Dataset Viewer
Auto-converted to Parquet Duplicate
Search is not available for this dataset
image
imagewidth (px)
384
1.25k
label
class label
10 classes
001_cracked_purple_rock_albedo
001_cracked_purple_rock_albedo
001_cracked_purple_rock_albedo
001_cracked_purple_rock_albedo
001_cracked_purple_rock_albedo
001_cracked_purple_rock_albedo
001_cracked_purple_rock_albedo
001_cracked_purple_rock_albedo
102_dry_brown_soil_purple_patches_albedo
102_dry_brown_soil_purple_patches_albedo
102_dry_brown_soil_purple_patches_albedo
102_dry_brown_soil_purple_patches_albedo
102_dry_brown_soil_purple_patches_albedo
102_dry_brown_soil_purple_patches_albedo
102_dry_brown_soil_purple_patches_albedo
102_dry_brown_soil_purple_patches_albedo
203_wet_alien_swamp_albedo
203_wet_alien_swamp_albedo
203_wet_alien_swamp_albedo
203_wet_alien_swamp_albedo
203_wet_alien_swamp_albedo
203_wet_alien_swamp_albedo
203_wet_alien_swamp_albedo
203_wet_alien_swamp_albedo
304_purple_pools_rock_albedo
304_purple_pools_rock_albedo
304_purple_pools_rock_albedo
304_purple_pools_rock_albedo
304_purple_pools_rock_albedo
304_purple_pools_rock_albedo
304_purple_pools_rock_albedo
304_purple_pools_rock_albedo
405_blue_biolum_soil_albedo
405_blue_biolum_soil_albedo
405_blue_biolum_soil_albedo
405_blue_biolum_soil_albedo
405_blue_biolum_soil_albedo
405_blue_biolum_soil_albedo
405_blue_biolum_soil_albedo
405_blue_biolum_soil_albedo
506_purple_leaf_carpet_albedo
506_purple_leaf_carpet_albedo
506_purple_leaf_carpet_albedo
506_purple_leaf_carpet_albedo
506_purple_leaf_carpet_albedo
506_purple_leaf_carpet_albedo
506_purple_leaf_carpet_albedo
506_purple_leaf_carpet_albedo
607_black_gravel_albedo
607_black_gravel_albedo
607_black_gravel_albedo
607_black_gravel_albedo
607_black_gravel_albedo
607_black_gravel_albedo
607_black_gravel_albedo
607_black_gravel_albedo
708_moss_sparse_plants_albedo
708_moss_sparse_plants_albedo
708_moss_sparse_plants_albedo
708_moss_sparse_plants_albedo
708_moss_sparse_plants_albedo
708_moss_sparse_plants_albedo
708_moss_sparse_plants_albedo
708_moss_sparse_plants_albedo
809_dry_cracked_earth_albedo
809_dry_cracked_earth_albedo
809_dry_cracked_earth_albedo
809_dry_cracked_earth_albedo
809_dry_cracked_earth_albedo
809_dry_cracked_earth_albedo
809_dry_cracked_earth_albedo
809_dry_cracked_earth_albedo
910_pink_rocky_dirt_albedo
910_pink_rocky_dirt_albedo
910_pink_rocky_dirt_albedo
910_pink_rocky_dirt_albedo
910_pink_rocky_dirt_albedo
910_pink_rocky_dirt_albedo
910_pink_rocky_dirt_albedo
910_pink_rocky_dirt_albedo

PBR Materials (MonoRelief V2 core)

Auto-generated PBR material set (10 materials). Each subfolder contains a complete PBR set:

Map File Format
Albedo *_albedo.png 8-bit RGB
Height *_height.png 16-bit grayscale
Normal *_normal.png 8-bit RGB (OpenGL, Godot 4)
Roughness *_roughness.png 8-bit grayscale
Metallic *_metallic.png 8-bit grayscale

Pipeline

Generated using MonoRelief V2 (Fig. 7), Marigold-only variant:

  1. Base depth — Marigold Depth v1.0
  2. Normals — Marigold Normals v0.1
  3. Scharr-from-depth + Marigold normals → geometric fusion
  4. BiNI (Bilateral Normal Integration) → refined depth
  5. Frequency blend (Marigold Depth low-freq + BiNI high-freq, edge-suppressed)
  6. PBR maps derived: height from final depth; roughness + metallic from heuristics

Previews

Material Preview
01_cracked_purple_rock_albedo 01_cracked_purple_rock_albedo
02_dry_brown_soil_purple_patches_albedo 02_dry_brown_soil_purple_patches_albedo
03_wet_alien_swamp_albedo 03_wet_alien_swamp_albedo
04_purple_pools_rock_albedo 04_purple_pools_rock_albedo
05_blue_biolum_soil_albedo 05_blue_biolum_soil_albedo
06_purple_leaf_carpet_albedo 06_purple_leaf_carpet_albedo
07_black_gravel_albedo 07_black_gravel_albedo
08_moss_sparse_plants_albedo 08_moss_sparse_plants_albedo
09_dry_cracked_earth_albedo 09_dry_cracked_earth_albedo
10_pink_rocky_dirt_albedo 10_pink_rocky_dirt_albedo

Godot 4 import

  1. Create StandardMaterial3D.
  2. Set Albedo → Texture to *_albedo.png.
  3. Set Normal Map → Texture to *_normal.png (enable Normal Map toggle).
  4. Set Roughness → Texture to *_roughness.png (Mode = R).
  5. Set Metallic → Texture to *_metallic.png (Mode = R).
  6. Optional: Depth → Texture = *_height.png for parallax/displacement.
Downloads last month
214