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The dataset generation failed
Error code:   DatasetGenerationError
Exception:    IndexError
Message:      list index out of range
Traceback:    Traceback (most recent call last):
                File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1859, in _prepare_split_single
                  original_shard_lengths[original_shard_id] += len(table)
                  ~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^
              IndexError: list index out of range
              
              The above exception was the direct cause of the following exception:
              
              Traceback (most recent call last):
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1369, in compute_config_parquet_and_info_response
                  parquet_operations, partial, estimated_dataset_info = stream_convert_to_parquet(
                                                                        ~~~~~~~~~~~~~~~~~~~~~~~~~^
                      builder, max_dataset_size_bytes=max_dataset_size_bytes
                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                  )
                  ^
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 948, in stream_convert_to_parquet
                  builder._prepare_split(split_generator=splits_generators[split], file_format="parquet")
                  ~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1694, in _prepare_split
                  for job_id, done, content in self._prepare_split_single(
                                               ~~~~~~~~~~~~~~~~~~~~~~~~~~^
                      gen_kwargs=gen_kwargs, job_id=job_id, **_prepare_split_args
                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                  ):
                  ^
                File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1880, in _prepare_split_single
                  raise DatasetGenerationError("An error occurred while generating the dataset") from e
              datasets.exceptions.DatasetGenerationError: An error occurred while generating the dataset

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Images created as templates, masks or other inputs into the final materials
Input images like masks and logos and output images like renders. Choose the most appropriate subdirectory.
Progress renders. These help convey the quality of surfacing and document creation.
Reference images. A PureRef file with clean, organized reference images is expected.
3ds max files used in creation of geometry. Best practice is to save 3ds max files in the earliest format available in your version of 3ds max (i.e. 3ds max 2021 format is preferred over 3ds max 2023 format). This ensures maximum compatability since 3ds max files are problematic to open for ...
Intermediate fbx files used to shuttle between apps (e.g. to QuadRemsher or to Substance tools). It is OK to create subdirectories here if there are many fbx files.
Houdini files used in creation of geometry.
Maya files used in creation of geometry.
All geometry source files. Directories are created for commonly used file formats but it is ok to create new subdirectories as needed (i.e. obj) for exports out of ZBrush.
ZBrush files used in creation of geometry.
If there is an original file i.e. a 3d vehicle file used as source, put it in this directory.
Adobe Substance 3D Designer source files.
Adobe Substance 3D Painter source files.
All source assets should be in 'source' directory. All other assets in this root asset directory should be prepared for ingest.
Images created as templates, masks or other inputs into the final materials
Input images like masks and logos and output images like renders. Choose the most appropriate subdirectory.
Progress renders. These help convey the quality of surfacing and document creation.
Reference images. A PureRef file with clean, organized reference images is expected.
3ds max files used in creation of geometry. Best practice is to save 3ds max files in the earliest format available in your version of 3ds max (i.e. 3ds max 2021 format is preferred over 3ds max 2023 format). This ensures maximum compatability since 3ds max files are problematic to open for ...
Intermediate fbx files used to shuttle between apps (e.g. to QuadRemsher or to Substance tools). It is OK to create subdirectories here if there are many fbx files.
Houdini files used in creation of geometry.
Maya files used in creation of geometry.
All geometry source files. Directories are created for commonly used file formats but it is ok to create new subdirectories as needed (i.e. obj) for exports out of ZBrush.
ZBrush files used in creation of geometry.
If there is an original file i.e. a 3d vehicle file used as source, put it in this directory.
Adobe Substance 3D Designer source files.
Adobe Substance 3D Painter source files.
All source assets should be in 'source' directory. All other assets in this root asset directory should be prepared for ingest.
Images created as templates, masks or other inputs into the final materials
Input images like masks and logos and output images like renders. Choose the most appropriate subdirectory.
Progress renders. These help convey the quality of surfacing and document creation.
Reference images. A PureRef file with clean, organized reference images is expected.
3ds max files used in creation of geometry. Best practice is to save 3ds max files in the earliest format available in your version of 3ds max (i.e. 3ds max 2021 format is preferred over 3ds max 2023 format). This ensures maximum compatability since 3ds max files are problematic to open for ...
Blender files used in creation of geometry.
Intermediate fbx files used to shuttle between apps (e.g. to QuadRemsher or to Substance tools). It is OK to create subdirectories here if there are many fbx files.
Houdini files used in creation of geometry.
Maya files used in creation of geometry.
All geometry source files. Directories are created for commonly used file formats but it is ok to create new subdirectories as needed (i.e. obj) for exports out of ZBrush.
ZBrush files used in creation of geometry.
If there is an original file i.e. a 3d vehicle file used as source, put it in this directory.
Place all source files within one of these directories.
Adobe Substance 3D Designer source files.
Adobe Substance 3D Painter source files.
All source assets should be in 'source' directory. All other assets in this root asset directory should be prepared for ingest.

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