Non-commercial academic use only

This dataset is released for non-commercial academic research only. By requesting access you agree to: (1) use it solely for non-commercial research; (2) cite our CVPR 2026 paper (UniSER) when publishing results derived from this dataset; (3) not redistribute the dataset under terms more permissive than CC-BY-NC-SA-4.0; (4) attribute the public HDRI environments (Poly Haven / freepoly.org) used as scene backgrounds.

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HALO Synthetic Lens-Flare Dataset ✨

arXiv GitHub License

HALO is a 3D-rendered synthetic lens-flare dataset companion to our CVPR 2026 paper, UniSER: A Foundation Model for Unified Soft Effects Removal. Each sample is a Blender-rendered 4K scene with a paired flare-free / flared / flare-only triplet — designed for training and benchmarking single-image lens-flare removal.

📦 Size: ~150 GB / 4945 samples / ~80 WebDataset shards 📄 Paper: arXiv 2511.14183 🐙 Code: github.com/Evergreen0929/UniSER-Datasets

📦 Dataset Composition

4945 4K-rendered samples spanning 32 scenes × 4 flare types.

Effect type Count Description
Streak 1,656 bright streak / anamorphic stretch flares
Reflective 1,655 inter-element ghost reflections
Glare 817 wide soft halo + bloom
Shimmer 817 iridescent / dispersive flare
Total 4,945

Scenes cover indoor + outdoor + day + night + dusk under varied HDRI lighting (sourced from Poly Haven and freepoly.org). All scenes are 3D-rendered with no real-world photography; each frame is shipped at 3840×2160 (4K) RGBA PNG.

Per-scene counts

Scene Total Streak Reflective Glare Shimmer
Scene011 302 101 101 50 50
Scene075 254 84 86 42 42
Scene039 253 85 84 42 42
Scene022 252 84 84 42 42
Scene013 226 77 74 37 38
Scene025 204 68 69 34 33
Scene041 204 68 69 34 33
Scene017, 045 203 68–69 68–69 33 33
Scene021, 029, 033, 049, 051 202 67–69 67–68 33 33
Scene072 201 68 67 33 33
Scene005 152 50 52 25 25
Scene003, 007, 023, 037, 053 150 50 50 25 25
Scene048 118 39 39 20 20
Scene054 115 38 37 20 20
Scene071 101 33 34 17 17
Scene015, 064 100 33 33 17 17
Scene065 49 16 17 8 8
Scene077 48 17 16 7 8
Scene057, 069 34 11 11 6 6
Scene035, 061 16 6 6 2 2

🗂️ Format

Sharded in WebDataset format. Each shards/shard-NNNNN.tar contains samples whose tar member names follow:

halo/{base_name}.gt.png         clean scene without flare  (RGBA, 3840×2160)
halo/{base_name}.flare.png      same scene with flare      (RGBA, 3840×2160)
halo/{base_name}.separate.png   flare-only layer           (RGBA, 3840×2160)
halo/{base_name}.json           per-sample metadata

base_name encodes {scene}_{effect_id}_{camera} (e.g. Scene003_Glare001_camera01). WebDataset groups entries sharing the same prefix-before-the-first-dot into one sample.

The triplet supports three task formulations:

  • flare → light (paired flare removal)
  • light → flare (forward flare synthesis)
  • flare = light + separate (additive decomposition; separate is the flare layer alone)

Per-sample JSON metadata schema:

{
  "scene":       "Scene003",
  "effect_type": "Glare",
  "effect_id":   "Glare001",
  "sample_id":   "Scene003_Glare001_camera01",
  "orig_idx":    7313,
  "final_idx":   0,
  "light":       "Scene003_Glare001_camera01.gt.png",
  "flare":       "Scene003_Glare001_camera01.flare.png",
  "separate":    "Scene003_Glare001_camera01.separate.png"
}

🚀 Quick Start

pip install -U "huggingface_hub[hf_xet]" webdataset pillow
hf auth login
# Then visit and accept the terms at:
#   https://huggingface.co/datasets/jdzhang0929/halo-flare-dataset
import io, json
from huggingface_hub import HfFileSystem
import webdataset as wds
from PIL import Image

REPO = "jdzhang0929/halo-flare-dataset"
urls = [
    f"https://huggingface.co/datasets/{REPO}/resolve/main/{p[len(f'datasets/{REPO}/'):]}"
    for p in HfFileSystem().ls(f"datasets/{REPO}/shards", detail=False)
    if p.endswith(".tar")
]

def decode(s):
    if "json" not in s:
        return None
    meta = json.loads(s["json"])
    return {
        "sample_id":  meta["sample_id"],
        "scene":      meta["scene"],
        "effect":     meta["effect_id"],
        "light":      Image.open(io.BytesIO(s["gt.png"])).convert("RGB"),
        "flare":      Image.open(io.BytesIO(s["flare.png"])).convert("RGB"),
        "separate":   Image.open(io.BytesIO(s["separate.png"])),  # keep RGBA
    }

pipeline = (wds.WebDataset(urls, shardshuffle=True)
              .shuffle(500)
              .map(decode)
              .select(lambda x: x is not None))

for sample in pipeline:
    print(sample["sample_id"], sample["scene"], sample["effect"])
    break

finalist.json ships alongside the shards as a per-record reference table (record-to-shard lookup is via sample_id).

⚠️ Caveats

  • All scenes are 3D-rendered; no real-world photographs are included.
  • Image-Based-Lighting environments are sourced from external HDRI providers — see Acknowledgments below for full attribution.

🙏 Acknowledgments

The HALO renders use environment maps and skyboxes from public Image-Based-Lighting libraries. The 4945 samples in this release span 118 distinct HDRI environments sourced from the following providers; we are grateful to the authors and contributors for releasing them under permissive terms.

Poly Haven (primary HDRI source)

The majority of background environments are HDRIs from Poly Haven, a community-supported public-domain library of high-resolution HDRIs released under CC0 1.0 Universal (public domain, no attribution required, but acknowledged here per academic convention).

A non-exhaustive list of Poly Haven HDRIs used:

Category Sample environments (Poly Haven asset slugs)
Coast / harbour simon-s-town-harbour, blouberg-sunrise-1/2, tucker-wreck, aristea-wreck, abandoned-slipway, abandoned-ships-2, blue-lagoon, seaside-hills-under-the-scorching-sun
Mountain / valley kiara-4-mid-morning, kiara-9-dusk, rustig-koppie, goegap, mpumalanga-veld, birchwood, clarens-midday, clarens-night-01, aerial-canadian-mountains-17k
Urban / heritage rhodes-memorial, bismarckturm-hillside, teufelsberg-roof, roman-s-ruins, abandoned-church, venice-dawn-1/2, venice-sunset, shanghai-riverside, hongkong-airport-north
Industrial / agricultural versveldpas, abandoned-tank-farm-01/05, brick-factory-02, quarry-02, sunset-in-the-chalk-quarry, straw-rolls-field-01, veld-fire, path-by-farm-lands-sunny-day
Pastoral / natural autumn-meadow, flower-field-day, green-lawn, winter-lake-01, blau-river, forst-lake-green-blue-sky, garden-{summer,fall,winter}-backdrop-day, szymanski-park, leisure-square
Aerial landscape aerial-canadian-landscape*, aerial-mountain-landscape*, aerial-cityscape-twilight-sunset, aerial-view-of-the-plains, aerial-sunset-at-lake, aerial-suburban-city-sunny, aerial-dramatic-sunset

The complete asset-to-record mapping is recoverable from the light_image_key field in finalist.json (each path's _4K/ parent directory encodes the source HDRI slug). HDRI slugs match the canonical names on polyhaven.com/hdris.

freepoly.org

A subset of renders (Scene029, 29 samples) use the housetop-05-freepoly-org HDRI sourced from freepoly.org. We thank the freepoly.org maintainers for hosting freely-available 3D resources.

Other thanks

  • Rendering pipeline built on Blender (GPL-3.0).
  • Dataset card structure and WebDataset packaging convention adapted from our companion release, UniSER-Datasets — see that repo for upstream haze dataset acknowledgments.

📜 License

This release is distributed under CC-BY-NC-SA-4.0 (non-commercial academic research only).

Upstream HDRI environments retain their original licenses, all of which are equal to or more permissive than CC-BY-NC-SA-4.0:

📚 Citation

@article{zhang2025uniser,
  title={UniSER: A Foundation Model for Unified Soft Effects Removal},
  author={Zhang, Jingdong and Zhang, Lingzhi and Liu, Qing and Chiu, Mang Tik and Barnes, Connelly and Wang, Yizhou and You, Haoran and Liu, Xiaoyang and Zhou, Yuqian and Lin, Zhe and others},
  journal={arXiv preprint arXiv:2511.14183},
  year={2025}
}

📮 Contact

Please contact Jingdong Zhang with any questions about the HALO dataset.

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