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You are the best in a 2D fighting game.
{"opponent": {"remaining_frames": 21, "hp": 296, "action": "CROUCH_FB", "state": "CROUCH", "position": {"top": 475, "left": 0, "bottom": 640, "right": 40}, "speed": {"x": 0, "y": 0}, "projectiles": [], "energy": 46}, "self": {"remaining_frames": 29, "hp": 208, "state": "DOWN", "position": {"top": 435, "left": 176, "bot...
THROW_B This hard throw can deal significant damage and put pressure on my opponent. It also allows me to regain some energy while taking the initiative.
You are the best in a 2D fighting game.
{"opponent": {"remaining_frames": 21, "hp": 378, "action": "DOWN", "state": "DOWN", "position": {"top": 435, "left": 449, "bottom": 640, "right": 489}, "speed": {"x": -9, "y": 0}, "projectiles": [], "energy": 48}, "self": {"remaining_frames": 20, "hp": 378, "state": "DOWN", "position": {"top": 435, "left": 440, "bottom...
FOR_JUMP This move helps to quickly regain an advantageous position by jumping over the opponent. It allows me to evade attacks while preparing for my next action.
You are the best in a 2D fighting game.
{"opponent": {"remaining_frames": 22, "hp": 194, "action": "CROUCH_GUARD", "state": "CROUCH", "position": {"top": 475, "left": 658, "bottom": 640, "right": 698}, "speed": {"x": 0, "y": 0}, "projectiles": [], "energy": 90}, "self": {"remaining_frames": 27, "hp": 45, "state": "STAND", "position": {"top": 435, "left": 702...
CROUCH_GUARD This action allows me to defend against low attacks while maintaining a safe position. It's crucial given my low HP.
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 8, "hp": 390, "action": "CROUCH_B", "state": "CROUCH", "position": { "left": 481, "right": 521, "top": 475, "bottom": 640 }, ...
CROUCH_B
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 19, "hp": 270, "action": "DOWN", "state": "DOWN", "position": { "left": 737, "right": 777, "top": 435, "bottom": 640 }, "spee...
STAND_D_DB_BB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 52, "hp": 290, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 399, "right": 439, "top": 355, "bottom": 560 }, ...
STAND_D_DF_FC
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 31, "hp": 395, "action": "AIR_DB", "state": "AIR", "position": { "left": 605, "right": 645, "top": 374, "bottom": 539 }, "spe...
DASH
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 22, "hp": 338, "action": "CROUCH_GUARD", "state": "CROUCH", "position": { "left": 645, "right": 685, "top": 475, "bottom": 640 }, ...
STAND_F_D_DFA
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 5, "hp": 318, "action": "LANDING", "state": "STAND", "position": { "left": 0, "right": 40, "top": 435, "bottom": 640 }, "spee...
BACK_STEP
You are the best in a 2D fighting game.
{"opponent": {"remaining_frames": 12, "hp": 174, "action": "STAND_RECOV", "state": "STAND", "position": {"top": 435, "left": 0, "bottom": 640, "right": 40}, "speed": {"x": 0, "y": 0}, "projectiles": [], "energy": 175}, "self": {"remaining_frames": 43, "hp": 388, "state": "STAND", "position": {"top": 435, "left": 42, "b...
JUMP Jumping allows me to evade any incoming attacks while positioning myself advantageously. It also prepares me to initiate an aerial attack or land safely.
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 56, "hp": 315, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 743, "right": 783, "top": 417, "bottom": 622 }, ...
AIR_D_DF_FA
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 34, "hp": 262, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 506, "right": 546, "top": 274, "bottom": 479 }, ...
STAND_D_DF_FC
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 20, "hp": 355, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 20, "right": 60, "top": 435, "bottom": 640 }, ...
FORWARD_WALK
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 21, "hp": 390, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 546, "right": 586, "top": 417, "bottom": 622 }, ...
STAND_FB
You are the best in a 2D fighting game.
{"opponent": {"remaining_frames": 53, "hp": 80, "action": "STAND_D_DB_BB", "state": "CROUCH", "position": {"top": 535, "left": 509, "bottom": 640, "right": 549}, "speed": {"x": 13, "y": 0}, "projectiles": [], "energy": 265}, "self": {"remaining_frames": 4, "hp": 231, "state": "DOWN", "position": {"top": 414, "left": 59...
STAND_D_DF_FA This action is a light fireball that allows me to attack from a distance while building energy. It can disrupt the opponent's movement effectively.
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 46, "hp": 390, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 810, "right": 850, "top": 292, "bottom": 497 }, ...
STAND_FB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 21, "hp": 400, "action": "BACK_STEP", "state": "STAND", "position": { "left": 253, "right": 293, "top": 435, "bottom": 640 }, ...
AIR_D_DB_BB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 18, "hp": 268, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 217, "right": 257, "top": 435, "bottom": 640 }, ...
STAND_FB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 37, "hp": 340, "action": "STAND_D_DF_FA", "state": "STAND", "position": { "left": 580, "right": 620, "top": 435, "bottom": 640 }, ...
STAND_D_DF_FA
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 9, "hp": 390, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 630, "right": 670, "top": 435, "bottom": 640 }, ...
STAND_FB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 26, "hp": 270, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 723, "right": 763, "top": 342, "bottom": 547 }, ...
STAND_D_DF_FB
You are the best in a 2D fighting game.
{"opponent": {"remaining_frames": 26, "hp": 262, "action": "STAND_RECOV", "state": "STAND", "position": {"top": 426, "left": 0, "bottom": 631, "right": 40}, "speed": {"x": -5, "y": -3}, "projectiles": [], "energy": 150}, "self": {"remaining_frames": 16, "hp": 400, "state": "STAND", "position": {"top": 435, "left": 58, ...
CROUCH This action helps me avoid potential attacks from the opponent as they recover, while also positioning myself for a counter-attack. It's a defensive move that maintains my safety.
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 27, "hp": 400, "action": "AIR_DA", "state": "AIR", "position": { "left": 118, "right": 158, "top": 348, "bottom": 553 }, "spe...
AIR_DA
You are the best in a 2D fighting game.
{"opponent": {"remaining_frames": 44, "hp": 119, "action": "AIR_D_DB_BB", "state": "AIR", "position": {"top": 427, "left": 482, "bottom": 592, "right": 522}, "speed": {"x": -10, "y": 21}, "projectiles": [{"damage": 20, "top": 510, "left": 256, "bottom": 530, "right": 301, "speed": {"x": -6, "y": 0}}], "energy": 85}, "s...
STAND_GUARD This action allows me to defend against the opponent's air attack while minimizing damage taken. It also prepares me for a counterattack.
You are the best in a 2D fighting game.
{"opponent": {"remaining_frames": 17, "hp": 275, "action": "AIR_RECOV", "state": "AIR", "position": {"top": 188, "left": 367, "bottom": 393, "right": 407}, "speed": {"x": -5, "y": 6}, "projectiles": [], "energy": 105}, "self": {"remaining_frames": 20, "hp": 362, "state": "AIR", "position": {"top": 260, "left": 408, "bo...
FORWARD_WALK This action allows me to close the distance quickly while my opponent is in the air recovering. It prepares me for a follow-up attack.
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 56, "hp": 200, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 343, "right": 383, "top": 417, "bottom": 622 }, ...
STAND_D_DF_FC
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 19, "hp": 363, "action": "DOWN", "state": "DOWN", "position": { "left": 580, "right": 620, "top": 435, "bottom": 640 }, "spee...
AIR_D_DB_BB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 26, "hp": 392, "action": "STAND_FB", "state": "STAND", "position": { "left": 522, "right": 562, "top": 435, "bottom": 640 }, ...
BACK_STEP
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 27, "hp": 380, "action": "AIR_RECOV", "state": "AIR", "position": { "left": 178, "right": 218, "top": 417, "bottom": 622 }, "...
STAND_D_DF_FB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 21, "hp": 400, "action": "CROUCH_FA", "state": "CROUCH", "position": { "left": 470, "right": 510, "top": 475, "bottom": 640 }, ...
CROUCH_FA
You are the best in a 2D fighting game.
{"opponent": {"remaining_frames": 8, "hp": 286, "action": "AIR_B", "state": "AIR", "position": {"top": 392, "left": 662, "bottom": 597, "right": 702}, "speed": {"x": -6, "y": 21}, "projectiles": [], "energy": 17}, "self": {"remaining_frames": 2, "hp": 125, "state": "STAND", "position": {"top": 435, "left": 484, "bottom...
AIR_FA This action is a medium air punch that deals reasonable damage and can effectively hit the opponent while they're in the air. It's a good counter.
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 9, "hp": 370, "action": "DOWN", "state": "DOWN", "position": { "left": 644, "right": 684, "top": 435, "bottom": 640 }, "speed...
BACK_STEP
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 19, "hp": 400, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 520, "right": 560, "top": 435, "bottom": 640 }, ...
AIR_D_DB_BA
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 10, "hp": 355, "action": "STAND_D_DF_FA", "state": "STAND", "position": { "left": 579, "right": 619, "top": 435, "bottom": 640 }, ...
STAND_D_DF_FA
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 29, "hp": 322, "action": "RISE", "state": "DOWN", "position": { "left": 0, "right": 40, "top": 435, "bottom": 640 }, "speed":...
STAND_F_D_DFA
You are the best in a 2D fighting game.
{"opponent": {"remaining_frames": 3, "hp": 134, "action": "STAND_RECOV", "state": "STAND", "position": {"top": 435, "left": 643, "bottom": 640, "right": 683}, "speed": {"x": 0, "y": 0}, "projectiles": [], "energy": 88}, "self": {"remaining_frames": 52, "hp": 30, "state": "CROUCH", "position": {"top": 435, "left": 600, ...
STAND_D_DB_BA This action is a jump strike that can effectively hit the recovering opponent. It allows me to pressure them while avoiding potential counterattacks.
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 14, "hp": 390, "action": "AIR_FA", "state": "AIR", "position": { "left": 637, "right": 677, "top": 248, "bottom": 453 }, "spe...
AIR_D_DF_FA
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 2, "hp": 330, "action": "LANDING", "state": "STAND", "position": { "left": 195, "right": 235, "top": 435, "bottom": 640 }, "s...
STAND_D_DF_FB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 56, "hp": 340, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 597, "right": 637, "top": 417, "bottom": 622 }, ...
AIR_D_DF_FA
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 22, "hp": 378, "action": "AIR_FB", "state": "AIR", "position": { "left": 102, "right": 142, "top": 197, "bottom": 402 }, "spe...
AIR_FB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 56, "hp": 370, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 493, "right": 533, "top": 417, "bottom": 622 }, ...
STAND_FB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 19, "hp": 379, "action": "STAND_FA", "state": "STAND", "position": { "left": 153, "right": 193, "top": 401, "bottom": 606 }, ...
STAND_FA
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 28, "hp": 400, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 290, "right": 330, "top": 319, "bottom": 524 }, ...
CROUCH_FB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 40, "hp": 400, "action": "AIR_DA", "state": "AIR", "position": { "left": 552, "right": 592, "top": 272, "bottom": 477 }, "spe...
STAND_D_DF_FC
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 49, "hp": 370, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 840, "right": 880, "top": 319, "bottom": 524 }, ...
FORWARD_WALK
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 6, "hp": 400, "action": "STAND_B", "state": "STAND", "position": { "left": 484, "right": 524, "top": 435, "bottom": 640 }, "s...
STAND_B
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 28, "hp": 280, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 458, "right": 498, "top": 319, "bottom": 524 }, ...
STAND_D_DF_FC
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 49, "hp": 238, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 455, "right": 495, "top": 319, "bottom": 524 }, ...
STAND_FB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 42, "hp": 363, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 619, "right": 659, "top": 270, "bottom": 475 }, ...
AIR_D_DF_FA
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 4, "hp": 280, "action": "RISE", "state": "DOWN", "position": { "left": 75, "right": 115, "top": 435, "bottom": 640 }, "speed"...
STAND_F_D_DFA
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 1, "hp": 280, "action": "CROUCH_A", "state": "CROUCH", "position": { "left": 548, "right": 588, "top": 475, "bottom": 640 }, ...
CROUCH_A
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 26, "hp": 198, "action": "AIR_RECOV", "state": "AIR", "position": { "left": 370, "right": 410, "top": 418, "bottom": 623 }, "...
STAND_D_DF_FB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 41, "hp": 370, "action": "STAND_D_DF_FA", "state": "STAND", "position": { "left": 920, "right": 960, "top": 435, "bottom": 640 }, ...
STAND_D_DF_FA
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 23, "hp": 162, "action": "AIR_UB", "state": "AIR", "position": { "left": 690, "right": 730, "top": 291, "bottom": 496 }, "spe...
AIR_UB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 28, "hp": 392, "action": "THROW_B", "state": "STAND", "position": { "left": 669, "right": 709, "top": 435, "bottom": 640 }, "...
THROW_B
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 56, "hp": 365, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 597, "right": 637, "top": 417, "bottom": 622 }, ...
STAND_D_DF_FB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 5, "hp": 362, "action": "DOWN", "state": "DOWN", "position": { "left": 660, "right": 700, "top": 435, "bottom": 640 }, "speed...
STAND_F_D_DFA
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 6, "hp": 370, "action": "CROUCH_B", "state": "CROUCH", "position": { "left": 808, "right": 848, "top": 475, "bottom": 640 }, ...
CROUCH_B
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 35, "hp": 255, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 646, "right": 686, "top": 270, "bottom": 475 }, ...
STAND_D_DB_BB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 15, "hp": 240, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 515, "right": 555, "top": 435, "bottom": 640 }, ...
AIR_D_DB_BB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 7, "hp": 365, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 52, "right": 92, "top": 435, "bottom": 640 }, ...
FORWARD_WALK
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 44, "hp": 142, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 466, "right": 506, "top": 279, "bottom": 484 }, ...
THROW_B
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 47, "hp": 345, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 603, "right": 643, "top": 300, "bottom": 505 }, ...
AIR_D_DF_FA
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 1, "hp": 380, "action": "LANDING", "state": "STAND", "position": { "left": 920, "right": 960, "top": 435, "bottom": 640 }, "s...
STAND_FB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 5, "hp": 290, "action": "LANDING", "state": "STAND", "position": { "left": 533, "right": 573, "top": 435, "bottom": 640 }, "s...
AIR_D_DB_BB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 22, "hp": 85, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 570, "right": 610, "top": 400, "bottom": 605 }, ...
STAND_D_DF_FC
You are the best in a 2D fighting game.
{"opponent": {"remaining_frames": 49, "hp": 348, "action": "STAND_D_DF_FA", "state": "STAND", "position": {"top": 435, "left": 629, "bottom": 640, "right": 669}, "speed": {"x": 0, "y": 0}, "projectiles": [{"damage": 30, "top": 581, "left": 720, "bottom": 616, "right": 790, "speed": {"x": 5, "y": 4}}], "energy": 0}, "se...
CROUCH_GUARD This action allows me to defend against the opponent's fireball while I am in the air. It's a safe choice to minimize damage.
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 6, "hp": 400, "action": "STAND_B", "state": "STAND", "position": { "left": 462, "right": 502, "top": 435, "bottom": 640 }, "s...
AIR_D_DB_BB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 5, "hp": 317, "action": "DOWN", "state": "DOWN", "position": { "left": 586, "right": 626, "top": 435, "bottom": 640 }, "speed...
STAND_F_D_DFA
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 28, "hp": 393, "action": "DASH", "state": "STAND", "position": { "left": 25, "right": 65, "top": 445, "bottom": 640 }, "speed...
THROW_B
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 48, "hp": 380, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 487, "right": 527, "top": 309, "bottom": 514 }, ...
THROW_B
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 25, "hp": 365, "action": "STAND_D_DF_FA", "state": "STAND", "position": { "left": 345, "right": 385, "top": 435, "bottom": 640 }, ...
STAND_D_DF_FA
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 10, "hp": 362, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 920, "right": 960, "top": 435, "bottom": 640 }, ...
STAND_D_DB_BB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 30, "hp": 276, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 673, "right": 713, "top": 300, "bottom": 505 }, ...
STAND_D_DB_BB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 22, "hp": 395, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 350, "right": 390, "top": 400, "bottom": 605 }, ...
STAND_D_DB_BB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 33, "hp": 390, "action": "STAND_FB", "state": "STAND", "position": { "left": 41, "right": 81, "top": 435, "bottom": 640 }, "s...
STAND_FB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 35, "hp": 290, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 920, "right": 960, "top": 270, "bottom": 475 }, ...
STAND_FB
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 39, "hp": 260, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 686, "right": 726, "top": 264, "bottom": 469 }, ...
CROUCH_B
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 40, "hp": 390, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 421, "right": 461, "top": 265, "bottom": 470 }, ...
STAND_F_D_DFA
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 24, "hp": 400, "action": "THROW_B", "state": "STAND", "position": { "left": 303, "right": 343, "top": 435, "bottom": 640 }, "...
THROW_B
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 34, "hp": 400, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 470, "right": 510, "top": 274, "bottom": 479 }, ...
STAND_D_DF_FC
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 15, "hp": 362, "action": "DOWN", "state": "DOWN", "position": { "left": 246, "right": 286, "top": 435, "bottom": 640 }, "spee...
DASH
You are the best in a 2D fighting game.
{"opponent": {"remaining_frames": 20, "hp": 264, "action": "RISE", "state": "DOWN", "position": {"top": 345, "left": 355, "bottom": 550, "right": 395}, "speed": {"x": -10, "y": 16}, "projectiles": [], "energy": 63}, "self": {"remaining_frames": 14, "hp": 127, "state": "CROUCH", "position": {"top": 435, "left": 757, "bo...
STAND_A This action is a light punch that allows for quick recovery and maintains pressure. It's effective against a rising opponent, dealing consistent damage.
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 30, "hp": 280, "action": "AIR_DB", "state": "AIR", "position": { "left": 557, "right": 597, "top": 410, "bottom": 575 }, "spe...
AIR_D_DB_BA
You are the best in a 2D fighting game.
{"opponent": {"remaining_frames": 28, "hp": 400, "action": "CROUCH_FA", "state": "CROUCH", "position": {"top": 475, "left": 700, "bottom": 640, "right": 740}, "speed": {"x": 0, "y": 0}, "projectiles": [], "energy": 0}, "self": {"remaining_frames": 49, "hp": 400, "state": "AIR", "position": {"top": 319, "left": 300, "bo...
STAND_A This action is a light punch that can quickly hit the crouching opponent. It allows me to maintain pressure and potentially interrupt their attack.
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 1, "hp": 395, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 415, "right": 455, "top": 435, "bottom": 640 }, ...
THROW_B
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 33, "hp": 278, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 328, "right": 368, "top": 279, "bottom": 484 }, ...
FORWARD_WALK
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 27, "hp": 348, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 920, "right": 960, "top": 330, "bottom": 535 }, ...
THROW_B
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 22, "hp": 365, "action": "CROUCH_GUARD", "state": "CROUCH", "position": { "left": 920, "right": 960, "top": 475, "bottom": 640 }, ...
AIR_D_DB_BA
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 37, "hp": 331, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 181, "right": 221, "top": 265, "bottom": 470 }, ...
STAND_D_DF_FC
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 9, "hp": 335, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 0, "right": 40, "top": 435, "bottom": 640 }, "...
JUMP
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 46, "hp": 300, "action": "STAND_D_DF_FA", "state": "STAND", "position": { "left": 0, "right": 40, "top": 435, "bottom": 640 }, ...
STAND_D_DF_FA
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 9, "hp": 370, "action": "STAND_D_DF_FA", "state": "STAND", "position": { "left": 870, "right": 910, "top": 435, "bottom": 640 }, ...
STAND_D_DF_FA
You are the best in a 2D fighting game.
{"opponent": {"remaining_frames": 27, "hp": 390, "action": "AIR_RECOV", "state": "AIR", "position": {"top": 313, "left": 471, "bottom": 518, "right": 511}, "speed": {"x": 5, "y": -4}, "projectiles": [], "energy": 20}, "self": {"remaining_frames": 8, "hp": 400, "state": "AIR", "position": {"top": 182, "left": 358, "bott...
STAND_D_DF_FC This action is a special fireball that deals significant damage and can pressure the opponent during their recovery phase. It utilizes my energy efficiently.
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 31, "hp": 287, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 258, "right": 298, "top": 292, "bottom": 497 }, ...
AIR_D_DB_BA
You are the best in a 2D fighting game.
{"opponent": {"remaining_frames": 18, "hp": 309, "action": "THROW_HIT", "state": "STAND", "position": {"top": 435, "left": 721, "bottom": 640, "right": 761}, "speed": {"x": -3, "y": 0}, "projectiles": [], "energy": 48}, "self": {"remaining_frames": 47, "hp": 187, "state": "AIR", "position": {"top": 181, "left": 880, "b...
STAND_D_DB_BA This action, a jump strike, allows me to hit the opponent while I'm in the air. It's a good choice to counter their current position and deal significant damage.
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 23, "hp": 243, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 580, "right": 620, "top": 384, "bottom": 589 }, ...
STAND_D_DF_FC
Choose the best action for the current fighting game state.
You are the best in a 2D fighting game.. { "opponent": { "remaining frames": 40, "hp": 277, "action": "STAND_D_DB_BA", "state": "AIR", "position": { "left": 920, "right": 960, "top": 265, "bottom": 470 }, ...
AIR_DA
You are the best in a 2D fighting game.
{"opponent": {"remaining_frames": 9, "hp": 90, "action": "STAND_GUARD_RECOV", "state": "STAND", "position": {"top": 435, "left": 588, "bottom": 640, "right": 628}, "speed": {"x": -1, "y": 0}, "projectiles": [], "energy": 290}, "self": {"remaining_frames": 16, "hp": 256, "state": "AIR", "position": {"top": 302, "left": ...
CROUCH_GUARD This action allows me to defend against potential attacks while regaining energy. It keeps me safe as I wait for an opening.
You are the best in a 2D fighting game.
{"opponent": {"remaining_frames": 56, "hp": 400, "action": "AIR_D_DF_FA", "state": "AIR", "position": {"top": 185, "left": 469, "bottom": 390, "right": 509}, "speed": {"x": -2, "y": 3}, "projectiles": [], "energy": 5}, "self": {"remaining_frames": 47, "hp": 388, "state": "STAND", "position": {"top": 435, "left": 786, "...
DASH This action allows me to close the distance quickly and prepare for a follow-up attack. It's essential to pressure the opponent while they are in the air.
End of preview. Expand in Data Studio

BvsALL_explained_selftrain_round1_half_original

This dataset is a local mixed SFT dataset built from:

  • Original dataset: Simonkami/BvsALL_explained split train
  • Self-training file: selftrain_good_samples_round1.jsonl

Mixing settings

  • Original total: 8499
  • Original used: 1699
  • Original fraction: 0.2
  • Original max samples: 0
  • Selftrain raw total: 13490
  • Selftrain valid: 13490
  • Selftrain after action balance: 9674
  • Selftrain used: 6796
  • Target selftrain ratio: 0.8
  • Actual selftrain ratio: 0.8000
  • Max selftrain samples per action: 1000
  • Final total: 8495

Columns

  • instruction
  • input
  • output

train_with_meta.jsonl contains extra source and score fields for inspection, but train.jsonl is the recommended file for SFT training.

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