The dataset could not be loaded because the splits use different data file formats, which is not supported. Read more about the splits configuration. Click for more details.
Error code: FileFormatMismatchBetweenSplitsError
Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
Mandelbrot deep zoom — GPU renderer and 4K60 film
A single continuous, uncut 4K60 zoom into the boundary of the Mandelbrot set, rendered on one NVIDIA RTX PRO 6000 Blackwell with rescaled-delta perturbation theory.
- 180.000 s, 10 800 frames, 3840×2160 @ 60 fps, HEVC 10-bit
- Final radius 1e-24 — magnification 1.60e24, 80.4 doublings
- Centred on a minibrot nucleus of period 10 589 (|Z_p| = 1e-219.6)
Method
Perturbation theory with Zhuoran rebasing around one arbitrary-precision reference orbit, with every pixel iterated as a float delta. Because the card measures FP64:FP32 = 1:38.4, the deltas are float32 — which only works with rescaled arithmetic: a mantissa plus a shared power-of-two exponent per pixel, so nothing underflows at depth (unscaled f32 dies below a view radius of ~1e-16).
Colour is authored as closed loops in Oklch, gamut-mapped by reducing chroma at fixed lightness and hue, baked to a 16 384-entry LUT, and combined over three octaves as Oklab vectors. Relief shading comes from the distance estimate. Output is dithered with a triangular PDF before 10-bit encoding.
Contents
| path | what |
|---|---|
*.py, cuda/*.cu |
the renderer, explorer, palette system, validation suite |
report.md |
full write-up: measured device numbers, all eight validations, known issues |
stills/ |
nine 4K PNGs at 0/10/25/40/55/70/85/95/100% of the film |
video/ |
1080p60 H.264 viewing copy |
results/ |
run config, validation JSON, palette validation, camera-path target |
Notes worth reading before reusing this
Three things cost real time to discover and are documented in report.md:
dps >= -log10(radius) + 30is a floor, not the binding precision constraint. What binds is that the reference orbit must survivemax_iter.- BLA is a net loss above ~1e-40 on this hardware (0.78× over the path to 1e-24), because every loop iteration that finds no valid level still pays the level scan. It is 60× at 1e-200. Depth-gate it.
- Colour normalisation must be a deterministic function of depth, not a stateful EMA, or block-parallel rendering leaves a visible colour seam at every block boundary.
- Downloads last month
- 124