Patent Description:
As online communities, such as social networking service (SNS) and messenger services, are recently activated, a user can share his or her daily life with a counterpart online. For example, an electronic device may generate an emoji that resembles a user by using a user image obtained from a camera. The emoji may include a three-dimensional avatar capable of acting for the user. The electronic device may provide the generated emoji so that the user can directly or indirectly represent his or her emotion to the counterpart by applying text or an operation to the emoji. Document (<CIT>) discloses an emoji mask system that enables a user to add an animated or still image overlay on a video and document (<CIT>) discloses a method for creating a user-created sticker. Document (<CIT>) discloses a conventional method for generating and sending emojis such as virtual avatars.

An electronic device can generate an emoji that resembles a user and provides an edit function capable of editing the generated emoji, but has inconvenience because the edit function needs to be performed through a separate application.

An electronic device according to various embodiments of the present disclosure can provide a user interface for supporting that an edit function for an emoji can be continuously performed while operating in conjunction with a user interface displayed by executing a camera function.

The present invention is defined in the appended set of claims.

According to various embodiments of the present disclosure, an electronic device is provided as defined by the appended claims.

According to various embodiments of the present disclosure, a method of providing a user interface for editing an emoji while operating in conjunction with a camera function of an electronic device is provided as defined by the appended claims.

The electronic device according to various embodiments of the present disclosure can perform an operation related to a function of an emoji without interruption, seamlessly and continuously by providing the user interface supporting the edit function for an emoji while operating in conjunction with the user interface according to the execution of the camera function.

<FIG> is a block diagram of an electronic device <NUM> in a network environment according to various embodiments.

The input device <NUM> may include, for example, a microphone, a mouse, a keyboard or a digital pen (e.g., a stylus pen).

According to an embodiment, the audio module <NUM> may obtain the sound via the input device <NUM>, or output the sound via the sound output device <NUM> or a headphone of an external electronic device (e.g., an electronic device <NUM>) (e.g., speaker or headphone) directly (e.g., wiredly) or wirelessly coupled with the electronic device <NUM>.

According to an embodiment, the communication module <NUM> may include a wireless communication module <NUM> (e.g., a cellular communication module, a short-range wireless communication module, or a global navigation satellite system (GNSS) communication module) (e.g., a wireless transceiver) or a wired communication module <NUM> (e.g., a local area network (LAN) communication module or a power line communication (PLC) module) (e.g., a wired transceiver). A corresponding one of these communication modules may communicate with the external electronic device via the first network <NUM> (e.g., a short-range communication network, such as Bluetooth™, wireless-fidelity (Wi-Fi) direct, or infrared data association (IrDA)) or the second network <NUM> (e.g., a long-range communication network, such as a cellular network, the Internet, or a computer network (e.g., local area network (LAN) or wide area network (WAN)).

According to an embodiment, the antenna module <NUM> may include an antenna including a radiating element implemented by a conductive material or a conductive pattern formed in or on a substrate (e.g., printed circuit board (PCB)).

<FIG> is a block diagram <NUM> illustrating the camera module <NUM> according to various embodiments.

Referring to <FIG>, the camera module <NUM> may include a lens assembly <NUM>, a flash <NUM>, an image sensor <NUM>, an image stabilizer <NUM>, memory <NUM> (e.g., buffer memory), or an image signal processor <NUM>. The lens assembly <NUM> may collect light emitted or reflected from an object whose image is to be taken. The lens assembly <NUM> may include one or more lenses. According to an embodiment, the camera module <NUM> may include a plurality of lens assemblies <NUM>. In such a case, the camera module <NUM> may form, for example, a dual camera, a <NUM>-degree camera, or a spherical camera. Some of the plurality of lens assemblies <NUM> may have the same lens attribute (e.g., view angle, focal length, auto-focusing, f number, or optical zoom), or at least one lens assembly may have one or more lens attributes different from those of another lens assembly. The lens assembly <NUM> may include, for example, a wide-angle lens or a telephoto lens.

The flash <NUM> may emit light that is used to reinforce light reflected from an object. According to an embodiment, the flash <NUM> may include one or more light emitting diodes (LEDs) (e.g., a red-green-blue (RGB) LED, a white LED, an infrared (IR) LED, or an ultraviolet (UV) LED) or a xenon lamp. The image sensor <NUM> may obtain an image corresponding to an object by converting light emitted or reflected from the object and transmitted via the lens assembly <NUM> into an electrical signal. According to an embodiment, the image sensor <NUM> may include one selected from image sensors having different attributes, such as a RGB sensor, a black-and-white (BW) sensor, an IR sensor, or a UV sensor, a plurality of image sensors having the same attribute, or a plurality of image sensors having different attributes. Each image sensor included in the image sensor <NUM> may be implemented using, for example, a charged coupled device (CCD) sensor or a complementary metal oxide semiconductor (CMOS) sensor.

The image stabilizer <NUM> may move the image sensor <NUM> or at least one lens included in the lens assembly <NUM> in a particular direction, or control an operational attribute (e.g., adjust the read-out timing) of the image sensor <NUM> in response to the movement of the camera module <NUM> or the electronic device <NUM> including the camera module <NUM>. This allows compensating for at least part of a negative effect (e.g., image blurring) by the movement on an image being captured. According to an embodiment, the image stabilizer <NUM> may sense such a movement by the camera module <NUM> or the electronic device <NUM> using a gyro sensor (not shown) or an acceleration sensor (not shown) disposed inside or outside the camera module <NUM>. According to an embodiment, the image stabilizer <NUM> may be implemented, for example, as an optical image stabilizer. The memory <NUM> may store, at least temporarily, at least part of an image obtained via the image sensor <NUM> for a subsequent image processing task. For example, if image capturing is delayed due to shutter lag or multiple images are quickly captured, a raw image obtained (e.g., a Bayer-patterned image, a high-resolution image) may be stored in the memory <NUM>, and its corresponding copy image (e.g., a low-resolution image) may be previewed via the display device <NUM>. Thereafter, if a specified condition is met (e.g., by a user's input or system command), at least part of the raw image stored in the memory <NUM> may be obtained and processed, for example, by the image signal processor <NUM>. According to an embodiment, the memory <NUM> may be configured as at least part of the memory <NUM> or as a separate memory that is operated independently from the memory <NUM>.

The image signal processor <NUM> may perform one or more image processing with respect to an image obtained via the image sensor <NUM> or an image stored in the memory <NUM>. The one or more image processing may include, for example, depth map generation, three-dimensional (3D) modeling, panorama generation, feature point extraction, image synthesizing, or image compensation (e.g., noise reduction, resolution adjustment, brightness adjustment, blurring, sharpening, or softening). Additionally or alternatively, the image signal processor <NUM> may perform control (e.g., exposure time control or read-out timing control) with respect to at least one (e.g., the image sensor <NUM>) of the components included in the camera module <NUM>. An image processed by the image signal processor <NUM> may be stored back in the memory <NUM> for further processing, or may be provided to an external component (e.g., the memory <NUM>, the display device <NUM>, the electronic device <NUM>, the electronic device <NUM>, or the server <NUM>) outside the camera module <NUM>. According to an embodiment, the image signal processor <NUM> may be configured as at least part of the processor <NUM>, or as a separate processor that is operated independently from the processor <NUM>. If the image signal processor <NUM> is configured as a separate processor from the processor <NUM>, at least one image processed by the image signal processor <NUM> may be displayed, by the processor <NUM>, via the display module <NUM> as it is or after being further processed.

According to an embodiment, the electronic device <NUM> may include a plurality of camera modules <NUM> having different attributes or functions. In such a case, at least one of the plurality of camera modules <NUM> may form, for example, a wide-angle camera and at least another of the plurality of camera modules180 may form a telephoto camera. Similarly, at least one of the plurality of camera modules <NUM> may form, for example, a front camera and at least another of the plurality of camera modules180 may form a rear camera.

<FIG> is a block diagram <NUM> illustrating an electronic device <NUM> according to various embodiments. <FIG> is a diagram <NUM> illustrating an emoji processing module <NUM> according to various embodiments.

Referring to <FIG> and <FIG>, the electronic device <NUM> (e.g., the electronic device <NUM> in <FIG>) may include wireless communication circuitry <NUM> (e.g., the communication module <NUM> in <FIG>), a memory <NUM> (e.g., the memory <NUM> in <FIG>), a camera module <NUM> (e.g., the camera module <NUM> in <FIG>), an audio processing module <NUM> (e.g., the audio module <NUM> in <FIG>), a touch screen display <NUM> (e.g., the display device <NUM> in <FIG>), and a processor <NUM> (e.g., the processor <NUM> in <FIG>).

According to an embodiment, the wireless communication circuitry <NUM> (e.g., the communication module <NUM> in <FIG>) may connect communication between the electronic device <NUM> (e.g., the electronic device <NUM> in <FIG>) and an external electronic device (e.g., the electronic device <NUM> or the electronic device <NUM> in <FIG>) or a server (e.g., the server <NUM> in <FIG>).

In an embodiment, the wireless communication circuitry <NUM> may transmit a captured image of an emoji or a recorded video of an emoji to an external electronic device when a user input for sharing the emoji (e.g., a three-dimensional (<NUM>-D) avatar capable of acting for a user) is detected under the control of the processor <NUM>.

In an embodiment, when a user input for downloading at least one item and/or at least one animation related to an emoji is detected under the control of the processor <NUM>, the wireless communication circuitry <NUM> may download, from an external electronic device (e.g., the electronic device <NUM> or the electronic device <NUM> in <FIG>) or a server (e.g., the server <NUM> in <FIG>), at least one item and/or at least one animation selected by a user.

According to an embodiment, the memory <NUM> (e.g., the memory <NUM> in <FIG>) may store a program for performing a function related to an emoji and a program according to embodiments of the present disclosure.

According to an embodiment, the camera module <NUM> (e.g., the camera module <NUM> in <FIG>) may deliver a collected image to a display <NUM> as a preview image so that a user can check an image reflected through the camera module <NUM>. The camera module <NUM> may generate image data by capturing an image collected at timing at which an input to request photographing has been generated in response to an input to request the photographing. In an embodiment, one or more camera modules <NUM> may be provided.

According to an embodiment, the audio processing module <NUM> (e.g., the audio module <NUM> in <FIG>) may include a speaker and a microphone although not illustrated. The audio processing module <NUM> may further include an earphone and a microphone. In an embodiment, the microphone may receive a sound (e.g., voice data), may convert the sound into an electrical signal, and may provide the electrical signal to the processor <NUM>.

According to an embodiment, the touch screen display <NUM> (e.g., the display device <NUM> in <FIG>) may be constructed in an integrated type including the display <NUM> and a touch panel <NUM>.

According to an embodiment, when a camera function is activated under the control of the processor <NUM>, the touch screen display <NUM> may display, as a preview image, an image received from the camera module <NUM>. The touch screen display <NUM> may display a preview image, including an emoji to which a motion of a subject (e.g., the user of the electronic device <NUM>) has been applied, based on a motion of the subject in response to a user input for executing an emoji camera mode under the control of the processor <NUM>. When a user input for executing the emoji home mode is received under the control of the processor <NUM>, the touch screen display <NUM> may display an emoji home screen for performing a function related to an emoji.

According to an embodiment, the processor <NUM> (e.g., the processor <NUM> in <FIG>) may control an overall operation of the electronic device <NUM> and a signal flow between internal elements of the electronic device <NUM>, may perform data processing, and may control power supply from a battery (e.g., the battery <NUM> in <FIG>) to the elements.

In an embodiment, the processor <NUM> may include the emoji processing module <NUM>. The emoji processing module <NUM> may be included as a hardware module or may be included as a software module in the processor <NUM> including processing circuitry. The emoji processing module <NUM> may include an emoji interface module <NUM>, an emoji sticker management module <NUM>, an emoji edit module <NUM> and/or an emoji database <NUM>.

In an embodiment, the processor <NUM> may display, on the display <NUM>, an image obtained from the camera module <NUM> as a preview image in response to the activation of the camera function. When a user input for executing the emoji camera mode is received, the processor <NUM> may track a motion of a subject (e.g., a user of the electronic device <NUM>), and may display, on the display <NUM>, a preview image including an emoji to which the motion of a subject has been applied based on the tracking.

In an embodiment, in order to perform a function related to an emoji, when a user input for executing the emoji home mode is received, the emoji interface module <NUM> of the emoji processing module <NUM> may display the emoji home screen on the display <NUM>. For example, the function related to the emoji may include a function of animating an operation of the emoji, a function of editing the emoji, a function of setting a background image of the emoji, a function of generating a sticker based on the emoji, a function of downloading the emoji and/or an item of the emoji, a function of downloading an animation of the emoji and/or a function of sharing the emoji.

In an embodiment, when a user input related to an operation of an emoji is received in the emoji home screen, the emoji interface module <NUM> of the emoji processing module <NUM> may terminate the display of a preview image including an emoji to which a motion of a subject has been applied based on the tracking, and may display an emoji being displayed in the emoji camera mode by applying, to the emoji, an operation designated for a user input. For example, a user input related to an operation of an emoji may include at least one of a touch gesture to select a specific area (e.g., a head area, a hand area, a belly area, or a leg area) of the emoji received through the touch screen display <NUM>, an expression (e.g., pleasure, happiness, or annoyance) received through a microphone (not illustrated) and/or user utterance or a voice input related to an operation (e.g., Hello, Yes, No, or Fighting).

In an embodiment, the emoji sticker management module <NUM> of the emoji processing module <NUM> may generate a sticker having a designated format based on an emoji displayed on the image home screen provided by the emoji home interface module <NUM>. For example, the emoji sticker management module <NUM> of the emoji processing module <NUM> may generate at least one two-dimensional (<NUM>-D) emoji sticker based on an emoji, for example, a three-dimensional (<NUM>-D) emoji. In an embodiment, the emoji sticker management module <NUM> of the emoji processing module <NUM> may manage a sticker generated for each of at least one emoji.

In an embodiment, the emoji edit module <NUM> of the emoji processing module <NUM> may support that an emoji and/or an item of the emoji is changed in the emoji home screen provided by the emoji interface module <NUM>. For example, the emoji edit module <NUM> of the emoji processing module <NUM> may support that an emoji and/or an item of the emoji, for example, a shape or size of each of an eye, a nose, and a mouth, a hair color, a hair style, a facial shape, a skin color, clothes and/or an accessory of the emoji is changed. The emoji edit module <NUM> of the emoji processing module <NUM> may support that a background image of an emoji can be changed. When an emoji or an item of the emoji is changed by the emoji edit module <NUM>, the emoji processing module <NUM> may update at least one sticker that has been previously stored so that the at least one sticker previously stored in relation to the emoji is incorporated into a changed emoji or a changed item of the emoji. The emoji edit module <NUM> of the emoji processing module <NUM> may support that an animation of an emoji can be updated.

In an embodiment, the emoji database <NUM> of the emoji processing module <NUM> may include a <NUM>-D emoji database (not illustrated), a <NUM>-D accessory database (not illustrated) and/or a <NUM>-D emoji sticker database (not illustrated), and may manage a character (e.g., a <NUM>-D model (e.g., a face, a body, texture (e.g., an image for representing a color or texture of a <NUM>-D model), an operation (e.g., motion information), or an accessory sticker of an emoji. The emoji database <NUM> of the emoji processing module <NUM> may store at least one animation of an emoji downloaded from an external electronic device. Data related to the emoji stored in the emoji database <NUM> may be provided to the emoji interface module <NUM> (e.g., the emoji camera mode or the emoji home mode) or a <NUM>rd party application (not illustrated).

<FIG> is a flowchart <NUM> for describing a method of performing a function related to an emoji according to various embodiments.

Referring to <FIG>, at operation <NUM>, a processor (e.g., the processor <NUM> in <FIG>) may display a preview image in response to the activation of the camera function. For example, the processor may display, on a display (e.g., the display <NUM> in <FIG>), an image obtained from a camera module (e.g., the camera module <NUM> in <FIG>) as a preview image in response to the activation of the camera function.

In an embodiment, at operation <NUM>, the processor may receive a user input for executing the emoji camera mode. For example, the processor may display a preview image, and may further display an object for executing the emoji camera mode. The processor may receive a user input to select an object for executing the emoji camera mode.

In an embodiment, when the emoji camera mode is executed, at operation <NUM>, the processor may track a motion of a subject (e.g., a user of the electronic device (e.g., the electronic device <NUM> in <FIG>)), and may display, on the display, a preview image including an emoji to which the motion of the subject has been applied based on the tracking. For example, the processor may analyze a preview image in the state in which an emoji has been displayed in response to the execution of the emoji camera mode. The processor may recognize a change in the motion of a subject, for example, a user (e.g., a gesture that moves his or her head) or a change in the expression of the face of a user (e.g., a pupil or a mouth) based on the preview image. The processor may output an emoji by incorporating the recognized change in the motion of the user or the recognized change in the expression of the face of the user to the emoji in real time.

In an embodiment, an emoji displayed in response to the execution of the emoji camera mode may include an emoji selected by a user or an emoji that is finally generated.

In an embodiment, at operation <NUM>, when a user input for executing the emoji home mode is received, the processor may display the emoji home screen.

In an embodiment, the emoji home mode may be a mode for performing a function related to an emoji. For example, the function related to the emoji may include a function of animating an operation of the emoji, a function of editing the emoji, a function of setting a background image of the emoji, a function of generating a sticker based on the emoji, a function of downloading the emoji and/or an item of the emoji and/or a function of downloading an animation of the emoji, but the present disclosure is not limited thereto. The function related to the emoji may further include a function of displaying at least one emoji stored in an emoji database (e.g., the emoji database <NUM> in <FIG>), a function of displaying at least one downloaded item, a function of displaying at least one downloaded animation and/or a the function of capturing and sharing a current emoji.

In an embodiment, when a user input to select an object for executing the emoji home mode in the emoji camera mode is received, the processor may terminate the display of a preview image, and may display, on the display, the emoji home screen including an emoji being displayed in the emoji camera mode.

In another embodiment, an object for executing the emoji home mode may be supported in a home application. In this case, a user input to select an emoji home object in the home screen not in the emoji camera mode may be detected under the control of the processor.

In the following embodiments, receiving a user input for executing the emoji home mode in the emoji camera mode is assumed and described.

In an embodiment, at operation <NUM>, the processor may identify whether a user input related to an operation of an emoji is received in the emoji home screen. When the user input related to the operation of the emoji is received, at operation <NUM>, the processor may display the emoji by applying, to the emoji, an operation designated for the user input.

In an embodiment, the user input related to the operation of the emoji may include at least one of a touch gesture to select a specific area (e.g., a head area, a hand area, a belly area, or a leg area) of the emoji received through a touch screen display (e.g., the touch screen display <NUM> in <FIG>) or user utterance or a voice input received through the microphone. For example, the user utterance or the voice input may be related to an expression (e.g., pleasure, happiness, or annoyance) and/or an operation (e.g., Hello, Yes, No, or Fighting). The processor may display an operation mapped to a received user input by incorporating the operation into an emoji in real time in response to the user input.

The operation of displaying the emoji by applying, to the emoji, the operation designated for the user input at operation <NUM> according to various embodiments will be described in detail with reference to <FIG> to be described later.

In various embodiments, although not illustrated, when a user input related to an operation of an emoji is received in the emoji home screen, the processor may display, on the display, one animation among a plurality of animations stored in a memory (e.g., the memory <NUM> in <FIG> (or the emoji database <NUM> in <FIG>)) and related to the user input by applying the one animation to the emoji. For example, the plurality of animations stored in the memory (or the emoji database) and related to the user input may include an animation related to a designated operation corresponding to the user input and at least one animation downloaded from an external electronic device (e.g., the electronic device <NUM> or <NUM> or the server <NUM> in <FIG>) through wireless communication circuitry (e.g., the wireless communication circuitry <NUM> in <FIG>) and related to the user input.

In an embodiment, the processor may store at least one downloaded animation in the memory (or the emoji database) separately from an emoji. For example, the at least one animation may include at least one animation related to a motion of the emoji based on joint information for the emoji. The at least one animation related to the motion of the emoji based on the joint information may be defined as a designated format (e.g., Javascript object notation (JSON)).

In an embodiment, when a user input related to an operation of an emoji is received in the emoji home screen, the processor may display, on the display, a list including a plurality of animations stored in the memory (or the emoji database) and related to the user input. When a user input to select one animation in the list is detected, the processor may display an emoji into which the selected animation has been incorporated.

In another embodiment, the processor may analyze a characteristic of a user input related to an operation of an emoji, for example, the intensity of a touch gesture and/or the amount of user utterance to select a specific area of the emoji in the emoji home screen. The processor may identify an animation to be incorporated into an emoji among a plurality of animations stored in the memory (or the emoji database) based on the analyzed intensity of the touch gesture and/or the analyzed amount of the user utterance. The processor may display the emoji into which the animation identified based on the analyzed intensity of the touch gesture and/or the analyzed amount of the user utterance has been incorporated.

In an embodiment, when a user input related to an operation of an emoji is not received, at operation <NUM>, the processor may identify whether a user input related to an edit function of the emoji is received. When the user input related to the editing function of the emoji is received, at operation <NUM>, the processor may perform the edit function of the emoji in response to the user input. For example, the processor may perform a function of editing the emoji in response to the user input, setting a background image of the emoji and/or generating a sticker based on the emoji and/or a function of downloading an animation of the emoji. The operation of performing the edit function of the emoji in response to the user input at operation <NUM> according to various embodiments will be described in detail with reference to <FIG>.

In various embodiments, although not illustrated, in the state in which the emoji has been displayed on the display by applying, to the emoji, the animation related to the designated operation corresponding to the user input at operation <NUM>, when a user input for downloading at least one animation is detected, the processor may display, on the display, a user interface including the at least one animation. When a user input to select one animation in the user interface including the at least one animation is detected, the processor may download the selected animation from an external electronic device through the wireless communication circuitry, and may display, on the display, the emoji to which the designated operation has been applied by updating the emoji into an emoji to which the downloaded animation has been applied.

In an embodiment, when a user input related to the edit function of the emoji is not received, the processor may terminate the emoji home mode, and may display, on the display, a user interface of the emoji camera mode, but the present disclosure is not limited thereto. The processor may maintain the state in which the image home screen is displayed.

<FIG> is a diagram <NUM> for describing a method of generating an emoji according to various embodiments.

Referring to <FIG>, when the camera function is activated, as illustrated in reference numeral <<NUM>>, a processor (e.g., the processor <NUM> in <FIG>) may display, on a display (e.g., the display <NUM> in <FIG>), an image of a subject obtained by a camera module (e.g., the camera module <NUM> in <FIG>) as a preview image <NUM>. When a user input to select a photographing button <NUM> is detected, as illustrated in reference numeral <<NUM>>, the processor may obtain an image <NUM> of the subject.

In an embodiment, although not illustrated, the processor may provide a photographing guide for obtaining an image (e.g., an image including the upper part of the body of a user) suitable for generating an emoji. For example, the photographing guide may be provided in an image or text form through the display and/or may be provided in a voice form through a speaker (e.g., the sound output device <NUM> in <FIG>).

In an embodiment, after obtaining the image <NUM> of the subject, the processor may set emoji attribute information <NUM> from the obtained image <NUM> of the subject. For example, the emoji attribute information <NUM> may include gender (e.g., a male or a female), but the present disclosure is not limited thereto.

In an embodiment, the processor may further display an object <NUM> (e.g., Photograph Again) obtaining an image of the subject again and/or an object <NUM> (e.g., Next) for generating an emoji of the subject.

In an embodiment, after the emoji attribute information <NUM> is set, when a user input to select the object <NUM> for generating an emoji is detected, as illustrated in reference numeral <<NUM>>, the processor may generate an emoji <NUM> of the user having a <NUM>-D face form based on a feature point of the user extracted from the obtained image <NUM> and/or the emoji attribute information <NUM>. The processor may perform image processing so that a face image of the user recognized from the obtained image <NUM> and the generated emoji <NUM> resemble a real face of the user.

In an embodiment, although not illustrated, after setting the emoji attribute information <NUM>, the processor may set an item of an emoji. For example, the item may include a shape or size of each of an eye, a nose, and a mouth, a hair color, a hair style, a facial shape, a skin color, clothes and/or an accessory (e.g., glasses, a hat, shoes, or earrings) of the emoji. Since the item set in response to a user input is incorporated and displayed in real time, the user can intuitively check the set item.

<FIG> is a diagram <NUM> for describing a method of displaying an emoji in the emoji camera mode according to various embodiments.

In an embodiment, a processor (e.g., the processor <NUM> in <FIG>) may display, on a display (e.g., the display <NUM> in <FIG>), an image of a subject obtained by a camera module (e.g., the camera module <NUM> in <FIG>), for example, a user of an electronic device (e.g., the electronic device <NUM> in <FIG>) as a preview image in response to the activation of the camera function.

Referring to <FIG>, when a user input for executing the emoji camera mode is received, as illustrated in reference numeral <<NUM>>, <<NUM>>, or <<NUM>>, the processor may display an emoji <NUM> (e.g., the emoji <NUM> in <FIG>). For example, when the emoji camera mode is executed, the processor may dispose and display the emoji <NUM> on a designated background image <NUM> as illustrated in reference numeral <<NUM>>, may dispose the emoji <NUM> in a real world <NUM> as illustrated in reference numeral <<NUM>>, or may recognize the face of a user in a preview image <NUM> and display the emoji <NUM> by synthesizing the recognized face and the emoji <NUM> as illustrated in reference numeral <<NUM>>.

In an embodiment, the emoji <NUM> may be an emoji selected by a user or may include a finally generated emoji.

In an embodiment, the processor may continuously obtain a preview image of a user while maintaining the camera function in the state in which the emoji <NUM> is outputted. For example, the processor may analyze a preview image in the state in which the emoji <NUM> is displayed. For example, the processor may recognize a change in the motion of a user (e.g., a gesture that moves his or her head) or a change in the facial expression of a user (e.g., a pupil or a mouth) based on a preview image, and may output the emoji <NUM> by incorporating, into the emoji <NUM>, the recognized change in the motion or the recognized change in the facial expression in real time.

In an embodiment, when the emoji camera mode is executed, the processor may display, in some region of the display, a list <NUM> (e.g., a first emoji 617a, a second emoji 617b, a third emoji 617c, and a fourth emoji 617d) including at least one emoji previously stored in an emoji database (e.g., the emoji database <NUM> in <FIG>). When one emoji is selected in the list <NUM> including the at least one emoji, the processor may display the selected emoji by changing, into the selected emoji, the emoji <NUM> now being displayed.

In an embodiment, the processor may execute the emoji home mode for performing a function related to an emoji. For example, when the emoji camera mode is executed, the processor may display the emoji <NUM> on the display, and may further display an object <NUM> for executing the emoji home mode. When a user input to select the object <NUM> for executing the emoji home mode is received, the processor may display the emoji home screen including the emoji <NUM>.

The emoji home screen displayed as the emoji home mode for performing a function related to an emoji according to various embodiments is executed will be described in detail with reference to <FIG> to be described below.

<FIG> is a diagram <NUM> for describing the emoji home screen for performing a function related to an emoji according to various embodiments.

In <FIG> according to an embodiment, a case where as one emoji, for example, the second emoji 617b is selected in a list including at least one emoji (e.g., the emoji list <NUM> including the first emoji 617a, the second emoji 617b, the third emoji 617c, and the fourth emoji 617d in <FIG>), displayed in some region of the display (e.g., the display <NUM> in <FIG>), an emoji (e.g., the emoji <NUM> in <FIG>) is changed into the selected second emoji 617b and displayed on the emoji home screen as illustrated in <FIG> is assumed and described.

Referring to <FIG>, a processor (e.g., the processor <NUM> in <FIG>) may display, on a display (e.g., the display <NUM> in <FIG>), a user interface for performing a function related to an emoji <NUM> (e.g., the emoji <NUM> in <FIG>), for example, the emoji home screen (or an emoji showroom). For example, the function related to the emoji <NUM> may include a function of animating an operation of the emoji, a function of editing the emoji, a function of setting a background image of the emoji, a function of generating a sticker based on the emoji, a function of downloading the emoji and/or an item of the emoji and/or a function of downloading an animation of the emoji. The emoji home screen for performing the function related to the emoji <NUM> may include the emoji <NUM>, an edit object <NUM> for editing the emoji <NUM>, a background setting object <NUM> for setting a background image of the emoji <NUM>, a sticker generation object <NUM> for generating the emoji <NUM> as a sticker and/or a store object <NUM> for downloading an item of the emoji <NUM> and/or an animation of the emoji <NUM>, but the present disclosure is not limited thereto. For example, the emoji home screen for performing a function related to the emoji <NUM> may further include an emoji display object for displaying at least one emoji generated and previously stored in an emoji database (e.g., the emoji database <NUM> in <FIG>), an item setting object for setting an item for the emoji <NUM>, or a sharing object for capturing and sharing the emoji <NUM> displayed on the emoji home screen.

In an embodiment, when the emoji home screen for performing a function related to the emoji <NUM> is displayed on the display, the processor may display the emoji <NUM> to which an animation related to an operation has been randomly applied. For example, the processor may display the emoji <NUM> to which an animation related to an operation (e.g., Hello) of saying hi at designated time intervals or an animation related to a smiling operation has been applied, but the present disclosure is not limited thereto.

In an embodiment, after the emoji home screen including the emoji <NUM> is displayed, if a user input is not detected for a designated time, an animation related to an operation designated for the emoji <NUM> may be applied and displayed. For example, if a user input is not detected for a designated time, the emoji <NUM> to which an animation related to a knocking operation, such as knocking on a door, has been applied may be displayed under the control of the processor in order to induce a user input.

In an embodiment, when the emoji home screen for performing a function related to the emoji <NUM> is displayed on the display, if information related to the emoji <NUM> has been set for the emoji <NUM>, the processor may display the set information along with the emoji <NUM>. For example, the information related to the emoji <NUM> may include identification information of the emoji <NUM>, for example, a name or a nickname. The information related to the emoji <NUM> may be displayed on the display for a designated time under the control of the processor.

In an embodiment, when the emoji home screen for performing a function related to the emoji <NUM> is displayed on the display, an operation of the emoji <NUM> may be previewed in response to a received user input instead of performing an operation of tracking a motion of a user. For example, the user input may include a touch gesture to select a specific area (e.g., a head area, a hand area, a belly area, or a leg area) of the emoji <NUM>, an expression (e.g., pleasure, happiness, or annoyance) and/or user utterance related to an operation (e.g., Hello, Yes, No, or Fighting).

In an embodiment, when a user input to select the edit object <NUM> for editing the emoji <NUM> included in the emoji home screen is detected, the processor may display, on the display, a user interface (e.g., a user interface in which a shape or size of each of an eye, a nose, and a mouth, a hair color, a hair style, a facial shape, a skin color, clothes and/or an accessory of the emoji <NUM> may be changed) for changing an item of the emoji <NUM>. For example, the processor may load a <NUM>-D model (e.g., a face or a body), texture (e.g., an image for representing a color or texture of a <NUM>-D model), or an operation from an emoji database (e.g., the emoji database <NUM> in <FIG>), and may display a user interface for changing an item of the emoji <NUM> based on the <NUM>-D model, texture or operation.

In an embodiment, when an item to be changed by a user is selected in a user interface, the processor may display the emoji <NUM> by incorporating the selected item into the emoji <NUM> in real time. For example, if an item of the emoji <NUM>, for example, at least one accessory is to be edited, the processor may load the binary file of each of the at least one accessory, and may display the emoji <NUM> by applying the binary file to the emoji <NUM> in a stream buffer form in real time. If an item of the emoji <NUM>, for example, at least one accessory is to be edited and stored, the processor may store the emoji <NUM> in the emoji database by integrating the emoji <NUM> to which the at least one accessory finally edited has been applied.

In an embodiment, when an item of the emoji <NUM>, for example, a facial shape (or a facial expression) is selected, the processor may generate a real-time thumbnail (live thumbnail generator) to which the selected facial shape (or facial expression) has been applied. As a real-time thumbnail is generated, a user can previously check an item to be changed through the generated thumbnail although the user does not select the item to be changed, for example, a facial shape (or a facial expression).

In an embodiment, when a user input to select the background setting object <NUM> for setting a background image of the emoji <NUM> included in the emoji home screen is detected, the processor may support that a background, for example, an empty area other than an emoji can be changed.

In an embodiment, when a user input to select the sticker generation object <NUM> for generating, as a sticker, the emoji <NUM> included in the emoji home screen is detected, the generation of a sticker based on the emoji <NUM> may be supported.

In an embodiment, when a user input to select the store object <NUM> included in the emoji home screen is detected, the processor may support that an item of the emoji <NUM> and/or an animation of the emoji <NUM> can be downloaded.

In an embodiment, when a user input to select the store object <NUM> capable of downloading an item of the emoji <NUM> and/or an animation of the emoji <NUM> included in the emoji home screen is detected, the processor may display a user interface including at least one item related to the emoji <NUM> and/or at least one animation of the emoji <NUM>. For example, the at least one item related to the emoji <NUM> may include a hair style, clothes, an accessory (e.g., glasses, a hat, shoes, or earrings), an emoji indicative of a specific character and/or an accessory related to a specific character. The at least one animation of the emoji may include the at least one animation related to a specific area or at least one animation related to an expression and/or an operation.

In an embodiment, when a user input to select at least one item and/or at least one animation in a user interface is detected, the processor may download at least one selected item and/or at least one selected animation from an external electronic device (e.g., the electronic device <NUM> or <NUM> or the server <NUM> in <FIG>) through wireless communication circuitry (e.g., the wireless communication circuitry <NUM> in <FIG>). The downloaded at least one item and/or at least one animation may be stored in the emoji database.

In an embodiment, the downloaded at least one animation may be updated by being applied to the emoji <NUM> displayed on the emoji home screen. For example, a case where an animation, for example, an animation related to an operation of calling a name to be displayed if a user input is not detected for a designated time is downloaded is assumed and described. After the emoji home screen including the emoji <NUM> is displayed, if a user input is not detected for a designated time, the processor may display the emoji <NUM> to which a downloaded animation, for example, an animation related to an operation of calling a name has been applied by updating the emoji <NUM> to which an animation related to an operation designated for the emoji <NUM>, for example, an animation related to a knocking operation has been applied with the emoji <NUM> to which the downloaded animation has been applied.

The present disclosure is not limited to the case. In another embodiment, after the emoji home screen including the emoji <NUM> is displayed, if a user input is not detected for a designated time, the processor may change and display the emoji <NUM> to which an animation related to an operation of knocking at designated time intervals (e.g., an animation related to an operation designated for the emoji <NUM>) has been applied and the emoji <NUM> to which an animation related to an operation of calling a name (e.g., a downloaded animation) has been applied.

<FIG> are diagrams <NUM> for describing a method of displaying an emoji by incorporating an operation of the emoji in response to a user input related to the operation of the emoji according to various embodiments.

Referring to <FIG>, as illustrated in reference numeral <<NUM>>, a processor (e.g., the processor <NUM> in <FIG>) may detect a specific area of the emoji <NUM> (e.g., the emoji <NUM> in <FIG>), for example, a touch gesture <NUM> in a head area in the emoji home screen. For example, the touch gesture <NUM> in the head area may include an input to touch the head area or a gesture to turn the head. In response to the touch gesture <NUM> in the head area, the processor may display an emoji <NUM> into which an operation designated for the touch gesture <NUM> in the head area, for example, an animation related to a motion of the head has been incorporated (e.g., an emoji to which an animation in which a head is turned has been incorporated), as illustrated in reference numeral <<NUM>>.

Referring to <FIG>, as illustrated in reference numeral <<NUM>>, the processor may detect a touch gesture <NUM> in a specific area of the emoji <NUM>, for example, a belly area. In response to the touch gesture <NUM> in the belly area, the processor may display an emoji <NUM> into which an operation designated for the touch gesture <NUM> in the belly area, for example, an animation that smiles while holding the belly with its hands has been incorporated, as illustrated in reference numeral <<NUM>>.

Referring to <FIG>, as illustrated in reference numeral <<NUM>>, the processor may detect a touch gesture <NUM> in a specific area of the emoji <NUM>, for example, in a knee area. In response to the touch gesture <NUM> in the knee area, the processor may display an emoji <NUM> into which an operation designated for the touch gesture <NUM> in the knee area, for example, an animation that falls with its legs bent has been incorporated, as illustrated in reference numeral <<NUM>>.

In an embodiment, the processor may download, from an external electronic device (e.g., the electronic device <NUM> or <NUM> or the server <NUM> in <FIG>), at least one animation related to a specific area through wireless communication circuitry (e.g., the wireless communication circuitry <NUM> in <FIG>), and may store the downloaded at least one animation in the emoji database. For example, when at least one animation related to a head area, for example, an animation related to dancing in which a head is shaken is downloaded, the processor may display the emoji <NUM> into which the downloaded animation, for example, the animation related to dancing in which a head is shaken has been incorporated by updating the emoji <NUM> into which an animation related to an operation designated for the touch gesture <NUM> in the head area, for example, an animation related to dancing in which a head is shaken has been incorporated with the emoji <NUM> into which the downloaded animation has been incorporated.

In another embodiment, the processor may display the emoji <NUM> to which a different animation has been applied based on the number of times that the touch gesture <NUM> in the head area is detected. For example, when the touch gesture <NUM> is detected in the head area, the processor may display the emoji <NUM> into which a first animation related to the head area, for example, an animation in which a head is turned (e.g., an animation related to an operation designated for the touch gesture <NUM>) has been incorporated. When the touch gesture <NUM> is detected in the head area again, the processor may display the emoji <NUM> into which a second animation related to the head area, for example, an animation related to dancing in which the head is shaken (e.g., a downloaded animation) has been incorporated.

In another embodiment, the processor may display, on the display, a list including at least one animation related to a head area. For example, the processor may display a list including an animation in which a head is turned and an animation related to dancing in which a head is shaken. When a user input to select one animation in the list is detected, the processor may display the emoji <NUM> into which the selected animation has been incorporated.

In another embodiment, the processor may analyze a characteristic of a user input related to an operation of an emoji, for example, the intensity of the touch gesture <NUM> to select a specific area of the emoji, and may identify an animation to be incorporated into the emoji <NUM> among at least one animation stored in the emoji database based on the characteristic. For example, when the intensity of the touch gesture <NUM> is greater than a designated intensity value, the processor may display the emoji <NUM> into which an animation having a great operation, for example, an animation related to dancing in which a head is shaken, among an animation in which a head is turned and the animation related to dancing in which a head is shaken, which are stored in the emoji database, has been incorporated. When the intensity of the touch gesture <NUM> is not greater than (e.g., equal to or smaller than) a designated intensity value, the processor may display the emoji <NUM> into which an animation having a small operation, for example, an animation in which a head is turned among the animation in which a head is turned and an animation related to dancing in which a head is shaken, which are stored in the emoji database, has been incorporated.

In various embodiments, as in the head area of <FIG>, in the belly area of <FIG> and the knee area of <FIG>, the processor may display an emoji into which at least one animation (e.g., an animation that says hello while putting its hands on the belly or an animation related to dancing in which its legs are shaken) downloaded from an external electronic device and related to the belly area or leg area has been incorporated by updating the emoji <NUM> or <NUM> into which an animation related to an operation designated for the touch gesture <NUM> or <NUM> has been incorporated with the emoji into which the at least one animation has been incorporated.

A user input has been described as a touch gesture in a specific area of an emoji with reference to <FIG> according to various embodiments, but the present disclosure is not limited thereto. For example, a user input may include user utterance.

An embodiment in which an emoji is displayed by incorporating an operation of the emoji in response to a user input according to various embodiments, for example, user utterance is described with reference to <FIG> below.

<FIG> is a diagram <NUM> for describing a method of displaying an emoji by incorporating an operation of the emoji in response to a user input related to an operation of the emoji according to various embodiments.

Referring to <FIG>, a processor (e.g., the processor <NUM> in <FIG>) may receive user utterance related to an expression and/or an operation through the microphone (not illustrated) in the state in which the emoji home screen has been displayed.

In an embodiment, when an expression, for example, user utterance related to "Angriness" is received, the processor may display an emoji into which an operation designated for the user utterance related to "Angriness" has been incorporated, as illustrated in reference numeral <<NUM>>.

In an embodiment, the processor may download, from an external electronic device (e.g., the electronic device <NUM> or <NUM> or the server <NUM> in <FIG>), at least one animation related to user utterance through wireless communication circuitry (e.g., the wireless communication circuitry <NUM> in <FIG>). For example, when an animation related to "Angriness", for example, an animation related to a shouting operation is downloaded, the processor may display the emoji into which the downloaded shouting operation has been incorporated by updating an emoji into which an operation designated for user utterance related to "Angriness" in reference numeral <<NUM>> has been incorporated (e.g., an emoji into which an operation to put its hands on the hips has been incorporated) with the emoji into which the downloaded shouting operation has been incorporated.

In another embodiment, when user utterance related to "Angriness" is received, the processor may change and display a plurality of animations stored in the emoji database and related to "Angriness", for example, an emoji into which an operation to put its hands on the hips has been incorporated and an emoji into which a shouting operation has been incorporated at designated time intervals.

In another embodiment, the processor may analyze a characteristic of a user input related to an operation of an emoji, for example, the amount of user utterance, and may identify an animation to be incorporated into the emoji among at least one animation stored in the emoji database based on the characteristic. For example, when the amount of user utterance is greater than a designated intensity value, the processor may display an emoji into which an animation having a great operation, for example, an animation related to a shouting operation, among a plurality of animations stored in the emoji database and related to "Angriness", for example, an animation related to an operation of putting its hands on the hips and the animation related to the shouting operation has been incorporated. When the amount of user utterance is not greater than (e.g., equal to or smaller than) a designated intensity value, the processor may display an emoji into which an animation having a small operation, for example, an animation related to an operation of putting its hands on the hips, among a plurality of animations stored in the emoji database and related to "Angriness", for example, the animation related to the operation of putting its hands on the hips and an animation related to a shouting operation has been incorporated.

In an embodiment, when user utterance related to an operation, for example, "Fighting" is received, the processor may display an emoji into which an operation designated for the user utterance related to "Fighting" has been incorporated, as illustrated in reference numeral <<NUM>>. In an embodiment, when user utterance related to an operation, for example, "High five" is received, the processor may display an emoji into which an operation designated for the user utterance related to "High five" has been incorporated, as illustrated in reference numeral <<NUM>>. In an embodiment, when user utterance related to an expression, for example, "Surprise" is received, the processor may display an emoji into which an operation designated for the user utterance related to "Surprise" has been incorporated, as illustrated in reference numeral <<NUM>>.

In various embodiments, as in reference numeral <<NUM>>, in reference numerals <<NUM>>, <<NUM>>, and <<NUM>>, the processor may display emojis into which animations downloaded from an external electronic device and related to operations designated for user utterance related to "Fighting", "High five", and "Surprise" have been incorporated, respectively, by updating emojis into which animations related to operations designated for the user utterance related to "Fighting", "High five", and "Surprise" have been incorporated, respectively, with the emojis into which the downloaded animations have been incorporated, respectively.

<FIG> is a diagram <NUM> for describing a method of sharing an emoji according to various embodiments.

Referring to <FIG>, when a user input for sharing an emoji <NUM> (e.g., the emoji <NUM> in <FIG>) (e.g., a sharing object (not illustrated) is selected) is detected in the state in which the emoji home screen in <FIG> has been displayed, the processor may capture an operation of the emoji <NUM> displayed at timing at which the user input is detected, and may display, on a display (e.g., the display <NUM> in <FIG>), an image <NUM> including the captured emoji <NUM>. The image <NUM> including the captured emoji <NUM> may be stored in a memory (e.g., the memory <NUM> in <FIG>) or shared with an external electronic device (e.g., the electronic device <NUM> or <NUM> or the server <NUM> in <FIG>). For example, when a user input to select an object <NUM> that is separately provided is detected, the processor may store, in the memory, the image <NUM> including the captured emoji <NUM>. When a user input to select a sharing object <NUM> that is separately provided is detected, the processor may transmit, to the external electronic device, the image <NUM> including the captured emoji <NUM>. After storing the image <NUM> including the captured emoji <NUM> in the memory or transmitting the image <NUM> including the captured emoji <NUM> to the external electronic device, the processor may display the image home screen. When a user input to select a cancel object <NUM> that is separately provided is detected, the processor may terminate the display of the image <NUM> including the captured emoji <NUM> (e.g., without performing an operation of sharing the image <NUM> including the emoji <NUM>), and may display the image home screen.

According to various embodiments, a case where an operation of the emoji <NUM> displayed at timing at which a user input is detected is captured and the emoji <NUM> is shared has been described with reference to <FIG>, but the present disclosure is not limited thereto. For example, when a user input for sharing the emoji <NUM> is detected, the processor may record an operation of the emoji <NUM> displayed at timing at which the user input is detected, and may store the recorded image in the memory or may share the recorded image with an external electronic device.

<FIG> is a diagram <NUM> for describing a method of setting a background image of an emoji according to various embodiments.

Referring to <FIG>, when a user input to select a background setting object (e.g., the background setting object <NUM> in <FIG>) is detected in the emoji home screen, a processor (e.g., the processor <NUM> in <FIG>) may display, on a display (e.g., the display <NUM> in <FIG>), at least one changeable background image, for example, a first background image <NUM>, a second background image <NUM>, and a third background image <NUM>. In an embodiment, the at least one changeable background may be downloaded from an external electronic device (e.g., the electronic device <NUM> or <NUM> or the server <NUM> in <FIG>).

In an embodiment, the processor may further display a currently applied background image <NUM> and an emoji <NUM> (e.g., the emoji <NUM> in <FIG>) disposed in the currently applied background image <NUM> along with the at least one changeable background image <NUM>, <NUM> or <NUM>.

In an embodiment, when a user input to select one of the at least one background image <NUM>, <NUM>, or <NUM> is detected, the processor may display the selected background image by changing the currently applied background image <NUM> into the selected background image. As the selected background image is displayed by changing the currently applied background image <NUM> into the selected background image in real time in response to a user input to select a background image, a user can intuitively identify the changed background image.

<FIG> is a diagram <NUM> for describing a method of generating a sticker based on an emoji according to various embodiments.

Referring to <FIG>, when a user input to select a sticker generation object (e.g., the sticker generation object <NUM> in <FIG>) provided in an emoji home screen (e.g., the image home screen in <FIG>) is detected, the processor may display, on a display (e.g., the display <NUM> in <FIG>), a user interface in which a sticker is generated based on an emoji <NUM> (e.g., the emoji <NUM> in <FIG>), as illustrated in reference numeral <<NUM>>.

In an embodiment, when the user interface in which a sticker is generated is displayed and a designated time elapses, the processor may display at least one sticker <NUM> generated based on the emoji <NUM> as illustrated in reference numeral <<NUM>>. For example, the processor may detect a facial element and the outline of the face in the emoji <NUM>. The facial element may include an eye, a nose, and a mouth, an ear and/or a special element (e.g., a beard or classes). The outline of the face may include a face line and a head line. The processor may change, in an emoji form corresponding to each pose, a facial element and the outline of a face detected based on a pose set having a defined sticker format by applying the facial element and the outline of the face to a model suitable for each pose, and may generate the at least one sticker <NUM> into which the changed emoji form has been inserted. The pose set having a sticker format may include at least one emotion pose (e.g., happiness, depression, or irritation) (or an operation pose (e.g., Hello, OK, High five), text (e.g., text indicative of an emotion or operation)), and may include a model corresponding to each emotion pose (or an operation pose or text). The model may be used to change the facial element and the outline shape into a face shape corresponding to the emotion pose. For example, the model may be used to change the emoji <NUM> so that a facial expression, such as a smiling expression, a crying expression or an angry expression, is suitable for a pose having a sticker format.

In an embodiment, the processor may generate at least one sticker based on an emoji, for example, a first emoji <NUM> and a second emoji <NUM> selected in response to a user input to select at least one emoji previously stored in an emoji database (e.g., the emoji database <NUM> in <FIG>), for example, the first emoji <NUM> and the second emoji <NUM>, in addition to the emoji <NUM>.

<FIG> is a diagram <NUM> for describing a method of managing at least one generated emoji according to various embodiments.

Referring to <FIG>, a processor (e.g., the processor <NUM> in <FIG>) may generate at least one emoji of a subject according to <FIG>. The generated at least one emoji may be stored in an emoji database (e.g., the emoji database <NUM> in <FIG>).

In an embodiment, when a user input to select an emoji display object (not illustrated) for displaying at least one emoji previously stored in an emoji database (e.g., the emoji database <NUM> in <FIG>) in the state in which the emoji home screen in <FIG> has been displayed is detected, the processor may provide an emoji list including at least one emoji, for example, a first emoji <NUM>, a second emoji <NUM>, a third emoji <NUM>, and a fourth emoji <NUM>.

In an embodiment, each of the at least one emoji (e.g., the first emoji <NUM>, the second emoji <NUM>, the third emoji <NUM>, and the fourth emoji <NUM>) may be managed in the emoji database. For example, the processor may delete or modify any one of emojis included in an emoji list in response to a user input, or may add a new emoji.

In an embodiment, the processor may display, on the emoji home screen, an emoji selected in an emoji list in response to a user input.

In an embodiment, if information (e.g., a name or a nickname indicative of an emoji) has been set for each of at least one emoji, the processor may display the set information in a corresponding emoji. For example, if a name indicative of the third emoji <NUM>, for example, "user1" has been set for the third emoji <NUM>, the processor may display a name "user1" <NUM> in the third emoji <NUM>.

The electronic device according to certain embodiments may be one of various types of electronic devices.

It should be appreciated that certain embodiments of the present disclosure and the terms used therein are not intended to limit the technological features set forth herein to particular embodiments and include various changes, equivalents, or replacements for a corresponding embodiment.

Certain embodiments as set forth herein may be implemented as software (e.g., the program <NUM>) including one or more instructions that are stored in a storage medium (e.g., internal memory <NUM> or external memory <NUM>) that is readable by a machine (e.g., the electronic device <NUM>). The term "non-transitory" simply means that the storage medium is a tangible device, and does not include a signal (e.g., an electromagnetic wave), but this term does not differentiate between where data is semi-permanently stored in the storage medium and where the data is temporarily stored in the storage medium.

According to an embodiment, a method according to certain embodiments of the disclosure may be included and provided in a computer program product.

Claim 1:
An electronic device (<NUM>, <NUM>) comprising:
a camera module (<NUM>, <NUM>);
a touch screen display (<NUM>);
a memory (<NUM>, <NUM>); and
a processor (<NUM>, <NUM>) operatively connected to the camera module (<NUM>, <NUM>), the touch screen display (<NUM>), and the memory (<NUM>, <NUM>);
wherein the memory (<NUM>, <NUM>) stores instructions, which while executed by the processor (<NUM>, <NUM>), enable the processor (<NUM>, <NUM>) to:
display, on the touch screen display (<NUM>), a preview image in response to an activation of the camera module;
in response to receiving a user input for executing a first user interface, display, on the touch screen display (<NUM>), the first user interface for a preview image (<NUM>, <NUM>) comprising a three-dimensional, 3D, avatar (<NUM>, <NUM>, <NUM>, <NUM>) of a user to which a motion of a subject has been applied based on the motion of the subject obtained from the camera module (<NUM>, <NUM>), the 3D avatar (<NUM>, <NUM>, <NUM>, <NUM>) being generated based on a feature point of the user extracted from the preview image (<NUM>, <NUM>),
in response to receiving a first touch input for performing a function related to the 3D avatar while the preview image is being displayed, terminate the display of the preview image and display, on the touch screen display (<NUM>), a second user interface within the first user interface, the second user interface comprising the 3D avatar (<NUM>, <NUM>, <NUM>, <NUM>) and at least one object (<NUM>, <NUM>, <NUM>, <NUM>) representing a function of the 3D avatar (<NUM>, <NUM>, <NUM>, <NUM>),
receive a third touch input to select an object of the at least one object (<NUM>, <NUM>, <NUM>, <NUM>), and
perform an edit function of the 3D avatar (<NUM>, <NUM>, <NUM>, <NUM>) corresponding to the selected object in response to the third touch input,
the edit function of the 3D avatar (<NUM>, <NUM>, <NUM>, <NUM>) comprising a function of editing the 3D avatar (<NUM>, <NUM>, <NUM>, <NUM>) and a function (<NUM>) of editing an item of the 3D avatar (<NUM>, <NUM>, <NUM>, <NUM>).