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image
env_name
string
episode_idx
int64
decision_step
int64
split
string
seed
int64
prompt
string
latency_raw_frames
int64
latency_ms
float64
raw_reward
float64
action_id
int64
action
list
action_text
string
air_raid
0
0
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
5
[ 0, 0, 0, 0, 0, 1 ]
leftfire
air_raid
0
1
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
5
[ 0, 0, 0, 0, 0, 1 ]
leftfire
air_raid
0
2
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
3
[ 0, 0, 0, 1, 0, 0 ]
left
air_raid
0
3
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
3
[ 0, 0, 0, 1, 0, 0 ]
left
air_raid
0
4
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
5
[ 0, 0, 0, 0, 0, 1 ]
leftfire
air_raid
0
5
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
6
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
5
[ 0, 0, 0, 0, 0, 1 ]
leftfire
air_raid
0
7
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
5
[ 0, 0, 0, 0, 0, 1 ]
leftfire
air_raid
0
8
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
2
[ 0, 0, 1, 0, 0, 0 ]
right
air_raid
0
9
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
10
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
11
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
12
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
13
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
5
[ 0, 0, 0, 0, 0, 1 ]
leftfire
air_raid
0
14
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
0
[ 1, 0, 0, 0, 0, 0 ]
noop
air_raid
0
15
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
0
[ 1, 0, 0, 0, 0, 0 ]
noop
air_raid
0
16
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
3
[ 0, 0, 0, 1, 0, 0 ]
left
air_raid
0
17
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
50
2
[ 0, 0, 1, 0, 0, 0 ]
right
air_raid
0
18
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
19
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
5
[ 0, 0, 0, 0, 0, 1 ]
leftfire
air_raid
0
20
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
3
[ 0, 0, 0, 1, 0, 0 ]
left
air_raid
0
21
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
5
[ 0, 0, 0, 0, 0, 1 ]
leftfire
air_raid
0
22
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
2
[ 0, 0, 1, 0, 0, 0 ]
right
air_raid
0
23
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
0
[ 1, 0, 0, 0, 0, 0 ]
noop
air_raid
0
24
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
25
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
0
[ 1, 0, 0, 0, 0, 0 ]
noop
air_raid
0
26
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
27
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
28
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
29
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
30
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
31
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
2
[ 0, 0, 1, 0, 0, 0 ]
right
air_raid
0
32
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
2
[ 0, 0, 1, 0, 0, 0 ]
right
air_raid
0
33
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
5
[ 0, 0, 0, 0, 0, 1 ]
leftfire
air_raid
0
34
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
2
[ 0, 0, 1, 0, 0, 0 ]
right
air_raid
0
35
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
3
[ 0, 0, 0, 1, 0, 0 ]
left
air_raid
0
36
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
2
[ 0, 0, 1, 0, 0, 0 ]
right
air_raid
0
37
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
2
[ 0, 0, 1, 0, 0, 0 ]
right
air_raid
0
38
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
2
[ 0, 0, 1, 0, 0, 0 ]
right
air_raid
0
39
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
100
2
[ 0, 0, 1, 0, 0, 0 ]
right
air_raid
0
40
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
2
[ 0, 0, 1, 0, 0, 0 ]
right
air_raid
0
41
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
4
[ 0, 0, 0, 0, 1, 0 ]
rightfire
air_raid
0
42
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
43
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
5
[ 0, 0, 0, 0, 0, 1 ]
leftfire
air_raid
0
44
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
45
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
4
[ 0, 0, 0, 0, 1, 0 ]
rightfire
air_raid
0
46
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
47
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
5
[ 0, 0, 0, 0, 0, 1 ]
leftfire
air_raid
0
48
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
5
[ 0, 0, 0, 0, 0, 1 ]
leftfire
air_raid
0
49
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
4
[ 0, 0, 0, 0, 1, 0 ]
rightfire
air_raid
0
50
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
4
[ 0, 0, 0, 0, 1, 0 ]
rightfire
air_raid
0
51
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
52
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
5
[ 0, 0, 0, 0, 0, 1 ]
leftfire
air_raid
0
53
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
4
[ 0, 0, 0, 0, 1, 0 ]
rightfire
air_raid
0
54
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
0
[ 1, 0, 0, 0, 0, 0 ]
noop
air_raid
0
55
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
100
5
[ 0, 0, 0, 0, 0, 1 ]
leftfire
air_raid
0
56
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
5
[ 0, 0, 0, 0, 0, 1 ]
leftfire
air_raid
0
57
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
3
[ 0, 0, 0, 1, 0, 0 ]
left
air_raid
0
58
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
3
[ 0, 0, 0, 1, 0, 0 ]
left
air_raid
0
59
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
3
[ 0, 0, 0, 1, 0, 0 ]
left
air_raid
0
60
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
3
[ 0, 0, 0, 1, 0, 0 ]
left
air_raid
0
61
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
3
[ 0, 0, 0, 1, 0, 0 ]
left
air_raid
0
62
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
63
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
64
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
65
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
66
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
67
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
0
[ 1, 0, 0, 0, 0, 0 ]
noop
air_raid
0
68
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
0
[ 1, 0, 0, 0, 0, 0 ]
noop
air_raid
0
69
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
0
[ 1, 0, 0, 0, 0, 0 ]
noop
air_raid
0
70
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
0
[ 1, 0, 0, 0, 0, 0 ]
noop
air_raid
0
71
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
0
[ 1, 0, 0, 0, 0, 0 ]
noop
air_raid
0
72
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
0
[ 1, 0, 0, 0, 0, 0 ]
noop
air_raid
0
73
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
0
[ 1, 0, 0, 0, 0, 0 ]
noop
air_raid
0
74
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
75
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
100
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
76
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
0
[ 1, 0, 0, 0, 0, 0 ]
noop
air_raid
0
77
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
5
[ 0, 0, 0, 0, 0, 1 ]
leftfire
air_raid
0
78
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
0
[ 1, 0, 0, 0, 0, 0 ]
noop
air_raid
0
79
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
3
[ 0, 0, 0, 1, 0, 0 ]
left
air_raid
0
80
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
0
[ 1, 0, 0, 0, 0, 0 ]
noop
air_raid
0
81
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
0
[ 1, 0, 0, 0, 0, 0 ]
noop
air_raid
0
82
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
2
[ 0, 0, 1, 0, 0, 0 ]
right
air_raid
0
83
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
84
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
85
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
86
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
87
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
88
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
89
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
2
[ 0, 0, 1, 0, 0, 0 ]
right
air_raid
0
90
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
2
[ 0, 0, 1, 0, 0, 0 ]
right
air_raid
0
91
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
5
[ 0, 0, 0, 0, 0, 1 ]
leftfire
air_raid
0
92
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
5
[ 0, 0, 0, 0, 0, 1 ]
leftfire
air_raid
0
93
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
0
[ 1, 0, 0, 0, 0, 0 ]
noop
air_raid
0
94
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
0
[ 1, 0, 0, 0, 0, 0 ]
noop
air_raid
0
95
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
96
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
97
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
75
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
98
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
1
[ 0, 1, 0, 0, 0, 0 ]
fire
air_raid
0
99
train
0
Protect both buildings from flying saucers. Choose exactly one action from: noop, fire, right, left, rightfire, leftfire. Current action latency is 3 raw frames (60.00 ms). The environment runs at 50 FPS and observations are emitted at 12.5 FPS. Choose the best next action.
3
60
0
2
[ 0, 0, 1, 0, 0, 0 ]
right
End of preview. Expand in Data Studio

Standard Pipeline

Environment adaptation, training evidence, latency profiles, raw demonstrations and evaluation traces, organized by environment and experiment stage.

  • AirRaid: zero-latency and profile-latency experiments.

Only raw demonstrations are distributed. Generate converted training datasets on the training server. Model weights remain in the dedicated model repository and are referenced from the experiment records. Pin a commit revision for reproducible downloads.

All seven environments use condition/model-family/experiment/stage directories, with each environment’s shared zero-latency data stored once. Existing dataset configuration names and split names are retained and point to the reorganized raw files. Recorded source clocks and terminated experiments remain explicitly documented. This organization is the default main archive layout.

Archive cleanup

Cleanup ledger · Current archive inventory. The pre-cleanup archive remains available at revision db063e5a24a56aff85ed2f1c79dac8f77ad05d57. Dataset configuration names, split names and raw data paths are unchanged by this cleanup.

This archival view retains latencies.jsonl and removes its byte-identical infer_latencies.jsonl alias. Runtime logging documentation describes runtime output, where both names can still be emitted. End-to-end timing logs are retained separately. Historical checksum manifests and source scripts describe their original revisions; use the current inventory for this cleaned branch.

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