id stringlengths 5 5 | group_id stringclasses 8
values | category stringclasses 8
values | evidence stringclasses 8
values | claim stringlengths 35 76 | expected_label stringclasses 3
values | rationale stringlengths 30 78 |
|---|---|---|---|---|---|---|
GE001 | patch | version_freshness | Synthetic game Ember Atlas. Patch 1.0 gives the Beacon skill a 20-second cooldown. Patch 1.1 explicitly replaces that cooldown with 16 seconds. The requested guide covers patch 1.1. No damage value is supplied. | The Beacon cooldown in patch 1.1 is 16 seconds. | SUPPORTED | Patch 1.1 explicitly sets 16 seconds and supersedes patch 1.0. |
GE002 | patch | version_freshness | Synthetic game Ember Atlas. Patch 1.0 gives the Beacon skill a 20-second cooldown. Patch 1.1 explicitly replaces that cooldown with 16 seconds. The requested guide covers patch 1.1. No damage value is supplied. | The Beacon cooldown in patch 1.1 is 20 seconds. | CONTRADICTED | The current requested patch explicitly changes the cooldown to 16 seconds. |
GE003 | patch | version_freshness | Synthetic game Ember Atlas. Patch 1.0 gives the Beacon skill a 20-second cooldown. Patch 1.1 explicitly replaces that cooldown with 16 seconds. The requested guide covers patch 1.1. No damage value is supplied. | The Beacon skill deals 50 damage in patch 1.1. | INSUFFICIENT | The evidence contains cooldown facts only; the damage value is absent. |
GE004 | platform | platform_scope | Synthetic game Copper Valley, release 3.2. Cross-play is disabled on PC and enabled between the 2 console editions. No mobile edition information is supplied. | PC cross-play is disabled in release 3.2. | SUPPORTED | The evidence explicitly identifies PC cross-play as disabled. |
GE005 | platform | platform_scope | Synthetic game Copper Valley, release 3.2. Cross-play is disabled on PC and enabled between the 2 console editions. No mobile edition information is supplied. | PC cross-play is enabled in release 3.2. | CONTRADICTED | Enabled conflicts directly with the disabled PC state. |
GE006 | platform | platform_scope | Synthetic game Copper Valley, release 3.2. Cross-play is disabled on PC and enabled between the 2 console editions. No mobile edition information is supplied. | The mobile editions support cross-play with each other in release 3.2. | INSUFFICIENT | Mobile availability and mobile-to-mobile cross-play behavior are unspecified. |
GE007 | release | date_precision | Synthetic game Violet Harbor. Its expansion opens worldwide on 2030-07-01 at 16:00 UTC. The announcement supplies no preload time. All dates in this scenario use UTC. | The expansion opens on 2030-07-01 at 16:00 UTC. | SUPPORTED | The date, time and time zone match the announcement. |
GE008 | release | date_precision | Synthetic game Violet Harbor. Its expansion opens worldwide on 2030-07-01 at 16:00 UTC. The announcement supplies no preload time. All dates in this scenario use UTC. | The expansion opens on 2030-07-02 at 16:00 UTC. | CONTRADICTED | The claim moves the explicitly stated opening 1 day later. |
GE009 | release | date_precision | Synthetic game Violet Harbor. Its expansion opens worldwide on 2030-07-01 at 16:00 UTC. The announcement supplies no preload time. All dates in this scenario use UTC. | The preload opens on 2030-06-30 at 16:00 UTC. | INSUFFICIENT | A launch time alone does not establish a preload time. |
GE010 | window | time_boundary | Synthetic game Quartz Garden. The Lantern event is active from 2030-01-10T00:00:00Z inclusive to 2030-01-17T00:00:00Z exclusive. The observation time is exactly 2030-01-17T00:00:00Z. No later event schedule is provided. | The Lantern event has ended at the observation time. | SUPPORTED | The observation equals the exclusive upper boundary. |
GE011 | window | time_boundary | Synthetic game Quartz Garden. The Lantern event is active from 2030-01-10T00:00:00Z inclusive to 2030-01-17T00:00:00Z exclusive. The observation time is exactly 2030-01-17T00:00:00Z. No later event schedule is provided. | The Lantern event is active at the observation time. | CONTRADICTED | The active interval excludes its upper boundary. |
GE012 | window | time_boundary | Synthetic game Quartz Garden. The Lantern event is active from 2030-01-10T00:00:00Z inclusive to 2030-01-17T00:00:00Z exclusive. The observation time is exactly 2030-01-17T00:00:00Z. No later event schedule is provided. | The Lantern event returns on 2030-02-10. | INSUFFICIENT | The supplied interval contains no recurrence rule or future schedule. |
GE013 | sample | denominator | Synthetic game Moss Circuit. A fixed log records 200 completed attempts during a test window. Exactly 40 attempts awarded a crystal. Each attempt has 1 binary crystal-award outcome. This log makes no claim about future drop probabilities. | The observed crystal-award rate in this log is 20%. | SUPPORTED | 40 divided by 200 equals 0.20. |
GE014 | sample | denominator | Synthetic game Moss Circuit. A fixed log records 200 completed attempts during a test window. Exactly 40 attempts awarded a crystal. Each attempt has 1 binary crystal-award outcome. This log makes no claim about future drop probabilities. | The observed crystal-award rate in this log is 25%. | CONTRADICTED | The complete supplied numerator and denominator give 20%. |
GE015 | sample | denominator | Synthetic game Moss Circuit. A fixed log records 200 completed attempts during a test window. Exactly 40 attempts awarded a crystal. Each attempt has 1 binary crystal-award outcome. This log makes no claim about future drop probabilities. | The next attempt has an exactly 20% chance to award a crystal. | INSUFFICIENT | An observed sample proportion does not establish the next-attempt probability. |
GE016 | unlock | prerequisites | Synthetic game Indigo Forge. Solo entry to the Glass Vault requires both level 30 or higher and completion of the quest Copper Key. A level-20 character is ineligible for solo entry. Party-entry rules are absent. | Solo entry requires level 30 or higher and the completed Copper Key quest. | SUPPORTED | Both required conditions are explicitly supplied for solo entry. |
GE017 | unlock | prerequisites | Synthetic game Indigo Forge. Solo entry to the Glass Vault requires both level 30 or higher and completion of the quest Copper Key. A level-20 character is ineligible for solo entry. Party-entry rules are absent. | A level-20 character is eligible for solo entry after completing Copper Key. | CONTRADICTED | The character fails the explicit solo-entry level threshold. |
GE018 | unlock | prerequisites | Synthetic game Indigo Forge. Solo entry to the Glass Vault requires both level 30 or higher and completion of the quest Copper Key. A level-20 character is ineligible for solo entry. Party-entry rules are absent. | Joining a level-30 party leader grants entry to a level-20 character. | INSUFFICIENT | The evidence specifies solo entry. Party-entry rules are absent. |
GE019 | missing | unspecified_value | Synthetic game Silver Orchard. An official patch note says the Echo cooldown decreased. It supplies neither the old nor the new number of seconds. | The Echo cooldown decreased in this patch. | SUPPORTED | The direction of change is stated explicitly. |
GE020 | missing | unspecified_value | Synthetic game Silver Orchard. An official patch note says the Echo cooldown decreased. It supplies neither the old nor the new number of seconds. | The Echo cooldown increased in this patch. | CONTRADICTED | The claim reverses the explicitly stated direction. |
GE021 | missing | unspecified_value | Synthetic game Silver Orchard. An official patch note says the Echo cooldown decreased. It supplies neither the old nor the new number of seconds. | The Echo cooldown is now 12 seconds. | INSUFFICIENT | The final numeric value is absent. |
GE022 | conflict | unresolved_sources | Synthetic game Amber Crossing. 2 equally authoritative current rule pages cover the same mode and version. Page A states a level cap of 80. Page B states a level cap of 90. Their timestamps are equal and no correction or precedence rule is available. | The supplied current pages disagree about the level cap. | SUPPORTED | The pages give conflicting values for the same scope. |
GE023 | conflict | unresolved_sources | Synthetic game Amber Crossing. 2 equally authoritative current rule pages cover the same mode and version. Page A states a level cap of 80. Page B states a level cap of 90. Their timestamps are equal and no correction or precedence rule is available. | Both supplied current pages agree on a level cap of 80. | CONTRADICTED | Page B explicitly states 90, contradicting the claimed agreement. |
GE024 | conflict | unresolved_sources | Synthetic game Amber Crossing. 2 equally authoritative current rule pages cover the same mode and version. Page A states a level cap of 80. Page B states a level cap of 90. Their timestamps are equal and no correction or precedence rule is available. | The actual current level cap is 90. | INSUFFICIENT | The conflict has no supplied resolution or source precedence. |
Guide Evidence Smoke Tests
LFCarry helps players find game guides and professional coaching and carry services. Explore LFCarry game guides and tier lists for the player-facing product. This repository shares a small testing resource for developers working on gaming assistants. It makes evidence-handling errors easier to reproduce.
24 original synthetic cases for checking whether a game-guide assistant supports a claim with the supplied evidence. Each case belongs to an invented game and a self-contained scenario. The set exercises version changes, platform scope, dates, event boundaries, denominators, prerequisites, missing values and conflicting sources.
Maintainer: LFCarry. AI assistance was used to author the fixtures, labels and evaluation code. Each label was checked against its short evidence passage. Independent human review and model-performance measurements are pending.
Use this set
Give an assistant the evidence, claim and instructions below. Keep expected_label and rationale hidden during prediction. Return 1 JSON object per line with id and label. Save those predictions to predictions.jsonl and run:
node evaluate.mjs cases.jsonl predictions.jsonl
node test.mjs
Node.js 18 or later is sufficient. The scripts have 0 external dependencies and make 0 network requests.
Prediction instruction
Evaluate the claim using only the supplied evidence. Respect the named game version, platform and observation time. Return SUPPORTED when the evidence establishes the complete claim. Return CONTRADICTED when it directly establishes a conflicting fact. Return INSUFFICIENT when a necessary fact is missing or equally authoritative sources remain unresolved. Outside game knowledge is excluded. Return only the case ID and label.
Example output shape:
{"id":"GE001","label":"SUPPORTED"}
Dataset shape
8 scenario groups contain 3 cases each. The labels are balanced: 8 supported, 8 contradicted and 8 insufficient. Cases in a group share evidence, so split future training or evaluation work by group_id. Random row splitting would leak scenario context.
| Field | Meaning |
|---|---|
| id | Stable case identifier |
| group_id | Shared synthetic scenario |
| category | Failure mode exercised |
| evidence | Complete source context for this fixture |
| claim | Statement to assess |
| expected_label | Authored reference label |
| rationale | Short explanation of the reference label |
The Hub exposes all 24 rows as a smoke-test split. This repository supplies 0 training examples and 0 hidden holdout cases.
Measurement contract
The evaluator reports coverage as valid predictions divided by 24 expected IDs. Accuracy uses the same full denominator, with missing predictions scored as incorrect. A separate answered-only accuracy is supplied for diagnosis. Per-label counts and a confusion matrix expose failures hidden by aggregate accuracy. Duplicate IDs, unknown IDs and unknown labels stop evaluation with an error.
The fixture test uses the reference labels to verify the scoring program. Its perfect-score check validates arithmetic only. Actual assistant performance remains unmeasured.
A useful failure to catch
An older patch lists a 20-second cooldown. A later patch for the requested version sets 16 seconds. A guide asserting 20 seconds for that later version receives CONTRADICTED. A claim about an unspecified damage value receives INSUFFICIENT. These outcomes require different repairs: update the stale value or acquire the missing evidence.
Limits and intended use
This is a small educational fixture set for local regression tests. It can reveal basic evidence-handling defects before a wider evaluation. It provides no statistical estimate of live-guide quality, player outcomes, revenue or production-model accuracy. The authored patterns are deliberately simple. Models can memorize public examples.
Every game name, rule and scenario fact was invented for this release. Customer conversations, private prompts, account details and production records were excluded. External game facts and copyrighted source excerpts were excluded. The set covers English text only. Accessibility, security, multilingual quality and comprehensive game knowledge need separate evaluations.
Use several independently reviewed real-world evaluation sets before making deployment decisions. Report the tested model, exact prompt, date, case count, missing predictions and per-category errors when sharing results.
License and contributions
Original dataset text and code are released under the MIT license in LICENSE. Please propose a concrete case correction with its ID and reasoning. Keep personal information and private company material out of contributions.
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