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image image | episode int32 | frame_index int32 | action int32 |
|---|---|---|---|
1 | 0 | 2 | |
1 | 1 | 2 | |
1 | 2 | 11 | |
1 | 3 | 11 | |
1 | 4 | 11 | |
1 | 5 | 11 | |
1 | 6 | 17 | |
1 | 7 | 17 | |
1 | 8 | 17 | |
1 | 9 | 17 | |
1 | 10 | 4 | |
1 | 11 | 4 | |
1 | 12 | 4 | |
1 | 13 | 4 | |
1 | 14 | 8 | |
1 | 15 | 8 | |
1 | 16 | 8 | |
1 | 17 | 8 | |
1 | 18 | 8 | |
1 | 19 | 8 | |
1 | 20 | 8 | |
1 | 21 | 8 | |
1 | 22 | 7 | |
1 | 23 | 7 | |
1 | 24 | 7 | |
1 | 25 | 7 | |
1 | 26 | 2 | |
1 | 27 | 2 | |
1 | 28 | 2 | |
1 | 29 | 2 | |
1 | 30 | 2 | |
1 | 31 | 2 | |
1 | 32 | 2 | |
1 | 33 | 2 | |
1 | 34 | 7 | |
1 | 35 | 7 | |
1 | 36 | 7 | |
1 | 37 | 7 | |
1 | 38 | 4 | |
1 | 39 | 4 | |
1 | 40 | 4 | |
1 | 41 | 4 | |
1 | 42 | 3 | |
1 | 43 | 3 | |
1 | 44 | 3 | |
1 | 45 | 3 | |
1 | 46 | 8 | |
1 | 47 | 8 | |
1 | 48 | 8 | |
1 | 49 | 8 | |
1 | 50 | 1 | |
1 | 51 | 1 | |
1 | 52 | 1 | |
1 | 53 | 1 | |
1 | 54 | 7 | |
1 | 55 | 7 | |
1 | 56 | 7 | |
1 | 57 | 7 | |
1 | 58 | 12 | |
1 | 59 | 12 | |
1 | 60 | 12 | |
1 | 61 | 12 | |
1 | 62 | 9 | |
1 | 63 | 9 | |
1 | 64 | 9 | |
1 | 65 | 9 | |
1 | 66 | 9 | |
1 | 67 | 9 | |
1 | 68 | 9 | |
1 | 69 | 9 | |
1 | 70 | 8 | |
1 | 71 | 8 | |
1 | 72 | 8 | |
1 | 73 | 8 | |
1 | 74 | 6 | |
1 | 75 | 6 | |
1 | 76 | 6 | |
1 | 77 | 6 | |
1 | 78 | 9 | |
1 | 79 | 9 | |
1 | 80 | 9 | |
1 | 81 | 9 | |
1 | 82 | 12 | |
1 | 83 | 12 | |
1 | 84 | 12 | |
1 | 85 | 12 | |
1 | 86 | 8 | |
1 | 87 | 8 | |
1 | 88 | 8 | |
1 | 89 | 8 | |
1 | 90 | 9 | |
1 | 91 | 9 | |
1 | 92 | 9 | |
1 | 93 | 9 | |
1 | 94 | 15 | |
1 | 95 | 15 | |
1 | 96 | 15 | |
1 | 97 | 15 | |
1 | 98 | 9 | |
1 | 99 | 9 |
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VizDoom (parquet)
GameNGen-style VizDoom agent gameplay with per-frame discrete actions, re-keyed from
arnaudstiegler/vizdoom-50-episodes-skipframe-4 into the uniform per-frame parquet
schema (one split per game; here doom).
~250k 320x240 RGB frames across 50 episodes. Each frame stores the discrete VizDoom action taken at
that frame (the 18-way button set, ids [0, 17]).
Schema
image— the RGB game frame (Image, JPEG), 320x240episode— episode id (windows never cross it)frame_index— frame position within the episodeaction— discrete VizDoom action id in[0, 17]
Usage
from datasets import load_dataset
doom = load_dataset("blanchon/doom_parquet", split="doom")
doom[0]["image"], doom[0]["action"]
Derived from arnaudstiegler/vizdoom-50-episodes-skipframe-4; redistributed for research.
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