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Asset Alignment Pairs 905k
Dataset for the paper "Rigid 3D Object Alignment: Optimization vs. Feed-Forward Prediction".
Large-scale dataset for rigid 3D asset alignment: given an independently
generated 3D asset (src) and a target object (tgt), predict the rigid
transformation that places the asset onto the target object.
Each row is one source–target pair, rendered from three canonical orthogonal
viewpoints with RGB, metric depth, camera extrinsics, and the ground-truth
transformation parameters, as well as tgt center and src center.
The Dataset Viewer is disabled because depth is stored as float32 TIFF, which the viewer cannot process. The data itself is fine when loading with HF datasets.
Splits
| Split | Rows | Size |
|---|---|---|
train |
905,312 | 3027.08 GB |
validation |
9,856 | 33.04 GB |
test |
4,720 | 15.75 GB |
Rows average ~3.3 MB (six 512×512 images each). Stream unless you genuinely
need the whole split on disk. train, validation and test are split with
GroupShuffleSplit grouped on asset_name, so no scene appears in more
than one split.
Quick start
from datasets import load_dataset
ds = load_dataset("macpaw-research/asset-alignment-pairs-905k",
split="test", streaming=True)
sample = next(iter(ds))
Schema
| Field | Type | Description |
|---|---|---|
asset_name |
string |
Scene / asset UUID, inherited from PartVerse-XL |
part_idx |
int32 |
Index of the part designated as the source in that scene |
right_image |
Image |
RGB render, ZY-plane projection, 512×512 PNG |
back_image |
Image |
RGB render, ZX-plane projection, 512×512 PNG |
upper_image |
Image |
RGB render, XY-plane projection, 512×512 PNG |
right_depth |
Image |
float32 TIFF depth, ZY view, 512×512 |
back_depth |
Image |
float32 TIFF depth, ZX view, 512×512 |
upper_depth |
Image |
float32 TIFF depth, XY view, 512×512 |
camera_extrinsics |
Array3D(3,4,4) float32 |
World→camera matrices, ordered [right, back, upper] |
action |
list[float32] (3 or 9) |
Ground-truth translation t if length 3, t, R if length 9 |
tgt_center |
list[float32] (3) |
Centroid of the target object; model conditioning input |
src_center |
list[float32] (3) |
Centroid c_src of the source part; rotation pivot |
intersection_3d |
bool |
Whether source and target volumes intersect in 3D |
intersection_2d |
bool |
Whether source and target overlap in the 2D projections |
valid_depth |
bool |
Whether depth is trustworthy for this sample |
(asset_name, part_idx) is not unique
The pipeline applies 16 augmented spatial variations per unique source–target
configuration: 8 translation-only, 8 rotation + translation. Rows sharing an
asset_name and part_idx are augmented views of the same underlying pair.
The task and the label
The transformation is defined relative to the source centroid, so that rotation is invariant to the asset's global position (Eq. 1 in the paper):
Φ(x; τ) = R (x − c_src) + c_src + t
where τ = {R, t} is the rigid transformation, R is a rotation in SO(3), t
is a translation in R³, and c_src is the source centroid (src_center). The
transform is applied only to the source object, so that the target object is
never moved or deformed.
Data Collection Pipeline
Source geometry comes from PartVerse-XL (Ding et al., 2025), derived from Objaverse-XL. For each scene, one part is designated the source and the remaining parts form a composite target. Pairs are kept only if the two are of comparable scale, enforced by a relative volume filter
min(V_src / V_tgt, V_tgt / V_src) > λ, λ = 0.1
so both objects remain legible at a fixed camera distance.
Render
Produced with Blender EEVEE, 512×512, RGB PNG, four area lights co-located with the camera positions.
The RGB views carry Set-of-Marks visual prompting (Yang et al., 2023): the
source and target objects are annotated with src / tgt marks to strengthen
the VLA model's spatial grounding. See Fig. 2 of the paper. If you are training
a purely geometric model, be aware these overlays are part of the pixels.
The intersection_* flags are derived from these renders: intersection_3d is
computed on the meshes in 3D space, intersection_2d on their projections onto
the image plane.
Depth
Depth is the Z pass, measuring distance along the camera view axis in scene units, from the same viewpoints as the RGB renders.
Background is -1 where no geometry is visible, so mask it before use:
import numpy as np
d = np.asarray(sample["right_depth"], dtype=np.float32) # (512, 512)
mask = d >= 0 # True on geometry
valid = d[mask]
Some meshes did not render their depth pass correctly; those rows are marked
valid_depth = False.
Additional files
dataset.json— overall dataset statisticsmeshes.tar.zst— the GLB meshes for the rendered pairsassets/— normalization statistics for each split, used in the training code
Licensing
Renders, depth maps, camera extrinsics, and transformation labels are released under the MIT License.
The underlying geometry is not ours to license. This dataset derives from Objaverse-XL via PartVerse-XL; Objaverse-XL is distributed under ODC-By 1.0, which covers the database as a whole and does not license the individual 3D objects. Users are responsible for verifying per-object compliance for their intended use. Attribution to Objaverse-XL is required under ODC-By 1.0.
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