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look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174127_043461:depth_000
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174127_043461
look_at_obj_in_light
/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174127_043461/game.tw-pddl
train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174127_043461/game.tw-pddl
0
3
0
The task requires me to look at an alarm clock under a desk lamp. I should first locate the desk lamp to determine where the alarm clock might be.
go to dresser 1
true
false
null
false
20
20
8
0
0
0
[ false, false, false, false, false, false, false, false ]
{"model":"/root/selfexp/models/Qwen2.5-7B-Instruct","temperature":0.8,"top_p":0.95,"top_k":-1,"max_tokens":160,"max_steps":20,"history_length":10,"seed":1,"root_rollouts":8,"continuations":8,"task_batch_size":32,"num_shards":2,"shard_id":1,"run_id":"formal-v1","prompt_style":"system-strict","horizon_semantics":"max_ste...
{"expert_id":"look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174127_043461","task_type":"look_at_obj_in_light","gamefile":"/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174127_043461/game.tw-pddl","depth":0,"next_expert_think":"The task...
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174127_043461:depth_001
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174127_043461
look_at_obj_in_light
/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174127_043461/game.tw-pddl
train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174127_043461/game.tw-pddl
1
3
0.333333
I have found the alarm clock and the desk lamp. I need to pick up the alarm clock to examine it under the desk lamp as instructed.
take alarmclock 2 from dresser 1
true
false
null
false
20
19
8
8
1
0
[ true, true, true, true, true, true, true, true ]
{"model":"/root/selfexp/models/Qwen2.5-7B-Instruct","temperature":0.8,"top_p":0.95,"top_k":-1,"max_tokens":160,"max_steps":20,"history_length":10,"seed":1,"root_rollouts":8,"continuations":8,"task_batch_size":32,"num_shards":2,"shard_id":1,"run_id":"formal-v1","prompt_style":"system-strict","horizon_semantics":"max_ste...
{"expert_id":"look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174127_043461","task_type":"look_at_obj_in_light","gamefile":"/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174127_043461/game.tw-pddl","depth":1,"next_expert_think":"I have f...
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174127_043461:depth_002
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174127_043461
look_at_obj_in_light
/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174127_043461/game.tw-pddl
train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174127_043461/game.tw-pddl
2
3
0.666667
With the alarm clock in hand, I should now use the desk lamp to illuminate it as per the task's requirement.
use desklamp 1
true
false
null
false
20
18
8
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[ false, true, true, true, true, true, false, true ]
{"model":"/root/selfexp/models/Qwen2.5-7B-Instruct","temperature":0.8,"top_p":0.95,"top_k":-1,"max_tokens":160,"max_steps":20,"history_length":10,"seed":1,"root_rollouts":8,"continuations":8,"task_batch_size":32,"num_shards":2,"shard_id":1,"run_id":"formal-v1","prompt_style":"system-strict","horizon_semantics":"max_ste...
{"expert_id":"look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174127_043461","task_type":"look_at_obj_in_light","gamefile":"/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174127_043461/game.tw-pddl","depth":2,"next_expert_think":"With the...
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174142_375532:depth_000
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174142_375532
look_at_obj_in_light
/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174142_375532/game.tw-pddl
train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174142_375532/game.tw-pddl
0
3
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The task is to look at the alarm clock under the desk lamp. First, I need to locate the desk lamp to find the alarm clock that is associated with it.
go to dresser 1
true
false
null
false
20
20
8
0
0
0
[ false, false, false, false, false, false, false, false ]
{"model":"/root/selfexp/models/Qwen2.5-7B-Instruct","temperature":0.8,"top_p":0.95,"top_k":-1,"max_tokens":160,"max_steps":20,"history_length":10,"seed":1,"root_rollouts":8,"continuations":8,"task_batch_size":32,"num_shards":2,"shard_id":1,"run_id":"formal-v1","prompt_style":"system-strict","horizon_semantics":"max_ste...
{"expert_id":"look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174142_375532","task_type":"look_at_obj_in_light","gamefile":"/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174142_375532/game.tw-pddl","depth":0,"next_expert_think":"The task...
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174142_375532:depth_001
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174142_375532
look_at_obj_in_light
/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174142_375532/game.tw-pddl
train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174142_375532/game.tw-pddl
1
3
0.333333
I have found the alarm clock and the desk lamp. The next step is to pick up the alarm clock so I can look at it closely under the desk lamp as instructed.
take alarmclock 2 from dresser 1
true
false
null
false
20
19
8
8
1
0
[ true, true, true, true, true, true, true, true ]
{"model":"/root/selfexp/models/Qwen2.5-7B-Instruct","temperature":0.8,"top_p":0.95,"top_k":-1,"max_tokens":160,"max_steps":20,"history_length":10,"seed":1,"root_rollouts":8,"continuations":8,"task_batch_size":32,"num_shards":2,"shard_id":1,"run_id":"formal-v1","prompt_style":"system-strict","horizon_semantics":"max_ste...
{"expert_id":"look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174142_375532","task_type":"look_at_obj_in_light","gamefile":"/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174142_375532/game.tw-pddl","depth":1,"next_expert_think":"I have f...
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174142_375532:depth_002
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174142_375532
look_at_obj_in_light
/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174142_375532/game.tw-pddl
train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174142_375532/game.tw-pddl
2
3
0.666667
With the alarm clock in hand, I should now use the desk lamp to illuminate it, which will allow me to look at the alarm clock as required by the task.
use desklamp 1
true
false
null
false
20
18
8
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[ true, true, true, true, true, false, true, true ]
{"model":"/root/selfexp/models/Qwen2.5-7B-Instruct","temperature":0.8,"top_p":0.95,"top_k":-1,"max_tokens":160,"max_steps":20,"history_length":10,"seed":1,"root_rollouts":8,"continuations":8,"task_batch_size":32,"num_shards":2,"shard_id":1,"run_id":"formal-v1","prompt_style":"system-strict","horizon_semantics":"max_ste...
{"expert_id":"look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174142_375532","task_type":"look_at_obj_in_light","gamefile":"/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174142_375532/game.tw-pddl","depth":2,"next_expert_think":"With the...
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174157_650656:depth_000
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174157_650656
look_at_obj_in_light
/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174157_650656/game.tw-pddl
train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174157_650656/game.tw-pddl
0
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To examine the alarm clock with the desk lamp, I first need to locate both items. I will start by systematically checking the shelves since they often hold smaller items and could potentially have either the alarm clock or the desk lamp.
go to shelf 1
true
false
null
false
20
20
8
0
0
0
[ false, false, false, false, false, false, false, false ]
{"model":"/root/selfexp/models/Qwen2.5-7B-Instruct","temperature":0.8,"top_p":0.95,"top_k":-1,"max_tokens":160,"max_steps":20,"history_length":10,"seed":1,"root_rollouts":8,"continuations":8,"task_batch_size":32,"num_shards":2,"shard_id":0,"run_id":"formal-v1","prompt_style":"system-strict","horizon_semantics":"max_ste...
{"expert_id":"look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174157_650656","task_type":"look_at_obj_in_light","gamefile":"/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174157_650656/game.tw-pddl","depth":0,"next_expert_think":"To exami...
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174157_650656:depth_001
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174157_650656
look_at_obj_in_light
/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174157_650656/game.tw-pddl
train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174157_650656/game.tw-pddl
1
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Shelf 1 is empty, so neither the alarm clock nor the desk lamp is here. I should continue searching the other shelves.
go to shelf 5
true
false
null
false
20
19
8
0
0
0
[ false, false, false, false, false, false, false, false ]
{"model":"/root/selfexp/models/Qwen2.5-7B-Instruct","temperature":0.8,"top_p":0.95,"top_k":-1,"max_tokens":160,"max_steps":20,"history_length":10,"seed":1,"root_rollouts":8,"continuations":8,"task_batch_size":32,"num_shards":2,"shard_id":0,"run_id":"formal-v1","prompt_style":"system-strict","horizon_semantics":"max_ste...
{"expert_id":"look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174157_650656","task_type":"look_at_obj_in_light","gamefile":"/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174157_650656/game.tw-pddl","depth":1,"next_expert_think":"Shelf 1 ...
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174157_650656:depth_002
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174157_650656
look_at_obj_in_light
/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174157_650656/game.tw-pddl
train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174157_650656/game.tw-pddl
2
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Shelf 5 has a statue, but that's not what I'm looking for. I need to keep looking for the alarm clock and the desk lamp on the remaining shelves.
go to shelf 2
true
false
null
false
20
18
8
0
0
0
[ false, false, false, false, false, false, false, false ]
{"model":"/root/selfexp/models/Qwen2.5-7B-Instruct","temperature":0.8,"top_p":0.95,"top_k":-1,"max_tokens":160,"max_steps":20,"history_length":10,"seed":1,"root_rollouts":8,"continuations":8,"task_batch_size":32,"num_shards":2,"shard_id":0,"run_id":"formal-v1","prompt_style":"system-strict","horizon_semantics":"max_ste...
{"expert_id":"look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174157_650656","task_type":"look_at_obj_in_light","gamefile":"/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174157_650656/game.tw-pddl","depth":2,"next_expert_think":"Shelf 5 ...
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174157_650656:depth_003
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174157_650656
look_at_obj_in_light
/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174157_650656/game.tw-pddl
train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174157_650656/game.tw-pddl
3
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Shelf 2 is also empty. The items I'm looking for are not here. I'll move on to the next shelf.
go to shelf 3
true
false
null
false
20
17
8
0
0
0
[ false, false, false, false, false, false, false, false ]
{"model":"/root/selfexp/models/Qwen2.5-7B-Instruct","temperature":0.8,"top_p":0.95,"top_k":-1,"max_tokens":160,"max_steps":20,"history_length":10,"seed":1,"root_rollouts":8,"continuations":8,"task_batch_size":32,"num_shards":2,"shard_id":0,"run_id":"formal-v1","prompt_style":"system-strict","horizon_semantics":"max_ste...
{"expert_id":"look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174157_650656","task_type":"look_at_obj_in_light","gamefile":"/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174157_650656/game.tw-pddl","depth":3,"next_expert_think":"Shelf 2 ...
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174157_650656:depth_004
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174157_650656
look_at_obj_in_light
/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174157_650656/game.tw-pddl
train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174157_650656/game.tw-pddl
4
11
0.363636
On shelf 3, there's a credit card, but no alarm clock or desk lamp. I need to continue my search.
go to shelf 4
true
false
null
false
20
16
8
0
0
0
[ false, false, false, false, false, false, false, false ]
{"model":"/root/selfexp/models/Qwen2.5-7B-Instruct","temperature":0.8,"top_p":0.95,"top_k":-1,"max_tokens":160,"max_steps":20,"history_length":10,"seed":1,"root_rollouts":8,"continuations":8,"task_batch_size":32,"num_shards":2,"shard_id":0,"run_id":"formal-v1","prompt_style":"system-strict","horizon_semantics":"max_ste...
{"expert_id":"look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174157_650656","task_type":"look_at_obj_in_light","gamefile":"/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174157_650656/game.tw-pddl","depth":4,"next_expert_think":"On shelf...
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174157_650656:depth_005
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174157_650656
look_at_obj_in_light
/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174157_650656/game.tw-pddl
train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174157_650656/game.tw-pddl
5
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0.454545
Shelf 4 has a pencil, but that's not what I need right now. I'll check the last shelf.
go to shelf 6
true
false
null
false
20
15
8
0
0
0
[ false, false, false, false, false, false, false, false ]
{"model":"/root/selfexp/models/Qwen2.5-7B-Instruct","temperature":0.8,"top_p":0.95,"top_k":-1,"max_tokens":160,"max_steps":20,"history_length":10,"seed":1,"root_rollouts":8,"continuations":8,"task_batch_size":32,"num_shards":2,"shard_id":0,"run_id":"formal-v1","prompt_style":"system-strict","horizon_semantics":"max_ste...
{"expert_id":"look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174157_650656","task_type":"look_at_obj_in_light","gamefile":"/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174157_650656/game.tw-pddl","depth":5,"next_expert_think":"Shelf 4 ...
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174157_650656:depth_006
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174157_650656
look_at_obj_in_light
/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174157_650656/game.tw-pddl
train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174157_650656/game.tw-pddl
6
11
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Shelf 6 is empty as well. It seems that the shelves do not contain the items I'm looking for. The next logical place to check would be the dresser, as it's another common place for such items.
go to dresser 1
true
false
null
false
20
14
8
0
0
0
[ false, false, false, false, false, false, false, false ]
{"model":"/root/selfexp/models/Qwen2.5-7B-Instruct","temperature":0.8,"top_p":0.95,"top_k":-1,"max_tokens":160,"max_steps":20,"history_length":10,"seed":1,"root_rollouts":8,"continuations":8,"task_batch_size":32,"num_shards":2,"shard_id":0,"run_id":"formal-v1","prompt_style":"system-strict","horizon_semantics":"max_ste...
{"expert_id":"look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174157_650656","task_type":"look_at_obj_in_light","gamefile":"/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174157_650656/game.tw-pddl","depth":6,"next_expert_think":"Shelf 6 ...
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174157_650656:depth_007
look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174157_650656
look_at_obj_in_light
/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174157_650656/game.tw-pddl
train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174157_650656/game.tw-pddl
7
11
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On the dresser, I found the desk lamp among other items. Now I need to find the alarm clock, which might be on the desk since that's a typical place for an alarm clock to be.
go to desk 1
true
false
null
false
20
13
8
5
0.625
0.9375
[ false, true, true, true, false, true, true, false ]
{"model":"/root/selfexp/models/Qwen2.5-7B-Instruct","temperature":0.8,"top_p":0.95,"top_k":-1,"max_tokens":160,"max_steps":20,"history_length":10,"seed":1,"root_rollouts":8,"continuations":8,"task_batch_size":32,"num_shards":2,"shard_id":0,"run_id":"formal-v1","prompt_style":"system-strict","horizon_semantics":"max_ste...
{"expert_id":"look_at_obj_in_light-AlarmClock-None-DeskLamp-301_trial_T20190907_174157_650656","task_type":"look_at_obj_in_light","gamefile":"/root/selfexp/data/alfworld/json_2.1.1/train/look_at_obj_in_light-AlarmClock-None-DeskLamp-301/trial_T20190907_174157_650656/game.tw-pddl","depth":7,"next_expert_think":"On the d...
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ALFWorld Expert-Prefix Rollout Landscape

This dataset measures how a frozen language-model actor's probability of solving an ALFWorld task changes after replaying different-length prefixes of a successful expert trajectory.

The collection contains all 3,553 ALFWorld training tasks from the Agent-G2 SFT data. Eight independent actor rollouts were sampled from the initial state for every task. For the 2,307 low-signal tasks with at most one root success, eight additional continuations were sampled after every possible non-full expert prefix, giving 17,621 prefix points and 140,968 prefix continuations.

The actor was Qwen2.5-7B-Instruct with temperature 0.8, top-p 0.95, and a total budget of 20 environment actions. An expert prefix of depth d leaves 20-d actor actions. Exact collection metadata is retained in the Parquet records and in collection_metadata.json.

Headline results

Across the 2,307 low-signal tasks, 1,473 (63.85%) have at least one valid prefix position with 3--5 successes out of 8, and 733 (31.77%) have a position with exactly 4/8 successes. The most learnable position occurs at a mean normalized expert depth of 0.469. See analysis/final_summary.json for complete per-depth and per-task-type statistics.

Configurations

  • prefix_points (default): one row per task/prefix depth, including the expert prefix replay, next expert action, 8-bit outcome vector, success estimate, and learnability score 4p(1-p).
  • prefix_rollouts: one row per actor continuation from a prefix point. Join on prefix_id. rollout_json losslessly retains every generated step, prompt, observation, admissible-action list, generation metadata, and reward.
  • root_rollouts: one row per rollout from the initial task state.
  • tasks: root-level aggregate metadata for all tasks.
  • experts: the complete successful expert think/action trajectories from the upstream Agent-G2 dataset.

Nested finalized traces are stored as compact JSON strings to guarantee that heterogeneous step metadata is retained exactly. Parse rollout_json, prefix_metadata_json, or root_metadata_json with json.loads.

import json
from datasets import load_dataset

points = load_dataset(
    "YYYYYYibo/alfworld-expert-prefix-rollouts",
    "prefix_points",
    split="train",
)
rollouts = load_dataset(
    "YYYYYYibo/alfworld-expert-prefix-rollouts",
    "prefix_rollouts",
    split="train",
    streaming=True,
)

first = next(iter(rollouts))
steps = json.loads(first["rollout_json"])["steps"]

Important semantics

  • depth=0 is a fresh set of eight continuations from the initial state; it is distinct from the eight screening samples in root_rollouts.
  • normalized_depth = depth / expert_length.
  • p_hat = num_successes / num_continuations is based on eight samples and has substantial binomial uncertainty.
  • prefix_terminal=true marks 11 positions where replaying the prefix had already terminated the environment. The actor was skipped for those rows; exclude them when studying handoff-position learnability.
  • The landscape was collected only for root-low-signal tasks (0/8 or 1/8).

Provenance and license

Expert trajectories come from xiamoent/Agent-G2-ALFWorld-Webshop-sft-data, which is released under Apache-2.0. Users must also comply with the licenses and terms of ALFWorld and the underlying TextWorld data.

The per-step event logs used as crash-recovery journals are intentionally not included because they duplicate the finalized rollout records.

Limitations

This is a stochastic snapshot from one actor model and one sampling setup, not a ground-truth task-difficulty label. The generated reasoning may contain errors, and success estimates based on eight samples are noisy.

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