The dataset viewer is not available for this subset.
Exception: SplitsNotFoundError
Message: The split names could not be parsed from the dataset config.
Traceback: Traceback (most recent call last):
File "/usr/local/lib/python3.14/site-packages/datasets/inspect.py", line 286, in get_dataset_config_info
for split_generator in builder._split_generators(
~~~~~~~~~~~~~~~~~~~~~~~~~^
StreamingDownloadManager(base_path=builder.base_path, download_config=download_config)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
)
^
File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/webdataset/webdataset.py", line 84, in _split_generators
raise ValueError(
...<2 lines>...
)
ValueError: The TAR archives of the dataset should be in WebDataset format, but the files in the archive don't share the same prefix or the same types.
The above exception was the direct cause of the following exception:
Traceback (most recent call last):
File "/src/services/worker/src/worker/job_runners/config/split_names.py", line 68, in compute_split_names_from_streaming_response
for split in get_dataset_split_names(
~~~~~~~~~~~~~~~~~~~~~~~^
path=dataset,
^^^^^^^^^^^^^
config_name=config,
^^^^^^^^^^^^^^^^^^^
token=hf_token,
^^^^^^^^^^^^^^^
)
^
File "/usr/local/lib/python3.14/site-packages/datasets/inspect.py", line 340, in get_dataset_split_names
info = get_dataset_config_info(
path,
...<6 lines>...
**config_kwargs,
)
File "/usr/local/lib/python3.14/site-packages/datasets/inspect.py", line 291, in get_dataset_config_info
raise SplitsNotFoundError("The split names could not be parsed from the dataset config.") from err
datasets.inspect.SplitsNotFoundError: The split names could not be parsed from the dataset config.Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
SVL Simulator content: asset sources for the Unity 6 project
This branch (main) holds the asset sources of the SVL Simulator fork at
github.com/lilejin322/simulator, branch main (Unity 6000.6.7f1, HDRP 17).
The assets are compiled into the simulator from these sources; they are not runtime asset bundles.
How it is used
Clone the simulator's main branch and run its build.sh. The script downloads every source enabled in
build-assets.yaml from this branch (CONTENT_REVISION defaults to main), checks each file against the hash
Hugging Face reports, extracts it into the project's Assets/, and builds the player. No manual download is needed.
To fetch by hand, download a package and extract it in the project root; the archives carry paths relative to it:
hf download lilejin322/svl-content Maps/BorregasAve_4552b7ac.tar.gz --repo-type dataset --revision main --local-dir .
tar xzf Maps/BorregasAve_4552b7ac.tar.gz -C /path/to/simulator
Branches
| Dataset branch | Simulator branch | Unity |
|---|---|---|
main (this one) |
main |
6000.6.7f1 |
mac |
mac |
6000.6.7f1 |
unity-2020 |
unity-2020 |
2020.3.48f1 |
main and unity-2020 hold the same sources in the form each Unity version needs. This branch carries the Unity 6
form: materials and scenes migrated to HDRP 17, scene components repaired where the upgrade had stripped them, and a
few scripts adapted. mac is this branch with four packages changed for the simulator's mac branch (macOS and
Linux), as its README describes. Use the branch that matches the simulator branch; build.sh picks it by default.
Contents
One <Category>/<folder>.tar.gz per asset, named <Name>_<first 8 characters of the assetGuid>, 228 packages:
| Category | Packages | Notes |
|---|---|---|
Maps/ |
94 | |
Vehicles/ |
31 | each with its sensor configurations |
Sensors/ |
48 | all ready; 3 were adapted to this project, see Sensors/README.md |
Bridges/ |
11 | 1 is not ready (ROS2 for Unity), see Bridges/README.md |
NPCs/ |
7 | |
Pedestrians/ |
15 | |
Controllables/ |
22 | 3 from SVL Content and 19 props from TrashFuzz, see Controllables/README.md |
Bridges/, Controllables/, NPCs/, Pedestrians/ and Sensors/ each have a README.md with their notes.
build.sh fetches those READMEs along with the sources.
License
The content is covered by the Simulator Software License Agreement in LICENSE, which applies to the LG SVL content
as well. Attribution of third-party assets stays with each source in its attribution field and in the simulator
repository's LICENSE-3RD-PARTY.
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