- Accident
- AccidentTwoWays
- BlockedIntersection
- ConstructionObstacle
- ConstructionObstacleTwoWays
- ControlLoss
- CrossingBicycleFlow
- DynamicObjectCrossing
- EnterActorFlow
- EnterActorFlowV2
- HardBreakRoute
- HazardAtSideLane
- HazardAtSideLaneTwoWays
- HighwayCutIn
- HighwayExit
- InterurbanActorFlow
- InterurbanAdvancedActorFlow
- InvadingTurn
- MergerIntoSlowTraffic
- MergerIntoSlowTrafficV2
- NonSignalizedJunctionLeftTurn
- NonSignalizedJunctionRightTurn
- OppositeVehicleRunningRedLight
- OppositeVehicleTakingPriority
- ParkedObstacle
- ParkedObstacleTwoWays
- ParkingCrossingPedestrian
- ParkingCutIn
- ParkingExit
- PedestrianCrossing
- PriorityAtJunction
- SignalizedJunctionLeftTurn
- SignalizedJunctionRightTurn
- StaticCutIn
- VehicleOpensDoorTwoWays
- VehicleTurningRoute
- VehicleTurningRoutePedestrian
- YieldToEmergencyVehicle
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2.42 kB
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120 Bytes