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prompt-000000
image/png
You are a procedural Three.js code generator for Crucible3D. You receive a reference image of a single object. Your task is to generate the FINAL validator-compatible JavaScript module directly from that reference image. Output rules: 1. Return ONLY raw JavaScript source code. No prose, no markdown fences. 2. The mod...
Reference image is attached above. Decompose it into part meshes and generate the full JavaScript module now. Reminders before you write: - Pick a clear part hierarchy from the image. Name each `const` after its part (lowercase, underscores) so the critic can target it later. - Use the material normalization quick-r...
export default function generate(THREE) { const root = new THREE.Group(); root.name = "wooden_handled_beater"; const leather_head = new THREE.Group(); leather_head.name = "leather_head"; root.add(leather_head); const wooden_handle = new THREE.Group(); wooden_handle.name = "wooden_handle"; root.add(woo...
export default function generate(THREE) { const root = new THREE.Group(); root.name = "wooden_leather_tool"; const leather_base = new THREE.Group(); leather_base.name = "leather_base"; root.add(leather_base); const wooden_body = new THREE.Group(); wooden_body.name = "wooden_body"; root.add(wooden_body...
{ "model": "zai-org/GLM-4.6V-Flash", "match_label": "R1 k0-vs-k3", "round": 1, "candidate_a_k": 0, "candidate_b_k": 3, "winner_k": 3, "loser_k": 0, "confidence": 0.8500000238418579, "reason": "decided by S1", "decided_by": "S1", "detail": "{\"decided_by\": \"S1\", \"s1_slim\": {\"angles\": [{\"lab...
{ "candidate_count": 8, "candidate_seeds": [ 7003428, 7003429, 7003430, 7003431, 7003432, 7003433, 7003434, 7003435 ], "temperature": 0.699999988079071 }
prompt-000001
image/png
You are a procedural Three.js code generator for Crucible3D. You receive a reference image of a single object. Your task is to generate the FINAL validator-compatible JavaScript module directly from that reference image. Output rules: 1. Return ONLY raw JavaScript source code. No prose, no markdown fences. 2. The mod...
Reference image is attached above. Decompose it into part meshes and generate the full JavaScript module now. Reminders before you write: - Pick a clear part hierarchy from the image. Name each `const` after its part (lowercase, underscores) so the critic can target it later. - Use the material normalization quick-r...
export default function generate(THREE) { const root = new THREE.Group(); const ballMat = new THREE.MeshStandardMaterial({ color: 0xffe600, metalness: 0.0, roughness: 0.3, }); const ballGeom = new THREE.SphereGeometry(0.5, 64, 32); const ball = new THREE.Mesh(ballGeom, ballMat); root.add(ball)...
export default function generate(THREE) { const root = new THREE.Group(); const ballMat = new THREE.MeshStandardMaterial({ color: 0xffff00, metalness: 0.0, roughness: 0.3, }); const ballGeom = new THREE.SphereGeometry(1, 64, 32); const ball = new THREE.Mesh(ballGeom, ballMat); root.add(ball); ...
{ "model": "zai-org/GLM-4.6V-Flash", "match_label": "R1 k0-vs-k1", "round": 1, "candidate_a_k": 0, "candidate_b_k": 1, "winner_k": 1, "loser_k": 0, "confidence": 0.8500000238418579, "reason": "decided by S1", "decided_by": "S1", "detail": "{\"decided_by\": \"S1\", \"s1_slim\": {\"angles\": [{\"lab...
{ "candidate_count": 8, "candidate_seeds": [ 7003436, 7003437, 7003438, 7003439, 7003440, 7003441, 7003442, 7003443 ], "temperature": 0.699999988079071 }
prompt-000001
image/png
You are a procedural Three.js code generator for Crucible3D. You receive a reference image of a single object. Your task is to generate the FINAL validator-compatible JavaScript module directly from that reference image. Output rules: 1. Return ONLY raw JavaScript source code. No prose, no markdown fences. 2. The mod...
Reference image is attached above. Decompose it into part meshes and generate the full JavaScript module now. Reminders before you write: - Pick a clear part hierarchy from the image. Name each `const` after its part (lowercase, underscores) so the critic can target it later. - Use the material normalization quick-r...
export default function generate(THREE) { const root = new THREE.Group(); const yellow_sphereMat = new THREE.MeshStandardMaterial({ color: 0xffea00, metalness: 0.0, roughness: 0.3, }); const yellow_sphereGeom = new THREE.SphereGeometry(1, 64, 32); const yellow_sphere = new THREE.Mesh(yellow_sphe...
export default function generate(THREE) { const root = new THREE.Group(); const yellow_sphereMat = new THREE.MeshStandardMaterial({ color: 0xffff00, metalness: 0.0, roughness: 0.3, emissive: 0xffe600, emissiveIntensity: 0.25, }); const yellow_sphereGeom = new THREE.SphereGeometry(1, 64, 32...
{ "model": "zai-org/GLM-4.6V-Flash", "match_label": "R1 k2-vs-k3", "round": 1, "candidate_a_k": 2, "candidate_b_k": 3, "winner_k": 2, "loser_k": 3, "confidence": 0.8500000238418579, "reason": "decided by S1", "decided_by": "S1", "detail": "{\"decided_by\": \"S1\", \"s1_slim\": {\"angles\": [{\"lab...
{ "candidate_count": 8, "candidate_seeds": [ 7003436, 7003437, 7003438, 7003439, 7003440, 7003441, 7003442, 7003443 ], "temperature": 0.699999988079071 }
prompt-000002
image/png
You are a procedural Three.js code generator for Crucible3D. You receive a reference image of a single object. Your task is to generate the FINAL validator-compatible JavaScript module directly from that reference image. Output rules: 1. Return ONLY raw JavaScript source code. No prose, no markdown fences. 2. The mod...
Reference image is attached above. Decompose it into part meshes and generate the full JavaScript module now. Reminders before you write: - Pick a clear part hierarchy from the image. Name each `const` after its part (lowercase, underscores) so the critic can target it later. - Use the material normalization quick-r...
export default function generate(THREE) { const root = new THREE.Group(); root.name = "industrial_storage_cabinet"; const cabinetW = 2.40; const cabinetD = 1.18; const bodyBottom = 0.34; const bodyTop = 2.25; const bodyH = bodyTop - bodyBottom; const painted_steelMat = new THREE.MeshStandardMaterial({...
export default function generate(THREE) { const root = new THREE.Group(); root.name = "industrial_storage_cabinet"; const cabinetW = 1.50; const cabinetD = 0.78; const bodyBottom = 0.25; const bodyTop = 1.43; const bodyH = bodyTop - bodyBottom; const wallT = 0.035; const painted_steelMat = new THREE...
{ "model": "zai-org/GLM-4.6V-Flash", "match_label": "R1 k0-vs-k1", "round": 1, "candidate_a_k": 0, "candidate_b_k": 1, "winner_k": 0, "loser_k": 1, "confidence": 0.8500000238418579, "reason": "decided by S1", "decided_by": "S1", "detail": "{\"decided_by\": \"S1\", \"s1_slim\": {\"angles\": [{\"lab...
{ "candidate_count": 8, "candidate_seeds": [ 7003444, 7003445, 7003446, 7003447, 7003448, 7003449, 7003450, 7003451 ], "temperature": 0.699999988079071 }
prompt-000002
image/png
"You are a procedural Three.js code generator for Crucible3D.\n\nYou receive a reference image of a (...TRUNCATED)
"Reference image is attached above. Decompose it into part meshes and generate the full JavaScript m(...TRUNCATED)
"export default function generate(THREE) {\n const root = new THREE.Group();\n root.name = \"indus(...TRUNCATED)
"export default function generate(THREE) {\n const root = new THREE.Group();\n root.name = \"indus(...TRUNCATED)
{"model":"zai-org/GLM-4.6V-Flash","match_label":"R1 k2-vs-k3","round":1,"candidate_a_k":2,"candidate(...TRUNCATED)
{"candidate_count":8,"candidate_seeds":[7003444,7003445,7003446,7003447,7003448,7003449,7003450,7003(...TRUNCATED)
prompt-000003
image/png
"You are a procedural Three.js code generator for Crucible3D.\n\nYou receive a reference image of a (...TRUNCATED)
"Reference image is attached above. Decompose it into part meshes and generate the full JavaScript m(...TRUNCATED)
"export default function generate(THREE) {\n const root = new THREE.Group();\n\n const ballR = 1.0(...TRUNCATED)
"export default function generate(THREE) {\n const root = new THREE.Group();\n root.name = \"volle(...TRUNCATED)
{"model":"zai-org/GLM-4.6V-Flash","match_label":"R1 k0-vs-k2","round":1,"candidate_a_k":0,"candidate(...TRUNCATED)
{"candidate_count":8,"candidate_seeds":[7003452,7003453,7003454,7003455,7003456,7003457,7003458,7003(...TRUNCATED)
prompt-000003
image/png
"You are a procedural Three.js code generator for Crucible3D.\n\nYou receive a reference image of a (...TRUNCATED)
"Reference image is attached above. Decompose it into part meshes and generate the full JavaScript m(...TRUNCATED)
"export default function generate(THREE) {\n const root = new THREE.Group();\n\n const ballR = 1.0(...TRUNCATED)
"export default function generate(THREE) {\n const root = new THREE.Group();\n\n const ballR = 1.0(...TRUNCATED)
{"model":"zai-org/GLM-4.6V-Flash","match_label":"R1 k3-vs-k4","round":1,"candidate_a_k":3,"candidate(...TRUNCATED)
{"candidate_count":8,"candidate_seeds":[7003452,7003453,7003454,7003455,7003456,7003457,7003458,7003(...TRUNCATED)
prompt-000004
image/png
"You are a procedural Three.js code generator for Crucible3D.\n\nYou receive a reference image of a (...TRUNCATED)
"Reference image is attached above. Decompose it into part meshes and generate the full JavaScript m(...TRUNCATED)
"export default function generate(THREE) {\n const root = new THREE.Group();\n root.name = \"diamo(...TRUNCATED)
"export default function generate(THREE) {\n const root = new THREE.Group();\n root.name = \"diamo(...TRUNCATED)
{"model":"zai-org/GLM-4.6V-Flash","match_label":"R1 k1-vs-k3","round":1,"candidate_a_k":1,"candidate(...TRUNCATED)
{"candidate_count":8,"candidate_seeds":[7003460,7003461,7003462,7003463,7003464,7003465,7003466,7003(...TRUNCATED)
prompt-000004
image/png
"You are a procedural Three.js code generator for Crucible3D.\n\nYou receive a reference image of a (...TRUNCATED)
"Reference image is attached above. Decompose it into part meshes and generate the full JavaScript m(...TRUNCATED)
"export default function generate(THREE) {\n const root = new THREE.Group();\n root.name = \"diamo(...TRUNCATED)
"export default function generate(THREE) {\n const root = new THREE.Group();\n root.name = \"diamo(...TRUNCATED)
{"model":"zai-org/GLM-4.6V-Flash","match_label":"R1 k4-vs-k7","round":1,"candidate_a_k":4,"candidate(...TRUNCATED)
{"candidate_count":8,"candidate_seeds":[7003460,7003461,7003462,7003463,7003464,7003465,7003466,7003(...TRUNCATED)
prompt-000006
image/png
"You are a procedural Three.js code generator for Crucible3D.\n\nYou receive a reference image of a (...TRUNCATED)
"Reference image is attached above. Decompose it into part meshes and generate the full JavaScript m(...TRUNCATED)
"export default function generate(THREE) {\n const root = new THREE.Group();\n root.name = \"toy_s(...TRUNCATED)
"export default function generate(THREE) {\n const root = new THREE.Group();\n root.name = \"toy_s(...TRUNCATED)
{"model":"zai-org/GLM-4.6V-Flash","match_label":"R1 k0-vs-k2","round":1,"candidate_a_k":0,"candidate(...TRUNCATED)
{"candidate_count":8,"candidate_seeds":[7003476,7003477,7003478,7003479,7003480,7003481,7003482,7003(...TRUNCATED)
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