_source_dataset stringclasses 12
values | instruction stringlengths 561 3.42k | response stringlengths 33 13.1M |
|---|---|---|
project_dota2_claude | Implement the file `README.md` for a Three.js / React Three Fiber 3D project (Dota2_Claude).
## File Info
- Path: `README.md`
- Language: MARKDOWN
- Size: 72 lines, 2,989 characters
- Directory: `root/`
## Exports
Module exports
## Imports
- None
## Sibling Files
- None
## Requirements
- Complete, production-ready... | ```markdown
# DotAI 2
A dark-fantasy browser MOBA — Dota 2, reforged from scratch by a neural network.
Built with **TypeScript + Vite + Three.js**. No original Dota 2 assets are used:
every model, texture, icon and effect is generated procedurally in code.
## Run
```bash
npm install
npm run dev
```
Open the printed... |
project_dota2_claude | Implement the file `index.html` for a Three.js / React Three Fiber 3D project (Dota2_Claude).
## File Info
- Path: `index.html`
- Language: HTML
- Size: 14 lines, 572 characters
- Directory: `root/`
## Exports
Types: html
## Imports
- None
## Sibling Files
- None
## Requirements
- Complete, production-ready HTML c... | ```html
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>DotAI 2</title>
<link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'><rect width='100' height='100... |
project_dota2_claude | Implement the file `package.json` for a Three.js / React Three Fiber 3D project (Dota2_Claude).
## File Info
- Path: `package.json`
- Language: JSON
- Size: 24 lines, 483 characters
- Directory: `root/`
## Exports
Module exports
## Imports
- None
## Sibling Files
- None
## Requirements
- Complete, production-ready... | ```json
{
"name": "dotai2",
"private": true,
"version": "1.0.0",
"type": "module",
"description": "DotAI 2 - a dark fantasy browser MOBA",
"scripts": {
"dev": "vite",
"build": "vite build",
"preview": "vite preview",
"typecheck": "tsc --noEmit"
},
"dependencies": {
"latest": "^0.2.0"... |
project_dota2_claude | Implement the file `src/config/heroes.ts` for a Three.js / React Three Fiber 3D project (Dota2_Claude).
## File Info
- Path: `src/config/heroes.ts`
- Language: TYPESCRIPT
- Size: 392 lines, 18,143 characters
- Directory: `src/config/`
## Exports
Functions: heroById; Constants: HEROES
## Imports
- `./types` -> `src/c... | ```typescript
import { HeroDef } from './types';
// 10 heroes of DotAI 2 — parody analogues with distorted names.
export const HEROES: HeroDef[] = [
{
id: 'pajik',
name: 'Pajik the Hook Butcher',
role: 'Tank',
lore: 'A bloated horror from the Gloom Abattoir who drags dinner home on a chain.',
att... |
project_dota2_claude | Implement the file `src/config/map.ts` for a Three.js / React Three Fiber 3D project (Dota2_Claude).
## File Info
- Path: `src/config/map.ts`
- Language: TYPESCRIPT
- Size: 149 lines, 4,511 characters
- Directory: `src/config/`
## Exports
Components: FOUNTAIN, CREEP_WAVE, ECONOMY, ANCIENT_STATS, TOWER_STATS, RESPAWN,... | ```typescript
import { CreepDef, Team, Vec2 } from './types';
// ---- World / map configuration ----
// Coordinates: x → east, z → south (screen-down). Dawnward base is bottom-left
// (-x, +z), Gloomfall base is top-right (+x, -z). The river runs along the
// x === z diagonal (top-left to bottom-right).
export const ... |
project_dota2_claude | Implement the file `src/config/types.ts` for a Three.js / React Three Fiber 3D project (Dota2_Claude).
## File Info
- Path: `src/config/types.ts`
- Language: TYPESCRIPT
- Size: 67 lines, 1,462 characters
- Directory: `src/config/`
## Exports
Interfaces: Vec2, AbilityDef, HeroDef, CreepDef; Types: Team, DamageType, Ab... | ```typescript
// ---- Shared config types for DotAI 2 ----
export type Team = 'dawnward' | 'gloomfall' | 'neutral';
export type DamageType = 'physical' | 'magical' | 'pure';
export type AbilityTargetMode = 'point' | 'unit' | 'self' | 'passive';
export type HeroRole = 'Tank' | 'Carry' | 'Mage' | 'Assassin' | 'Support';
... |
project_dota2_claude | Implement the file `src/core/Game.ts` for a Three.js / React Three Fiber 3D project (Dota2_Claude).
## File Info
- Path: `src/core/Game.ts`
- Language: TYPESCRIPT
- Size: 526 lines, 18,651 characters
- Directory: `src/core/`
## Exports
Classes: Game; Interfaces: Scheduled
## Imports
- `three` (external package)
- `t... | ```typescript
import * as THREE from 'three';
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';
import { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass.js';
import { OutputPass } ... |
project_dota2_claude | Implement the file `src/core/GameApp.ts` for a Three.js / React Three Fiber 3D project (Dota2_Claude).
## File Info
- Path: `src/core/GameApp.ts`
- Language: TYPESCRIPT
- Size: 16 lines, 366 characters
- Directory: `src/core/`
## Exports
Classes: GameApp
## Imports
- `./Game` -> `src/core/Game.ts` (Classes: Game; In... | ```typescript
import { Game } from './Game';
import { HeroSelect } from '../ui/HeroSelect';
// App lifecycle: hero select screen → match.
export class GameApp {
private root: HTMLElement;
private game: Game | null = null;
constructor(root: HTMLElement) {
this.root = root;
new HeroSelect(root, (heroId) =... |
project_dota2_claude | Implement the file `src/core/Unit.ts` for a Three.js / React Three Fiber 3D project (Dota2_Claude).
## File Info
- Path: `src/core/Unit.ts`
- Language: TYPESCRIPT
- Size: 300 lines, 7,395 characters
- Directory: `src/core/`
## Exports
Classes: Unit; Interfaces: Buff, Order, AbilityState, PendingCast, PassiveFlags; Ty... | ```typescript
import * as THREE from 'three';
import { AbilityDef, DamageType, HeroDef, Team } from '../config/types';
import { ECONOMY } from '../config/map';
export type UnitKind = 'hero' | 'creep' | 'tower' | 'building' | 'ward' | 'neutral';
export type BuffKind =
| 'stun' | 'root' | 'slow' | 'haste' | 'armor' |... |
project_dota2_claude | Implement the file `src/core/UnitFactory.ts` for a Three.js / React Three Fiber 3D project (Dota2_Claude).
## File Info
- Path: `src/core/UnitFactory.ts`
- Language: TYPESCRIPT
- Size: 410 lines, 14,475 characters
- Directory: `src/core/`
## Exports
Functions: mat, box, sphere, cyl, cone, buildHeroMesh, buildCreepMes... | ```typescript
import * as THREE from 'three';
import { HeroDef, Team } from '../config/types';
// Procedural low-poly meshes for every unit type. No external assets —
// silhouettes are built from primitives, tinted per hero/faction.
const TEAM_COLORS: Record<Team, number> = {
dawnward: 0x3f7a3a,
gloomfall: 0x7a2... |
project_dota2_claude | Implement the file `src/core/math.ts` for a Three.js / React Three Fiber 3D project (Dota2_Claude).
## File Info
- Path: `src/core/math.ts`
- Language: TYPESCRIPT
- Size: 58 lines, 1,646 characters
- Directory: `src/core/`
## Exports
Functions: dist2d, clamp, lerp, randRange, pick, shuffle, distToSegment, distToPolyl... | ```typescript
import { Vec2 } from '../config/types';
export function dist2d(ax: number, az: number, bx: number, bz: number): number {
const dx = bx - ax;
const dz = bz - az;
return Math.sqrt(dx * dx + dz * dz);
}
export function clamp(v: number, min: number, max: number): number {
return v < min ? min : v > ... |
project_dota2_claude | Implement the file `src/main.ts` for a Three.js / React Three Fiber 3D project (Dota2_Claude).
## File Info
- Path: `src/main.ts`
- Language: TYPESCRIPT
- Size: 7 lines, 187 characters
- Directory: `src/`
## Exports
Module exports
## Imports
- `./core/GameApp` -> `src/core/GameApp.ts` (Classes: GameApp)
## Sibling ... | ```typescript
import './styles.css';
import { GameApp } from './core/GameApp';
const root = document.getElementById('app');
if (!root) throw new Error('Missing #app root element');
new GameApp(root);
``` |
project_dota2_claude | Implement the file `src/scene/SceneBuilder.ts` for a Three.js / React Three Fiber 3D project (Dota2_Claude).
## File Info
- Path: `src/scene/SceneBuilder.ts`
- Language: TYPESCRIPT
- Size: 505 lines, 18,283 characters
- Directory: `src/scene/`
## Exports
Components: TEX_SIZE; Functions: worldToCanvas, paintTerrainCan... | ```typescript
import * as THREE from 'three';
import { LANE_PATHS, MAP_HALF, NEUTRAL_CAMPS, RIVER_HALF_WIDTH, BASES } from '../config/map';
import { Vec2 } from '../config/types';
import { distToPolyline, randRange } from '../core/math';
// Builds the whole static battlefield: terrain, river, forests, ruins,
// torche... |
project_dota2_claude | Implement the file `src/styles.css` for a Three.js / React Three Fiber 3D project (Dota2_Claude).
## File Info
- Path: `src/styles.css`
- Language: CSS
- Size: 682 lines, 12,767 characters
- Directory: `src/`
## Exports
Module exports
## Imports
- None
## Sibling Files
- `src/main.ts`
## Requirements
- Complete, p... | ```css
/* ---- DotAI 2: dark fantasy UI ---- */
:root {
--gold: #c9a45c;
--gold-dim: #8a6d3b;
--panel-bg: linear-gradient(180deg, rgba(32, 26, 18, 0.96), rgba(16, 12, 8, 0.98));
--panel-border: 1px solid #5e4a28;
}
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
html,
body {
width: 100%;
height... |
project_dota2_claude | Implement the file `src/systems/AbilitySystem.ts` for a Three.js / React Three Fiber 3D project (Dota2_Claude).
## File Info
- Path: `src/systems/AbilitySystem.ts`
- Language: TYPESCRIPT
- Size: 788 lines, 31,003 characters
- Directory: `src/systems/`
## Exports
Classes: AbilitySystem; Interfaces: CastOpts, Zone; Typ... | ```typescript
import * as THREE from 'three';
import { Unit } from '../core/Unit';
import { AbilityDef } from '../config/types';
import type { Game } from '../core/Game';
export type CastResult = 'ok' | 'cooldown' | 'mana' | 'range' | 'invalid' | 'pending' | 'passive' | 'stunned';
export interface CastOpts {
point?... |
project_dota2_claude | Implement the file `src/systems/BotAISystem.ts` for a Three.js / React Three Fiber 3D project (Dota2_Claude).
## File Info
- Path: `src/systems/BotAISystem.ts`
- Language: TYPESCRIPT
- Size: 138 lines, 4,731 characters
- Directory: `src/systems/`
## Exports
Classes: BotAISystem; Types: BotState
## Imports
- `../conf... | ```typescript
import { BASES, lanePathFor, TOWER_SPOTS } from '../config/map';
import { Unit } from '../core/Unit';
import type { Game } from '../core/Game';
type BotState = 'lane' | 'fight' | 'retreat' | 'heal';
// Hero bot AI: pick a lane, push with the creep wave, harass enemies,
// use abilities, retreat when hur... |
project_dota2_claude | Implement the file `src/systems/CameraController.ts` for a Three.js / React Three Fiber 3D project (Dota2_Claude).
## File Info
- Path: `src/systems/CameraController.ts`
- Language: TYPESCRIPT
- Size: 75 lines, 2,295 characters
- Directory: `src/systems/`
## Exports
Classes: CameraController
## Imports
- `three` (ex... | ```typescript
import * as THREE from 'three';
import { clamp } from '../core/math';
import { MAP_HALF } from '../config/map';
// Dota-style isometric RTS camera: WASD pan, edge pan, wheel zoom,
// Space centers on the player's hero.
export class CameraController {
camera: THREE.PerspectiveCamera;
target = new THRE... |
project_dota2_claude | Implement the file `src/systems/CombatSystem.ts` for a Three.js / React Three Fiber 3D project (Dota2_Claude).
## File Info
- Path: `src/systems/CombatSystem.ts`
- Language: TYPESCRIPT
- Size: 217 lines, 8,059 characters
- Directory: `src/systems/`
## Exports
Classes: CombatSystem; Interfaces: DamageOpts
## Imports
... | ```typescript
import * as THREE from 'three';
import { Unit } from '../core/Unit';
import { DamageType } from '../config/types';
import { ECONOMY, RESPAWN } from '../config/map';
import type { Game } from '../core/Game';
export interface DamageOpts {
crit?: boolean;
noFloater?: boolean;
}
// All damage, attacks, ... |
project_dota2_claude | Implement the file `src/systems/CreepWaveSystem.ts` for a Three.js / React Three Fiber 3D project (Dota2_Claude).
## File Info
- Path: `src/systems/CreepWaveSystem.ts`
- Language: TYPESCRIPT
- Size: 64 lines, 2,190 characters
- Directory: `src/systems/`
## Exports
Classes: CreepWaveSystem
## Imports
- `../config/map... | ```typescript
import { CREEP_WAVE, LANES, lanePathFor } from '../config/map';
import type { Game } from '../core/Game';
// Spawns creep waves on all three lanes for both factions and keeps
// lane creeps walking their paths / fighting what they meet.
export class CreepWaveSystem {
private game: Game;
private nextW... |
project_dota2_claude | Implement the file `src/systems/EffectsSystem.ts` for a Three.js / React Three Fiber 3D project (Dota2_Claude).
## File Info
- Path: `src/systems/EffectsSystem.ts`
- Language: TYPESCRIPT
- Size: 207 lines, 6,257 characters
- Directory: `src/systems/`
## Exports
Classes: EffectsSystem; Interfaces: Effect
## Imports
-... | ```typescript
import * as THREE from 'three';
// Lightweight one-shot VFX: particle bursts, expanding rings, beams,
// ground decals. Everything is pooled-ish and disposed on expiry.
interface Effect {
obj: THREE.Object3D;
life: number;
maxLife: number;
update: (e: Effect, dt: number) => void;
velocities?: ... |
project_dota2_claude | Implement the file `src/systems/InputController.ts` for a Three.js / React Three Fiber 3D project (Dota2_Claude).
## File Info
- Path: `src/systems/InputController.ts`
- Language: TYPESCRIPT
- Size: 348 lines, 12,126 characters
- Directory: `src/systems/`
## Exports
Classes: InputController
## Imports
- `three` (ext... | ```typescript
import * as THREE from 'three';
import { Unit } from '../core/Unit';
import type { Game } from '../core/Game';
// Mouse + keyboard MOBA controls:
// RMB ground = move, RMB enemy = attack, LMB = select / confirm cast,
// QWER = abilities (point abilities enter targeting mode), A = attack-move,
// S = s... |
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