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RenderFlow-mini dataset
A 256×256 G-buffer rendering dataset generated with Mitsuba 3.9.1 (cuda_ad_rgb) for the
scaled reproduction of RenderFlow, mirroring the paper's
procedural pipeline: random primitive scenes (spheres / cubes / cylinders on a ground plane,
2–5 objects, random principled materials with Disney-style roughness/metallic/specular), lit by
10 CC0 1k HDRI environment maps from Poly Haven, viewed by orbital cameras.
- 360 sequences × 5 frames (300 train / 60 test, disjoint seeds) — 1,800 frames
- Per frame:
gt(192-SPP path-traced RGB, clipped to [0,1]),albedo(unlit base color, emission pass — exact),aux4-channel buffer = [depth, sh_normal×3] - One
.npzper sequence + per-sequence metadata JSON (object/material params, envmap file, camera) - Full dataset in bucket
mewvan/renderflow-mini(dataset/); this repo mirrors 8 sample sequences (samples/) and preview strips GT|albedo|normals|depth (previews/)
Not a substitute for the paper's 130k-frame UE5 dataset — primitives only, no texture variation,
no emissive objects. Generated by v-file://gen_data.py (see bucket report).
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