instruction stringclasses 2
values | input stringlengths 425 1.73k | output stringclasses 39
values |
|---|---|---|
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 1, "hp": 290, "action": "STAND_RECOV", "state": "STAND", "position": {"top": 435, "left": 0, "bottom": 640, "right": 40}, "speed": {"x": 0, "y": 0}, "projectiles": [], "energy": 52}, "self": {"remaining_frames": 50, "hp": 166, "state": "CROUCH", "position": {"top": 435, "left": 42, "bo... | JUMP |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 17,
"hp": 390,
"action": "STAND_FB",
"state": "STAND",
"position": {
"left": 242,
"right": 282,
"top": 435,
"bottom": 640
},
... | AIR_B |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 44,
"hp": 390,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 151,
"right": 191,
"top": 279,
"bottom": 484
},
... | FORWARD_WALK |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 20,
"hp": 350,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 137,
"right": 177,
"top": 435,
"bottom": 640
},
... | AIR_D_DF_FB |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 1, "hp": 250, "action": "STAND_GUARD_RECOV", "state": "STAND", "position": {"top": 435, "left": 136, "bottom": 640, "right": 176}, "speed": {"x": 0, "y": 0}, "projectiles": [], "energy": 102}, "self": {"remaining_frames": 1, "hp": 166, "state": "STAND", "position": {"top": 435, "left":... | CROUCH_GUARD |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 18,
"hp": 350,
"action": "STAND_D_DB_BB",
"state": "CROUCH",
"position": {
"left": 275,
"right": 315,
"top": 535,
"bottom": 640
},
... | STAND_D_DB_BB |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 29, "hp": 264, "action": "AIR_FB", "state": "AIR", "position": {"top": 302, "left": 695, "bottom": 507, "right": 735}, "speed": {"x": 6, "y": 16}, "projectiles": [], "energy": 68}, "self": {"remaining_frames": 4, "hp": 119, "state": "STAND", "position": {"top": 435, "left": 738, "botto... | CROUCH_GUARD |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 9,
"hp": 296,
"action": "CROUCH_A",
"state": "CROUCH",
"position": {
"left": 879,
"right": 919,
"top": 475,
"bottom": 640
},
... | CROUCH_A |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 34,
"hp": 400,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 325,
"right": 365,
"top": 274,
"bottom": 479
},
... | FORWARD_WALK |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 18,
"hp": 355,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 535,
"right": 575,
"top": 435,
"bottom": 640
},
... | FORWARD_WALK |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 53,
"hp": 305,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 40,
"right": 80,
"top": 369,
"bottom": 574
},
... | STAND_D_DF_FC |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 5,
"hp": 355,
"action": "RISE",
"state": "DOWN",
"position": {
"left": 545,
"right": 585,
"top": 435,
"bottom": 640
},
"speed... | STAND_D_DB_BB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 5,
"hp": 375,
"action": "CROUCH_A",
"state": "CROUCH",
"position": {
"left": 485,
"right": 525,
"top": 475,
"bottom": 640
},
... | CROUCH_A |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 22,
"hp": 400,
"action": "THROW_B",
"state": "STAND",
"position": {
"left": 15,
"right": 55,
"top": 435,
"bottom": 640
},
"sp... | THROW_B |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 10, "hp": 122, "action": "AIR_A", "state": "AIR", "position": {"top": 227, "left": 738, "bottom": 432, "right": 778}, "speed": {"x": 6, "y": -9}, "projectiles": [], "energy": 243}, "self": {"remaining_frames": 13, "hp": 256, "state": "STAND", "position": {"top": 435, "left": 773, "bott... | FOR_JUMP |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 34,
"hp": 370,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 298,
"right": 338,
"top": 274,
"bottom": 479
},
... | STAND_GUARD |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 54,
"hp": 197,
"action": "STAND_D_DF_FA",
"state": "STAND",
"position": {
"left": 920,
"right": 960,
"top": 435,
"bottom": 640
},
... | THROW_B |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 18,
"hp": 385,
"action": "STAND_FA",
"state": "STAND",
"position": {
"left": 620,
"right": 660,
"top": 408,
"bottom": 613
},
... | STAND_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 29,
"hp": 260,
"action": "STAND_FA",
"state": "STAND",
"position": {
"left": 124,
"right": 164,
"top": 386,
"bottom": 591
},
... | STAND_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 18,
"hp": 380,
"action": "AIR_FA",
"state": "AIR",
"position": {
"left": 192,
"right": 232,
"top": 227,
"bottom": 432
},
"spe... | AIR_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 22,
"hp": 170,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 0,
"right": 40,
"top": 400,
"bottom": 605
},
... | STAND_GUARD |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 3,
"hp": 355,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 423,
"right": 463,
"top": 435,
"bottom": 640
},
... | FORWARD_WALK |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 53,
"hp": 390,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 292,
"right": 332,
"top": 369,
"bottom": 574
},
... | CROUCH_FB |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 13, "hp": 150, "action": "RISE", "state": "DOWN", "position": {"top": 435, "left": 66, "bottom": 640, "right": 106}, "speed": {"x": 0, "y": 0}, "projectiles": [], "energy": 82}, "self": {"remaining_frames": 13, "hp": 46, "state": "DOWN", "position": {"top": 435, "left": 358, "bottom": ... | FOR_JUMP |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 2,
"hp": 175,
"action": "LANDING",
"state": "STAND",
"position": {
"left": 0,
"right": 40,
"top": 435,
"bottom": 640
},
"spee... | STAND_D_DF_FB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 13,
"hp": 325,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 920,
"right": 960,
"top": 435,
"bottom": 640
},
... | STAND_D_DF_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 25,
"hp": 310,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 833,
"right": 873,
"top": 355,
"bottom": 560
},
... | CROUCH_B |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 5,
"hp": 390,
"action": "LANDING",
"state": "STAND",
"position": {
"left": 128,
"right": 168,
"top": 435,
"bottom": 640
},
"s... | AIR_DB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 35,
"hp": 240,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 42,
"right": 82,
"top": 270,
"bottom": 475
},
... | AIR_A |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 5, "hp": 370, "action": "LANDING", "state": "STAND", "position": {"top": 435, "left": 424, "bottom": 640, "right": 464}, "speed": {"x": -2, "y": 0}, "projectiles": [], "energy": 59}, "self": {"remaining_frames": 23, "hp": 370, "state": "STAND", "position": {"top": 435, "left": 381, "bo... | STAND_D_DB_BA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 11,
"hp": 400,
"action": "STAND_B",
"state": "STAND",
"position": {
"left": 126,
"right": 166,
"top": 435,
"bottom": 640
},
"... | STAND_B |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 32, "hp": 336, "action": "STAND_D_DB_BB", "state": "CROUCH", "position": {"top": 535, "left": 42, "bottom": 640, "right": 82}, "speed": {"x": 0, "y": 0}, "projectiles": [], "energy": 35}, "self": {"remaining_frames": 4, "hp": 273, "state": "DOWN", "position": {"top": 435, "left": 0, "b... | JUMP |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 9, "hp": 400, "action": "AIR_B", "state": "AIR", "position": {"top": 188, "left": 500, "bottom": 393, "right": 540}, "speed": {"x": -6, "y": -3}, "projectiles": [], "energy": 10}, "self": {"remaining_frames": 24, "hp": 390, "state": "AIR", "position": {"top": 144, "left": 405, "bottom"... | STAND_A |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 32,
"hp": 385,
"action": "AIR_DB",
"state": "AIR",
"position": {
"left": 113,
"right": 153,
"top": 366,
"bottom": 531
},
"spe... | AIR_DB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 19,
"hp": 350,
"action": "RISE",
"state": "DOWN",
"position": {
"left": 475,
"right": 515,
"top": 435,
"bottom": 640
},
"spee... | STAND_D_DB_BB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 14,
"hp": 310,
"action": "STAND_D_DF_FA",
"state": "STAND",
"position": {
"left": 84,
"right": 124,
"top": 435,
"bottom": 640
},
... | STAND_D_DF_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 28,
"hp": 385,
"action": "AIR_FB",
"state": "AIR",
"position": {
"left": 125,
"right": 165,
"top": 227,
"bottom": 432
},
"spe... | CROUCH_A |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 46, "hp": 400, "action": "STAND", "state": "STAND", "position": {"top": 435, "left": 220, "bottom": 640, "right": 260}, "speed": {"x": 0, "y": 0}, "projectiles": [], "energy": 0}, "self": {"remaining_frames": 48, "hp": 400, "state": "CROUCH", "position": {"top": 475, "left": 700, "bott... | STAND_D_DB_BB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 5,
"hp": 375,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 920,
"right": 960,
"top": 435,
"bottom": 640
},
... | AIR_D_DF_FB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 16,
"hp": 385,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 396,
"right": 436,
"top": 435,
"bottom": 640
},
... | CROUCH_B |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 4,
"hp": 300,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 770,
"right": 810,
"top": 435,
"bottom": 640
},
... | FORWARD_WALK |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 22,
"hp": 370,
"action": "STAND_RECOV",
"state": "STAND",
"position": {
"left": 0,
"right": 40,
"top": 435,
"bottom": 640
},
... | STAND_D_DF_FB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 9,
"hp": 370,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 920,
"right": 960,
"top": 435,
"bottom": 640
},
... | STAND_GUARD |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 55, "hp": 308, "action": "STAND_D_DF_FB", "state": "STAND", "position": {"top": 435, "left": 380, "bottom": 640, "right": 420}, "speed": {"x": 0, "y": 0}, "projectiles": [], "energy": 46}, "self": {"remaining_frames": 20, "hp": 265, "state": "DOWN", "position": {"top": 345, "left": 901... | DASH |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 5, "hp": 308, "action": "RISE", "state": "DOWN", "position": {"top": 435, "left": 0, "bottom": 640, "right": 40}, "speed": {"x": 0, "y": 0}, "projectiles": [], "energy": 91}, "self": {"remaining_frames": 2, "hp": 315, "state": "CROUCH", "position": {"top": 475, "left": 585, "bottom": 6... | FOR_JUMP |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 19,
"hp": 247,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 920,
"right": 960,
"top": 435,
"bottom": 640
},
... | AIR_A |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 5, "hp": 348, "action": "STAND_RECOV", "state": "STAND", "position": {"top": 435, "left": 425, "bottom": 640, "right": 465}, "speed": {"x": 0, "y": 0}, "projectiles": [], "energy": 61}, "self": {"remaining_frames": 54, "hp": 315, "state": "CROUCH", "position": {"top": 435, "left": 466,... | STAND_D_DB_BA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 47,
"hp": 350,
"action": "STAND",
"state": "STAND",
"position": {
"left": 512,
"right": 552,
"top": 435,
"bottom": 640
},
"sp... | STAND_D_DB_BB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 6,
"hp": 390,
"action": "AIR_B",
"state": "AIR",
"position": {
"left": 266,
"right": 306,
"top": 182,
"bottom": 387
},
"speed... | AIR_B |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 9,
"hp": 400,
"action": "THROW_A",
"state": "STAND",
"position": {
"left": 15,
"right": 55,
"top": 435,
"bottom": 640
},
"spe... | THROW_A |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 22, "hp": 308, "action": "STAND_GUARD", "state": "STAND", "position": {"top": 435, "left": 395, "bottom": 640, "right": 435}, "speed": {"x": 0, "y": 0}, "projectiles": [{"damage": 20, "top": 510, "left": 801, "bottom": 530, "right": 846, "speed": {"x": 6, "y": 0}}], "energy": 46}, "sel... | FORWARD_WALK |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 47,
"hp": 335,
"action": "STAND",
"state": "STAND",
"position": {
"left": 920,
"right": 960,
"top": 435,
"bottom": 640
},
"sp... | CROUCH |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 26,
"hp": 400,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 127,
"right": 167,
"top": 342,
"bottom": 547
},
... | CROUCH_B |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 37,
"hp": 360,
"action": "STAND_D_DF_FA",
"state": "STAND",
"position": {
"left": 23,
"right": 63,
"top": 435,
"bottom": 640
},
... | STAND_D_DF_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 49,
"hp": 392,
"action": "CROUCH_FB",
"state": "CROUCH",
"position": {
"left": 726,
"right": 766,
"top": 475,
"bottom": 640
},
... | STAND_FB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 51,
"hp": 270,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 813,
"right": 853,
"top": 342,
"bottom": 547
},
... | AIR_A |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 52,
"hp": 295,
"action": "STAND_D_DF_FA",
"state": "STAND",
"position": {
"left": 920,
"right": 960,
"top": 435,
"bottom": 640
},
... | STAND_D_DF_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 37,
"hp": 282,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 256,
"right": 296,
"top": 265,
"bottom": 470
},
... | FORWARD_WALK |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 48, "hp": 69, "action": "CROUCH", "state": "CROUCH", "position": {"top": 475, "left": 605, "bottom": 640, "right": 645}, "speed": {"x": 0, "y": 0}, "projectiles": [], "energy": 148}, "self": {"remaining_frames": 17, "hp": 30, "state": "AIR", "position": {"top": 353, "left": 920, "botto... | STAND_GUARD |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 11,
"hp": 360,
"action": "STAND_B",
"state": "STAND",
"position": {
"left": 55,
"right": 95,
"top": 435,
"bottom": 640
},
"sp... | STAND_B |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 11, "hp": 368, "action": "AIR", "state": "AIR", "position": {"top": 218, "left": 615, "bottom": 423, "right": 655}, "speed": {"x": 6, "y": -8}, "projectiles": [], "energy": 31}, "self": {"remaining_frames": 2, "hp": 315, "state": "DOWN", "position": {"top": 435, "left": 820, "bottom": ... | AIR_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 42,
"hp": 290,
"action": "STAND_D_DF_FA",
"state": "STAND",
"position": {
"left": 0,
"right": 40,
"top": 435,
"bottom": 640
},
... | STAND_D_DF_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 1,
"hp": 400,
"action": "THROW_A",
"state": "STAND",
"position": {
"left": 177,
"right": 217,
"top": 435,
"bottom": 640
},
"s... | THROW_A |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 47,
"hp": 225,
"action": "STAND",
"state": "STAND",
"position": {
"left": 0,
"right": 40,
"top": 435,
"bottom": 640
},
"speed... | STAND_GUARD |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 40,
"hp": 360,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 583,
"right": 623,
"top": 265,
"bottom": 470
},
... | CROUCH_B |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 3,
"hp": 240,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 0,
"right": 40,
"top": 435,
"bottom": 640
},
"... | AIR_A |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 22,
"hp": 375,
"action": "STAND_RECOV",
"state": "STAND",
"position": {
"left": 0,
"right": 40,
"top": 435,
"bottom": 640
},
... | CROUCH_B |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": -3, "hp": 308, "action": "AIR", "state": "AIR", "position": {"top": 197, "left": 322, "bottom": 402, "right": 362}, "speed": {"x": 6, "y": 6}, "projectiles": [], "energy": 91}, "self": {"remaining_frames": 26, "hp": 315, "state": "STAND", "position": {"top": 435, "left": 445, "bottom":... | CROUCH_GUARD |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 1,
"hp": 385,
"action": "CROUCH_A",
"state": "CROUCH",
"position": {
"left": 0,
"right": 40,
"top": 475,
"bottom": 640
},
"sp... | CROUCH_A |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 42,
"hp": 340,
"action": "STAND_D_DF_FA",
"state": "STAND",
"position": {
"left": 0,
"right": 40,
"top": 435,
"bottom": 640
},
... | STAND_D_DF_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 2,
"hp": 320,
"action": "DOWN",
"state": "DOWN",
"position": {
"left": 918,
"right": 958,
"top": 435,
"bottom": 640
},
"speed... | STAND_D_DB_BB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 56,
"hp": 360,
"action": "CROUCH_FB",
"state": "CROUCH",
"position": {
"left": 40,
"right": 80,
"top": 475,
"bottom": 640
},
... | STAND_B |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 13,
"hp": 265,
"action": "STAND_RECOV",
"state": "STAND",
"position": {
"left": 658,
"right": 698,
"top": 435,
"bottom": 640
},
... | CROUCH_FB |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 7, "hp": 264, "action": "BACK_STEP", "state": "STAND", "position": {"top": 435, "left": 712, "bottom": 640, "right": 752}, "speed": {"x": 0, "y": 0}, "projectiles": [], "energy": 43}, "self": {"remaining_frames": 27, "hp": 67, "state": "DOWN", "position": {"top": 261, "left": 805, "bot... | STAND_A |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 23, "hp": 348, "action": "STAND_RECOV", "state": "STAND", "position": {"top": 435, "left": 510, "bottom": 640, "right": 550}, "speed": {"x": -5, "y": 0}, "projectiles": [], "energy": 61}, "self": {"remaining_frames": 4, "hp": 315, "state": "STAND", "position": {"top": 435, "left": 563,... | STAND_B |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 43,
"hp": 360,
"action": "STAND_D_DF_FA",
"state": "STAND",
"position": {
"left": 920,
"right": 960,
"top": 435,
"bottom": 640
},
... | STAND_D_DF_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 37,
"hp": 225,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 396,
"right": 436,
"top": 265,
"bottom": 470
},
... | STAND_D_DF_FB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 15,
"hp": 390,
"action": "STAND_RECOV",
"state": "STAND",
"position": {
"left": 0,
"right": 40,
"top": 435,
"bottom": 640
},
... | STAND_GUARD |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 19, "hp": 272, "action": "DOWN", "state": "DOWN", "position": {"top": 303, "left": 847, "bottom": 508, "right": 887}, "speed": {"x": 10, "y": -12}, "projectiles": [], "energy": 58}, "self": {"remaining_frames": 24, "hp": 256, "state": "STAND", "position": {"top": 435, "left": 709, "bot... | THROW_A |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 33,
"hp": 345,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 244,
"right": 284,
"top": 279,
"bottom": 484
},
... | STAND_D_DB_BB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 19,
"hp": 380,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 679,
"right": 719,
"top": 435,
"bottom": 640
},
... | STAND_GUARD |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 14,
"hp": 245,
"action": "DOWN",
"state": "DOWN",
"position": {
"left": 396,
"right": 436,
"top": 435,
"bottom": 640
},
"spee... | STAND_D_DB_BB |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 47, "hp": 215, "action": "STAND", "state": "STAND", "position": {"top": 435, "left": 132, "bottom": 640, "right": 172}, "speed": {"x": 0, "y": 0}, "projectiles": [], "energy": 142}, "self": {"remaining_frames": 55, "hp": 166, "state": "CROUCH", "position": {"top": 535, "left": 90, "bot... | STAND_D_DF_FC |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 32, "hp": 368, "action": "AIR_DA", "state": "AIR", "position": {"top": 397, "left": 570, "bottom": 602, "right": 610}, "speed": {"x": 3, "y": 21}, "projectiles": [], "energy": 63}, "self": {"remaining_frames": 17, "hp": 360, "state": "AIR", "position": {"top": 357, "left": 641, "bottom... | CROUCH_GUARD |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 16,
"hp": 330,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 204,
"right": 244,
"top": 435,
"bottom": 640
},
... | AIR_D_DF_FB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 23,
"hp": 300,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 167,
"right": 207,
"top": 384,
"bottom": 589
},
... | CROUCH_B |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 29,
"hp": 360,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 227,
"right": 267,
"top": 309,
"bottom": 514
},
... | AIR_D_DF_FB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 2,
"hp": 395,
"action": "AIR_FB",
"state": "AIR",
"position": {
"left": 0,
"right": 40,
"top": 287,
"bottom": 492
},
"speed":... | AIR_FB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 7,
"hp": 360,
"action": "STAND_B",
"state": "STAND",
"position": {
"left": 40,
"right": 80,
"top": 435,
"bottom": 640
},
"spe... | STAND_B |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 37,
"hp": 185,
"action": "STAND_D_DF_FA",
"state": "STAND",
"position": {
"left": 811,
"right": 851,
"top": 435,
"bottom": 640
},
... | STAND_D_DF_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 1,
"hp": 400,
"action": "AIR_FA",
"state": "AIR",
"position": {
"left": 511,
"right": 551,
"top": 345,
"bottom": 550
},
"spee... | AIR_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 19,
"hp": 385,
"action": "THROW_A",
"state": "STAND",
"position": {
"left": 322,
"right": 362,
"top": 435,
"bottom": 640
},
"... | THROW_A |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 17, "hp": 94, "action": "DOWN", "state": "DOWN", "position": {"top": 280, "left": 743, "bottom": 485, "right": 783}, "speed": {"x": 10, "y": -10}, "projectiles": [], "energy": 118}, "self": {"remaining_frames": 40, "hp": 30, "state": "CROUCH", "position": {"top": 435, "left": 600, "bot... | STAND_D_DB_BA |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 25, "hp": 225, "action": "RISE", "state": "DOWN", "position": {"top": 435, "left": 35, "bottom": 640, "right": 75}, "speed": {"x": 0, "y": 0}, "projectiles": [], "energy": 132}, "self": {"remaining_frames": 24, "hp": 166, "state": "CROUCH", "position": {"top": 535, "left": 0, "bottom":... | JUMP |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 20, "hp": 300, "action": "STAND_B", "state": "STAND", "position": {"top": 435, "left": 195, "bottom": 640, "right": 235}, "speed": {"x": -6, "y": 0}, "projectiles": [], "energy": 23}, "self": {"remaining_frames": 3, "hp": 188, "state": "STAND", "position": {"top": 435, "left": 97, "bot... | AIR_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 3,
"hp": 250,
"action": "STAND_RECOV",
"state": "STAND",
"position": {
"left": 398,
"right": 438,
"top": 435,
"bottom": 640
},
... | CROUCH_B |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 5, "hp": 308, "action": "DOWN", "state": "DOWN", "position": {"top": 226, "left": 202, "bottom": 431, "right": 242}, "speed": {"x": -10, "y": 2}, "projectiles": [], "energy": 91}, "self": {"remaining_frames": 10, "hp": 315, "state": "STAND", "position": {"top": 435, "left": 585, "botto... | AIR_D_DF_FB |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 48, "hp": 378, "action": "STAND", "state": "STAND", "position": {"top": 435, "left": 424, "bottom": 640, "right": 464}, "speed": {"x": 0, "y": 0}, "projectiles": [], "energy": 30}, "self": {"remaining_frames": 2, "hp": 388, "state": "STAND", "position": {"top": 435, "left": 703, "botto... | FOR_JUMP |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 37, "hp": 370, "action": "STAND_D_DF_FB", "state": "STAND", "position": {"top": 435, "left": 530, "bottom": 640, "right": 570}, "speed": {"x": 0, "y": 0}, "projectiles": [{"damage": 20, "top": 510, "left": 422, "bottom": 530, "right": 467, "speed": {"x": -6, "y": 0}}], "energy": 4}, "s... | FOR_JUMP |
You are the best and most aggressive player in a 2D fighting video game. You will receive the game state and must choose the best action. | {"opponent": {"remaining_frames": 9, "hp": 368, "action": "CROUCH_FB", "state": "CROUCH", "position": {"top": 475, "left": 465, "bottom": 640, "right": 505}, "speed": {"x": 0, "y": 0}, "projectiles": [], "energy": 55}, "self": {"remaining_frames": 17, "hp": 368, "state": "DOWN", "position": {"top": 435, "left": 628, "b... | CROUCH_GUARD |
End of preview. Expand in Data Studio
BvsALL_explained_selftrain_round1_half_original
This dataset is a local mixed SFT dataset built from:
- Original dataset:
Simonkami/bvb_8000splittrain - Self-training file:
selftrain_good_samples_round1.jsonl
Mixing settings
- Original total: 8840
- Original used: 2652
- Original fraction: 0.3
- Original max samples: 0
- Selftrain raw total: 49162
- Selftrain valid: 49162
- Selftrain after action balance: 6592
- Selftrain used: 6187
- Target selftrain ratio: 0.7
- Actual selftrain ratio: 0.7000
- Max selftrain samples per action: 400
- Final total: 8839
Columns
instructioninputoutput
train_with_meta.jsonl contains extra source and score fields for inspection, but train.jsonl is the recommended file for SFT training.
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