Dataset Viewer
Auto-converted to Parquet Duplicate
paper_id
stringlengths
23
23
title
stringlengths
22
131
paper_url
stringlengths
39
39
authors
listlengths
1
19
abstract
large_stringlengths
709
2.18k
track
stringclasses
1 value
doi
stringlengths
23
23
arxiv_id
stringlengths
10
10
arxiv_id_source
stringclasses
2 values
10.1145/3414685.3417855
Simulation, modeling and authoring of glaciers
https://doi.org/10.1145/3414685.3417855
[ "Oscar Argudo", "Eric Galin", "Adrien Peytavie", "Axel Paris", "Eric Guérin" ]
Glaciers are some of the most visually arresting and scenic elements of cold regions and high mountain landscapes. Although snow-covered terrains have previously received attention in computer graphics, simulating the temporal evolution of glaciers as well as modeling their wide range of features has never been address...
journal
10.1145/3414685.3417855
null
null
10.1145/3414685.3417766
ADD: analytically differentiable dynamics for multi-body systems with frictional contact
https://doi.org/10.1145/3414685.3417766
[ "Moritz Geilinger", "David Hahn", "Jonas Zehnder", "Moritz Bächer", "Bernhard Thomaszewski", "Stelian Coros" ]
We present a differentiable dynamics solver that is able to handle frictional contact for rigid and deformable objects within a unified framework. Through a principled mollification of normal and tangential contact forces, our method circumvents the main difficulties inherent to the non-smooth nature of frictional cont...
journal
10.1145/3414685.3417766
2007.00987
title_snapshot
10.1145/3414685.3417769
Bijective projection in a shell
https://doi.org/10.1145/3414685.3417769
[ "Zhongshi Jiang", "Teseo Schneider", "Denis Zorin", "Daniele Panozzo" ]
We introduce an algorithm to convert a self-intersection free, orientable, and manifold triangle mesh T into a generalized prismatic shell equipped with a bijective projection operator to map T to a class of discrete surfaces contained within the shell whose normals satisfy a simple local condition. Properties can be r...
journal
10.1145/3414685.3417769
null
null
10.1145/3414685.3417854
To cut or to fill: a global optimization approach to topological simplification
https://doi.org/10.1145/3414685.3417854
[ "Dan Zeng", "Erin Chambers", "David Letscher", "Tao Ju" ]
We present a novel algorithm for simplifying the topology of a 3D shape, which is characterized by the number of connected components, handles, and cavities. Existing methods either limit their modifications to be only cutting or only filling, or take a heuristic approach to decide where to cut or fill. We consider the...
journal
10.1145/3414685.3417854
null
null
10.1145/3414685.3417818
Fast and robust mesh arrangements using floating-point arithmetic
https://doi.org/10.1145/3414685.3417818
[ "Gianmarco Cherchi", "Marco Livesu", "Riccardo Scateni", "Marco Attene" ]
We introduce a novel algorithm to transform any generic set of triangles in 3D space into a well-formed simplicial complex. Intersecting elements in the input are correctly identified, subdivided, and connected to arrange a valid configuration, leading to a topologically sound partition of the space into piece-wise lin...
journal
10.1145/3414685.3417818
null
null
10.1145/3414685.3417849
Nonlinear spectral geometry processing via the TV transform
https://doi.org/10.1145/3414685.3417849
[ "Marco Fumero", "Michael Möller", "Emanuele Rodolà" ]
We introduce a novel computational framework for digital geometry processing, based upon the derivation of a nonlinear operator associated to the total variation functional. Such an operator admits a generalized notion of spectral decomposition, yielding a convenient multiscale representation akin to Laplacian-based me...
journal
10.1145/3414685.3417849
2009.03044
title_snapshot
10.1145/3414685.3417788
Scene mover: automatic move planning for scene arrangement by deep reinforcement learning
https://doi.org/10.1145/3414685.3417788
[ "Hanqing Wang", "Wei Liang", "Lap-Fai Yu" ]
We propose a novel approach for automatically generating a move plan for scene arrangement. 1 Given a scene like an apartment with many furniture objects, to transform its layout into another layout, one would need to determine a collision-free move plan. It could be challenging to design this plan manually because the...
journal
10.1145/3414685.3417788
null
null
10.1145/3414685.3417840
Pixelor: a competitive sketching AI agent. so you think you can sketch?
https://doi.org/10.1145/3414685.3417840
[ "Ayan Kumar Bhunia", "Ayan Das", "Umar Riaz Muhammad", "Yongxin Yang", "Timothy M. Hospedales", "Tao Xiang", "Yulia Gryaditskaya", "Yi-Zhe Song" ]
We present the first competitive drawing agent Pixelor that exhibits humanlevel performance at a Pictionary-like sketching game, where the participant whose sketch is recognized first is a winner. Our AI agent can autonomously sketch a given visual concept, and achieve a recognizable rendition as quickly or faster than...
journal
10.1145/3414685.3417840
null
null
10.1145/3414685.3417817
Dynamic facial asset and rig generation from a single scan
https://doi.org/10.1145/3414685.3417817
[ "Jiaman Li", "Zhengfei Kuang", "Yajie Zhao", "Mingming He", "Karl Bladin", "Hao Li" ]
The creation of high-fidelity computer-generated (CG) characters for films and games is tied with intensive manual labor, which involves the creation of comprehensive facial assets that are often captured using complex hardware. To simplify and accelerate this digitization process, we propose a framework for the automa...
journal
10.1145/3414685.3417817
2010.00560
title_snapshot
10.1145/3414685.3417777
A practical ply-based appearance model of woven fabrics
https://doi.org/10.1145/3414685.3417777
[ "Zahra Montazeri", "Søren B. Gammelmark", "Shuang Zhao", "Henrik Wann Jensen" ]
Simulating the appearance of woven fabrics is challenging due to the complex interplay of lighting between the constituent yarns and fibers. Conventional surface-based models lack the fidelity and details for producing realistic close-up renderings. Micro-appearance models, on the other hand, can produce highly detaile...
journal
10.1145/3414685.3417777
null
null
10.1145/3414685.3417848
Data-driven authoring of large-scale ecosystems
https://doi.org/10.1145/3414685.3417848
[ "Konrad Kapp", "James Gain", "Eric Guérin", "Eric Galin", "Adrien Peytavie" ]
In computer graphics populating a large-scale natural scene with plants in a fashion that both reflects the complex interrelationships and diversity present in real ecosystems and is computationally efficient enough to support iterative authoring remains an open problem. Ecosystem simulations embody many of the botanic...
journal
10.1145/3414685.3417848
null
null
10.1145/3414685.3417768
Constraining dense hand surface tracking with elasticity
https://doi.org/10.1145/3414685.3417768
[ "Breannan Smith", "Chenglei Wu", "He Wen", "Patrick Peluse", "Yaser Sheikh", "Jessica K. Hodgins", "Takaaki Shiratori" ]
Many of the actions that we take with our hands involve self-contact and occlusion: shaking hands, making a fist, or interlacing our fingers while thinking. This use of of our hands illustrates the importance of tracking hands through self-contact and occlusion for many applications in computer vision and graphics, but...
journal
10.1145/3414685.3417768
null
null
10.1145/3414685.3417767
Deferred neural lighting: free-viewpoint relighting from unstructured photographs
https://doi.org/10.1145/3414685.3417767
[ "Duan Gao", "Guojun Chen", "Yue Dong", "Pieter Peers", "Kun Xu", "Xin Tong" ]
We present deferred neural lighting, a novel method for free-viewpoint relighting from unstructured photographs of a scene captured with handheld devices. Our method leverages a scene-dependent neural rendering network for relighting a rough geometric proxy with learnable neural textures. Key to making the rendering ne...
journal
10.1145/3414685.3417767
null
null
10.1145/3414685.3417828
Sparse cholesky updates for interactive mesh parameterization
https://doi.org/10.1145/3414685.3417828
[ "Philipp Herholz", "Olga Sorkine-Hornung" ]
We present a novel linear solver for interactive parameterization tasks. Our method is based on the observation that quasi-conformal parameterizations of a triangle mesh are largely determined by boundary conditions. These boundary conditions are typically constructed interactively by users, who have to take several ar...
journal
10.1145/3414685.3417828
null
null
10.1145/3414685.3417784
A benchmark for rough sketch cleanup
https://doi.org/10.1145/3414685.3417784
[ "Chuan Yan", "David Vanderhaeghe", "Yotam Gingold" ]
Sketching is a foundational step in the design process. Decades of sketch processing research have produced algorithms for 3D shape interpretation, beautification, animation generation, colorization, etc. However, there is a mismatch between sketches created in the wild and the clean, sketch-like input required by thes...
journal
10.1145/3414685.3417784
null
null
10.1145/3414685.3417770
OmniPhotos: casual 360° VR photography
https://doi.org/10.1145/3414685.3417770
[ "Tobias Bertel", "Mingze Yuan", "Reuben Lindroos", "Christian Richardt" ]
Virtual reality headsets are becoming increasingly popular, yet it remains difficult for casual users to capture immersive 360° VR panoramas. State-of-the-art approaches require capture times of usually far more than a minute and are often limited in their supported range of head motion. We introduce OmniPhotos, a nove...
journal
10.1145/3414685.3417770
null
null
10.1145/3414685.3417857
Appearance-preserving tactile optimization
https://doi.org/10.1145/3414685.3417857
[ "Chelsea Tymms", "Siqi Wang", "Denis Zorin" ]
Textures are encountered often on various common objects and surfaces. Many textures combine visual and tactile aspects, each serving important purposes; most obviously, a texture alters the object's appearance or tactile feeling as well as serving for visual or tactile identification and improving usability. The tacti...
journal
10.1145/3414685.3417857
null
null
10.1145/3414685.3417841
A wave optics based fiber scattering model
https://doi.org/10.1145/3414685.3417841
[ "Mengqi (Mandy) Xia", "Bruce Walter", "Eric Michielssen", "David Bindel", "Steve Marschner" ]
Existing fiber scattering models in rendering are all based on tracing rays through fiber geometry, but for small fibers diffraction and interference are non-negligible, so relying on ray optics can result in appearance errors. This paper presents the first wave optics based fiber scattering model, introducing an azimu...
journal
10.1145/3414685.3417841
null
null
10.1145/3414685.3417853
Higher-order finite elements for embedded simulation
https://doi.org/10.1145/3414685.3417853
[ "Andreas Longva", "Fabian Löschner", "Tassilo Kugelstadt", "José Antonio Fernández-Fernández", "Jan Bender" ]
As demands for high-fidelity physics-based animations increase, the need for accurate methods for simulating deformable solids grows. While higherorder finite elements are commonplace in engineering due to their superior approximation properties for many problems, they have gained little traction in the computer graphi...
journal
10.1145/3414685.3417853
null
null
10.1145/3414685.3417764
Mononizing binocular videos
https://doi.org/10.1145/3414685.3417764
[ "Wenbo Hu", "Menghan Xia", "Chi-Wing Fu", "Tien-Tsin Wong" ]
This paper presents the idea of mono-nizing binocular videos and a framework to effectively realize it. Mono-nize means we purposely convert a binocular video into a regular monocular video with the stereo information implicitly encoded in a visual but nearly-imperceptible form. Hence, we can impartially distribute and...
journal
10.1145/3414685.3417764
2009.01424
title_snapshot
10.1145/3414685.3417832
Interactive liquid splash modeling by user sketches
https://doi.org/10.1145/3414685.3417832
[ "Guowei Yan", "Zhili Chen", "Jimei Yang", "Huamin Wang" ]
Splashing is one of the most fascinating liquid phenomena in the real world and it is favored by artists to create stunning visual effects, both statically and dynamically. Unfortunately, the generation of complex and specialized liquid splashes is a challenging task and often requires considerable time and effort. In ...
journal
10.1145/3414685.3417832
null
null
10.1145/3414685.3417772
VDAC: volume decompose-and-carve for subtractive manufacturing
https://doi.org/10.1145/3414685.3417772
[ "Ali Mahdavi-Amiri", "Fenggen Yu", "Haisen Zhao", "Adriana Schulz", "Hao Zhang" ]
We introduce carvable volume decomposition for efficient 3-axis CNC machining of 3D freeform objects, where our goal is to develop a fully automatic method to jointly optimize setup and path planning. We formulate our joint optimization as a volume decomposition problem which prioritizes minimizing the number of setup ...
journal
10.1145/3414685.3417772
null
null
10.1145/3414685.3417871
Differentiable vector graphics rasterization for editing and learning
https://doi.org/10.1145/3414685.3417871
[ "Tzu-Mao Li", "Michal Lukáč", "Michaël Gharbi", "Jonathan Ragan-Kelley" ]
We introduce a differentiable rasterizer that bridges the vector graphics and raster image domains, enabling powerful raster-based loss functions, optimization procedures, and machine learning techniques to edit and generate vector content. We observe that vector graphics rasterization is differentiable after pixel pre...
journal
10.1145/3414685.3417871
null
null
10.1145/3414685.3417798
Monolith: a monolithic pressure-viscosity-contact solver for strong two-way rigid-rigid rigid-fluid coupling
https://doi.org/10.1145/3414685.3417798
[ "Tetsuya Takahashi", "Christopher Batty" ]
We propose Monolith , a monolithic pressure-viscosity-contact solver for more accurately, robustly, and efficiently simulating non-trivial two-way interactions of rigid bodies with inviscid, viscous, or non-Newtonian liquids. Our solver simultaneously handles incompressibility and (optionally) implicit viscosity integr...
journal
10.1145/3414685.3417798
null
null
10.1145/3414685.3417800
MapTree: recovering multiple solutions in the space of maps
https://doi.org/10.1145/3414685.3417800
[ "Jing Ren", "Simone Melzi", "Maks Ovsjanikov", "Peter Wonka" ]
In this paper we propose an approach for computing multiple high-quality near-isometric dense correspondences between a pair of 3D shapes. Our method is fully automatic and does not rely on user-provided landmarks or descriptors. This allows us to analyze the full space of maps and extract multiple diverse and accurate...
journal
10.1145/3414685.3417800
2006.02532
title_snapshot
10.1145/3414685.3417775
SymmetryNet: learning to predict reflectional and rotational symmetries of 3D shapes from single-view RGB-D images
https://doi.org/10.1145/3414685.3417775
[ "Yifei Shi", "Junwen Huang", "Hongjia Zhang", "Xin Xu", "Szymon Rusinkiewicz", "Kai Xu" ]
We study the problem of symmetry detection of 3D shapes from single-view RGB-D images, where severely missing data renders geometric detection approach infeasible. We propose an end-to-end deep neural network which is able to predict both reflectional and rotational symmetries of 3D objects present in the input RGB-D i...
journal
10.1145/3414685.3417775
2008.00485
title_snapshot
10.1145/3414685.3417794
RBF liquids: an adaptive PIC solver using RBF-FD
https://doi.org/10.1145/3414685.3417794
[ "Rafael Nakanishi", "Filipe Nascimento", "Rafael Campos", "Paulo Pagliosa", "Afonso Paiva" ]
We introduce a novel liquid simulation approach that combines a spatially adaptive pressure projection solver with the Particle-in-Cell (PIC) method. The solver relies on a generalized version of the Finite Difference (FD) method to approximate the pressure field and its gradients in tree-based grid discretizations, po...
journal
10.1145/3414685.3417794
null
null
10.1145/3414685.3417778
Opening and closing surfaces
https://doi.org/10.1145/3414685.3417778
[ "Silvia Sellán", "Jacob Kesten", "Ang Yan Sheng", "Alec Jacobson" ]
We propose a new type of curvature flow for curves in 2D and surfaces in 3D. The flow is inspired by the mathematical morphology opening and closing operations. These operations are classically defined by composition of dilation and erosion operations. In practice, existing methods implemented this way will result in r...
journal
10.1145/3414685.3417778
null
null
10.1145/3414685.3417791
Offsite aerial path planning for efficient urban scene reconstruction
https://doi.org/10.1145/3414685.3417791
[ "Xiaohui Zhou", "Ke Xie", "Kai Huang", "Yilin Liu", "Yang Zhou", "Minglun Gong", "Hui Huang" ]
With rapid development in UAV technologies, it is now possible to reconstruct large-scale outdoor scenes using only images captured by low-cost drones. The problem, however, becomes how to plan the aerial path for a drone to capture images so that two conflicting goals are optimized: maximizing the reconstruction quali...
journal
10.1145/3414685.3417791
null
null
10.1145/3414685.3417793
Path tracing estimators for refractive radiative transfer
https://doi.org/10.1145/3414685.3417793
[ "Adithya Pediredla", "Yasin Karimi Chalmiani", "Matteo Giuseppe Scopelliti", "Maysamreza Chamanzar", "Srinivasa Narasimhan", "Ioannis Gkioulekas" ]
Rendering radiative transfer through media with a heterogeneous refractive index is challenging because the continuous refractive index variations result in light traveling along curved paths. Existing algorithms are based on photon mapping techniques, and thus are biased and result in strong artifacts. On the other ha...
journal
10.1145/3414685.3417793
null
null
10.1145/3414685.3417850
Towards spatially varying gloss reproduction for 3D printing
https://doi.org/10.1145/3414685.3417850
[ "Michal Piovarči", "Michael Foshey", "Vahid Babaei", "Szymon Rusinkiewicz", "Wojciech Matusik", "Piotr Didyk" ]
3D printing technology is a powerful tool for manufacturing complex shapes with high-quality textures. Gloss, next to color and shape, is one of the most salient visual aspects of an object. Unfortunately, printing a wide range of spatially-varying gloss properties using state-of-the-art 3D printers is challenging as i...
journal
10.1145/3414685.3417850
null
null
10.1145/3414685.3417779
MaterialGAN: reflectance capture using a generative SVBRDF model
https://doi.org/10.1145/3414685.3417779
[ "Yu Guo", "Cameron Smith", "Miloš Hašan", "Kalyan Sunkavalli", "Shuang Zhao" ]
We address the problem of reconstructing spatially-varying BRDFs from a small set of image measurements. This is a fundamentally under-constrained problem, and previous work has relied on using various regularization priors or on capturing many images to produce plausible results. In this work, we present MaterialGAN ,...
journal
10.1145/3414685.3417779
2010.00114
title_snapshot
10.1145/3414685.3417789
Chordal decomposition for spectral coarsening
https://doi.org/10.1145/3414685.3417789
[ "Honglin Chen", "Hsueh-TI Derek Liu", "Alec Jacobson", "David I. W. Levin" ]
We introduce a novel solver to significantly reduce the size of a geometric operator while preserving its spectral properties at the lowest frequencies. We use chordal decomposition to formulate a convex optimization problem which allows the user to control the operator sparsity pattern. This allows for a trade-off bet...
journal
10.1145/3414685.3417789
2009.02294
title_snapshot
10.1145/3414685.3417808
Egocentric videoconferencing
https://doi.org/10.1145/3414685.3417808
[ "Mohamed Elgharib", "Mohit Mendiratta", "Justus Thies", "Matthias Niessner", "Hans-Peter Seidel", "Ayush Tewari", "Vladislav Golyanik", "Christian Theobalt" ]
We introduce a method for egocentric videoconferencing that enables hands-free video calls, for instance by people wearing smart glasses or other mixed-reality devices. Videoconferencing portrays valuable non-verbal communication and face expression cues, but usually requires a front-facing camera. Using a frontal came...
journal
10.1145/3414685.3417808
2107.03109
title_snapshot
10.1145/3414685.3417838
Speech gesture generation from the trimodal context of text, audio, and speaker identity
https://doi.org/10.1145/3414685.3417838
[ "Youngwoo Yoon", "Bok Cha", "Joo-Haeng Lee", "Minsu Jang", "Jaeyeon Lee", "Jaehong Kim", "Geehyuk Lee" ]
For human-like agents, including virtual avatars and social robots, making proper gestures while speaking is crucial in human-agent interaction. Co-speech gestures enhance interaction experiences and make the agents look alive. However, it is difficult to generate human-like gestures due to the lack of understanding of...
journal
10.1145/3414685.3417838
2009.02119
title_snapshot
10.1145/3414685.3417845
An implicit updated lagrangian formulation for liquids with large surface energy
https://doi.org/10.1145/3414685.3417845
[ "David A. B. Hyde", "Steven W. Gagniere", "Alan Marquez-Razon", "Joseph Teran" ]
We present an updated Lagrangian discretization of surface tension forces for the simulation of liquids with moderate to extreme surface tension effects. The potential energy associated with surface tension is proportional to the surface area of the liquid. We design discrete forces as gradients of this energy with res...
journal
10.1145/3414685.3417845
null
null
10.1145/3414685.3417810
DHFSlicer: double height-field slicing for milling fixed-height materials
https://doi.org/10.1145/3414685.3417810
[ "Jinfan Yang", "Chrystiano Araujo", "Nicholas Vining", "Zachary Ferguson", "Enrique Rosales", "Daniele Panozzo", "Sylvain Lefevbre", "Paolo Cignoni", "Alla Sheffer" ]
3-axis milling enables cheap and precise fabrication of target objects from precut slabs of materials such as wood or stone. However, the space of directly millable shapes is limited since a 3-axis mill can only carve a height-field (HF) surface during each milling and their size is bounded by the slab dimensions, one ...
journal
10.1145/3414685.3417810
null
null
10.1145/3414685.3417829
Semi-analytic boundary handling below particle resolution for smoothed particle hydrodynamics
https://doi.org/10.1145/3414685.3417829
[ "Rene Winchenbach", "Rustam Akhunov", "Andreas Kolb" ]
In this paper, we present a novel semi-analytical boundary handling method for spatially adaptive and divergence-free smoothed particle hydrodynamics (SPH) simulations, including two-way coupling. Our method is consistent under varying particle resolutions and allows for the treatment of boundary features below the par...
journal
10.1145/3414685.3417829
null
null
10.1145/3414685.3417825
Learned feature embeddings for non-line-of-sight imaging and recognition
https://doi.org/10.1145/3414685.3417825
[ "Wenzheng Chen", "Fangyin Wei", "Kiriakos N. Kutulakos", "Szymon Rusinkiewicz", "Felix Heide" ]
Objects obscured by occluders are considered lost in the images acquired by conventional camera systems, prohibiting both visualization and understanding of such hidden objects. Non-line-of-sight methods (NLOS) aim at recovering information about hidden scenes, which could help make medical imaging less invasive, impro...
journal
10.1145/3414685.3417825
null
null
10.1145/3414685.3417826
Face identity disentanglement via latent space mapping
https://doi.org/10.1145/3414685.3417826
[ "Yotam Nitzan", "Amit Bermano", "Yangyan Li", "Daniel Cohen-Or" ]
Learning disentangled representations of data is a fundamental problem in artificial intelligence. Specifically, disentangled latent representations allow generative models to control and compose the disentangled factors in the synthesis process. Current methods, however, require extensive supervision and training, or ...
journal
10.1145/3414685.3417826
2005.07728
title_snapshot
10.1145/3414685.3417830
Discovering pattern structure using differentiable compositing
https://doi.org/10.1145/3414685.3417830
[ "Pradyumna Reddy", "Paul Guerrero", "Matt Fisher", "Wilmot Li", "Niloy J. Mitra" ]
Patterns, which are collections of elements arranged in regular or near-regular arrangements, are an important graphic art form and widely used due to their elegant simplicity and aesthetic appeal. When a pattern is encoded as a flat image without the underlying structure, manually editing the pattern is tedious and ch...
journal
10.1145/3414685.3417830
2010.08788
title_snapshot
10.1145/3414685.3417839
You can find geodesic paths in triangle meshes by just flipping edges
https://doi.org/10.1145/3414685.3417839
[ "Nicholas Sharp", "Keenan Crane" ]
This paper introduces a new approach to computing geodesics on polyhedral surfaces---the basic idea is to iteratively perform edge flips , in the same spirit as the classic Delaunay flip algorithm. This process also produces a triangulation conforming to the output geodesics, which is immediately useful for tasks in ge...
journal
10.1145/3414685.3417839
null
null
10.1145/3414685.3417822
CPPM: chi-squared progressive photon mapping
https://doi.org/10.1145/3414685.3417822
[ "Zehui Lin", "Sheng Li", "Xinlu Zeng", "Congyi Zhang", "Jinzhu Jia", "Guoping Wang", "Dinesh Manocha" ]
We present a novel chi-squared progressive photon mapping algorithm (CPPM) that constructs an estimator by controlling the bandwidth to obtain superior image quality. Our estimator has parametric statistical advantages over prior nonparametric methods. First, we show that when a probability density function of the phot...
journal
10.1145/3414685.3417822
null
null
10.1145/3414685.3417820
Optimizing depth perception in virtual and augmented reality through gaze-contingent stereo rendering
https://doi.org/10.1145/3414685.3417820
[ "Brooke Krajancich", "Petr Kellnhofer", "Gordon Wetzstein" ]
Virtual and augmented reality (VR/AR) displays crucially rely on stereoscopic rendering to enable perceptually realistic user experiences. Yet, existing near-eye display systems ignore the gaze-dependent shift of the no-parallax point in the human eye. Here, we introduce a gaze-contingent stereo rendering technique tha...
journal
10.1145/3414685.3417820
null
null
10.1145/3414685.3417806
MeshWalker: deep mesh understanding by random walks
https://doi.org/10.1145/3414685.3417806
[ "Alon Lahav", "Ayellet Tal" ]
Most attempts to represent 3D shapes for deep learning have focused on volumetric grids, multi-view images and point clouds. In this paper we look at the most popular representation of 3D shapes in computer graphics---a triangular mesh---and ask how it can be utilized within deep learning. The few attempts to answer th...
journal
10.1145/3414685.3417806
2006.05353
title_snapshot
10.1145/3414685.3417843
Computational design of cold bent glass façades
https://doi.org/10.1145/3414685.3417843
[ "Konstantinos Gavriil", "Ruslan Guseinov", "Jesús Pérez", "Davide Pellis", "Paul Henderson", "Florian Rist", "Helmut Pottmann", "Bernd Bickel" ]
Cold bent glass is a promising and cost-efficient method for realizing doubly curved glass façades. They are produced by attaching planar glass sheets to curved frames and must keep the occurring stress within safe limits. However, it is very challenging to navigate the design space of cold bent glass panels because of...
journal
10.1145/3414685.3417843
2009.03667
title_snapshot
10.1145/3414685.3417803
PIE: portrait image embedding for semantic control
https://doi.org/10.1145/3414685.3417803
[ "Ayush Tewari", "Mohamed Elgharib", "Mallikarjun B R", "Florian Bernard", "Hans-Peter Seidel", "Patrick Pérez", "Michael Zollhöfer", "Christian Theobalt" ]
Editing of portrait images is a very popular and important research topic with a large variety of applications. For ease of use, control should be provided via a semantically meaningful parameterization that is akin to computer animation controls. The vast majority of existing techniques do not provide such intuitive a...
journal
10.1145/3414685.3417803
2009.09485
title_snapshot
10.1145/3414685.3417842
Frequency-domain smoke guiding
https://doi.org/10.1145/3414685.3417842
[ "Zahra Forootaninia", "Rahul Narain" ]
We propose a simple and efficient method for guiding an Eulerian smoke simulation to match the behavior of a specified velocity field, such as a low-resolution animation of the same scene, while preserving the rich, turbulent details arising in the simulated fluid. Our method works by simply combining the high-frequenc...
journal
10.1145/3414685.3417842
null
null
10.1145/3414685.3417811
Slope-space integrals for specular next event estimation
https://doi.org/10.1145/3414685.3417811
[ "Guillaume Loubet", "Tizian Zeltner", "Nicolas Holzschuch", "Wenzel Jakob" ]
Monte Carlo light transport simulations often lack robustness in scenes containing specular or near-specular materials. Widely used uni- and bidirectional sampling strategies tend to find light paths involving such materials with insufficient probability, producing unusable images that are contaminated by significant v...
journal
10.1145/3414685.3417811
null
null
10.1145/3414685.3417782
A general framework for pearlescent materials
https://doi.org/10.1145/3414685.3417782
[ "Ibón Guillén", "Julio Marco", "Diego Gutierrez", "Wenzel Jakob", "Adrian Jarabo" ]
The unique and visually mesmerizing appearance of pearlescent materials has made them an indispensable ingredient in a diverse array of applications including packaging, ceramics, printing, and cosmetics. In contrast to their natural counterparts, such synthetic examples of pearlescence are created by dispersing micros...
journal
10.1145/3414685.3417782
null
null
10.1145/3414685.3417823
Glossy probe reprojection for interactive global illumination
https://doi.org/10.1145/3414685.3417823
[ "Simon Rodriguez", "Thomas Leimkühler", "Siddhant Prakash", "Chris Wyman", "Peter Shirley", "George Drettakis" ]
Recent rendering advances dramatically reduce the cost of global illumination. But even with hardware acceleration, complex light paths with multiple glossy interactions are still expensive; our new algorithm stores these paths in precomputed light probes and reprojects them at runtime to provide interactivity. Combine...
journal
10.1145/3414685.3417823
null
null
10.1145/3414685.3417761
Mixed integer ink selection for spectral reproduction
https://doi.org/10.1145/3414685.3417761
[ "Navid Ansari", "Omid Alizadeh-Mousavi", "Hans-Peter Seidel", "Vahid Babaei" ]
We introduce a novel ink selection method for spectral printing. The ink selection algorithm takes a spectral image and a set of inks as input, and selects a subset of those inks that results in optimal spectral reproduction. We put forward an optimization formulation that searches a huge combinatorial space based on m...
journal
10.1145/3414685.3417761
null
null
10.1145/3414685.3417792
Path cuts: efficient rendering of pure specular light transport
https://doi.org/10.1145/3414685.3417792
[ "Beibei Wang", "Miloš Hašan", "Ling-Qi Yan" ]
In scenes lit with sharp point-like light sources, light can bounce several times on specular materials before getting into our eyes, forming purely specular light paths. However, to our knowledge, rendering such multi-bounce pure specular paths has not been handled in previous work: while many light transport methods ...
journal
10.1145/3414685.3417792
null
null
10.1145/3414685.3417844
Freeform quad-based kirigami
https://doi.org/10.1145/3414685.3417844
[ "Caigui Jiang", "Florian Rist", "Helmut Pottmann", "Johannes Wallner" ]
Kirigami, the traditional Japanese art of paper cutting and folding generalizes origami and has initiated new research in material science as well as graphics. In this paper we use its capabilities to perform geometric modeling with corrugated surface representations possessing an isometric unfolding into a planar doma...
journal
10.1145/3414685.3417844
null
null
10.1145/3414685.3417868
Learning to manipulate amorphous materials
https://doi.org/10.1145/3414685.3417868
[ "Yunbo Zhang", "Wenhao Yu", "C. Karen Liu", "Charlie Kemp", "Greg Turk" ]
We present a method of training character manipulation of amorphous materials such as those often used in cooking. Common examples of amorphous materials include granular materials (salt, uncooked rice), fluids (honey), and visco-plastic materials (sticky rice, softened butter). A typical task is to spread a given mate...
journal
10.1145/3414685.3417868
2103.02533
title_snapshot
10.1145/3414685.3417805
Monster mash: a single-view approach to casual 3D modeling and animation
https://doi.org/10.1145/3414685.3417805
[ "Marek Dvorožňák", "Daniel Sýkora", "Cassidy Curtis", "Brian Curless", "Olga Sorkine-Hornung", "David Salesin" ]
We present a new framework for sketch-based modeling and animation of 3D organic shapes that can work entirely in an intuitive 2D domain, enabling a playful, casual experience. Unlike previous sketch-based tools, our approach does not require a tedious part-based multi-view workflow with the explicit specification of a...
journal
10.1145/3414685.3417805
null
null
10.1145/3414685.3417787
QuickETC2: Fast ETC2 texture compression using Luma differences
https://doi.org/10.1145/3414685.3417787
[ "Jae-Ho Nah" ]
Compressed textures are indispensable in most 3D graphics applications to reduce memory traffic and increase performance. For higher-quality graphics, the number and size of textures in an application have continuously increased. Additionally, the ETC2 texture format, which is mandatory in OpenGL ES 3.0, OpenGL 4.3, an...
journal
10.1145/3414685.3417787
null
null
10.1145/3414685.3417807
Sketch2CAD: sequential CAD modeling by sketching in context
https://doi.org/10.1145/3414685.3417807
[ "Changjian Li", "Hao Pan", "Adrien Bousseau", "Niloy J. Mitra" ]
We present a sketch-based CAD modeling system, where users create objects incrementally by sketching the desired shape edits, which our system automatically translates to CAD operations. Our approach is motivated by the close similarities between the steps industrial designers follow to draw 3D shapes, and the operatio...
journal
10.1145/3414685.3417807
2009.04927
title_snapshot
10.1145/3414685.3417771
iOrthoPredictor: model-guided deep prediction of teeth alignment
https://doi.org/10.1145/3414685.3417771
[ "Lingchen Yang", "Zefeng Shi", "Yiqian Wu", "Xiang Li", "Kun Zhou", "Hongbo Fu", "Youyi Zheng" ]
In this paper, we present iOrthoPredictor, a novel system to visually predict teeth alignment in photographs. Our system takes a frontal face image of a patient with visible malpositioned teeth along with a corresponding 3D teeth model as input, and generates a facial image with aligned teeth, simulating a real orthodo...
journal
10.1145/3414685.3417771
null
null
10.1145/3414685.3417760
Layered neural rendering for retiming people in video
https://doi.org/10.1145/3414685.3417760
[ "Erika Lu", "Forrester Cole", "Tali Dekel", "Weidi Xie", "Andrew Zisserman", "David Salesin", "William T. Freeman", "Michael Rubinstein" ]
We present a method for retiming people in an ordinary, natural video --- manipulating and editing the time in which different motions of individuals in the video occur. We can temporally align different motions, change the speed of certain actions (speeding up/slowing down, or entirely "freezing" people), or "erase" s...
journal
10.1145/3414685.3417760
2009.07833
title_snapshot
10.1145/3414685.3417795
Functional optimization of fluidic devices with differentiable stokes flow
https://doi.org/10.1145/3414685.3417795
[ "Tao Du", "Kui Wu", "Andrew Spielberg", "Wojciech Matusik", "Bo Zhu", "Eftychios Sifakis" ]
We present a method for performance-driven optimization of fluidic devices. In our approach, engineers provide a high-level specification of a device using parametric surfaces for the fluid-solid boundaries. They also specify desired flow properties for inlets and outlets of the device. Our computational approach optim...
journal
10.1145/3414685.3417795
null
null
10.1145/3414685.3417837
An adaptive staggered-tilted grid for incompressible flow simulation
https://doi.org/10.1145/3414685.3417837
[ "Yuwei Xiao", "Szeyu Chan", "Siqi Wang", "Bo Zhu", "Xubo Yang" ]
Enabling adaptivity on a uniform Cartesian grid is challenging due to its highly structured grid cells and axis-aligned grid lines. In this paper, we propose a new grid structure - the adaptive staggered-tilted (AST) grid - to conduct adaptive fluid simulations on a regular discretization. The key mechanics underpinnin...
journal
10.1145/3414685.3417837
null
null
10.1145/3414685.3417802
Neural holography with camera-in-the-loop training
https://doi.org/10.1145/3414685.3417802
[ "Yifan Peng", "Suyeon Choi", "Nitish Padmanaban", "Gordon Wetzstein" ]
Holographic displays promise unprecedented capabilities for direct-view displays as well as virtual and augmented reality applications. However, one of the biggest challenges for computer-generated holography (CGH) is the fundamental tradeoff between algorithm runtime and achieved image quality, which has prevented hig...
journal
10.1145/3414685.3417802
null
null
10.1145/3414685.3417809
A moving least square reproducing kernel particle method for unified multiphase continuum simulation
https://doi.org/10.1145/3414685.3417809
[ "Xiao-Song Chen", "Chen-Feng Li", "Geng-Chen Cao", "Yun-Tao Jiang", "Shi-Min Hu" ]
In physically based-based animation, pure particle methods are popular due to their simple data structure, easy implementation, and convenient parallelization. As a pure particle-based method and using Galerkin discretization, the Moving Least Square Reproducing Kernel Method (MLSRK) was developed in engineering comput...
journal
10.1145/3414685.3417809
null
null
10.1145/3414685.3417765
A harmonic balance approach for designing compliant mechanical systems with nonlinear periodic motions
https://doi.org/10.1145/3414685.3417765
[ "Pengbin Tang", "Jonas Zehnder", "Stelian Coros", "Bernhard Thomaszewski" ]
We present a computational method for designing compliant mechanical systems that exhibit large-amplitude oscillations. The technical core of our approach is an optimization-driven design tool that combines sensitivity analysis for optimization with the Harmonic Balance Method for simulation. By establishing dynamic fo...
journal
10.1145/3414685.3417765
null
null
10.1145/3414685.3417804
Neural control variates
https://doi.org/10.1145/3414685.3417804
[ "Thomas Müller", "Fabrice Rousselle", "Alexander Keller", "Jan Novák" ]
We propose neural control variates (NCV) for unbiased variance reduction in parametric Monte Carlo integration. So far, the core challenge of applying the method of control variates has been finding a good approximation of the integrand that is cheap to integrate. We show that a set of neural networks can face that cha...
journal
10.1145/3414685.3417804
2006.01524
title_snapshot
10.1145/3414685.3417834
Reinforced FDM: multi-axis filament alignment with controlled anisotropic strength
https://doi.org/10.1145/3414685.3417834
[ "Guoxin Fang", "Tianyu Zhang", "Sikai Zhong", "Xiangjia Chen", "Zichun Zhong", "Charlie C. L. Wang" ]
The anisotropy of mechanical strength on a 3D printed model can be controlled in a multi-axis 3D printing system as materials can be accumulated along dynamically varied directions. In this paper, we present a new computational framework to generate specially designed layers and toolpaths of multi-axis 3D printing for ...
journal
10.1145/3414685.3417834
null
null
10.1145/3414685.3417833
Unbiased warped-area sampling for differentiable rendering
https://doi.org/10.1145/3414685.3417833
[ "Sai Praveen Bangaru", "Tzu-Mao Li", "Frédo Durand" ]
Differentiable rendering computes derivatives of the light transport equation with respect to arbitrary 3D scene parameters, and enables various applications in inverse rendering and machine learning. We present an unbiased and efficient differentiable rendering algorithm that does not require explicit boundary samplin...
journal
10.1145/3414685.3417833
null
null
10.1145/3414685.3417859
An extended cut-cell method for sub-grid liquids tracking with surface tension
https://doi.org/10.1145/3414685.3417859
[ "Yi-Lu Chen", "Jonathan Meier", "Barbara Solenthaler", "Vinicius C. Azevedo" ]
Simulating liquid phenomena utilizing Eulerian frameworks is challenging, since highly energetic flows often induce severe topological changes, creating thin and complex liquid surfaces. Thus, capturing structures that are small relative to the grid size become intractable, since continually increasing the resolution w...
journal
10.1145/3414685.3417859
null
null
10.1145/3414685.3417783
DeformSyncNet: Deformation transfer via synchronized shape deformation spaces
https://doi.org/10.1145/3414685.3417783
[ "Minhyuk Sung", "Zhenyu Jiang", "Panos Achlioptas", "Niloy J. Mitra", "Leonidas J. Guibas" ]
Shape deformation is an important component in any geometry processing toolbox. The goal is to enable intuitive deformations of single or multiple shapes or to transfer example deformations to new shapes while preserving the plausibility of the deformed shape(s). Existing approaches assume access to point-level or part...
journal
10.1145/3414685.3417783
2009.01456
title_snapshot
10.1145/3414685.3417852
RGB2Hands: real-time tracking of 3D hand interactions from monocular RGB video
https://doi.org/10.1145/3414685.3417852
[ "Jiayi Wang", "Franziska Mueller", "Florian Bernard", "Suzanne Sorli", "Oleksandr Sotnychenko", "Neng Qian", "Miguel A. Otaduy", "Dan Casas", "Christian Theobalt" ]
Tracking and reconstructing the 3D pose and geometry of two hands in interaction is a challenging problem that has a high relevance for several human-computer interaction applications, including AR/VR, robotics, or sign language recognition. Existing works are either limited to simpler tracking settings ( e.g. , consid...
journal
10.1145/3414685.3417852
2106.11725
title_snapshot
10.1145/3414685.3417814
Deep relightable textures: volumetric performance capture with neural rendering
https://doi.org/10.1145/3414685.3417814
[ "Abhimitra Meka", "Rohit Pandey", "Christian Häne", "Sergio Orts-Escolano", "Peter Barnum", "Philip David-Son", "Daniel Erickson", "Yinda Zhang", "Jonathan Taylor", "Sofien Bouaziz", "Chloe Legendre", "Wan-Chun Ma", "Ryan Overbeck", "Thabo Beeler", "Paul Debevec", "Shahram Izadi", "C...
The increasing demand for 3D content in augmented and virtual reality has motivated the development of volumetric performance capture systemsnsuch as the Light Stage. Recent advances are pushing free viewpoint relightable videos of dynamic human performances closer to photorealistic quality. However, despite significan...
journal
10.1145/3414685.3417814
null
null
10.1145/3414685.3417836
MoGlow: probabilistic and controllable motion synthesis using normalising flows
https://doi.org/10.1145/3414685.3417836
[ "Gustav Eje Henter", "Simon Alexanderson", "Jonas Beskow" ]
Data-driven modelling and synthesis of motion is an active research area with applications that include animation, games, and social robotics. This paper introduces a new class of probabilistic, generative, and controllable motion-data models based on normalising flows. Models of this kind can describe highly complex d...
journal
10.1145/3414685.3417836
1905.06598
title_snapshot
10.1145/3414685.3417812
ShapeAssembly: learning to generate programs for 3D shape structure synthesis
https://doi.org/10.1145/3414685.3417812
[ "R. Kenny Jones", "Theresa Barton", "Xianghao Xu", "Kai Wang", "Ellen Jiang", "Paul Guerrero", "Niloy J. Mitra", "Daniel Ritchie" ]
Manually authoring 3D shapes is difficult and time consuming; generative models of 3D shapes offer compelling alternatives. Procedural representations are one such possibility: they offer high-quality and editable results but are difficult to author and often produce outputs with limited diversity. On the other extreme...
journal
10.1145/3414685.3417812
2009.08026
title_snapshot
10.1145/3414685.3417856
Path differential-informed stratified MCMC and adaptive forward path sampling
https://doi.org/10.1145/3414685.3417856
[ "Tobias Zirr", "Carsten Dachsbacher" ]
Markov Chain Monte Carlo (MCMC) rendering is extensively studied, yet it remains largely unused in practice. We propose solutions to several practicability issues, opening up path space MCMC to become an adaptive sampling framework around established Monte Carlo (MC) techniques. We address non-uniform image quality by ...
journal
10.1145/3414685.3417856
null
null
10.1145/3414685.3417815
Differentiable refraction-tracing for mesh reconstruction of transparent objects
https://doi.org/10.1145/3414685.3417815
[ "Jiahui Lyu", "Bojian Wu", "Dani Lischinski", "Daniel Cohen-Or", "Hui Huang" ]
Capturing the 3D geometry of transparent objects is a challenging task, ill-suited for general-purpose scanning and reconstruction techniques, since these cannot handle specular light transport phenomena. Existing state-of-the-art methods, designed specifically for this task, either involve a complex setup to reconstru...
journal
10.1145/3414685.3417815
2009.09144
title_snapshot
10.1145/3414685.3417790
Freely orientable microstructures for designing deformable 3D prints
https://doi.org/10.1145/3414685.3417790
[ "Thibault Tricard", "Vincent Tavernier", "Cédric Zanni", "Jonàs Martínez", "Pierre-Alexandre Hugron", "Fabrice Neyret", "Sylvain Lefebvre" ]
Nature offers a marvel of astonishing and rich deformation behaviors. Yet, most of the objects we fabricate are comparatively rather inexpressive, either rigid or exhibiting simple homogeneous deformations when interacted with. We explore the synthesis and fabrication of novel microstructures that mimic the effects of ...
journal
10.1145/3414685.3417790
null
null
10.1145/3414685.3417801
Stormscapes: simulating cloud dynamics in the now
https://doi.org/10.1145/3414685.3417801
[ "Torsten Hädrich", "Miłosz Makowski", "Wojtek Pałubicki", "Daniel T. Banuti", "Sören Pirk", "Dominik L. Michels" ]
The complex interplay of a number of physical and meteorological phenomena makes simulating clouds a challenging and open research problem. We explore a physically accurate model for simulating clouds and the dynamics of their transitions. We propose first-principle formulations for computing buoyancy and air pressure ...
journal
10.1145/3414685.3417801
null
null
10.1145/3414685.3417774
MakeltTalk: speaker-aware talking-head animation
https://doi.org/10.1145/3414685.3417774
[ "Yang Zhou", "Xintong Han", "Eli Shechtman", "Jose Echevarria", "Evangelos Kalogerakis", "Dingzeyu Li" ]
We present a method that generates expressive talking-head videos from a single facial image with audio as the only input. In contrast to previous attempts to learn direct mappings from audio to raw pixels for creating talking faces, our method first disentangles the content and speaker information in the input audio s...
journal
10.1145/3414685.3417774
2004.12992
title_judge
10.1145/3414685.3417780
Continuous curve textures
https://doi.org/10.1145/3414685.3417780
[ "Peihan Tu", "Li-Yi Wei", "Koji Yatani", "Takeo Igarashi", "Matthias Zwicker" ]
Repetitive patterns are ubiquitous in natural and human-made objects, and can be created with a variety of tools and methods. Manual authoring provides unmatched degree of freedom and control, but can require significant artistic expertise and manual labor. Computational methods can automate parts of the manual creatio...
journal
10.1145/3414685.3417780
2012.07959
title_snapshot
10.1145/3414685.3417776
Conforming weighted delaunay triangulations
https://doi.org/10.1145/3414685.3417776
[ "Marc Alexa" ]
Given a set of points together with a set of simplices we show how to compute weights associated with the points such that the weighted Delaunay triangulation of the point set contains the simplices, if possible. For a given triangulated surface, this process provides a tetrahedral mesh conforming to the triangulation,...
journal
10.1145/3414685.3417776
null
null
10.1145/3414685.3417762
Design and fabrication of freeform holographic optical elements
https://doi.org/10.1145/3414685.3417762
[ "Changwon Jang", "Olivier Mercier", "Kiseung Bang", "Gang Li", "Yang Zhao", "Douglas Lanman" ]
Holographic optical elements (HOEs) have a wide range of applications, including their emerging use in virtual and augmented reality displays, but their design and fabrication have remained largely limited to configurations using simple wavefronts. In this paper, we present a pipeline for the design, optimization, and ...
journal
10.1145/3414685.3417762
null
null
10.1145/3414685.3417797
Neural crossbreed: neural based image metamorphosis
https://doi.org/10.1145/3414685.3417797
[ "Sanghun Park", "Kwanggyoon Seo", "Junyong Noh" ]
We propose Neural Crossbreed, a feed-forward neural network that can learn a semantic change of input images in a latent space to create the morphing effect. Because the network learns a semantic change, a sequence of meaningful intermediate images can be generated without requiring the user to specify explicit corresp...
journal
10.1145/3414685.3417797
2009.00905
title_snapshot
10.1145/3414685.3417821
Light stage super-resolution: continuous high-frequency relighting
https://doi.org/10.1145/3414685.3417821
[ "Tiancheng Sun", "Zexiang Xu", "Xiuming Zhang", "Sean Fanello", "Christoph Rhemann", "Paul Debevec", "Yun-Ta Tsai", "Jonathan T. Barron", "Ravi Ramamoorthi" ]
The light stage has been widely used in computer graphics for the past two decades, primarily to enable the relighting of human faces. By capturing the appearance of the human subject under different light sources, one obtains the light transport matrix of that subject, which enables image-based relighting in novel env...
journal
10.1145/3414685.3417821
2010.08888
title_snapshot
10.1145/3414685.3417847
Deep combiner for independent and correlated pixel estimates
https://doi.org/10.1145/3414685.3417847
[ "Jonghee Back", "Binh-Son Hua", "Toshiya Hachisuka", "Bochang Moon" ]
Monte Carlo integration is an efficient method to solve a high-dimensional integral in light transport simulation, but it typically produces noisy images due to its stochastic nature. Many existing methods, such as image denoising and gradient-domain reconstruction, aim to mitigate this noise by introducing some form o...
journal
10.1145/3414685.3417847
null
null
10.1145/3414685.3417831
RoboGrammar: graph grammar for terrain-optimized robot design
https://doi.org/10.1145/3414685.3417831
[ "Allan Zhao", "Jie Xu", "Mina Konaković-Luković", "Josephine Hughes", "Andrew Spielberg", "Daniela Rus", "Wojciech Matusik" ]
We present RoboGrammar , a fully automated approach for generating optimized robot structures to traverse given terrains. In this framework, we represent each robot design as a graph, and use a graph grammar to express possible arrangements of physical robot assemblies. Each robot design can then be expressed as a sequ...
journal
10.1145/3414685.3417831
null
null
10.1145/3414685.3417861
Modular primitives for high-performance differentiable rendering
https://doi.org/10.1145/3414685.3417861
[ "Samuli Laine", "Janne Hellsten", "Tero Karras", "Yeongho Seol", "Jaakko Lehtinen", "Timo Aila" ]
We present a modular differentiable renderer design that yields performance superior to previous methods by leveraging existing, highly optimized hardware graphics pipelines. Our design supports all crucial operations in a modern graphics pipeline: rasterizing large numbers of triangles, attribute interpolation, filter...
journal
10.1145/3414685.3417861
2011.03277
title_snapshot
10.1145/3414685.3417781
Match: differentiable material graphs for procedural material capture
https://doi.org/10.1145/3414685.3417781
[ "Liang Shi", "Beichen Li", "Miloš Hašan", "Kalyan Sunkavalli", "Tamy Boubekeur", "Radomir Mech", "Wojciech Matusik" ]
We present MATch , a method to automatically convert photographs of material samples into production-grade procedural material models. At the core of MATch is a new library DiffMat that provides differentiable building blocks for constructing procedural materials, and automatic translation of large-scale procedural mod...
journal
10.1145/3414685.3417781
null
null
10.1145/3414685.3417865
Weavecraft: an interactive design and simulation tool for 3D weaving
https://doi.org/10.1145/3414685.3417865
[ "Rundong Wu", "Joy Xiaoji Zhang", "Jonathan Leaf", "Xinru Hua", "Ante Qu", "Claire Harvey", "Emily Holtzman", "Joy Ko", "Brooks Hagan", "Doug James", "François Guimbretière", "Steve Marschner" ]
3D weaving is an emerging technology for manufacturing multilayer woven textiles. In this work, we present Weavecraft: an interactive, simulation-based design tool for 3D weaving. Unlike existing textile software that uses 2D representations for design patterns, we propose a novel weave block representation that helps ...
journal
10.1145/3414685.3417865
null
null
10.1145/3414685.3417835
Shape approximation by developable wrapping
https://doi.org/10.1145/3414685.3417835
[ "Alexandra Ion", "Michael Rabinovich", "Philipp Herholz", "Olga Sorkine-Hornung" ]
We present an automatic tool to approximate curved geometries with piece-wise developable surfaces. At the center of our work is an algorithm that wraps a given 3D input surface with multiple developable patches, each modeled as a discrete orthogonal geodesic net. Our algorithm features a global optimization routine fo...
journal
10.1145/3414685.3417835
null
null
10.1145/3414685.3417796
TAP-Net: transport-and-pack using reinforcement learning
https://doi.org/10.1145/3414685.3417796
[ "Ruizhen Hu", "Juzhan Xu", "Bin Chen", "Minglun Gong", "Hao Zhang", "Hui Huang" ]
We introduce the transport-and-pack (TAP) problem, a frequently encountered instance of real-world packing, and develop a neural optimization solution based on reinforcement learning. Given an initial spatial configuration of boxes, we seek an efficient method to iteratively transport and pack the boxes compactly into ...
journal
10.1145/3414685.3417796
2009.01469
title_snapshot
10.1145/3414685.3417875
Real-time rendering of decorative sound textures for soundscapes
https://doi.org/10.1145/3414685.3417875
[ "Jinta Zheng", "Shih-Hsuan Hung", "Kyle Hiebel", "Yue Zhang" ]
Audio recordings contain rich information about sound sources and their properties such as the location, loudness, and frequency of events. One prevalent component in sound recordings is the sound texture, which contains a massive number of events. In such a texture, there can be some distinct and repeated sounds that ...
journal
10.1145/3414685.3417875
null
null
10.1145/3414685.3417827
X-Fields: implicit neural view-, light- and time-image interpolation
https://doi.org/10.1145/3414685.3417827
[ "Mojtaba Bemana", "Karol Myszkowski", "Hans-Peter Seidel", "Tobias Ritschel" ]
We suggest to represent an X-Field ---a set of 2D images taken across different view, time or illumination conditions, i.e., video, lightfield, reflectance fields or combinations thereof---by learning a neural network (NN) to map their view, time or light coordinates to 2D images. Executing this NN at new coordinates r...
journal
10.1145/3414685.3417827
2010.00450
title_snapshot
10.1145/3414685.3417879
Neural light field 3D printing
https://doi.org/10.1145/3414685.3417879
[ "Quan Zheng", "Vahid Babaei", "Gordon Wetzstein", "Hans-Peter Seidel", "Matthias Zwicker", "Gurprit Singh" ]
Modern 3D printers are capable of printing large-size light-field displays at high-resolutions. However, optimizing such displays in full 3D volume for a given light-field imagery is still a challenging task. Existing light field displays optimize over relatively small resolutions using a few co-planar layers in a 2.5D...
journal
10.1145/3414685.3417879
null
null
10.1145/3414685.3417863
A novel discretization and numerical solver for non-fourier diffusion
https://doi.org/10.1145/3414685.3417863
[ "Tao Xue", "Haozhe Su", "Chengguizi Han", "Chenfanfu Jiang", "Mridul Aanjaneya" ]
We introduce the C-F diffusion model [Anderson and Tamma 2006; Xue et al. 2018] to computer graphics for diffusion-driven problems that has several attractive properties: (a) it fundamentally explains diffusion from the perspective of the non-equilibrium statistical mechanical Boltzmann Transport Equation, (b) it allow...
journal
10.1145/3414685.3417863
null
null
10.1145/3414685.3417785
Synthesizing light field from a single image with variable MPI and two network fusion
https://doi.org/10.1145/3414685.3417785
[ "Qinbo Li", "Nima Khademi Kalantari" ]
We propose a learning-based approach to synthesize a light field with a small baseline from a single image. We synthesize the novel view images by first using a convolutional neural network (CNN) to promote the input image into a layered representation of the scene. We extend the multiplane image (MPI) representation b...
journal
10.1145/3414685.3417785
null
null
10.1145/3414685.3417881
Screen-space blue-noise diffusion of monte carlo sampling error via hierarchical ordering of pixels
https://doi.org/10.1145/3414685.3417881
[ "Abdalla G. M. Ahmed", "Peter Wonka" ]
We present a novel technique for diffusing Monte Carlo sampling error as a blue noise in screen space. We show that automatic diffusion of sampling error can be achieved by ordering the pixels in a way that preserves locality, such as Morton's Z-ordering, and assigning the samples to the pixels from successive sub-sequ...
journal
10.1145/3414685.3417881
null
null
10.1145/3414685.3417813
Rendering near-field speckle statistics in scattering media
https://doi.org/10.1145/3414685.3417813
[ "Chen Bar", "Ioannis Gkioulekas", "Anat Levin" ]
We introduce rendering algorithms for the simulation of speckle statistics observed in scattering media under coherent near-field imaging conditions. Our work is motivated by the recent proliferation of techniques that use speckle correlations for tissue imaging applications: The ability to simulate the image measureme...
journal
10.1145/3414685.3417813
null
null
10.1145/3414685.3417786
A reduced-precision network for image reconstruction
https://doi.org/10.1145/3414685.3417786
[ "Manu Mathew Thomas", "Karthik Vaidyanathan", "Gabor Liktor", "Angus G. Forbes" ]
Neural networks are often quantized to use reduced-precision arithmetic, as it greatly improves their storage and computational costs. This approach is commonly used in image classification and natural language processing applications. However, using a quantized network for the reconstruction of HDR images can lead to ...
journal
10.1145/3414685.3417786
null
null
10.1145/3414685.3417873
Manga filling style conversion with screentone variational autoencoder
https://doi.org/10.1145/3414685.3417873
[ "Minshan Xie", "Chengze Li", "Xueting Liu", "Tien-Tsin Wong" ]
Western color comics and Japanese-style screened manga are two popular comic styles. They mainly differ in the style of region-filling. However, the conversion between the two region-filling styles is very challenging, and manually done currently. In this paper, we identify that the major obstacle in the conversion bet...
journal
10.1145/3414685.3417873
null
null
End of preview. Expand in Data Studio
README.md exists but content is empty.
Downloads last month
55

Collection including ai-conferences/SIGGRAPHAsia2020