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RenderFlow-mini dataset

A 256×256 G-buffer rendering dataset generated with Mitsuba 3.9.1 (cuda_ad_rgb) for the scaled reproduction of RenderFlow, mirroring the paper's procedural pipeline: random primitive scenes (spheres / cubes / cylinders on a ground plane, 2–5 objects, random principled materials with Disney-style roughness/metallic/specular), lit by 10 CC0 1k HDRI environment maps from Poly Haven, viewed by orbital cameras.

  • 360 sequences × 5 frames (300 train / 60 test, disjoint seeds) — 1,800 frames
  • Per frame: gt (192-SPP path-traced RGB, clipped to [0,1]), albedo (unlit base color, emission pass — exact), aux 4-channel buffer = [depth, sh_normal×3]
  • One .npz per sequence + per-sequence metadata JSON (object/material params, envmap file, camera)
  • Full dataset in bucket mewvan/renderflow-mini (dataset/); this repo mirrors 8 sample sequences (samples/) and preview strips GT|albedo|normals|depth (previews/)

Not a substitute for the paper's 130k-frame UE5 dataset — primitives only, no texture variation, no emissive objects. Generated by v-file://gen_data.py (see bucket report).

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