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The dataset viewer is not available for this split.
Cannot load the dataset split (in streaming mode) to extract the first rows.
Error code:   StreamingRowsError
Exception:    TypeError
Message:      Couldn't cast array of type
struct<gameMap: string, difficulty: string, donateGold: bool, donateTroops: bool, gameType: string, gameMode: string, gameMapSize: string, publicGameModifiers: string, nations: string, bots: int64, infiniteGold: bool, infiniteTroops: bool, instantBuild: bool, randomSpawn: bool, maxPlayers: int64, spawnImmunityDuration: int64, disabledUnits: list<item: null>, startingGold: int64, disableClanTags: bool>
to
{'gameMap': Value('string'), 'difficulty': Value('string'), 'donateGold': Value('bool'), 'donateTroops': Value('bool'), 'gameType': Value('string'), 'gameMode': Value('string'), 'gameMapSize': Value('string'), 'publicGameModifiers': Json(decode=True), 'nations': Value('string'), 'bots': Value('int64'), 'infiniteGold': Value('bool'), 'infiniteTroops': Value('bool'), 'instantBuild': Value('bool'), 'randomSpawn': Value('bool'), 'maxPlayers': Value('int64'), 'spawnImmunityDuration': Value('int64'), 'disabledUnits': List(Value('null')), 'disableClanTags': Value('bool')}
Traceback:    Traceback (most recent call last):
                File "/src/services/worker/src/worker/utils.py", line 147, in get_rows_or_raise
                  return get_rows(
                      dataset=dataset,
                  ...<4 lines>...
                      column_names=column_names,
                  )
                File "/src/libs/libcommon/src/libcommon/utils.py", line 272, in decorator
                  return func(*args, **kwargs)
                File "/src/services/worker/src/worker/utils.py", line 127, in get_rows
                  rows_plus_one = list(itertools.islice(safe_iter(ds, dataset=dataset), rows_max_number + 1))
                File "/src/services/worker/src/worker/utils.py", line 478, in safe_iter
                  yield from ds.decode(False) if ds.features else ds
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2818, in __iter__
                  for key, example in ex_iterable:
                                      ^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2355, in __iter__
                  for key, pa_table in self._iter_arrow():
                                       ~~~~~~~~~~~~~~~~^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2380, in _iter_arrow
                  for key, pa_table in self.ex_iterable._iter_arrow():
                                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 536, in _iter_arrow
                  for key, pa_table in iterator:
                                       ^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 419, in _iter_arrow
                  for key, pa_table in self.generate_tables_fn(**gen_kwags):
                                       ~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 343, in _generate_tables
                  self._cast_table(pa_table, json_field_paths=json_field_paths),
                  ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 132, in _cast_table
                  pa_table = table_cast(pa_table, self.info.features.arrow_schema)
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2369, in table_cast
                  return cast_table_to_schema(table, schema)
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2303, in cast_table_to_schema
                  cast_array_to_feature(
                  ~~~~~~~~~~~~~~~~~~~~~^
                      table[name] if name in table_column_names else pa.array([None] * len(table), type=schema.field(name).type),
                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                      feature,
                      ^^^^^^^^
                  )
                  ^
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 1852, in wrapper
                  return pa.chunked_array([func(chunk, *args, **kwargs) for chunk in array.chunks])
                                           ~~~~^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2059, in cast_array_to_feature
                  _c(array.field(name) if name in array_fields else null_array, subfeature)
                  ~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 1854, in wrapper
                  return func(array, *args, **kwargs)
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2149, in cast_array_to_feature
                  raise TypeError(f"Couldn't cast array of type\n{_short_str(array.type)}\nto\n{_short_str(feature)}")
              TypeError: Couldn't cast array of type
              struct<gameMap: string, difficulty: string, donateGold: bool, donateTroops: bool, gameType: string, gameMode: string, gameMapSize: string, publicGameModifiers: string, nations: string, bots: int64, infiniteGold: bool, infiniteTroops: bool, instantBuild: bool, randomSpawn: bool, maxPlayers: int64, spawnImmunityDuration: int64, disabledUnits: list<item: null>, startingGold: int64, disableClanTags: bool>
              to
              {'gameMap': Value('string'), 'difficulty': Value('string'), 'donateGold': Value('bool'), 'donateTroops': Value('bool'), 'gameType': Value('string'), 'gameMode': Value('string'), 'gameMapSize': Value('string'), 'publicGameModifiers': Json(decode=True), 'nations': Value('string'), 'bots': Value('int64'), 'infiniteGold': Value('bool'), 'infiniteTroops': Value('bool'), 'instantBuild': Value('bool'), 'randomSpawn': Value('bool'), 'maxPlayers': Value('int64'), 'spawnImmunityDuration': Value('int64'), 'disabledUnits': List(Value('null')), 'disableClanTags': Value('bool')}

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OpenFront.io archived human games

285 real public multiplayer games of OpenFront.io (10-116 humans per lobby, all maps, FFA + team modes), pulled from the game's public archive API and replayed through the deterministic engine (openfrontio/OpenFrontIO) to regenerate full state trajectories. ~420k snapshots at 10-tick (1s) cadence.

Every game passed the engine's embedded state-hash verification during replay (games that desynced were discarded), so snapshots are bit-exact reconstructions of what the players actually saw. Player identities are stripped by the API; usernames remain.

Generated by and documented at github.com/djmango/openfront-ai.

Contents

  • maps/<map>.tar — replayed snapshots, one game directory per game, same format v3 as openfront-snapshots: terrain.bin, states/t<tick>.bin.gz (tile ownership grid), states/t<tick>.json.gz (players, diplomacy, units, attacks), meta.json (+ gitCommit, hashesChecked, numHumans).
  • records/<gitCommit>/<gameID>.json.gz — the raw archived game records: full per-turn human intent logs (every attack, boat, build, nuke, alliance, betrayal, donation, emote). Replay them with datagen/replay.ts from the repo (engine checked out at the matching commit), or use them directly for behavior cloning.

Why

Bot self-play data (openfront-snapshots) covers the state space thinly: built-in nations rarely ally, betray, nuke, or invade by sea. Human games supply realistic territory shapes and the full diplomatic/military action distribution — both better observation coverage for encoders and (state, human action) pairs for imitation pretraining.

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