object <NUM>, the user then may fixate on the second object <NUM> as shown in representation 1010B. In this example, the display system may continue to present the virtual content, e.g., the first object <NUM>, at a different depth plane than is associated with the second object <NUM>.

As described above, the first object <NUM> may optionally be a real -world object. In this scenario, the display system may determine that the user is fixating on a location in three-dimensional space associated with depth plane B (e.g., corresponding to the real-world object, which may be represented by the first object <NUM> in this example). The display system may present the virtual content as the second object <NUM> at a depth plane associated with depth C (e.g., the second object <NUM> may be presented at depth plane C).

Where both objects are virtual objects, as the user alternates fixation between the first object <NUM> and the second object <NUM>, the display system may typically be required to change the depth planes at which the virtual content is presented, depending upon whether the first object <NUM> or the second object <NUM> is being fixated on. Similarly, the user's eyes <NUM> are required to change accommodation as content switches between depth plane B and depth plane C. As noted herein, in some situations, switching between depth planes may undesirably cause flickering and/or momentary lags in perceiving content as the user's accommodative response adjusts to the different depth planes.

Advantageously, in some embodiments, the display system may modify a depth plane at which a virtual object is presented, and this modification may reduce the switching of the display system between depth planes and/or the switching of the accommodative response of the user's. <FIG> illustrates another example of a representation of the user viewing content. As illustrated, the second object <NUM> has been adjusted to be associated with the same depth plane as the first object <NUM>. For example, the first object <NUM> and the second object <NUM> are both associated with or placed on depth plane B. In some embodiments, when light is output to the user to provide image information for either the first object <NUM> or the second object <NUM>, the wavefront divergence will be the same. Therefore, the user's eyes <NUM> may avoid being required to change accommodation when switching focus between the virtual objects <NUM>, <NUM>.

While a depth plane associated with the second object <NUM> may be adjusted to correspond to the first object <NUM>, the display system may maintain (e.g., not adjust) the views (e.g., perceived depth as determined from dichoptic presentation and stereoscopic vision) of the second object <NUM> that are presented to respective eyes <NUM> of the user. For example, as illustrated in <FIG>, the second object <NUM> (e.g., the tree) is positioned further in depth than the first object <NUM>. The second object <NUM> may be adjusted such that a wavefront divergence of light representing the second object <NUM> is modified (e.g., accommodation cues are adjusted). However, the second object <NUM> may be perceived to still be located further in depth from the first object <NUM> via binocular disparity (e.g., binocular cues may be maintained). As used herein, it will be appreciated that adjusting accommodation cues involves changing the wavefront divergence of light that provides image information for forming the user's view of a virtual object, and adjusting binocular cues involves changing the views of the virtual object presented to one or both eyes of the viewer. Adjusting accommodation cues while retaining binocular cues may result in accommodation-vergence mismatches, such that binocular disparity indicates a first depth to the user, while wavefront divergence indicates a second depth to the user. If this mismatch exceeds a threshold (e.g., <NUM> diopters or more, <NUM> diopters or more), negative physiological responses may be encountered by the user (e.g., headaches).

Optionally, the display system may determine that the mismatch exceeds the threshold, and may further adjust the binocular cues for the second object <NUM> and/or the first object <NUM>. As an example, the views of the second object <NUM> being provided to each eye of the user by the display system may be adjusted to correspond views of the second object <NUM> as they would be seen at a same, or similar, depth as depth plane B (binocular cues may be adjusted). That is, the second object <NUM> will be perceived as being located at a same, or similar, depth from the user as the first object <NUM>. While this may introduce a perceptible modification in three-dimensional location of the second object <NUM>, the reduction in negative physiological responses may be advantageous. Optionally, a perceived size of the second object <NUM> may be adjusted according to a perceived distance that the second object <NUM> appears to have moved. For example, as illustrated in <FIG> the second object <NUM> was initially presented as being farther from the first object <NUM> (e.g., based at least in part on binocular disparity). Therefore, if binocular cues are adjusted, such that the second object <NUM> is perceived to be located closer to the user, the display system may scale the second virtual object <NUM> so that it is perceived to be a similar size. For example, the display system may scale the second virtual object <NUM> so that it takes up a same quantity (e.g., volume and/or area) of the field of view <NUM> of the user. As another example, the display system may scale the second virtual object <NUM> so that it matches an angular resolution of the eyes of the user. For example, the font size of text can increase for a book moved further from the user.

Optionally, the display system may determine that the mismatch exceeds the threshold, and may adjust binocular cues of the second object <NUM>, such that the mismatch is less than or equal to the threshold. That is, in contrast to modifying binocular cues (e.g., views of the object <NUM> being provided to each eye) to correspond with a same depth as the first virtual object <NUM>, the display system may modify the binocular cues such that the mismatch is merely less than the threshold. This may have the effect of the second object <NUM> being perceived as being closer in depth to the user, but not suddenly be perceived as being at the same depth as the first object <NUM>.

The display system may optionally adjust the depth of the second object <NUM> upon determining that the user is switching between the first object <NUM> and the second object <NUM> greater than a threshold metric, e.g., greater than a threshold number of times, greater than a threshold frequency, and/or greater than a threshold duration. For example, if the user routinely fixates on the first object <NUM>, and rarely fixates or sporadically fixates on the second object <NUM>, the display system may determine not to adjust a depth plane associated with the second object <NUM>. On the other hand, as an example, if the user fixates back and forth between the first object <NUM> and the second object <NUM> over the span of several seconds, or minutes, the display system may place the first and the second object at a common depth.

That common depth may be selected based on various criteria. For example, if the first object <NUM> is a real object (e.g., a book) and the second object <NUM> is a virtual object, the display system may optionally adjust a depth plane associated with the second object <NUM> (e.g., the adjusted depth plane may be depth plane B). In some embodiments, both the first object <NUM> and the second object <NUM> may be virtual objects and the determination regarding which depth plane to place both objects may be made based on which depth plane to the user is predominantly fixated on. For example, the determination may be based on an amount of time the user fixates on each virtual object. For example, if the user spends a greater quantity of time fixating on the first object <NUM>, the display system may adjust a depth plane associated with the second object <NUM> such that the second object is placed on depth plane B. In some embodiments, the display system may obtain information indicating a preference of the user. For example, the user may indicate that he/she considers the second object <NUM> to be the main virtual object, and therefore a depth plane associated with the first object <NUM> may be adjusted this correspond to the depth plane of the second object <NUM>. Optionally, particular types of virtual objects may be identified as not being available for depth adjustment. As an example, a virtual object that contains text or fine-detail may maintain its present depth plane, while other virtual objects are adjusted.

Optionally, in addition to adjusting depth cues, the display system may adjust a location of the second virtual object <NUM>, e.g., such that the second virtual object <NUM> is shifted in location. In some embodiments, the user may indicate a location at which the second virtual object <NUM> is to be located. For example, a user that is a surgeon may prefer that virtual content in the form of medical information is displayed at a particular location with respect to a patient. The surgeon may indicate this particular location using inputs, such as hand gestures, voice input, totems, and so on. For example, the display system may recognize a hand gesture as indicating a particular location, and the display system may adjust the location of the second virtual object <NUM> so that it is perceived to be at the particular location.

<FIG> illustrates a representation of a field of view <NUM> of a user of a display system, to further illustrate the organization of the various depth planes. The field of view <NUM> includes representations of a first depth plane <NUM> and a second depth plane <NUM>. As illustrated, a range of depths (e.g., a volume associated with each depth plane) is illustrated as corresponding to each depth plane. For example, the proximal range of depth plane <NUM> extends from depth 1106A to depth 1106B. A virtual object that is to be presented at a depth within range 1106A-1106B, may be presented at depth plane <NUM> (also identified as reference numeral <NUM>). As an example, the virtual object may be output via a waveguide associated with depth plane <NUM>. Additionally, a wavefront divergence of any virtual object to be presented at a depth within range 1106A-1106B may be the same, and therefore be associated with depth plane <NUM>. As described above, with respect to <FIG>, the sizes and shapes of the depth planes can be different than as illustrated in <FIG>. For example the volumes defining the depth planes may have curved shapes.

As described above, the display system may determine a fixation point of the user. If the fixation point falls within range 1106A-1106B, the display system may present virtual content with a wavefront divergence associated with depth plane <NUM>. If the user then fixates on a location that falls within a range associated with depth plane <NUM>, the display system may present content with a wavefront divergence associated with depth plane <NUM>. As described above, the display system may be a vari-focal display system, such that for any frame being presented to the user, a single depth plane is utilized. For example, one waveguide may be utilized to output all virtual content for each frame.

In some embodiments, and as described herein, the display system may adjust depth planes at which to present particular virtual objects. In this way, the display system may limit an extent to which a depth plane selected to present virtual content needs to be modified. As an example, a first object may be presented in depth plane <NUM> volume <NUM>, and a second object may be presented in depth plane <NUM> volume <NUM>. Without utilizing the techniques described herein, as the user fixates on a first object, the display system may present the first object and the second object on depth plane <NUM><NUM> (e.g., via a same waveguide associated with depth plane <NUM><NUM>). Subsequently, as the user switches fixation to be on the second object, the display may present the first object and the second object via depth plane <NUM><NUM>. In contrast, in some embodiments, as the user changes fixation between the first object and the second object, both objects may be placed on the same depth plane. That is, a depth plane associated with either the first object or the second object may be adjusted, so that either depth plane <NUM><NUM> or depth plane <NUM><NUM> may be associated with both objects.

<FIG> illustrates a flowchart of an example process <NUM> for adjusting a depth plane associated with a virtual object. For convenience, the process <NUM> may be described as being performed by a display system (e.g., the wearable display system <NUM>, which may include processing hardware and software, and optionally may provide information to an outside system of one or more computers or other processing, for instance to offload processing to the outside system, and receive information from the outside system).

At block <NUM>, the display system monitors three-dimensional fixation points of a user's eyes. As described above, the display system may include sensors to monitor information associated with the user's eyes (e.g., the orientation of the eyes). A non- exhaustive list of sensors includes infrared sensors, ultraviolet sensors, and visible wavelength light sensors. The sensors may optionally output infrared, ultraviolet, visible light, and/or polarized light onto the user's eyes, and determine reflections of the outputted light from the user's eyes. As an example, infrared light may be output by an infrared light emitter, and an infrared light sensor. It will be appreciated that the sensor, which may include a light emitter, may correspond to the imaging device <NUM> of <FIG>.

The display system may utilize the sensors to track the user's fixation by determine a gaze associated with each eye (e.g., a vector extending from the user's eye, such as extending from the fovea through the lens of the eye), and an intersection of the gazes of each eye. For example, the display system may output infrared light on the user's eyes, and reflections from the eye (e.g., corneal reflections) may be monitored. A vector between a pupil center of an eye (e.g., the display system may determine a centroid of the pupil, for instance through infrared imaging) and the reflections from the eye may be used to determine the gaze of the eye. The intersection of the gazes may therefore be assigned as the three- dimensional fixation point. Optionally, the display system may utilize orientation information associated with the display system (e.g., information describing an orientation of the display system in three-dimensional space) when determining the fixation point.

The display system may monitor determined fixation points to track objects that the user is viewing. For example, the display system may determine that the user is viewing a first virtual object based on a determined three-dimensional fixation point corresponding to a three-dimensional location at which the first virtual object is presented. Additionally, the display system may determine that the user is fixating at a location not corresponding to a virtual object, and may determine that a real -world object is likely located at the fixation point.

At block <NUM> the display system obtains location information associated with virtual objects for presentation to the user. Prior to rendering the virtual objects for presentation to the user (e.g., via outputs of waveguides, as described above), the display system may obtain three-dimensional location information associated with the virtual objects. For instance, as described above, the virtual objects may be presented to the user such that the content appears to be located in the real -world (e.g., the content may be located at different depth planes within the user's field of view). It will be appreciated that the display system may include, or may have access to, a three-dimensional map of the ambient environment, including the intended locations of any virtual content in this ambient environment. With reference to this map, the display system may access and provide information specifying three-dimensional locations of virtual content within the user's field of view (e.g., locations within a display frustum, as illustrated in <FIG>).

As described above, location information for a virtual object may include a three-dimensional location. Based on the three-dimensional location, the virtual object may be associated with a particular depth plane (e.g., as illustrated and described in <FIG>), such that if the user fixates on the virtual object, the particular depth plane may be utilized to present all virtual content for each frame until the user switches fixation.

At block <NUM> the display system adjusts a depth plane associated with a virtual object. As described above, with respect to <FIG>, the display system may determine that the user is switching between two or more fixation points greater than a threshold metric, e.g., greater than a threshold number of times or greater than a threshold frequency. For example, the user may switch between a first fixation point and a second fixation point once every <NUM> seconds, every minute, every several minutes, and so on. If the first fixation point and second fixation point are associated with different depth planes, for example as illustrated in <FIG>, if the fixation points are located in distinct depth plane volumes, then the display system could be required to present content for a different depth plane every time the user switches between the fixation points (e.g., without utilizing the techniques described herein).

The display system may therefore adjust a depth plane associated with a virtual object. As described herein, this may include associating the virtual object with a depth plane of another object (e.g., virtual object, real-world object) the user is also fixating on. That is, the accommodation cues associated with the virtual object (e.g., wavefront divergence) may be adjusted to correspond to a different depth plane. The display system may utilize the obtained location information to determine the virtual object's three-dimensional location, and may update the location information with the adjusted depth plane. As described above, the display system may select a virtual object to adjust according to a frequency with which the virtual object is being fixated upon. For example, if the user is fixating on a first virtual object greater than a second virtual object, the display system may adjust the second virtual object so that it is presented on the depth plane on which the first virtual object is already being presented.

Additionally, in some embodiments, the display system may obtain an indication of a virtual object that is to be adjusted. As an example, the user may indicate that a particular virtual object is to be given preference with respect to the adjustment, such that other virtual objects are adjusted and the particular virtual object remains at its associated depth plane. As another example, virtual objects that are moving (e.g., moving faster than a threshold rate) may be given preference, for example, to decrease distractions caused by an non-fixated object. Optionally the display system may obtain indications of virtual objects that are not to be adjusted. Furthermore, the display system may optionally obtain indications of virtual objects that are to remain linked and in focus to the user, such that they are presented at a same depth plane, no matter what adjustments are made. For example, the display system may present five virtual objects, and may ensure that two of the five virtual objects remain in focus (e.g., the two virtual objects may be presented at a same depth plane).

At block <NUM> the display system presents the adjusted content to the user. For example, the adjusted virtual object may be output to the user with an adjusted wavefront divergence. That is, if the user fixates on the virtual object, the virtual object may be output to the user with a wavefront divergence corresponding to the adjusted depth plane, and not its original depth plane (as indicated by the display system's map of the ambient environment). An example of adjusting wavefront divergence is adjusting a particular waveguide from which the virtual object is to be displayed, where different waveguides output light with different amounts of wavefront divergence.

<FIG> illustrates a flowchart of another example process <NUM> for adjusting a depth plane associated with a virtual object. For convenience, the process <NUM> may be described as being performed by a display system (e.g., the wearable display system <NUM>, which may include processing hardware and software, and optionally may provide information to an outside system of one or more computers or other processing, for instance to offload processing to the outside system, and receive information from the outside system).

At block <NUM> the display system monitors three-dimensional fixation points, and the display system obtains location information associated with presented content in block <NUM>, similar to blocks <NUM>, <NUM>, respectively (<FIG>). At block <NUM>, the display system adjusts a depth plane associated with a virtual object. As described above, with respect to <FIG> (e.g., block <NUM>), the display system may associate the virtual object with a different depth plane, thereby adjusting accommodation cues associated with the virtual object. In contrast, at block <NUM> the display system may adjust binocular cues to adjust a perceived depth of the virtual object. That is, the display system may adjust views of the virtual object that are provided to each eye of the user, such an adjustment may involve adjusting binocular disparity of the virtual content through dichoptic presentation. In this way, the virtual object can appear to be presented at a same, or similar, depth as other virtual content, or at a depth different from the virtual object's original depth. The display system then presents the adjusted content to the user at block <NUM>, as described above for block <NUM> with respect to <FIG>.

<FIG> illustrates a flowchart of an example process for adjusting accommodation cues and binocular cues associated with a virtual object. For convenience, the process <NUM> may be described as being performed by a display system (e.g., the wearable display system <NUM>, which may include processing hardware and software, and optionally may provide information to an outside system of one or more computers or other processing, for instance to offload processing to the outside system, and receive information from the outside system).

At block <NUM>, the display system obtains an indication of a virtual object to be adjusted, as discussed above for blocks <NUM>, <NUM> (<FIG>). As described above, the presentation of a particular virtual object, or one or more virtual objects, may be adjusted with respect to an associated depth plane.

At block <NUM>, accommodation cues associated with the virtual object are adjusted. As described herein, a depth plane associated with the virtual object may be adjusted relative to the depth plane indicated by the display system's map. In some embodiments, the wavefront divergence of the virtual object may be adjusted so that it is the same as one or more other virtual objects on which the user is also fixating on. Since adjusting the depth plane adjusts wavefront divergence, by utilizing binocular disparity, the virtual object may be perceived by the user as being at a same, unadjusted, three-dimensional location. For example, the display system may present the same views of the virtual object to each eye of the user as would have been presented without adjusting the wavefront divergence of the virtual object, for example, by maintaining the same dichoptic presentations. Therefore even if a wavefront divergence of output light is adjusted, the user will perceive the virtual object at a same three-dimensional location in space (e.g., due to binocular disparity). As described above, adjusting the wavefront divergence and not binocular cues (e.g., the views of the virtual object provided to the user), may introduce a perceptible mismatch to the user.

Advantageously, in some embodiments, display system adjusts binocular cues associated with the virtual object at block <NUM> so that those binocular cues are consistent with changes in the accommodation cues noted above. To reduce the mismatch between vergence and accommodation, for example, the display system may adjust the views of the virtual object that are presented to each eye of the user. For example, if the accommodation cues associated with the virtual object are adjusted such that depth is perceived to be closer to the user, the display system may similarly adjust the binocular cues to correspond to that closer depth. As described above with respect to <FIG>, the display system may implement an adjustment of the binocular cues after determining that the user is switching between two or more fixation points greater than a threshold metric, e.g., greater than a threshold number of times or greater than a threshold frequency.

At block <NUM>, the adjusted virtual content is presented to the user. Since both the accommodation cues and the binocular cues are being adjusted, the virtual content will be perceived as being located at a new location in three-dimensional space corresponding to the updated depth. Since the virtual content will be perceived at the new location, optionally the display system may update the location information associated with the virtual content to correspond to the new location.

It will be appreciated that each of the processes, methods, and algorithms described herein and/or depicted in the figures may be embodied in, and fully or partially automated by, code modules executed by one or more physical computing systems, hardware computer processors, applicationspecific circuitry, and/or electronic hardware configured to execute specific and particular computer instructions. For example, computing systems may include general purpose computers (e.g., servers) programmed with specific computer instructions or special purpose computers, special purpose circuitry, and so forth. A code module may be compiled and linked into an executable program, installed in a dynamic link library, or may be written in an interpreted programming language. In some embodiments, particular operations and methods may be performed by circuitry that is specific to a given function.

Further, certain embodiments of the functionality of the present disclosure are sufficiently mathematically, computationally, or technically complex that application- specific hardware or one or more physical computing devices (utilizing appropriate specialized executable instructions) may be necessary to perform the functionality, for example, due to the volume or complexity of the calculations involved or to provide results substantially in real-time. For example, a video may include many frames, with each frame having millions of pixels, and specifically programmed computer hardware is necessary to process the video data to provide a desired image processing task or application in a commercially reasonable amount of time.

Code modules or any type of data may be stored on any type of non- transitory computer-readable medium, such as physical computer storage including hard drives, solid state memory, random access memory (RAM), read only memory (ROM), optical disc, volatile or non-volatile storage, combinations of the same and/or the like. In some embodiments, the non-transitory computer-readable medium may be part of one or more of the local processing and data module (<NUM>), the remote processing module (<NUM>), and remote data repository (<NUM>). The methods and modules (or data) may also be transmitted as generated data signals (e.g., as part of a carrier wave or other analog or digital propagated signal) on a variety of computer-readable transmission mediums, including wireless-based and wired/cable-based mediums, and may take a variety of forms (e.g., as part of a single or multiplexed analog signal, or as multiple discrete digital packets or frames). The results of the disclosed processes or process steps may be stored, persistently or otherwise, in any type of non-transitory, tangible computer storage or may be communicated via a computer- readable transmission medium.

Any processes, blocks, states, steps, or functionalities in flow diagrams described herein and/or depicted in the attached figures should be understood as potentially representing code modules, segments, or portions of code which include one or more executable instructions for implementing specific functions (e.g., logical or arithmetical) or steps in the process. The various processes, blocks, states, steps, or functionalities may be combined, rearranged, added to, deleted from, modified, or otherwise changed from the illustrative examples provided herein. In some embodiments, additional or different computing systems or code modules may perform some or all of the functionalities described herein. The methods and processes described herein are also not limited to any particular sequence, and the blocks, steps, or states relating thereto may be performed in other sequences that are appropriate, for example, in serial, in parallel, or in some other manner. Tasks or events may be added to or removed from the disclosed example embodiments. Moreover, the separation of various system components in the embodiments described herein is for illustrative purposes and should not be understood as requiring such separation in all embodiments. It should be understood that the described program components, methods, and systems may generally be integrated together in a single computer product or packaged into multiple computer products.

In the foregoing specification, the invention has been described with reference to specific embodiments thereof. It will, however, be evident that various modifications and changes may be made thereto without departing from the broader scope of the invention as defined by the appended claims. The specification and drawings are, accordingly, to be regarded in an illustrative rather than restrictive sense.

Indeed, it will be appreciated that the systems and methods of the disclosure each have several innovative aspects, no single one of which is solely responsible or required for the desirable attributes disclosed herein.

Claim 1:
A system comprising one or more processors and one or more computer storage media storing instructions that, when executed by the one or more processors, cause the one or more processors to perform operations comprising:
determining (<NUM>, <NUM>) a fixation point of a user's eyes (<NUM>), wherein the fixation point is a three-dimensional location in a field of view (<NUM>, <NUM>) of the user and is on a first depth plane having a particular wavefront divergence;
obtaining (<NUM>, <NUM>, <NUM>) three-dimensional location information of a first virtual object (<NUM>) to present to the user, wherein the first virtual object (<NUM>) is configured to be presented, via a display device (<NUM>), with depth cues associated with a second depth plane based on the three-dimensional location information and encompassing a range of depths, from the user, wherein the depth cues comprise accommodation cues and binocular cues, wherein accommodation cues comprise wavefront divergence and wherein binocular cues comprise views of the first virtual object (<NUM>) provided to each eye of the user;
adjusting (<NUM>, <NUM>, <NUM>, <NUM>) accommodation cues of the first virtual object (<NUM>) to be the same as accommodation cues of the fixation point, wherein binocular cues of the first virtual object (<NUM>) are retained, wherein adjusting (<NUM>, <NUM>, <NUM>, <NUM>) the accommodation cues provides light for forming the first virtual object (<NUM>) with the same wavefront divergence as the associated wavefront divergence of the first depth plane, and wherein adjusting (<NUM>, <NUM>, <NUM>, <NUM>) the accommodation cues results in an accommodation-vergence mismatch; and
causing (<NUM>, <NUM>, <NUM>) presentation to the user, via the display device, of the first virtual object (<NUM>) with the adjusted accommodation cues.