prompt_id stringlengths 13 13 | image imagewidth (px) 1.02k 1.02k | image_mime stringclasses 1
value | system stringclasses 1
value | instruction stringclasses 1
value | chosen stringlengths 778 34.5k | rejected stringlengths 776 36.7k | judge dict | generation dict |
|---|---|---|---|---|---|---|---|---|
prompt-000000 | image/png | You are a procedural Three.js code generator for Crucible3D.
You receive a reference image of a single object. Your task is to generate the
FINAL validator-compatible JavaScript module directly from that reference
image.
Output rules:
1. Return ONLY raw JavaScript source code. No prose, no markdown fences.
2. The mod... | Reference image is attached above. Decompose it into part meshes and generate the full JavaScript module now.
Reminders before you write:
- Pick a clear part hierarchy from the image. Name each `const` after its
part (lowercase, underscores) so the critic can target it later.
- Use the material normalization quick-r... | export default function generate(THREE) {
const root = new THREE.Group();
root.name = "wooden_handled_beater";
const leather_head = new THREE.Group();
leather_head.name = "leather_head";
root.add(leather_head);
const wooden_handle = new THREE.Group();
wooden_handle.name = "wooden_handle";
root.add(woo... | export default function generate(THREE) {
const root = new THREE.Group();
root.name = "wooden_leather_tool";
const leather_base = new THREE.Group();
leather_base.name = "leather_base";
root.add(leather_base);
const wooden_body = new THREE.Group();
wooden_body.name = "wooden_body";
root.add(wooden_body... | {
"model": "zai-org/GLM-4.6V-Flash",
"match_label": "R1 k0-vs-k3",
"round": 1,
"candidate_a_k": 0,
"candidate_b_k": 3,
"winner_k": 3,
"loser_k": 0,
"confidence": 0.8500000238418579,
"reason": "decided by S1",
"decided_by": "S1",
"detail": "{\"decided_by\": \"S1\", \"s1_slim\": {\"angles\": [{\"lab... | {
"candidate_count": 8,
"candidate_seeds": [
7003428,
7003429,
7003430,
7003431,
7003432,
7003433,
7003434,
7003435
],
"temperature": 0.699999988079071
} | |
prompt-000001 | image/png | You are a procedural Three.js code generator for Crucible3D.
You receive a reference image of a single object. Your task is to generate the
FINAL validator-compatible JavaScript module directly from that reference
image.
Output rules:
1. Return ONLY raw JavaScript source code. No prose, no markdown fences.
2. The mod... | Reference image is attached above. Decompose it into part meshes and generate the full JavaScript module now.
Reminders before you write:
- Pick a clear part hierarchy from the image. Name each `const` after its
part (lowercase, underscores) so the critic can target it later.
- Use the material normalization quick-r... | export default function generate(THREE) {
const root = new THREE.Group();
const ballMat = new THREE.MeshStandardMaterial({
color: 0xffe600,
metalness: 0.0,
roughness: 0.3,
});
const ballGeom = new THREE.SphereGeometry(0.5, 64, 32);
const ball = new THREE.Mesh(ballGeom, ballMat);
root.add(ball)... | export default function generate(THREE) {
const root = new THREE.Group();
const ballMat = new THREE.MeshStandardMaterial({
color: 0xffff00,
metalness: 0.0,
roughness: 0.3,
});
const ballGeom = new THREE.SphereGeometry(1, 64, 32);
const ball = new THREE.Mesh(ballGeom, ballMat);
root.add(ball);
... | {
"model": "zai-org/GLM-4.6V-Flash",
"match_label": "R1 k0-vs-k1",
"round": 1,
"candidate_a_k": 0,
"candidate_b_k": 1,
"winner_k": 1,
"loser_k": 0,
"confidence": 0.8500000238418579,
"reason": "decided by S1",
"decided_by": "S1",
"detail": "{\"decided_by\": \"S1\", \"s1_slim\": {\"angles\": [{\"lab... | {
"candidate_count": 8,
"candidate_seeds": [
7003436,
7003437,
7003438,
7003439,
7003440,
7003441,
7003442,
7003443
],
"temperature": 0.699999988079071
} | |
prompt-000001 | image/png | You are a procedural Three.js code generator for Crucible3D.
You receive a reference image of a single object. Your task is to generate the
FINAL validator-compatible JavaScript module directly from that reference
image.
Output rules:
1. Return ONLY raw JavaScript source code. No prose, no markdown fences.
2. The mod... | Reference image is attached above. Decompose it into part meshes and generate the full JavaScript module now.
Reminders before you write:
- Pick a clear part hierarchy from the image. Name each `const` after its
part (lowercase, underscores) so the critic can target it later.
- Use the material normalization quick-r... | export default function generate(THREE) {
const root = new THREE.Group();
const yellow_sphereMat = new THREE.MeshStandardMaterial({
color: 0xffea00,
metalness: 0.0,
roughness: 0.3,
});
const yellow_sphereGeom = new THREE.SphereGeometry(1, 64, 32);
const yellow_sphere = new THREE.Mesh(yellow_sphe... | export default function generate(THREE) {
const root = new THREE.Group();
const yellow_sphereMat = new THREE.MeshStandardMaterial({
color: 0xffff00,
metalness: 0.0,
roughness: 0.3,
emissive: 0xffe600,
emissiveIntensity: 0.25,
});
const yellow_sphereGeom = new THREE.SphereGeometry(1, 64, 32... | {
"model": "zai-org/GLM-4.6V-Flash",
"match_label": "R1 k2-vs-k3",
"round": 1,
"candidate_a_k": 2,
"candidate_b_k": 3,
"winner_k": 2,
"loser_k": 3,
"confidence": 0.8500000238418579,
"reason": "decided by S1",
"decided_by": "S1",
"detail": "{\"decided_by\": \"S1\", \"s1_slim\": {\"angles\": [{\"lab... | {
"candidate_count": 8,
"candidate_seeds": [
7003436,
7003437,
7003438,
7003439,
7003440,
7003441,
7003442,
7003443
],
"temperature": 0.699999988079071
} | |
prompt-000002 | image/png | You are a procedural Three.js code generator for Crucible3D.
You receive a reference image of a single object. Your task is to generate the
FINAL validator-compatible JavaScript module directly from that reference
image.
Output rules:
1. Return ONLY raw JavaScript source code. No prose, no markdown fences.
2. The mod... | Reference image is attached above. Decompose it into part meshes and generate the full JavaScript module now.
Reminders before you write:
- Pick a clear part hierarchy from the image. Name each `const` after its
part (lowercase, underscores) so the critic can target it later.
- Use the material normalization quick-r... | export default function generate(THREE) {
const root = new THREE.Group();
root.name = "industrial_storage_cabinet";
const cabinetW = 2.40;
const cabinetD = 1.18;
const bodyBottom = 0.34;
const bodyTop = 2.25;
const bodyH = bodyTop - bodyBottom;
const painted_steelMat = new THREE.MeshStandardMaterial({... | export default function generate(THREE) {
const root = new THREE.Group();
root.name = "industrial_storage_cabinet";
const cabinetW = 1.50;
const cabinetD = 0.78;
const bodyBottom = 0.25;
const bodyTop = 1.43;
const bodyH = bodyTop - bodyBottom;
const wallT = 0.035;
const painted_steelMat = new THREE... | {
"model": "zai-org/GLM-4.6V-Flash",
"match_label": "R1 k0-vs-k1",
"round": 1,
"candidate_a_k": 0,
"candidate_b_k": 1,
"winner_k": 0,
"loser_k": 1,
"confidence": 0.8500000238418579,
"reason": "decided by S1",
"decided_by": "S1",
"detail": "{\"decided_by\": \"S1\", \"s1_slim\": {\"angles\": [{\"lab... | {
"candidate_count": 8,
"candidate_seeds": [
7003444,
7003445,
7003446,
7003447,
7003448,
7003449,
7003450,
7003451
],
"temperature": 0.699999988079071
} | |
prompt-000002 | image/png | "You are a procedural Three.js code generator for Crucible3D.\n\nYou receive a reference image of a (...TRUNCATED) | "Reference image is attached above. Decompose it into part meshes and generate the full JavaScript m(...TRUNCATED) | "export default function generate(THREE) {\n const root = new THREE.Group();\n root.name = \"indus(...TRUNCATED) | "export default function generate(THREE) {\n const root = new THREE.Group();\n root.name = \"indus(...TRUNCATED) | {"model":"zai-org/GLM-4.6V-Flash","match_label":"R1 k2-vs-k3","round":1,"candidate_a_k":2,"candidate(...TRUNCATED) | {"candidate_count":8,"candidate_seeds":[7003444,7003445,7003446,7003447,7003448,7003449,7003450,7003(...TRUNCATED) | |
prompt-000003 | image/png | "You are a procedural Three.js code generator for Crucible3D.\n\nYou receive a reference image of a (...TRUNCATED) | "Reference image is attached above. Decompose it into part meshes and generate the full JavaScript m(...TRUNCATED) | "export default function generate(THREE) {\n const root = new THREE.Group();\n\n const ballR = 1.0(...TRUNCATED) | "export default function generate(THREE) {\n const root = new THREE.Group();\n root.name = \"volle(...TRUNCATED) | {"model":"zai-org/GLM-4.6V-Flash","match_label":"R1 k0-vs-k2","round":1,"candidate_a_k":0,"candidate(...TRUNCATED) | {"candidate_count":8,"candidate_seeds":[7003452,7003453,7003454,7003455,7003456,7003457,7003458,7003(...TRUNCATED) | |
prompt-000003 | image/png | "You are a procedural Three.js code generator for Crucible3D.\n\nYou receive a reference image of a (...TRUNCATED) | "Reference image is attached above. Decompose it into part meshes and generate the full JavaScript m(...TRUNCATED) | "export default function generate(THREE) {\n const root = new THREE.Group();\n\n const ballR = 1.0(...TRUNCATED) | "export default function generate(THREE) {\n const root = new THREE.Group();\n\n const ballR = 1.0(...TRUNCATED) | {"model":"zai-org/GLM-4.6V-Flash","match_label":"R1 k3-vs-k4","round":1,"candidate_a_k":3,"candidate(...TRUNCATED) | {"candidate_count":8,"candidate_seeds":[7003452,7003453,7003454,7003455,7003456,7003457,7003458,7003(...TRUNCATED) | |
prompt-000004 | image/png | "You are a procedural Three.js code generator for Crucible3D.\n\nYou receive a reference image of a (...TRUNCATED) | "Reference image is attached above. Decompose it into part meshes and generate the full JavaScript m(...TRUNCATED) | "export default function generate(THREE) {\n const root = new THREE.Group();\n root.name = \"diamo(...TRUNCATED) | "export default function generate(THREE) {\n const root = new THREE.Group();\n root.name = \"diamo(...TRUNCATED) | {"model":"zai-org/GLM-4.6V-Flash","match_label":"R1 k1-vs-k3","round":1,"candidate_a_k":1,"candidate(...TRUNCATED) | {"candidate_count":8,"candidate_seeds":[7003460,7003461,7003462,7003463,7003464,7003465,7003466,7003(...TRUNCATED) | |
prompt-000004 | image/png | "You are a procedural Three.js code generator for Crucible3D.\n\nYou receive a reference image of a (...TRUNCATED) | "Reference image is attached above. Decompose it into part meshes and generate the full JavaScript m(...TRUNCATED) | "export default function generate(THREE) {\n const root = new THREE.Group();\n root.name = \"diamo(...TRUNCATED) | "export default function generate(THREE) {\n const root = new THREE.Group();\n root.name = \"diamo(...TRUNCATED) | {"model":"zai-org/GLM-4.6V-Flash","match_label":"R1 k4-vs-k7","round":1,"candidate_a_k":4,"candidate(...TRUNCATED) | {"candidate_count":8,"candidate_seeds":[7003460,7003461,7003462,7003463,7003464,7003465,7003466,7003(...TRUNCATED) | |
prompt-000006 | image/png | "You are a procedural Three.js code generator for Crucible3D.\n\nYou receive a reference image of a (...TRUNCATED) | "Reference image is attached above. Decompose it into part meshes and generate the full JavaScript m(...TRUNCATED) | "export default function generate(THREE) {\n const root = new THREE.Group();\n root.name = \"toy_s(...TRUNCATED) | "export default function generate(THREE) {\n const root = new THREE.Group();\n root.name = \"toy_s(...TRUNCATED) | {"model":"zai-org/GLM-4.6V-Flash","match_label":"R1 k0-vs-k2","round":1,"candidate_a_k":0,"candidate(...TRUNCATED) | {"candidate_count":8,"candidate_seeds":[7003476,7003477,7003478,7003479,7003480,7003481,7003482,7003(...TRUNCATED) |
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