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attempt_index
int64
1
3
brief_author
stringclasses
1 value
candidate_complete
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2 classes
candidate_html
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model
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1
alphaBell
true
<!doctype html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover"> <meta name="description" content="A brief public description of the game mechanics"> <title>Moon Garden: Cozy Seed Collector</title> <style> :root { --ivory: #f6f...
9b8c46dc57c87107008332a3df208b21ad1712e944f3c7270d65ab4bfaf2327f
complete_html
{}
false
length
{}
RecursiveSI/flint
{}
Moon Garden: a cozy arcade game about a tiny astronaut collecting floating seeds on a round little moon. Arrow keys or WASD move, with large visible touch direction buttons. Carry three seeds back to the glowing greenhouse to win. Avoid two slow drifting moon moths; three collisions lose. Draw a beautiful warm ivory, e...
{ "accepted": false, "checks": [], "errors": [ "Page.evaluate: Error: Provide window.arcade.restart and window.arcade.snapshot\n at eval (eval at evaluate (:370:30), <anonymous>:3:15)\n at UtilityScript.evaluate (<anonymous>:377:18)\n at UtilityScript.<anonymous> (<anonymous>:1:44)" ], "scope": "...
Q8_0
9b8c46dc57c87107008332a3df208b21ad1712e944f3c7270d65ab4bfaf2327f
arcade-78dac35d94a889843141-1
{}
{ "accepted": null, "checks": [], "errors": [], "scope": "", "status": "not_checked" }
false
false
false
train
0ed32718a863415d9ecaee2ff91a70a041381673012550c749741706d0364e53
{ "cached_prompt_tokens": 0, "completion_tokens": 16384, "prompt_tokens": 468, "total_tokens": 16852 }
arcade-78dac35d94a889843141
false
2
alphaBell
true
<!doctype html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover"> <meta name="description" content="A tiny astronaut collects floating seeds on a moon and returns them to a glowing greenhouse while avoiding moths."> <title>Moon Garden...
02cb1046a4ab575d75fa8616256ee31d95b6bb5fa0306057a5e4d963f2c83c51
complete_html
{}
false
stop
{}
RecursiveSI/flint
{}
<!doctype html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover"> <meta name="description" content="A brief public description of the game mechanics"> <title>Moon Garden: Cozy Seed Collector</title> <style> :root { --ivory: #f6f...
9b8c46dc57c87107008332a3df208b21ad1712e944f3c7270d65ab4bfaf2327f
Moon Garden: a cozy arcade game about a tiny astronaut collecting floating seeds on a round little moon. Arrow keys or WASD move, with large visible touch direction buttons. Carry three seeds back to the glowing greenhouse to win. Avoid two slow drifting moon moths; three collisions lose. Draw a beautiful warm ivory, e...
{ "accepted": false, "checks": [], "errors": [ "Page.evaluate: Error: Provide window.arcade.restart and window.arcade.snapshot\n at eval (eval at evaluate (:370:30), <anonymous>:3:15)\n at UtilityScript.evaluate (<anonymous>:377:18)\n at UtilityScript.<anonymous> (<anonymous>:1:44)" ], "scope": "...
Q8_0
02cb1046a4ab575d75fa8616256ee31d95b6bb5fa0306057a5e4d963f2c83c51
arcade-78dac35d94a889843141-2
{}
{ "accepted": null, "checks": [], "errors": [], "scope": "", "status": "not_checked" }
false
Repair the game and return its complete HTML. These measured checks failed: ["Page.evaluate: Error: Provide window.arcade.restart and window.arcade.snapshot\n at eval (eval at evaluate (:370:30), <anonymous>:3:15)\n at UtilityScript.evaluate (<anonymous>:377:18)\n at UtilityScript.<anonymous> (<anonymous>:1:44...
false
false
train
0ed32718a863415d9ecaee2ff91a70a041381673012550c749741706d0364e53
{ "cached_prompt_tokens": 0, "completion_tokens": 11954, "prompt_tokens": 9335, "total_tokens": 21289 }
arcade-78dac35d94a889843141
false
1
alphaBell
true
<!doctype html> <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no"> <meta name="description" content="A cozy arcade game about a tiny astronaut collecting floating seeds on a round little moon."> <title>Moon Garden</title> <style> ...
118d5fa2c12580a1aa89d71da08f0137164349ccb414f57cefa8bb67ccf09529
complete_html
{}
false
stop
{"max_tokens": 16384, "reasoning_budget_tokens": 4096, "stream": false, "temperature": 1.0, "top_k": 20, "top_p": 0.95}
RecursiveSI/flint
{}
Moon Garden: a cozy arcade game about a tiny astronaut collecting floating seeds on a round little moon. Arrow keys or WASD move, with large visible touch direction buttons. Carry three seeds back to the glowing greenhouse to win. Avoid two slow drifting moon moths; three collisions lose. Draw a beautiful warm ivory, e...
{ "accepted": false, "checks": [], "errors": [ "Game startup JavaScript errors: Failed to execute 'arc' on 'CanvasRenderingContext2D': 5 arguments required, but only 4 present." ], "scope": "Static policy, canvas rendering, snapshot contract, restart and brief desktop/mobile input smoke tests. Full gamepl...
Q8_0
118d5fa2c12580a1aa89d71da08f0137164349ccb414f57cefa8bb67ccf09529
arcade-5d611ce7feef444c855c-1
{}
{ "accepted": null, "checks": [], "errors": [], "scope": "", "status": "not_checked" }
false
true
false
train
ecbf1c8c60e86eb9da2fdef045c5d87391e62ecc822f0402ee1244b64eb91c3b
{ "cached_prompt_tokens": 0, "completion_tokens": 13276, "prompt_tokens": 534, "total_tokens": 13810 }
arcade-5d611ce7feef444c855c
false
2
alphaBell
true
<!doctype html> <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no"> <meta name="description" content="A cozy arcade game about a tiny astronaut collecting floating seeds on a round little moon."> <title>Moon Garden</title> <style> ...
3a70df371c3bfc0ec504e021ffe8af77406453ae8d4522b2be8a94da6479d6a5
complete_html
{"errors": [], "keyboard_final": {"phase": "won", "player": {"x": 272.49000000000075, "y": 359.99000000000007}, "score": 400}, "mobile_touch_hold": {"phase": "playing", "player": {"x": 295.005, "y": 140}, "score": 0}, "scope": "Real keyboard and touch input only; snapshot reads, no state writes"}
false
length
{"max_tokens": 16384, "reasoning_budget_tokens": 4096, "stream": false, "temperature": 1.0, "top_k": 20, "top_p": 0.95}
RecursiveSI/flint
{}
<!doctype html> <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no"> <meta name="description" content="A cozy arcade game about a tiny astronaut collecting floating seeds on a round little moon."> <title>Moon Garden</title> <style> ...
118d5fa2c12580a1aa89d71da08f0137164349ccb414f57cefa8bb67ccf09529
Moon Garden: a cozy arcade game about a tiny astronaut collecting floating seeds on a round little moon. Arrow keys or WASD move, with large visible touch direction buttons. Carry three seeds back to the glowing greenhouse to win. Avoid two slow drifting moon moths; three collisions lose. Draw a beautiful warm ivory, e...
{ "accepted": true, "checks": [ { "blocked_requests": 0, "canvas_after_input": null, "canvas_nonblank": true, "input_progress": true, "restart": true, "restart_button": null, "runtime_errors": [], "snapshots_json": "{\"after_input\": {\"phase\": \"playing\", \"pla...
Q8_0
3a70df371c3bfc0ec504e021ffe8af77406453ae8d4522b2be8a94da6479d6a5
arcade-5d611ce7feef444c855c-2
{}
moon-garden
{ "accepted": true, "checks": [ { "blocked_requests": 0, "canvas_after_input": true, "canvas_nonblank": true, "input_progress": true, "restart": true, "restart_button": true, "runtime_errors": [], "snapshots_json": "{\"after_input\": {\"phase\": \"playing\", \"pla...
true
Repair the game and return its complete HTML. These measured checks failed: ["Game startup JavaScript errors: Failed to execute 'arc' on 'CanvasRenderingContext2D': 5 arguments required, but only 4 present."] Keep window.arcade truthful. Fix the game behavior rather than bypassing the checks.
true
77fc076520c357d2b4684594219ba3638ef81166054f2b37b8d6c68b32b75756
true
train
ecbf1c8c60e86eb9da2fdef045c5d87391e62ecc822f0402ee1244b64eb91c3b
{ "cached_prompt_tokens": 529, "completion_tokens": 16384, "prompt_tokens": 5029, "total_tokens": 21413 }
arcade-5d611ce7feef444c855c
false
1
alphaBell
true
<!doctype html> <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1"> <meta name="description" content="Bounce orange jelly to five stars and a flag."> <title>Jelly Jump</title> <style> html,body{margin:0;height:100%;background:#10131c;color:#fff;font-family:ui-roun...
eba5f1ee0e82b4c113e7b7bbec1fa0d19540fc83663e2461ad80e8c1a135f1b8
complete_html
{}
Deep testing found non-finite player coordinates, undefined collision dimensions and hidden desktop controls. Never publish this candidate in the curated gallery.
false
stop
{"max_tokens": 16384, "reasoning_budget_tokens": 4096, "stream": false, "temperature": 1.0, "top_k": 20, "top_p": 0.95}
RecursiveSI/flint
{}
Jelly Jump: a silly side-view platform game where a bouncing square of orange jelly must collect five stars and reach a flag. Left/right arrows or A/D move, Space jumps, and large touch buttons allow the same actions. Use a short finite level with safe platforms, three visible hazards and no impossible jumps. Falling l...
{ "accepted": false, "checks": [], "errors": [ "Game startup JavaScript errors: Unexpected number" ], "scope": "Static policy, canvas rendering, snapshot contract, restart and brief desktop/mobile input smoke tests. Full gameplay and game balance are not measured.", "status": "smoke_check_failed" }
Q8_0
eba5f1ee0e82b4c113e7b7bbec1fa0d19540fc83663e2461ad80e8c1a135f1b8
arcade-acbb22281b7bcc74e993-1
{}
{ "accepted": null, "checks": [], "errors": [], "scope": "", "status": "not_checked" }
false
true
false
train
ecbf1c8c60e86eb9da2fdef045c5d87391e62ecc822f0402ee1244b64eb91c3b
{ "cached_prompt_tokens": 434, "completion_tokens": 7260, "prompt_tokens": 537, "total_tokens": 7797 }
arcade-acbb22281b7bcc74e993
true
2
alphaBell
true
<!doctype html> <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1"> <meta name="description" content="Bounce orange jelly to collect stars and reach a flag."> <title>Jelly Jump</title> <style> html,body{margin:0;height:100%;background:#10131c;color:#fff;font-famil...
98ae0a4fe7063e2d11febed321d7d414738ce62eb8a432e881833bc909d0d1e6
complete_html
{}
Deep testing found non-finite player coordinates, undefined collision dimensions and hidden desktop controls. Never publish this candidate in the curated gallery.
true
stop
{"max_tokens": 16384, "reasoning_budget_tokens": 4096, "stream": false, "temperature": 1.0, "top_k": 20, "top_p": 0.95}
RecursiveSI/flint
{}
<!doctype html> <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1"> <meta name="description" content="Bounce orange jelly to five stars and a flag."> <title>Jelly Jump</title> <style> html,body{margin:0;height:100%;background:#10131c;color:#fff;font-family:ui-roun...
eba5f1ee0e82b4c113e7b7bbec1fa0d19540fc83663e2461ad80e8c1a135f1b8
Jelly Jump: a silly side-view platform game where a bouncing square of orange jelly must collect five stars and reach a flag. Left/right arrows or A/D move, Space jumps, and large touch buttons allow the same actions. Use a short finite level with safe platforms, three visible hazards and no impossible jumps. Falling l...
{ "accepted": true, "checks": [ { "blocked_requests": 0, "canvas_after_input": null, "canvas_nonblank": true, "input_progress": true, "restart": true, "restart_button": null, "runtime_errors": [], "snapshots_json": "{\"after_input\": {\"phase\": \"playing\", \"pla...
Q8_0
98ae0a4fe7063e2d11febed321d7d414738ce62eb8a432e881833bc909d0d1e6
arcade-acbb22281b7bcc74e993-2
{}
{ "accepted": null, "checks": [], "errors": [], "scope": "", "status": "not_checked" }
false
Repair the game and return its complete HTML. These measured checks failed: ["Game startup JavaScript errors: Unexpected number"] Keep window.arcade truthful. Fix the game behavior rather than bypassing the checks.
true
true
train
ecbf1c8c60e86eb9da2fdef045c5d87391e62ecc822f0402ee1244b64eb91c3b
{ "cached_prompt_tokens": 532, "completion_tokens": 7153, "prompt_tokens": 3739, "total_tokens": 10892 }
arcade-acbb22281b7bcc74e993
true
1
alphaBell
false
missing_complete_html
{}
false
length
{"max_tokens": 8192, "reasoning_budget_tokens": 0, "stream": false, "temperature": 1.0, "top_k": 20, "top_p": 0.95}
RecursiveSI/flint
{}
Cosmic Post: pilot a tiny postal spaceship around an attractive 2D starfield. Arrow keys or WASD thrust; four large touch buttons work too. Pick up one parcel at the blue station and deliver it to the orange planet, repeating three times to win. Moving asteroids damage the ship; three hits lose. Show cargo, deliveries ...
{ "accepted": false, "checks": [], "errors": [ "The model did not return a complete HTML document" ], "scope": "Static packaging checks or isolated checker availability", "status": "smoke_check_failed" }
Q8_0
arcade-547e508bef50d7723ddd-1
{}
{ "accepted": null, "checks": [], "errors": [], "scope": "", "status": "not_checked" }
false
true
false
train
26f9b9c3a037c756613fa6a2b5978a2fa7532d13ff9d51b8cf6d59f94a69e961
{ "cached_prompt_tokens": 0, "completion_tokens": 8192, "prompt_tokens": 663, "total_tokens": 8855 }
arcade-547e508bef50d7723ddd
false
2
alphaBell
true
"<!doctype html>\n<html>\n<head>\n<meta charset=\"utf-8\">\n<meta name=\"viewport\" content=\"width=(...TRUNCATED)
6ce1f258b3485dd04300f2a14a8f0b2fe31ae1961d844568fd75c7d928ec24fa
complete_html
{}
false
stop
"{\"max_tokens\": 8192, \"reasoning_budget_tokens\": 0, \"stream\": false, \"temperature\": 1.0, \"t(...TRUNCATED)
RecursiveSI/flint
{}
"Cosmic Post: pilot a tiny postal spaceship around an attractive 2D starfield. Arrow keys or WASD th(...TRUNCATED)
{"accepted":false,"checks":[],"errors":["Game startup JavaScript errors: document.createLinearGradie(...TRUNCATED)
Q8_0
6ce1f258b3485dd04300f2a14a8f0b2fe31ae1961d844568fd75c7d928ec24fa
arcade-547e508bef50d7723ddd-2
{}
{ "accepted": null, "checks": [], "errors": [], "scope": "", "status": "not_checked" }
false
"Repair the game and return its complete HTML. These measured checks failed:\n[\"The model did not r(...TRUNCATED)
true
false
train
26f9b9c3a037c756613fa6a2b5978a2fa7532d13ff9d51b8cf6d59f94a69e961
{ "cached_prompt_tokens": 0, "completion_tokens": 3962, "prompt_tokens": 8896, "total_tokens": 12858 }
arcade-547e508bef50d7723ddd
false
3
alphaBell
true
"<!doctype html>\n<html>\n<head>\n<meta charset=\"utf-8\">\n<meta name=\"viewport\" content=\"width=(...TRUNCATED)
7bb483171db8796736207e63d48697dfedce190e7126bc26458c415111bf9b95
complete_html
{}
false
stop
"{\"max_tokens\": 8192, \"reasoning_budget_tokens\": 0, \"stream\": false, \"temperature\": 1.0, \"t(...TRUNCATED)
RecursiveSI/flint
{}
"<!doctype html>\n<html>\n<head>\n<meta charset=\"utf-8\">\n<meta name=\"viewport\" content=\"width=(...TRUNCATED)
6ce1f258b3485dd04300f2a14a8f0b2fe31ae1961d844568fd75c7d928ec24fa
"Cosmic Post: pilot a tiny postal spaceship around an attractive 2D starfield. Arrow keys or WASD th(...TRUNCATED)
{"accepted":false,"checks":[],"errors":["Game startup JavaScript errors: Cannot read properties of u(...TRUNCATED)
Q8_0
7bb483171db8796736207e63d48697dfedce190e7126bc26458c415111bf9b95
arcade-547e508bef50d7723ddd-3
{}
{ "accepted": null, "checks": [], "errors": [], "scope": "", "status": "not_checked" }
false
"Repair the game and return its complete HTML. These measured checks failed:\n[\"Game startup JavaSc(...TRUNCATED)
true
false
train
26f9b9c3a037c756613fa6a2b5978a2fa7532d13ff9d51b8cf6d59f94a69e961
{ "cached_prompt_tokens": 8891, "completion_tokens": 3867, "prompt_tokens": 12898, "total_tokens": 16765 }
arcade-547e508bef50d7723ddd
false
1
alphaBell
true
"<!doctype html>\n<html>\n<head>\n<meta charset=\"utf-8\">\n<meta name=\"viewport\" content=\"width=(...TRUNCATED)
b587516fbb61b22181f708f3f8fe53aad869db19f7ef392173bd878992fc5642
complete_html
{}
"Deep testing confirmed inverted vertical controls and three health points lost in one contact. Neve(...TRUNCATED)
false
length
"{\"max_tokens\": 16384, \"reasoning_budget_tokens\": 4096, \"stream\": false, \"temperature\": 1.0,(...TRUNCATED)
RecursiveSI/flint
{}
"Cosmic Post: pilot a tiny postal spaceship around an attractive 2D starfield. Arrow keys or WASD th(...TRUNCATED)
{"accepted":false,"checks":[],"errors":["Locator.click: Timeout 30000ms exceeded.\nCall log:\n - wa(...TRUNCATED)
Q8_0
b587516fbb61b22181f708f3f8fe53aad869db19f7ef392173bd878992fc5642
arcade-0b1747de17ebb05740de-1
{}
{ "accepted": null, "checks": [], "errors": [], "scope": "", "status": "not_checked" }
false
true
false
train
ecbf1c8c60e86eb9da2fdef045c5d87391e62ecc822f0402ee1244b64eb91c3b
{ "cached_prompt_tokens": 434, "completion_tokens": 16384, "prompt_tokens": 540, "total_tokens": 16924 }
arcade-0b1747de17ebb05740de
true
End of preview. Expand in Data Studio

Flint Arcade Trajectories

Actual browser-game generation and repair attempts from alphaBell Flint Arcade, using stock Recursive Flint in Q8_0 form. AlphaBell authored the game briefs, checker feedback and tested starter foundation. Flint generated the candidate HTML. There is no Arcade-trained adapter in this release.

This initial development collection contains 32 attempts across 14 trajectories: 29 complete HTML candidates, 6 historical browser smoke passes and 3 candidates selected for the release gallery. Deeper review quarantined 3 final candidates; 6 attempts belong to those trajectories. All records use the train split. This is a small development corpus, not a held-out benchmark or a model success-rate estimate.

What is included

Each record contains the lab-authored brief, actual candidate code, the preceding candidate used in repair context, measured QA feedback, token usage and sampling budgets. New-game runs may include a tested alphaBell foundation; its hash is recorded. Earlier brief-only and later foundation-assisted runs remain separate trajectories. A missing complete HTML response has an empty candidate string and an explicit failure label. Reasoning prose is not a candidate and is omitted.

smoke_check_passed records the historical attempt-level checker result. release_selected separately identifies an exact code candidate chosen for the curated gallery. trajectory_quarantined identifies attempts in a run whose final candidate was quarantined; deep_review_quarantined identifies that final code candidate itself. A deeper-review quarantine always excludes release selection, including stale files left in an import directory. Automatic tests cover a bounded interaction sequence and do not prove full gameplay, balance, fun or a reachable win for every record. Historical checks changed during development; their scope and system-instruction hashes are retained.

Reproducibility and privacy

raw_candidate_sha256 hashes the extracted complete model document before presentation cleanup. candidate_sha256 hashes the exported document. Dash typography may be normalized; counts are recorded. This cleanup does not repair game logic. Recorded run-time normalization hashes are provided when the original run captured them. Selected examples additionally use the application's public HTML packaging helper to insert its restrictive content-security policy. served_html_sha256 records that packaged artifact separately; raw candidate fields retain model code. Parameter objects and variable snapshots are serialized as JSON strings for a stable schema. Non-finite snapshot numbers become JSON null.

Only alphaBell-authored development briefs are included. Raw reasoning, full message histories, runtime model aliases, response IDs, private run IDs, local paths, endpoints, credentials and visitor identifiers are excluded. Diagnostic resource locations are generalized. Public visitor games are not automatically included in this dataset.

License and use

AlphaBell releases its prompts, foundation contributions, generated candidate code and feedback in this collection under Apache 2.0. Upstream Flint weights retain their separate Apache 2.0 license and provenance. Review generated code before executing it; use an isolated browser with bounded resources and denied network access. Examples are untrusted programs even when selected for a gallery.

Use these traces to study packaging errors, browser feedback, repair and future fine-tuning. Keep originals, repairs and remixes in one split, and collect new held-out mechanic families before reporting training gains. No training improvement is claimed here.

Application and evaluation method · Hugging Face Space

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