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0ZyGFrfn9R
Radially Distorted Homographies, Revisited
https://openreview.net/forum?id=0ZyGFrfn9R
[ "Mårten Wadenbäck", "Marcus Valtonen Örnhag", "Johan Edstedt" ]
Poster
Homographies are among the most prevalent transformations occurring in geometric computer vision and projective geometry, and homography estimation is consequently a crucial step in a wide assortment of computer vision tasks. When working with real images, which are often afflicted with geometric distortions caused by ...
[ "homography", "radial distortion", "minimal solver" ]
We revisit the problem of simultaneously estimating a homography and radial distortion, and derive new fast, stable and accurate solvers for all the relevant cases.
1
2508.21190
title_snapshot
AATCaNAsoH
DetailGen3D: Generative 3D Geometry Enhancement via Data-Dependent Flow
https://openreview.net/forum?id=AATCaNAsoH
[ "Ken Deng", "Yuan-Chen Guo", "Jingxiang Sun", "Zi-Xin Zou", "Yangguang Li", "Xin Cai", "Yan-Pei Cao", "Yebin Liu", "Ding Liang" ]
Poster
Modern 3D generation methods can rapidly create shapes from sparse or single views, but their outputs often lack geometric detail due to computational constraints. We present DetailGen3D, a generative approach specifically designed to enhance these synthetically generated 3D shapes. Our key insight is to model the coar...
[ "3D Geometry Refinement", "Data-Dependent Flow", "Token Matching" ]
We introduce a large flow-based 3D generative model for geometry refinement.
4
2411.16820
title_snapshot
JVxlXIcjD0
Quantum Multiple Rotation Averaging
https://openreview.net/forum?id=JVxlXIcjD0
[ "Shuteng Wang", "Natacha Kuete Meli", "Michael Moeller", "Vladislav Golyanik" ]
Poster
Multiple rotation averaging (MRA) is a fundamental optimization problem in 3D vision and robotics that aims to recover globally consistent absolute rotations from noisy relative measurements. Established classical methods, such as L1-IRLS and Shonan, face limitations including local minima susceptibility and reliance o...
[ "quantum annealing", "rotation averaging" ]
a new rotation averaging algorithm using quantum annealing
7
2602.10115
title_snapshot
KRNErxXkVa
HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation
https://openreview.net/forum?id=KRNErxXkVa
[ "Hou In Derek Pun", "Hou In Ivan Tam", "Austin Wang", "Xiaoliang Huo", "Angel X Chang", "Manolis Savva" ]
Poster
Despite advances in indoor 3D scene layout generation, synthesizing scenes with dense object arrangements remains challenging. Existing methods focus on large furniture while neglecting smaller objects, resulting in unrealistically empty scenes. Those that place small objects typically do not honor arrangement specific...
[ "3D indoor scene generation", "procedural modeling", "neurosymbolic methods", "visual programs" ]
null
9
2503.16848
title_snapshot
24GUlu6sO0
KaoLRM: Repurposing Pre-trained Large Reconstruction Models for Parametric 3D Face Reconstruction
https://openreview.net/forum?id=24GUlu6sO0
[ "Qingtian Zhu", "Xu Cao", "Zhixiang Wang", "Yinqiang Zheng", "Takafumi Taketomi" ]
Poster
We propose KaoLRM to re-target the learned prior of the Large Reconstruction Model (LRM) for parametric 3D face reconstruction from single-view images. Parametric 3D Morphable Models (3DMMs) have been widely used for facial reconstruction due to their compact and interpretable parameterization, yet existing 3DMM regres...
[ "Head Avatar", "Large Reconstruction Model", "Parametric Modeling" ]
null
10
2601.12736
title_snapshot
NvrHpOgwe0
Reconstructing Hand-Held Objects in 3D from Images and Videos
https://openreview.net/forum?id=NvrHpOgwe0
[ "Jane Wu", "Georgios Pavlakos", "Georgia Gkioxari", "Jitendra Malik" ]
Poster
Objects manipulated by the hand (i.e., manipulanda) are particularly challenging to reconstruct from Internet videos. Not only does the hand occlude much of the object, but also the object is often only visible in a small number of image pixels. At the same time, two strong anchors emerge in this setting: (1) estimated...
[ "hand-held object reconstruction; hand-object interaction; monocular reconstruction" ]
We present a scalable paradigm for hand-held object reconstruction that builds on recent breakthroughs in large language/vision models and 3D object datasets.
12
2404.06507
title_snapshot
GBD4NzNft8
EventNeuS: 3D Mesh Reconstruction from a Single Event Camera
https://openreview.net/forum?id=GBD4NzNft8
[ "Shreyas Sachan", "Viktor Rudnev", "Mohamed Elgharib", "Christian Theobalt", "Vladislav Golyanik" ]
Poster
Event cameras offer a considerable alternative to RGB cameras in many scenarios. While there are recent works on event-based novel-view synthesis, dense 3D mesh reconstruction remains scarcely explored and existing event-based techniques are severely limited in their 3D reconstruction accuracy. To address this limitati...
[ "3D mesh reconstruction", "signed distance fields" ]
learning SDFs through volumetric rendering from an event stream observing a single rigid object
13
2602.03847
title_snapshot
p5PGrx7HbX
TRASE: Tracking-free 4D Segmentation and Editing
https://openreview.net/forum?id=p5PGrx7HbX
[ "Yun-Jin Li", "Mariia Gladkova", "Yan Xia", "Daniel Cremers" ]
Poster
Understanding dynamic 3D scenes is crucial for extended reality (XR) and autonomous driving. Incorporating semantic information into 3D reconstruction enables holistic scene representations, unlocking immersive and interactive applications. To this end, we introduce TRASE, a novel tracking-free 4D segmentation method f...
[ "dynamic scene segmentation", "novel view synthesis", "3D Gaussian Splatting" ]
null
15
2411.19290
title_snapshot
exKr285KEA
RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splatting
https://openreview.net/forum?id=exKr285KEA
[ "Georgios Kouros", "Minye Wu", "Tinne Tuytelaars" ]
Poster
In this work, we address specular appearance in inverse rendering using 2D Gaussian splatting with deferred shading and argue for a refinement stage to improve specular detail, thereby bridging the gap with reconstruction-only methods. Our pipeline estimates editable material properties and environment illumination whi...
[ "inverse rendering", "gaussian splatting", "relighting", "scene editing" ]
Inverse rendering based on 2DGS, deferred shading, and specular residuals for glossy objects
20
2504.18468
title_snapshot
qzYD9fKEgU
PALM: A Dataset and Baseline for Learning Multi-subject Hand Prior
https://openreview.net/forum?id=qzYD9fKEgU
[ "Zicong Fan", "Edoardo Remelli", "David Dimond", "Fadime Sener", "Liuhao Ge", "Bugra Tekin", "Cem Keskin", "Shreyas Hampali" ]
Poster
The ability to grasp objects, signal with gestures, and share emotion through touch all stem from the unique capabilities of human hands. Yet creating high-quality personalized hand avatars from images remains challenging due to complex geometry, appearance, and articulation, particularly under unconstrained lighting a...
[ "dataset", "hand avatar", "multi-subject hand prior", "hand personalization" ]
null
22
2511.05403
title_snapshot
NX2IKrGF1e
Semantic-Free Procedural 3D Shapes Are Surprisingly Good Teachers
https://openreview.net/forum?id=NX2IKrGF1e
[ "Xuweiyi Chen", "Zezhou Cheng" ]
Poster
Self-supervised learning has emerged as a promising approach for acquiring transferable 3D representations from unlabeled 3D point clouds. Unlike 2D images, which are widely accessible, acquiring 3D assets requires specialized expertise or professional 3D scanning equipment, making it difficult to scale and raising cop...
[ "3D Representation Learning", "SSL" ]
null
23
2411.17467
title_snapshot
3oL84lYOVi
Reflect3r: Single-View 3D Stereo Reconstruction Aided by Mirror Reflections
https://openreview.net/forum?id=3oL84lYOVi
[ "Jing Wu", "Zirui Wang", "Iro Laina", "Victor Adrian Prisacariu" ]
Poster
Mirror reflections are common in everyday environments and can provide stereo information within a single capture, as the real and reflected virtual views are visible simultaneously. We exploit this property by treating the reflection as an auxiliary view and designing a transformation that constructs a physically vali...
[ "Single-view 3D reconstruction", "Mirror", "Reflections" ]
null
30
2509.20607
title_snapshot
6wE2VAAjJY
UniLiPs: Unified LiDAR Pseudo-Labeling with Geometry-Grounded Dynamic Scene Decomposition
https://openreview.net/forum?id=6wE2VAAjJY
[ "Filippo Ghilotti", "Samuel Brucker", "Nahku Saidy", "Matteo Matteucci", "Mario Bijelic", "Felix Heide" ]
Poster
Unlabeled LiDAR logs, in autonomous driving applications, are inherently a gold mine of dense 3D geometry hiding in plain sight - yet they are almost useless without human labels, highlighting a dominant cost barrier for autonomous-perception research. In this work we tackle this bottleneck by leveraging temporal–geom...
[ "Pseudo Labelling", "Auto Labelling" ]
By exploiting temporal-geometric fusion across LiDAR scans, we fuse cues from 2-D foundation models to generate 3-D consistent pseudo-labels for semantic segmentation, object detection, and densified depth.
33
2601.05105
title_snapshot
iGuaE1TalH
Text-to-3D Generation using Jensen-Shannon Score Distillation
https://openreview.net/forum?id=iGuaE1TalH
[ "Khoi Hoang Do", "Binh-Son Hua" ]
Poster
Score distillation sampling is an effective technique to generate 3D models from text prompts, utilizing pre-trained large-scale text-to-image diffusion models as guidance. However, the produced 3D assets tend to be oversaturated, over-smoothed, and have limited diversity. These issues are a result of a reverse Kullbac...
[ "Text-to-3D Generation", "Score Distilation", "Jensen Shannon Divergence", "Low-density Sampling" ]
null
38
2503.10660
title_snapshot
F0OX4UlZHq
VideoLifter: Lifting Videos to 3D with Fast Hierarchical Stereo Alignment
https://openreview.net/forum?id=F0OX4UlZHq
[ "Wenyan Cong", "Hanqing Zhu", "Kevin Wang", "Jiahui Lei", "Colton Stearns", "Yuanhao Cai", "Dilin Wang", "Rakesh Ranjan", "Matt Feiszli", "Leonidas Guibas", "Zhangyang Wang", "Weiyao Wang", "Zhiwen Fan" ]
Poster
Efficiently reconstructing 3D scenes from monocular video remains a core challenge in computer vision, vital for applications in virtual reality, robotics, and scene understanding. Recently, frame-by-frame progressive reconstruction without camera poses is commonly adopted, incurring high computational overhead and com...
[ "efficiency", "3D reconstruction from video", "gaussian splatting", "hierarchy" ]
An efficient video to 3D framework that reconstructs 3D scene using <20% training time than before
42
2501.01949
title_snapshot
ENYoCUJRgx
What does really matter in image goal navigation?
https://openreview.net/forum?id=ENYoCUJRgx
[ "Gianluca Monaci", "Philippe Weinzaepfel", "Christian Wolf" ]
Oral
Image goal navigation requires two different skills: firstly, core navigation skills, including the detection of free space and obstacles, and taking decisions based on an internal representation; and secondly, computing directional information by comparing visual observations to the goal image. Current state-of-the-ar...
[ "Embodied AI", "relative pose estimation", "navigation" ]
null
44
2507.01667
title_snapshot
q1R4xkf0On
Inverse Rendering for High-Genus Surface Meshes from Multi-View Images
https://openreview.net/forum?id=q1R4xkf0On
[ "Xiang Gao", "Xinmu Wang", "Xiaolong Wu", "Jiazhi Li", "Jingyu Shi", "Yu Guo", "Yuanpeng Liu", "Xiyun Song", "Heather Yu", "Zongfang Lin", "David Gu" ]
Poster
We present a topology-informed inverse rendering approach for reconstructing high-genus surface meshes from multi-view images. Compared to 3D representations like voxels and point clouds, mesh-based representations are preferred as they enable the application of differential geometry theory and are optimized for modern...
[ "Inverse Rendering", "Adaptive Rmeshing", "High Genus Surface Meshes", "Multi-views 3D Reconstruction" ]
null
46
2511.18680
title_snapshot
WYdIJD1Vrx
GMT: Goal-Conditioned Multimodal Transformer for 6-DOF Object Trajectory Synthesis in 3D Scenes
https://openreview.net/forum?id=WYdIJD1Vrx
[ "Huajian Zeng", "Abhishek Saroha", "Daniel Cremers", "Xi Wang" ]
Poster
Synthesizing controllable 6-DOF object manipulation trajectories in 3D environments is essential for enabling robots to interact with complex scenes, yet remains challenging due to the need for accurate spatial reasoning, physical feasibility, and multimodal scene understanding. Existing approaches often rely on 2D or ...
[ "object trajectory generation", "multi-modal scene understanding" ]
a novel, effective object trajectory generation model
47
2603.17993
title_snapshot
qSb3m6OYme
Supervising 3D Talking Head Avatars with Analysis-by-Audio-Synthesis
https://openreview.net/forum?id=qSb3m6OYme
[ "Radek Danecek", "Carolin Schmitt", "Senya Polikovsky", "Michael J. Black" ]
Poster
In order to be widely applicable, speech-driven 3D head avatars must articulate their lips in accordance with speech, while also conveying the appropriate emotions with dynamically changing facial expressions. The key problem is that deterministic models produce high-quality lip-sync but without rich expressions, where...
[ "face", "facial animation", "speech-driven animation", "diffusion", "self-supervision" ]
The paper presents a novel mesh-to-speech network which produces speech audio from a 3D facial animation and then shows that using this module for supervision helps 3D talking head avatar training.
48
2504.13386
title_snapshot
gAfTvvCBck
Uncertainty-aware 3D Edge Reconstruction with Difference of Gaussians
https://openreview.net/forum?id=gAfTvvCBck
[ "Caixia Zhou", "Jiahao Ma", "Yaping Huang", "Haibin Ling", "Jing Zhang" ]
Poster
3D edge reconstruction from posed multi-view images remains a critical yet under-explored task. While 3D Gaussian Splatting (3DGS)-based methods have recently achieved promising performance, they face two main challenges. First, edges exhibit clear discontinuities from the background, but the intrinsic smoothness of Ga...
[ "Difference of Gaussians", "Uncertainty", "3D Edge Reconstruction" ]
null
50
null
null
2Ujsvxj558
GRMM: Real-Time High-Fidelity Gaussian Morphable Head Model with Learned Residuals
https://openreview.net/forum?id=2Ujsvxj558
[ "Mohit Mendiratta", "Mayur Deshmukh", "Kartik Teotia", "Vladislav Golyanik", "Adam Kortylewski", "Christian Theobalt" ]
Poster
3D Morphable Models (3DMMs) enable controllable facial geometry and expression editing for reconstruction, animation, and AR/VR, but traditional PCA-based mesh models are limited in resolution, detail, and photorealism. Neural volumetric methods improve realism but remain too slow for interactive use. Recent Gaussian S...
[ "3D Gaussians", "Morphable face model" ]
null
51
2509.02141
title_snapshot
uliScQpLZW
SAIL-Recon: Large SfM by Augmenting Scene Regression with Localization
https://openreview.net/forum?id=uliScQpLZW
[ "Junyuan Deng", "Heng Li", "Tao Xie", "Weiqiang Ren", "Qian Zhang", "Ping Tan", "Xiaoyang Guo" ]
Oral
Scene regression methods, such as VGGT, solve the Structure-from-Motion (SfM) problem by directly regressing camera poses and 3D scene structures from input images. They demonstrate impressive performance in handling images under extreme viewpoint changes. However, these methods struggle to handle a large number of inp...
[ "Structure from Motion", "Scene Regression", "Visual Localizaiton" ]
Solving Large SfM by Augmenting Scene Regression with Localization
53
2508.17972
title_snapshot
Kz05OU0c8f
Learning High-Fidelity Garment Deformation via Skinning-Free Image Transfer
https://openreview.net/forum?id=Kz05OU0c8f
[ "Rong Wang", "Wei Mao", "Changsheng Lu", "Hongdong Li" ]
Poster
We present a novel method for generating 3D garment deformations from given body poses, which is key to a wide range of applications, including virtual try-on and extended reality. To simplify the cloth dynamics, existing methods mostly rely on linear blend skinning to obtain low-frequency posed garment shape and only ...
[ "Garment Deformation", "Image Transfer" ]
null
55
null
null
XXenoBDKBF
Splatography: Sparse multi-view dynamic Gaussian Splatting for film-making challenges
https://openreview.net/forum?id=XXenoBDKBF
[ "Adrian Azzarelli", "Nantheera Anantrasirichai", "David Bull" ]
Poster
Deformable Gaussian Splatting (GS) accomplishes photorealistic dynamic 3-D reconstruction from dense multi-view video (MVV) by learning to deform a canonical GS representation. However, in filmmaking, tight budgets can result in sparse camera configurations, which limits state-of-the-art (SotA) methods when capturing c...
[ "Dynamic Gaussian Splatting", "Sparse Dynamic Reconstruction", "Cinematography", "3D Reconstruction" ]
Sparse multi-view dynamic Gaussian Splatting accomplished by seperately modelling and training the foreground and background
59
2511.05152
title_judge
M0thnYsVuq
Video Depth Propagation
https://openreview.net/forum?id=M0thnYsVuq
[ "Luigi Piccinelli", "Thiemo Wandel", "Christos Sakaridis", "Wim Abbeloos", "Luc Van Gool" ]
Poster
Depth estimation in videos is essential for visual perception in real-world applications. However, existing methods either rely on simple frame-by-frame monocular models, leading to temporal inconsistencies and inaccuracies, or use computationally demanding temporal modeling, unsuitable for real-time applications. Thes...
[ "Depth Estimation", "Video", "Monocular" ]
VeloDepth delivers real-time video depth by propagating prior-frame features with flow and residuals, enforcing temporal consistency for state-of-the-art stability and competitive accuracy.
61
2512.10725
title_snapshot
qDUUGCGL4i
GALA: Guided Attention with Language Alignment for Open Vocabulary Gaussian Splatting
https://openreview.net/forum?id=qDUUGCGL4i
[ "Elena Alegret", "Kunyi Li", "Sen Wang", "Siyun Liang", "Michael Niemeyer", "Stefano Gasperini", "Nassir Navab", "Federico Tombari" ]
Poster
3D scene reconstruction and understanding have gained increasing popularity, yet existing methods struggle to capture fine-grained, language-aware 3D representations from 2D images. In this paper, we present GALA, a novel framework for open-vocabulary 3D scene understanding with 3D Gaussian Splatting (3DGS). GALA disti...
[ "3D Reconstruction", "3D Scene Understanding", "Open-Vocabulary Segmentation", "Gaussian Splatting", "Attention" ]
GALA is an efficient open-vocabulary 3D scene understanding framework that enhances 3D Gaussian Splatting with instance learning and language-aligned features for unified 2D/3D semantic segmentation.
64
2508.14278
title_snapshot
UhHNN5lW67
VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Space
https://openreview.net/forum?id=UhHNN5lW67
[ "Lin Li", "Zehuan Huang", "Haoran Feng", "Gengxiong Zhuang", "Rui Chen", "Chunchao Guo", "Lu Sheng" ]
Oral
3D local editing of specified regions is crucial for the game industry and robot interaction. Recent methods typically edit rendered multi-view images and then reconstruct 3D models, but they face challenges in precisely preserving unedited regions and overall coherence. Inspired by structured 3D generative models, we ...
[ "3D Editing", "3D Generation", "3D Diffusion Model" ]
A training-free 3D editing approach that performs precise and coherent editing in native 3D latent space instead of multi-view space.
66
2508.19247
title_snapshot
8DXDgSKlwk
GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objects
https://openreview.net/forum?id=8DXDgSKlwk
[ "Licheng Shen", "Saining Zhang", "Honghan Li", "Peilin Yang", "Zihao Huang", "Zongzheng Zhang", "Hao Zhao" ]
Poster
Reconstructing articulated objects is essential for building digital twins of interactive environments. However, prior methods typically decouple geometry and motion by first reconstructing object shape in distinct states and then estimating articulation through post-hoc alignment. This separation complicates the recon...
[ "Gaussian Splatting", "Articulated Objects", "Digital twins" ]
null
70
2508.14891
title_snapshot
ymzyZ29H0r
Rethinking Metrics and Diffusion Architecture for 3D Point Cloud Generation
https://openreview.net/forum?id=ymzyZ29H0r
[ "Matteo Bastico", "David Ryckelynck", "Laurent Corté", "Yannick TILLIER", "Etienne Decencière" ]
Poster
As 3D point clouds become a cornerstone of modern technology, the need for sophisticated generative models and reliable evaluation metrics has grown exponentially. In this work, we first expose that some commonly used metrics for evaluating generated point clouds, particularly those based on Chamfer Distance (CD), lack...
[ "3D Point Cloud Generation", "Evaluation Metrics", "Diffusion Models", "Transformers" ]
Generation and Evaluation of Smoother Point Clouds with Novel and Enhanced Metrics and the Diffusion Point Transformer Architecture
72
2511.05308
title_snapshot
qNMzVJLVjX
Tesselation GS: Neural Mesh Gaussians for Robust Monocular Reconstruction of Dynamic Objects
https://openreview.net/forum?id=qNMzVJLVjX
[ "Shuohan Tao", "Boyao Zhou", "Hanzhang Tu", "Yuwang Wang", "Yebin Liu" ]
Poster
3D Gaussian Splatting (GS) enables highly photorealistic scene reconstruction from posed image sequences but struggles with viewpoint extrapolation due to its anisotropic nature, leading to overfitting and poor generalization, particularly in sparse-view and dynamic scene reconstruction. We propose Tessellation GS, a s...
[ "4D Reconstruction", "Dynamic Reconstruction", "Monocular Reconstruction", "3D Gaussian Splatting" ]
Our work accurately reconstruct 4D information from monocular video with challenging setup (static or slow camera motion).
74
2512.07381
title_judge
ZaRdmvvkvF
UniGaussian: Driving Scene Reconstruction from Multiple Camera Models via Unified Gaussian Representations
https://openreview.net/forum?id=ZaRdmvvkvF
[ "Yuan Ren", "Guile Wu", "Runhao Li", "Zheyuan Yang", "Yibo Liu", "Xingxin Chen", "Tongtong Cao", "Bingbing Liu" ]
Poster
Urban scene reconstruction is crucial for real-world autonomous driving simulators. Although existing methods have achieved photorealistic reconstruction, they mostly focus on pinhole cameras and neglect fisheye cameras. In fact, how to effectively simulate fisheye cameras in driving scenes remains an unsolved problem....
[ "Fisheye Camera", "3D Gaussian splatting", "multiple camera models", "scene reconstruction" ]
This work presents a novel approach that learns unified 3D Gaussian representations from multiple camera models for urban scene reconstruction in autonomous driving.
75
2411.15355
title_snapshot
7F0VQ1i5Zr
SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control
https://openreview.net/forum?id=7F0VQ1i5Zr
[ "Xiaohan Zhang", "Sebastian Starke", "Vladimir Guzov", "Zhensong Zhang", "Eduardo Pérez-Pellitero", "Gerard Pons-Moll" ]
Poster
Synthesizing natural human motion that adapts to complex environments while allowing creative control remains a fundamental challenge in motion synthesis. Existing models often fall short, either by assuming flat terrain or lacking the ability to control motion semantics through text. To address these limitations, we i...
[ "Human Motion Synthesis; Human-scene Interaction; Diffusion Model" ]
null
77
2412.15664
title_snapshot
e4Hyvre4Wa
Dense Motion Captioning
https://openreview.net/forum?id=e4Hyvre4Wa
[ "Shiyao Xu", "Benedetta Liberatori", "Gül Varol", "Paolo Rota" ]
Poster
Recent advances in 3D human motion and language integration have primarily focused on text-to-motion generation, leaving the task of motion understanding relatively unexplored. We introduce Dense Motion Captioning, a novel task that aims to temporally localize and caption actions within 3D human motion sequences. Curr...
[ "dense motion captioning", "human motion understanding", "motion captioning" ]
We propose the task of dense motion captioning and the first dataset combined with a simple model.
81
2511.05369
title_snapshot
26S2CwuAf4
Online Video Depth Anything: Temporally-Consistent Depth Prediction with Low Memory Consumption
https://openreview.net/forum?id=26S2CwuAf4
[ "Johann-Friedrich Feiden", "Tim Küchler", "Denis Zavadski", "Bogdan Savchynskyy", "Carsten Rother" ]
Poster
Depth estimation from monocular video has become a key component of many real-world computer vision systems. Recently, Video Depth Anything (VDA) has demonstrated strong performance on long video sequences. However, its reliance on batch processing prohibits its use in an online setting. In this work, we overcome this ...
[ "Online Video Depth Estimation", "Edge Device" ]
null
82
2510.09182
title_snapshot
COPq80tRPd
LOSC: LiDAR Open-voc Segmentation Consolidator
https://openreview.net/forum?id=COPq80tRPd
[ "Nermin Samet", "Gilles Puy", "Renaud Marlet" ]
Oral
We study the use of image-based Vision-Language Models (VLMs) for open-vocabulary segmentation of lidar scans in driving settings. Classically, image semantics can be back-projected onto 3D point clouds. Yet, resulting point labels are noisy and sparse. We consolidate these labels to enforce both spatio-temporal consis...
[ "LiDAR segmentation", "LiDAR semantic segmentation", "LiDAR panoptic segmentation", "3D scene understanding", "VLM", "open-vocabulary", "zero-shot" ]
A simple, annotation-free pipeline that achieves SOTA semantic & panoptic LiDAR segmentation on nuScenes and SemanticKITTI, outperforming even image-dependent methods.
86
2507.07605
title_snapshot
W8c3q3DGYN
3D CoCa: Contrastive Learners are 3D Captioners
https://openreview.net/forum?id=W8c3q3DGYN
[ "Ting Huang", "Zeyu Zhang", "Yemin Wang", "Hao Tang" ]
Poster
3D captioning, which aims to describe the content of 3D scenes in natural language, remains highly challenging due to the inherent sparsity of point clouds and weak cross-modal alignment in existing methods. To address these challenges, we propose **3D CoCa**, a novel unified framework that seamlessly combines contrast...
[ "3D Captioning", "Contrastive Learning", "Multimodal Vision-Language Model" ]
null
87
2504.09518
title_snapshot
caxyd2MdnJ
Structurally Disentangled Feature Fields Distillation for 3D Understanding and Editing
https://openreview.net/forum?id=caxyd2MdnJ
[ "Yoel Levy", "David Shavin", "Itai Lang", "Sagie Benaim" ]
Poster
Recent work demonstrated the ability to leverage or distill pre-trained 2D features obtained using large pre-trained 2D foundation models into 3D features, enabling impressive 3D editing and understanding capabilities with only 2D supervision. While powerful, such features contain significant view-dependent components,...
[ "Neural Radiance Fields", "3D Segmentation", "3D Editing", "Feature Distillation" ]
We distill 2D features into a structurally disentangled feature field that separates view-dependent and view-independent components, leading to improved 3D segmentation and higher-fidelity editing capabilities.
88
2502.14789
title_snapshot
bKPBJHONz6
Masked Modeling for Human Motion Recovery under Occlusions
https://openreview.net/forum?id=bKPBJHONz6
[ "Zhiyin Qian", "Siwei Zhang", "Bharat Lal Bhatnagar", "Federica Bogo", "Siyu Tang" ]
Poster
Human motion reconstruction from monocular videos is a fundamental challenge in computer vision, with broad applications in AR/VR, robotics, and digital content creation, but remains challenging under frequent occlusions in real-world settings.Existing regression-based methods are efficient but fragile to missing obser...
[ "Human motion recovery; Human motion generation" ]
Robust human motion recovery under occlusion with generative masked modeling
89
2601.16079
title_snapshot
W6Y10yeedA
ViSTA-SLAM: Visual SLAM with Symmetric Two-view Association
https://openreview.net/forum?id=W6Y10yeedA
[ "Ganlin Zhang", "Shenhan Qian", "Xi Wang", "Daniel Cremers" ]
Poster
We present ViSTA-SLAM as a real-time monocular visual SLAM system that operates without requiring camera intrinsics, making it broadly applicable across diverse camera setups. At its core, the system employs a lightweight symmetric two-view association (STA) model as the frontend, which simultaneously estimates relativ...
[ "Visual SLAM" ]
We propose a real-time, intrinsics-free monocular SLAM with a lightweight symmetric two-view frontend and a Sim(3) pose graph backend, achieving state-of-the-art tracking and dense 3D reconstruction
94
2509.01584
title_snapshot
rIeputhlON
Structure-grounded Training Strategies Aid Generalization in Stereo Matching
https://openreview.net/forum?id=rIeputhlON
[ "Liangxun Ou", "Yuhui Liu", "Zhenyang Li", "Xiaoyang Bai", "YIFAN PENG" ]
Poster
Stereo matching networks can suffer from generalization challenges when trained on synthetic data and deployed in real-world settings. While existing methods rely on fine-tuning or pre-trained vision foundation models for cross-domain robustness, we revisit this gap from a training perspective and explore a structure-...
[ "Stereo Matching", "Generalization", "Data Augmentation", "Training Strategy" ]
We explore a structure-grounded training design with three strategies that directly improves generalization of RNN-based stereo matching models using only a limited amount of synthetic stereo data.
95
null
null
lfZpGTUJCv
SpatialGen: Layout-guided 3D Indoor Scene Generation
https://openreview.net/forum?id=lfZpGTUJCv
[ "Chuan Fang", "Heng Li", "Yixun Liang", "Jia Zheng", "Yongsen Mao", "Yuan Liu", "Rui Tang", "Zihan Zhou", "Ping Tan" ]
Poster
Creating high-fidelity 3D models of indoor environments is essential for applications in design, virtual reality, and robotics. However, manual 3D modeling remains time-consuming and labor-intensive. While recent advances in generative AI have enabled automated scene synthesis, existing methods often face challenges in...
[ "indoor scene generation", "3D semantic layout", "multi-view multi-modal diffusion." ]
This paper presents SpatialGen, a layout-guided multi-view multi-modal diffusion model for 3D indoor scene generation.
98
2509.14981
title_snapshot
9I15MNZccs
MoAngelo: Motion-Aware Neural Surface Reconstruction for Dynamic Scenes
https://openreview.net/forum?id=9I15MNZccs
[ "Mohamed Ebbed", "Zorah Lähner" ]
Poster
Dynamic scene reconstruction from multi-view videos remains a fundamental challenge in computer vision. While recent neural surface reconstruction methods have achieved remarkable results in static 3D reconstruction, extending these approaches with comparable quality for dynamic scenes introduces significant computatio...
[ "3D Reconstruction", "4D Recontruction", "Neural Implicit Representations", "Neural SDFs", "Geometry" ]
A method to recover high quality geometry of a dynamic scene given multi-view RGB videos
100
2509.15892
title_snapshot
Cd9UFpiDmW
Visibility-Aware Language Aggregation for Open-Vocabulary Segmentation in 3D Gaussian Splatting
https://openreview.net/forum?id=Cd9UFpiDmW
[ "Sen Wang", "Kunyi Li", "Siyun Liang", "Elena Alegret", "Jing Ma", "Nassir Navab", "Stefano Gasperini" ]
Poster
Recently, distilling open-vocabulary language features from 2D images into 3D Gaussians has attracted significant attention. Although existing methods achieve impressive language-based interactions with 3D scenes, we observe two fundamental issues: background Gaussians, which contribute negligibly to a rendered pixel, ...
[ "3D Reconstruction", "3D Scene Understanding", "Open-Vocabulary Segmentation", "3D Gaussian Splatting" ]
We fuse noisy, view-dependent 2D language features into 3D Gaussians via visibility-aware gating and a streaming, weighted geometric median, yielding sharper boundaries and cross-view-consistent open-vocabulary 3D semantics.
101
2509.05515
title_snapshot
g73GP9e5Xu
NeuralFur: Animal Fur Reconstruction from Multi-view Images
https://openreview.net/forum?id=g73GP9e5Xu
[ "Vanessa Skliarova", "Berna Kabadayi", "Anastasios Yiannakidis", "Giorgio Becherini", "Michael J. Black", "Justus Thies" ]
Oral
Reconstructing realistic animal fur geometry from images is a challenging task due to the fine-scale details, self-occlusion, and view-dependent appearance of fur. In contrast to human hairstyle reconstruction, there are also no datasets that can be leveraged to learn a fur prior for different animals. In this work, we...
[ "fur modeling", "animal reconstruction" ]
NeuralFur: Animal Fur Reconstruction from Multi-view Images
103
2601.12481
title_snapshot
VlxoTrN71u
Look Around and Pay Attention: Multi-camera Point Tracking Reimagined with Transformers
https://openreview.net/forum?id=VlxoTrN71u
[ "Bishoy Galoaa", "Xiangyu Bai", "Shayda Moezzi", "Utsav Nandi", "Sai Siddhartha Vivek Dhir Rangoju", "Somaieh Amraee", "Sarah Ostadabbas" ]
Oral
This paper presents LAPA (Look Around and Pay Attention), a novel end-to-end transformer-based architecture for multi-camera point tracking that integrates appearance-based matching with geometric constraints. Traditional pipelines decouple detection, association, and tracking, leading to error propagation and temporal...
[ "Multi-camera point tracking", "3D point correspondence", "Volumetric attention", "Multi-view geometry", "3D trajectory reconstruction", "Cross-view matching", "Structure from motion" ]
We introduce LAPA, the first end-to-end transformer architecture for multi-camera point tracking that uses volumetric attention to maintain consistent 3D trajectories across views and through occlusions.
105
2512.04213
title_snapshot
aq7uMwZiX1
Open Vocabulary Monocular 3D Object Detection
https://openreview.net/forum?id=aq7uMwZiX1
[ "Jin Yao", "Hao Gu", "Xuweiyi Chen", "Jiayun Wang", "Zezhou Cheng" ]
Poster
We propose and study open-vocabulary monocular 3D detection, a novel task that aims to detect objects of any categories in metric 3D space from a single RGB image. Existing 3D object detectors either rely on costly sensors such as LiDAR or multi-view setups, or remain confined to closed vocabularies settings with limit...
[ "3D Object Detection", "Monocular 3D Object Detection", "Open Vocabulary" ]
This work explores 3D object detection from single images without predefined categories by lifting open-vocabulary 2D detectors into 3D space.
107
2411.16833
title_snapshot
XNxLDhy0nN
LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines
https://openreview.net/forum?id=XNxLDhy0nN
[ "Safa C. Medin", "Gengyan Li", "Ziqian Bai", "Ruofei Du", "Leonhard Helminger", "Yinda Zhang", "Stephan J. Garbin", "Philip L. Davidson", "Gregory W. Wornell", "Thabo Beeler", "Abhimitra Meka" ]
Poster
We introduce a novel representation for efficient classical rendering of photorealistic 3D face avatars. Leveraging recent advances in radiance fields anchored to parametric face models, our approach achieves controllable volumetric rendering of complex facial features, including hair, skin, and eyes. At enrollment tim...
[ "head avatars", "neural rendering" ]
We present a real-time volumetric face avatar method that is natively compatible with existing streaming systems and legacy graphics platforms
109
2601.12285
title_snapshot
IVweUmBvFC
NeuSEditor: From Multi-View Images to Text-Guided Neural Surface Edits
https://openreview.net/forum?id=IVweUmBvFC
[ "Nail Ibrahimli", "Julian F. P. Kooij", "Liangliang Nan" ]
Poster
Implicit surface representations are valued for their compactness and continuity, but they pose significant challenges for editing. Despite recent advancements, existing methods often fail to preserve identity and maintain geometric consistency during editing. To address these challenges, we present NeuSEditor, a nov...
[ "neural rendering + diffusion models + 3D scene editing + implicit fields + multi-view data" ]
null
110
2505.10827
title_snapshot
ARdBBXtsy7
SAMa: Material-aware 3D Selection and Segmentation
https://openreview.net/forum?id=ARdBBXtsy7
[ "Michael Fischer", "Iliyan Georgiev", "Thibault Groueix", "Vladimir Kim", "Tobias Ritschel", "Valentin Deschaintre" ]
Poster
Decomposing 3D assets into material parts is a common task for artists, yet remains a highly manual process. In this work, we introduce Select Any Material (SAMa), a material selection approach for in-the-wild objects in arbitrary 3D representations. Building on SAM2’s video prior, we construct a material-centric video...
[ "material selection", "materials", "3D selection", "material segmentation", "object segmentation" ]
We re-purpose the multi-view consistency of a 2D video model to achieve fast, efficient and 3D-consistent material selection.
111
2411.19322
title_snapshot
sncanvgvUn
Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-on
https://openreview.net/forum?id=sncanvgvUn
[ "Zhiyi Chen", "Hsuan-I Ho", "Tianjian Jiang", "Jie Song", "Manuel Kaufmann", "Chen Guo" ]
Poster
We introduce Gaussian Wardrobe, a novel framework to digitalize compositional 3D neural avatars from multi-view videos. Existing methods for 3D neural avatars typically treat the human body and clothing as an inseparable entity. However, this paradigm fails to capture the dynamics of complex free-form garments and limi...
[ "3D Avatars", "Digital Humans", "3D Gaussians", "Virtual Try-on", "Clothing", "Animation" ]
Gaussian Wardrobe is a novel approach to digitalize compositional 3D Gaussian avatars from multi-view video, allowing for 3D virtual try-on.
112
2603.04290
title_snapshot
lRjg2HWAcj
Finding NeMO: A Geometry-Aware Representation of Template Views for Few-Shot Perception
https://openreview.net/forum?id=lRjg2HWAcj
[ "Sebastian Jung", "Leonard Klüpfel", "Rudolph Triebel", "Maximilian Durner" ]
Oral
We present Neural Memory Object (NeMO), a novel object-centric representation that can be used to detect, segment and estimate the 6DoF pose of objects unseen during training using RGB images. Our method consists of an encoder that requires only a few RGB template views depicting an object to generate a sparse object-l...
[ "Few-Shot", "One-Shot", "6DoF Object Pose Estimation", "Object Detection", "Object Segmentation", "Object Reconstruction" ]
Combining RGB Template Images of unseen objects into a Geometric Representation to perform Detection, Segmentation and Pose Estimation without retraining.
115
2602.04343
title_snapshot
UQHiAuI2mO
J-NeuS: Joint field optimization for Neural Surface reconstruction in urban scenes with limited image overlap
https://openreview.net/forum?id=UQHiAuI2mO
[ "Fusang WANG", "Hala Djeghim", "Fabien Moutarde", "Désiré Sidibé" ]
Poster
Reconstructing the surrounding surface geometry from recorded driving sequences poses a significant challenge due to the limited image overlap and complex topology of urban environments. SoTA neural implicit surface reconstruction methods often struggle in such setting, either failing due to small vision overlap or exh...
[ "Surface Reconstruction", "Autonomous Driving", "Hybrid Radiance Fields" ]
null
116
2501.03932
title_snapshot
rtBgTFrYcd
GSFix3D: Diffusion-Guided Repair of Novel Views in Gaussian Splatting
https://openreview.net/forum?id=rtBgTFrYcd
[ "Jiaxin Wei", "Stefan Leutenegger", "Simon Schaefer" ]
Poster
Recent developments in 3D Gaussian Splatting have significantly enhanced novel view synthesis, yet generating high-quality renderings from extreme novel viewpoints or partially observed regions remains challenging. Meanwhile, diffusion models exhibit strong generative capabilities, but their lack of awareness of specif...
[ "Novel view repair", "3D reconstruction", "3D Gaussian Splatting" ]
null
117
2508.14717
title_snapshot
mM1G4RNcOV
Dream, Lift, Animate: From Single Images to Animatable Gaussian Avatars
https://openreview.net/forum?id=mM1G4RNcOV
[ "Marcel C. Buehler", "Ye Yuan", "Xueting Li", "Yangyi Huang", "Koki Nagano", "Umar Iqbal" ]
Poster
We introduce Dream, Lift, Animate (DLA), a novel framework that reconstructs animatable 3D human avatars from a single image. This is achieved by leveraging multi-view generation, 3D Gaussian lifting, and pose-aware UV-space mapping of 3D Gaussians. Given an image, we first dream plausible multi-views using a video dif...
[ "Animatable Human Avatar", "One-shot avatar", "human reconstruction", "UV mapping" ]
Feedforward animatable human avatar from a single image
125
2507.15979
title_snapshot
QXlKp7PPd7
Enhancing 3D Object Tracking via Dual-Context Propagation and Temporal Context Fusion
https://openreview.net/forum?id=QXlKp7PPd7
[ "Peijing Jiang", "Yuanping Zhang", "Jinlong Pang", "Zhongjun Lin" ]
Poster
Point cloud-based 3D single object tracking (3D SOT) plays a pivotal role in applications such as autonomous driving and robotic vision. Despite recent progress, most existing approaches rely solely on current-frame features for target localization. This approach overlooks temporal information that is crucial for robus...
[ "3D object tracking", "feature matching", "dual-context propagation", "temporal fusion", "cross attention" ]
DT-Tracker boosts 3D object tracking robustness via bidirectional feature propagation and adaptive temporal fusion, handling occlusion and appearance changes effectively.
126
null
null
4NxONFB4nI
MonoSISTR: Monocular 3D Object Detection via Staged Iterative Structure and Target Refinement
https://openreview.net/forum?id=4NxONFB4nI
[ "Genlin Zhou", "Cheng Feng", "Feng Lu", "Zige Wang", "Zhen Chen", "Congxuan Zhang" ]
Poster
Monocular 3D object detection aims to predict object category, position, size, and orientation from a single RGB image. Existing DETR-based monocular 3D detectors suffer from maintaining consistent high-confidence responses due to weak or incomplete target features, resulting in information loss for distant and occlude...
[ "Monocular 3D detector", "detection transformer" ]
null
127
null
null
IW5suzg9zn
Improving Multi-View Reconstruction via Texture-Guided Gaussian-Mesh Joint Optimization
https://openreview.net/forum?id=IW5suzg9zn
[ "Zhejia Cai", "Puhua Jiang", "Shiwei Mao", "Hongkun Cao", "Ruqi Huang" ]
Poster
Reconstructing real-world objects from multi-view images is essential for applications in 3D editing, AR/VR, and digital content creation. Existing methods typically prioritize either geometric accuracy (Multi-View Stereo) or photorealistic rendering (Novel View Synthesis), often decoupling geometry and appearance opti...
[ "Multi-view Reconstruction", "3DGS", "Remeshing", "Relighting." ]
null
130
2511.03950
title_snapshot
ypBfokcXvA
INTERIORAGENT: LLM Agent for Interior Design aware 3D Layout Generation
https://openreview.net/forum?id=ypBfokcXvA
[ "Kunal Gupta", "Ishit Mehta", "Kun Wang", "Nicholas Chua", "Abhimanyu Krishna", "Yan Deng", "Ravi Ramamoorthi", "Manmohan Chandraker" ]
Poster
Creating interior layout designs has numerous applications, including virtual reality, architectural visualization and real estate planning. Generating realistic and functional indoor scenes requires a nuanced understanding of spatial configurations and human-centered design principles. We propose InteriorAgent, an LLM...
[ "LLM Agent", "3D Generation", "Interior Design" ]
3D indoor scene generation using an LLM Agent which uses an interior-design aware domain specific language and thus gets awesome results.
133
null
null
09WlFpCoc3
CamC2V: Context-aware Controllable Video Generation
https://openreview.net/forum?id=09WlFpCoc3
[ "Luis Denninger", "Sina Mokhtarzadeh Azar", "Juergen Gall" ]
Poster
Recently, image-to-video (I2V) diffusion models have demonstrated impressive scene understanding and generative quality, incorporating image conditions to guide generation. However, these models primarily animate static images without extending beyond their provided context. Introducing additional constraints, such as ...
[ "Diffusion Models", "Camera-controlled Generation", "Context-aware Generation" ]
null
137
2504.06022
title_snapshot
RsdOUMBVz9
CropCraft: Complete Structural Characterization of Crop Plants from Images
https://openreview.net/forum?id=RsdOUMBVz9
[ "Albert J. Zhai", "Xinlei Wang", "Kaiyuan Li", "Zhao Jiang", "Junxiong Zhou", "Sheng Wang", "Zhenong Jin", "Kaiyu Guan", "Shenlong Wang" ]
Oral
The ability to automatically build 3D digital twins of plants from images has countless applications in agriculture, environmental science, robotics, and other fields. However, current 3D reconstruction methods fail to recover complete shapes of plants due to heavy occlusion and complex geometries. In this work, we pre...
[ "shape analysis", "procedural modeling", "agriculture", "plants" ]
We propose a method that produces complete, biologically-grounded 3D models of crop canopies from images despite heavy occlusion.
138
2411.09693
title_snapshot
E8aqz5lrRN
AvatarTex: High-Fidelity Facial Texture Reconstruction from Single-Image Stylized Avatars
https://openreview.net/forum?id=E8aqz5lrRN
[ "Yuda Qiu", "Xiao Zitong", "Yiwei Zuo", "Zisheng Ye", "Weikai Chen", "Xiaoguang Han" ]
Poster
We present AvatarTex, a high-fidelity facial texture reconstruction framework capable of generating both stylized and photorealistic textures from a single image. Existing methods struggle with stylized avatars due to the lack of diverse multi-style datasets and challenges in maintaining geometric consistency in non-st...
[ "Stylized Human Face", "Facial Texture" ]
null
143
2511.06721
title_snapshot
HgLbN4tt4n
InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videos
https://openreview.net/forum?id=HgLbN4tt4n
[ "Yangsong Zhang", "Abdul Ahad Butt", "Gül Varol", "Ivan Laptev" ]
Poster
Human motion generation has shown great advances thanks to the recent diffusion models trained on large-scale motion capture data. Most of existing works, however, currently target animation of isolated people in empty scenes. Meanwhile, synthesizing realistic human–object interactions in complex 3D scenes remains a c...
[ "3D human motion dataset", "Human object interaction" ]
null
144
2509.00767
title_snapshot
jRjtk4U30i
FastMesh: Efficient Artistic Mesh Generation via Component Decoupling
https://openreview.net/forum?id=jRjtk4U30i
[ "Jeonghwan Kim", "Yushi LAN", "Armando Fortes", "Yongwei Chen", "Xingang Pan" ]
Poster
Recent mesh generation approaches typically tokenize triangle meshes into sequences of tokens and train autoregressive models to generate these tokens sequentially. Despite substantial progress, such token sequences inevitably reuse vertices multiple times to fully represent manifold meshes, as each vertex is shared by...
[ "Mesh Generation" ]
Efficient artistic mesh generation via component decoupling—using ~23% of the tokens and achieving 8× faster, higher-fidelity results.
145
2508.19188
title_snapshot
zkUPdTWVn2
Revisiting Depth Representations for Feed-Forward 3D Gaussian Splatting
https://openreview.net/forum?id=zkUPdTWVn2
[ "Duochao Shi", "Weijie Wang", "Donny Y. Chen", "Zeyu Zhang", "Jia-Wang Bian", "Bohan Zhuang" ]
Poster
Depth maps are widely used in feed-forward 3D Gaussian Splatting (3DGS) pipelines by unprojecting them into 3D point clouds for novel view synthesis. This approach offers advantages such as efficient training, the use of known camera poses, and accurate geometry estimation. However, depth discontinuities, which are par...
[ "feed-forward 3dgs", "novel view synthesis", "point maps", "multi-view stereo" ]
We introduce PM-Loss, a novel regularization loss based on a learned point map for feed-forward 3DGS.
146
2506.05327
title_snapshot
BwOpEUU4T1
M2SVid: End-to-End Inpainting and Refinement for Monocular-to-Stereo Video Conversion
https://openreview.net/forum?id=BwOpEUU4T1
[ "Nina Shvetsova", "Goutam Bhat", "Prune Truong", "Hilde Kuehne", "Federico Tombari" ]
Poster
We tackle the problem of monocular-to-stereo video conversion and propose a novel architecture for inpainting and refinement of the warped right view obtained by depth-based reprojection of the input left view. We extend the Stable Video Diffusion (SVD) model to utilize the input left video, the warped right video, an...
[ "Stereo Video Conversion", "Diffusion Models", "Monocular-to-Stereo Video Generation" ]
null
147
2505.16565
title_snapshot
GyAb4NJwiq
SuperGSeg: Open-Vocabulary 3D Segmentation with Structured Super-Gaussians
https://openreview.net/forum?id=GyAb4NJwiq
[ "Siyun Liang", "Sen Wang", "Kunyi Li", "Michael Niemeyer", "Stefano Gasperini", "Hendrik Lensch", "Nassir Navab", "Federico Tombari" ]
Oral
3D Gaussian Splatting has recently gained traction for its efficient training and real-time rendering. While its vanilla representation is mainly designed for view synthesis, recent works extended it to scene understanding with language features. However, storing additional high-dimensional features per Gaussian for se...
[ "3D Gaussian Splatting", "Open-Vocabulary Understanding", "Semantic Segmentation" ]
We embed high-dimensional language and semantic features into 3D Gaussian Splatting scenes for open-vocabulary and segmentation tasks using a superpoint-like representation.
148
2412.10231
title_snapshot
8zg3J03uJF
Real-Time Facial Animation of Gaussian Head Avatars via Mocap-to-Parametric Expression Mapping
https://openreview.net/forum?id=8zg3J03uJF
[ "I-Hsin Chen", "Sheng-Yen Huang", "Yi-ping Hung" ]
Poster
We present a real-time system for animating photorealistic 3D Gaussian head avatars driven by motion data from consumer facial mocap systems. At the core of our framework is an efficient regression model that maps mocap-derived blendshape parameters to the expression space of parametric face models, enabling direct con...
[ "Real-time facial animation", "Gaussian head avatars", "Facial motion capture", "Parametric face models", "Expression mapping", "Expression regularization", "Cross-identity reenactment" ]
We bridge consumer-grade facial mocap and photorealistic Gaussian avatars through a lightweight regression guided by expression regularization, achieving superior stability and quality over fitting-based baselines.
149
null
null
ymClQqU3is
Is clustering enough for LiDAR instance segmentation? A state-of-the-art training-free baseline
https://openreview.net/forum?id=ymClQqU3is
[ "Corentin Sautier", "Gilles Puy", "Alexandre Boulch", "Renaud Marlet", "Vincent Lepetit" ]
Poster
Panoptic segmentation of LiDAR point clouds is fundamental to outdoor scene understanding, with autonomous driving being a primary application. While state-of-the-art approaches typically rely on end-to-end deep learning architectures and extensive manual annotations of instances, the significant cost and time investme...
[ "panoptic segmentation", "instance segmentation", "lidar", "unsupervised" ]
This paper proposes a new instance head baseline with no label and no training that reaches state of the art panoptic segmentation
151
2503.13203
title_snapshot
sHFFQTBwfa
GazeD: Context-Aware Diffusion for Accurate 3D Gaze Estimation
https://openreview.net/forum?id=sHFFQTBwfa
[ "Riccardo Catalini", "Davide Di Nucci", "Guido Borghi", "Davide Davoli", "Lorenzo Garattoni", "Gianpiero Francesca", "Yuki Kawana", "Roberto Vezzani" ]
Poster
We introduce GazeD, a new 3D gaze estimation method that jointly provides 3D gaze and human pose from a single RGB image. Leveraging the ability of diffusion models to deal with uncertainty, it generates multiple plausible 3D gaze and pose hypotheses based on the 2D context information extracted from the input image. ...
[ "3d gaze estimation" ]
A new way to estimate the 3d gaze and the pose of humans with the same model
152
2601.12948
title_snapshot
SOKAkXBI25
Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling
https://openreview.net/forum?id=SOKAkXBI25
[ "Cheng Peng", "Jingxiang Sun", "Yushuo Chen", "Zhaoqi Su", "Zhuo Su", "Yebin Liu" ]
Poster
Photorealistic and animatable human avatars are a key enabler for virtual/augmented reality, telepresence, and digital entertainment. While recent advances in 3D Gaussian Splatting (3DGS) have greatly improved rendering quality and efficiency, existing methods still face fundamental challenges, including time-consuming...
[ "Human Avatar", "Gaussian Splatting", "Human Animation", "Parametric Model" ]
null
154
2506.06645
title_snapshot
1rqjAMzq1I
NURBSFit: Robust Fitting of NURBS Surfaces to Point Clouds
https://openreview.net/forum?id=1rqjAMzq1I
[ "Lizeth Joseline Fuentes Perez", "Florent Lafarge", "Renato Pajarola" ]
Poster
NURBS surfaces are compact parametric representations widely used in Computer-Aided Design (CAD) modeling. Decomposing raw 3D data measurements into a set of such elements is a challenging problem that existing methods approach by learning from CAD databases to both segment synthetic data and fit parametric shapes on e...
[ "Robust fitting", "3D point clouds", "NURBS", "geometric modeling" ]
null
157
null
null
uk4inXoqWk
An Integer Linear Programming Approach to Geometrically Consistent Partial-Partial Shape Matching
https://openreview.net/forum?id=uk4inXoqWk
[ "Viktoria Ehm", "Paul Roetzer", "Florian Bernard", "Daniel Cremers" ]
Poster
The task of establishing correspondences between two 3D shapes is a long-standing challenge in computer vision. While numerous studies address full-full and partial-full 3D shape matching, only a limited number of works have explored the partial-partial setting, very likely due to its unique challenges: we must compute...
[ "optimisation", "shape-analysis", "partial", "shape-matching" ]
the first integer linear programming formalism for partial-partial 3D shape matching
158
2602.06590
title_snapshot
z4nQmrbdcA
CAOA - Completion-Assisted Object-CAD Alignment
https://openreview.net/forum?id=z4nQmrbdcA
[ "Hiranya Garbha Kumar", "Minhas Kamal", "Balakrishnan Prabhakaran" ]
Poster
Accurately aligning CAD models to their corresponding objects in indoor RGB-D scans is a central challenge in 3D semantic reconstruction. The task requires estimating a 9-Degree-of-Freedom (DoF) pose—position, rotation, and scale along three axes—but is hindered by noisy and incomplete scans, as well as segmentation er...
[ "indoor semantic reconstruction", "object-CAD alignment", "point cloud completion", "9-DoF pose estimation" ]
This paper presents CAOA, a context-aware point cloud completion and symmetry-aware object-CAD alignment framework with new synthetic and real-world datasets, achieving 17% better alignment than current SOTA on Scan2CAD.
162
2606.18429
title_snapshot
BXOvpzVEQC
SocialGen: Modeling Multi-Human Social Interaction with Language Models
https://openreview.net/forum?id=BXOvpzVEQC
[ "Heng Yu", "Juze Zhang", "Changan Chen", "Tiange Xiang", "Yusu Fang", "Juan Carlos Niebles", "Ehsan Adeli" ]
Poster
Human interactions in everyday life are inherently social, involving engagements with diverse individuals across various contexts. Modeling these social interactions is fundamental to a wide range of real-world applications. In this paper, we introduce SocialGen, the first unified motion-language model capable of model...
[ "Social interaction", "motion language model", "motion generation" ]
We present SocialGen, the first unified motion-language model for multi-human interactions, with a new representation, benchmark, and dataset enabling state-of-the-art performance in social motion modeling.
164
2503.22906
title_snapshot
QVbUsLhabg
DevilSight: Augmenting Monocular Human Avatar Reconstruction through a Virtual Perspective
https://openreview.net/forum?id=QVbUsLhabg
[ "Yushuo Chen", "Ruizhi Shao", "Youxin Pang", "Hongwen Zhang", "Xinyi Wu", "Rihui Wu", "Yebin Liu" ]
Poster
We present a novel framework to reconstruct human avatars from monocular videos. Recent approaches have struggled either to capture the fine-grained dynamic details from the input or to generate plausible details at novel viewpoints, which mainly stem from the limited representational capacity of the avatar model and i...
[ "monocular human reconstruction", "human avatar", "diffusion models" ]
null
170
2509.00403
title_snapshot
biIkJkdV8H
Self-Supervised Implicit Attention Priors for Point Cloud Reconstruction
https://openreview.net/forum?id=biIkJkdV8H
[ "Kyle Fogarty", "Chenyue Cai", "Jing Yang", "Zhilin Guo", "Cengiz Oztireli" ]
Poster
Recovering high-quality surfaces from irregular point cloud is ill-posed unless strong geometric priors are available. We introduce an implicit self-prior approach that distills a shape-specific prior directly from the input point cloud itself and embeds it within an implicit neural representation. This is achieved by ...
[ "Point cloud", "Reconstruction", "Attention", "Self-prior" ]
This paper presents a new method for point cloud reconstruction with self-supervised implicit attention priors.
171
2511.04864
title_snapshot
8yBHXq0Pgh
Appreciate the View: A Task-Aware Evaluation Framework for Novel View Synthesis
https://openreview.net/forum?id=8yBHXq0Pgh
[ "Saar Stern", "Ido Sobol", "Or Litany" ]
Poster
The goal of Novel View Synthesis (NVS) is to generate realistic images of a given content from unseen viewpoints. But how can we trust that a generated image truly reflects the intended transformation? Evaluating its reliability remains a major challenge. While recent generative models, particularly diffusion-based app...
[ "Evaluation", "Generative novel view synthesis", "image quality assessment", "No reference metrics" ]
PRISM is a task-aware metric that leverages diffusion model features to assess novel view synthesis for both realism and consistency with the source view and intended camera transformation.
172
2511.12675
title_snapshot
te4ddE9Lwm
Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusion
https://openreview.net/forum?id=te4ddE9Lwm
[ "Dongliang Cao", "Guoxing Sun", "Marc Habermann", "Florian Bernard" ]
Poster
Creating human avatars is a highly desirable yet challenging task. Recent advancements in radiance field rendering have achieved unprecedented photorealism and real-time performance for personalized dynamic human avatars. However, these approaches are typically limited to person-specific rendering—models trained on mul...
[ "3D human avatar", "generative model" ]
Unconditional dynamic human avatar generation via network weight space diffusion
173
2509.04145
title_snapshot
sATvXppFr9
A Scalable Attention-Based Approach for Image-to-3D Texture Mapping
https://openreview.net/forum?id=sATvXppFr9
[ "Arianna Rampini", "Kanika Madan", "Bruno Roy", "AmirHossein Zamani", "Derek Cheung" ]
Poster
High-quality textures are critical for realistic 3D content creation, yet existing generative methods are slow, rely on UV maps, and often fail to remain faithful to a reference image. To address these challenges, we propose a transformer-based framework that predicts a 3D texture field directly from a single image and...
[ "Texture", "Image-to-3D" ]
null
174
2509.05131
title_snapshot
7qO1T1p1Zt
3D-GENERALIST: Vision-Language-Action Models for Crafting 3D Worlds
https://openreview.net/forum?id=7qO1T1p1Zt
[ "Fan-Yun Sun", "Shengguang Wu", "Christian Jacobsen", "Thomas Yim", "Haoming Zou", "Alex Zook", "Shangru Li", "Yu-Hsin Chou", "Ethem F. Can", "Xunlei Wu", "Clemens Eppner", "Valts Blukis", "Jonathan Tremblay", "Jiajun Wu", "Stan Birchfield", "Nick Haber" ]
Poster
Creating 3D graphics content for immersive and interactive worlds remains labor-intensive, limiting our ability to create large-scale synthetic data that can serve as training data to foundation models. Recent methods have been proposed to alleviate this, but they often focus on one particular aspect (e.g., layout) and...
[ "3D scene generation", "vision-language models" ]
We introduce 3D-Generalist, a framework that formulates 3D world generation as a sequential decision-making problem and employs Vision-Language Models as the policy.
176
2507.06484
title_judge
f067h21Wv5
ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation
https://openreview.net/forum?id=f067h21Wv5
[ "Hongjie Li", "Hong-Xing Yu", "Jiaman Li", "Jiajun Wu" ]
Poster
Human-scene interaction (HSI) generation is crucial for applications in embodied AI, virtual reality, and robotics. Yet, existing methods cannot synthesize interactions in unseen environments, such as in-the-wild scenes or reconstructed scenes, as they rely on paired 3D scenes and captured human motion data for trainin...
[ "zero-shot", "4D human-scene interaction", "video generation" ]
null
178
2412.18600
title_snapshot
DEN96i8I9A
Neural 4D Scene Reconstruction with Multiple One-Shot Scanning Systems
https://openreview.net/forum?id=DEN96i8I9A
[ "Ryusuke Sagawa", "Kota Nishihara", "Takafumi Iwaguchi", "Hiroshi Kawasaki" ]
Poster
Recently, 3D reconstruction from multiview stereo (MVS) has advanced significantly with the introduction of neural implicit representation methods, which estimate voxel densities or signed distance fields (SDFs) to describe the 3D structure of a scene. Although such neural-based methods typically require a large number...
[ "Neural representation", "Structured light", "3D scan", "Near-Light Photometric Stereo" ]
We propose an active lighting–based 3D reconstruction method using neural implicit representation, exploiting illumination constraints and multiplexed lighting to handle sparse views, textureless scenes, and dynamic low-SNR environments.
181
null
null
NAlm443UhB
FreeFix: Boosting 3D Gaussian Splatting via Fine-Tuning-Free Diffusion Models
https://openreview.net/forum?id=NAlm443UhB
[ "Hongyu Zhou", "Zisen Shao", "Sheng Miao", "Pan Wang", "Dongfeng Bai", "Bingbing Liu", "Yiyi Liao" ]
Poster
Neural Radiance Fields and 3D Gaussian Splatting have advanced novel view synthesis, yet still rely on dense inputs and often degrade at extrapolated views. Recent approaches leverage generative models, such as diffusion models, to provide additional supervision, but face a trade-off between generalization and fidelity...
[ "3D Reconstruction", "3D Gaussian Splatting", "Generative Model" ]
null
183
2601.20857
title_snapshot
6tOALaimfU
XRefine - Attention-Guided Keypoint Match Refinement
https://openreview.net/forum?id=6tOALaimfU
[ "Jan Fabian Schmid", "Annika Hagemann" ]
Poster
Sparse keypoint matching is crucial for 3D vision tasks, yet current keypoint detectors often produce spatially inaccurate matches. Existing refinement methods mitigate this issue through alignment of matched keypoint locations, but they are typically detector-specific, requiring retraining for each keypoint detector. ...
[ "Feature Detection", "Match Refinement", "Deep Learning", "Camera Pose Estimation", "Structure From Motion" ]
XRefine is a detector-agnostic method that uses cross-attention on image patches to refine keypoint matches and enhance 3D vision accuracy across datasets.
187
2601.12530
title_snapshot
ACPwFPNL5l
Evaluating Latent Generative Paradigms for High-Fidelity 3D Shape Completion from a Single Depth Image
https://openreview.net/forum?id=ACPwFPNL5l
[ "Matthias Humt", "Ulrich Hillenbrand", "Rudolph Triebel" ]
Poster
While generative models have seen significant adoption across a wide range of data modalities, including 3D data, a consensus on which model is best suited for which task has yet to be reached. Further, conditional information such as text and images to steer the generation process are frequently employed, whereas othe...
[ "shape completion", "generative", "depth image", "3d", "deep learning", "reconstruction" ]
This work explores high-fidelity 3D shape completion from a single depth image, showing that generative models, particularly diffusion models, outperform discriminative and autoregressive models in creating realistic, multi-modal 3D shapes.
191
2511.11074
title_snapshot
15uaLyhKG6
X-LRM: X-ray Large Reconstruction Model for Extremely Sparse-View Computed Tomography Recovery in One Second
https://openreview.net/forum?id=15uaLyhKG6
[ "Guofeng Zhang", "Ruyi Zha", "Hao He", "Yixun Liang", "Alan Yuille", "Hongdong Li", "Yuanhao Cai" ]
Poster
Sparse-view 3D CT reconstruction aims to recover volumetric structures from a limited number of 2D X-ray projections. Existing feedforward methods are constrained by the scarcity of large-scale training datasets and the absence of direct and consistent 3D representations. In this paper, we propose an X-ray Large Recons...
[ "Sparse-View Computed Tomography Reconstruction", "Large Reconstruction Model" ]
null
197
2503.06382
title_snapshot
cerMFinCkh
Recovering 3D Shapes from Ultra-Fast Motion-Blurred Images
https://openreview.net/forum?id=cerMFinCkh
[ "Fei Yu", "Shudan Guo", "Shiqing Xin", "Beibei Wang", "Wenzheng Chen", "Haisen Zhao" ]
Poster
We consider the problem of 3D shape recovery from ultra-fast motion-blurred images. While 3D reconstruction from static images has been extensively studied, recovering geometry from extreme motion-blurred images remains challenging. Such scenarios frequently occur in both natural and industrial settings, such as fast-m...
[ "motion blur", "differentiable rendering", "fast moving objects" ]
Recover 3D shapes of ultra-fast moving objects from extreme motion-blurred images using a differentiable inverse rendering approach with a fast barycentric solver achieving up to 4.57x speedup.
199
2602.07860
title_snapshot
OMTumHheAo
Marginalized Bundle Adjustment: Multi-View Camera Pose from Monocular Depth Estimates
https://openreview.net/forum?id=OMTumHheAo
[ "Shengjie Zhu", "Ahmed Abdelkader", "Mark J. Matthews", "Xiaoming Liu", "Wen-Sheng Chu" ]
Poster
Structure-from-Motion (SfM) is a fundamental 3D vision task for recovering camera parameters and scene geometry from multi-view images. While recent deep learning advances enable accurate Monocular Depth Estimation (MDE) from single images without depending on camera motion, integrating MDE into SfM remains a challenge...
[ "Multi-view Camera Pose Estimation; Bundle-Adjustment; Monocular Depth Estimation; Structure-from-Motion; RANSAC; Camera Re-localization" ]
We derive a novel BA objective to apply Monocular Depthmaps in multi-view camera pose estimation
200
2602.18906
title_snapshot
k5W7px3yZA
PASTA: Controllable Part-Aware Shape Generation with Autoregressive Transformers
https://openreview.net/forum?id=k5W7px3yZA
[ "Songlin Li", "Despoina Paschalidou", "Leonidas Guibas" ]
Poster
The increased demand for tools that automate the 3D content creation process led to tremendous progress in deep generative models that can generate diverse 3D objects of high fidelity. In this paper, we present PASTA, an autoregressive transformer architecture for generating high quality 3D shapes. PASTA comprises two ...
[ "Shape representation and features", "Transformer-based autoregressive 3D generation", "Multi-Modal 3D generation", "Part-based 3D generation" ]
In this paper, we present PASTA, an autoregressive transformer architecture for generating high quality 3D shapes that's capable of being extended to different input modality.
201
2407.13677
title_snapshot
AFkKZf7HBo
Symmetry Informative and Agnostic Feature Disentanglement for 3D Shapes
https://openreview.net/forum?id=AFkKZf7HBo
[ "Tobias Weißberg", "Weikang Wang", "Paul Roetzer", "Nafie El Amrani", "Florian Bernard" ]
Poster
Shape descriptors, i.e., per-vertex features of 3D meshes or point clouds, are fundamental to shape analysis. Historically, various handcrafted geometry-aware descriptors and feature refinement techniques have been proposed. Recently, several studies have initiated a new research direction by leveraging features from i...
[ "shape analysis" ]
We propose a method to disentangle Symmetry Informative and Agnostic Features of 3D shapes.
203
2601.14804
title_snapshot
tLI3FZfZoq
Matrix-free Second-order Optimization of Gaussian Splats with Residual Sampling
https://openreview.net/forum?id=tLI3FZfZoq
[ "Hamza Pehlivan", "Andrea Boscolo Camiletto", "Lin Geng Foo", "Marc Habermann", "Christian Theobalt" ]
Oral
3D Gaussian Splatting (3DGS) is widely used for novel view synthesis due to its high rendering quality and fast inference time. However, 3DGS predominantly relies on first-order optimizers such as Adam, which leads to long training times. To address this limitation, we propose a novel second-order optimization strategy...
[ "Second-order optimizer", "3D Gaussian Splatting", "Matrix-free Optimization" ]
We propose a second-order optimizer for 3D Gaussian Splatting, which uses pixel sampling to improve performance.
207
2504.12905
title_snapshot
N8DB2jDHJi
PI3DETR: Parametric Instance Detection of 3D Point Cloud Edges with a Geometry-Aware 3DETR
https://openreview.net/forum?id=N8DB2jDHJi
[ "Fabio F. Oberweger", "Michael Schwingshackl", "Vanessa Staderini" ]
Poster
We present PI3DETR, an end-to-end framework that directly predicts 3D parametric curve instances from raw point clouds, avoiding the intermediate representations and multi-stage processing common in prior work. Extending 3DETR, our model introduces a geometry-aware matching strategy and specialized loss functions that ...
[ "3D Edge Detection", "Parametric Inference", "Point Clouds", "3DETR", "Detections", "Deep Learning" ]
PI3DETR predicts parametric 3D curve instance from point clouds end-to-end, achieving SOTA on ABC Dataset.
208
2509.03262
title_snapshot
EkYavEungN
Laplace-Beltrami Operator for Gaussian Splatting
https://openreview.net/forum?id=EkYavEungN
[ "Hongyu Zhou", "Zorah Lähner" ]
Poster
With the rising popularity of 3D Gaussian splatting and the expanse of applications from rendering to 3D reconstruction, the need for geometry processing methods tailored directly to this representation becomes increasingly apparent. While existing approaches convert the centers of Gaussians to a point cloud or mesh to...
[ "Laplacian Operator", "Shape matching", "Heat diffusion", "Gaussian Splatting", "Shape analysis" ]
The paper introduces a simple but more accurate way to compute Laplace-Beltrami operator directly on Gaussian splatting
212
2502.17531
title_snapshot
rTTOQ4r1U9
Improved Convex Decomposition with Ensembling and Negative Primitives
https://openreview.net/forum?id=rTTOQ4r1U9
[ "Vaibhav Vavilala", "Bodo Rosenhahn", "Florian Kluger", "Seemandhar Jain", "David Forsyth", "Anand Bhattad" ]
Poster
Describing a scene in terms of primitives—geometrically simple shapes that offer a parsimonious but accurate abstraction of structure—is an established and difficult fitting problem. Different scenes require different numbers of primitives, and these primitives interact strongly. Existing methods are evaluated by compa...
[ "3D primitives", "polytopes", "Convex Decomposition" ]
We present a method to decompose any image into simple 3D primitives
213
2405.19569
title_snapshot
puqMzCwFl2
Broadening View Synthesis of Dynamic Scenes from Constrained Monocular Videos
https://openreview.net/forum?id=puqMzCwFl2
[ "Le Jiang", "Shaotong Zhu", "Shayda Moezzi", "Yedi Luo", "Sarah Ostadabbas" ]
Poster
In dynamic Neural Radiance Fields (NeRF) systems, state-of-the-art novel view synthesis methods often fail under significant viewpoint deviations, producing unstable and unrealistic renderings. To address this, we introduce Expanded Dynamic NeRF (ExpanDyNeRF), a monocular NeRF framework that leverages Gaussian splattin...
[ "Dynamic Neural Radiance Fields (NeRF)", "Novel View Synthesis", "Monocular 3D Reconstruction", "Gaussian Splatting" ]
Propose a novel dynamic NeRF framework extends reliable view synthesis to extreme angles from monocular input using pseudo-novel view supervision and introduces SynDM, the first GTA V-based dataset for evaluating large-angle view rendering.
214
2512.14406
title_snapshot
aswMBzlFqb
SemLayoutDiff: Semantic Layout Generation with Diffusion Model for Indoor Scene Synthesis
https://openreview.net/forum?id=aswMBzlFqb
[ "Xiaohao Sun", "Divyam Goel", "Angel X Chang" ]
Poster
We present SemLayoutDiff, a unified model for synthesizing diverse 3D indoor scenes across multiple room types. The model introduces a scene layout representation combining a top-down semantic map and attributes for each object. Unlike prior approaches, which cannot condition on architectural constraints, SemLayoutDiff...
[ "3D indoor scene generation", "3D scene modeling" ]
null
215
2508.18597
title_snapshot
GfTl5ToYrn
Layered Quantum Architecture Search for 3D Point Cloud Classification
https://openreview.net/forum?id=GfTl5ToYrn
[ "Natacha Kuete Meli", "Jovita Lukasik", "Vladislav Golyanik", "Michael Moeller" ]
Poster
We introduce layered Quantum Architecture Search (layered-QAS), a strategy inspired by classical network morphism that designs Parametrised Quantum Circuit (PQC) architectures by progressively growing and adapting them. PQCs offer strong expressiveness with relatively few parameters, yet they lack standard architectur...
[ "Quantum Architecture Search", "3D Point Cloud Classification", "Parameterized Quantum Circuits" ]
Layered QAS grows PQCs strategically for near end-to-end quantum 3D classification.
216
2603.20024
title_snapshot
7cji6YFBBt
Gamma-from-Mono: Road-Relative, Metric, Self-Supervised Monocular Geometry for Vehicular Applications
https://openreview.net/forum?id=7cji6YFBBt
[ "Gasser Elazab", "Maximilian Jansen", "Michael Unterreiner", "Olaf Hellwich" ]
Poster
Accurate perception of the vehicle’s 3D surroundings, including fine-scale road geometry, such as bumps, slopes, and surface irregularities, is essential for safe and comfortable vehicle control. However, conventional monocular depth estimation often oversmooths these features, losing critical information for motion pl...
[ "Monocular Geometry Estimation", "Monocular Depth Estimation", "Self-supervised", "Road Geometry", "Autonomous Driving", "Scene Understanding" ]
Monocular 3D with a road-relative representation: lightweight, self-supervised, and metrically scaled by camera height.
220
2512.04303
title_snapshot
OKABpK12jG
DyTact: Capturing Dynamic Contacts in Hand-Object Manipulation
https://openreview.net/forum?id=OKABpK12jG
[ "Xiaoyan Cong", "Angela Xing", "Chandradeep Pokhariya", "Rao Fu", "Srinath Sridhar" ]
Oral
Reconstructing dynamic hand-object contacts is essential for realistic manipulation in AI character animation, XR, and robotics, yet it remains challenging due to heavy occlusions, complex surface details, and limitations in existing capture techniques. In this paper, we introduce DyTact, a markerless capture method f...
[ "Dynamic Contact Capture", "Hand-Object Manipulation" ]
null
222
2506.03103
title_snapshot
jrKH9CL2Tb
DINO in the Room: Leveraging 2D Foundation Models for 3D Segmentation
https://openreview.net/forum?id=jrKH9CL2Tb
[ "Karim Abou Zeid", "Kadir Yilmaz", "Daan de Geus", "Alexander Hermans", "David B. Adrian", "Timm Linder", "Bastian Leibe" ]
Poster
Vision foundation models (VFMs) trained on large-scale image datasets provide high-quality features that have significantly advanced 2D visual recognition. However, their potential in 3D scene segmentation remains largely untapped, despite the common availability of 2D images alongside 3D point cloud datasets. While si...
[ "3D semantic segmentation", "foundation models", "DINOv2", "knowledge distillation", "2D-3D fusion" ]
null
225
2503.18944
title_snapshot
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