instruction stringclasses 2
values | input stringlengths 455 2.03k | output stringlengths 4 224 |
|---|---|---|
You are the best in a 2D fighting game. | {"opponent": {"remaining_frames": 21, "hp": 296, "action": "CROUCH_FB", "state": "CROUCH", "position": {"top": 475, "left": 0, "bottom": 640, "right": 40}, "speed": {"x": 0, "y": 0}, "projectiles": [], "energy": 46}, "self": {"remaining_frames": 29, "hp": 208, "state": "DOWN", "position": {"top": 435, "left": 176, "bot... | THROW_B
This hard throw can deal significant damage and put pressure on my opponent. It also allows me to regain some energy while taking the initiative. |
You are the best in a 2D fighting game. | {"opponent": {"remaining_frames": 21, "hp": 378, "action": "DOWN", "state": "DOWN", "position": {"top": 435, "left": 449, "bottom": 640, "right": 489}, "speed": {"x": -9, "y": 0}, "projectiles": [], "energy": 48}, "self": {"remaining_frames": 20, "hp": 378, "state": "DOWN", "position": {"top": 435, "left": 440, "bottom... | FOR_JUMP
This move helps to quickly regain an advantageous position by jumping over the opponent. It allows me to evade attacks while preparing for my next action. |
You are the best in a 2D fighting game. | {"opponent": {"remaining_frames": 22, "hp": 194, "action": "CROUCH_GUARD", "state": "CROUCH", "position": {"top": 475, "left": 658, "bottom": 640, "right": 698}, "speed": {"x": 0, "y": 0}, "projectiles": [], "energy": 90}, "self": {"remaining_frames": 27, "hp": 45, "state": "STAND", "position": {"top": 435, "left": 702... | CROUCH_GUARD
This action allows me to defend against low attacks while maintaining a safe position. It's crucial given my low HP. |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 8,
"hp": 390,
"action": "CROUCH_B",
"state": "CROUCH",
"position": {
"left": 481,
"right": 521,
"top": 475,
"bottom": 640
},
... | CROUCH_B |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 19,
"hp": 270,
"action": "DOWN",
"state": "DOWN",
"position": {
"left": 737,
"right": 777,
"top": 435,
"bottom": 640
},
"spee... | STAND_D_DB_BB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 52,
"hp": 290,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 399,
"right": 439,
"top": 355,
"bottom": 560
},
... | STAND_D_DF_FC |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 31,
"hp": 395,
"action": "AIR_DB",
"state": "AIR",
"position": {
"left": 605,
"right": 645,
"top": 374,
"bottom": 539
},
"spe... | DASH |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 22,
"hp": 338,
"action": "CROUCH_GUARD",
"state": "CROUCH",
"position": {
"left": 645,
"right": 685,
"top": 475,
"bottom": 640
},
... | STAND_F_D_DFA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 5,
"hp": 318,
"action": "LANDING",
"state": "STAND",
"position": {
"left": 0,
"right": 40,
"top": 435,
"bottom": 640
},
"spee... | BACK_STEP |
You are the best in a 2D fighting game. | {"opponent": {"remaining_frames": 12, "hp": 174, "action": "STAND_RECOV", "state": "STAND", "position": {"top": 435, "left": 0, "bottom": 640, "right": 40}, "speed": {"x": 0, "y": 0}, "projectiles": [], "energy": 175}, "self": {"remaining_frames": 43, "hp": 388, "state": "STAND", "position": {"top": 435, "left": 42, "b... | JUMP
Jumping allows me to evade any incoming attacks while positioning myself advantageously. It also prepares me to initiate an aerial attack or land safely. |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 56,
"hp": 315,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 743,
"right": 783,
"top": 417,
"bottom": 622
},
... | AIR_D_DF_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 34,
"hp": 262,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 506,
"right": 546,
"top": 274,
"bottom": 479
},
... | STAND_D_DF_FC |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 20,
"hp": 355,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 20,
"right": 60,
"top": 435,
"bottom": 640
},
... | FORWARD_WALK |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 21,
"hp": 390,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 546,
"right": 586,
"top": 417,
"bottom": 622
},
... | STAND_FB |
You are the best in a 2D fighting game. | {"opponent": {"remaining_frames": 53, "hp": 80, "action": "STAND_D_DB_BB", "state": "CROUCH", "position": {"top": 535, "left": 509, "bottom": 640, "right": 549}, "speed": {"x": 13, "y": 0}, "projectiles": [], "energy": 265}, "self": {"remaining_frames": 4, "hp": 231, "state": "DOWN", "position": {"top": 414, "left": 59... | STAND_D_DF_FA
This action is a light fireball that allows me to attack from a distance while building energy. It can disrupt the opponent's movement effectively. |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 46,
"hp": 390,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 810,
"right": 850,
"top": 292,
"bottom": 497
},
... | STAND_FB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 21,
"hp": 400,
"action": "BACK_STEP",
"state": "STAND",
"position": {
"left": 253,
"right": 293,
"top": 435,
"bottom": 640
},
... | AIR_D_DB_BB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 18,
"hp": 268,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 217,
"right": 257,
"top": 435,
"bottom": 640
},
... | STAND_FB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 37,
"hp": 340,
"action": "STAND_D_DF_FA",
"state": "STAND",
"position": {
"left": 580,
"right": 620,
"top": 435,
"bottom": 640
},
... | STAND_D_DF_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 9,
"hp": 390,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 630,
"right": 670,
"top": 435,
"bottom": 640
},
... | STAND_FB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 26,
"hp": 270,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 723,
"right": 763,
"top": 342,
"bottom": 547
},
... | STAND_D_DF_FB |
You are the best in a 2D fighting game. | {"opponent": {"remaining_frames": 26, "hp": 262, "action": "STAND_RECOV", "state": "STAND", "position": {"top": 426, "left": 0, "bottom": 631, "right": 40}, "speed": {"x": -5, "y": -3}, "projectiles": [], "energy": 150}, "self": {"remaining_frames": 16, "hp": 400, "state": "STAND", "position": {"top": 435, "left": 58, ... | CROUCH
This action helps me avoid potential attacks from the opponent as they recover, while also positioning myself for a counter-attack. It's a defensive move that maintains my safety. |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 27,
"hp": 400,
"action": "AIR_DA",
"state": "AIR",
"position": {
"left": 118,
"right": 158,
"top": 348,
"bottom": 553
},
"spe... | AIR_DA |
You are the best in a 2D fighting game. | {"opponent": {"remaining_frames": 44, "hp": 119, "action": "AIR_D_DB_BB", "state": "AIR", "position": {"top": 427, "left": 482, "bottom": 592, "right": 522}, "speed": {"x": -10, "y": 21}, "projectiles": [{"damage": 20, "top": 510, "left": 256, "bottom": 530, "right": 301, "speed": {"x": -6, "y": 0}}], "energy": 85}, "s... | STAND_GUARD
This action allows me to defend against the opponent's air attack while minimizing damage taken. It also prepares me for a counterattack. |
You are the best in a 2D fighting game. | {"opponent": {"remaining_frames": 17, "hp": 275, "action": "AIR_RECOV", "state": "AIR", "position": {"top": 188, "left": 367, "bottom": 393, "right": 407}, "speed": {"x": -5, "y": 6}, "projectiles": [], "energy": 105}, "self": {"remaining_frames": 20, "hp": 362, "state": "AIR", "position": {"top": 260, "left": 408, "bo... | FORWARD_WALK
This action allows me to close the distance quickly while my opponent is in the air recovering. It prepares me for a follow-up attack. |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 56,
"hp": 200,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 343,
"right": 383,
"top": 417,
"bottom": 622
},
... | STAND_D_DF_FC |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 19,
"hp": 363,
"action": "DOWN",
"state": "DOWN",
"position": {
"left": 580,
"right": 620,
"top": 435,
"bottom": 640
},
"spee... | AIR_D_DB_BB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 26,
"hp": 392,
"action": "STAND_FB",
"state": "STAND",
"position": {
"left": 522,
"right": 562,
"top": 435,
"bottom": 640
},
... | BACK_STEP |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 27,
"hp": 380,
"action": "AIR_RECOV",
"state": "AIR",
"position": {
"left": 178,
"right": 218,
"top": 417,
"bottom": 622
},
"... | STAND_D_DF_FB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 21,
"hp": 400,
"action": "CROUCH_FA",
"state": "CROUCH",
"position": {
"left": 470,
"right": 510,
"top": 475,
"bottom": 640
},
... | CROUCH_FA |
You are the best in a 2D fighting game. | {"opponent": {"remaining_frames": 8, "hp": 286, "action": "AIR_B", "state": "AIR", "position": {"top": 392, "left": 662, "bottom": 597, "right": 702}, "speed": {"x": -6, "y": 21}, "projectiles": [], "energy": 17}, "self": {"remaining_frames": 2, "hp": 125, "state": "STAND", "position": {"top": 435, "left": 484, "bottom... | AIR_FA
This action is a medium air punch that deals reasonable damage and can effectively hit the opponent while they're in the air. It's a good counter. |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 9,
"hp": 370,
"action": "DOWN",
"state": "DOWN",
"position": {
"left": 644,
"right": 684,
"top": 435,
"bottom": 640
},
"speed... | BACK_STEP |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 19,
"hp": 400,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 520,
"right": 560,
"top": 435,
"bottom": 640
},
... | AIR_D_DB_BA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 10,
"hp": 355,
"action": "STAND_D_DF_FA",
"state": "STAND",
"position": {
"left": 579,
"right": 619,
"top": 435,
"bottom": 640
},
... | STAND_D_DF_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 29,
"hp": 322,
"action": "RISE",
"state": "DOWN",
"position": {
"left": 0,
"right": 40,
"top": 435,
"bottom": 640
},
"speed":... | STAND_F_D_DFA |
You are the best in a 2D fighting game. | {"opponent": {"remaining_frames": 3, "hp": 134, "action": "STAND_RECOV", "state": "STAND", "position": {"top": 435, "left": 643, "bottom": 640, "right": 683}, "speed": {"x": 0, "y": 0}, "projectiles": [], "energy": 88}, "self": {"remaining_frames": 52, "hp": 30, "state": "CROUCH", "position": {"top": 435, "left": 600, ... | STAND_D_DB_BA
This action is a jump strike that can effectively hit the recovering opponent. It allows me to pressure them while avoiding potential counterattacks. |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 14,
"hp": 390,
"action": "AIR_FA",
"state": "AIR",
"position": {
"left": 637,
"right": 677,
"top": 248,
"bottom": 453
},
"spe... | AIR_D_DF_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 2,
"hp": 330,
"action": "LANDING",
"state": "STAND",
"position": {
"left": 195,
"right": 235,
"top": 435,
"bottom": 640
},
"s... | STAND_D_DF_FB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 56,
"hp": 340,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 597,
"right": 637,
"top": 417,
"bottom": 622
},
... | AIR_D_DF_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 22,
"hp": 378,
"action": "AIR_FB",
"state": "AIR",
"position": {
"left": 102,
"right": 142,
"top": 197,
"bottom": 402
},
"spe... | AIR_FB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 56,
"hp": 370,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 493,
"right": 533,
"top": 417,
"bottom": 622
},
... | STAND_FB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 19,
"hp": 379,
"action": "STAND_FA",
"state": "STAND",
"position": {
"left": 153,
"right": 193,
"top": 401,
"bottom": 606
},
... | STAND_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 28,
"hp": 400,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 290,
"right": 330,
"top": 319,
"bottom": 524
},
... | CROUCH_FB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 40,
"hp": 400,
"action": "AIR_DA",
"state": "AIR",
"position": {
"left": 552,
"right": 592,
"top": 272,
"bottom": 477
},
"spe... | STAND_D_DF_FC |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 49,
"hp": 370,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 840,
"right": 880,
"top": 319,
"bottom": 524
},
... | FORWARD_WALK |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 6,
"hp": 400,
"action": "STAND_B",
"state": "STAND",
"position": {
"left": 484,
"right": 524,
"top": 435,
"bottom": 640
},
"s... | STAND_B |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 28,
"hp": 280,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 458,
"right": 498,
"top": 319,
"bottom": 524
},
... | STAND_D_DF_FC |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 49,
"hp": 238,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 455,
"right": 495,
"top": 319,
"bottom": 524
},
... | STAND_FB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 42,
"hp": 363,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 619,
"right": 659,
"top": 270,
"bottom": 475
},
... | AIR_D_DF_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 4,
"hp": 280,
"action": "RISE",
"state": "DOWN",
"position": {
"left": 75,
"right": 115,
"top": 435,
"bottom": 640
},
"speed"... | STAND_F_D_DFA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 1,
"hp": 280,
"action": "CROUCH_A",
"state": "CROUCH",
"position": {
"left": 548,
"right": 588,
"top": 475,
"bottom": 640
},
... | CROUCH_A |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 26,
"hp": 198,
"action": "AIR_RECOV",
"state": "AIR",
"position": {
"left": 370,
"right": 410,
"top": 418,
"bottom": 623
},
"... | STAND_D_DF_FB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 41,
"hp": 370,
"action": "STAND_D_DF_FA",
"state": "STAND",
"position": {
"left": 920,
"right": 960,
"top": 435,
"bottom": 640
},
... | STAND_D_DF_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 23,
"hp": 162,
"action": "AIR_UB",
"state": "AIR",
"position": {
"left": 690,
"right": 730,
"top": 291,
"bottom": 496
},
"spe... | AIR_UB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 28,
"hp": 392,
"action": "THROW_B",
"state": "STAND",
"position": {
"left": 669,
"right": 709,
"top": 435,
"bottom": 640
},
"... | THROW_B |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 56,
"hp": 365,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 597,
"right": 637,
"top": 417,
"bottom": 622
},
... | STAND_D_DF_FB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 5,
"hp": 362,
"action": "DOWN",
"state": "DOWN",
"position": {
"left": 660,
"right": 700,
"top": 435,
"bottom": 640
},
"speed... | STAND_F_D_DFA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 6,
"hp": 370,
"action": "CROUCH_B",
"state": "CROUCH",
"position": {
"left": 808,
"right": 848,
"top": 475,
"bottom": 640
},
... | CROUCH_B |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 35,
"hp": 255,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 646,
"right": 686,
"top": 270,
"bottom": 475
},
... | STAND_D_DB_BB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 15,
"hp": 240,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 515,
"right": 555,
"top": 435,
"bottom": 640
},
... | AIR_D_DB_BB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 7,
"hp": 365,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 52,
"right": 92,
"top": 435,
"bottom": 640
},
... | FORWARD_WALK |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 44,
"hp": 142,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 466,
"right": 506,
"top": 279,
"bottom": 484
},
... | THROW_B |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 47,
"hp": 345,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 603,
"right": 643,
"top": 300,
"bottom": 505
},
... | AIR_D_DF_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 1,
"hp": 380,
"action": "LANDING",
"state": "STAND",
"position": {
"left": 920,
"right": 960,
"top": 435,
"bottom": 640
},
"s... | STAND_FB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 5,
"hp": 290,
"action": "LANDING",
"state": "STAND",
"position": {
"left": 533,
"right": 573,
"top": 435,
"bottom": 640
},
"s... | AIR_D_DB_BB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 22,
"hp": 85,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 570,
"right": 610,
"top": 400,
"bottom": 605
},
... | STAND_D_DF_FC |
You are the best in a 2D fighting game. | {"opponent": {"remaining_frames": 49, "hp": 348, "action": "STAND_D_DF_FA", "state": "STAND", "position": {"top": 435, "left": 629, "bottom": 640, "right": 669}, "speed": {"x": 0, "y": 0}, "projectiles": [{"damage": 30, "top": 581, "left": 720, "bottom": 616, "right": 790, "speed": {"x": 5, "y": 4}}], "energy": 0}, "se... | CROUCH_GUARD
This action allows me to defend against the opponent's fireball while I am in the air. It's a safe choice to minimize damage. |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 6,
"hp": 400,
"action": "STAND_B",
"state": "STAND",
"position": {
"left": 462,
"right": 502,
"top": 435,
"bottom": 640
},
"s... | AIR_D_DB_BB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 5,
"hp": 317,
"action": "DOWN",
"state": "DOWN",
"position": {
"left": 586,
"right": 626,
"top": 435,
"bottom": 640
},
"speed... | STAND_F_D_DFA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 28,
"hp": 393,
"action": "DASH",
"state": "STAND",
"position": {
"left": 25,
"right": 65,
"top": 445,
"bottom": 640
},
"speed... | THROW_B |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 48,
"hp": 380,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 487,
"right": 527,
"top": 309,
"bottom": 514
},
... | THROW_B |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 25,
"hp": 365,
"action": "STAND_D_DF_FA",
"state": "STAND",
"position": {
"left": 345,
"right": 385,
"top": 435,
"bottom": 640
},
... | STAND_D_DF_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 10,
"hp": 362,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 920,
"right": 960,
"top": 435,
"bottom": 640
},
... | STAND_D_DB_BB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 30,
"hp": 276,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 673,
"right": 713,
"top": 300,
"bottom": 505
},
... | STAND_D_DB_BB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 22,
"hp": 395,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 350,
"right": 390,
"top": 400,
"bottom": 605
},
... | STAND_D_DB_BB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 33,
"hp": 390,
"action": "STAND_FB",
"state": "STAND",
"position": {
"left": 41,
"right": 81,
"top": 435,
"bottom": 640
},
"s... | STAND_FB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 35,
"hp": 290,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 920,
"right": 960,
"top": 270,
"bottom": 475
},
... | STAND_FB |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 39,
"hp": 260,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 686,
"right": 726,
"top": 264,
"bottom": 469
},
... | CROUCH_B |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 40,
"hp": 390,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 421,
"right": 461,
"top": 265,
"bottom": 470
},
... | STAND_F_D_DFA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 24,
"hp": 400,
"action": "THROW_B",
"state": "STAND",
"position": {
"left": 303,
"right": 343,
"top": 435,
"bottom": 640
},
"... | THROW_B |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 34,
"hp": 400,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 470,
"right": 510,
"top": 274,
"bottom": 479
},
... | STAND_D_DF_FC |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 15,
"hp": 362,
"action": "DOWN",
"state": "DOWN",
"position": {
"left": 246,
"right": 286,
"top": 435,
"bottom": 640
},
"spee... | DASH |
You are the best in a 2D fighting game. | {"opponent": {"remaining_frames": 20, "hp": 264, "action": "RISE", "state": "DOWN", "position": {"top": 345, "left": 355, "bottom": 550, "right": 395}, "speed": {"x": -10, "y": 16}, "projectiles": [], "energy": 63}, "self": {"remaining_frames": 14, "hp": 127, "state": "CROUCH", "position": {"top": 435, "left": 757, "bo... | STAND_A
This action is a light punch that allows for quick recovery and maintains pressure. It's effective against a rising opponent, dealing consistent damage. |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 30,
"hp": 280,
"action": "AIR_DB",
"state": "AIR",
"position": {
"left": 557,
"right": 597,
"top": 410,
"bottom": 575
},
"spe... | AIR_D_DB_BA |
You are the best in a 2D fighting game. | {"opponent": {"remaining_frames": 28, "hp": 400, "action": "CROUCH_FA", "state": "CROUCH", "position": {"top": 475, "left": 700, "bottom": 640, "right": 740}, "speed": {"x": 0, "y": 0}, "projectiles": [], "energy": 0}, "self": {"remaining_frames": 49, "hp": 400, "state": "AIR", "position": {"top": 319, "left": 300, "bo... | STAND_A
This action is a light punch that can quickly hit the crouching opponent. It allows me to maintain pressure and potentially interrupt their attack. |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 1,
"hp": 395,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 415,
"right": 455,
"top": 435,
"bottom": 640
},
... | THROW_B |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 33,
"hp": 278,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 328,
"right": 368,
"top": 279,
"bottom": 484
},
... | FORWARD_WALK |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 27,
"hp": 348,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 920,
"right": 960,
"top": 330,
"bottom": 535
},
... | THROW_B |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 22,
"hp": 365,
"action": "CROUCH_GUARD",
"state": "CROUCH",
"position": {
"left": 920,
"right": 960,
"top": 475,
"bottom": 640
},
... | AIR_D_DB_BA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 37,
"hp": 331,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 181,
"right": 221,
"top": 265,
"bottom": 470
},
... | STAND_D_DF_FC |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 9,
"hp": 335,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 0,
"right": 40,
"top": 435,
"bottom": 640
},
"... | JUMP |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 46,
"hp": 300,
"action": "STAND_D_DF_FA",
"state": "STAND",
"position": {
"left": 0,
"right": 40,
"top": 435,
"bottom": 640
},
... | STAND_D_DF_FA |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 9,
"hp": 370,
"action": "STAND_D_DF_FA",
"state": "STAND",
"position": {
"left": 870,
"right": 910,
"top": 435,
"bottom": 640
},
... | STAND_D_DF_FA |
You are the best in a 2D fighting game. | {"opponent": {"remaining_frames": 27, "hp": 390, "action": "AIR_RECOV", "state": "AIR", "position": {"top": 313, "left": 471, "bottom": 518, "right": 511}, "speed": {"x": 5, "y": -4}, "projectiles": [], "energy": 20}, "self": {"remaining_frames": 8, "hp": 400, "state": "AIR", "position": {"top": 182, "left": 358, "bott... | STAND_D_DF_FC
This action is a special fireball that deals significant damage and can pressure the opponent during their recovery phase. It utilizes my energy efficiently. |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 31,
"hp": 287,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 258,
"right": 298,
"top": 292,
"bottom": 497
},
... | AIR_D_DB_BA |
You are the best in a 2D fighting game. | {"opponent": {"remaining_frames": 18, "hp": 309, "action": "THROW_HIT", "state": "STAND", "position": {"top": 435, "left": 721, "bottom": 640, "right": 761}, "speed": {"x": -3, "y": 0}, "projectiles": [], "energy": 48}, "self": {"remaining_frames": 47, "hp": 187, "state": "AIR", "position": {"top": 181, "left": 880, "b... | STAND_D_DB_BA
This action, a jump strike, allows me to hit the opponent while I'm in the air. It's a good choice to counter their current position and deal significant damage. |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 23,
"hp": 243,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 580,
"right": 620,
"top": 384,
"bottom": 589
},
... | STAND_D_DF_FC |
Choose the best action for the current fighting game state. | You are the best in a 2D fighting game..
{
"opponent": {
"remaining frames": 40,
"hp": 277,
"action": "STAND_D_DB_BA",
"state": "AIR",
"position": {
"left": 920,
"right": 960,
"top": 265,
"bottom": 470
},
... | AIR_DA |
You are the best in a 2D fighting game. | {"opponent": {"remaining_frames": 9, "hp": 90, "action": "STAND_GUARD_RECOV", "state": "STAND", "position": {"top": 435, "left": 588, "bottom": 640, "right": 628}, "speed": {"x": -1, "y": 0}, "projectiles": [], "energy": 290}, "self": {"remaining_frames": 16, "hp": 256, "state": "AIR", "position": {"top": 302, "left": ... | CROUCH_GUARD
This action allows me to defend against potential attacks while regaining energy. It keeps me safe as I wait for an opening. |
You are the best in a 2D fighting game. | {"opponent": {"remaining_frames": 56, "hp": 400, "action": "AIR_D_DF_FA", "state": "AIR", "position": {"top": 185, "left": 469, "bottom": 390, "right": 509}, "speed": {"x": -2, "y": 3}, "projectiles": [], "energy": 5}, "self": {"remaining_frames": 47, "hp": 388, "state": "STAND", "position": {"top": 435, "left": 786, "... | DASH
This action allows me to close the distance quickly and prepare for a follow-up attack. It's essential to pressure the opponent while they are in the air. |
End of preview. Expand in Data Studio
BvsALL_explained_selftrain_round1_half_original
This dataset is a local mixed SFT dataset built from:
- Original dataset:
Simonkami/BvsALL_explainedsplittrain - Self-training file:
selftrain_good_samples_round1.jsonl
Mixing settings
- Original total: 8499
- Original used: 1699
- Original fraction: 0.2
- Original max samples: 0
- Selftrain raw total: 13490
- Selftrain valid: 13490
- Selftrain after action balance: 9674
- Selftrain used: 6796
- Target selftrain ratio: 0.8
- Actual selftrain ratio: 0.8000
- Max selftrain samples per action: 1000
- Final total: 8495
Columns
instructioninputoutput
train_with_meta.jsonl contains extra source and score fields for inspection, but train.jsonl is the recommended file for SFT training.
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