# EDGAR Filing Document

**Accession Number:** 0002002045
**File Stem:** 0001213900-25-085159
**Filing Date:** 2025-9
**Character Count:** 48114
**Document Hash:** c6b2fdf657150912adbfab48dbdcb383
**Contains OCR:** False
**Source Format:** 

## Filing Content

## Filing Summary
**0001213900-25-085159.hdr.sgml**: 20250905

**ACCESSION NUMBER**: 0001213900-25-085159

**CONFORMED SUBMISSION TYPE**: 6-K

**PUBLIC DOCUMENT COUNT**: 47

**CONFORMED PERIOD OF REPORT**: 20250905

**FILED AS OF DATE**: 20250905

**DATE AS OF CHANGE**: 20250905

**FILER**: 

**COMPANY DATA:**
- **COMPANY CONFORMED NAME:** GCL Global Holdings Ltd
- **CENTRAL INDEX KEY:** 0002002045
- **STANDARD INDUSTRIAL CLASSIFICATION:** SERVICES-PREPACKAGED SOFTWARE [7372]
- **ORGANIZATION NAME:** 06 Technology
- **EIN:** 000000000

**FILING VALUES:**
- **FORM TYPE:** 6-K
- **SEC ACT:** 1934 Act
- **SEC FILE NUMBER:** 001-42523
- **FILM NUMBER:** 251297557

**BUSINESS ADDRESS:**
- **ADDRESS IS A NON US LOCATION:** YES
- **STREET 1:** 29 TAI SENG AVE.
- **STREET 2:** #2-01
- **CITY:** SINGAPORE
- **NON US STATE TERRITORY:** SINGAPORE
- **PROVINCE COUNTRY:** U0
- **BUSINESS PHONE:** 65 80427330

**MAIL ADDRESS:**
- **ADDRESS IS A NON US LOCATION:** YES
- **STREET 1:** 29 TAI SENG AVE.
- **STREET 2:** #2-01
- **CITY:** SINGAPORE
- **NON US STATE TERRITORY:** SINGAPORE
- **PROVINCE COUNTRY:** U0

**UNITED STATES**

**SECURITIES AND EXCHANGE COMMISSION**

**Washington, D.C. 20549**

**FORM 6-K**

**REPORT OF FOREIGN PRIVATE ISSUER**

**PURSUANT TO RULE 13a-16 OR 15d-16**

**UNDER THE SECURITIES EXCHANGE ACT OF 1934**

**For the month of September 2025**

**Commission File Number: 001-42523**

**GCL Global Holdings Ltd**

(Exact Name of Registrant as Specified in its Charter)

29 Tai Seng Avenue, #02-01

Singapore 534119

(Address of Principal Executive Offices and Zip Code)

Registrant's telephone number, including area code: +65 80427330

Indicate by check mark whether the registrant files or will file annual reports under cover of Form 20-F or Form 40-F. Form 20-F ☒ Form 40-F ☐

GCL Global Holdings Ltd ("GCL" or the "Company") issued press releases between September 3 and September 5, 2025 relating to its participation in the upcoming H.C. Wainwright conference, the game "Mandragora," a non-binding term sheet with Harmony Capital, and a publishing agreement with the game "The Defiant." The Company is including in this filing investors presentation materials for the month of September 2025.

**Exhibit Index**

---

| | |
|:---|:---|
| **No.** | **Description of Exhibit** |
| 99.1 | [Press release dated September 3, 2025](ea025624001ex99-1_gclglobal.htm) |
| 99.2 | [Press release dated September 4, 2025](ea025624001ex99-2_gclglobal.htm) |
| 99.3 | [Press release dated September 5, 2025 relating to a non-binding term sheet with Harmony Capital](ea025624001ex99-3_gclglobal.htm) |
| 99.4 | [Press release dated September 5, 2025 relating to a publishing agreement](ea025624001ex99-4_gclglobal.htm) |
| 99.5 | [Investors presentation for the month of September 2025](ea025624001ex99-5_gclglobal.htm) |

---

**SIGNATURES**

Pursuant to the requirements of the Securities Exchange Act of 1934, the Registrant has duly caused this report to be signed on its behalf by the undersigned hereunto duly authorized.

---

| | | |
|:---|:---|:---|
| Dated: September 5, 2025 |  |  |
|  | **GCL Global Holdings Ltd.** | **GCL Global Holdings Ltd.** |
|  | By: | */s/ Sebastian Toke* |
|  | Name: | Sebastian Toke |
|  | Title: | Group CEO |

---

## Exhibit 99.1

**Exhibit 99.1**

![](ex99-1_001.jpg)

**GCL to Participate in the H.C. Wainwright 27th Annual Global Investment Conference**

SINGAPORE, Sept. 03, 2025 (GLOBE NEWSWIRE) -- **GCL Global Holdings Ltd.** (NASDAQ: GCL) ("GCL" or the "Company"), a leading provider of games and entertainment, today announced that the Company will be participating in the upcoming H.C. Wainwright 27th Annual Global Investment Conference on September 8th.

**<u>H.C. Wainwright 27<sup>th</sup> Annual Global Investment Conference</u>**

Presentation format with 1x1 meetings

**Who:** Sebastian Toke, Group CEO

 **When:** September 8, 2025, 1:30pm – 2:00pm Eastern

 **Where:** Lotte New York Palace Hotel in New York City

A live webcast of the event will be accessible starting Monday, September 8, 2025, through our investor relations website at **ir.gclglobalholdings.com**.

**About GCL Global Holdings**

GCL Global Holdings Ltd. unites people through immersive games and entertainment experiences, enabling creators to deliver engaging content and fun gameplay experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market.

Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content to bridge cultures and audiences by introducing Asian-developed IP to a global audience across consoles, PCs, and streaming platforms.

Learn more at **http://www.gclglobalholdings.com**.

**Forward-Looking Statements**

This press release includes "forward-looking statements" made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995, and may be identified by the use of words such as "estimate," "plan," "project," "forecast," "intend," "will," "expect," "anticipate," "believe," "seek," "target" or other similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking statements may also include, but are not limited to, statements regarding projections, estimates and forecasts of revenue and other financial and performance metrics, projections of market opportunity and expectations, the estimated implied enterprise value of GCL, GCL's ability to scale and grow its business, the expected benefits of the acquisition of Ban Leong Technologies Limited, the advantages and expected growth of GCL, and GCL's ability to source and retain talent. These statements are based on various assumptions, whether or not identified in this press release, and on the current expectations of GCL's management and are not predictions of actual performance.

These statements involve risks, uncertainties and other factors that may cause actual results, levels of activity, performance, or achievements to be materially different from those expressed or implied by these forward-looking statements. Although GCL believes that it has a reasonable basis for each forward-looking statement contained in this press release, GCL cautions you that these statements are based on a combination of facts and factors currently known and projections of the future, which are inherently uncertain. In addition, there are risks and uncertainties described in GCL's annual report on Form 20-F, filed with the SEC on July 31, 2025, and other documents filed by GCL from time to time with the SEC. These filings may identify and address other important risks and uncertainties that could cause actual events and results to differ materially from those contained in the forward-looking statements. GCL cannot assure you that the forward-looking statements in this press release will prove to be accurate. There may be additional risks that GCL presently knows or that GCL currently believes are immaterial that could also cause actual results to differ from those contained in the forward-looking statements. In light of the significant uncertainties in these forward-looking statements, nothing in this press release should be regarded as a representation by any person that the forward-looking statements set forth herein will be achieved or that any of the contemplated results of such forward-looking statements will be achieved. The forward-looking statements in this press release represent the views of GCL as of the date of this press release. Subsequent events and developments may cause those views to change. However, while GCL may update these forward-looking statements in the future, there is no current intention to do so, except to the extent required by applicable law. You should, therefore, not rely on these forward-looking statements as representing the views of GCL as of any date subsequent to the date of this press release. Except as may be required by law, GCL does not undertake any duty to update these forward-looking statements.

**GCL Investor Relations:**

Crocker Coulson

 **crocker.coulson@aummedia.org**

(646) 652-7185

## Exhibit 99.2

**Exhibit 99.2**

![](ex99-2_001.jpg)

**Mandragora: Whispers of the Witch Tree Now Available on PlayStation®5 and Nintendo Switch in Asia**

SINGAPORE, Sept. 04, 2025 (GLOBE NEWSWIRE) -- **GCL Global Holdings Ltd.** (Nasdaq: GCL) ("GCL" or the "Company"), a leading provider of games and entertainment, today announced that "**Mandragora: Whispers of the Witch Tree**" is now available on PlayStation<sup>®</sup>5 and Nintendo Switch console platforms in Asia, in both digital and physical editions. The dark fantasy RPG game from Primal Game Studio is published outside of Asia by Knights Peak Interactive ("Knights Peak") and regionally published in Asia by GCL's wholly-owned subsidiary, 4Divinity Pte. Ltd. ("4Divinity").

Since the release of "Mandragora: Whispers of the Witch Tree" on PC, PlayStation<sup>®</sup>5 (outside Asia) and Xbox Series X\|S in April, developer Primal Game Studio has steadily refined the game's deep RPG mechanics, challenging combat, and story-driven exploration. Guided by community feedback, the team has delivered regular updates and enhancements.

Knights Peak and 4Divinity will continue to closely monitor player input across all platforms.

"We're thrilled to bring *Mandragora: Whispers of the Witch Tree* to both Nintendo Switch and PlayStation<sup>®</sup>5," said Sebastian Toke, Group CEO of GCL. "Our goal has always been to deliver a deep, rewarding experience across every platform, and these editions, complete with exclusive content and enhancements with the New Game Plus on Switch, are a testament to that commitment. We can't wait for players to immerse themselves and see what's next."

When you purchase a retail copy of "Mandragora: Whispers of the Witch Tree," you'll get more than just the game.

● **Nintendo Switch:** The **Standard Edition** includes a reversible cover, while the **Deluxe Edition** comes packed with a mini keychain, game guide, original soundtrack, digital artbook, plus exclusive DLC outfits and pet followers.

● **PlayStation <sup>®</sup> 5:** The **Standard Edition** also features a reversible cover, while the **Deluxe Edition** includes a premium SteelBook case, game guide, original soundtrack, digital artbook, and the same DLC outfits and pet followers.

Both the PlayStation<sup>®</sup>5 and Nintendo Switch editions will launch with all current updates and features. Additionally, Nintendo Switch players will receive the popular **New Game Plus** mode in a free update this October.

"Mandragora: Whispers of the Witch Tree" is now available physically and digitally on PlayStation<sup>®</sup>5 and Nintendo Switch, and digitally on PC and Xbox Series X\|S, in both Standard and Deluxe Editions in Asia.

**About GCL Global Holdings Ltd**

GCL Global Holdings Ltd. unites people through immersive games and entertainment experiences, enabling creators to deliver engaging content and fun gameplay experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market.

Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content to bridge cultures and audiences by introducing Asian-developed IP to a global audience across consoles, PCs, and streaming platforms.

Learn more at **http://www.gclglobalholdings.com**.

**About 4Divinity**

4Divinity is a digital and retail games publishing company focused on bringing exciting games content from around the world to Asia and introducing Asian content to a global market. Along with its sister company Epicsoft Asia, 4Divinity is partnering with publishers and development studios to introduce brand-new IP to the region. https://www.4divinity.com/

**About Primal Game Studio**

Primal Game Studio is an independent video game developer established by industry veterans in 2012. Headquartered in Budapest, they are a global team of over 60 passionate game makers for both PC and consoles aiming to build immersive universes across a broad variety of genres and themes.

**About KNIGHTS PEAK INTERACTIVE**

Knights Peak Interactive, a division of MY.GAMES, is a game publisher partnering with diverse developers worldwide. Committed to equality, it supports both emerging and established studios in reaching new heights in global markets and brand development. Knights Peak views games as portals to immersive stories, offering players a multitude of adventures in a welcoming environment. For details, visit: https://www.knightspeak.com

**Forward-Looking Statements**

This press release includes "forward-looking statements" made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995, and may be identified by the use of words such as "estimate," "plan," "project," "forecast," "intend," "will," "expect," "anticipate," "believe," "seek," "target" or other similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking statements may also include, but are not limited to, statements regarding projections, estimates and forecasts of revenue and other financial and performance metrics, projections of market opportunity and expectations, the estimated implied enterprise value of GCL, GCL's ability to scale and grow its business, the expected benefits of the acquisition of Ban Leong Technologies Limited, the advantages and expected growth of GCL, and GCL's ability to source and retain talent. These statements are based on various assumptions, whether or not identified in this press release, and on the current expectations of GCL's management and are not predictions of actual performance.

These statements involve risks, uncertainties and other factors that may cause actual results, levels of activity, performance, or achievements to be materially different from those expressed or implied by these forward-looking statements. Although GCL believes that it has a reasonable basis for each forward-looking statement contained in this press release, GCL cautions you that these statements are based on a combination of facts and factors currently known and projections of the future, which are inherently uncertain. In addition, there are risks and uncertainties described in GCL's annual report on Form 20-F, filed with the SEC on July 31, 2025, and other documents filed by GCL from time to time with the SEC. These filings may identify and address other important risks and uncertainties that could cause actual events and results to differ materially from those contained in the forward-looking statements. GCL cannot assure you that the forward-looking statements in this press release will prove to be accurate. There may be additional risks that GCL presently knows or that GCL currently believes are immaterial that could also cause actual results to differ from those contained in the forward-looking statements. In light of the significant uncertainties in these forward-looking statements, nothing in this press release should be regarded as a representation by any person that the forward-looking statements set forth herein will be achieved or that any of the contemplated results of such forward-looking statements will be achieved. The forward-looking statements in this press release represent the views of GCL as of the date of this press release. Subsequent events and developments may cause those views to change. However, while GCL may update these forward-looking statements in the future, there is no current intention to do so, except to the extent required by applicable law. You should, therefore, not rely on these forward-looking statements as representing the views of GCL as of any date subsequent to the date of this press release. Except as may be required by law, GCL does not undertake any duty to update these forward-looking statements.

**GCL Investor Relations:**

Crocker Coulson

**crocker.coulson@aummedia.org**

(646) 652-7185

## Exhibit 99.3

**Exhibit 99.3**

![](ex99-3_001.jpg)

**GCL and Harmony Capital Sign Non-Binding Term Sheet to Launch Up to RMB150 Million Game and Cultural Industry Fund**

SINGAPORE, Sept. 05, 2025 (GLOBE NEWSWIRE) -- **GCL Global Holdings Ltd** (NASDAQ: GCL) ("GCL" or the "Company"), a leading provider of games and entertainment, today announced the signing of a non-binding term sheet with Heling Tongxing (Xi'an) Private Fund Management Co., Ltd. ("Harmony Capital") for the joint establishment of the GCL Game and Cultural Industry Fund.

The term sheet reflects parties' shared intention to establish the fund and sets out certain principal commercial terms to be confirmed by the parties and formalized in a definitive limited partnership agreement. With a total budget ranging from RMB100 million to RMB150 million, the proposed fund will focus on strategic investments in China's rapidly evolving game development and publishing sectors.

"Our strategy is to drive growth by making direct equity investments in projects that promote creative and cultural content," said Sebastian Toke, Group CEO of GCL. "It is intended that over 70% of the capital of this proposed fund will be dedicated to game development and publishing, reflecting our deep commitment to the core of interactive entertainment. We also plan to allocate resources to film and television adaptations of game IPs, broader cultural and creative ventures, and select pre-IPO opportunities. Once launched, this fund will represent a strategic step forward in nurturing long-term value across the games and entertainment sectors in China."

The GCL Game and Cultural Industry Fund is expected to operate over a seven-year term, including a four-year investment period followed by a three-year exit period, with possible extensions subject to unanimous partners' approval.

**About GCL Global Holdings**

GCL Global Holdings Ltd. unites people through immersive games and entertainment experiences, enabling creators to deliver engaging content and fun gameplay experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market.

Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content to bridge cultures and audiences by introducing Asian-developed IP to a global audience across consoles, PCs and streaming platforms.

Learn more at **http://www.gclglobalholdings.com**

**About Harmony Capital**

Harmony Capital is a private equity fund manager dedicated to creating long-term value through strategic investment and deep industry expertise. With offices in Beijing, Xi'an, and the British Virgin Islands, the firm manages over 8 billion CNY in assets across high-growth sectors including advanced manufacturing, life sciences, and new energy.

Founded in 2019, Harmony Capital partners with global institutions and offers services spanning wealth management, enterprise financing, IPO consulting, and industrial development—empowering businesses to thrive in a dynamic global landscape.

**Forward-Looking Statements**

This press release includes "forward-looking statements" made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995, and may be identified by the use of words such as "estimate," "plan," "project," "forecast," "intend," "will," "expect," "anticipate," "believe," "seek," "target" or other similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking statements may also include, but are not limited to, statements regarding projections, estimates and forecasts of revenue and other financial and performance metrics, projections of market opportunity and expectations, the estimated implied enterprise value of GCL, GCL's ability to scale and grow its business, the expected benefits of the acquisition of Ban Leong Technologies Limited, the advantages and expected growth of GCL, and GCL's ability to source and retain creative talent and publish games. These statements are based on various assumptions, whether or not identified in this press release, and on the current expectations of GCL's management and are not predictions of actual performance.

These statements involve risks, uncertainties and other factors that may cause actual results, levels of activity, performance, or achievements to be materially different from those expressed or implied by these forward-looking statements. Although GCL believes that it has a reasonable basis for each forward-looking statement contained in this press release, GCL cautions you that these statements are based on a combination of facts and factors currently known and projections of the future, which are inherently uncertain. In addition, there are risks and uncertainties described in GCL's annual report on Form 20-F, filed with the SEC on July 31, 2025, and other documents filed by GCL from time to time with the SEC. These filings may identify and address other important risks and uncertainties that could cause actual events and results to differ materially from those contained in the forward-looking statements. GCL cannot assure you that the forward-looking statements in this press release will prove to be accurate. There may be additional risks that GCL presently knows or that GCL currently believes are immaterial that could also cause actual results to differ from those contained in the forward-looking statements. In light of the significant uncertainties in these forward-looking statements, nothing in this press release should be regarded as a representation by any person that the forward-looking statements set forth herein will be achieved or that any of the contemplated results of such forward-looking statements will be achieved. The forward-looking statements in this press release represent the views of GCL as of the date of this press release. Subsequent events and developments may cause those views to change. However, while GCL may update these forward-looking statements in the future, there is no current intention to do so, except to the extent required by applicable law. You should, therefore, not rely on these forward-looking statements as representing the views of GCL as of any date subsequent to the date of this press release. Except as may be required by law, GCL does not undertake any duty to update these forward-looking statements.

**GCL Investor Relations:**

Crocker Coulson

 **crocker.coulson@aummedia.org** (646) 652-7185

## Exhibit 99.4

**Exhibit 99.4**

![](ex99-4_001.jpg)

**GCL Subsidiary 4Divinity signs Publishing Agreement for 'The Defiant'**

SINGAPORE, Sept. 05, 2025 (GLOBE NEWSWIRE) -- **GCL Global Holdings Ltd.** (Nasdaq: GCL) ("GCL" or the "Company"), a leading provider of games and entertainment, today announced that its publishing subsidiary, 4Divinity Pte. Ltd. ("4Divinity"), entered into a global publishing agreement with Hangzhou Hoothanes Technology Co., Ltd. ("Hoothanes") for the upcoming multi-platform game "The Defiant*"* (抵抗者).

**An evocative mix of history, espionage, and tactical gameplay**

Currently under development, "The Defiant" is a bold new first-person shooter set against the rarely explored backdrop of the Second Sino-Japanese War in China between the 1930s and 1940s. Blending stealth, action, and espionage, the game casts players as a resistance fighter navigating the turmoil of wartime occupation. It delivers a gripping single-player campaign that balances high-intensity firefights with atmospheric stealth missions. Players will traverse shadowy streets and war-torn villages, accompanied by a loyal companion who adds emotional depth to the journey.

Featuring a historically inspired arsenal and integrated puzzle elements to enrich gameplay, "The Defiant" will offer a distinct mix of tension, strategy, and storytelling. Initially developed for PC, with console platforms under consideration, the game aspires to challenge genre heavyweights by delivering a narrative-driven shooter that honors its cultural roots while appealing to global audiences. With its evocative setting, cinematic flair, and tactical gameplay, we believe "The Defiant" is poised to become a standout title in the next wave of Asian-developed IP.

"This partnership reflects our commitment to supporting visionary developers and scaling original IP for global audiences," said Sebastian Toke, Group CEO of GCL. "Defiant is a genre-defining title with deep narrative and gameplay innovation, and we're proud to help shape its journey from development to global release."

Subject to certain conditions set forth in the agreement, 4Divinity will lead all marketing, distribution, and platform negotiations of "The Defiant", with full discretion over release strategy and monetization.

"We are excited to partner with 4Divinity and GCL to introduce The Defiant to players worldwide," said Kong Yuheng, Founder of Hoothanes. "Their publishing expertise and resources will enable us to focus on delivering a game that's both artistically ambitious and commercially impactful."

Assuming certain conditions are met, the agreement also includes a 90-day rights of first refusal for future titles and transmedia opportunities developed by Hoothanes, reinforcing GCL's long-term commitment to cultivating high-quality Asian IP.

**About GCL Global Holdings Ltd.**

GCL Global Holdings Ltd. unites people through immersive games and entertainment experiences, enabling creators to deliver engaging content and fun gameplay experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market.

Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content to bridge cultures and audiences by introducing Asian-developed IP to a global audience across consoles, PCs, and streaming platforms.

Learn more at **http://www.gclglobalholdings.com**

**About 4Divinity**

4Divinity is a digital and retail games publishing company and a wholly owned subsidiary of GCL, focused on bringing exciting game content from around the world to Asia and introducing Asian content to a global market. Along with its sister company, Epicsoft Asia, 4Divinity is partnering with publishers and development studios to introduce brand-new IP to the region. **https://www.4divinity.com/**

**About Hangzhou Hoothanes Technology Co., Ltd.**

Hoothanes is a China-based game development studio known for its innovative gameplay systems and immersive storytelling. With "The Defiant", the studio aims to deliver a premium cross-platform experience that blends tactical depth with cinematic narrative.

**Forward-Looking Statements**

This press release includes "forward-looking statements" made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995, and may be identified by the use of words such as "estimate," "plan," "project," "forecast," "intend," "will," "expect," "anticipate," "believe," "seek," "target" or other similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking statements may also include, but are not limited to, statements regarding projections, estimates and forecasts of revenue and other financial and performance metrics, projections of market opportunity and expectations, the estimated implied enterprise value of GCL, GCL's ability to scale and grow its business, the expected benefits of the acquisition of Ban Leong Technologies Limited, the advantages and expected growth of GCL, and GCL's ability to source and retain creative talent and publish games. These statements are based on various assumptions, whether or not identified in this press release, and on the current expectations of GCL's management and are not predictions of actual performance.

These statements involve risks, uncertainties and other factors that may cause actual results, levels of activity, performance, or achievements to be materially different from those expressed or implied by these forward-looking statements. Although GCL believes that it has a reasonable basis for each forward-looking statement contained in this press release, GCL cautions you that these statements are based on a combination of facts and factors currently known and projections of the future, which are inherently uncertain. In addition, there are risks and uncertainties described in GCL's annual report on Form 20-F, filed with the SEC on July 31, 2025, and other documents filed by GCL from time to time with the SEC. These filings may identify and address other important risks and uncertainties that could cause actual events and results to differ materially from those contained in the forward-looking statements. GCL cannot assure you that the forward-looking statements in this press release will prove to be accurate. There may be additional risks that GCL presently knows or that GCL currently believes are immaterial that could also cause actual results to differ from those contained in the forward-looking statements. In light of the significant uncertainties in these forward-looking statements, nothing in this press release should be regarded as a representation by any person that the forward-looking statements set forth herein will be achieved or that any of the contemplated results of such forward-looking statements will be achieved. The forward-looking statements in this press release represent the views of GCL as of the date of this press release. Subsequent events and developments may cause those views to change. However, while GCL may update these forward-looking statements in the future, there is no current intention to do so, except to the extent required by applicable law. You should, therefore, not rely on these forward-looking statements as representing the views of GCL as of any date subsequent to the date of this press release. Except as may be required by law, GCL does not undertake any duty to update these forward-looking statements.

**GCL Investor Relations:**

Crocker Coulson

 **crocker.coulson@aummedia.org** (646) 652-7185

## Exhibit 99.5

**Exhibit 99.5**

![](ex99-5_001.jpg)

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 1 Investor Presentation Sep 2025

![](ex99-5_002.jpg)

This presentation and any oral statements made in connection with this presentation shall neither constitute an offer to sell nor the solicitation of an offer to buy any securities, nor shall there be any sale of securities in any jurisdiction in which the offer, solicitation or sale would be unlawful prior to the registration or qualification under the securities laws of any such jurisdiction . This communication is restricted by law ; it is not intended for distribution to, or use by any person in, any jurisdiction where such distribution or use would be contrary to local law or regulation . No Representations and Warranties This presentation is for informational purposes only and does not purport to contain all of the information that may be required to evaluate a possible investment decision with respect to GCL Global Holdings Ltd . (GCL) or any of its subsidiaries . The recipient agrees and acknowledges that this presentation is not intended to form the basis of any investment decision by the recipient and does not constitute financial investment, tax or legal advice . No representation or warranty, express or implied, is or will be given by GCL or any of their respective affiliates, directors, officers, employees or advisers or any other person as to the accuracy or completeness of the information (including as to the accuracy, completeness or reasonableness of statements, estimates, targets, projections, assumptions or judgments) in this presentation or in any other written, oral or other communications transmitted or otherwise made available to any party in the course of its evaluation of a possible transaction and no responsibility or liability whatsoever is accepted for the accuracy or sufficiency thereof or for any errors, omissions or misstatements, negligent or otherwise, relating thereto . The recipient also acknowledges and agrees that the information contained in this presentation is preliminary in nature and is subject to change, and any such changes may be material . GCL disclaims any duty to update the information contained in this presentation . Forward - looking statements This presentation includes "forward - looking statements" within the meaning of the "safe harbor" provisions of the Private Securities Litigation Reform Act of 1995 . GCL's actual results may differ from their expectations, estimates and projections and consequently, you should not rely on these forward - looking statements as predictions of future events . Words such as "expect," "estimate," "project," "budget," "forecast," "anticipate," "intend," "plan," "may," "will," "could," "should," "believes," "predicts," "potential," "continue," and similar expressions are intended to identify such forward - looking statements . These forward - looking statements include, without limitation, GCL's expectations with respect to future performance . These forward - looking statements also involve significant risks and uncertainties that could cause the actual results to differ materially from the expected results . Factors that may cause such differences include, but are not limited to : (1) our ability to distribute and publish new and "hit" game titles ; (2) success in developing and creating game IP ; (3) our ability to achieve the expected benefits of our pending acquisition of Ban Leong Technologies Limited and future acquisitions ; (4) our ability to grow and manage growth profitably, maintain relationships with consumers, resellers and game studios and retain key employees ; (5) success in our strategy to monetize game IP through transmedia ; (6) ability to develop a technology platform and diversify revenue streams ; (7) changes in the applicable laws or regulations ; (8) the possibility that GCL may be adversely affected by other economic, business, and/or competitive factors ; and (9) other risks and uncertainties that we have identified in our annual report on Form 20 - F filed with the U . S . Securities and Exchange Commission (the "SEC") on July 31 , 2025 , and may identify from time to time in our filings with the SEC . GCL cautions that the foregoing list of factors is not exclusive and not to place undue reliance upon any forward - looking statements, including projections, which speak only as of the date made . GCL undertakes no obligation to and accepts no obligation to release publicly any updates or revisions to any forward - looking statements to reflect any change in its expectations or any change in events, conditions or circumstances on which any such statement is based . Industry, Market Data and Partnerships : In this presentation, GCL relies on and refers to certain information and statistics regarding the markets and industries in which GCL competes . Such information and statistics are based on management's estimates and/or obtained from third - party sources, including reports by market research firms and company filings . While GCL believes that such third - party information is reliable, there can be no assurance as to the accuracy or completeness of the indicated information . GCL has not independently verified the accuracy or completeness of the information provided by the third - party sources . This presentation contains descriptions of certain key business partnerships with GCL . These descriptions are based on GCL management team's discussion with such counterparties, certain non - binding written agreements and the latest available information and estimates as of the date of this presentation . These descriptions are subject to negotiation and execution of definitive agreements with certain of such counterparties which have not been completed as of the date of this presentation . Financial Information; Non - GAAP Financial Terms Certain financial information and data contained in this presentation is unaudited and does not conform to Regulation S - X . Accordingly, such information and data may not be included in, may be adjusted in or may be presented differently in, any proxy statement, registration statement, or prospectus to be filed by GCL with the SEC . Some of the financial information and data contained in this presentation, such as EBITDA is not measures prepared in accordance with United States generally accepted accounting principles ("GAAP") . GCL believes that these non - GAAP measures of financial results provides useful information to management and investors regarding certain financial and business trends relating to GCL's financial condition and results of operations and in comparing GCL's financial measures with other similar companies, many of which present similar non - GAAP financial measures to investors . GCL management does not consider this non - GAAP measure in isolation or as an alternative to financial measures determined in accordance with GAAP . The principal limitation of this non - GAAP financial measure is that it excludes significant expenses and income that is required by GAAP to be recorded in GCL's financial statements . In addition, it is subject to inherent limitations as it reflects the exercise of judgments by management about which expense and income items are excluded or included in determining this non - GAAP financial measures . In order to compensate for these limitations, management presents this measure (EBITDA) with the most closely related GAAP result (net income) . Trademarks This presentation contains trademarks, trade names and copyrights of GCL and other companies, which are the property of their respective owners . THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 2 Forward Looking Statements

![](ex99-5_003.jpg)

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 3

![](ex99-5_004.jpg)

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 4 Game Distribution & Publishing Gaming Chair Gaming PC & Peripherals

![](ex99-5_005.jpg)

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 5 Game Distribution & Publishing

![](ex99-5_006.jpg)

Our game distribution division saw a particularly strong uplift in FY25, largely supported by the global release of several highly anticipated AAA titles No. of game copies sold ('M) FY25 6.5 FY24 5.0 FY23 2.6 GCL Top 1. Total sales of GCL Group and its subsidiaries across physical and digital game titles THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 6

![](ex99-5_007.jpg)

US EU ASIA GCL Has Global Physical Distribution Rights to One of the Fastest - Selling Games of all Time Our role as the global physical publisher for Black Myth: Wukong, a AAA title, where the success of the game has boosted our credibility in publishing and distribution across global markets THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 7

![](ex99-5_008.jpg)

On the publishing front, we continued to expand our pipeline and deliver content that resonates with regional and global audiences. FY25 marked continued strategy to publish high - potential titles Publishing Titles FY24 FY25 Cumulative No. of Games Published # 12 8 3.4 1.1 4.9 FY24 Revenue FY25 Gross profit FY2025 GCL Game Publishing Revenue US$'M +367.1% YoY 16 THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 8 # Including two expired publishing contracts

![](ex99-5_009.jpg)

Game Publishing Showcase Nekcom is currently developing Showa American Story, a role - playing game that pays tribute to 80's pop culture featuring a string of cult classic B - Movies. Playing as 19 - year - old stuntwoman, Chouko, gamers will join her on a journey of truth and revenge across a version of North America where the United States is an unofficial colony of Japan THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 9

![](ex99-5_010.jpg)

Growth Strategy Focused on Game IP Development and Investment We might just be looking at the next Game Of The Year" – Asmongold GCL Acquired 20% of NEKCOM Inc. and Obtained Global Publishing Rights for its Upcoming Game "SHOWA AMERICAN STORY" https://www.youtube.com/watch?v=tmx1JlXVceE THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 10

![](ex99-5_011.jpg)

Showa American Story – Strong Traction Presented at – ChinaJoy 2025 & WePlay Expo 2024 THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 11

![](ex99-5_012.jpg)

Game Publishing Showcase Sword Panda is currently developing Sword Sage Awakening; a high - fidelity action RPG rooted in martial arts fantasy. The game showcases exceptional combat design and worldbuilding, and we are actively working with the studio on its go - to - market and publishing roadmap THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 12

![](ex99-5_013.jpg)

Leap Studio is preparing for a Version 1.0 PC and console release of Realm of Ink , a visually stunning title that explores psychological themes through traditional ink - brush aesthetics. It's an innovative title that pushes artistic boundaries while offering wide commercial appeal Game Publishing Showcase THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 13

![](ex99-5_014.jpg)

h D n

![](ex99-5_015.jpg)

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 15 Game Publishing Showcase Hoothanes is currently developing The Defiant, a AAA shooter that brings the War of Resistance Against Japan to life for the first time in a high - budget game. Set across four distinct fronts — from icy battlefields in the Northeast to the bustling, spy - filled streets of 1940s Shanghai — it combines Hollywood - level storytelling with tactical FPS combat. Built in Unreal Engine 5 by a veteran film – game team, the Defiant aims to become a cultural landmark in China and a globally appealing franchise for players seeking fresh, authentic WWII experiences.

![](ex99-5_016.jpg)

Action & Warfare Video Scene

![](ex99-5_017.jpg)

Gameplay Interaction Style Reference

![](ex99-5_018.jpg)

Global Media Coverage China Global Television Network is the international broadcasting division of China Media Group under the State Council of the People's Republic of China. CGTN produced a documentary commemorating the 80th anniversary of the end of World War II, and it aired globally on 15th August. The documentary included an interview with Kong, the producer of the Defiant https://news.cgtn.com/news/2025 - 06 - 05/Game - of - Truth - CGTN - Explores - the - Development - of - The - Defiant -- 1DXrniNKk5q/p.html

![](ex99-5_019.jpg)

GCL Anticipated IP Timeline – FY26 & Beyond Indicative timeline The Defiant Sword Sage Realm of Ink Showa Project Island

![](ex99-5_020.jpg)

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 20 Game Distribution & Publishing Gaming Chair Gaming PC & Peripherals

![](ex99-5_021.jpg)

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 21 Game Distribution & Publishing

![](ex99-5_022.jpg)

Strategic Acquisition: Ban Leong Technologies Bolt - on acquisition strategy for gaming hardware and consumer electronics PC Hardware Gaming Graphic Cards IT & Gaming Peripherals / Accessories Networking & Smart Home (IoT) Audio & Multimedia Software & Internet Security Solution Wearables & Lifestyle Technology Commercial Systems & Enterprise Technology

![](ex99-5_023.jpg)

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 23 IP Hardware Collaborations \*Other IP hardware collaborations as an example of what is possible

![](ex99-5_024.jpg)

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 24 The Future of Gaming Chairs - Built - in Spatial Audio

![](ex99-5_025.jpg)

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 25 Financials

![](ex99-5_026.jpg)

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 26 77.4 97.5 142.1 286.8 FY23 FY24 FY25 FY25 (Pro Forma) Revenue US$'M +45.7% YoY 4.4 1.0 13.0 FY23 FY24 FY25 FY25 (Pro Forma) 13.8 13.3 21.2 33.8 FY23 FY24 FY25 FY25 (Pro Forma) +59.5% YoY Net Income US$'M 2.1 - 2.0 5.0 6.3 +980.0% YoY +350.0% YoY +26.0% YoY Gross Profit US$'M - 3.6% YoY Results For Fiscal Year 2025 ending March 31, 2025 - 195.2% YoY - 77.3% 10.8 YoY FY23 FY24 FY25 FY25 (Pro Forma) EBITDA US$'M GCL audited financials and unaudited pro forma combined financials with the recently completed acquisition of Ban Leong Technologies Limited

![](ex99-5_027.jpg)

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 27 Results For Fiscal Year 2025 ending March 31, 2025 6.1 3.4 16.0 2.0 1.1 4.9 FY23 FY24 FY25 Revenue Gross Profit 3.3 3.1 2.8 1.7 1.6 1.6 FY23 FY24 FY25 Revenue Gross Profit 68.1 91.0 123.3 10.1 10.7 14.7 FY23 FY25 FY24 Revenue Gross Profit Console Game US$'M +33.7% YoY +35.4% YoY - 43.8% YoY Game Publishing US$'M 367.1% YoY Media & Others US$'M - 5.6% YoY - 9.9% YoY 123.3M (43.0%) 16M (5.6%) 2.8M (1.0%) US$286.8M GCL Revenue FY25 (Pro Forma) Segment Contribution Console Game Game Publishing Media & Others Hardware 123.3M (86.7%) (11.3%) 2.8M (2.0%) US$142.1M GCL Revenue FY25 16M Segment Contribution Console Game Game Publishing Media & Others 154.5 153.0 144.7 14.8 13.4 12.6 FY23 FY24 FY25 Revenue Gross Profit Hardware US$'M - 1.0% YoY - 5.4% YoY (50.5%) 144.7M

![](ex99-5_028.jpg)

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 28 Strategy

![](ex99-5_029.jpg)

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 29 Transmedia Strategy Continues to Gain Momentum Strong IP allows for adaptations leading to potential for further monetization

![](ex99-5_030.jpg)

Expertise : Rougelite Expertise : Storyline & Narrative Expertise : ARPG Ecosystem Of Game Studios Tapping The Strength of our Portfolio Studios Expertise : Open World \* Expertise : Environment & FPS THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 30 \*assuming certain conditions in the publishing agreement are met

![](ex99-5_031.jpg)

Business Ecosystem Distribution & Consumer Products THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 31 Game Studios and Entertainment (IP) Pte. Ltd.

![](ex99-5_032.jpg)

• Economic advantages of working with Chinese game studios • Lower cost of capital compared to Western studios while maintaining comparable quality Economic Advantages of Chinese Gaming Companies https://www.gamesradar.com/games/action - rpg/black - myth - wukong - reportedly - cost - around - usd43 - million - to - make - and - this - usd60 - action - rpg - has - now - sold - over - 20 - million - copies - across - pc - and - ps5/ https://www.statista.com/chart/1466/most - expensive - video - games - of - all - time/ THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 32

![](ex99-5_033.jpg)

Global Appetite For Culturally Rich IP From Asia Strategic Positioning for Global Markets https://gameworldobserver.com/2025/01/31/black - myth - wukong - 25m - copies - sold - merchandise - china https://www.straitstimes.com/life/entertainment/chinese - film - nezha - 2 - becomes - highest - grossing - animated - film - globally https://en.wikipedia.org/wiki/Ne_Zha_2 THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 33

![](ex99-5_034.jpg)

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT GCL Is Strategically Positioned Globally With U.S, E.U & Asian game studios 34

![](ex99-5_035.jpg)

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT GCL Is Strategically Positioned Globally With U.S, E.U & Asian game studios 35

![](ex99-5_036.jpg)

Summary FY26 & Beyond Full Year FY25 Revenue FY25 US$142.1m Net Income FY25 US$5.0m +45.7% YoY Growth +350.0% YoY Growth 01 Anticipated release of several AAA titles 02 Launch of Switch 2 03 Strategic acquisition: Ban Leong Technologies 04 Ongoing game investment & global publishing strategy EBITDA FY25 US$10.8m +980.0% YoY Growth 36 THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT

![](ex99-5_037.jpg)

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 37 www.gclglobalholdings.com