repo string | pull_number int64 | instance_id string | issue_numbers sequence | base_commit string | patch string | problem_statement string | hints_text string | created_at timestamp[us] |
|---|---|---|---|---|---|---|---|---|
bulletphysics/bullet3 | 1,132 | bulletphysics__bullet3-1132 | [
"1106"
] | 4ba4c1173499018429273424919799de222cce2d | diff --git a/examples/SharedMemory/CMakeLists.txt b/examples/SharedMemory/CMakeLists.txt
index 1bd6265725..3f1517a61b 100644
--- a/examples/SharedMemory/CMakeLists.txt
+++ b/examples/SharedMemory/CMakeLists.txt
@@ -62,7 +62,7 @@ SET(SharedMemory_SRCS
../Importers/ImportMJCFDemo/BulletMJCFImporter.cpp
../Importers/I... | DUSE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD compiler error
I'm getting a compiler error on OS X when I define `DUSE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD=ON` in my cmake build when trying to build commit 47eae8d, and the error is probably related to https://github.com/bulletphysics/bullet3/pull/850.
Full homebrew gist o... | Don't define DUSE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD. Does it work then? For pybullet use pip install pybullet. See also the pybullet quickstart guide at pybullet.org
#1107 is with DUSE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD disabled, but that one fails due to separate issues with the CMake configuration.
I use ROS an... | 2017-05-21T01:14:01 |
bulletphysics/bullet3 | 1,331 | bulletphysics__bullet3-1331 | [
"1322"
] | 4d0d9f98708613004b24a1f72f8983a4d85e9842 | diff --git a/CMakeLists.txt b/CMakeLists.txt
index 8e5f009df2..8d692e89b5 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -301,8 +301,25 @@ IF (APPLE)
ENDIF()
OPTION(BUILD_BULLET3 "Set when you want to build Bullet 3" ON)
-
-OPTION(BUILD_PYBULLET "Set when you want to build pybullet (Python bindings for Bullet)... | Could NOT find PythonLibs (missing: PYTHON_LIBRARIES) (found suitable exact version "2.7.12")
Could NOT find PythonLibs (missing: PYTHON_LIBRARIES) (found suitable exact version "2.7.12")
| cmake's find mechanism 'find' doesn't work well. See also pull request 1131 (https://github.com/bulletphysics/bullet3/pull/1131)
You can use "pip install -e ." in the root of Bullet, or simply use pip install pybullet for now.
The correct command line parameters need to be specified. If, for example, a path to the py... | 2017-09-22T03:50:50 |
bulletphysics/bullet3 | 3,799 | bulletphysics__bullet3-3799 | [
"3194"
] | c74d5e322f4e7f1dd0139d0d104ec10ed238a4d9 | diff --git a/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
index 7cc6b8ab0e..f74dcabc54 100644
--- a/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
+++ b/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
@@ -1037,7 +1037,7 @@... | CCD no motion rises an assert.
I'm debugging this Godot issue: https://github.com/godotengine/godot/issues/43868. When CCD is enabled an assert is raised.
Basically, this `normalize` function https://github.com/bulletphysics/bullet3/blob/master/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp#L1040 is trig... | Sorry for the long delay, I haven't had time to look into this yet. Looks good to me. Thanks!
Maybe create a CL (or you did already)?
Nup, I'll do a pr tomorrow. Thanks! | 2021-04-26T09:05:04 |
bulletphysics/bullet3 | 1,546 | bulletphysics__bullet3-1546 | [
"3",
"2"
] | e66ba45ccd8ae8b11cd979db8565cd1457cb8628 | diff --git a/Extras/BulletRobotics/CMakeLists.txt b/Extras/BulletRobotics/CMakeLists.txt
index 8abac18f51..b2c4523b6d 100644
--- a/Extras/BulletRobotics/CMakeLists.txt
+++ b/Extras/BulletRobotics/CMakeLists.txt
@@ -120,6 +120,10 @@ ELSE(WIN32)
IF(BUILD_CLSOCKET)
ADD_DEFINITIONS(${OSDEF})
ENDIF(BUILD_CLSOCKET)
+... | Support GPU ray cast
GPU accelerated ray casting should be added.
It can be used for picking, line-of-sight queries and graphics related queries (shadow generation, ray tracer etc). There is a basic demo as a starting point. It supports GPU ray cast against spheres. It needs to be extended to support all collision sh... | Latest trunk has GPU raycast for sphere and convex shapes. It can be used for picking and for basic raytracing. The App_BasicGpuDemo uses it for picking, and the App_Bullet3\* demo includes a basic raytraced test.
I'm starting to make some effort on accelerating the GPU raycaster in this branch
(work in progress, not ... | 2018-02-03T02:40:01 |
bulletphysics/bullet3 | 2,506 | bulletphysics__bullet3-2506 | [
"2481"
] | 574343405db3e2c66257bec2a9801ac230c1ff4c | "diff --git a/examples/DeformableDemo/PinchFriction.cpp b/examples/DeformableDemo/PinchFriction.cpp\(...TRUNCATED) | "Memory issue in changeTexture\nHi, I am playing around with changing the texture. But I found out t(...TRUNCATED) | 2019-11-26T01:09:44 | |
bulletphysics/bullet3 | 1,547 | bulletphysics__bullet3-1547 | [
"3",
"2"
] | 0bebf86b500f534e58bc53b1e86294782c40c83a | "diff --git a/examples/pybullet/gym/pybullet_envs/bullet/cartpole_bullet.py b/examples/pybullet/gym/(...TRUNCATED) | "Support GPU ray cast\nGPU accelerated ray casting should be added. \n\nIt can be used for picking, (...TRUNCATED) | "Latest trunk has GPU raycast for sphere and convex shapes. It can be used for picking and for basic(...TRUNCATED) | 2018-02-03T17:55:20 |
bulletphysics/bullet3 | 1,025 | bulletphysics__bullet3-1025 | [
"993"
] | 86bec45247b8f844ec74d468a198150d5a0aa43c | "diff --git a/data/MPL/mesh/index0.STL b/data/MPL/mesh/index0.stl\nsimilarity index 100%\nrename fro(...TRUNCATED) | "pybullet: getVisualShapeData() returns wrong link indexes\nHere is isolated example:\r\n\r\n```pyth(...TRUNCATED) | "It could be an issue with the particular URDF file. Do you have a link to the URDF file? (possibly (...TRUNCATED) | 2017-03-16T23:36:31 |
bulletphysics/bullet3 | 1,564 | bulletphysics__bullet3-1564 | [
"1563"
] | e87060dcf4b445c5c041933b60b9deff9ef98568 | "diff --git a/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp b/src/BulletCollisio(...TRUNCATED) | "Points generated by angular perturbation are wrong when object A is rotated\nThe following gist dem(...TRUNCATED) | 2018-02-16T14:55:46 | |
bulletphysics/bullet3 | 322 | bulletphysics__bullet3-322 | [
"321"
] | b36936a4abc34bca3cbfbaf37b38095005e3a384 | "diff --git a/bullet.pc.cmake b/bullet.pc.cmake\nindex a504b1fc41..8b989faba3 100644\n--- a/bullet.p(...TRUNCATED) | "Allow #include <bullet/LinearMath/...>\nCurrently the bullet header files are installed to `${CMAKE(...TRUNCATED) | "The name 'LinearMath' was badly chosen. Originally I wanted the BulletMath (LinearMath), BulletColl(...TRUNCATED) | 2015-02-12T00:48:44 |
bulletphysics/bullet3 | 2,487 | bulletphysics__bullet3-2487 | [
"2481"
] | 7ffa68beb8f0506a16a71d3b76b573abe421704f | "diff --git a/examples/SharedMemory/PhysicsClientC_API.cpp b/examples/SharedMemory/PhysicsClientC_AP(...TRUNCATED) | "Memory issue in changeTexture\nHi, I am playing around with changing the texture. But I found out t(...TRUNCATED) | 2019-11-15T01:07:55 |
End of preview. Expand in Data Studio
README.md exists but content is empty.
- Downloads last month
- 283