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10.1145/3478513.3480509
Rendering with style: combining traditional and neural approaches for high-quality face rendering
https://doi.org/10.1145/3478513.3480509
[ "Prashanth Chandran", "Sebastian Winberg", "Gaspard Zoss", "Jérémy Riviere", "Markus Gross", "Paulo Gotardo", "Derek Bradley" ]
For several decades, researchers have been advancing techniques for creating and rendering 3D digital faces, where a lot of the effort has gone into geometry and appearance capture, modeling and rendering techniques. This body of research work has largely focused on facial skin, with much less attention devoted to peri...
journal
10.1145/3478513.3480509
null
null
10.1145/3478513.3480521
Repulsive surfaces
https://doi.org/10.1145/3478513.3480521
[ "Chris Yu", "Caleb Brakensiek", "Henrik Schumacher", "Keenan Crane" ]
Functionals that penalize bending or stretching of a surface play a key role in geometric and scientific computing, but to date have ignored a very basic requirement: in many situations, surfaces must not pass through themselves or each other. This paper develops a numerical framework for optimization of surface geomet...
journal
10.1145/3478513.3480521
2107.01664
title_snapshot
10.1145/3478513.3480487
HyperNeRF: a higher-dimensional representation for topologically varying neural radiance fields
https://doi.org/10.1145/3478513.3480487
[ "Keunhong Park", "Utkarsh Sinha", "Peter Hedman", "Jonathan T. Barron", "Sofien Bouaziz", "Dan B Goldman", "Ricardo Martin-Brualla", "Steven M. Seitz" ]
Neural Radiance Fields (NeRF) are able to reconstruct scenes with unprecedented fidelity, and various recent works have extended NeRF to handle dynamic scenes. A common approach to reconstruct such non-rigid scenes is through the use of a learned deformation field mapping from coordinates in each input image into a can...
journal
10.1145/3478513.3480487
2106.13228
title_snapshot
10.1145/3478513.3480479
PBNS: physically based neural simulation for unsupervised garment pose space deformation
https://doi.org/10.1145/3478513.3480479
[ "Hugo Bertiche", "Meysam Madadi", "Sergio Escalera" ]
We present a methodology to automatically obtain Pose Space Deformation (PSD) basis for rigged garments through deep learning. Classical approaches rely on Physically Based Simulations (PBS) to animate clothes. These are general solutions that, given a sufficiently fine-grained discretization of space and time, can ach...
journal
10.1145/3478513.3480479
2012.11310
title_judge
10.1145/3478513.3480547
Path graphs: iterative path space filtering
https://doi.org/10.1145/3478513.3480547
[ "Xi Deng", "Miloš Hašan", "Nathan Carr", "Zexiang Xu", "Steve Marschner" ]
To render higher quality images from the samples generated by path tracing with a low sample count, we propose a novel path reuse approach that processes a fixed collection of paths to iteratively refine and improve radiance estimates throughout the scene. Our method operates on a path graph consisting of the union of ...
journal
10.1145/3478513.3480547
null
null
10.1145/3478513.3480519
ICTree: automatic perceptual metrics for tree models
https://doi.org/10.1145/3478513.3480519
[ "Tomas Polasek", "David Hrusa", "Bedrich Benes", "Martin Čadík" ]
Many algorithms for virtual tree generation exist, but the visual realism of the 3D models is unknown. This problem is usually addressed by performing limited user studies or by a side-by-side visual comparison. We introduce an automated system for realism assessment of the tree model based on their perception. We cond...
journal
10.1145/3478513.3480519
null
null
10.1145/3478513.3480492
Predicting high-resolution turbulence details in space and time
https://doi.org/10.1145/3478513.3480492
[ "Kai Bai", "Chunhao Wang", "Mathieu Desbrun", "Xiaopei Liu" ]
Predicting the fine and intricate details of a turbulent flow field in both space and time from a coarse input remains a major challenge despite the availability of modern machine learning tools. In this paper, we present a simple and effective dictionary-based approach to spatio-temporal upsampling of fluid simulation...
journal
10.1145/3478513.3480492
null
null
10.1145/3478513.3480542
Neural 3D holography: learning accurate wave propagation models for 3D holographic virtual and augmented reality displays
https://doi.org/10.1145/3478513.3480542
[ "Suyeon Choi", "Manu Gopakumar", "Yifan Peng", "Jonghyun Kim", "Gordon Wetzstein" ]
Holographic near-eye displays promise unprecedented capabilities for virtual and augmented reality (VR/AR) systems. The image quality achieved by current holographic displays, however, is limited by the wave propagation models used to simulate the physical optics. We propose a neural network-parameterized plane-to-mult...
journal
10.1145/3478513.3480542
null
null
10.1145/3478513.3480563
Fast and accurate spherical harmonics products
https://doi.org/10.1145/3478513.3480563
[ "Hanggao Xin", "Zhiqian Zhou", "Di An", "Ling-Qi Yan", "Kun Xu", "Shi-Min Hu", "Shing-Tung Yau" ]
Spherical Harmonics (SH) have been proven as a powerful tool for rendering, especially in real-time applications such as Precomputed Radiance Transfer (PRT). Spherical harmonics are orthonormal basis functions and are efficient in computing dot products. However, computations of triple product and multiple product oper...
journal
10.1145/3478513.3480563
null
null
10.1145/3478513.3480527
SuperTrack: motion tracking for physically simulated characters using supervised learning
https://doi.org/10.1145/3478513.3480527
[ "Levi Fussell", "Kevin Bergamin", "Daniel Holden" ]
In this paper we show how the task of motion tracking for physically simulated characters can be solved using supervised learning and optimizing a policy directly via back-propagation. To achieve this we make use of a world model trained to approximate a specific subset of the environment's transition function, effecti...
journal
10.1145/3478513.3480527
null
null
10.1145/3478513.3480500
Joint computational design of workspaces and workplans
https://doi.org/10.1145/3478513.3480500
[ "Yongqi Zhang", "Haikun Huang", "Erion Plaku", "Lap-Fai Yu" ]
Humans assume different production roles in a workspace. On one hand, humans design workplans to complete tasks as efficiently as possible in order to improve productivity. On the other hand, a nice workspace is essential to facilitate teamwork. In this way, workspace design and workplan design complement each other. I...
journal
10.1145/3478513.3480500
null
null
10.1145/3478513.3480533
Camera keyframing with style and control
https://doi.org/10.1145/3478513.3480533
[ "Hongda Jiang", "Marc Christie", "Xi Wang", "Libin Liu", "Bin Wang", "Baoquan Chen" ]
We present a novel technique that enables 3D artists to synthesize camera motions in virtual environments following a camera style , while enforcing user-designed camera keyframes as constraints along the sequence. To solve this constrained motion in-betweening problem, we design and train a camera motion generator fro...
journal
10.1145/3478513.3480533
null
null
10.1145/3478513.3480549
Practical pigment mixing for digital painting
https://doi.org/10.1145/3478513.3480549
[ "Šárka Sochorová", "Ondřej Jamriška" ]
There is a significant flaw in today's painting software: the colors do not mix like actual paints. E.g., blue and yellow make gray instead of green. This is because the software is built around the RGB representation, which models the mixing of colored lights. Paints, however, get their color from pigments, whose mixi...
journal
10.1145/3478513.3480549
null
null
10.1145/3478513.3480478
Synthesizing scene-aware virtual reality teleport graphs
https://doi.org/10.1145/3478513.3480478
[ "Changyang Li", "Haikun Huang", "Jyh-Ming Lien", "Lap-Fai Yu" ]
We present a novel approach for synthesizing scene-aware virtual reality teleport graphs, which facilitate navigation in indoor virtual environments by suggesting desirable teleport positions. Our approach analyzes panoramic views at candidate teleport positions by extracting scene perception graphs, which encode scene...
journal
10.1145/3478513.3480478
null
null
10.1145/3478513.3480497
Dynamic neural garments
https://doi.org/10.1145/3478513.3480497
[ "Meng Zhang", "Tuanfeng Y. Wang", "Duygu Ceylan", "Niloy J. Mitra" ]
A vital task of the wider digital human effort is the creation of realistic garments on digital avatars, both in the form of characteristic fold patterns and wrinkles in static frames as well as richness of garment dynamics under avatars' motion. Existing workflow of modeling, simulation, and rendering closely replicat...
journal
10.1145/3478513.3480497
2102.11811
title_snapshot
10.1145/3478513.3480502
SketchHairSalon: deep sketch-based hair image synthesis
https://doi.org/10.1145/3478513.3480502
[ "Chufeng Xiao", "Deng Yu", "Xiaoguang Han", "Youyi Zheng", "Hongbo Fu" ]
Recent deep generative models allow real-time generation of hair images from sketch inputs. Existing solutions often require a user-provided binary mask to specify a target hair shape. This not only costs users extra labor but also fails to capture complicated hair boundaries. Those solutions usually encode hair struct...
journal
10.1145/3478513.3480502
2109.07874
title_snapshot
10.1145/3478513.3480556
Optimizing global injectivity for constrained parameterization
https://doi.org/10.1145/3478513.3480556
[ "Xingyi Du", "Danny M. Kaufman", "Qingnan Zhou", "Shahar Z. Kovalsky", "Yajie Yan", "Noam Aigerman", "Tao Ju" ]
Injective parameterizations of triangulated meshes are critical across applications but remain challenging to compute. Existing algorithms to find injectivity either require initialization from an injective starting state, which is currently only possible without positional constraints, or else can only prevent triangl...
journal
10.1145/3478513.3480556
null
null
10.1145/3478513.3480514
Perceptual model for adaptive local shading and refresh rate
https://doi.org/10.1145/3478513.3480514
[ "Akshay Jindal", "Krzysztof Wolski", "Karol Myszkowski", "Rafał K. Mantiuk" ]
When the rendering budget is limited by power or time, it is necessary to find the combination of rendering parameters, such as resolution and refresh rate, that could deliver the best quality. Variable-rate shading (VRS), introduced in the last generations of GPUs, enables fine control of the rendering quality, in whi...
journal
10.1145/3478513.3480514
null
null
10.1145/3478513.3480537
Barbershop: GAN-based image compositing using segmentation masks
https://doi.org/10.1145/3478513.3480537
[ "Peihao Zhu", "Rameen Abdal", "John Femiani", "Peter Wonka" ]
Seamlessly blending features from multiple images is extremely challenging because of complex relationships in lighting, geometry, and partial occlusion which cause coupling between different parts of the image. Even though recent work on GANs enables synthesis of realistic hair or faces, it remains difficult to combin...
journal
10.1145/3478513.3480537
2106.01505
title_snapshot
10.1145/3478513.3480495
Ships, splashes, and waves on a vast ocean
https://doi.org/10.1145/3478513.3480495
[ "Libo Huang", "Ziyin Qu", "Xun Tan", "Xinxin Zhang", "Dominik L. Michels", "Chenfanfu Jiang" ]
The simulation of large open water surface is challenging using a uniform volumetric discretization of the Navier-Stokes equations. Simulating water splashes near moving objects, which height field methods for water waves cannot capture, necessitates high resolutions. Such simulations can be carried out using the Fluid...
journal
10.1145/3478513.3480495
2108.05481
title_snapshot
10.1145/3478513.3480541
A material point method for nonlinearly magnetized materials
https://doi.org/10.1145/3478513.3480541
[ "Yuchen Sun", "Xingyu Ni", "Bo Zhu", "Bin Wang", "Baoquan Chen" ]
We propose a novel numerical scheme to simulate interactions between a magnetic field and nonlinearly magnetized objects immersed in it. Under our nonlinear magnetization framework, the strength of magnetic forces is effectively saturated to produce stable simulations without requiring any parameter tuning. The mathema...
journal
10.1145/3478513.3480541
null
null
10.1145/3478513.3480561
Learning to cluster for rendering with many lights
https://doi.org/10.1145/3478513.3480561
[ "Yu-Chen Wang", "Yu-Ting Wu", "Tzu-Mao Li", "Yung-Yu Chuang" ]
We present an unbiased online Monte Carlo method for rendering with many lights. Our method adapts both the hierarchical light clustering and the sampling distribution to our collected samples. Designing such a method requires us to make clustering decisions under noisy observation, and making sure that the sampling di...
journal
10.1145/3478513.3480561
null
null
10.1145/3478513.3480551
Sum-of-squares geometry processing
https://doi.org/10.1145/3478513.3480551
[ "Zoë Marschner", "Paul Zhang", "David Palmer", "Justin Solomon" ]
Geometry processing presents a variety of difficult numerical problems, each seeming to require its own tailored solution. This breadth is largely due to the expansive list of geometric primitives , e.g., splines, triangles, and hexahedra, joined with an ever-expanding variety of objectives one might want to achieve wi...
journal
10.1145/3478513.3480551
2110.08451
title_snapshot
10.1145/3478513.3480520
Foids: bio-inspired fish simulation for generating synthetic datasets
https://doi.org/10.1145/3478513.3480520
[ "Yuko Ishiwaka", "Xiao S. Zeng", "Michael Lee Eastman", "Sho Kakazu", "Sarah Gross", "Ryosuke Mizutani", "Masaki Nakada" ]
We present a bio-inspired fish simulation platform, which we call "Foids", to generate realistic synthetic datasets for an use in computer vision algorithm training. This is a first-of-its-kind synthetic dataset platform for fish, which generates all the 3D scenes just with a simulation. One of the major challenges in ...
journal
10.1145/3478513.3480520
null
null
10.1145/3478513.3480482
Cascaded Sobol' sampling
https://doi.org/10.1145/3478513.3480482
[ "Loïs Paulin", "David Coeurjolly", "Jean-Claude Iehl", "Nicolas Bonneel", "Alexander Keller", "Victor Ostromoukhov" ]
Rendering quality is largely influenced by the samplers used in Monte Carlo integration. Important factors include sample uniformity (e.g., low discrepancy) in the high-dimensional integration domain, sample uniformity in lower-dimensional projections, and lack of dominant structures that could result in aliasing artif...
journal
10.1145/3478513.3480482
null
null
10.1145/3478513.3480508
Generalized adaptive refinement for grid-based hexahedral meshing
https://doi.org/10.1145/3478513.3480508
[ "Luca Pitzalis", "Marco Livesu", "Gianmarco Cherchi", "Enrico Gobbetti", "Riccardo Scateni" ]
Due to their nice numerical properties, conforming hexahedral meshes are considered a prominent computational domain for simulation tasks. However, the automatic decomposition of a general 3D volume into a small number of hexahedral elements is very challenging. Methods that create an adaptive Cartesian grid and conver...
journal
10.1145/3478513.3480508
null
null
10.1145/3478513.3480510
Ensemble denoising for Monte Carlo renderings
https://doi.org/10.1145/3478513.3480510
[ "Shaokun Zheng", "Fengshi Zheng", "Kun Xu", "Ling-Qi Yan" ]
Various denoising methods have been proposed to clean up the noise in Monte Carlo (MC) renderings, each having different advantages, disadvantages, and applicable scenarios. In this paper, we present Ensemble Denoising , an optimization-based technique that combines multiple individual MC denoisers. The combined image ...
journal
10.1145/3478513.3480510
null
null
10.1145/3478513.3480507
Generative modelling of BRDF textures from flash images
https://doi.org/10.1145/3478513.3480507
[ "Philipp Henzler", "Valentin Deschaintre", "Niloy J. Mitra", "Tobias Ritschel" ]
We learn a latent space for easy capture, consistent interpolation, and efficient reproduction of visual material appearance. When users provide a photo of a stationary natural material captured under flashlight illumination, first it is converted into a latent material code. Then, in the second step, conditioned on th...
journal
10.1145/3478513.3480507
2102.11861
title_snapshot
10.1145/3478513.3480481
VR social copresence with light field displays
https://doi.org/10.1145/3478513.3480481
[ "Nathan Matsuda", "Brian Wheelwright", "Joel Hegland", "Douglas Lanman" ]
As virtual reality (VR) devices become increasingly commonplace, asymmetric interactions between people with and without headsets are becoming more frequent. Existing video pass-through VR headsets solve one side of these asymmetric interactions by showing the user a live reconstruction of the outside world. This paper...
journal
10.1145/3478513.3480481
null
null
10.1145/3478513.3480493
Fast and versatile fluid-solid coupling for turbulent flow simulation
https://doi.org/10.1145/3478513.3480493
[ "Chaoyang Lyu", "Wei Li", "Mathieu Desbrun", "Xiaopei Liu" ]
The intricate motions and complex vortical structures generated by the interaction between fluids and solids are visually fascinating. However, reproducing such a two-way coupling between thin objects and turbulent fluids numerically is notoriously challenging and computationally costly: existing approaches such as cut...
journal
10.1145/3478513.3480493
null
null
10.1145/3478513.3480554
Differentiable surface triangulation
https://doi.org/10.1145/3478513.3480554
[ "Marie-Julie Rakotosaona", "Noam Aigerman", "Niloy J. Mitra", "Maks Ovsjanikov", "Paul Guerrero" ]
Triangle meshes remain the most popular data representation for surface geometry. This ubiquitous representation is essentially a hybrid one that decouples continuous vertex locations from the discrete topological triangulation. Unfortunately, the combinatorial nature of the triangulation prevents taking derivatives ov...
journal
10.1145/3478513.3480554
2109.10695
title_snapshot
10.1145/3478513.3480534
Multi-class inverted stippling
https://doi.org/10.1145/3478513.3480534
[ "Christoph Schulz", "Kin Chung Kwan", "Michael Becher", "Daniel Baumgartner", "Guido Reina", "Oliver Deussen", "Daniel Weiskopf" ]
We introduce inverted stippling , a method to mimic an inversion technique used by artists when performing stippling. To this end, we extend Linde-Buzo-Gray (LBG) stippling to multi-class LBG (MLBG) stippling with multiple layers. MLBG stippling couples the layers stochastically to optimize for per-layer and overall bl...
journal
10.1145/3478513.3480534
null
null
10.1145/3478513.3480543
Beyond mie theory: systematic computation of bulk scattering parameters based on microphysical wave optics
https://doi.org/10.1145/3478513.3480543
[ "Yu Guo", "Adrian Jarabo", "Shuang Zhao" ]
Light scattering in participating media and translucent materials is typically modeled using the radiative transfer theory. Under the assumption of independent scattering between particles, it utilizes several bulk scattering parameters to statistically characterize light-matter interactions at the macroscale. To calcu...
journal
10.1145/3478513.3480543
null
null
10.1145/3478513.3480560
Binaural audio generation via multi-task learning
https://doi.org/10.1145/3478513.3480560
[ "Sijia Li", "Shiguang Liu", "Dinesh Manocha" ]
We present a learning-based approach for generating binaural audio from mono audio using multi-task learning. Our formulation leverages additional information from two related tasks: the binaural audio generation task and the flipped audio classification task. Our learning model extracts spatialization features from th...
journal
10.1145/3478513.3480560
2109.00748
title_snapshot
10.1145/3478513.3480532
Weatherscapes: nowcasting heat transfer and water continuity
https://doi.org/10.1145/3478513.3480532
[ "Jorge Alejandro Amador Herrera", "Torsten Hädrich", "Wojtek Pałubicki", "Daniel T. Banuti", "Sören Pirk", "Dominik L. Michels" ]
Due to the complex interplay of various meteorological phenomena, simulating weather is a challenging and open research problem. In this contribution, we propose a novel physics-based model that enables simulating weather at interactive rates. By considering atmosphere and pedosphere we can define the hydrologic cycle ...
journal
10.1145/3478513.3480532
null
null
10.1145/3478513.3480477
Spatial-temporal motion control via composite cam-follower mechanisms
https://doi.org/10.1145/3478513.3480477
[ "Yingjie Cheng", "Yucheng Sun", "Peng Song", "Ligang Liu" ]
Motion control, both on the trajectory and timing, is crucial for mechanical automata to perform functionalities such as walking and entertaining. We present composite cam-follower mechanisms that can control their spatial-temporal motions to exactly follow trajectories and timings specified by users, and propose a com...
journal
10.1145/3478513.3480477
null
null
10.1145/3478513.3480539
FrictionalMonolith: a monolithic optimization-based approach for granular flow with contact-aware rigid-body coupling
https://doi.org/10.1145/3478513.3480539
[ "Tetsuya Takahashi", "Christopher Batty" ]
We propose FrictionalMonolith , a monolithic pressure-friction-contact solver for more accurately, robustly, and efficiently simulating two-way interactions of rigid bodies with continuum granular materials or inviscid liquids. By carefully formulating the components of such systems within a single unified minimization...
journal
10.1145/3478513.3480539
null
null
10.1145/3478513.3480516
Generalized deployable elastic geodesic grids
https://doi.org/10.1145/3478513.3480516
[ "Stefan Pillwein", "Przemyslaw Musialski" ]
Given a designer created free-form surface in 3d space, our method computes a grid composed of elastic elements which are completely planar and straight. Only by fixing the ends of the planar elements to appropriate locations, the 2d grid bends and approximates the given 3d surface. Our method is based purely on the no...
journal
10.1145/3478513.3480516
2111.08883
title_snapshot
10.1145/3478513.3480526
Computing sparse cones with bounded distortion for conformal parameterizations
https://doi.org/10.1145/3478513.3480526
[ "Qing Fang", "Wenqing Ouyang", "Mo Li", "Ligang Liu", "Xiao-Ming Fu" ]
We propose a novel method to generate sparse cone singularities with bounded distortion constraints for conformal parameterizations. It is formulated as minimizing the ℓ 0 -norm of Gaussian curvature of vertices with hard constraints of bounding the distortion that is measured by the ℓ 2 -norm of the log conformal fact...
journal
10.1145/3478513.3480526
null
null
10.1145/3478513.3480540
EyelashNet: a dataset and a baseline method for eyelash matting
https://doi.org/10.1145/3478513.3480540
[ "Qinjie Xiao", "Hanyuan Zhang", "Zhaorui Zhang", "Yiqian Wu", "Luyuan Wang", "Xiaogang Jin", "Xinwei Jiang", "Yong-Liang Yang", "Tianjia Shao", "Kun Zhou" ]
Eyelashes play a crucial part in the human facial structure and largely affect the facial attractiveness in modern cosmetic design. However, the appearance and structure of eyelashes can easily induce severe artifacts in high-fidelity multi-view 3D face reconstruction. Unfortunately it is highly challenging to remove e...
journal
10.1145/3478513.3480540
null
null
10.1145/3478513.3480529
Keypoint-driven line drawing vectorization via PolyVector flow
https://doi.org/10.1145/3478513.3480529
[ "Ivan Puhachov", "William Neveu", "Edward Chien", "Mikhail Bessmeltsev" ]
Line drawing vectorization is a daily task in graphic design, computer animation, and engineering, necessary to convert raster images to a set of curves for editing and geometry processing. Despite recent progress in the area, automatic vectorization tools often produce spurious branches or incorrect connectivity aroun...
journal
10.1145/3478513.3480529
null
null
10.1145/3478513.3480566
Aesthetic-guided outward image cropping
https://doi.org/10.1145/3478513.3480566
[ "Lei Zhong", "Feng-Heng Li", "Hao-Zhi Huang", "Yong Zhang", "Shao-Ping Lu", "Jue Wang" ]
Image cropping is a commonly used post-processing operation for adjusting the scene composition of an input photography, therefore improving its aesthetics. Existing automatic image cropping methods are all bounded by the image border, thus have very limited freedom for aesthetics improvement if the original scene comp...
journal
10.1145/3478513.3480566
null
null
10.1145/3478513.3480562
AutoMate: a dataset and learning approach for automatic mating of CAD assemblies
https://doi.org/10.1145/3478513.3480562
[ "Benjamin Jones", "Dalton Hildreth", "Duowen Chen", "Ilya Baran", "Vladimir G. Kim", "Adriana Schulz" ]
Assembly modeling is a core task of computer aided design (CAD), comprising around one third of the work in a CAD workflow. Optimizing this process therefore represents a huge opportunity in the design of a CAD system, but current research of assembly based modeling is not directly applicable to modern CAD systems beca...
journal
10.1145/3478513.3480562
2105.12238
title_snapshot
10.1145/3478513.3480557
Efficient and robust discrete conformal equivalence with boundary
https://doi.org/10.1145/3478513.3480557
[ "Marcel Campen", "Ryan Capouellez", "Hanxiao Shen", "Leyi Zhu", "Daniele Panozzo", "Denis Zorin" ]
We describe an efficient algorithm to compute a discrete metric with prescribed Gaussian curvature at all interior vertices and prescribed geodesic curvature along the boundary of a mesh. The metric is (discretely) conformally equivalent to the input metric. Its construction is based on theory developed in [Gu et al. 2...
journal
10.1145/3478513.3480557
2104.04614
title_snapshot
10.1145/3478513.3480569
Neural radiosity
https://doi.org/10.1145/3478513.3480569
[ "Saeed Hadadan", "Shuhong Chen", "Matthias Zwicker" ]
We introduce Neural Radiosity, an algorithm to solve the rendering equation by minimizing the norm of its residual, similar as in classical radiosity techniques. Traditional basis functions used in radiosity, such as piecewise polynomials or meshless basis functions are typically limited to representing isotropic scatt...
journal
10.1145/3478513.3480569
2105.12319
title_snapshot
10.1145/3478513.3480550
Physically-based feature line rendering
https://doi.org/10.1145/3478513.3480550
[ "Rex West" ]
Feature lines visualize the shape and structure of 3D objects, and are an essential component of many non-photorealistic rendering styles. Existing feature line rendering methods, however, are only able to render feature lines in limited contexts, such as on immediately visible surfaces or in specular reflections. We p...
journal
10.1145/3478513.3480550
null
null
10.1145/3478513.3480515
Semi-supervised video-driven facial animation transfer for production
https://doi.org/10.1145/3478513.3480515
[ "Lucio Moser", "Chinyu Chien", "Mark Williams", "Jose Serra", "Darren Hendler", "Doug Roble" ]
We propose a simple algorithm for automatic transfer of facial expressions, from videos to a 3D character, as well as between distinct 3D characters through their rendered animations. Our method begins by learning a common, semantically-consistent latent representation for the different input image domains using an uns...
journal
10.1145/3478513.3480515
null
null
10.1145/3478513.3480513
Reproducing reality with a high-dynamic-range multi-focal stereo display
https://doi.org/10.1145/3478513.3480513
[ "Fangcheng Zhong", "Akshay Jindal", "Ali Özgür Yöntem", "Param Hanji", "Simon J. Watt", "Rafał K. Mantiuk" ]
With well-established methods for producing photo-realistic results, the next big challenge of graphics and display technologies is to achieve perceptual realism --- producing imagery indistinguishable from real-world 3D scenes. To deliver all necessary visual cues for perceptual realism, we built a High-Dynamic-Range ...
journal
10.1145/3478513.3480513
null
null
10.1145/3478513.3480538
FreeStyleGAN: free-view editable portrait rendering with the camera manifold
https://doi.org/10.1145/3478513.3480538
[ "Thomas Leimkühler", "George Drettakis" ]
Current Generative Adversarial Networks (GANs) produce photorealistic renderings of portrait images. Embedding real images into the latent space of such models enables high-level image editing. While recent methods provide considerable semantic control over the (re-)generated images, they can only generate a limited se...
journal
10.1145/3478513.3480538
2109.09378
title_snapshot
10.1145/3478513.3480552
Optimizing contact-based assemblies
https://doi.org/10.1145/3478513.3480552
[ "Davi Colli Tozoni", "Yunfan Zhou", "Denis Zorin" ]
Modern fabrication methods have greatly simplified manufacturing of complex free-form shapes at an affordable cost, and opened up new possibilities for improving functionality and customization through automatic optimization, shape optimization in particular. However, most existing shape optimization methods focus on s...
journal
10.1145/3478513.3480552
null
null
10.1145/3478513.3480548
Modeling flower pigmentation patterns
https://doi.org/10.1145/3478513.3480548
[ "Lee Ringham", "Andrew Owens", "Mikolaj Cieslak", "Lawrence D. Harder", "Przemyslaw Prusinkiewicz" ]
Although many simulation models of natural phenomena have been developed to date, little attention was given to a major contributor to the beauty of nature: the colorful patterns of flowers. We survey typical patterns and propose methods for simulating them inspired by the current understanding of the biology of floral...
journal
10.1145/3478513.3480548
null
null
10.1145/3478513.3480506
I♥LA: compilable markdown for linear algebra
https://doi.org/10.1145/3478513.3480506
[ "Yong Li", "Shoaib Kamil", "Alec Jacobson", "Yotam Gingold" ]
Communicating linear algebra in written form is challenging: mathematicians must choose between writing in languages that produce well-formatted but semantically-underdefined representations such as LaTeX; or languages with well-defined semantics but notation unlike conventional math, such as C++/Eigen. In both cases, ...
journal
10.1145/3478513.3480506
2109.13001
title_snapshot
10.1145/3478513.3480499
Fast volume rendering with spatiotemporal reservoir resampling
https://doi.org/10.1145/3478513.3480499
[ "Daqi Lin", "Chris Wyman", "Cem Yuksel" ]
Volume rendering under complex, dynamic lighting is challenging, especially if targeting real-time. To address this challenge, we extend a recent direct illumination sampling technique, spatiotemporal reservoir resampling, to multi-dimensional path space for volumetric media. By fully evaluating just a single path samp...
journal
10.1145/3478513.3480499
null
null
10.1145/3478513.3480524
Kaleidoscopic structured light
https://doi.org/10.1145/3478513.3480524
[ "Byeongjoo Ahn", "Ioannis Gkioulekas", "Aswin C. Sankaranarayanan" ]
Full surround 3D imaging for shape acquisition is essential for generating digital replicas of real-world objects. Surrounding an object we seek to scan with a kaleidoscope, that is, a configuration of multiple planar mirrors, produces an image of the object that encodes information from a combinatorially large number ...
journal
10.1145/3478513.3480524
null
null
10.1145/3478513.3480491
Aerial path planning for online real-time exploration and offline high-quality reconstruction of large-scale urban scenes
https://doi.org/10.1145/3478513.3480491
[ "Yilin Liu", "Ruiqi Cui", "Ke Xie", "Minglun Gong", "Hui Huang" ]
Existing approaches have shown that, through carefully planning flight trajectories, images captured by Unmanned Aerial Vehicles (UAVs) can be used to reconstruct high-quality 3D models for real environments. These approaches greatly simplify and cut the cost of large-scale urban scene reconstruction. However, to prope...
journal
10.1145/3478513.3480491
null
null
10.1145/3478513.3480565
Monte Carlo denoising via auxiliary feature guided self-attention
https://doi.org/10.1145/3478513.3480565
[ "Jiaqi Yu", "Yongwei Nie", "Chengjiang Long", "Wenju Xu", "Qing Zhang", "Guiqing Li" ]
While self-attention has been successfully applied in a variety of natural language processing and computer vision tasks, its application in Monte Carlo (MC) image denoising has not yet been well explored. This paper presents a self-attention based MC denoising deep learning network based on the fact that self-attentio...
journal
10.1145/3478513.3480565
null
null
10.1145/3478513.3480570
Transflower: probabilistic autoregressive dance generation with multimodal attention
https://doi.org/10.1145/3478513.3480570
[ "Guillermo Valle-Pérez", "Gustav Eje Henter", "Jonas Beskow", "Andre Holzapfel", "Pierre-Yves Oudeyer", "Simon Alexanderson" ]
Dance requires skillful composition of complex movements that follow rhythmic, tonal and timbral features of music. Formally, generating dance conditioned on a piece of music can be expressed as a problem of modelling a high-dimensional continuous motion signal, conditioned on an audio signal. In this work we make two ...
journal
10.1145/3478513.3480570
2106.13871
title_snapshot
10.1145/3478513.3480505
Interactive cutting and tearing in projective dynamics with progressive cholesky updates
https://doi.org/10.1145/3478513.3480505
[ "Jing Li", "Tiantian Liu", "Ladislav Kavan", "Baoquan Chen" ]
We propose a new algorithm for updating a Cholesky factorization which speeds up Projective Dynamics simulations with topological changes. Our approach addresses an important limitation of the original Projective Dynamics, i.e., that topological changes such as cutting, fracturing, or tearing require full refactorizati...
journal
10.1145/3478513.3480505
null
null
10.1145/3478513.3480489
Differentiable time-gated rendering
https://doi.org/10.1145/3478513.3480489
[ "Lifan Wu", "Guangyan Cai", "Ravi Ramamoorthi", "Shuang Zhao" ]
The continued advancements of time-of-flight imaging devices have enabled new imaging pipelines with numerous applications. Consequently, several forward rendering techniques capable of accurately and efficiently simulating these devices have been introduced. However, general-purpose differentiable rendering techniques...
journal
10.1145/3478513.3480489
null
null
10.1145/3478513.3480555
Volume decomposition for two-piece rigid casting
https://doi.org/10.1145/3478513.3480555
[ "Thomas Alderighi", "Luigi Malomo", "Bernd Bickel", "Paolo Cignoni", "Nico Pietroni" ]
We introduce a novel technique to automatically decompose an input object's volume into a set of parts that can be represented by two opposite height fields. Such decomposition enables the manufacturing of individual parts using two-piece reusable rigid molds. Our decomposition strategy relies on a new energy formulati...
journal
10.1145/3478513.3480555
null
null
10.1145/3478513.3480518
Neural marching cubes
https://doi.org/10.1145/3478513.3480518
[ "Zhiqin Chen", "Hao Zhang" ]
We introduce Neural Marching Cubes , a data-driven approach for extracting a triangle mesh from a discretized implicit field. We base our meshing approach on Marching Cubes (MC), due to the simplicity of its input, namely a uniform grid of signed distances or occupancies, which frequently arise in surface reconstructio...
journal
10.1145/3478513.3480518
2106.11272
title_snapshot
10.1145/3478513.3480525
Learning to reconstruct botanical trees from single images
https://doi.org/10.1145/3478513.3480525
[ "Bosheng Li", "Jacek Kałużny", "Jonathan Klein", "Dominik L. Michels", "Wojtek Pałubicki", "Bedrich Benes", "Sören Pirk" ]
We introduce a novel method for reconstructing the 3D geometry of botanical trees from single photographs. Faithfully reconstructing a tree from single-view sensor data is a challenging and open problem because many possible 3D trees exist that fit the tree's shape observed from a single view. We address this challenge...
journal
10.1145/3478513.3480525
null
null
10.1145/3478513.3480559
Pose with style: detail-preserving pose-guided image synthesis with conditional StyleGAN
https://doi.org/10.1145/3478513.3480559
[ "Badour Albahar", "Jingwan Lu", "Jimei Yang", "Zhixin Shu", "Eli Shechtman", "Jia-Bin Huang" ]
We present an algorithm for re-rendering a person from a single image under arbitrary poses. Existing methods often have difficulties in hallucinating occluded contents photo-realistically while preserving the identity and fine details in the source image. We first learn to inpaint the correspondence field between the ...
journal
10.1145/3478513.3480559
2109.06166
title_snapshot
10.1145/3478513.3480512
Motion recommendation for online character control
https://doi.org/10.1145/3478513.3480512
[ "Kyungmin Cho", "Chaelin Kim", "Jungjin Park", "Joonkyu Park", "Junyong Noh" ]
Reinforcement learning (RL) has been proven effective in many scenarios, including environment exploration and motion planning. However, its application in data-driven character control has produced relatively simple motion results compared to recent approaches that have used large complex motion data without RL. In th...
journal
10.1145/3478513.3480512
null
null
10.1145/3478513.3480503
TM-NET: deep generative networks for textured meshes
https://doi.org/10.1145/3478513.3480503
[ "Lin Gao", "Tong Wu", "Yu-Jie Yuan", "Ming-Xian Lin", "Yu-Kun Lai", "Hao Zhang" ]
We introduce TM-NET, a novel deep generative model for synthesizing textured meshes in a part-aware manner. Once trained, the network can generate novel textured meshes from scratch or predict textures for a given 3D mesh, without image guidance. Plausible and diverse textures can be generated for the same mesh part, w...
journal
10.1145/3478513.3480503
2010.06217
title_snapshot
10.1145/3478513.3480522
Integer coordinates for intrinsic geometry processing
https://doi.org/10.1145/3478513.3480522
[ "Mark Gillespie", "Nicholas Sharp", "Keenan Crane" ]
This paper describes a numerically robust data structure for encoding intrinsic triangulations of polyhedral surfaces. Many applications demand a correspondence between the intrinsic triangulation and the input surface, but existing data structures either rely on floating point values to encode correspondence, or do no...
journal
10.1145/3478513.3480522
2106.00220
title_snapshot
10.1145/3478513.3480535
Tessellation-free displacement mapping for ray tracing
https://doi.org/10.1145/3478513.3480535
[ "Theo Thonat", "Francois Beaune", "Xin Sun", "Nathan Carr", "Tamy Boubekeur" ]
Displacement mapping is a powerful mechanism for adding fine to medium geometric details over a 3D surface using a 2D map encoding them. While GPU rasterization supports it through the hardware tessellation unit, ray tracing surface meshes textured with high quality displacement requires a significant amount of memory....
journal
10.1145/3478513.3480535
null
null
10.1145/3478513.3480480
Deep3DLayout: 3D reconstruction of an indoor layout from a spherical panoramic image
https://doi.org/10.1145/3478513.3480480
[ "Giovanni Pintore", "Eva Almansa", "Marco Agus", "Enrico Gobbetti" ]
Recovering the 3D shape of the bounding permanent surfaces of a room from a single image is a key component of indoor reconstruction pipelines. In this article, we introduce a novel deep learning technique capable to produce, at interactive rates, a tessellated bounding 3D surface from a single 360° image. Differently ...
journal
10.1145/3478513.3480480
null
null
10.1145/3478513.3480546
Layered neural atlases for consistent video editing
https://doi.org/10.1145/3478513.3480546
[ "Yoni Kasten", "Dolev Ofri", "Oliver Wang", "Tali Dekel" ]
We present a method that decomposes, and "unwraps", an input video into a set of layered 2D atlases , each providing a unified representation of the appearance of an object (or background) over the video. For each pixel in the video, our method estimates its corresponding 2D coordinate in each of the atlases, giving us...
journal
10.1145/3478513.3480546
2109.11418
title_snapshot
10.1145/3478513.3480496
NeRFactor: neural factorization of shape and reflectance under an unknown illumination
https://doi.org/10.1145/3478513.3480496
[ "Xiuming Zhang", "Pratul P. Srinivasan", "Boyang Deng", "Paul Debevec", "William T. Freeman", "Jonathan T. Barron" ]
We address the problem of recovering the shape and spatially-varying reflectance of an object from multi-view images (and their camera poses) of an object illuminated by one unknown lighting condition. This enables the rendering of novel views of the object under arbitrary environment lighting and editing of the object...
journal
10.1145/3478513.3480496
2106.01970
title_snapshot
10.1145/3478513.3480483
Continuous aerial path planning for 3D urban scene reconstruction
https://doi.org/10.1145/3478513.3480483
[ "Han Zhang", "Yucong Yao", "Ke Xie", "Chi-Wing Fu", "Hao Zhang", "Hui Huang" ]
We introduce the first path-oriented drone trajectory planning algorithm, which performs continuous (i.e., dense ) image acquisition along an aerial path and explicitly factors path quality into an optimization along with scene reconstruction quality. Specifically, our method takes as input a rough 3D scene proxy and p...
journal
10.1145/3478513.3480483
null
null
10.1145/3478513.3480498
Differentiable transient rendering
https://doi.org/10.1145/3478513.3480498
[ "Shinyoung Yi", "Donggun Kim", "Kiseok Choi", "Adrian Jarabo", "Diego Gutierrez", "Min H. Kim" ]
Recent differentiable rendering techniques have become key tools to tackle many inverse problems in graphics and vision. Existing models, however, assume steady-state light transport, i.e., infinite speed of light. While this is a safe assumption for many applications, recent advances in ultrafast imaging leverage the ...
journal
10.1145/3478513.3480498
2206.06193
title_snapshot
10.1145/3478513.3480504
Human dynamics from monocular video with dynamic camera movements
https://doi.org/10.1145/3478513.3480504
[ "Ri Yu", "Hwangpil Park", "Jehee Lee" ]
We propose a new method that reconstructs 3D human motion from in-the-wild video by making full use of prior knowledge on the laws of physics. Previous studies focus on reconstructing joint angles and positions in the body local coordinate frame. Body translations and rotations in the global reference frame are partial...
journal
10.1145/3478513.3480504
null
null
10.1145/3478513.3480544
Generalized fluid carving with fast lattice-guided seam computation
https://doi.org/10.1145/3478513.3480544
[ "Sean Flynn", "David Hart", "Bryan Morse", "Seth Holladay", "Parris Egbert" ]
In this paper, we introduce a novel method for intelligently resizing a wide range of volumetric data including fluids. Fluid carving, the technique we build upon, only supported particle-based liquid data, and because it was based on image-based techniques, it was constrained to rectangular boundaries. We address thes...
journal
10.1145/3478513.3480544
null
null
10.1145/3478513.3480564
Convex polyhedral meshing for robust solid modeling
https://doi.org/10.1145/3478513.3480564
[ "Lorenzo Diazzi", "Marco Attene" ]
We introduce a new technique to create a mesh of convex polyhedra representing the interior volume of a triangulated input surface. Our approach is particularly tolerant to defects in the input, which is allowed to self-intersect, to be non-manifold, disconnected, and to contain surface holes and gaps. We guarantee tha...
journal
10.1145/3478513.3480564
2109.14434
title_snapshot
10.1145/3478513.3480486
TreePartNet: neural decomposition of point clouds for 3D tree reconstruction
https://doi.org/10.1145/3478513.3480486
[ "Yanchao Liu", "Jianwei Guo", "Bedrich Benes", "Oliver Deussen", "Xiaopeng Zhang", "Hui Huang" ]
We present TreePartNet , a neural network aimed at reconstructing tree geometry from point clouds obtained by scanning real trees. Our key idea is to learn a natural neural decomposition exploiting the assumption that a tree comprises locally cylindrical shapes. In particular, reconstruction is a two-step process. Firs...
journal
10.1145/3478513.3480486
null
null
10.1145/3478513.3480531
ExtraNet: real-time extrapolated rendering for low-latency temporal supersampling
https://doi.org/10.1145/3478513.3480531
[ "Jie Guo", "Xihao Fu", "Liqiang Lin", "Hengjun Ma", "Yanwen Guo", "Shiqiu Liu", "Ling-Qi Yan" ]
Both the frame rate and the latency are crucial to the performance of realtime rendering applications such as video games. Spatial supersampling methods, such as the Deep Learning SuperSampling (DLSS), have been proven successful at decreasing the rendering time of each frame by rendering at a lower resolution. But tem...
journal
10.1145/3478513.3480531
null
null
10.1145/3478513.3480501
Large steps in inverse rendering of geometry
https://doi.org/10.1145/3478513.3480501
[ "Baptiste Nicolet", "Alec Jacobson", "Wenzel Jakob" ]
Inverse reconstruction from images is a central problem in many scientific and engineering disciplines. Recent progress on differentiable rendering has led to methods that can efficiently differentiate the full process of image formation with respect to millions of parameters to solve such problems via gradient-based o...
journal
10.1145/3478513.3480501
null
null
10.1145/3478513.3480528
Neural actor: neural free-view synthesis of human actors with pose control
https://doi.org/10.1145/3478513.3480528
[ "Lingjie Liu", "Marc Habermann", "Viktor Rudnev", "Kripasindhu Sarkar", "Jiatao Gu", "Christian Theobalt" ]
We propose Neural Actor (NA), a new method for high-quality synthesis of humans from arbitrary viewpoints and under arbitrary controllable poses. Our method is developed upon recent neural scene representation and rendering works which learn representations of geometry and appearance from only 2D images. While existing...
journal
10.1145/3478513.3480528
2106.02019
title_snapshot
10.1145/3478513.3480536
Spiral-spectral fluid simulation
https://doi.org/10.1145/3478513.3480536
[ "Qiaodong Cui", "Timothy Langlois", "Pradeep Sen", "Theodore Kim" ]
We introduce a fast, expressive method for simulating fluids over radial domains, including discs, spheres, cylinders, ellipses, spheroids, and tori. We do this by generalizing the spectral approach of Laplacian Eigenfunctions, resulting in what we call spiral-spectral fluid simulations. Starting with a set of divergen...
journal
10.1145/3478513.3480536
null
null
10.1145/3478513.3480488
DeepVecFont: synthesizing high-quality vector fonts via dual-modality learning
https://doi.org/10.1145/3478513.3480488
[ "Yizhi Wang", "Zhouhui Lian" ]
Automatic font generation based on deep learning has aroused a lot of interest in the last decade. However, only a few recently-reported approaches are capable of directly generating vector glyphs and their results are still far from satisfactory. In this paper, we propose a novel method, DeepVecFont, to effectively re...
journal
10.1145/3478513.3480488
2110.06688
title_snapshot
10.1145/3478513.3480485
Time-travel rephotography
https://doi.org/10.1145/3478513.3480485
[ "Xuan Luo", "Xuaner (Cecilia) Zhang", "Paul Yoo", "Ricardo Martin-Brualla", "Jason Lawrence", "Steven M. Seitz" ]
Many historical people were only ever captured by old, faded, black and white photos, that are distorted due to the limitations of early cameras and the passage of time. This paper simulates traveling back in time with a modern camera to rephotograph famous subjects. Unlike conventional image restoration filters which ...
journal
10.1145/3478513.3480485
2012.12261
title_snapshot
10.1145/3478513.3480484
Live speech portraits: real-time photorealistic talking-head animation
https://doi.org/10.1145/3478513.3480484
[ "Yuanxun Lu", "Jinxiang Chai", "Xun Cao" ]
To the best of our knowledge, we first present a live system that generates personalized photorealistic talking-head animation only driven by audio signals at over 30 fps. Our system contains three stages. The first stage is a deep neural network that extracts deep audio features along with a manifold projection to pro...
journal
10.1145/3478513.3480484
2109.10595
title_snapshot
10.1145/3478513.3480523
Q-zip: singularity editing primitive for quad meshes
https://doi.org/10.1145/3478513.3480523
[ "Leman Feng", "Yiying Tong", "Mathieu Desbrun" ]
Singularity editing of a quadrangle mesh consists in shifting singularities around for either improving the quality of the mesh elements or canceling extraneous singularities, so as to increase mesh regularity. However, the particular structure of a quad mesh renders the exploration of allowable connectivity changes no...
journal
10.1145/3478513.3480523
null
null
10.1145/3478513.3480494
Intuitive and efficient roof modeling for reconstruction and synthesis
https://doi.org/10.1145/3478513.3480494
[ "Jing Ren", "Biao Zhang", "Bojian Wu", "Jianqiang Huang", "Lubin Fan", "Maks Ovsjanikov", "Peter Wonka" ]
We propose a novel and flexible roof modeling approach that can be used for constructing planar 3D polygon roof meshes. Our method uses a graph structure to encode roof topology and enforces the roof validity by optimizing a simple but effective planarity metric we propose. This approach is significantly more efficient...
journal
10.1145/3478513.3480494
2109.07683
title_snapshot
10.1145/3478513.3480490
Project starline: a high-fidelity telepresence system
https://doi.org/10.1145/3478513.3480490
[ "Jason Lawrence", "Danb Goldman", "Supreeth Achar", "Gregory Major Blascovich", "Joseph G. Desloge", "Tommy Fortes", "Eric M. Gomez", "Sascha Häberling", "Hugues Hoppe", "Andy Huibers", "Claude Knaus", "Brian Kuschak", "Ricardo Martin-Brualla", "Harris Nover", "Andrew Ian Russell", "St...
We present a real-time bidirectional communication system that lets two people, separated by distance, experience a face-to-face conversation as if they were copresent. It is the first telepresence system that is demonstrably better than 2D videoconferencing, as measured using participant ratings (e.g., presence, atten...
journal
10.1145/3478513.3480490
null
null
10.1145/3478513.3480530
Physical light-matter interaction in hermite-gauss space
https://doi.org/10.1145/3478513.3480530
[ "Shlomi Steinberg", "Ling-Qi Yan" ]
Our purpose in this paper is two-fold: introduce a computationally-tractable decomposition of the coherence properties of light; and, present a general-purpose light-matter interaction framework for partially-coherent light. In a recent publication, Steinberg and Yan [2021] introduced a framework that generalises the c...
journal
10.1145/3478513.3480530
null
null
10.1145/3478513.3480545
Modeling clothing as a separate layer for an animatable human avatar
https://doi.org/10.1145/3478513.3480545
[ "Donglai Xiang", "Fabian Prada", "Timur Bagautdinov", "Weipeng Xu", "Yuan Dong", "He Wen", "Jessica Hodgins", "Chenglei Wu" ]
We have recently seen great progress in building photorealistic animatable full-body codec avatars, but generating high-fidelity animation of clothing is still difficult. To address these difficulties, we propose a method to build an animatable clothed body avatar with an explicit representation of the clothing on the ...
journal
10.1145/3478513.3480545
2106.14879
title_snapshot
10.1145/3478513.3480568
Interactive all-hex meshing via cuboid decomposition
https://doi.org/10.1145/3478513.3480568
[ "Lingxiao Li", "Paul Zhang", "Dmitriy Smirnov", "S. Mazdak Abulnaga", "Justin Solomon" ]
Standard PolyCube-based hexahedral (hex) meshing methods aim to deform the input domain into an axis-aligned PolyCube volume with integer corners; if this deformation is bijective, then applying the inverse map to the voxelized PolyCube yields a valid hex mesh. A key challenge in these methods is to maintain the biject...
journal
10.1145/3478513.3480568
2109.06279
title_snapshot
10.1145/3478513.3480553
Neural frame interpolation for rendered content
https://doi.org/10.1145/3478513.3480553
[ "Karlis Martins Briedis", "Abdelaziz Djelouah", "Mark Meyer", "Ian McGonigal", "Markus Gross", "Christopher Schroers" ]
The demand for creating rendered content continues to drastically grow. As it often is extremely computationally expensive and thus costly to render high-quality computer-generated images, there is a high incentive to reduce this computational burden. Recent advances in learning-based frame interpolation methods have s...
journal
10.1145/3478513.3480553
null
null
10.1145/3478513.3480511
AdaptiBrush: adaptive general and predictable VR ribbon brush
https://doi.org/10.1145/3478513.3480511
[ "Enrique Rosales", "Chrystiano Araújo", "Jafet Rodriguez", "Nicholas Vining", "Dongwook Yoon", "Alla Sheffer" ]
Virtual reality drawing applications let users draw 3D shapes using brushes that form ribbon shaped, or ruled-surface, strokes. Each ribbon is uniquely defined by its user-specified ruling length, path, and the ruling directions at each point along this path. Existing brushes use the trajectory of a handheld controller...
journal
10.1145/3478513.3480511
null
null
10.1145/3478513.3480517
Polarimetric spatio-temporal light transport probing
https://doi.org/10.1145/3478513.3480517
[ "Seung-Hwan Baek", "Felix Heide" ]
Light emitted from a source into a scene can undergo complex interactions with multiple scene surfaces of different material types before being reflected towards a detector. During this transport, every surface reflection and propagation is encoded in the properties of the photons that ultimately reach the detector, in...
journal
10.1145/3478513.3480517
2105.11609
title_snapshot
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